
Barcas |

I have decided that I want to run a campaign that I GMed for back in college using the Star Wars Saga Edition system. I'm looking to play with 4 players, although 5 is a possibility.
I wanted to play in the Rebellion Era, but I didn't want to be shackled by the existing story. I decided on an alternate universe as the best way to do this. The story follows the general storyline of A New Hope, but throws a curveball: the protagonists are Imperial while the antagonists are Rebels. To show how that came to be, please read the backstory.
Vader rushed his gravely injured wife back to Coruscant, having Force choked her in a rage when confronted by both her and Kenobi. She gave birth to a twin boy and girl, then died from her injuries. In her final breath, she named them Luke and Leia Skywalker. Vader saw his new master, Darth Sidious, looking at the twins with a naked desire for the power of their bloodline, and knew he had made a mistake.
Declaring that he would make the Skywalker name worthy for his children, he threw off the mantle of Darth Vader and reclaimed the name of Anakin Skywalker. He engaged Sidious in a duel above the streets of Coruscant. Skywalker was nearly beaten when the spirit of Qui-Gon Jinn appeared to him. Qui-Gon, the Jedi who had freed him from a life of slavery on Tatooine, told him to accept the will of the Force. With Skywalker disarmed and lying on his back, Sidious prepared to finish him off in a terrible rage. Skywalker called his lightsaber back to him and plunged it into the dark heart of Darth Sidious.
Skywalker was reluctant to accept at first, until Qui-Gon appeared to him and advised him that he could do great things with the power granted to him. He announced the creation of the Galactic Empire, free of the bureaucracy and internal politics that had choked the Republic for centuries. It would be a constitutional monarchy, maintaining the Senate as a partner in passing legislation. Skywalker quickly expanded the rights and liberties of the galaxy's sentient beings. The Empire outlawed slavery and made a priority in suppressing organized crime.
Despite the freedom afforded to the citizens of the Empire, Skywalker expected obedience from the worlds of the Empire. Verbal dissent was allowed as part of the political process, but overt acts of insurrection were met quickly with overwhelming force. Remnants of the Confederacy remained, as did groups who wanted the return of the Republic. About a dozen small revolts occurred in the first few years of the Empire; they ended as quickly as they began when Emperor Skywalker dispatched massive fleets to the system. The Empire only fought small skirmishes, and the galaxy knew peace and prosperity for the first time in a generation. This golden age of peace ushered in the anno Imperium, a new calendar free of the Republic's tarnished history.
The Kensae Corps was created in the 5th anno Imperium as a quasi-military force, free of the corruption of the Sith and the rigidity of the Jedi. The Kensae were to be trained in the military as officers, much as the Jedi had been in the Clone Wars. This time, however, they would be prepared for it through their training. They could, however, live in the galaxy as citizens instead of being cloistered. Many Kensae took spouses and had families, although Skywalker never remarried. His twin children, Luke and Leia Skywalker, were trained in the ways of the Force as Kensae.
The Kensae recruited Force-sensitive children as the Jedi had, but did not remove their attachment to their families. They also trained at a later age than the Jedi. At the age of 10, candidates for the Kensae Corps were offered a spot at the Kensae Academy on Coruscant or any number of satellite academies. They continued the education given to all children, but also learned the ways of the Force and the discipline of the military. By the 10th anno Imperium, the Kensae Corps numbered 10,000, which was as many as the Jedi ever did. With so few former Jedi as teachers, few Kensae were able to become Kensae Masters in the first years of the Corps.
The Jedi Order quietly began to recreate itself. The only known surviving member of the Jedi Council, Shaak Ti, publicly declared that the Order would survive. Skywalker had several opportunities to strike at the Jedi and wipe them out, but he chose not to do so. The Jedi Order grew to about 1000 members, a fraction of their number before the Clone Wars. The Jedi did not engage in galactic politics. The public perception of them was mixed at best, especially after a group calling themselves the Jedi Sentinels began to use guerilla tactics to damage Imperial holdings.
The Sith died with Darth Sidious, but a number of dark side cults surfaced over the years. The Kensae generally dealt with them swiftly and mercilessly. One cult that managed to thrive (relatively speaking) was the Blackguard, based in Mustafar. Skywalker declared that no Kensae would step foot on the planet, and thus the Blackguard were able to quietly build their forces. Imperial warships have shoot-on-sight orders for any ships leaving Mustafar.
In the 15th anno Imperium, a group calling themselves the Prophets of the Dark Side surfaced, claiming that it was right and proper for the Dark Side to rule the galaxy. Prophet Valin, leader of the cult, proclaimed that a true Emperor would one day rule the galaxy as a Sith Lord. The Prophets use terrorism and propaganda to further their cause of a galaxy ruled by the Sith, who they claimed had returned. Several teams of Kensae were dispatched to follow up on these rumors. Contact with each of these teams were lost within days of arriving at the location of a rumored sighting. Only one sent back any status report at all, referring cryptically to a “Darth Starkiller” whose path they were following. The Empire declined to confirm any link to a new group of Sith, but the rumors continued to spread as the specter of the Sith's return loomed over the galaxy. Tensions ran high as various groups and factions began publicly doubting the ability of the Empire, Emperor Skywalker, and the Kensae to defend the galaxy from a resurgence of the Sith.
The Empire's allies included the Chiss Ascendancy, an isolationist empire located in the Unknown Regions, and the Hapes Consortium, whose powerful warships and defensible position had proven an unknown factor since its reintegration to galactic politics. The Hapans were rather reluctant to engage in what they saw as the civil war of a separate state, but were convinced to join when Emperor Skywalker convinced them that the Rebellion would allow the Mandalorians to advance into Hapan space. The Chiss joined the fight when several Rebel warships entered Chiss space in an attempt to attack the Empire from behind their lines. The Chiss defended their territory from the incursion, destroying the Rebel fleet utterly. Grand Admiral Thrawn, a Chiss exile and the Empire's top military leader, helped bridge the gap between the Empire and the Ascendancy.
The Rebellion was widespread outside the Core Worlds. Except for the founding worlds of the Rebellion, most of the Rebel worlds were in the Expansion Region, Mid Rim, and Outer Rim. Most of the systems of the Galactic North were in Rebellion, with other large expanses in the Galactic Southeast and Galactic Southwest. Once the Empire officially recognized the Rebellion and declared war on the Rebels, the Imperial Navy blockaded all of the Rebellion's founding worlds except Corellia. While the Empire's military was vastly more powerful, the area it had to defend was much larger. The Rebels built their strength and avoided direct military conflicts as the Imperials tried to hold onto what they had and tried to draw the Rebel ships into battle. The Empire and the Rebellion each try to outmaneuver the other into a mistake that can end the civil war, but neither have the means to deploy overwhelming force without allowing the potential for a devastating counterattack. However, there are rumors that the Rebellion has a secret weapon, one with enough power to put the Rebels on an even footing with the Empire...
Character creation will follow the following rules:
1. Standard Point Buy
2. No Droids (Every Star Wars droid PC invariably becomes HK-47. Invariably.)
3. Anything from the Core Rulebook, Jedi Academy Training Guide, Force Unleashed Campaign Guide, or Galaxy at War is good for use without approval. Anything else is case-by-case.
4. All characters are members of the Imperial Navy. Make no mistake that this is a military campaign. We will begin in the middle of the Battle of Tattooine.
I'll open up recruitment from now until 9/22/2010 at 1200 hrs (CST). I work the evening shift and don't have a computer in my mobile office, but I do have my phone to post. Therefore, non-combat situations can likely be played out without issue anytime that I'm awake, but combat situations will have a bit of a different method. What I envision for combat is that I will post the state of affairs for the round before going on-duty (including 3D pictures with SketchUp); the players would submit their "Plan A" action and "Plan B" action (if "Plan A" is not available because of changes during the round) including rolls and narration. When I come back off-duty, I will adjudicate and narrate everyone's actions by initiative order (hence the need for Plan B actions). This will probably be a little chaotic and trigger more attacks of opportunity than normal.
I hope to get a lot of feedback and entries. Please submit backstories and general character concepts. Keep in mind that I've ran this before and have most of my original notes, so it's a bit like an AP. The party will almost certainly be at least half Kensae, if not more. (BTW, if you have an unorthodox character concept, like a Kensae who uses blaster pistols and cortosis bracers instead of a lightsaber, I can work with you to create the rules for it.)

F. Castor |

Although not putting myself up for consideration, I just wanted to say that I am impressed with the backstory. Very well-thought out and quite the plausible version of a "What If..." timeline if things had happened just a little differently. I sincerely hope you get many good candidates. Cheers! :-)

Stormchaser |

Rogue alias aside, I would be interested in playing a Kensae in this, although I appreciate the likelihood of my being accepted will probably be low since I'm in another Star Wars RP on the boards. I will write up a backstory and post it here on the off chance I get picked though.
Everything else aside, superb work there, it looks fascinating and immense fun!
My current thoughts are a true devotee of the Empire, seeing the order Emperor Skywalker has imposed on the chaos of the galaxy bringing the longest era of peace it has seen in some time. He didn't live through the clone wars himself, being a child of the new Empire, but his parents told him tales of the terror in the years leading up to them with the aggressive tactics of the Trade Federation, and the treacherous Jedi. In fact, Emperor Skywalker has saved billions of the old Republics citizens by creating the safe harbour of the Empire against the violent outside galaxy. It was the Senate's inability to decide anything that brought the old Republic to state it was in, Emperor Skywalker does what he needs to to get the job done. It is an honour to be selected to enter service in the Kensae, and he will gladly fight to defend the loyal citizens of the Empire.
Also, would it be fair to compare the Kensae to the Imperial Knights of the Legacy Era? The concept feels very close.

Barcas |

Also, would it be fair to compare the Kensae to the Imperial Knights of the Legacy Era? The concept feels very close.
Yes, Star Wars Legacy had just started when I started this campaign, so they did help inspire part of the backstory. I think the Imperial Knights are closer to Jedi than Kensae in theory, but closer to Kensae in practice.
I did add some inspiration from The Force Unleashed into this campaign, as it came out after the first time I ran the campaign.
Regarding your character concept: I like it, although I should point out that most people didn't regard the Jedi as treacherous until they joined the Rebellion. Most saw the Jedi as part of the same problems as the Republic: corrupted by politics and weighed down by tradition. Skywalker did not push for continuing the Jedi Purge and even welcomed the Jedi who were willing to adopt his new vision of an orderly galaxy.

Chris Parker |
This looks rather interesting; I'll throw my hat in for a Scout.
Dak Calgar is a young Corellian who grew up in one of the many rural districts of the planet. While he is a loyal naval officer, he knows that he will likely have to return to his homeworld as part of an invading fleet, and this worries him. Still, he's willing to fight for what he sees as the greater good, and in this case, that is strong leadership under Emperor Skywalker, as opposed to the dithering about of the old Republic. As to the Jedi, he sees them as misguided, and hopes that he never has to fight one - as much for his sake as theirs.

Stormchaser |

As far as a more specific background goes, I was thinking he would be from a family with a history of military and naval service in the days of the Republic. Definitely of Core World origin, the shipyard world of Rendili would fit the flavour well. It was considered a given that he would follow in the family tradition, and it was met with mixed reactions when he was selected for the Kensae. Some of the elder members of the family saw it closer to joining some kind of Jedi secret police than honourable military service, whereas his more immediate family considered it an honour to be chosen for such an important role in Skywalker's new regime.
He's very hard working, and since the age of ten has totally devoted his life to the good of the empire. Given he's in his mid twenties it's essentially all he's ever known, more than half his life. In fact some of the Kensae and his other superiors consider him too fanatical, saying he should get some balance, get out a bit more and see the Empire from a civilian point of view.

Barcas |

Would this be human-centric as the Empire tended to be with a great disdain for aliens serving in the military or not?
Emperor Skywalker is definitely not humancentric. He's actually very progressive, especially in terms of ending slavery. Non-humans are fully welcomed in the Empire.

Barcas |

-Middle Ground: As a full-round action, you may activate a Force power with the [dark side] descriptor without gaining a Dark Side point. You may use this talent once per day, but you may take this talent more than once.
-Resist the Extremes: You gain a +2 Force bonus to all Defense scores against Force powers with the [dark side] or [light side] descriptors.
-Scourge of Absolutes: Against any character with a Dark Side score of 0 or equal to their Wisdom score, you deal extra damage with your melee damage equal to your Charisma modifier (minimum 1).
-Dichotomy: If you use a Force power with the [light side] descriptor, you may spend a Force Point as a free action to activate a Force power with the [dark side] descriptor. If you use a Force power with the [dark side] descriptor, you may spend a Force Point as a free action to activate a Force power with the [light side] descriptor.
KENSAE GUARDIAN PRESTIGE CLASS
Requirements
To qualify to become a Kensae Guardian, a character must fulfill the following criteria:
Base Attack Bonus: +7
Trained Skills: Use the Force
Feats: Force Sensitivity, Weapon Proficiency (lightsabers)
Special: Must have sworn an oath of loyalty to the Empire
Special: Must be a member of the Kensae Corps
Game Rule Information
Kensae Guardians have the following game statistics.
Hit Points: At each level, Kensae Guardians gain 1d10 hit points + their Constitution modifier.
Force Points: Jedi Knights gain a number of Force Points equal to 6 + one-half their character level, rounded down, every time they gain a new level in this class.
Class Features
The following are features of the Kensae Guardian prestige class.
Defense Bonuses: At 1st level, you gain a +2 class bonus to your Reflex, Fortitude, and Will Defense.
Talents: At every odd-numbered level (1st, 3rd, 5th, and so on), you select a talent. The talent may be selected from the Armor Specialist talent tree, the Lightsaber Combat talent tree, the Duelist talent tree, the Lightsaber Forms talent tree, or the Kensae talent tree.
Force Technique: You have learned improved techniques to attune yourself to the Force. At every even-numbered level (2nd, 4th, 6th, and so on), you gain one Force technique that, once selected, cannot be changed.
LEVEL - BASE ATTACK BONUS - CLASS FEATURES
1st - +1 - Defense bonuses, talent
2nd - +2 - Force technique
3rd - +3 - Talent
4th - +4 - Force technique
5th - +5 - Talent
6th - +6 - Force technique
7th - +7 - Talent
8th - +8 - Force technique
9th - +9 - Talent
10th - +10 - Force technique

Smerg |

Basic Concept: Wookiee Rager
Depending on how you plan to handle Dark Side points would depend on going strictly soldier or jedi/soldier.
Game Role: Melee Specialist (Marine Assault Trooper)
Beliefs: The Skywalkers are heroes to the Wookiee people. Emperor Skywalker revealed that Darth Sidius was behind the machines attacks on Kashyyyk. Emperor also revealed the many slave ships that Darth Sidius had used to collect Wookiees to work on his construction projects. Emperor Skywalker freed the slaves and brought the 'people' home.
Being a Wookiee, Urirawa, accepts Skywalker's philosophy of the Force far better than the philosophy of the Jedi Counsel. Violence is part of nature and life on Kashyyyk. Living with nature doesn't mean being a tree which is fed on by all that come by for a meal.

Barcas |

Barcas |

Wow, Google Sketchup is really good, I like the Kensae mechanics you're developed too, particularly the whole theme of balance.
I think human fits my guy's background best, are we beginning at first level?
Fresh out of training! The characters may not have met, but some last minute personnel shuffling results in all of them being at the right place at the right time. (Which is aboard the Chimaera at the beginning of the battle, when the following intro occurs.)

Sho Larn |

Kalderaan here.
I would like to submit a Kensae of the Kel Dor race.
He is an adaptation of a character from another game but I would really enjoy playing him (since the game never started...).
His background and appearance is all included in his alias.
It is based on a 32-point build but can be adapted later.

Stormchaser |

Oh I can't wait, assuming we all get chosen this is going to be a lot of fun. Mechanically, what I have in mind is going to be a balance in force use and combat, just like the Kensae balance between light and dark. Usually the best way to do this is to finesse to reduce MAD, but I think I want to go down the strength route because of the concept I have for this character, probably aiming for the Djem So lightsaber form. I may even take Falling Avalanche, and Fluid Riposte.
I see your Kel Dor is more force focussed, so that will be handy, CHAs a bit low for that though.

Kalderaan |

Oh I can't wait, assuming we all get chosen this is going to be a lot of fun. Mechanically, what I have in mind is going to be a balance in force use and combat, just like the Kensae balance between light and dark. Usually the best way to do this is to finesse to reduce MAD, but I think I want to go down the strength route because of the concept I have for this character, probably aiming for the Djem So lightsaber form. I may even take Falling Avalanche, and Fluid Riposte.
I see your Kel Dor is more force focussed, so that will be handy, CHAs a bit low for that though.
My stats aren't balanced quite yet. I have found that the WIS boost giving more powers outweighs the CHA. +1 or +2 won't matter much when I take the skill focus down the road (I hope).
I need Weapon Finesse and then Skill Focus.
I may even go the Telekinetic Prodigy/Savant route to focus more in line with a Force User than a Melee type.
So many possibilities.
I was actually considering a Duros Kensae commando using a Jet-pack! I have a new affinity for those since seeing the new trailers for Knights of the Old Republic video game (see Jedi vs. Sith).

Stormchaser |

True, every point can matter when you're trying to make the high thresholds on some powers, being able to consistently deal out 8d6 from a move object is nice. I like the concept though, surge a force jump and then activate the jet pack in mid air only to telekinetically pull your foe up to you, attack with lightsaber and drop them from a height. Now *that* has style.

Sho Larn |

Kalderaan: Is Sho Larn a former Jedi? The excerpt mentions being judged fairly by the Republic, although the previous section mentions being inducted straight into the Kensae.
DMs make the best players, in my opinion.
No. He is not. This was a former PC and I must have missed re-positioning his background.
He was sent to serve as a Kensae at the appropriate age as an honor to both is family and especially his father.
I will pour through it again and tweak it.
EDIT: Now fixed. Sho would have dedicated his life to the Empire from an early age, even anticipated serving before reaching age 10.

Barcas |

I've been polishing the Kensae background.
There is peace and there is passion.
Find parity between them.
There is instinct and there is intellect.
Find insight in them.
There is calm and there is chaos.
Find connection through them.
There is loss and there is life.
Find a light with them.
There is the Light Side and there is the Dark Side.
By these ways, find the path between them.
You can tell a Kensae's rank from the colors he wears in his uniform. In higher ranks, lightsabers often signify a specific duty or calling.
- Novice Kensae: A Kensae at the start of his or her career will wear white armor reminiscent of Jedi armor during the Clone Wars. The armor is mostly for show, although some Kensae choose to wear heavier armor later in their careers. Novices wear robes accenting the armor, with colors matching their military branch. Naval Kensae wear a very dark blue, while land-based Kensae wear a dark green. The contrast in color is actually done as a favor to novice Kensae, as most enemies subconsciously target the “highlighted” white area, allowing the Kensae to more easily block their blaster fire. Novices also uniformly use silver lightsaber blades to represent their oath to the Empire.
- Kensae Guardian: Upon receiving their first promotion to Kensae Guardian (a rank akin to the Jedi Knight), a Kensae can make one of several modifications to his or her armor. The standard colors switch to silver armor and blue robes, although accomplished Kensae frequently wear stripes along the legs representing certain honors. The lightsaber may stay silver, but the Kensae has the right to choose green or blue, depending on their focus. Blue lightsabers signify a focus on swordsmanship, while a green lightsaber represents skill in the Force. Those who maintain a balanced approach usually choose to remain silver.
- Kensae Master: Those who become Masters have a great deal of autonomy in choosing their uniforms. The most common color chosen by Masters is dark blue, both for armor and for robes.
- Kensae Council: The uniforms of the 100 members of the Kensae Council are the same as when they were Masters, but with a gold trim to signify their special rank. The Council advises the Emperor on matters of the Force, much as the Senate advises him on matters of politics.
- Kensae Honor Guard: The Emperor's personal guard all wear red armor without robes and wield silver lightsabers. To be chosen for the Honor Guard is one of the greatest responsibilities a Kensae can take. Each of the twelve members of the Honor Guard serve the Emperor for twelve years, after which they generally have their choice of positions. The annual ceremony inducting a new member of the Honor Guard is one of the Empire's most celebrated events.
A few other lightsaber colors exist, but are rarely used. Red is forbidden as it is the color of the Sith, who corrupt the Force. Yellow is rarely chosen because of their usage by the Jedi Sentinels. Orange lightsabers are generally used by diplomats and ambassadors. Purple is reserved for the Emperor.

Sigz |

*slowly backing away*
Can't. Too much on my plate. I'll be lurking though, sounds realy cool.
I was thinking a young force-sencitive chiss noble. A deck-officer in training in the Chiss navy, discovered by the emperor or agents of the emperor during inspection and newly incorperated into the Kensae.
*sigh*

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Okay, this is SO COOL. I did a similar alternate universe Star Wars saga game and had a blast with it. It really opens up the whole concept nicely.
If there's any room left in the party, I'd like to float a soldier, a man whose father was a clone under Skywalker's command, who has been raised on the tales of war and glory and honor. If possible, I'd like him to be a stormtrooper, if only so I can prove that they really can hit things...

Barcas |

Okay, this is SO COOL. I did a similar alternate universe Star Wars saga game and had a blast with it. It really opens up the whole concept nicely.
If there's any room left in the party, I'd like to float a soldier, a man whose father was a clone under Skywalker's command, who has been raised on the tales of war and glory and honor. If possible, I'd like him to be a stormtrooper, if only so I can prove that they really can hit things...
Half-clone, eh? Your character would barely be 18 (unless the half-clones picked up some degree of their fathers' double aging). The members of the 501st are sworn to secrecy about Skywalker's involvement with Order 66 and the destruction of the Jedi Temple. The official story, told by the Emperor and confirmed by the clones, is that the clones of the 501st, upon receiving the order, refused to fire upon Skywalker out of loyalty to him.
Emperor Skywalker is a bit of a sad, lonely figure to the citizens of the Empire. Everyone assumes that he is still mourning the loss of his wife, although there are conspiracy theorists who have their own ideas...
I'll post some more information regarding the stormtrooper history and lore when I get off duty tonight.

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Half-clone, eh? Your character would barely be 18 (unless the half-clones picked up some degree of their fathers' double aging). The members of the 501st are sworn to secrecy about Skywalker's involvement with Order 66 and the destruction of the Jedi Temple. The official story, told by the Emperor and confirmed by the clones, is that the clones of the 501st, upon receiving the order, refused to fire upon Skywalker out of loyalty to him.Emperor Skywalker is a bit of a sad, lonely figure to the citizens of the Empire. Everyone assumes that he is still mourning the loss of his wife, although there are conspiracy theorists who have their own ideas...
I'll post some more information regarding the stormtrooper history and lore when I get off duty tonight.
I would imagine some of the aging would pass down, especially if he were actually the child of a clone and not the clone of a clone... I'll leave that up to you. Shall I start making a character then?

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James - this is the third game in which we will have joined up as players. Since we are not both Jedi in this one, it should last!
Glad to see you on board.
I can't resist the 'Wars. I gets all jittery and then the voices begin. "Play Star Wars, James. Do it. Buy a Volvo, James."
In retrospect I might have left the TV on last night.

Sho Larn |

Okay, I modified Sho Larn to the 25 point buy system. I like 28 better... ;(
I dropped one skill with the new build (Acrobatics) and switched Initiative for Pilot. Still contemplating the jet-pack but may be stretching...
I tweaked my background. Based on your timeline, Sho would have been an early candidate into the Kensae program so that would be cool!
I am torn on choosing a Feat and a Talent.
My next feat will be a tough choice: Vehicular Combat (w/ jet pack), Skill Focus: UtF (since that is what I do the most), or Weapon Finesse (I stink with LS currently).

Barcas |

Okay, I modified Sho Larn to the 25 point buy system. I like 28 better... ;(
I dropped one skill with the new build (Acrobatics) and switched Initiative for Pilot. Still contemplating the jet-pack but may be stretching...
I tweaked my background. Based on your timeline, Sho would have been an early candidate into the Kensae program so that would be cool!
I am torn on choosing a Feat and a Talent.
My next feat will be a tough choice: Vehicular Combat (w/ jet pack), Skill Focus: UtF (since that is what I do the most), or Weapon Finesse (I stink with LS currently).
28 point buy is what we will use. It is standard according to the rulebook.

Urirawa |

This is Smerg and this is my first attempt at putting Urirawa together.
I've decided to go with a straight soldier Wookiee.
I choose Weapon Proficiency (Advanced Melee) so I can give him a good melee weapon for when raging.
I took the Devastating Attack (Advanced Melee) so he can really cut into opponents.
Anyways, look him over and give me suggestions if there are things you think I could do to improve the concept.
Note: I did pass on getting Dreadful Rage at level 1 because it would have left me raging with just basic clubs (or I could have used Gun Club Talent but that still wouldn't really carry the damage).
Level 2: I am thinking Weapon Focus to open up the other abilities of Weapon Specialist Tree but might go with Mighty Swing
Level 3: Dreadful Rage and Weapon Specialization (Advanced Melee).
I think the Vibro-Axe will be the ideal weapon for this character.

Barcas |

Updated List (With Names)
1. Stormchaser - [No Name], Human Kensae (Lightsaber Combat)
2. Chris Parker - Dak Calgar, Human Scout [Sneakiness?]
3. Smerg - Urirawa, Wookiee Soldier (Melee)
4. Kalderaan - Sho Larn, Kel Dor Kensae (Force powers)
5. James Martin - [No Name Half-Clone], Human Soldier [Heavy Gunner?]
6. Sigz - [No Name], Chiss Kensae [Role?]
If y'all could include the stuff in brackets, I'd appreciate it. Right now if no one else were to join, I would be happy to include all 6 people. If more do submit to join, we'd have to make some choices.