Non-Core Pathfinder Classes; Your Opinions?


Pathfinder First Edition General Discussion

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Scarab Sages

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
gamer-printer wrote:

I'm at the point that I'd prefer to only run/GM non-Core class PCs, as if the Core classes were too boring now. I appreciate that the wizard/sorcerer are still the most powerful casters in the game, but I'm at the point of playing settings that have lower magic expectations and don't want Superman in the game. An alchemist, magus or witch is about as powerful of a caster as I want. I prefer Oracles (with archetype granting channnel capability) and Inquisitors to Clerics and Druids. I actually prefer the samurai to the cavalier, and both samurai and cavalier to the fighter. Nobody in our group tends to play rogues and monks anymore, so no needed replacement classes for those. As far as classes go, I could almost chuck the Core rules at least as it applies to those classes.

I'm not eschewing the Core classes altogether, just for an interim, while I run a game of non-Core based classes.

The Iconic Four classes (Fighter, Rogue, Cleric, Wizard) are very basic. But that is just how we have evolved them over the years. I think the Paladin, Ranger, and Barbarian still have a lot of good flavor. Bards are fun but the new non-core classes offer some other options. The Monk is just annoying since it requires more attributes than most.

Rogues are an odd carry over from the past. So in order to keep the cow alive, Rogues have ended up as the red-headed stepchild class.

Liberty's Edge

aceDiamond wrote:
This thread really makes me want to play a witch or a shaman. Which is saying something, since I hate prepared casters over spontaneous.

If you'd like to play a spontaneous shaman, you might check out the shaman from Kobold Press in the New Paths Compendium :)


Andrew Harasty wrote:

The Iconic Four classes (Fighter, Rogue, Cleric, Wizard) are very basic. But that is just how we have evolved them over the years. I think the Paladin, Ranger, and Barbarian still have a lot of good flavor. Bards are fun but the new non-core classes offer some other options. The Monk is just annoying since it requires more attributes than most.

Rogues are an odd carry over from the past. So in order to keep the cow alive, Rogues have ended up as the red-headed stepchild class.

Not that that isn't true, but some of us (I've) been playing the iconic four classes, and ranger, monk, bard, barbarian for most of 30+ years. I like vanilla, but I like rocky road too, so I'm just appreciating the new flavors while being tired of the iconics, at least for now. There's nothing wrong with that, is there?

Sovereign Court

Kobold Press' shaman seemed much more straightforward to me than the ACG version. It's the spontaneous druid I wanted.


I've explored the non-core classes and had a lot of fun with them, with the single exceptions of the magus and the gunslinger. The gunslinger, I just hadn't really gotten around to considering firearms in the game, but otherwise seems fine. The magus, though... I am not a fan of the fighter/mage, never have, not since 1e, and so I honestly have no interest to even look it over.

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