DM Barcas - Skull & Shackles: Freedom of the Sea (Inactive)

Game Master Isaac Duplechain

With pirates, slavers, and Cheliax prowling the seas, there are some who still appreciate - and fight for - the freedom of the sea.


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Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Round 1, Initiative 21
HP 28/28 | AC:17 F:15 T:13 | Saves F:+3 R:+10 W:+5
Free Action: maintain bardic performance, +1 att/damg/fear & charm saves
Move Action: move down bank to P11, draw sling
Standard Action: ready attack on naga when she surfaces
Bardic Performance, used 2/6 rounds today

Doran continues to sing to his companions, though he's a bit nervous about drawing the naga's attention by doing so. He's new enough to the power of his song that he feels a rush of courage through him and hopes that it inspires his friends to take down the strange, frightening beast before him. Moving a few paces down the river bank, he draws his sling and sets a stone in it, then whirls it up and waits for the creature to rise above the water. In spite of the multiple nagas that have appeared, Doran guesses right and hits her, though his small stone does her little harm.

Sling attack, Inspired: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage, Inspired: 1d3 + 1 ⇒ (1) + 1 = 2

Crit confirm, Inspired: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Crit damage, Inspired: 1d3 + 1 ⇒ (1) + 1 = 2

Which Image?: 1d4 ⇒ 4


Male Halfling Bard

Round 1, Initiative 14
HP: 26/26/ AC: 12f11t11 Saves F: +5 R: +2 W:+5
Move Action: Swim towards shore
Attack Action: Magic Missiles (Which require no roll to hit so I think they bypass Mirror image)

Magic Missile Dmg: 2d4 + 2 ⇒ (2, 4) + 2 = 8

"Your domain? Fine. We were just passing through, but no, got to give us grief...." He backs up to the shore near Doran and Vrunyar, and releases a volley of twin missiles that snake through the water towards the target, almost greedily seeking out the naga.


Male Elf Barbarian (Urban Barbarian) 2 / Fighter (Archer) 2 /Sorcerer (Wildblood=Sage Cross Blood=Aquatic) | HP 35/35 | AC:16 T:14 FL:12 | CMD 20 | F:+7 R:+4 W:+2 | Init +4 Perception:+8

Water Naga Round 2, Initiative 22
HP 31/31 | AC:18 F:12 T:14 | Saves F:+7 R:+4 W:+0
Raging round 2 of 6, +4 to DEX = 23

Move Action: Move back a few paces to G12
Standard Action: Bow at the ready to attack when the Naga's surface

Thorn watches as the Water Naga begins to chant an unfamiliar sound and the words are unknown to him. Suddenly three replica Water Naga's appear around the original and dive under the waters surface. Damn bloody serpents, always using tricks to confuse the mind and their poison to kill. Thorn steps back a few paces along the river bank to try and give himself some more time to react to the submerged Naga's attacks. Thorns yells across the river to his companions "Be on the ready! they could resurface at anytime and when they do we will let them have it."


Male Android Soldier (Themeless) 1; EAC 13, KAC 14; SP 1/8, HP 11/11, RP 4/4; Fort +2, Ref +2, Will +2 (+2 vs. disease, mind-affecting effects, poison and sleep); Initiative +6; Perception +1, Sense Motive -2

If Aaron gets in the water again and closes with the naga, which he should be able to do during his turn this round, the naga has no cover, correct?


That's correct. Just the normal water penalties.


Male Android Soldier (Themeless) 1; EAC 13, KAC 14; SP 1/8, HP 11/11, RP 4/4; Fort +2, Ref +2, Will +2 (+2 vs. disease, mind-affecting effects, poison and sleep); Initiative +6; Perception +1, Sense Motive -2

Bolstered by Doran's singing and John's clear voice, Aaron moves quickly, first on land and then in the water, closing the distance to the snake creature and wasting no time to strike at it as soon as he is close enough. Unfortunately, the naga's magic proves to be protection enough and his blade finds one of the magically conjured images.

Round 2, Initiative 23

Hit Points 36/36
AC 19/FF 15/T 14, CMD 20
Fort +7/Ref +7/Will +2; +2 vs. disease, divination and mind-affecting effects, +1 vs. charm
Effects: Freebooter's Bane (+1 on attack and damage rolls), Freebooter's Bond (+2 on attack rolls when flanking), Inspire Courage (+1 on attack and damage rolls and on saves vs. charm)

Move Action: Move to close with the naga, traveling as much of the distance as possible on land before getting in the water.
Standard Action: Attack the naga.

Melee attack (masterwork short sword): 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29
Damage (piercing): 1d6 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5

Mirror image: 1d4 ⇒ 1


Round 2, Initiative 23
John Rawkins: hp 40/40; AC 17/11FF/16T; +7F/+5R/+3W

MA: Move to flank
SA: Axe vs. Naga (AC 20) 1d20 + 15 ⇒ (3) + 15 = 18

John rushes in the water to move behind the serpent in order to surround it. His tactical experience is invaluable, as many a boarding action was determined by who was able to attack the other crew's flanks first - and the Andoran Navy always ensured that it was in this position. He moves through the water easily, unburdened by his peg leg, and gets behind the snake. He jabs his boarding axe in the water, but hits one of the illusory doppelgangers rather than the craeture itself.

Round 2, Initiative 18
Water Naga: hp 65/76; AC 20/15T/14FF; +7F/+10R/+9W

Thorn - Readied Action: Bow vs. Naga (AC 20) 1d20 + 13 ⇒ (6) + 13 = 19

As the snake bursts from the water with a hiss, Thorn lets his arrow fly. It flies through the eye of the last illusion, which winks out and leaves only the real beast in the wake of the arrow. Thorn quickly pulls out another and begins to pull back another shot. At the same time, Doran's sling launches a pebble and hits the naga hard above the eye.

FRA: Full attack
- Bite vs. Aaron (AC 19) 1d20 + 10 ⇒ (10) + 10 = 20
> Damage 2d6 + 5 ⇒ (3, 1) + 5 = 9 | Aaron takes 9 damage and is poisoned
- Tail vs. John (AC 17) 1d20 + 5 ⇒ (13) + 5 = 18
> Damage 1d8 + 2 ⇒ (2) + 2 = 4 | John takes 4 damage

In a flurry of motion, the naga lunges forward and sinks its fang into Aaron. Poison drips out of her mouth along with his blood, and he can feel it burning horribly in his veins. She spits his blood out, hissing at him. "What foul taste, like death!" She whips around with her tail and strikes at John, knocking him backwards a step with the crushing impact.

INITIATIVE
23 Aaron
23 John
18 Water Naga
18 Doran
18 Thorn
14 Ollivor
5 Vrunyar

The naga's poison is DC 19, once per round for 6 rounds, and does 1d2 Con damage for each failed save; two successful saves are required to cure. Everybody is up! Here's the map!


Male Halfling Bard

Sorry, I'm a bit confused, did my magic missiles come into play?


Ollivor Myles wrote:
Sorry, I'm a bit confused, did my magic missiles come into play?

Yes. It took 8 damage from magic missile and 3 damage from Doran's hit.


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Round 2, Initiative 21
HP 28/28 | AC:17 F:15 T:13 | Saves F:+3 R:+10 W:+5
Free Action: maintain bardic performance, +1 att/damg/fear & charm saves
Double Move Action: move to I3
Bardic Performance, used 3/6 rounds today

Doran can’t help himself, as he sees the naga fighting his friends, a song pops into his head. He picks up the jaunty tune, knowing it ends with a snake, and perhaps an admission of defeat, but that the humor in it will buoy his friends in the battle. As he sings, he hurries closer to the fight, as he’ll only really be of use if he can get his knives into the creature. He moves toward the narrower stretch of the river, hoping to get to the far bank and fight it from shore, singing as he moves:

”It's all for me grog, me jolly, jolly grog,
All gone for beer and tobacco.
Spent all me tin on the lassies drinking gin,
And across the western ocean I must wander.

Where are me boots, me noggy noggy boots,
They've all gone for beer and tobacco.
The leather's kicked about and the soles are all worn out,
And my toes are looking out for better weather.

Where is me shirt, me noggy noggy shirt,
It's all gone for beer and tobacco.
The collar's all worn out and the front is kicked about,
And my tails are looking out for better weather.

Where is me bed, me noggy noggy bed,
It's all gone for beer and tobacco.
I lent it to a whore and now it's all a-wore,
And the springs are looking out for better weather.

Where is me wench, me noggy noggy wench,
She's all gone for beer and tobacco.
Her lips are all worn out and her front is kicked about,
And her tail is looking out for better weather.

I feel sick in the head and I haven't been to bed,
Since first I came ashore with me plunder.
I see centipedes and snakes and I'm full of pains and aches,
And I think that I should push out over yonder.”


Male Android Soldier (Themeless) 1; EAC 13, KAC 14; SP 1/8, HP 11/11, RP 4/4; Fort +2, Ref +2, Will +2 (+2 vs. disease, mind-affecting effects, poison and sleep); Initiative +6; Perception +1, Sense Motive -2

"You think so?" Aaron manages to retort despite the pain from the wound the snake-like creature inflicted and the burning sensation that accompanies it. Still, whatever poison he now has inside him, he manages to fight off at least for now and the Chelaxian strikes back with both swords, one after the other. His cautiousness to defend himself against another attack, as well as perhaps the poisoned wound, cause his attacks to miss entirely, neither blade reaching its target.

Round 3, Initiative 23

Hit Points 27/36
AC 22/FF 15/T 17, CMD 23
Fort +7/Ref +7/Will +2; +2 vs. disease, divination and mind-affecting effects, +1 vs. charm and fear effects
Effects: Fighting Defensively (+3 on AC, -4 on attack rolls), Freebooter's Bane (+1 on attack and damage rolls), Freebooter's Bond (+2 on attack rolls when flanking), Inspire Courage (+1 on attack and damage rolls and on saves vs. charm and fear effects)

Fortitude: 1d20 + 7 ⇒ (14) + 7 = 21

Full-Round Action: Attack the naga from a flanking position while fighting defensively.
Main hand melee attack (masterwork short sword): 1d20 + 7 + 1 + 1 + 2 - 4 ⇒ (1) + 7 + 1 + 1 + 2 - 4 = 8
Damage (piercing): 1d6 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9

Off-hand melee attack (masterwork short sword): 1d20 + 7 + 1 + 1 + 2 - 4 ⇒ (1) + 7 + 1 + 1 + 2 - 4 = 8
Damage (piercing): 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Well, at least I passed the Fortitude check...


Male Halfling Bard

Thanks. Wanted to make sure they worked so Olli could keep plugging away. Not the most exciting attack, but I'll add some talk and light show descriptions to keep it lively

Round 2, Initiative 14
HP: 26/26/ AC: 12f11t11 Saves F: +5 R: +2 W:+5
Move Action: None
Attack Action: Magic Missiles

Magic Missile Dmg:2d4 + 2 ⇒ (1, 3) + 2 = 6

Draconic:
"If you don't like the taste of death, maybe you shouldn't come looking for it!"
Ollivor hisses at the Naga, and fires another double bolt of arcane energy into the naga's scaled hide. While the wound isn't severe, blood does spurt as the spell carves its way in.


M Dwarf Alchemist (Vivisectionist/Chirurgeon) 5 HP 39:39 | AC:17 T:12 FF:15 | CMD 17 | F:+6 R:+6 W:+3 | Init: +2 Per: +7

Round 2, Initiative 5
Hit Points 32/32
AC 14/FF 12/T 12, CMD 17
Fort +6/Ref +6/Will +3
Standard Action: Fire crossbow at naga.
Move Action: Load crossbow.

Vrunyar aims his crossbow as best he can given the angle and his two companions fighting the naga. John’s commanding presence and Doran’s song complemented each other. He took a calmer breath and fired.

crossbow: 1d20 + 5 - 4 + 1 + 1 ⇒ (10) + 5 - 4 + 1 + 1 = 13

The bolt sails past the naga and thunks into a tree. Vrunyar curses under his breath as he reloads the crossbow by pulling on the lever.

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

Round 3, Initiative 23
hp 36/40; AC 17/11FF/16T; +7F/+5R/+3W

FA: Shift both hands to the boarding axe.
SA: Power Attack Axe vs. Naga (AC 20) 1d20 + 13 ⇒ (10) + 13 = 23
> Damage 1d6 + 6 + 6 + 1 + 1 ⇒ (6) + 6 + 6 + 1 + 1 = 20

Knocked back into the water by the sinuous, lashing tail of the hissing creature, John winced in pain. The water sprayed upward, soaking John’s shirt and momentarily blinding him. Gritting his teeth, the marine forced himself up onto his hobbled leg, eliciting yet another stab of pain through the man’s knee. Pain upon pain, some things never changed. John shook his head and threw himself back into the fight. Roaring in anger, John grabbed his axe in two hands and scythed downward into the creature’s tail, causing scale and sinew to part and blue-black blood to spew out from the ragged wound accompanied by a satisfying, wordless, howl of pain from the creature.


Male Elf Barbarian (Urban Barbarian) 2 / Fighter (Archer) 2 /Sorcerer (Wildblood=Sage Cross Blood=Aquatic) | HP 35/35 | AC:16 T:14 FL:12 | CMD 20 | F:+7 R:+4 W:+2 | Init +4 Perception:+8

Water Naga Round 2, Initiative 22
HP 31/31 | AC:18 F:12 T:14 | Saves F:+7 R:+4 W:+0
Raging round 3 of 6, +4 to DEX = 23

Effects: Surprise Accuracy (+1 to hit), Freebooter's Bane (+1 on attack and damage rolls), Inspire Courage (+1 on attack and damage rolls and on saves vs. charm), Point Blank Shot (+1 to hit and +1 to damage), Percise shot no penalty to shot in to melee, rapid shot (-2 to hit on each attack), and with Deadly Aim (-2 to hit but +4 to damage)

Longbow Atk #1 Vs AC 20: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (5) + 10 + 1 + 1 + 1 - 2 - 2 = 14
Longbow Atk #2 Vs AC 20: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (7) + 10 + 1 + 1 - 2 - 2 = 15

After watching his first two shots miss their mark, Thorn grabbed for two arrows at once. The quick bursts of speed and agility of the the Water Naga have made for a very difficult target. Thorn figured firing two consecutive shots may increase his chances of landing a mark. Just as Thorn drew back the bow string and took aim, he heard a deafening scream call out in agony as John had just drove his Ax into the Naga's scales. The shrill noise caused Thorn to wince just as he released his arrow's towards the wailing serpent. The arrows began to separate immediately after leaving the bow string and they both split further away from each other during their flight. The arrow's flew past their mark on both sides of the Naga and buried themselves in the muddy river bank acting as a back stop just behind the Naga, John and Aaron. Thorn roared out in anger after he had missed his mark yet again. The Anger increased his rage till he was bright red in the face and yell out "DAMN YOU BLOODY WATER SERPENT! May Erastil show me the way to strike you down."


Round 3, Initiative 18
Water Naga: hp 39/76; AC 20/15T/14FF; +7F/+10R/+9W

NA: 5' step back
FRA: Full attack
- Bite vs. John (AC 17) 1d20 + 10 ⇒ (13) + 10 = 23
> Damage 2d6 + 5 ⇒ (3, 5) + 5 = 13 | John takes 13 damage and is poisoned.
- Tail vs. John (AC 17) 1d20 + 5 ⇒ (8) + 5 = 13

The water naga thrashes in the water as John cuts into its back - inasmuch as a serpent has a back. It whips around as it slithers through the water away from Aaron and lashes out at John. Her head dips under the water, biting him on the right hip. He feels her poison pump into him, sizzling like acid. It tries to swipe with her tail as well, but John gets out of the way before she can pummel him again.

INITIATIVE
23 Aaron
23 John
18 Water Naga
18 Doran
18 Thorn
14 Ollivor
5 Vrunyar

Everyone is up!

Map


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Round 3, Initiative 18
HP 28/28 | AC:17 F:15 T:13 | Saves F:+3 R:+10 W:+5

NA: 5’ step to I4
FRA: full attack
Free Action: continue Inspire Courage, round 4/6 today

Effects: Freebooter's Bane (+1 on attack and damage rolls), Inspire Courage (+1 on attack and damage rolls and on saves vs. charm)

Dagger attack (TWF), flank, inspired, freebooter’s bane: 1d20 + 5 + 2 + 1 + 1 ⇒ (14) + 5 + 2 + 1 + 1 = 23
Dagger damage (sneak attack), inspired, freebooter’s bane: 1d3 + 2d8 + 1 + 1 + 1 ⇒ (3) + (4, 4) + 1 + 1 + 1 = 14

Dagger attack (TWF), flank, inspired, freebooter’s bane: 1d20 + 5 + 2 + 1 + 1 ⇒ (20) + 5 + 2 + 1 + 1 = 29
Dagger damage (sneak attack), inspired, freebooter’s bane: 1d3 + 2d8 + 1 + 1 + 1 ⇒ (2) + (6, 1) + 1 + 1 + 1 = 12

Crit confirm, flank, inspired, freebooter’s bane: 1d20 + 5 + 2 + 1 + 1 ⇒ (12) + 5 + 2 + 1 + 1 = 21
Crit damage, inspired, freebooter’s bane: 1d3 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5

Total of 31 HP to naga! Leaves it at 8 HP.

Continuing his song, Doran takes a quick step along the bank, daggers in hand. He raises them both at once, and drives them deep into the naga’s scaled skin, injuring it grievously.


Male Android Soldier (Themeless) 1; EAC 13, KAC 14; SP 1/8, HP 11/11, RP 4/4; Fort +2, Ref +2, Will +2 (+2 vs. disease, mind-affecting effects, poison and sleep); Initiative +6; Perception +1, Sense Motive -2

As the naga moves away from him and turns to focus on John, Aaron wastes no time and follows the large serpent, bringing his swords to bear once more against the large creature.

Round 4, Initiative 23

Hit Points 27/36
AC 19/FF 15/T 14, CMD 20
Fort +7/Ref +7/Will +2; +2 vs. disease, divination and mind-affecting effects, +1 vs. charm and fear effects
Effects: Freebooter's Bane (+1 on attack and damage rolls), Freebooter's Bond (+2 on attack rolls when flanking), Inspire Courage (+1 on attack and damage rolls and on saves vs. charm and fear effects)

Fortitude: 1d20 + 7 ⇒ (18) + 7 = 25

No Action: Take 5 ft. step to close with the naga.
Full-Round Action: Attack the naga from a flanking position while fighting defensively.

Main hand melee attack (masterwork short sword): 1d20 + 7 + 1 + 1 + 2 ⇒ (15) + 7 + 1 + 1 + 2 = 26
Damage (piercing): 1d6 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9

Off-hand melee attack (masterwork short sword): 1d20 + 7 + 1 + 1 + 2 ⇒ (18) + 7 + 1 + 1 + 2 = 29
Damage (piercing): 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


With a hissing screech, the water naga thrashes and collapses under the water as Doran leaps from the bank of the river onto the snake's back, stabbing it furiously as it returns to the water. Aaron slashes its neck open wide at the same time, taking advantage of John's advice to surround and kill it. Doran comes up a moment later, soaking wet but alive. He treads the red water, knives still in hand.

Combat's over! John has to make his Fortitude saves; anyone have any antitoxin or spells to help him out?


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Awesome! Arrrr!


Male Halfling Bard

Ollivor sputters in relief as it goes down, "Everyone alright? What the hell was that thing? Besides territorial to the point of imbecility?"


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Doran surfaces, his song still somehow floating on the air, and makes his way over to the shallows where he stands and collects himself. Taking a few deep breaths, he studies the massive serpentine creature's body and says, "She was a nasty one! I'm amazed we got through that as unscathed as we did. Vrunyar, it looks like John got bit pretty good, though. Can you take a look and try to help him out, see if you can do anything about any poison in the bite?"

Vrunyar has the best Heal bonus, and the skill can be used to treat poison, per the PRD. Aaron could Aid him, others too if necessary.

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

Round 4

Vrunyar's Heal Check to treat poison (additional +2 for healing kit) 1d20 + 11 ⇒ (3) + 11 = 14
John's Fort save vs DC19 1d20 + 7 ⇒ (19) + 7 = 26

Oh.. John gasped looking down at his right leg, while clamping a hand to his hip. John felt his heart thudding in his chest rapidly. Ahead of him was the corpse of the snakelike creature floating in the water, its blood slowly causing the river to take on a crimson hue. Suddenly John felt a wracking surge of pain flow through him followed by a tiredness that made the marine want to sleep. Why do I taste mint? John asked no one in particular as he slumped into the water weakly.

Without prompting, Vrunyar rushed towards John’s side, already in the process of grabbing his medical kit. Get him on shore. The dwarf barked, the concern visible in his eyes.

Like mint and iron. John said, slurring his words slightly and frowning as the jungle’s verdant green began to blur together.

Round 5

Vrunyar's Heal Check to treat poison (additional +2 for healing kit) 1d20 + 11 ⇒ (12) + 11 = 23
John's Fort save vs DC19 (additional +4 for a successful treat poison) 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27

Digging into his kit, the dwarf withdrew a set of steel forceps and a ball of cotton. John, hold on, I’m going to force the cotton into your wound, like I would treat a stone-snake bite. The cotton should absorb the toxin and I can then withdraw it without causing it to enter your blood stream.

Weakly, John nodded. That sounds gooood.. realllyy goood. Before shaking his head and trying to clear the weak haziness that was threatening to overpower him.

It was over quickly, though not painlessly. The dwarfs hands, as quick with a scalpel as they were with forceps moved expertly, cleansing the wound and sopping up the pocket of remaining poison. With deft sure motions, the dwarf forced the puncture open a second time after withdrawing the cotton and sluiced the wound free of any remaining ichor. There, all done. Vrunyar stated, examining the cotton swab with a glance.

Experimentally, John flexed his leg. Blood ran slowly out of the puncture wound. It burned, by the gods is burned. But it was the pain that John would expect from a stab as opposed to poison. Swallowing, John tasted the inside of his mouth. The minty sensation was gone, as was thundering in his chest. John closed his eyes and inclined his head. Thank you. The marine said quietly before forcing himself back to his feet with a grunt.

The jungle continued to buzz around him, the sounds of life threatening to overwhelm the senses. John breathed out slowly releasing a breath that he did not know he had been holding. I think I’m ok. John stated turning back to the others. Is anyone else hurt?


Male Halfling Bard

"You took the worst of it," Ollivor answers plainly


Male Elf Barbarian (Urban Barbarian) 2 / Fighter (Archer) 2 /Sorcerer (Wildblood=Sage Cross Blood=Aquatic) | HP 35/35 | AC:16 T:14 FL:12 | CMD 20 | F:+7 R:+4 W:+2 | Init +4 Perception:+8

Thorn rushed up the river bank towards the group after watching the Naga drop lifelessly into the water. John appeared to be a little unsteady, slurring his speech and making odd comments about the taste of mint and iron. Thorn starred at John, perplexed and unfamiliar with his current condition. Doran began to check on Johns wound when he called for Vrunyar's help to aid John. Thorn knew he would be no help with healing Johns condition so he began to survey the surrounding area for any other signs of danger or unexpected encounters as Vrunyar began his triage on John.

As Thorn was making his patrol around the group, he gathered as many of his arrows from the river bank as he could find. Shortly after he began his patrol he was asked about his status and he called back "I think I need my eyes checked after missing my target so many times, but other than that I am good."

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

Nodding slowly, first at Ollivor and then at Thorn, John withdraws the carved seaworn wand from his pack before closing his eyes and invoking the magic stored within it. The magic was becoming easier and easier to grasp each time that the worn sailor seized it. John wasn’t sure if he should find relief in this knowledge or worry. In truth the red-haired man hardly did think about it. What matters the most at that moment that he, along with his friends were stuck on a foreign coast, and the rest of the crew of the Man’s Promise were relying on them.

use wand of cure light wounds 1d8 + 1 ⇒ (8) + 1 = 9 30 charges remaining
use wand of cure light wounds 1d8 + 1 ⇒ (6) + 1 = 7 29 charges remaining


As John's wounds fade and Vrunyar helps him with the poison, the others remain on high alert because naga and other snake-like creatures frequently live in nests. This one, however, apparently lived alone. Aaron, seemingly unconcerned by the bloody punctures near his collarbone, points to where it came from. "One of these things came to the island once. They build nests and hide their treasure there. The one I dealt with vacated the island when it figured out that there was no one to give it tribute." He starts making his way to the copse of trees that the naga slithered out of.

Sure enough, they quickly find its stash of treasure nestled in the roots of one of the trees. Dozens of small gems - some worthless, some valuable - sit among scattered coins of various make and value. John picks up one of them, a black pearl as big as a marble. Doran comes up behind him, looking at it with some trepidation. Sailor's lore says that finding a black pearl - thought to be the tears of a seaborne dragon - is an omen of either great fortune or great misfortune in the coming days.

Thorn finds a fine quality scimitar in the stash, amid some worthless junk. He tests its balance, swinging it back and forth. It might be helpful in crossing the jungle, as it can easily cut away brush with its heavy blade. Rooting through the rest, Doran finds a kukri caked in mud. As he cleans it off in the water, he finds it to be an extraordinary weapon, with a fanged creature with tiny emerald eyes carved into the hilt. It shrinks ever so slightly as he holds it, molding itself to his grasp - a magical dagger!

The gems are worth approximately 1500 gp, and the coins amount to 500 gp. The black pearl in the cache is worth at least 500 gp. The stash also contains a masterwork scimitar and a +1 kukri.


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Doran flips and spins the newly-found knife from hand to hand, whistling appreciatively at its balance. "Anyone mind if I hang onto this?" he asks his companions. "Kinda feels like it was made for me." As they evaluate the treasure, he adds, "That'll sure help in outfitting a ship...once we've got one. Speaking of which, everyone ready to keep moving?"


Note: it is a +1 dagger now. Magic!


Male Halfling Bard

"Seeing as how you can fight, Doran, I pity the fellow who tries to take it from you," The sorcerer grins at Doran, but his eyes linger on the remaining treasure, "And this ain't a bad haul."


Male Android Soldier (Themeless) 1; EAC 13, KAC 14; SP 1/8, HP 11/11, RP 4/4; Fort +2, Ref +2, Will +2 (+2 vs. disease, mind-affecting effects, poison and sleep); Initiative +6; Perception +1, Sense Motive -2

No longer feeling any burning coming from the puncture wounds, Aaron tentatively feels them with his fingers. Although there is still some bleeding, it at least seems to be getting less and less as the minutes pass.

"No," the Chelaxian concurs, "no, it is not. Not bad at all." Taking a better look at the halfling's new blade, he smiles. "And neither is that. It looks like quite the work of art."


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Seeing Aaron’s eyes on his new knife, Doran makes it vanish like it was never there and gives the man a grim look. Thinking a moment on what they’ve been through together, from the fight of moments ago to the struggle to survive on their slowly foundering ship, Doran reconsiders. He draws the knife from his sleeve, holding it by the blade so Aaron can clearly see the gleaming emerald eyes of the snakelike hilt. He holds it out to Aaron and says, ”It is a beauty. Want to take a look at it? I’m thinking of naming it Naga.”


Male Android Soldier (Themeless) 1; EAC 13, KAC 14; SP 1/8, HP 11/11, RP 4/4; Fort +2, Ref +2, Will +2 (+2 vs. disease, mind-affecting effects, poison and sleep); Initiative +6; Perception +1, Sense Motive -2

Aaron accepts the dagger, twisting it this way and that in his hand, smiling as the small blade becomes slightly larger to fit in his grasp. He takes a moment or two examining the craftsmanship before offering it back to the halfling, hilt first of course, the weapon shrinking slightly as its new owner takes it back. "Aye, a beauty it is. And Naga is a fitting name," he agrees, although he pauses for a moment, looking at his fresh wounds, courtesy of the snake-like foe they just vanquished. "Either that or Fang, I think," he adds with a soft chuckle.


Male Halfling Bard

"Hard Won is what I'd call anything we got from that monster, but whatever suits best," Ollivor smirks


The crew gathers the naga's treasure stash, complete with Doran's magical dagger, and heads carefully in the direction of Rickety's Squibs. With a newfound respect for the danger inherent to the savage Garundi coast, they seek out the site of their thieving intent. After another several hours of difficult marching through the dense jungle - made a little easier with the machete-style blade from the naga's cache - they arrive at a winding path that cuts through the trees and undergrowth. Peering towards the coast, they can see that the path heads to a tall watchtower nestled in the trees. The watchtower overlooks the coastline, likely keeping an eye out for incoming ships. Fortunately, the lookout probably isn't gazing backwards. Had the Man's Promise continued for a few more miles, it would have been spotted and they would have lost the element of surprise. The wooden watchtower stands on a narrow peninsula that protects a cove from view and from the waves.

They turn their attention to the other direction, where a settlement stands several hundred feet away. The small town is hardly more than a handful of piers jutting into a hidden cove with a few ramshackle wooden buildings near the water's edge. A handful of workers carry things up and down the dock. Doran's stomach turns as he sees the workers: from their small size and their gait, they are definitely halflings. He sees the steady, sullen stride of slaves. It is easily to identify the foremen as the human-sized men keeping a watchful eye on them but not working themselves. The crew follows their path to the docks, where they see a familiar sight: the Empty Lighthouse, mostly converted but still recognizable as the ship that brought all of them except for Thorn and Aaron to this strange course of events.

You all are still in the jungle, so you have concealment if you want to sneak up on the town. You're far enough away that you don't need to worry about Stealth checks at this point unless you start screaming and yelling.


M Dwarf Alchemist (Vivisectionist/Chirurgeon) 5 HP 39:39 | AC:17 T:12 FF:15 | CMD 17 | F:+6 R:+6 W:+3 | Init: +2 Per: +7

The dwarf is examining the naga’s teeth as Aaron begins leading them to the nest. I’d really like to see it’s vertebrae. Too bad I don’t have time for an autopsy. He double checks that his crossbow is ready to fire and follows.

When the gems are discovered,Vrunyar’s eyes grow wide. He grins like an Absalom street waif finding candy. When it’s his turn to examine them, he stops swatting at the insects landing on his arms and scalp to take blood. ”That’s a beauty...oh, and this one, stunning...nice, but worth about as much as glass,” he scoffs. He passes the gems along with a gleeful laugh.

The dwarf runs his hand through the leaf litter of the naga’s nest looking for anything that Thorn or Doran might have missed.

perception: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 Not expecting to find anything, just playing the character and enjoying the bonus from the goldsniffer trait.

He cleans his hands in the water and splashes water on his face. ”Any idea how much farther?” he asks and returns to swatting at the insects that land on his body. ”Are we dividing the gems now or later?”

~~~~~~~
”There she is,” Vrunyar whispers. ”Do you think we should try to find Gruk or Samms? Have them help us retake the ship. Aaron could walk around here without anyone from The Empty Lighthouse knowing he’s with us. Get a message to Gruk to meet us out here. Has anyone been here before?”


M Dwarf Alchemist (Vivisectionist/Chirurgeon) 5 HP 39:39 | AC:17 T:12 FF:15 | CMD 17 | F:+6 R:+6 W:+3 | Init: +2 Per: +7

”There she is, just as Plugg said,” Vrunyar says. ”I’ve never stolen a ship before, believe it or — well the Man’s Promise was different. Anyway, we’ll need to wait for the right tide, I expect. Hoist the anchor and sail. Can’t be that easy. HA! We have gems that could bribe the foreman and guards. Though Harrigan is probably feared more than any compensation we can offer.

“Whoever sailed the Empty Lighthouse here won’t know who we are. Well, there’s a small chance I guess. We got tossed in the hold pretty quickly. We were supposed to meet Harrigan in Port Peril. He may show up here or be sailing the waters looking for the Man’s Promise. He doesn’t seem to be a patient man.

“I’d like to liberate the halflings if we can. Even one or two. A fire could be a useful distraction when it’s time to steal the ship,” Vrunyar grows quiet taking in the scene and thinking, listening to what the others may suggest.

Liberty's Edge

Male Human (Taldan) Ranger (Freebooter / Corsair) 4 / Bloodrager (Elemental (Aquatic)) 1 / AC 17/11/16 / HP 47/47 / F +9 R +5 W +3 (+2 vs charm and compulsion) / Init. +1 (+2 at Sea) / Perc. +10 (+2 at Sea) / Sense Motive +10

Aye, there she is. John said quietly, towering over the dwarf and gazing through the jungles green's towards the settlement that stood nears the water’s edge. Remaining quiet, John thought back to the first time he had seen the Empty Lighthouse and how he had compared her to a penniless and old lady and likened himself to a beggar. Oh how things change. The burly marine murmured to himself, smiling faintly. Shaking his head and clearing away the memory, John turned towards Vrunyar.

It should go without saying, but I'm going to say it anyway. I agree. We need to free those halflings. We have all been slaves now, in some form or another and I wouldn’t wish it on another being.

Clicking his tongue against the roof of his mouth, John scrunched up his face in thought. It's a small town.. John said slowly, drawing on his past experience and military training. Newcomers will be met with scrutiny. It's isolated too, so if Aaron was to try to walk into the town he would be questioned and asked how he arrived. Shaking his head slowly, John frowned. I think our best chance would be if a few stealthy folks tried sneaking into that lookout tower and capture whoever's up there and get some answers. Turning his eyes back towards the halflings, John pointed. Once we take out the tower we will need to be quick depending one how often they change out the lookouts. With it being night if we are luckily, most of the guards and whatever crew sailed in on the Empty Lighthouse should be either asleep or drunk and we can use their laxity to our advantage.

Smiling at Vrunyar, John nodded again at the tower. The tower is a good distance from the rest of the town. After we capture the guard we could set it on fire like you suggested. Could be a good distraction, indeed.


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

"That sounds like a good plan," says Doran, "though we might be able to make it even simpler." He casts a glance at each of his crewmates, then says, "How about I go and blend in with my people on the docks, ask a few questions and see what I can learn about any guards on watch, see if any of the slaves are up to making a run for it? That way, we might be able to get the information we need without the risk of climbing the tower and capturing the folks manning it."

He points a small finger at John then Vrunyar and continues, "Once we've learned what we need to know, then we light the tower on fire. I bet Vrun could cook up a clever way for us to do that without being spotted, some kind of slow match or something maybe. And in the chaos of fighting the fire, we slip aboard the good old Lighthouse and sail 'er away. And I'd bet that Cap'n Jonas' ghost will rest easy when we do." A slight smile, tinged with bitterness, crosses his face as he thinks of their good-hearted former captain and the brutal way he met his end.


Male Halfling Bard

I'm back

"Just let me know what you want me to do... I'm not much for sneaking, but I do have a message spell might allow us to send word to the halflings if I can get close enough."


Doran Stealth 1d20 + 15 ⇒ (12) + 15 = 27
Sleight of Hand 1d20 + 9 ⇒ (20) + 9 = 29

Doran slips out of the brush towards the pirate outpost, having hidden a set of blades in his clothes in case things go badly. He can feel the twinge of arcane power in the back of his mind, unlocked through the gift of the makaru's psychic trauma; should he need to escape, he will be able to seize upon the newfound knowledge. Hopefully, it won't be necessary - but he is submitting himself to captivity again through his plan. The others watch nervously as he sneaks from brush to building towards the halfling slaves. They dart across the path and get as close as they can, to stay within the range of Ollivor's magical communication spell.

The party is about 100' from the docks. They can communicate with Doran via message, and vice-versa.

Doran keeps his head down as he arrives in the group of slaves, picking up a piece of wood as he approaches to make it look like he is laboring. He passes the first of the foremen without a second glance. With such a small operation of slaves, they should all be known by sight by the slavemasters. He won't be able to keep it up for long, as they will recognize him as a stranger sooner or later. He needs to simply get in, find the information he needs, and get out.

The moored Empty Lighthouse, the first ship on which he felt truly at home, floats alongside the dock. He steals a few glance at it, basking in the happiness of seeing it again. The squibbers have changed its lines and repainted it a dark gray, but he still recognizes it instantly. A scowling human man with a shaved head and a goatee stands on the dock, yelling at an old man. The others should be able to catch some of it from their vantage point, but Doran can hear every word. "You said we'd be ready yesterday! Make your lazy slaves pick up the pace, Rickety, or you'll be feeling Captain Harrigan's wrath!"

The old man, presumably the proprietor of the place, struggles to stand up straight. He shakes with anger passing over his leathered face. "Don't you dare threaten me! I was there when Captain Gurnett killed the kraken, when Harrigan and you were shitting your britches! It'll be ready when it's ready. Squibbing is an art, not a science. Out of my face, Rommen!" He spits on the dock in front of the man, who must be the mate that Harrigan placed in charge of the stolen Empty Lighthouse.

Rommen jumps forward in a rage, picking up the old man by the collar. His arms extend bizarrely, lengthening as he raises Rickety high above the pier. "You scum, I'll--!" He trails off as he sees that a half a dozen guards have pulled a motley collection of weapons to defend the owner. The halflings have all stopped to watch the confrontation, and several of the pirates from the ship have drawn their weapons as well. With a grunt, Rommen puts him down roughly. "Just get it done. I want out of this craphole!"

One of the halflings watching the struggle, a pretty (if unwashed) young woman, turns away and gasps when she sees Doran. She grabs him and darts into a nearby doorway. "Who are you?!" She looks behind, checking to see if anyone spotted the strange interloper.


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Doran watches the scene unfold between Rommen and Rickety, but he sees little he can use to his advantage at the moment, except the knowledge that a lot of people want to get out of this unpleasant place.

As the scuffle settles down, Doran is about to turn away and try to blend in again when the pretty halfling girl pulls him aside. Mirroring her caution, he takes a quick look around before responding. ”I used to sail on that ship,” he explains in the halfling tongue, with a nod to the Empty Lighthouse, ”and I mean to again. I’ve got some friends waiting in the jungle – armed, and real fighters - and we plan to steal the ship and sail her away. And free as many slaves as will take the risk in the process.” Doran gives her a moment to digest this, and himself some time to gauge her reaction, in case he needs to put a knife into her before she can cry out. ”Well,” he continues, ”you want to be free of this place, lass? You want to sail on a free ship? Think you can talk the others into helping us out, so we can all get out of this hellhole?”

Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22


She looks at Doran with her mouth agape, unsure of how to respond. She responds in the same language, though her accent is very difficult for him to understand. "Uh, I should go..." Clearly, she suspects a trap of some type. Some slavemasters take pleasure in dangling the prospect of freedom for the slaves, to see who is in need of more discipline to break their spirit. Doran waits for a few long seconds as she makes up her mind, trying his best to seem earnest and trustworthy. "How can I trust you?" she whispers.


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

”I bet the only halflings here are slaves,” Doran replies, ”and you know I’m not one of you. You could expose me and I’d be killed or clapped in irons in a heartbeat. I’ve trusted you with my life, and I’ve known you for mere moments, because I want to help you and the others. I was a slave on Chelish ships my whole life. I know what it does to you. And when I sailed on that ship, I was free, and I aim to be so again. You can be too, and any other slaves here, halfling or not. You took me aside here to talk because you hoped for something, or at least didn’t want me hurt, right? Well I plan to deliver on that hope, but you have to trust me, just as I’ve had to trust you.”

He scans the area again, then reveals the outline of the plan, ”We’re going to light that guard tower on fire, and try to steal the ship in the chaos. What can you tell me about the number of guards on the dock and on the ship? And how many of the slaves do you think will fight for their freedom? What else can you tell me that I should know about, if we want this plan to work?”

After rattling off these questions with great intensity, a kinder light comes into Doran’s eyes and he says, ”I’m sorry, I didn’t say my name. I’m Doran. And you?”


She haltingly lets a bit of hope cross her guarded face. "I'm Marina. I want to be free, I do, but we don't have any weapons. There are about twenty guards that watch over us, and I think there are about ten pirates on the ship. The captain, he killed one of us on his first day here because Tonnae dropped a box. Electrocuted him then and there! When Master Rickety protested, he simply paid him enough to buy a new slave... Like we are not living beings, just another body! He's strong and he knows magic. And don't underestimate Rickety's bodyguard, Markis, and his pet alligator. The beast ate the last one of us that tried to escape."

Marina looks intently at him, serious as can be. "I'll help you. There's only one guard on watch in the tower at any time, switching out at dawn and dusk. If there's an emergency, they put us all in a cage in the cellar of the main building. You can't leave us there, please! If you break us out and give us weapons, we can fight for our own freedom and help you take what you need."


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Doran breathes a sigh of relief as the halfling lass seems to accept his offer, though a brief, bleak look crosses his face when he hears the bodyguard's name. Markis! Sure sounds a lot like Makris, that damned mate on the Fortune's Bride. Man wanted me dead more than he wanted to be alive as we floated toward Kortos. I hope that's just a coincidence of names...

Shaking himself out of his reverie, he says, "Marina. It's a pleasure. How many of you are there? I've got knives aplenty, kind of have a thing for 'em, though I'm not sure we can arm you all...but that's a lot of guards and sailors...we'll arm as many of you as we can. I'm thinking I'll sneak down by this cage - you'll have to point it out to me. If you all get locked in there when we start the fire, I bet I can get the lock open and get you out, hand out some weapons and we'll really make 'em wonder what hit 'em."

Looking Marina intently in the eye, he says, "Here's what I need you to do. Spread the word to those you trust, tell 'em to be ready for what's comin'. When the fire gets goin' there'll be a bunch of noise, and we'll make our move. You make sure your folk understand that we're much more interested in makin' sail than fighting. We'll have to fight some, that's sure, but the sooner we can be making eight knots away from this place, the better. If they lock you up, I'll get you out. If they don't, so much the better. Either way, we'll make for the ship and we'll get free and clear of this place." Or die trying... he adds silently to himself.


Marina agrees gravely to assist Doran. "The cage is over this way, just peek to your left." Doran glances out the door, spotting the low-slung building that passes for a main hall in this little pirate town. "You can't really miss the cellar doors. They're locked from the outside while we are in there. Don't you worry, Master Doran, I'll get the others ready to make a break for it!" She hustles him outside to scurry back to his crew, making a little show of song to provide a distraction. It's a tune that Doran is unfamiliar with, but it is a song in their language about freedom and hope that she sings in a clear and melodic voice. Fortunately, it seems that none of the guards speak Halfling, giving them her their attention without their scrutiny. Doran takes the opportunity to sneak away, ducking silently between the buildings across the path to bring word to the others that their plan is a go.


Halfling Bard (Sea Singer) 2/Rogue (Knife Master) 3 | HP 34/34 | AC 20 | T 16 | FF 14 | CMD 16 | Fort +4 | Ref +12 | Will +7 (+2 vs fear, +4 vs. air and water effects, or being knocked prone) | Init +4 | Perc +12

Doran studies the spot that Marina points out, then scans the dock briefly to get a sense of the positions and weapons of the guards and sailors. He gives her a wink and a smile as they part ways, and is impressed by her calm demeanor as she creates a low-key distraction for him to use to slip away. I'd like to get to know her better, she'd be a calm hand in a storm, I'd wager.

Returning to his crewmates, Doran steps a little deeper into the jungle to be sure they're screened from view and relates what he's learned - numbers of guards and sailors, the change schedule for the watchman in the tower, and all other details Marina imparted to him.

"I think we can count on the slaves as allies," he reports, "and if Marina, the one I met, is a bellwether, they're a stout bunch, though I doubt any of 'em are trained fighters. I guess they lock up the slaves in the main building there in an emergency, so they won't try to get away. But I told her I'd sneak over an' unlock 'em once the fire starts, and I've got enough knives on me to arm more 'n a few of 'em."

Turning to Vrunyar, he asks, "Any ideas on how we can light that tower without having to stand under it with a torch? Somethin' we could throw, or light from a distance, would be a fine thing."

Looking at each of the others, he continues, "Any other ideas or changes to the plan? We light the fire, make a move on the ship in the chaos, and try to sail 'er away, right? I'm going to shinny up a tree and see what tide it's making, might be helpful in making a quick departure." And if that is Makris who's here, no departure will be quick enough for my liking.

Barcas - was Marina meant to have said Makris, the same name as from my backstory? Just want to check if it's a similar name, the same name, or what. If I don't know at this point, that's fine too.

Also, I had asked Marina how many slaves there are. Did she answer me? If she didn't, can I estimate from a look around?


Just a coincidence. There are about thirty slaves.


M Dwarf Alchemist (Vivisectionist/Chirurgeon) 5 HP 39:39 | AC:17 T:12 FF:15 | CMD 17 | F:+6 R:+6 W:+3 | Init: +2 Per: +7

Getting out his makeshift alchemist kit, Vrunyar rechecks his supplies and begins taking out the reagents needed for alchemist’s fire. Absorbed in his work he hears a gasp of surprise. Looking up he sees Doran slipping away from the party, nearly lost in the tropical foliage from Vrunyar’s perspective

”Doran?!” Vrunyar chuckles helplessly. He chortles in an equivalent to a shrug. Looking at the others, he says, ”Alchemist’s fire would work best, but we don’t have the time to make it right now. Nor a good container. I thought about a flask, but the ingredients need to be dry — well there’s some oil involved so it feels damp, but you know what I mean; water-free.” The dwarf is gathering broad leaves as large as dinner plates. ”If my pants were dry I’d use one of my pants leg. I can tie up the mixture within these leaves. Like a bundle. We won’t be able to throw it though. Ollivor you can create sparks of flame, right? I’m thinking we add a wick here, soaked in alcohol that you can set alight. What’s your range thirty feet? We get Doran to place it at the base of the tower. You cause the fire.”

Vrunyar returns to his reagents, measuring them out by scoops, pinches, and weight. He carefully pours oil onto the mixed ingredients and kneads it together as if he’s making bread. Ideally, he’d have as much time as he needed, but Doran could return any moment being chased by a crew of thugs.

But he doesn’t return that way. The dwarf is tasting the mixture on the edge of his small finger when Doran appears. He folds the leaf’s edges over the compound to make a compact bundle. ”Well it’s not as volatile as alchemist’s fire, but it should work.” Tying it with a vine is harder than he thought it would be, but it appears like it will work. ”My idea was to have you place it. And Ollivor use magic to light it.”

DM Barcas, your call about how much supplies Vrunyar has for making this. Could he make two flammable bundles?

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