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DM Aron Marczylo's Kingmaker - Part 1: Stolen Land (Inactive)

Game Master overfiend_87


151 to 200 of 2,763 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human Fighter (Armor Master) 4
Sir Bronwyn Raslov wrote:
You go ahead and kill these guys, I'll probably last one more round.

LOL is that sarcasm?

I'm just thinking how awesome a color spray would have been in the middle of all of them. Then again, how un-awesome it would be if it failed and the wizard was standing there with a "Oh Crap" look on his face =P


Male Elf Wood Elementalist Wizard

The wizard is going oh crap


Male Human Bard 4

just kidding ;)


Male Human Fighter (Armor Master) 4

I'd help you Bron, but I think I would just make things worse and probably get killed in the process =P Hopefully you rolled a 10 or higher on your stabalize roll...


So, question. Do I have to make a heal check to see if Bron is dead, or can I tell that?

I figure I'll try to cure him anyway, which is an automatic stabilize, but I was curious if you need to make the check just to see if he's alive. A successful first aid results in stabilizing.


Male Half-elf Summoner 1

The last i knew, Bron is still alive just in a lot of pain and bleeding out. So unless I missed a post somehwere saying Happs started stabbing him like a pyscho while he was already "dead" on the ground, he will stabilize with a cure spell.


stupid dice


Male Elf Wood Elementalist Wizard
Cambyl wrote:

So, question. Do I have to make a heal check to see if Bron is dead, or can I tell that?

I figure I'll try to cure him anyway, which is an automatic stabilize, but I was curious if you need to make the check just to see if he's alive. A successful first aid results in stabilizing.

You know you cant move take an action then keep moving its move move action done then standard action lol theres a feat later on that lets you do that but thought id let you know


Yes, I know, but I wasn't clear on if I had moved last turn or not.


Male Elf Wood Elementalist Wizard

yeah just saw that sorry :p I blame tiredness


Male Human Bard 4

Thanks for the help y'all :)

Epic rolls Cambyl, but saved my life nonetheless!


Master of Procrastination and Grognardia
Tholamin Medvyed wrote:
Miss Fail Miss ah dice you are cruel mistresses

yeah, she is a cruel one. In CotCT I was fighting the group with clerics that thought they were fighters (basically what my friend says as he hates clerics who charge into battle by themselves and think they're tanks) and I kept rolling low. Even with all the buffs like bull's strength, magic weapon, divine favour and the weapon being masterworked it didn't harm them. Only time I harmed someone was with a bleeding touch.

couldn't get above 15 even with +8 to the bonus.


Male Half-elf Summoner 1

ooouch, can you guys say OVERKILL? the one attack that goes through. now a quick question, does power attack multiply with a critical confirmed hit? Pretty sure Happs is still dead but just asking.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Yessir, Power Attack covers all attack rolls you make in a round so you'll take the -1 with your confirm roll and add the +2 to the damage.

Well done! That turd had it coming


Male Half-elf Summoner 1

i always incorporate power attack w my rolls, ordinarily it would be a +4 to his attack roll but using power attack its a +3 instead. really happy about that roll lolz after missing so much. u guys mind if Tholamin kills the last bandit? or do we need one alive?


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

My vote is that we need to question one. if anyone has a decent heal check we can try to stabilize one of the many people bleeding out. They don't need to be "alive" in the classic sense to be questioned.

To answer your question, go for it! In my character's eyes these bandits are all as good as dead, whether or not they answer our questions.


Doesn't matter to me.

So, I apologize, but I'm a bit confused on the whole checking to see if someone is alive heal check.

Roleplaying it, I'm not sure Cambyl would care too much, he'd try to cast cure anyway.


In this case it doesn't really matter. Success on a check and I'd know he's alive, failure, I wouldn't know, so both cases I'd still try to cure.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Tholamin - Its a free action to talk in combat. I'm not sure if when you wrote "Cambyl we need you over here" you meant for that to be your turn or not.

Things got a little muddy cuz Cambyl posted his action out of order because he may not be able to do it later. Right now its Lukan's turn, then Bron (provided he's still alive), then Cambyl, and so on.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Idk how we plan to split treasure/rewards and whatnot but I would like to put a request in for Happs' bow. Its a composite longbow +2 STR. Cambyl and Lukan are the only others with proficiency and a high enough STR score to use it.

Its worth 300g new so it'd sell for 150g. I'd be more than happy to subtract that from my share of profits.

This may actually be a good time to talk about how we handle looting. Not in game though, Ganits gonna go start some $#&! with Oleg...


We might need to invest in some curative items, as I don't know if I'll be able to keep up :).

As far as loots go, whoever could use them best should get them. I'm not out for any insane loot so far :). As long as there's a good brew around anyway ;)


Male Half-elf Summoner 1

Well i have no problem with the bow thing but there rly is nothing Zayne needs, or Drakor. All i ask is equal sharing of gold, exp and such. :)


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Communists wages are good with me. We can add up the resale value of loot we gather and cut it 6 ways. If there's an item that a player wants that is worth more than his cut he can cover the difference with his money.

Sound fair?


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
DM Aron Marczylo wrote:

Loot:

Bandits:
6 sets of leather armour
6 longbows
120 arrows
6 shortswords
12 days worth of rations
60 gp

Happs:
2 Alchemist's fire
Studded Leather Armour
Dagger
Longsword
masterwork composite bow (+2 Str)
20 arrows
2 days rations
Silver Stag Lord Amulet (worth 20 gp)
50 gp

6 Leather Armour - 10gp x6 = 60gp

6 Longbows - 75gp x6 = 450gp
7 (20) Arrows - 1gp x7 = 7gp
6 shortswords - 10gp x6 = 60gp
14 days rations - 5sp x 14 = 7gp
2 Alchemist's fire - 20gp x2 = 40gp
Studded Leather Armour - 25gp
Dagger = 2gp
Longsword = 15gp
mwk composite bow (+2 Str) = 600gp
Silver Stag Lord Amulet = 20gp
70gp
Total: 1356gp


Male Half-elf Summoner 1

Ganit none of that stuff will be sold at full price, itll all be at half


Master of Procrastination and Grognardia
Zayne Dragoneye Atchin wrote:
Ganit none of that stuff will be sold at full price, itll all be at half

actually the silver stag amulet will be sold for full price because it's a valuable, but you are correct about everything else. Generally gear like weapons and armour ect are sold at half-price second-hand to NPCs.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

1356 - 70 = 1286. I left at full just in case we had a creative "face" who's adept at bartering. Maybe instead of 50% he could get us something like 55% or 60%. 70 + what ever deal we settle with ;)


Male Human Fighter (Armor Master) 4

We should hang on to the amulet. I think they were mentioned on the board. Perhaps we could get a larger reward if we turn them in rather than sell them?

That sounds like a fair loot distribution system Ganit.


Master of Procrastination and Grognardia
Lukan Swane "Swaney" wrote:

We should hang on to the amulet. I think they were mentioned on the board. Perhaps we could get a larger reward if we turn them in rather than sell them?

That sounds like a fair loot distribution system Ganit.

The board was a mistake on my behalf. It's not there quite yet actually :p just me reading too far ahead.


Male Human Bard 4

Just posting to say I agree with the loot system proposed; will just suggest we get some of that cash and invest into a healing item asap (maybe a CLW wand). The cost would be taken off the total treasure, so everyone would contribute a bit for it.

Sounds good?


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Sir Bronwyn Raslov wrote:

Just posting to say I agree with the loot system proposed; will just suggest we get some of that cash and invest into a healing item asap (maybe a CLW wand). The cost would be taken off the total treasure, so everyone would contribute a bit for it.

Sounds good?

Sounds incredibly good! The only problem I see is that we'll need to find a place that sells them. We have the inventory of Oleg's supplies and there were only 2 potions. Oleg mentioned a "Bokken" who sold potions but idk if anyone but Ganit was in ear shot of that.

If you're asks Oleg I'm sure he could send us in the right direction. I feel bad hogging up the RP time at the moment so I'll hang back while the rest of you get some spotlight with the NPC's.


Male Elf Wood Elementalist Wizard

Just dotting to agree with loot plan, as a wizard I really don't need anything so money is fine with me. Also im not posting often cause Tholamin really doesn't know what to do in this case so hes keeping quiet once you all hit the forest he'll liven up.


Master of Procrastination and Grognardia
The Hermit Ganit D'Artain wrote:
1356 - 70 = 1286. I left at full just in case we had a creative "face" who's adept at bartering. Maybe instead of 50% he could get us something like 55% or 60%. 70 + what ever deal we settle with ;)

should've read ahead.

Anyway, Oleg will buy the stuff off all of you for the maximum price.


Master of Procrastination and Grognardia
The Hermit Ganit D'Artain wrote:
DM Aron Marczylo wrote:

Loot:

Bandits:
6 sets of leather armour
6 longbows
120 arrows
6 shortswords
12 days worth of rations
60 gp

Happs:
2 Alchemist's fire
Studded Leather Armour
Dagger
Longsword
masterwork composite bow (+2 Str)
20 arrows
2 days rations
Silver Stag Lord Amulet (worth 20 gp)
50 gp

6 Leather Armour - 10gp x6 = 60gp

6 Longbows - 75gp x6 = 450gp
7 (20) Arrows - 1gp x7 = 7gp
6 shortswords - 10gp x6 = 60gp
14 days rations - 5sp x 14 = 7gp
2 Alchemist's fire - 20gp x2 = 40gp
Studded Leather Armour - 25gp
Dagger = 2gp
Longsword = 15gp
mwk composite bow (+2 Str) = 600gp
Silver Stag Lord Amulet = 20gp
70gp
Total: 1356gp

Also I thought Ganit was taking the bow. Not my place to say but the damage you could do with that bow could potentially be far more than just you're normal longbow.


We should keep the bow and the amulet, sell the rest.

question, how likely is it we will get to lvl 20 in this AP?


Master of Procrastination and Grognardia
Cambyl wrote:

We should keep the bow and the amulet, sell the rest.

question, how likely is it we will get to lvl 20 in this AP?

I'm hoping to continue the AP after it's drop off point as all APs end at level 17, but there's content to suggest continuation which I'll be using.


Male Elf Wood Elementalist Wizard

YES!


Master of Procrastination and Grognardia
Tholamin Medvyed wrote:
YES!

lol happy with that I see. There is a CR 25 creature that I'd like to see you guys tackle, but that's years in the making.


Male Elf Wood Elementalist Wizard
DM Aron Marczylo wrote:
Tholamin Medvyed wrote:
YES!
lol happy with that I see. There is a CR 25 creature that I'd like to see you guys tackle, but that's years in the making.

NEIN!


Male Half-elf Summoner 1

btw just curious, i know we prob wont lvl from the first encounter but how much experiance each do we get?


Hmm, the reason I ask is that Oracle is not the best class to multiclass with. Cambyl wasn't really built to be a main healer either, as with the battle mystery, it's all about the swordplay.

I don't mind being the main healer for this group, but I might request retooling into a Cleric from the start. It wouldn't change the character much from a Roleplaying perspective, but would make the job of main healing more enjoyable, with the dip into swordplay rather than the other way around.

Unless, of course, you want us to have the challenge of not having a main healer :).


Male Human Fighter (Armor Master) 4
Cambyl wrote:

Hmm, the reason I ask is that Oracle is not the best class to multiclass with. Cambyl wasn't really built to be a main healer either, as with the battle mystery, it's all about the swordplay.

I don't mind being the main healer for this group, but I might request retooling into a Cleric from the start. It wouldn't change the character much from a Roleplaying perspective, but would make the job of main healing more enjoyable, with the dip into swordplay rather than the other way around.

Unless, of course, you want us to have the challenge of not having a main healer :).

A healer would be an invaluable asset to this group. Judging from what I have seen, I don't think this AP is too friendly to characters that aren't optimized towards a specific combat role, and I wonder how much 'Swordplay' you will get to enjoy in this campaign. Please play what you enjoy though. Having a disgruntle group member forced into a role they don't want to be in is no fun.


Male Human Fighter (Armor Master) 4
DM Aron Marczylo wrote:
Tholamin Medvyed wrote:
YES!
lol happy with that I see. There is a CR 25 creature that I'd like to see you guys tackle, but that's years in the making.

LOL, by that time we will hopefully have an army to help us out =)


Master of Procrastination and Grognardia
Cambyl wrote:

Hmm, the reason I ask is that Oracle is not the best class to multiclass with. Cambyl wasn't really built to be a main healer either, as with the battle mystery, it's all about the swordplay.

I don't mind being the main healer for this group, but I might request retooling into a Cleric from the start. It wouldn't change the character much from a Roleplaying perspective, but would make the job of main healing more enjoyable, with the dip into swordplay rather than the other way around.

Unless, of course, you want us to have the challenge of not having a main healer :).

You're techniclaly the main healer anyway, right? I don't think a cleric would give you muchn besides channel energy.

If you really want the change then I'll allow it, but are you really sure you want the change? Afterall, you get more spell slots than a cleric and I'd hate to see you wanting to change you're character just for the sake of the team.


Master of Procrastination and Grognardia
Zayne Dragoneye Atchin wrote:
btw just curious, i know we prob wont lvl from the first encounter but how much experiance each do we get?

not much. I had some miscommunication or what everyone else calls "idiocy" on my behalf. I stupidly added extra bandits to the encounter so there were meant to be only 4, not 6...oops.

So with the xp as it's supposed to be (otherwise the entire campaign has exp being thrown out the window) it should be 156 xp per character. As an apology you guys can have two extra potions of cure light wounds for my f*&~ up.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Woohoo!! Bring on epic levels!!

I was also thinking of a slight adjustment to my PC. Basically changing out the trapper archetype and just going core Ranger. If i did that I'd be able to keep my spells so I'd be able to keep a cure wounds wand on hand after we gain a few levels. The only difference there would be at this point is trap sense and we haven't really gone out exploring yet. I plan to take levels in Rogue so I'd get that back anyway.

So DM Aron, is it too late to perform minor edits to our PC's? Also I was planning to take the bow, I added it in there for the total loot value. Should I add the 8 horses (6 bandits, Happs, supplies) and the stuff Oleg just handed us to those numbers as well?


Male Human Fighter (Armor Master) 4

So.... Ganit... Why are humans your favored enemy again? =P


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

He has a deep dark past that I'm working on offhand. Other than that, he often works as a tracker in a small portion of the boarderlands that he feels comfortable enough going into. This covers anything from finding lost children to escaping criminals. Also he's been selling his talents to help people get through parts of forests he's familiar with, basically a glorified guide/guard. He may be self sufficient enough to hunt random small animals but he understands the ways and means of interlopers in his neck of the woods. Ranger can be developed into so many little offshoots I figured I'd imagine him with a handful of out-of-combat talents, which is why his survival skill is obscene.


After reviewing some things, I realized I wasn't even proficient with a Rapier due to an error on my part, so switching to cleric fixes that as well :). I've updated my profile as a more appropriate healer with a quirk.

With your approval waiting, of course, DM Aron, I created a new Trait to fit the character. It is modeled after half of the Cosmopolitan feat in the APG that gives 2 languages and 2 class skills:

Mystic Battle Cry
In your youth you were trained in combat by an intriguing character utilizing a foreign style. His teachings included intimidating cries in a tongue you were forced to learn. You learned the language but never quite understood its necessity.

Benefit:
You can speak and read one additional language which you prefer in battle. In addition, choose one INT, WIS or CHA based skill. It is always a class skill for you.

If you prefer I won't use it, but I've been enjoying the oddities of speaking celestial in battle :).


Male Human Fighter (Armor Master) 4

I'm just teasing and givin' ya a hard time cause you want to save this bandit =). A deep dark secret eh? Sounds interesting - makes me wonder if Ganit was a bad-guy in the past since he wants to give this bandit fella a chance.

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