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DM Aron Marczylo's Kingmaker - Part 1: Stolen Land (Inactive)

Game Master overfiend_87


2,001 to 2,050 of 2,760 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>

Master of Procrastination and Grognardia
Carina Stigard wrote:

Carina wonders whether anyone else heard her screaming during the night. Boy, the team is sleeping well tonight.

And, this way I get post # 2000 so there - tbtbtbtbt.

Lol you deserve it and besides, you're right the group seems to be quiet. I even brought a few character references to renind myself as I thought people would've said more before ii could bring in Maegar Varn. Is Carina calling him barn on perpose?


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Yeh - she is a little ticked off with the Swordlords and their apparent view of us as the unwanted stepchild. Mind you she will not turn down handouts.

Since all she knew about Varn was that he was a Lord and a favorite of the Swordlords, she just put him in the same category and decided to call him Meager Barn. Now that Kesten is speaking up for him, she might at least give him a second chance.

Oh - and I have now been playing this game (Pathfinder, not this campaign) for 1 year. And I have to say I really enjoy it, much better than most other alternatives since I cannot schedule the time with two young children to take days or even evenings off to play tabletop games any more.


Male Human Bard 4

Just responded to ya Carina :)

I was indeed sleeping and this morning I had to take care of some stuff in the house. Just got the time to write something down; will update my sheet soon (can't decide whether to increase Strenght or Charisma).


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

No problem.

Strength - good for fighting.

Charisma - great for kingdom building since it seems we are destined to be a team in this. We can always get you some more ++ for your sword.

At the same time, Bron is all about his brawn.


Male Human Bard 4

Did I manage to respond all messages? Think maybe one or two may have slipped there.


Male Human Bard 4

Rolling Hit Dice:

1d8 ⇒ 7


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

You managed to get through all of it I think. Did pretty good finding the nursery rhyme. We need to get our cavalier, ranger and druid back adding comments now. I know that Zorestar is out for a few more days. He should be back early next week and posting full time again.


Male Human Bard 4

Yeah, I think I will give up on trying to compose rhymes. I have no notion of timing, measure, etc.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Look through my alias Jez - I have a ton of bad rhyme/songs on her. Don't know if Carina has done any, but several other characters throw in songs every so often.

Bad Jez poem.


M Human Druid 5

For the record Telias is not "leaving" in the sense he's out of the story.

But there's no way I can justify him being a part of the kingdom building. He's only had one real purpose in all of this. And that purpose has been fulfilled.

SO thinkign beyond that I considered his role in things and where he sits in the grand scheme. That;s when I consdered his backstory and how he has lived up until now and understood what exactly he is.

Ultimately he's the shaman. He lives on the edge of the woods being called on when needed and protecting the tribe from forces they do not truly understand. He lives apart. Feared for his strangeness but valued for what he knows. To him when Ole and Svetlana were being harassed and when his home was violated he was acting in this role (though he does not call himself a shaman and would be insulted if anyone called him that) and went about to fix the problem.

And that is sort of hos is capacity continues. Him being a part of the kingdom is countertintuitive. The shaman lives outside the tribe.


Male Human Bard 4

Not a problem Telias. If that's the stance you want him to take, that's fine. I see him helping out from time to time, focusing on the Erastil side of "protect the community from danger". All that Bron said is true anyways, it would be good having someone with that kind of knowledge counseling us to better use our natural resources, and if you don't see him doing that it's fine.

I just hope we can justify calling on Telias to help on not only the major adventure plots, but the minor ones that can take a little time. That being said, consider talking to the DM about your influence (living on the edge and protecting the frontiers of the community) having some kind of mechanical effect on the kingdom stuff. I'm sure that if an army of orcs or a gang of bandits marches north, you could learn about it beforehand and help us out. Maybe Telias could contribute with his ability modifier in one stat such as Stability, acting out as an outside protector of sorts. Just a suggestion.


Male Human Bard 4

I think we can try recruiting Jhod as a High Priest of Erastil, whaddya think? What about the other characters and spots?


Master of Procrastination and Grognardia

As I was trying to hint drop with kesten and oleg, they'd be willing to become part of the nation. One of the many spots that you have as empty they would fit in well with.

Oleg himself is experienced with money management as he has been operating this fort for sometime and keeping it afloat, even after the bandits had stolen many of their goods. I"l mention othr positions in character that they'd like, but what would be best for then is up to you.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Yup, that was one reason I brought that up with the two of them. I think that they both fill roles we are missing quite well. Jhod as well. Not as sure about Kessel, but I am sure there is a spot for her as well.

Trying to find the place where you posted all the info on the roles, I can never find it.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Wow, I take my boy to the park for a day and pass out while putting him to bed and this is what I get!? 30 new posts!?!?!?

Level 4
Class Ranger 2
HP +6 (1d10 ⇒ 9 Should have gone with rolling for HP)
Saves +1/+1/+0
Ability Points +1 Wisdom
Favored Class +1 HP
Skill Points 6 [Bluff +1, Intimidate +1, Knowledge (local) +1, Perception +1, Ride +1, Stealth +1]
Class Features Combat Style feat (Archery)*
Feats Rapid Shot*


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)

Hey folks, I am loving this game, but I apologize for not being able to post as frequently and as long as all of you. I am still on vacation and only have the occasional wifi with my iPod at some campgrounds. I have been staying in a tent in Zion, the Grand Canyon, and now Arches. I should be home in a little over a week.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Don't worry, we knew you like camping out, so we stuck Zorestar's tent in with the horses - since we all know that you enjoy the smell of horse.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Ok, while we are all socializing with Lord Varn, what are we doing about our town. We can spend several weeks discussing it IC, or just short circuit it and do it here.

My vote is to go big early:

Make the settlement where the Stag Lord's fort was.

Alignment - NG - +2 Loyalty, +2 Stability
_________________
Month 0

Prepare Grassland for town - 1BP

Build a Castle - 27BP (54x.5) at the start, this gives us +2 Econ, +2 Stability, +2 Loyalty, -4 Unrest
Build Tenement (or house) - 1 BP , +2 Unrest

Prepare second Grassland to NE, turn into a Farm - 1BP(prepare)+2BP(farm)+1BP(road)

Month 1 - Cede/Prepare Sootscale hex - +1 Econ - 1BP

Build Brothel - +1 Econ, +2 Loyalty, -1 Unrest - 4BP
Build House - -1 Unrest - 3BP
_________________
Positions:

Ruler - Bron/Carina - Baron/Baroness - +8 Econ (or Stability or Loyalty as needed)
Councilor - Oleg/Svetlana/Kesten/Akiros?? Not sure if any have these skills/stats.
General - James
Grand Diplomat - Oleg or Svetlana (must have one of these stats high)
High Priest - Jhod +?
Magister - Zorestar - +4 or 5 Econ
Marshall - Ganit (maybe?) - +3 Econ
Royal Assassin - Kressel
Spymaster - Chief Sootscale
Treasurer - Oleg ? (not sure must have one of these stats)
Warden - Kesten or Akiros

No Job - Telias (unless he wants Councilor/High Priest)
_________________

Questions for Aron
How many buildings can we build per month?
How many hexes per month can we clear/build farms in?
Can we build roads in a hex the same month we clear it?
Is there a bonus for having a river in a hex? I think there is in the River Kingdoms book, not sure about the Kingmaker stuff.


Male Half-Orc Cavalier (Gendarme)/5

Jameson would prefer a LN or LG kingdom and is most likely going to protest building a kobold brothel on top of our mine.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I figure that NG is closest to a middle ground for all of our alignments. Bron and I are CG. Zorestar is NG, James is LG, Ganit is LN and Telias is N. Thus, NG is only one step from everyone except for Ganit.

Also, NG does not mean that there are no laws, just that the laws are no the end all be all of the society (just look at Cheliax for what that does).

Logically, I have no problem with LG and as far as the rules go, it probably make no difference, but how would it look if everyone else had to follow the rules in a LG society, while the two CG leaders simply view the laws as guidelines. (Which I suppose is what rulers usually do anyway).

The big difference is that LG gives us +2 Econ instead of +2 on Stability.

As far as LN goes, I think that several of us would have a tough time with a Neutral(on the Good/Evil spectrum) society.

Yes - I am assuming that you all are going to want me and Bron as leaders with our combined +8 Cha, but that is for the group to decide as well. Once again, game stats say it is best, but within the game you have a rather naive short tempered girl and a not-noble not-knight bard.

As far as the Brothel goes, it is cheap and gives us nice bonuses - obviously we can build a Smith or Brewery or even a Town Hall (1/2 price because of Castle) instead.


Male Half-Orc Cavalier (Gendarme)/5

I know NG is the best, but LG is what Jameson would want. Basically we'll settle on NG and he'll enforce the few laws you two make. As for the Brothel I'd like us to make our choices more on roleplaying than stat bonuses. With that in mind a Smithy seems to go best with the mine, and Jameson would consider the brothel an eye sore at best.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Maybe we can get Ganit and Telias to lighten up if there is a brothel - and James as well. Lol. We will avoid sending Zorestar there, he would start counting the employees and then explain that the beds were too small or that the lighting was too dark or something.

We should get the brothel at some point, but I have no problem with that down the road a few months. Brewery, Smith, Town Hall, Temple, Houses, Marketplace, Store, etc are probably more logical gameplay wise.

I only put the Castle there as we have the base, we have the BP at present, and it makes a number of other things much less expensive. And the Castle sort of fits in - we are on the frontier, we want a place where we can bring the populace into if/when there is an attack.

Actually, if we are short a person, Bron or I can fill one of the other Charisma rolls until we get a good NPC to fill in as we do not really multiply our bonuses until we get to having the ruler add to two or all three city stats.


Male Human Bard 4

I've been postponing these things for a while until we get some kind of in-game confirmation of the stipends and the nature of the charter. I'm not trying to push over anything over you guys but I'd like for Bronwyn to occupy the Ruler position, but he'll only do it if the others support him enough to that. If you guys would have rather anyone else just lemme know; he can easily take the Grand Diplomat role or something along those lines.

If I understood correctly we have to pay 1 BP to claim hexes (Book of River Nations pg 6 under the Claim Hexes Kingdom Phase).

I don't believe that as a business opens we build it from the ground up and do a celebration when it finishes. I think it's that's a metagame aspect; the brothel could open without any actual incentive from us, just an "OK you can do it". A frontier town would likely call any sorts of people, and a brothel will probably open up unless we specifically prohibit it. That being said, I think at this point we could focus on the more urgent aspects of the infrastructure (smithy, etc).

I also would feel really weird having a kobold as a spymaster. Would he be able to "observe the kingdom's underworld/criminal elements"? Maybe carriage before horses, but if Ganit is up to it, I'd rather have him there (let's see what he would like to do). It would be cool if Kressen did it, her having a good grasp on the bandit ways and mentality, but I believe we have talked abuot it before and it was a bad choice mechanically.


Male Human Bard 4

Would Zorestar prefer the Magister position or the Grand Diplomat one? I think he would do fine on either. Jameson I think preferred General to Warden, am I right?

Really sad that the PC/NPCs left. Cambyl would make a really bad-ass High Priest.


Male Human Bard 4

All that said and done, I'd really like for Bron to have a private conversation with Ganit sometime we are both online. Lemme know when you're up to it man.


Male Human Bard 4

How about we go Castle > Town Hall > Watchtower > Dump? All buildings would be half-price, and we could have a place where to gather the villagers and some protection (plus an organized place to dispose of all the garbage generated by the construction process).


Your Humble Narrator
Sir Bronwyn Raslov wrote:


I don't believe that as a business opens we build it from the ground up and do a celebration when it finishes. I think it's that's a metagame aspect; the brothel could open without any actual incentive from us, just an "OK you can do it". A frontier town would likely call any sorts of people, and a brothel will probably open up unless we specifically prohibit it. That being said, I think at this point we could focus on the more urgent aspects of the infrastructure (smithy, etc).

^^ This. Your not building these buildings nor do you own them when your finished, your calling in favours, co-ordinating building efforts and encouraging growth within the kingdom.

The kingdom building rules are pretty flimsy and very, very easy to "game" into auto-success. I'd encourage you to build things from an IC perspective.


Master of Procrastination and Grognardia
Jameson Addercop IV wrote:
...is most likely going to protest building a kobold brothel on top of our mine.

So you're saying that Kobolds aren't allowed to get some tail or you don't find female kobolds attractive or they aren't good enough to be prostitutes?

Joking aside, I believe it wouldn't be built on the mind, only in the city grid as shown in the KM player's guide.

Also I think Carina got it wrong with the + and - on unrest. I might be incorrect, but I was sure that building a brothel added unrest and a castle reduced it.

A a rule you can't reduce unrest by more than 0 and whenever you gain unrest it's a negative to all rolls. Plus as Alex said I agree it should be more IC if your characters would be for prostitution or not rarther than boiling it down to stats.

Same with why I've been only saying what the NPCS would like to take position and of course, Kobolds might be decent in the spymaster position. Afterall, Kobolds are small creatures and used to hiding in shadows as well as having lived in the green belt their entire life they'd know the lay of the land very well.

I like Jamesons comments about how his character would like the kingdom to be of a different alignment, but might decide to agree to NG and just enforce laws.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Sir Bronwyn Raslov wrote:
All that said and done, I'd really like for Bron to have a private conversation with Ganit sometime we are both online. Lemme know when you're up to it man.

I'm at work for the next couple days so I'm at the computer between now and 21:00 GMT. Between an hour commute, dinner, and general purpose family time I probably won't be back online till ~2:00 GMT. That being said, I'm ready when you are! :)

DM Aron Marczylo wrote:
So you're saying that Kobolds aren't allowed to get some tail...

I see what you did there, haha


Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)

Would Zorestar need more Charisma to be Grand Diplomat? What stats are needed for councilor or magister? Will there be more role playing opportunities one way or another?


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I may have misposted that. The castle has a huge reduction to unrest(-4), I was hoping that between tenements and the brothel we could offset this and not waste it. Also, remember the old west (at least in movies), half the time people are in taverns with rather provocatively dressed women. I would not so much view it as a modern brothel for high paying professionals cheating on their wives (Bron you are in big trouble if I find you in there). But rather more of a tavern with additional services. Remember, we are going to need a lot of stonemasons, carpenters, laborers and the like. Might as well give them something to spend their hard earned cash on rather than just going back to Brevoy to spend it.

As far as building stuff goes, we have to spend the BP to add the buildings. The stuff just shows up outside of role playing it. Think of it this way - we spent the money to convince a skilled butcher to pick up an move, consider it a signing bonus. Once he is established, more money flows through the kingdom and our economy improves. Better economy means more revenue to the government (generally, outside of our ability to tax) means more BP.

Zorestar posted while I was typing.

Zorestar Lebeda wrote:
Would Zorestar need more Charisma to be Grand Diplomat? What stats are needed for councilor or magister? Will there be more role playing opportunities one way or another?

Diplomat is Cha OR Int, so, you are good for either. I will post a link to the rules later. DM Aron posted them in Feb. I am on my phone so I do not have the link right now.

EDIT:

Kingdom Rules


Male Human Bard 4

But as Aron said, the Unrest reduction is a one-time thing at the castle's construction, and Unrest can't get below 0. Then we would have 0 Unrest before building the castle and 0 Unrest after building it. If we later built a brothel, we would then have 1 Unrest (which is a -1 penalty on ALL checks).

I think that to really use that unrest reduction we would have to build the castle the same month as one of the unrest-producing buildings. As our monthly building limit is 1, that won't be happening anytime soon.

One question (actually one big problem in this beginning), though: the stag lord's fort hex is hills, right? That mean it would cost 2 BP to prepare to build a city there, and it would take one month. That means we can only build the castle on the SECOND month, essentially not building anything on the first. Is all this right?


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I just realized that it was hills, so we need some clarification on the timing. Do we get the first hex for free, or will it take a month. It does cost 2BP rather than 1 since it is hills. And I think that we can only build 1 building per month, but have not gotten any yes or no on that question.


Male Human Bard 4

Carina, on page 7 of the Book of River Nations states the limits on stuff the kingdom can do on each month. It would be nice to maybe have some kind of discount on the first month though. I think the first months will be extremely hard, we'll be rolling around +8 or +9s against a DC 21.


Male Human Bard 4

I'll be working on a few things to try and make the kingdom process run smoothly on the net. With Aron's permission I can try to get a Corel file of the region's map. Then I can highlight hexes claimed, roads, etc.

I could do the same with the city map on the player's guide. It would be easy enough to cut/paste buildings and write down name, population, etc.

Lastly, there's an excel sheet somewhere that could really help us down with this stuff. If Aron or AK have it, share it with us!

EDIT: Can I get a link to the most recent hex map?


Male Human Bard 4

Here's a sample city map, with the fort in the middle.

Here's the (still almost blank) region map. The highlighted hexes would be the ones claimed.

edit: Colors are off 'cause I exported it at low-quality jpg to speed load times. I can easily export with a higher quality.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I have the River Nations book, but I know that there are some differences. This is why I was hoping for some clarification on how the first month will work.

Also, if we had a list of potential NPCs for roles and knew what their prime stats were, that would be helpful. I gave a list above based upon my expectation of what each one has as a main stat, but it is hard to tell.

I have the following NPCs and my guess at their high stats, but could be wrong:

Oleg - Int/Cha
Svetlana - Wis/Cha
Jhod - Wis
Chief Sootscale - Dex
Kesten - Str/Cha
Kressel - Str/Dex
Akiros - Str/Con

For us obviously you have:
Bron/Carina - very high Cha +8 (+4 each I think, not sure if Bron is adding +1 to Str or Cha)
Ganit - Dex/Wis +3
Zorestar - Int +4/5 (don't know if he has leveled or will add to Int at level 4)
Telias - Wis +4 (but is unlikely to take a governing role)
James - Str +4

Thus, from the roles we get:
Ruler (choice-Cha) - Bron/Carina - Baron/Baroness - +8 Econ (or Stability or Loyalty as needed)
Councilor (Loyalty-Wis/Cha) - Oleg/Svetlana/Kesten/Akiros?? Not sure if any have these skills/stats.
General(Stability-Str/Cha) - James +4 Stability
Grand Diplomat(Stability-Int/Cha) - Oleg or Svetlana (must have one of these stats high)
High Priest(Stability-Wis/Cha) - Jhod +?
Magister(Economy-Int/Cha) - Zorestar - +4 or 5 Econ
Marshall(Economy-Dex/Wis) - Ganit (maybe?) - +3 Econ
Royal Assassin(Loyalty-Dex/Str, reduce Unrest) - Kressel
Spymaster(choice-Dex/Int) - Chief Sootscale
Treasurer(Econ-Wis/Int) - Oleg ? (not sure must have one of these stats)
Warden(Loyalty-Str/Con) - Kesten or Akiros

So, assuming all roles as I have set forth (I know that Ganit might not want one, at least initially), and assuming
Stability: +2 (Castle), +4(James-General), +2(Jhod-Priest), +2(Svetlana-Diplomat) = +10
Loyalty: +2 (Castle), +2 (Akiros-Warden), +2(Sootscale-Spymaster), +2(Kressel-Assassin), +2(Kesten-Counselor) = +10
Econ: +2 (Castle), +4(Zorestar-Magister), +3(Ganit-Marshall), +2(Treasurer-Oleg), +8(Bron/Carina-Ruler) = +17

A castle gives us +2/+2/+2. I assume that some, and hopefully most will have higher than +2 bonuses. The only position I am not sure about is Diplomat/Councilor. Svetlana seems a good choice for either, but then we are a person short. I really do not know what Akiros' good stats would be, but I assume Str/Con and maybe Dex.


Male Human Bard 4

Thought the same Carina, but probably the first month we won't have the castle bonuses.


Master of Procrastination and Grognardia
Sir Bronwyn Raslov wrote:

Here's a sample city map, with the fort in the middle.

Here's the (still almost blank) region map. The highlighted hexes would be the ones claimed.

edit: Colors are off 'cause I exported it at low-quality jpg to speed load times. I can easily export with a higher quality.

Wow that's great work on the city map and region map, plus it takes a load of work off me too :D.

The region map you might want to involve Jhod's temple as you can develope it later into a temple if you so wish to.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Ok all, here is another option. I really like the Stag Lord's fort as the eventual capital, but if we were to make the first settlement here at Oleg's, we would get a free Stable out of the deal (worth 10BP and increasing the city value by +500gp, +1 Econ, +1 Loyalty). We could clear the land the first round and also build one building ourselves, say a House and a Tannery or Smith (a Brewery is an option, but I think the Econ boosters are more important right now).

Next month we get the hex with the Hermit and build a road. This will give us the boost from trade with Varnhold. We then build south to the Stag Lord's fort. We can build a bunch more less expensive stuff - Dump, Graveyard, Brewery, Smith, Brothel, etc. - in this area. Then we found our capital at the Stag Lord's fort which gives us the central location bonus and we hopefully have enough to build the Castle at that point.

From this point, we concentrate on upgrading the Capital as we go forward.

Aron - can we annex the hexes just north of Olegs that already have roads in them? Or is that part of Restov?


Master of Procrastination and Grognardia

I'll give you the small breakdown for the other positons as Ruler is rarther self explainitory.

Councilor
The councilor ensures that the will of the citizenry is represented.

General
The General commands the kingdom’s armies and is a public hero.

Grand Diplomat
The Grand Diplomat oversees international relations

High Priest
The high priest guides the kingdom’s religious needs and growth.

Magister
The Magister guides a kingdom’s higher learning and magic.

Marshal
The Marshal helps organize patrols and enforces justice in rural and wilderness regions.

Royal Assassin
The Royal Assassin can serve as a public executioner, a headsman, or a shadowy assassin.

Spymaster
The Spymaster observes the kingdom’s underworld and criminal elements and spies on other kingdoms.

Treasurer
The Treasurer organizes tax collection, and manages the treasury.

Warden
The Warden leads the kingdom’s defense and city guards.

Breakdown of NPCs:

Oleg: He would like to be a Treasurer and has proven his skills about managing money with the outpost.

Svetlana: She has no real desire to be a leader, but she is a compassionate and generous person, giving people her ear and listening to people's Woes in the tavern.

Akiros: He'd desire to be a general and he is capable of assembling people and under his command, but would rarther run headlong into battle than organised combat.

Jhod: He doesn't believe he's worthy of being a leader, but his clear connection to his faith and belief shows him to be noble to Erastil.

Kesten: He'd like to operate as a defender of the realm, however from what you've seen he's been better equipped leading his men down here and facing whatever they came across.

would rarther not give the bonuses and have it done by roleplaying.

Edit: Annexing the hexes north of Oleg's are part of the land of Brevoy and attempting to claim them for yourselves would be considered a act of war.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

I probably won't take a position during the construction of your kingdom and I'm assuming there will be a few weeks of downtime while you get this whole mess tidied up for me to pursue a few personal goals. If Bron and Carina will be getting married than there's a good enough reason for him to come back for a visit and likely a job offer.

Spymaster and Marshal seem the best fit for both the character and the stats.

*EDIT* Although he may look at the 'underworld' with a bit of contempt


Male Human Bard 4

@Ganit: How about if he hunted down criminals and thieves?


Male Human Bard 4

Found the kingdom excel sheet somewhere on these forums but can't seem to find where - kudos to the original creator, must've taken quite a while. I can easily keep updating it as we build stuff.

I honestly did not understand exactly the mechanical terms of the trade agreement. If we manage to connect with the north road we could start trading or we would have to build a direct road to Varnhold?


Male Human Bard 4

Think we can take either Akiros or Kesten as Warden. Considering Akiros' quick temper, maybe it's best that Kesten takes it (he seems good at coordinating and organizing security). Maybe Akiros as Executioner (Royal Assassin)? That would be a law-abiding way for him to vent up his anger.

The only position I think we'll really miss is the Grand Diplomat one (or the Magister if Zorestar takes the Diplomat route). I think a Diplomat needs to be able to deal with foreign aristocrats and such, and Svetlana is poorly equipped to deal with courtly intrigue. Sadly our ideal Magister is also our ideal Diplomat and if I rememeber correctly we have already stated that's not possible to occupy 2 roles.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

One other option is for me to be the Grand Diplomat for the time being and Bron to be the Ruler. If/When we get another qualified NPC, that person can slot into the diplomat role and we can jointly rule.

Nobody every answered my question above. Both for gameplay, and economic purposes, what if we establish the initial settlement here at Oleg's and then build south. The first hex we would take is where the Hermit Bokken is and establish a road there. My understanding is that this would give us the +2 Econ for just building the road. The road would also count a one toward the 4 roads required to get another +1 Econ bonus. Also, we can turn Oleg's into a Stable for free which increases the value of the town by +500 and gives us other nice bonuses. This way we also do not waste a month preparing a hill hex (where the Stag Lord's fort is) at the very beginning. Look at my post a few up for more thoughts.

Once we take the hexes south to where the Stag Lord's fort is, we can start a second settlement and establish our capital there and use the fort to make a caste.

I will be out for most of the day, so probably will not be posting much today.


Male Human Bard 4

That's certainly feasible Carina, but I feel thematically weird. I mean we have a huge responsability to come down and erect a piece of civilization, we defeated the bandits and freed up a big castle. Then we're gonna mooch up at the work of Oleg for at least a half year. I'd personally rather struggle a bit in the castle we built with our hands then have an easier time depending on their goodwill.

That said, if everyone feels like it, we'll do it :)

Also, Bronwyn will try buying a headband of alluring charisma +2. I've been saving a lot of money since the beginning of the campaign, and I feel it's both useful mechanically and thematically appropriate for him to wear some kind of coronet as a symbol of his rule.


Male Human Bard 4

That's certainly feasible Carina, but I feel thematically weird. I mean we have a huge responsability to come down and erect a piece of civilization, we defeated the bandits and freed up a big castle. Then we're gonna mooch up at the work of Oleg for at least a half year. I'd personally rather struggle a bit in the castle we built with our hands then have an easier time depending on their goodwill.

That said, if everyone feels like it, we'll do it :)

Also, Bronwyn will try buying a headband of alluring charisma +2. I've been saving a lot of money since the beginning of the campaign, and I feel it's both useful mechanically and thematically appropriate for him to wear some kind of coronet as a symbol of his rule.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Make that 2 headbands if Ganit and James can get them. I could use 1 as well.

Don't have much time to post now, will try to get on later.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Sir Bronwyn Raslov wrote:
@Ganit: How about if he hunted down criminals and thieves?

Well that's one way to look at it. He doesn't have the Int/Char to get into the stickiness of the underworld like Lord Varys or Petyr Baelish but at least he has a high enough Sense Motive to always be on the defense.

Speaking of prime TV (/books), Breaking Bad starts up tomorrow night!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I'm looking forward to it :)

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