DMBen's Skull and Shackles (Inactive)

Game Master Runner188


Daytime Ship Actions

Work Diligently: Gain a +4 bonus on any one check for a
job’s daily task

Influence: Make normal checks for a job’s daily task and
attempt to influence a single NPC

Sneak: Make normal checks for a job’s daily task and
briefly explore one area of the ship (the PC can make a
single Perception check or other skill check with no chance
of detection)

Shop: Take a –2 penalty on all checks for a job’s daily task
and visit the quartermaster’s store

Shirk: Take a –2 penalty on all checks for a job’s daily task
and take time exploring one area of the ship. The PC can
take 10 on a single Perception check or other skill check, but
must make a check to avoid being discovered.

Nighttime Ship Actions

Sleep: Go to bed early and sleep through the night
(automatically recover from fatigue)

Gamble: Play or gamble on a game of chance or pirate
entertainment

Entertain: Make one Perform check to entertain the crew

Influence*: Attempt to influence a single NPC

Sneak*: Take time exploring one area of the ship. The PC
can take 20 on a single Perception check or other skill
check, but must make a check to avoid being discovered
(see below).

Steal*: Attempt to open a locked door or locker. The PC
must make a check to avoid being discovered (see below).

NPC Gallerey

Sandara Quinn:

Giffer Tibbs: