GM - The Serpent God |
If everyone is ok with it I will give you all a 50/50 chance the wand was handed over.
If Torden did offer it the party might have wanted him to keep it in case he ran into trouble on his way back to camp, or someone there needed it.
Will give this post a 24 hour mark and will roll if the majority of posters agree. If you have other ideas how it might have played out please let me know.
Eric Zylstra |
If everyone is ok with it I will give you all a 50/50 chance the wand was handed over.
If Torden did offer it the party might have wanted him to keep it in case he ran into trouble on his way back to camp, or someone there needed it.
Will give this post a 24 hour mark and will roll if the majority of posters agree. If you have other ideas how it might have played out please let me know.
Well, 50/50 is better than 0. I might suggest Yuuwa (the healer) or Jonagher (the one proposing the plan to send Torden back) make a Wisdom check with DC 12 or something to remember (and only if they would have wanted to keep the wand). But 50/50 is okay too.
GM - The Serpent God |
Here's that 50/50 I owe you. 1d100 + 0 ⇒ (85) + 0 = 85 (low is good)
EDIT: Sorry no wand. The dice gods know you if it would have went to RP you would have left Torden keep it. Don't know how they know they just do.
And if I don't hear from anyone wish to debate a change in marching order I will try and post up the next room before I leave for work in the morning.
ReckNBall |
Just to let you kind and gentle bloodthirsty adventurers know that Life just got real ugly on my homefront. Nothing like kicking you while you are down; yet I am still laughing. I will still check daily. Posting may be short and to the point, but I will not give up this PBP refuge.
Really, ya gotta shake yer head and laugh at some of this stuff.
Eric Zylstra |
Tricksy as the Bluff idea is, I'm not sure that Origen can pull it off while casting during the same round: The Bluff skill description suggests that it takes "at least a round" to deceive someone.
If that's the case here, he'll still say his bluff, but feel free to ignore the rolls (or apply a penalty). Origen would cast the spell for his standard action rather than bluff, as he's not interested in going toe-to-toe with whatever comes out of the passage. :-P
Eric Zylstra |
To help maybe everyone should list what round there actions are for somewhere in the post.
Okay, I'll try to remember to list the round number for clarity. Thanks for explaining what was happening.
I was posting up Jonagher's actions. Would it help if I made a separate NPC profile?
Probably yes, as he'll be frequently recurring (unless this combat goes very badly indeed).
GM - The Serpent God |
Hey gang I have been trying to update the OP site today.
Main thing was creating a Quick Find area for locating things somewhere in the past 14+ pages.
It's kind of like a links page - and not finished yet - but can be used to find info or get you close to a part of the story if you don't know what you are looking for but know about when it happened.
You can find the link under the Campaign Tag above and under the Adventure Log at the OP site.
Eric Zylstra |
It's kind of like a links page - and not finished yet - but can be used to find info or get you close to a part of the story if you don't know what you are looking for but know about when it happened.
Took a look; it seems like a good idea, if it's not too hard to set up. It's been a while since those early posts.
Alexander Kilcoyne |
I was actually waiting for an update prior to my action so that I could take it- i'm a bit miffed that I waited a few days to get to my turn in initiative only to have my action taken for me. I check the game thread several times a day and was waiting for Jonagher's action/your update before I took mine- as this update came with my action in tow, I was given no chance to take Aedalis' action.
Next time you feel you are specifically waiting for me, let me know; as I was actually waiting for my turn in init to come up.
GM - The Serpent God |
Drat! Sorry about that I was waiting on actions from Brynmor. He didn't list any, but posted some good fluff. And yesterday was a long day.
I check in everyday but having time for major update is not always in the cards. If you feel you have waited to long (I would say anything over 48 hours) please post your actions as I will have the people before you possibly delay or go after you.
If you check Brynmor's INIT place changed to after Origen's as Eric posted up his actions.
If you are waiting for someone or something (Like Mother Thrunefang) to go please let me know - Had I known I would have caught the thread up to that point and then allow for your character to be next - and it would have been less work :)
Sorry again.
Alexander Kilcoyne |
I'm not a big fan of posting my actions in advance, as Aedalis is a rather tactical character to play. I will usually see an update from you within a few hours if not sooner so please update up to Aedalis next time (or give me a cue to post my action).
Its ok, teething problems with new players and a new DM. Not a huge issue but it was a bit sad to wait two days + to post and then miss my action.
Aedalis had a move action spare, can you move him up to threaten the Ghouls Isandril and co. are fighting on the front lines?
GM - The Serpent God |
As I messed that round up pretty badly Yuuwa is not paralyzed or wounded and please give me a square you wish to put Aedalis in.
BTW - from what I have read you can't make AoO's with a whip, as the crunch says you do not threaten an area in which you can make an attack. Is their errata on this?
Will do a ret-con in the game thread please list me your actions in an ooc or spoiler so I get them right.
Still top of the 6th.
Yuuwa Majid |
That is highly unlikely. I'll repost my spoiler to GM TSL here. I spoilered it as I didn't want to ruin the "flow" of the story.
GM TSL:
spoiler: Yuuwa's stated action of Total Defense until Origen and Brynmor pass by should give her a +4 towards AC and no attempts to attack. This should bump her AC up to "19" unless you rule otherwise. With a modified AC of 19 both strikes by ghoul would miss and no fort save required.
However, if ruled otherwise, as requested my fort save(s) are
Fort#1 17
Fort#2 20
/spoiler
So regardless of successful attack or not, Her AC or Fort save(s) would be high enough to prevent paralyzation. But you would see her holding her own as the ghoul flails frenziedly against her shield. She uses the narrow walls to her advantage, yet she makes no time to press her attack. Her trident illuminates the ghoul and her from above.
I did not post anything else due to init. I believe she would be a wee bit too busy for snarky commentary and the realization of extremely close quarter combat does not favor her.
Edited: Ninja'd by the TSL! Argh!
Aedalis Omathi |
BTW - from what I have read you can't make AoO's with a whip, as the crunch says you do not threaten an area in which you can make an attack. Is their errata on this?
This is correct- for an ordinary whip. A scorpion whip doesn't have the funny rules the whip does- which is why Aedalis often dual wields them (one for maneuvers, scorpion for attack/threatened squares.) Put Aedalis in the closest square to him that he threatens the Ghouls ahead in please.
Eric Zylstra |
As I messed that round up pretty badly Yuuwa is not paralyzed or wounded . . . .
Partially my fault, as I'd forgotten about her total defense and asked about the "hits." I should have double-checked the thread. Sorry, Yuuwa and GM.
Origen's actions are as you described in the post.
Aedalis Omathi |
This darkness- if its darkness as the spell, its just a 20% miss chance. If its greater darkness etc,then even darkvision shouldn't be functioning.
What actual mechanical penalties is Aedalis suffering, vision wise?
GM - The Serpent God |
It is the second lvl spell darkness so the effect is really the same as those in the CORE book pg.172 and being blinded pg.565
50% miss chance
loses DEX bonus to AC
-2 to AC
-4 STR and DEX to some skill checks and -4 to Perception checks that deal with sight
Need to make DC 10 Acrobatics check to move faster than half speed, or fall prone
Note you will have no line of sight for spells that rely on it.
GM - The Serpent God |
Saw your edit about not fighting on the defense.
Wanted you to know that Fighting Defensively and Total Defense are two different animals.
With F-def. you would get to attack and with Total-D you would not.
F-def. you get +3 AC -4 to hit and...
Total-D you get +6 AC but no attack (it's a standard action, so could move down a hallway using this action) Giving you AC 23 - good for if something jumps out at you.
Origen is up and I am having a hard time determining what it is your character wanted to do - please re-post.
Eric Zylstra |
Origen is up and I am having a hard time determining what it is your character wanted to do - please re-post.
For Round 6:
If the stone wall beside him blocks ghoul AoOs, he'll pull out the party dispel magic scroll and try to dispel the darkness spell. Brynmor can drop the bolts if he needs to.
If the ghoul can reach him/make AoOs, he'll take the bolts and go on total defense.
But please act for him based on those alternatives--I don't have time for another post and don't want to hold people up.
Eric Zylstra |
I don't think Origen would know about the spell from where he is at and with the ioun stone and lit trident around him.
So I will go with the take bolt case(move action), total defense(standard).
If he doesn't know yet, but the ghoul apparently can't reach him for an AoO, I'd prefer him to hit Yuuwa with a protection from evil for his standard action instead.
GM - The Serpent God |
If he doesn't know yet, but the ghoul apparently can't reach him for an AoO, I'd prefer him to hit Yuuwa with a protection from evil for his standard action instead.
Noted will have take the case and cast pro. evil instead then.
NP with not posting Byrnmor's actons. Just when you post give me an idea of what you wish too do (crunch wise) as well as fluff wise.
He is still up btw.
Map squares are 5' x 5'
Eric Zylstra |
Noted will have take the case and cast pro. evil instead then.
Okay, just posted for the stated actions. Brynmor is up.
Also, even if it's 28 bolts, Origen should still be at light encumbrance (26 + 7 lb for crossbow + 30 bolts = 33 lb, vs. 33 lb, or 38 lb. with the masterwork backpack).
Yuuwa Majid |
Origen: Pros and cons for the dispel magic. OOC:Personnally I'd hold off. but this is me metagaming because of my pending action. I could've done something 2 rounds ago but could not IC. Who is afraid of a little darkness?
;-)
The Pro side: this would , of course, remove the disadvantage and hasten the battle. It works either way. Nothing like withholding tools for a worse case "What-if" that never materializes, when an earlier (albeit minor) use would have saved us so much heartache.
[shrug] Your PC. Your equipment list. Own it.
Eric Zylstra |
[shrug] Your PC. Your equipment list. Own it.
Fair enough.
OOC, I'd normally wait because I hate using expensive consumables (though a dispel of +5 isn't a particularly strong trump). IC, Origen doesn't know how many ghouls are lurking in the darkness munching on his friends. So, he'd definitely use it out of fear for his friends' welfare unless another PC says, "I can dispel/cover up the widget of darkness."
Eric Zylstra |
Noted.
IC conversation initiated.
If you're thinking obscuring mist, that's a good idea, but . . . .
Players Only
what if the Mother moves the rock closer to us? As we're seeing, darkness is a big advantage if only one side has darkvision.
In fact, although I hope that our GM doesn't think of it, picking up the rock and toting it into melee with us shouldn't be hard for the ghouls, as they won't have any trouble seeing the spell's source on the ground.
Eric Zylstra |
If we ever get to Eleder, Origen will hire someone to heighten a continual flame spell to spell level 4 and have it cast on my ioun torch. Immunity to darkness and deeper darkness would be worth every penny of the 330 - 530 gps that it would cost by the spellcasting rules (depending on caster level).