DM Aron Marczylo's Kingmaker - Part 1: Stolen Land (Inactive)

Game Master overfiend_87


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Male Human Bard 4

"Why not honor both the gods and drink this blessed ale while cleaning the statue?", the knight offers in a conciliatory way.


"Ah, no worries, more for us."


Master of Gaming and Grognardia Current map
Lukan Swane "Swaney" wrote:

Doesn't sound like there is much of a building left... Just a foundation.

"As a father desires his children become self-sufficient, so do the gods. There are times though, when those fathers wish to still feel needed and appreciated. I will take your offering later, Cambyl, but, for now, I must keep to the task of showing my appreciation to my god by cleaning this place."

VERY very bare foundations. In fact the casual observer would think they were just stones placed in a natural place due to the overgrowing over many, many years, however someone was perceptive enough to see that they were in the pattern of what must once have been a building there. Also it's 10 am. You guys want to map out the area and continue on tomorrow?


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Yep - map and go is my vote. With a take 20 on perception in the area to see if there is anything hidden.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

I agree with Carina, lets map it up.

Take 20 on Perception: 27 (28 vs Traps)(29 vs Humans)


Master of Gaming and Grognardia Current map

DM:

5% 1d100 ⇒ 26
15% 1d100 ⇒ 32

After a night's of rest you head to the next area, leading close to the edge of the map and investigating the forest and mapping it out before spending the night undisturbed.

The next day you all set out at 7am and arrive in the forest, feeling a strange sense of dread in the air. Those used to and/or attuned to nature feel that there is dread in the air.

Soon you come across the stink of moldering plants and a strange and sudden quiet with no bird-song and only the sound of your horses hooves trotting accross the many discarded branches and leaves, fallen at their own accord. You then come across the centre of the clearing where the ground becomes sunken, soggy and invested with insects all over this stagnant and swamp-like pond and at the southern edge is what appears to be a dead white horse from the distance you are looking at it. The horse appears untouched by the insects and general rot.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

That does not look good. It is as though this area is infested with evil, yet that horse is all but untouched.

Do any of you recall some rumor about a unicorn living somewhere down south? It seems that there was mention of this just after James and I met you all that first night at Oleg's.


Master of Gaming and Grognardia Current map
Carina Stigard wrote:

That does not look good. It is as though this area is infested with evil, yet that horse is all but untouched.

Do any of you recall some rumor about a unicorn living somewhere down south? It seems that there was mention of this just after James and I met you all that first night at Oleg's.

you taking a closer look?


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

"I do not remember such a rumor Carina, but it has been several eventful weeks and I may have forgotten."

Jameson sits uneasy on Donal, the warhorse seems restless in this area, though that may be a reflection of his master's thoughts.

"We should investigate the white horse, but be wary. I like not that it remains pristine in this swamp."

His lance at the ready, shield and armor lightly covered with dust from the road, Jameson rides forward. Donal's tail flicks at the flies which settle over his flanks wherever the armor does not completely cover him.


"I also don't remember such a rumor, but it may be true."

Cambyl casts Detect Magic in the direction of the horse.


Master of Gaming and Grognardia Current map

No really a swamp. Whatever happened here corrupted the area and making it swampy near the horse, but not actual a natural swamp.

There is a glow of magic and aura around the creature in the form of a faint necromatic aura surrounding it.

Knowledge arcana DC 33:

The spell that was used on this creature was Finger of Death, a arcane spell known to cause instant death.

Upon closer inspection the creature appears to be a unicorn, however it's horn seems to have been broken off and it's eyes milky white as if blinded before it was killed.

Heal DC 20:

The horn was removed after death and as there are no obvious signs of death that this was caused by a spell of somekind and the parasites have indeed not touched the creature one bit.

Knowledge Planes DC 30:

You recall some tales how the acts of powerful fey creatures from the First World can leave their victims "marked" in a way that even their bodies shed a strange aura of repulsion for natural life as if animals and vermin could sense the anger of the powerful fey and do not wish to disturb the body through fear of incurring their wrath.


Taking 10 on heal check, for a total of 20

Cambyl approaches the unicorn cautiously and examines it without touching.

"This is a unicorn, obviously, and it was killed by some sort of magic as there are no physical wounds. It's unclear why the parasites are leaving it alone, but someone removed its horn after it was killed."


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Sorry guys, anyone know anything about unicorns and what could have killed them. I believe that the horn of a unicorn is prized by some evil mages to make spells and potions, but have no idea what. I wish I had studied this when I was younger, but did not realize that magic was in my future.

All I know is that something very bad happened here to kill this and leave this whole area blighted. You all may investigate the poor animal, but I think I will stay back from whatever did this.


Male Human Fighter (Armor Master) 4

Lukan remains vigilant with a hand on the hilt of his scimitar and his shield drawn. He looks back to the group for a second, "Are there any tracks, Ganit?"


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

"I'd imagine the horn is to be used for some black art atrocity. These creatures are notoriously good natured and beloved, this was obviously an act of depravity." Ganit hops from Felicity's saddle and begins searching around the area for any traces left behind by the killer.

Survival: 1d20 + 9 ⇒ (16) + 9 = 25 [FE(human) +2]
Perception: 1d20 + 7 ⇒ (7) + 7 = 14 [FE(human) +2]


Master of Gaming and Grognardia Current map
The Hermit Ganit D'Artain wrote:

"I'd imagine the horn is to be used for some black art atrocity. These creatures are notoriously good natured and beloved, this was obviously an act of depravity." Ganit hops from Felicity's saddle and begins searching around the area for any traces left behind by the killer.

Survival: 1d20+9 [FE(human) +2]
Perception: 1d20+7 [FE(human) +2]

No matter how hard you search the ground you find no traces of anyone entering this area before you or the rest of the group. If someone was here, they havn't been by for atleast a few months if they had ever been there before.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

"A horror to be sure Carina, and you are no doubt correct Ganit. This is a horror we cannot allow to stand. Perhaps those boggards can tell us what happened, should be learn to speak their language, or they ours. Should we bury this poor creature? It seems wrong to leave it here like this."


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

It is almost as though the good of nature has abandoned the surrounding area to keep the body of this good creature pristine. I wish I knew the proper thing to do with it. Perhaps we could pass by where the griggs live and ask them what to do as they are good fey.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

"There's nothing here to suggest this was a recent kill. If anything, this carcass has been here for weeks maybe months," Ganit says as he returns to the group after scouting around the area for a few minutes. "Those little fairies are the eyes and ears of this forest so there is no doubt in my mind that they are aware of this." He pauses for a moment as he contemplates the lifeless yet pristine creature. "If they're not going to do anything about it I say we should follow suit. Let's keep moving, we're wasting time and daylight."


Male Human Fighter (Armor Master) 4

"Perhaps Jhod may even know what we should do." Lukan climbs onto his horse. "We have plenty of time to figure out what should be done. I don't think this horse carcass is going anywhere soon." He scratches at his growing scruff with his gloved hand, waiting for the group to move forward.


"I have a spell prepared for the next time we encounter a creature we cannot understand. I apologize for not having it ready last time. This creature clearly does not need our help, even in death, but I would feel better if we did do something to respect such a pure creature."


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

As much as I would like to help this creature, I think we should leave it where it is and ask the griggs what should be done so that we respect the fey traditions. From Ganit's observations, this has been here for some time, so I doubt another week or so until we can pass through here again will affect it adversely.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

"All of you speak wisdom, I will follow the groups wishes. I take personal offense to any who would harm such a creature however, and when we discover those responsible they shall feel my wrath."

Jameson's tusks seem more prominent than usual as he snarls in anger at the fate of the unicorn.


Master of Gaming and Grognardia Current map

map and continue or do you wish to head in a new direction? Currently you are at the edge of the map starting on the curve on lukan's suggested route.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

I'm content to map and keep going along Lukan's route. Ganit will offer his shovel if someone feels the overwhelming desire to bury the unicorn but he won't help with the workload because he would find it wasteful and pointless.


Male Human Fighter (Armor Master) 4
The Hermit Ganit D'Artain wrote:
I'm content to map and keep going along Lukan's route. Ganit will offer his shovel if someone feels the overwhelming desire to bury the unicorn but he won't help with the workload because he would find it wasteful and pointless.

Agreed, burying a horse would be a waste of time. Lukan will want to just move on.


Master of Gaming and Grognardia Current map

You map and rest for the day, some of you having trouble sleeping due to how quiet it is here, but the next day you are up and refreashed and leave the area.

You make your way through the forest, feeling almost deaf with the sudden surgence of sound in the area from birds whistling in the tree tops and the movement of other creatures. You also arrive at an area of Skunk River with a few small natural islands, however you also see that there appears to be a mess of a bridge leading over the water that seems to be constructed from thick piles of rubble, branches, leaves and the occassional dead body which blocks the flow of the river. You are currently at a distance, but you see a creature sunning itself lazily on the island by itself. It looks a little like the picture on the bounty for the Tatzlwyrm at Oleg's.

knowledge Arcana DC 12:

This is a Tatzlwyrm, a minor dragon. They are immune to paralysis and sleep, but have poisonous breath that they exhude when grappling. Though they only have the two legs, they can are still powerful legs and able to pounce as they attack to either grapple or claw their opponents.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

"Looks like one of the critter's from the shopkeeper's board," Ganit says in a hurried whisper as he drops silently to the ground from his horse.

"I'm going to flank it from the right. Make sure not to get between it and my arrows." The hunter maintains his distance as he creeps through the area, looking for the cover of a large rock or tree before breaking movement. Double move to sneak up to 30ft.

Stealth: 1d20 + 8 ⇒ (8) + 8 = 16


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

That looks pretty big, I do not know whether I will be able to put it to sleep.


Male Human Fighter (Armor Master) 4

Lukan jumps down from his horse and draws his bow, "Well, I may be able to put it to sleep." He carefully steps down to the edge of the river to get a closer look.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

"Wonder how quick these beasts are..."


Male Human Bard 4

"No doubt slower than our blades. Whatever this beast may be, it's a danger to everyone in the land and we're the only ones capable of facing it. Try your best with your spells, Carina, let's put this drake to rest."

Inspire Courage; +1 to attack and damage rolls, etc.


Male Human Fighter (Armor Master) 4

Once Ganit is in position... Hoping we have a surprise round since we scoped this thing just chillin'.

Lukan knocks an arrow hoping to get as many shots off before this thing can reach him. He pulls the string back to his ear and looks down the shaft of the arrow. Once the lizard is aligned, he looses the arrow.

Ranged Attack: 1d20 + 6 ⇒ (18) + 6 = 24 (+1 Inspire)
Ranged Damage: 1d8 + 1 ⇒ (5) + 1 = 6 (+1 Inspire)


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I am guessing that this is too big for this spell, but here goes.

Cast Sleep - it is one round casting time, so can I start before the true Surprise round so that it goes off at the beginning of round 2? DC15


Master of Gaming and Grognardia Current map

DM:

1d20 + 10 ⇒ (15) + 10 = 25
1d20 + 10 ⇒ (5) + 10 = 15

as said before, can't use a full round action for a surprise attack. So the surprise round can only be standard actions. Here below is a map I've just made up.

MAP

also as a note, I apologise for the grid straining on your eyes. Basically the squars on the map normally are meant to be 10ft each so added the grid to defuse any confusion. This map is a pain.

Lukan's Arrow flies true, striking the tatzlwyrm in it's long tail of a body and grits it's teeth, hissing with rage and just then two more burst from the piles of rubble, growling and leering hungrily at the group.

updated map

Here is the iniative after you have all worked out the surprise rounds.

Iniative:

The Hermit Ganit D'Artain 1d20 + 3 ⇒ (3) + 3 = 6
Cambyl 1d20 ⇒ 18
Sir Bronwyn Raslov 1d20 + 1 ⇒ (6) + 1 = 7
Carina Stigard 1d20 + 2 ⇒ (11) + 2 = 13
Lukan Swane 1d20 + 3 ⇒ (8) + 3 = 11
Jameson Addercop IV 1d20 + 1 ⇒ (5) + 1 = 6

Tatzlwyrms: 1d20 + 1 ⇒ (13) + 1 = 14

Order:

Cambyl
Tatzlwyrms
Catrina Stigard
Lukan Swane
Sir Bronwyn Raslov
The Hermit Ganit D'Artain
Jameson Addercop IV


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I finish casting sleep and center it at the W/57 wyrm.

That should be my surprise round standard action and my Round 1 move action.

I then cast Magic Missile at the same wyrm as my Round 1 standard action.

Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Master of Gaming and Grognardia Current map

Why is your magic missile +2? Should be +1 and then another 1d4+1 at 3rd level if memory serves

The magic missile slams into the creature, but it remains standing, it's eyes fixated on the group and it's needle-like teeth ready to stab and slice through the toughest of any meat.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Orc Bloodline:

Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.


Male Human Fighter (Armor Master) 4

EDIT: Woops, sorry Cambyl, didn't see you above Carina. Thought it was my turn ;) Also, the below may seem like a lot of actions but here they are broken down: Standard to attack with a bow. Free action to drop bow. Move action to move and draw weapons (Free action with a +1 BAB and the shield is included with TWF since it is considered a light weapon).

Lukan grunts in surprise when the other two wyrms appear. He watches as they approach, trying to judge the time before they reach him. Assuming they wont reach him before he can loose another arrow, he launches another towards the beasts.

Ranged Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Ranged Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Lukan tosses his bow to the side after the failed attack and moves towards the wyrms, pulling his sword from its sheath and slinging his shield from his back onto his arm. Move to AN59

"Jameson! Swing out over there and prepare for a charge!" Lukan points to his right. Pointing at AO64


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Surprise Round Initiative 6

Status:

HP: 16/16
AC: 16
CMD: 16
Saves: 2/7/2
Speed: 30ft
Equipped: Dahlia
Quiver: 10/10 Arrows
10/10 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
Conditions: none
+5/+2 Base, +1/+1 Inspire courage, -1/+2 Deadly Aim; Total: +5/+5

Abandoning his attempt to remain stealthy, Ganit strings an arrow and let it fly at the wrym directly ahead of him.

Attack vs Flat-Footed: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 5 ⇒ (5) + 5 = 10


Master of Gaming and Grognardia Current map

Cambyl's first round action as he won the iniative is to cast bless, giving everyone +1 moral bonus to attack rolls.

can't remember if Sir Bronwyn's ability is moral bonus in which case it wouldn't stack. If that is the case Cambyl will instead cast sheilf of faith on himself.

Ganit's arrow sails true and strikes one of the newly emerged creatures, hitting it hard in the centre mass, though remaining standing.

"Tatzlwyrm's Round 1"

The creatures move forward with such speed, but stop, holding back for something as they hiss, the foul fumes pouring out of their mouths, though going no further than a few inches from their faces.

updated MAP


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Round 1 Init 6

Status:

HP = 25
AC = 18 (16 Charging)
Weapon Equipped = Lance
Speed = 35'
Challenge = 1/1
Status Effects = Mounted
Donal HP = 21 AC = 16 (14 Charging)
Status Effects = Bless

Jameson rides Donal to the side, preparing for a charge lane to open.

Move to AO64.

"I am ready Lukan."


Master of Gaming and Grognardia Current map
Carina Stigard wrote:

Orc Bloodline:

Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.

Oh right. Also as I've said sleep can only be cast as a full round action and not in surprise round so I had the magic missiles cast in the surprise round and you can start your sleep spell this round.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13
DM Aron Marczylo wrote:
Carina Stigard wrote:

Orc Bloodline:

Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.

Oh right. Also as I've said sleep can only be cast as a full round action and not in surprise round so I had the magic missiles cast in the surprise round and you can start your sleep spell this round.

Sounds good


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

bigger]Round 1 Initiative 5[/bigger]

Status:

HP: 16/16
AC: 16
CMD: 16
Saves: 2/7/2
Speed: 30ft
Equipped: Dahlia
Quiver: 10/10 Arrows
10/10 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
Conditions: none

+5/+2 Base, +1/+1 PB Shot, +1/+1 Inspire Courage, -1/+2 Deadly Aim; Total: +6/+6

James - You and I have the same initiative so I'll bump down to 5 and let you go first. You should be able to put most enemies into critical condition after a charge so I'll reserve the "clean up" spot.

"Remember to preserve the head! This hunt will be useless if we don't manage to keep it unscathed," Ganit calls down as he watches the dragon-kin charge forward into position. He notches another arrow and fires upon the closest enemy, then falls back into a safer position. Standard Action: Attack the wyrm in AK57 if it is still alive, otherwise AH58. Move Action: to AP60.

Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 6 ⇒ (4) + 6 = 10


Master of Gaming and Grognardia Current map

Sir Bronwyn moves bravely up next to Ganit with a smile on his face and his sword out, ready to fight.
"We will bring these over-grown lizards to their bellies!" he says not realising that they often rest on their stomachs anyway, but his speech and the way he holds himself is still inspiring.

Ganit, you were places above James because you had a higher iniative bonus, however you can delay your action for James if you wish as I assume you did.

Ganit lets another shaft fly, however it merely bounces off the creature's thick hide.

Round 2

Order:

Cambyl
Tatzlwyrms
Catrina Stigard
Lukan Swane
Sir Bronwyn Raslov
Jameson Addercop IV
The Hermit Ganit D'Artain

MAP

For reference, here's what the Tatzlwyrms look like.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

You might want to DMPC Cambyl as well, or one of us can as he has not posted in a week.


Master of Gaming and Grognardia Current map
Carina Stigard wrote:
You might want to DMPC Cambyl as well, or one of us can as he has not posted in a week.

good idea.

Cambyl Round 2

Cambyl moves in behind ganit, weapon ready in hand and ready to heal.

Tatzlwyrms Round 2

The one that's closest to the group pounces at Sir Bronwyn

attack: 1d20 + 5 ⇒ (14) + 5 = 19 & 1d20 + 5 ⇒ (4) + 5 = 9

damage: 1d4 + 2 ⇒ (4) + 2 = 6

Sir bronwyn still hasn't updated his character sheet, will have to tell him to update.

Another attempts to grapple the noble which it does, holding him with poisonous fumes leaking out of it's mouth, but as of yet has not breathed on him.

CMB: 1d20 + 9 ⇒ (16) + 9 = 25

The final one runs in and grapples Ganit, climbing up him with it too, grappling him and poisonous fumes building up in it's mouth, but it has not yet breathed on him.

CMB: 1d20 + 9 ⇒ (9) + 9 = 18

Both Ganit and Sir Bronwyn have the grappled comdition.

Catrina's sleep spell is released, however all of the Tatzlewyrm's are uneffected from the spell.

Catrina can still cast another spell this round, if curious.

updated map


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Round 2

These guys have never heard of backing up. And those traps would have been nice had half the team not run forward first.

James, Charge.

I cast magic missile at the one grappling Ganit.
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Orcish:

Spike of power, make the wyrm cower.

Focus on one - take them out one at a time.


Male Human Fighter (Armor Master) 4

Does Bronwyn get an AoO before the grapple? My guess is they have improved grapple or some special ability, but I wanted to make sure =)

Lukan tries to get around the wyrm grappling Ganit and out of Jameson's way. Move to AL58

He lifts his scimitar high and swings down upon it's body mightily. (Power Attack)

Scimitar Attack: 1d20 + 8 ⇒ (10) + 8 = 18 (-1 for Power Attack, +1 for Inspire, +2 Flanking)
Scimitar Damage: 1d6 + 6 ⇒ (6) + 6 = 12 (+2 for Power attack, +1 for Inspire)

Dang, sorry James, that probably killed it and now I am in the way again =(


Master of Gaming and Grognardia Current map

Lukan's sword comes down, thrusting into the beast's back with the blade sticking out it's chest before falling to the ground and bleeding out, with all the noxious fumes stopping as it lays dying on the ground.

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