DM Barcas - Kingmaker: New Beginnings (Inactive)

Game Master Isaac Duplechain

An expedition from Brevoy attempts to tame the Stolen Lands, while civil war brews in the north between the nobles houses and a bandit king rises in the wilderness.


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As the group sets out, Svetlana and Oleg are talking to the new guardsmen while they set up a few tents in the courtyard. It appears that the trading post will be in good hands while they are gone. Kesten appears to actually be having a good time, a stark contrast with the sour mood he showed up with.

The land to the southwest is a fairly heavily forested, but it is evident that the bandits were making no effort whatsoever to hide their tracks. They likely expected that no one would come looking.

You are now in the hex directly to the southwest of Oleg's. I ended up designing the entirety of Brevoy, so it kind of got a little changed around. Here's the map. You guys are marked by the little helmet. The blue hexes are the ones you have explored or are currently exploring.

About a quarter of a mile to the southwest, the expedition finds five domesticated horses tied up in a clearing. They are grazing somewhat comfortably, but appear restless. As the group approaches, they lazily watch them.

DC 10 Survival:
The horse tracks appear to come from directly to the south.

Terrain Generation:

Hex to the Southeast
Elevation 1d100 ⇒ 6 Flat
Forest/Marsh 1d100 ⇒ 59 Forest

Hex to the Southwest
Elevation 1d100 ⇒ 35 Flat
Forest/Marsh 1d100 ⇒ 22 Clear


I don't think we can retro-actively assign aid rolls. My real-life GMs at least require the aid roll to be called in advance. Still, awesome Diplomacy roll, yo!

Jemini approaches the horses, cooing and muttering soothing little nonsense as she goes, "Ooo, aren't we a pretty horse, yes we are. Guess who is going to ride you from now onwards." She lets the nostrils of the horse blow hot air over her hands as it picks up her scent and gives it time to become accustomed to her presence. Then she looks around in case more than just the horses were waiting here.

Perception, threats, treasure, abandoned gear 1d20 + 0 ⇒ (12) + 0 = 12


Nothing appears out of the ordinary. Birds are chirping, the sun is high above in the sky. It's actually quite a nice spring day. The horses are still saddled and tethered to a tree. A quick rustle through their saddlebags doesn't yield much of anything, unless you're into what appears to be a hand-drawn depiction of two lovers in an amorous embrace. It appears well-worn and wrinkled, as if taken out frequently.


Male Human Heretic 5 Master of Many Styles 1
Jemini of Lebeda wrote:

I don't think we can retro-actively assign aid rolls. My real-life GMs at least require the aid roll to be called in advance. Still, awesome Diplomacy roll, yo!

Perception, threats, treasure, abandoned gear 1d20 + 0

Fair enough. I just thought it worth a try since no one really announces rolls in PBP, whereas IRL that's more common. But no worries, I'm cool with it either way. :-)

Survival: 1d20 + 3 ⇒ (18) + 3 = 21
And I'll also get in on the Perception party: 1d20 + 7 ⇒ (12) + 7 = 19 Ninja'd! Oh well. I looked anyway.

"South." Announces Taisper. " 'S where the horses came from." Noticing the drawing Jemini pulls out, he says "Oh don't let Verik see that. He'll turn weird colors. Hey, are...are we gonna ride? These?" He points dubiously at the horses.

Sovereign Court

Verik does his best to help with the tracking at first, but quickly realizes his fumbling efforts are unnecessary and settles for vigorously shaking his shield - with the wet leather armor stretched over it.

Spotting the horses he smiles and picking a handful of grass approaches them holding out his offering. "Who is a great smelly beast only thinly veiling its desire to throw me off into nettles and wee on me? Whose a great smelly beast?" He asks in the odd cooing voice he adopts with young children and animals.

Handle Animal1d20 + 2 ⇒ (19) + 2 = 21


Jemini looks puzzled over the piece of paper. "You don't suppose this is some form of encoded message? Maybe some deeper significance?" Bluff to entice the unsuspecting 1d20 + 10 ⇒ (13) + 10 = 23


"Yes, please." Berrin grunts as he unlugs his pack. Approching one of the animals he reaches out to let it sniff his hand before sorting through its saddlebags, arangeing his things on the horse he mounts it. "Lucky us eh? Shall we?" he says, gesturing south.

Survival1d20 + 3 ⇒ (15) + 3 = 18

Sovereign Court

Verik quirks an eyebrow at Jemini and shakes his head in disappointment. "Really what is sooo amusing." He strides forward and looks at the paper. "Ah, well, that's not very..." He turns the paper, "is that?... Ah I mean, that's not very accur, I mean proporti... its filthy! What on earth would they keep something like this for..."

The young priest's brain eventually catches up with his mouth as he glances from the picture to Jemini and turns scarlet. He begins coughing - unconvincingly - and rushes over to mount his horse. Privately resolving to call the beast Virtue.

Sense Motive vs Jemini's porn lure. 1d20 + 9 ⇒ (18) + 9 = 27


Male Human Heretic 5 Master of Many Styles 1

Taisper is conflicted. On the one hand he loves a good joke, but on the other hand he hates seeing Verik made uncomfortable, but then on the other hand..."Wait that's three hands." Taisper says to himself. He shakes his head and leaves Jemini and Verik alone.

I'll use 3/6 of Touch of Law on my Untrained Handle Animal check: 11 + 2 = 13

"Hi horse! I'm Taisper. I'm pretty heavy with all this stuff on, so hopefully we don't have to try anything fancy, huh?"

Seriously. My Ride check is like -7 in armor. >_<


Jemini feels a little guilty. But is nonetheless heartily enjoying the antics of the young cleric. "I'm sorry Verik," she laughs, "I just couldn't resist - don't you think that a certain worldly element should be more prominent part of the training of the Keeper's clergymen? ...though I don't suppose he'd want too many of Taisper's persuasions among his ranks..."

She looks again at the paper, second thoughts crossing her mind. "This compares in no way to the Vudran wood stencils Eros Bindi; and the classic Osirian mufir atanimat is considerably more racy than this. Still, perhaps it has some merit for the soldiers. Or do you suppose we should just get rid of it?"


Heh, that was pretty funny. Are you guys going to take the time to explore the hex (2 days) or simply cross through it (8 hours)?

DM Rolling:
1d6 - 1d6d1d100 ⇒ (1) - (7, 25, 52, 1, 31) = -115 That's wierd. 1d100 turns into 1d6d6d6d100. Just going to use the part from the 1d100.

Location Check 1d30 ⇒ 26

Handle Animal checks
Berrin 1d20 + 1 ⇒ (5) + 1 = 6
Jemini 1d20 + 5 ⇒ (11) + 5 = 16
Talandra n/a
Taisper 13
Verik 21
Zander 1d20 - 2 ⇒ (19) - 2 = 17

The trek following the tracks is fairly uneventful. A few hours pass following the easy-to-follow tracks through the forest. The horses are easy to ride, seemingly content with new masters. Berrin's horse is a bit difficult, wanting to follow its own path, but not so difficult as to actively hinder them.

Sovereign Court

Verik, keeping his shield coincidentally raised to cover his face, replies, "Abadar's clergy are as worldly as the next man, that's uh, rather the point though most of us are men and I've been an initiate since fifteen and I've always been a bit small... I mean short! Ahem. Ah I mean its just not proper, those things are... private. It's not right to, I mean they must have passed that around... its disgusting."

I say cross through, we are tracking afterall not exploring.


Berrin smirks at Veriks obvious discomfort. "Maybee you should carry it Verik? Braving the unknown and all that. Who know! You might actually become comfortable with it if you look at it long enough!" he says gufawing at the poor cleric.

Ride through, follow the tracks for now.

Annoyed at the willfull horse Berrin sits stiffly on it's back trying not to fall off. Muttered curses can be heard as he tries to steer it. Mine is at -5. I'm getting myself an agile-breatplate first chance! Preferably mithral!

Sovereign Court

"Burn the blasted thing." Verik replies sulkily, and descends into barely audible muttering, "Maybe some people are too comfortable with it. Whatever happened to romance, everyone just jumping on top of each other, no decorum, get to know a person..."


"I'll keep hold of it then, maybe it will serve a purpose other than bringing a smile to certain faces."

She looks to Berrin and Zander. "Do you guys think you will be able to keep tracking? It looks like it will take at least another day."


"If I can get this blastet horse to be still for a moment, maybee." Berrin leans over in the saddle, trying not to loose sight of the tracks. 1d20 + 3 ⇒ (20) + 3 = 23

Sovereign Court

Verik looks out for anything that might be significant and points it out to the trackers. While not always helpful he is wise enough to winnow out most of the unimportant details and offer some aide.

Take 10, for a 14 survival to aide another.


Chuckling to himself as he watches the priest turn the shade of a strawberry, Zander takes in the atmosphere, enjoying the pleasant weather. As mention is made of keeping on the trail, he glaces down at the ground and looks up a bit confused, but is thankful that Berrin seems to know where the party is headed.

Zander Survival: 1d20 + 6 ⇒ (2) + 6 = 8

I'm in the travel through camp. We can explore later.


Male Human Heretic 5 Master of Many Styles 1

Another vote for just traveling through.


Female Elf Witch 4
Verik Jarrow wrote:
"Burn the blasted thing." Verik replies sulkily, and descends into barely audible muttering, "Maybe some people are too comfortable with it. Whatever happened to romance, everyone just jumping on top of each other, no decorum, get to know a person..."

'Nothing to be ashamed of young Verik,' Tandlara smiles.

She keeps on the back of her own well behaved horse, quiet though thoroughly amused at the antics of the humans, she elects to ride beside Zander once the horses are procured, though she says not a word about it.

Vote for riding through. We can come back and explore, local bandits are the prime objective here.


The path of the trail is fairly winding but not particularly difficult to follow. A few small creeks give Zander and Berrin some small trouble in tracking, but they quickly re-establish the trail and continue to follow it. There seems to be some wildlife, but hardly anything larger than the occasional deer. The ride is fairly comfortable (except for Berrin, whose horse continues to try to follow its own path). The ambush from the night before did a good job in bringing the group together, making the trip far more pleasant.

The sun begins to go down to the west after several hours. The terrain is still the heavy forest, but it is dotted with several clearings that would be suitable for a camp.

It actually takes 5 hours to cross, since you're on horseback. This doesn't change much for today's travels, but it does mean that you can push to cross two hexes without much difficulty in a single day's travel.


Zander, riding at the rear of the column, is surprised at first when Tandlara pulls her horse astride his own, but makes his best effort to not show it. While the elf woman rides in silence and looks off to the side of the road, Zander steals a glance in her direction and allows himself a private smile.

Studying the lines of her face, his mind wanders; 'She's beautiful no doubt - not the blatant sort of beauty of the Lebeda woman... This one's beauty is deeper kind, a sadder kind... What sort of tragedy lies behind those emerald eyes?' His eyes tracing a line down her cheekbone, he suddenly becomes aware of the witch's white rat sitting on the woman's shoulder staring directly at him as if hearing every one of his thoughts. Clearing his throat abruptly, Zander snaps his eyes forwards and thinks about archery.


Male Human Heretic 5 Master of Many Styles 1

Taisper had never been in nature much until this trip. While he did get outside a lot growing up in Alkenstar, the Mana Wastes were certainly not what most people had in mind when they thought of "a nice hike outside." As such, he finds woodsy things pretty amazing.

"Hey Tandlara what kind of bird is that? Oh wait I think maybe it's a flower. Are there flowers that look like birds? 'Cos I think I that was one. Oh hey what's my horse doing. Ow! Hahahahahaa, hey, not so close to the tree! Hahaa, it's like he's trying to brush me off his back or something. Why would he do that? Crazy!"


Keeping an eye on the sun Berrin leads the party in the hunt. Beeing in their company reminded him of his time spent with the Red Stripe mercenaries, you could almost reach out and touch the cameradership. 'Fighting together will do that I suppose' He fervently hoped that this would turn out better, if this thing went sideways he honestly didn't know where else he could go.

As the lowers in the sky Berrin looks out for a suitable place to camp, 1d20 + 3 ⇒ (17) + 3 = 20 preferably one with a source of natural water as most everyone was still dirtyed with ash and blood from the mornings fighting. "Look out for a good place to hole up for the night." he says over his shouder to the group in general. It wouldn't get pleasant if they let the grime settle and start to stink to much, who knows what tha smell might attract. Hopefully their numbers would keep predators at bay untill they could wash.


Heeding Berrin's words, Zander keeps his eyes peeled for a good campsite,

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

but is thoroughly useless at the task.

"Perhaps we should set a watch schedule for the night? I'd be willing to take first watch if no one has any preferences otherwise," he volunteers whilst looking around.


"That is a good idea, Zander. I'll have the last watch then; I enjoy seeing the sun rise in the morning. There's a little bit of Sarenrae in it each time."

Sovereign Court

"I'll take second then." Verik offers. He has been less impressed with nature, the lack of proper toilets, having to eat dried miscellanea and the unaccustomed pains from horse riding all having served to further his belief that the world would be better as one big city. He eagerly looks out for a campsite spurred on by his aching posterior.

Survival or Perception same bonus to find campsite. 1d20 + 4 ⇒ (14) + 4 = 18


"I can take the middle watch, I don't mind splitting my sleep."


Female Elf Witch 4

Whether or not she was aware of Zander's sly attention, Tandlara does not let on. She stares of to the side of the road, letting the trackers track while she... pays attention. She watches the bugs and small animals, keeps an eye out for strange or sick plants. Anything off-kilter or out of order, watching to see if nature is just nature in the Stolen Lands.

1d20 + 8 ⇒ (17) + 8 = 25

Taisper Stozs wrote:
"Hey Tandlara what kind of bird is that? Oh wait I think maybe it's a flower. Are there flowers that look like birds? 'Cos I think I that was one. Oh hey what's my horse doing. Ow! Hahahahahaa, hey, not so close to the tree! Hahaa, it's like he's trying to brush me off his back or something. Why would he do that? Crazy!"

'That brightly colored little fellow is an Encarthan bee-eater, its odd to see one this far north so early in the year. And maybe your horse is playing a game?' She however doesn't seem convinced by her suggestion.

When the camp is being set up she adds, 'I'm afraid I won't be much help in watching. I need 8 hours straight sleep to regain my magical abilities.'


Is your camp just bedrolls and stars, or are there tents? Are you sleeping in armor or clothes at all? How spread out do you want to be? (The clearing is about 25'x25'.) Do you have a campfire to cook/talk/whatever?


Jemini sleeps in light gowns. Her armor is near her bedroll (no tent); she only dons the armor when she gets up for watch duties. In the evening she has little trouble dressing down - very matter of factly - and she spends some time to banter with the crowd while tugged in her bedroll.

"Taisper! You look like a man with a story to tell! Today didn't seem to be all that much fun for you - which is odd, I had pictured you more of an out-and-about kind of guy, compared to good Verik here at least."


Survival1d20 + 3 ⇒ (2) + 3 = 5 Collecting wood Berrin sets to making a fire. Shortly he begins cursing as the fire won't catch in the damp wood, at the end he kicks the pile and stalks away from it muttering a string of curses.

Profession Soldier1d20 + 3 ⇒ (17) + 3 = 20 Unsadeling his horse he ties a line between two trees and ties it's briddle to the line with enough slack for it to easely graze. Proping the saddle by a tree he places his pack by it and digs out his blanket and some rations to eat.

Stripping down to his loincloth he finds a creek and bathes and cleans the studded leather in the prossess. Keeping his sword and shield within easy reach he dons the studded leather and settles down on his blanket for the night, making chit chat with the others.

Sovereign Court

Verik, obviously unenthusiastic about spending a night outside despite being fairly used to it, disappears behind a tree to change into his now dry soap smelling leather armor. After tending to virtue and giving the horse some dried apricots from his rations. He gathers up some firewood and positions himself near to the fire, laying out his bedroll and setting his breastplate down nearby, with shield and morningstar readily at hand.

"Good night all. Wake me in a couple of hours for my watch Zander, don't be afraid to give me a kick, I'm not really a light sleeper."


Male Human Heretic 5 Master of Many Styles 1

Taisper smiles broadly at Jemini's comment. "Oh it was a lot of fun! I don't know if you've ever been to Alkenstar, where I'm from, but we don't really have woods and trails exactly like this, so I was mostly trying to pay attention to things, I guess, trying to maybe see what Tandlara was seeing, but I don't think I did. Well, that and it's hard riding a horse with my Inquisitor's Raiments on, so I kinda had to focus."

Taisper also strips down, matter-of-factly, to looser nightclothes -- thin shorts and light tunic, before putting his "new" leather armor on to sleep in, following Berrin's lead. Growing up in a small apartment with siblings caused him to lose what little modesty he may have had at a young age.

Giving the armor a sniff, he doesn't quite recoil in shock. "Well, this armor's a little better now, anyway. At least it smells like a soapy foot instead of just a foot. Verik, how's yours? oh you're trying to sleep, never mind!"

Taisper turns to Jemini again. "Story? Oh I don't know. My story is pretty simple; I love my family, I grew up in a terrific neighborhood! And when dad got hurt real bad in the firearms factory, the owner himself came to help us, and at the same time offered me my chance at being a cleric! He talked to my mom about something, I don't know what, and she looked sad, I think, but I thought proud, too." The golden-haired Inquisitor pauses, his eyes downcast. "I, uh, I miss her most of the time. Dad and my brother and sister, too. Family's just real important to me, I guess. In my heart. Er..." He sort of sniffs. Then his features brighten and he lifts his head back up. "Oh hey, I'm sorry -- I'm babbling. How about you guys? You must do this kind of thing all the time huh, captain? Journeying around, slaying bandits? Berrin and Zander too, I bet this is all old hat for you, right?"


"Hmm? Well, I did a stint with a mercenary group a few years back. Lots of sleeping on the ground in those outfits, I tell ya. And walking too. Don't know about slaying bandits though, they weren't exacly upstanding citizens themselves. I got fed up with it and left, not realy my thing but you can get used most anything I reckon if you spend enough time at it. I just didn't want to get too used to it I guess."

Laying back and putting his hands behind his head, Berrin tries to get as comfortable as he can. "Spent some time in New Stetven after that. Ran with a different crowd there. Made some friends, had a job. It was nice while it lasted, but eh.. It didn't work out so I traveled a bit and ended up in Restov and bam! here..." Berrin trails off.


"Yes. And no." Jemini smirks, then her face falls as some memories return to her in force. "My mother made sure to have my education include a fair bit of travel. Of the more formative visits were a diseased slumb in Egede - a plague that left people maimed with half-rotten limbs. The poor barely had a chance, within a week their throat could not sustain food or drink anymore. A second time round - against my father's express wishes - we traveled to the southern warfront at the Worldwound. Within sights of Storasta in fact. Our guides were good, and allowed us to pass through the region without incident - we did, however, meet up with the remnants of the Eigth Crusaders after a large battle. I was told that they had been victorious - but I am hard-pressed to guess what was gained, or at what cost. The dead and dying numbered in the hundreds and the manner of their wounds and suffering was terrible. Whatever demon horde they defeated that day - I know they are still haunted by the memories."

She pauses a bit, her thoughts taking a bit of time to re-rail themselves.

"I guess my mother wished to harden me to the many realities of this world. But perhaps also to sensitize me to them. It is hard to tell, she seems at times cruel, and at times unbearably kind. I am utterly grateful to her for her efforts."


Male Human Heretic 5 Master of Many Styles 1

"You know, I always think of Sarenrae, or Lamashtu, when I think of moms. All the capacity for creation and destruction, mercy and vengeance in one being." Taisper looks focused. "Whereas I always think of Torag or Abadar, or even Asmodeus when I think of Dads; very obsessed, kinda distant, not always around, but always doing Great Works. I mean, my dad wasn't really like that. Not really. But my mom, oh boy could she pack a wallop when she meant it, but if you got sick she was better than any healer who would ever come by."

Taisper pauses. "What about your dad, captain? What was he like?"


Survival: 1d20 + 6 ⇒ (4) + 6 = 10

Seeing Berrin struggle with the fire, Zander tries his hand at it and is able to at least start up a small campfire to brighten the night up a bit.

He listens as his party members tell their stories and when their gaze shifts to him he scratches the back of his head and looks into the flames. Unused to talking about himself, he begins slowly, "I've spent the last few years on the road travelling with a friend so I'm used to this sort of thing. Well, the outdoors and the camping and the watches at least. Not quite used to all the rest of this..." His voice trails off as he watches the fire dance. Looking up, he says abruptly, "I'd best begin my watch if we're to get an early start tomorrow. I'll see you all in the morning."

Standing up from the campfire, Zander walks over to a tree near the path and climbs up its branches to get a good vantage point while masking his position.

Climb (taking 10): 10 + 4 = 14
Stealth: 1d20 + 3 ⇒ (7) + 3 = 10

Once his watch is complete, he'll settle his bedroll slightly away from the rest of the party, remove his mask, and sleep in his armor with his longbow within reach and his winter blanket pulled up over his head.

Sovereign Court

Verik awakens for his watch and determined not to fall asleep begins a slow circuit of the clearing, occasionally going over to pet Virtue.

"Who's responsible for my lower extremities being black and blue? Yes its you you you great smelly beast. Whose a stupid beast? yes you are." He whispers, scratching the horse behind the ears and rubbing its muzzle with a grudging affection.


24 Pharast 4708

The night goes by quietly with each person taking their turn at watch. Morning is very cool and brisk, just above freezing. There is a bit of morning dew in the air, giving it all a very refreshing feeling.

Zander, Perception DC 20:
You hear the faint howl of wolves coming from the south, but see nothing.

Verik, Perception DC 20:
You see the occasional flash of reflected moonlight on something shiny in the woods, but it may just be a trick of the light.

Berrin, Perception DC 20:
It is very quiet through the night. Unusually quiet, even. You notice that the insects are quiet for about half an hour during your shift.

Jemini:
As the dawn rises during your shift, you feel deeply connected to the land, as if it is speaking to you directly. You know, deep in your heart of hearts, that you must protect this land for your gods.

Sovereign Court

Perception. 1d20 + 4 ⇒ (5) + 4 = 9

I hate this site. I just posted a huge post with Verik's prayers and it went to the main page and the post disappeared wtf! Grrrr!


Perception: 1d20 + 3 ⇒ (14) + 3 = 17


Perception 1d20 + 0 ⇒ (14) + 0 = 14
Just so she doesn't feel left out ;)


1d20 - 1 ⇒ (12) - 1 = 11 Stretching as he wakes Berrin gives a massive yawn and scratches his side. "Mornin." he mutters semi-conciously. Smattering his lips he makes his way down to the spring to wash his face.

Getting back he'll grab a bite to eat and start donning his armor. "A little help would be appreciated." he says hopefully, eyeing anyone who'll meet his eye.


Male Human Heretic 5 Master of Many Styles 1

"zzzzzzzzzzzzGRONKKzzzzzzSNORT!grrnnnnOONNK!zzzzzzzzzz"

Sovereign Court

After a couple of hours in which nothing of note occurs, save for a bit more bonding with Virtue, Verik heads over and calls quietly for Berrin, eventually resorting to prodding the big man gently with his foot before heading off to his own bedroll. He is sleeping soundly seconds after his head hits the pillow - his folded shirt.

As always he awakens just before dawn, yawning hugely, rubbing the sleep from his eyes and giving Jemini a weary smile and wave. He then forgetting about the paladin's presence removes his leather armor and pulls his shirt on before strapping on his breastplate. Ready to face the day now he crosses his legs beneath him, sitting on his bedroll and closes his eyes in prayer.

"Dear Abadar,

The weather continues fine - thank you kindly - which is about the only positive thing that can be said about having to endure yet another night in the great outdoors - which as I have said previously is gravely misnamed. I understand that paving the whole sorry affair would be a bad idea, though I cannot quite bring myself to believe it in my heart, but we ought at least to install a proper privy every square mile or so.

I have also acquired a horse, a former bandit, though I suppose I cannot really blame the horse. I have optimistically dubbed him Virtue in the vain hope that he will feel compelled to live up to the designation. Thus far me has proved to be an amiable companion, and has shown little to no signs of bloodlust - though I am still watching him. Perhaps he is simple content to snicker at the agonies riding him is inflicting upon the more tender regions of my anatomy? i mean I know I am being silly, but there's something about horses, surely they are plotting something? They cannot really be that docile and gormless can they?

Where was I? Ah, well, we are using the horses to speed our following of the bandits trail as we attempt to locate their base..."


Waking early and donning his mask, Zander walks into camp and starts up a bit of breakfast on the still smouldering fire.

Hearing Berrin's request once the others have risen, Zander volunteers his aid, and helps the big man don his armor.


Male Human Heretic 5 Master of Many Styles 1

As Zander starts cooking, Taisper's eyes suddenly open and he climbs quickly out of his bedroll. He immediately starts doing push-ups, then sit-ups. As he does, he intones something to himself in Celestial:
"Yrel Xelelqeln phelll yril taz!
Fiyr haf act niwryeluolcelll,
Yrel frelelhl yonc.
"

When finished, he stands up and rummages around for some trail rations. Chewing on a piece of beef jerky as he gets out of the leather armor and into his normal clothes and eventually Raiments, he greets everyone cheerily. "Hey good morning everybody! Did you all sleep well? The crickets and other animals were really soothing to listen to, put me right out."

Translation:

The Keeper bless this day!
With law and righteousness,
The wheels turn.


As the last guard on watch, Jemini has the pleasure of seeing how her new companions get out of the feathers. She, fortunately, is quite the morning person - her time for contemplating interrupted by the first birdsong is her ideal start to the day.

Jemini greets Berrin as the first face to crawl out of the blankets. "Hi there! Do you think we'll still be able to get the tracks? How many days do you imagine we'd manage if we don't find them soon?"

The others she quietly watches as they follow their morning rituals.

That Zander, strange fellow. Oddly quiet. Though perhaps not so oddly, given his marred complexion. He must have gone through considerable shunning and predation to have become the man he is now. But still, his heart is in the right place. Poor man.


Jemini wrote:
Jemini greets Berrin as the first face to crawl out of the blankets. "Hi there! Do you think we'll still be able to get the tracks? How many days do you imagine we'd manage if we don't find them soon?"

"Wel thatz.. at leazt a ..*yaaawn*.. oh well.." Berrin mutters as he heads down to the creek.

Zander wrote:
Hearing Berrin's request once the others have risen, Zander volunteers his aid, and helps the big man don his armor.

"Err.. thanks." Berrin says hesitantly as Zander comes to help. "Hmm.. So you spent times in the woods eh?" He asks a little nervously. "Oh Frack! I have to ask. What happened to your face? Fire? Did you get the guy who did it?"

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