DM Beckett's "The Penumbral Accords" Game Day PbP (Inactive)

Game Master Beckett

MAP

Called into the brink once more, the Pathfinders have been asked to venture into the Blakros Museum to rescue two Blakros daughters before the Plane of Shadow can steal them away in an ancient bargain, and if possible destroy the machine that makes it all possible.

INIT:

[dice=Darvan]1d20+4[/dice
[dice=Grace]1d20+9[/dice
[dice=Kurvast]1d20+3[/dice
[dice=Morvius]1d20+6[/dice
[dice=Mur]1d20+2[/dice
[dice=Virgil]1d20+2[/dice

[dice=]1d20+[/dice
[dice=]1d20+[/dice

DM notes:

Female fetchling alchemist 4 (Pathfinder RPG Advanced Player’s
Guide 26, Pathfinder RPG Bestiary 2 123)
CE Medium outsider (native)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +6
Defense
AC 18, touch 13, flat-footed 15 (+3 armor, +3 Dex, +2 natural)
hp 22/27 (4d8+6)
Fort +6, Ref +8, Will +1; +2 vs. poison
Resist cold 5, electricity 5
Offense
Speed 30 ft.
Melee bite +6 (1d8+3), 2 claws +6 (1d6+3)
Ranged bomb +7 (2d6+2 fire)
Special Attacks bomb 8/day (2d6+2 fire, DC 14)
Spell-Like Abilities (CL 4th; concentration +4)
1/day—disguise self (humanoid only)
Alchemist Extracts Known (CL 4th)
2nd—invisibility, spider climb
1st—comprehend languages, cure light wounds, identify, true strike
Tactics
Before Combat If Mazzel Gol hears the sounds of combat in
the next room, she immediately drinks her mutagen (already
included in her stats). If time further permits, she drinks her
extracts of spider climb and invisibility, and readies her true
strike extract.
During Combat Mazzel Gol initiates combat by throwing an acid
bomb into the largest group of PCs she can target. She fights
recklessly with her claws and bite, climbing up the walls if
she’s cornered or facing an opponent she can neither hit nor
effectively damage, and then resorting to bombs from range.
Morale While under the effect of her extract, Mazzel Gol is
maniacal and fights to the death.
Base Statistics When not under the effect of her mutagen,
Mazzel Gol has the following stats: AC 16, flat 13; Melee dagger
+4 (1d4+1/19–20); Ranged bomb +7 (2d6+3 fire); Skills Appraise
+10, Craft (alchemy) +10, Knowledge (arcana) +10, Knowledge
(planes) +6, Spellcraft +10
Statistics
Str 16, Dex 16, Con 13, Int 14, Wis 8, Cha 10
Base Atk +3; CMB +6; CMD 19
Feats Brew Potion, Extra Bombs*, Improved Initiative, Throw
Anything
Skills Appraise +9, Craft (alchemy) +9, Disable Device +10, Heal +6,
Knowledge (arcana) +9, Knowledge (planes) +5, Perception +6,
Spellcraft +9, Stealth +6; Racial Modifiers +2 Knowledge (planes),
+2 Stealth
Languages Aklo, Common, Draconic, D’ziriak (cannot speak)
SQ alchemy (alchemy crafting +4, identify potions), mutagen
(+4 Str/–2 Int, +2 natural armor, 40 minutes), discoveries (acid
bomb, feral mutagen), poison use, swift alchemy
Combat Gear potions of cure light wounds (2), alchemical grease* (2),
weapon blanch (adamantine)*; Other Gear masterwork studded
leather, dagger, cloak of resistance +1, alchemist’s lab, 38 gp
Special Abiliti es
Shadow Blending (Su) Attacks against a fetchling in dim light have
a 50% miss chance instead of the normal 20% miss chance.
This ability does not grant total concealment; it just increases
the miss chance.
* See the Pathfinder RPG Advanced Player’s Guide.


Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

For your convenience. Also please indicate any new purchases or changes you would like to make, and updates, and things like that.

Feel free to reintroduce yourselves as well. :)

Silver Crusade

Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2)

Kurvast 1st-level retrained his ability scores, and put his new skill point into Sense Motive. He also resold his weapon and armor, and bought a masterwork earthbreaker, masterwork hide shirt, a Shoanti bola, a flask of alchemist's fire, a mirror, and candles (5).

If anyone has suggestions for spending his 2 PP, I'm open to it. As an armor-wearing monk he's in a bit of a weird position. The normal wand of mage armor doesn't do him much good, and he doesn't have the proficiency for a composite longbow. Wand of enlarge person, maybe?

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Dotting.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Kurvast wrote:

Kurvast 1st-level retrained his ability scores, and put his new skill point into Sense Motive. He also resold his weapon and armor, and bought a masterwork earthbreaker, masterwork hide shirt, a Shoanti bola, a flask of alchemist's fire, a mirror, and candles (5).

If anyone has suggestions for spending his 2 PP, I'm open to it. As an armor-wearing monk he's in a bit of a weird position. The normal wand of mage armor doesn't do him much good, and he doesn't have the proficiency for a composite longbow. Wand of enlarge person, maybe?

Well, a Wand of Cure Light Wounds is always useful. The problem with Enlarge Person is that it is a Full Round cast (even for a wand), so you will probably not be getting too much use from it.

Kurvast:
Did you realize that you loose a lot when you wear armor. Flurry of Manuvers/Blows, Monk's AC, & Fast Movement.
From the CRB pg 57 under Proficiencies "When waring armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities." So a wand or potion of Mage Armor/Shield might not be a bad idea. One other thing, because you are 1st level, did you realize that you can rebuild for free. (unless they changed that recently). That means the only thing you need to keep is your PFS number. You could change the race, the stats, the skills, the gear, all of it, and keep your chronicles, all for free, until you hit level 2.

Silver Crusade

Dwarf Alchemist 2 |HP 15/15|AC 16|T 12| FF 14| CMD 15| F:+4 R:+5 W:+1 | Init +2 | Perc +6| Sense Motive +1

Checking in. Will read the gameplay thread later.

Purchasing: Wand of Cure Light Wounds (750 GP)
Selling: Morningstar (4 GP)

Silver Crusade

Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2)

GM:
Yes, but I build Kurvast around that. Flurry of maneuvers completely replaces flurry of blows and has no associated restrictions, so it can be used in armor, and he doesn't have fast movement at 1st level. The only thing he loses right now is Wis to AC, and I didn't invest in Wis for that reason. He still isn't proficient in any armor until he takes his first level in Barbarian (and I did apply the -1 ACP to all attack rolls in the last scenario), but his new masterwork hide shirt has 0 ACP and won't impose any more penalties.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Kurvast:
I'm not sure about that. I'll let it go for this game, because honestly I don't know, but officially I believe if an Archtype switches something, it both still counts as the original for qualifying for Feats and prestige classes, but also for the associated restrictions. I could be wrong, though.

Silver Crusade

Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2)

GM:
I agree it seems fishy, I was skeptical when I first read about it too. I and many others have asked on the rules forum, however, and the consensus has been that RAW permits it, and Paizo has never said otherwise despite several FAQ requests.

http://paizo.com/threads/rzs2q936?Flurry-of-Maneuvers-Armor-and-BAB
http://paizo.com/threads/rzs2pgl7?Maneuver-Master-Monk-with-Armor
http://paizo.com/threads/rzs2o58g?Maneuver-Master-Archetype-Question
http://paizo.com/threads/rzs2olrr?Do-alternate-Monk-class-features-work-lik e

Good point about enlarge person, didn't consider that. Kurvast will pick up a wand of CLW with his prestige, then.

Scarab Sages

Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6

I think I'll be switching Color Spray out for Grease.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

@ Kurvast, that's fine.

@ Grace, cool beans. I can see both being pretty usefull in this one, and in one particular case extremely, Grease, funny.

PS, is Grace happy with the final outcome of VotV?

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Checking in.

Buying a MW Guisarme (309)
3 potions CLW. (150)
Oil of magic weapon. (50)
Potion of enlarge person (50)

(Gp 509) spent

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius is buying three flasks of alchemist's fire (60 gp), a couple of sunrods (4 gp), and that should do for now.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, it looks like we have enough people, and will be low tier. Go ahead and post in the game thread and lets get started. Ill not be adding too much to this one, but I will try to personalize it a bit (like the parade, not black eyes and visions). If our last one shows up, they are welcome to jump on in.

-Posted with Wayfinder

Scarab Sages

Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6

She loved the ending! It ended just the way each and every scenario should end.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I agree. :)

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Sorry; at an SF con this weekend and lack Internet access.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

I'm going to be leaving to go on vacation this Friday, and will not be back home until Sunday, 11/24.

I will attempt to log in and post each day, but feel free to bot my character as needed to keep things moving.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No worries.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I may not be able to post much today.

-Posted with Wayfinder

Scarab Sages

Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6

No problem, but was that her turn? Her screaming at us? Because if so, then thanks! And we can continue the fight. If not, it's still her turn. And, boo!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry, slammed with work. Hopefully tomorrow will be easier to post.

Silver Crusade

Dwarf Alchemist 2 |HP 15/15|AC 16|T 12| FF 14| CMD 15| F:+4 R:+5 W:+1 | Init +2 | Perc +6| Sense Motive +1

Sorry, real life ate me for a bit. Going to catch up tomorrow.

Sovereign Court

Male Human Bard/5 HP 38/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

A bard drops in from elsewhere, looking for a sixth PC to play in DM Rah's Quest for Perfection Part I, Tier 1-2. Anyone interested?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I have been having severe dental pain the last few days, and have gone to the dentist 4 times without relief. I'm trying to keep up, but am having a lot of issue concentrating. Hopefully that should be over soon and I can back in some more.

I've also just gotten word that I am deploying shortly after Christmas, and that shouldn't affect this game, but it's possible. So just a Head's up.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Thanks for the warning, and good luck with the teeth. Having had an abscess ruin my birthday a few years ago I sympathize.

ETA: Where are you shipping out to, if you can say?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

About 2 years ago, I had a tooth pulled, and they accidentally took out a sliver of my jaw that wouldn't detach from the tooth. Turns out that it's created an abscess that is running all the way down my jaw, and it has gotten swollen to the point that it restricts the anesthesia or narcotics from affecting that nerve much, so it literally wears off completely after about 30 mins. Hopefully fixed today. :)

Silver Crusade

Dwarf Alchemist 2 |HP 15/15|AC 16|T 12| FF 14| CMD 15| F:+4 R:+5 W:+1 | Init +2 | Perc +6| Sense Motive +1

Ewwwwwww... Hope they get everything fixed soon.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

I found out a few years ago (not by personal experience, fortunately) that active infections change tissue pH enough that painkillers don't work anywhere near as well as they should. Which was why I had a few days of nuclear-grade antibiotics before my root canal, because the endodontist and my dentist really wanted to knock down the infection before they starting reaming things out.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I had it taken out, so hopefully I should be good now, healing over the weekend.

:)

Scarab Sages

Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6

Ouch. Hope you feel better!

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

And the all pudding diet begins!

Good luck!

Silver Crusade

Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2)

Dang. Yeah, rest up. I'll drink to your health tonight.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

That's basically it. Wrap up time, and a few things you can still do if you want.

Can I get any Day Job rolls, and basically anything you need recorded for Chronicle Sheets, (purchases, rebuilds, etc. . .), and I'll start working on those.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Thanks for running, DM B! No day job, no rebuilds or purchases at the moment.

Silver Crusade

Dwarf Alchemist 2 |HP 15/15|AC 16|T 12| FF 14| CMD 15| F:+4 R:+5 W:+1 | Init +2 | Perc +6| Sense Motive +1

Day Job check:
Craft (alchemy): 1d20 + 7 ⇒ (20) + 7 = 27

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

PFS#22182-5

Day job
survival: 1d20 + 5 ⇒ (4) + 5 = 9

Thanks for running this! That end battle is one of my favorites now (me vs me)!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It was my pleasure. I honestly do not remember this one being so combat heavy, and could have sworn there was a bit more investigation to it. I liked that last battle as well. So Fetchlings have a 1/Day ability to cast Disguise Self, which is what he did. That's also what the two security guards you let go did as well. The way the Pyramid worked is that on this one night, it would bind people with a special rune, and at the end of that night, they would shift to being natives of the Material Plane to natives of the Shadow Absalom, the Shadow Plane that occupies the same place as Absalom on the Material Plane. There after, they are stuck there, and can not escape it, and eventually they (or their descendants become Fetchlings). Removing them from the site does free that individual, if it is done before a specific time, but does not remove the uncompleted rune. Destroying the machine prevents the blending to the two planes and the magic of the runes from taking place ever again, and I didn't want to mislead you that just removing those individuals was enough. It would free them, but not complete the true mission and the extra PP. Likewise, destroying the Pyramid without rescuing them would have not helped. Any questions on anything? Anything not make sense, or is unclear?

Do only Mur and Virgil have Day Jobs? Anyone making any big purchases or changes (that has not already answered that yes or no)?

Finally, is there anything, (and feel free to PM me) you think worked very well, or not so great, and I could improved? How did you feel about how this Scenario was run vs the last one? What are things I can try to work on?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Also, is anyone interested in just completing the series with Echoes of the Overwatched? I am sort of doubting we could make the cut off for the Game day, it's possible, but not sure if it's likely. So it would mostly be for fun and a sense of completion of the series, and by no means mandatory.

Scarab Sages

Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6

Day Job - Profession (Sing): 1d20 + 6 ⇒ (20) + 6 = 26
No purchases
PFS # - 107797-4

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Are there any vanity day jobs that Darvan qualifies for? If not, then I'm guessing he's out of luck. As far as continuing, I'd be up for that, even without the Game Day perks.

In other news, Darvan is now level 2. :-) Anyone have any thoughts on how I might change/improve him? The only thing I'm not really going to budge on is Saurian Shaman - it's got standard action summons later on, as well as level+2 saurian wild shapes, which should be nice later on.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

HERE is a link tot he folder with the Chronicle Sheets. Let me know if I need to modify anything, and I will report it probably tonight. I will not get an credit for this one, so could someone let me know if (under their characters "Sessions" tab, this one or the last game have shown up as reported yet)?

Also, if anyone gets a special prize boon. My understanding is the more times you play, the more chances you all have to get one, so it would be cool to know if anyone did.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Voice in the Void isn't showing up yet for Darvan.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Darvan Moll wrote:

Are there any vanity day jobs that Darvan qualifies for? If not, then I'm guessing he's out of luck. As far as continuing, I'd be up for that, even without the Game Day perks.

In other news, Darvan is now level 2. :-) Anyone have any thoughts on how I might change/improve him? The only thing I'm not really going to budge on is Saurian Shaman - it's got standard action summons later on, as well as level+2 saurian wild shapes, which should be nice later on.

He actually looks pretty solid. Up until you have actually played in your first game at 2nd level, you can do the 1st level rebuild. I'll take a more in depth look and see if anything jumps out at me. A few Vanity's that jump out are

Temple:
Temple (4 PP): Regardless of your class, you are an

active member of your local temple or place of worship.
Your commitment to seeing your faith prosper and grow
has ingratiated you with the local clergy, and you may
even hold a spot among them when not out adventuring.
You can use Heal to make Day Job rolls. Once per game
session, if you have access to an operating temple of
your faith, you can have a cleric cast either cure moderate
wounds or lesser restoration on yourself or one of your
allies, free of charge.
You must visit the temple to receive
this attention.
.
Farmstead:
Farmstead (5 PP): You own a fully functional farm
located just outside a larger city, such as Absalom, Egorian,
Almas, or Oppara. This farmstead includes a sizable
farmhouse, a barn, and a plot of land suitable for raising
livestock or growing crops. If you own a farmstead, you
can use Handle Animal to make Day Job rolls
.
or
Hunting Lodge:
Hunting Lodge (2 PP): You are a master hunter and
have been recognized as such by being invited to join an
elite hunting lodge. As a member, you may take part in
special hunts for rare and exotic prey each year, both on
restricted hunting grounds and in the wild. You can use
Survival to make Day Job rolls.
might also work for you.

Silver Crusade

Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2)

Kurvast would have come back to beat on the pyramid for a while if lugging the twins outside didn't seem to fix them up entirely.

Anyway, go team!

Thanks for another fun table, Beckett. Kurvast is definitely game for yet another scenario. I'm also applying my Mists of Mwangi GM chronicle to bring him up to 2nd level, so he's a purebred Blakros baby.

As far as purchases and adjustments... I'm probably going to retrain him into an ACG class, just because I'm a sucker for the novelty. Brawler seems like the obvious choice for a Maneuver Master, but I'm uncertain.

[spoiler=ACG griping]His current combo requires basically five feats: Improved Trip, Combat Reflexes, and Vicious Stomp, plus IUS and Combat Expertise as prereqs. Compared to the Manuever Master, the Brawler gets one less bonus feat at early levels, and doesn't get to bypass the Combat Expertise requirement, so he's basically two whole feats behind, and needs 13 Int on top of that. As a feat replacement, Martial Maneuvers requires a move action to use, only lasts for a single encounter, and can only be used once a day until 4th level--not a great counter-offer.

The Brawler's full BAB is probably worth all that, and even with the probably-not-intended ability of the MM to flurry in armor, ignoring Wisdom hurts them at higher levels. Still, I feel like the Brawler will be much weaker in the maneuver department at the early levels, and with the exceptionally slow real-time pace of progression in PbPs combined with the lack of any guarantees that your character will even live to see 5th level, I'm less inclined to retrain into a class that's going to be significantly weaker for the next several scenarios.[/ooc]

So I'm probably going to go more in-line with the tribal warrior theme and swap to Bloodrager, unless I decide that another beefy two-hander is too similar to my Warpriest (like I said, sucker for novelty) and just go off in a different direction entirely. I'll figure it out within a day and have a rebuild up so I'm not holding up the table.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

I'd like to go with Echoes even if it doesn't fit into the game day time period.

Silver Crusade

Dwarf Alchemist 2 |HP 15/15|AC 16|T 12| FF 14| CMD 15| F:+4 R:+5 W:+1 | Init +2 | Perc +6| Sense Motive +1

Virgil is also level 2 now. I need to figure out how that works in PFS. Do I roll HP now or at the beginning of my next adventure?

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

You don't roll - you get (max/2)+1+Con. As an alchemist with a 12 Con, you'd get 6, for a total of 15. Of course, if you put your FCB into HP, that'd be another one.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I have opened up the new Game Thread HERE, but I need to reread this one a bit and get all the maps and icons set up (shouldn't take too long, a few days at most).

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I have completed the reporting, and am going to go ahead and close deactivate this game.

Thank you everyone for playing, and I look forward to gaming with you again in the Echoes of the Overwatched.

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