DM Aron Marczylo's Curse of the Crimson Throne Part 3
(Inactive) Game Master
overfiend_87
Vencarlo is found and the party now know where the Senachal is, but something still lurks in the shadows of the labyrinth, hunting them down relentlessly.
HP 123/123, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11
I will not tolerate a self-proclaimed despot in Korvosa, well not another one anyway... And I still plan to deal with the Queen too. This Emperor can be a warm-up... Lets prepare ourselves for battle with bolstering spells and carve through them with all our fury.
Assuming no major arguments against this course of action i'll include my spells cast in my next post.
I will not tolerate a self-proclaimed despot in Korvosa, well not another one anyway... And I still plan to deal with the Queen too. This Emperor can be a warm-up... Lets prepare ourselves for battle with bolstering spells and carve through them with all our fury.
Assuming no major arguments against this course of action i'll include my spells cast in my next post.
This would be the alternate method of stealth - blow everybody up so that they cannot hear you?
HP 123/123, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11
Daaaaamn straight. Although i'll be doing a little less blasting than normal during this attack, unless its too juicy to pass up (i'll spontaneously cast Fireball a lot if so).
I will not tolerate a self-proclaimed despot in Korvosa, well not another one anyway... And I still plan to deal with the Queen too. This Emperor can be a warm-up... Lets prepare ourselves for battle with bolstering spells and carve through them with all our fury.
Assuming no major arguments against this course of action i'll include my spells cast in my next post.
Exactly the plan I was thinking. March up to the door for all to see and destroy them piecemeal!
Let those who wish to subvert Korvosa and its folk feel our wrath!
I will be right behind you Krenntank. Tripping anything that gets near you so that you get the joy of hitting them when they are up and hitting them while they are down.
white line is meant to be the door like on other maps up north and there is a ruined and exposed area of one of the buildings to the south, however you don't know how stable it is.
HP 123/123, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11
Spells, effects & durations-
Longstrider on Curnach- +10 movement speed, lasts 7 hours.
Resinous Skin on Curnach- DR 5/piercing, as well as a +4 circumstance bonus to your CMD against disarm attempts and on saving throws against effects that cause you to drop something you are holding. Additionally, you gain a +2 circumstance bonus on combat maneuver checks to initiate a grapple, maintain a grapple, and pin a foe. Any enemy you grapple takes a –2 penalty on attempts to break the grapple and to escape the grapple using Escape Artist. Any weapon, that strikes you becomes stuck unless its wielder succeeds at a Reflex saving throw. Such a weapon can be pulled free of you only with a successful Strength check (DC = your saving throw DC for this spell). This spell has no effect on unarmed strikes or natural weapons. DC= 21. Lasts 70 minutes.
Mass Feather Step on the party- we all ignore difficult terrain and can even take 5 foot steps in it. Lasts 70 minutes.
Barkskin on Krenn- +3 enhancement to natural armour, lasts 7 minutes.
Cats Grace on Llyra- +4 enhancement bonus to dexterity (+2 Reflex, AC, Touch AC, Initiative, Most Attack rolls, CMD), lasts 7 minutes.
Greater Animal Aspect (Ape)- Curnach gains a +2 on perception checks and a +1 competence bonus to his fortitude save, lasts 7 minutes.
Keen Senses on Curnach- gives him low-light vision and +2 to perception checks, lasts 7 minutes.
Once all Curnach's magics are cast, he'll follow closely behind Krenn, rather than his usual place at the back of the group.
I am well protected my friend, and those who dare strike me will likely find themselves disarmed... he quickly explains.
Weither the door was locked or not it breaks down with ease from Krenn's axe and all of a sudden you hear shouts of alarms. Laori rolls her eyes.
"Subtle. Oh well, this is more fun." she follows the group behind with weapon out and casts a spell upon herself as you enter and the thundering sounds of footsteps approching above as some of them enter the tower, two on the rope bridge and move still inside the building. All of them are nasty looking thugs with masterworked battleaxes and looking as hardened as the leader of that group of thugs you ran into on the way here.
It's 1 floor up so not sure...8ft so 10ft high. Also Jerin how many bolts are left of that thing? I swear it should be out of charges by now.
1d20 + 6 ⇒ (16) + 6 = 22
The thug captain manages to duck quickly from the bolt with it missing him completely and flying off harmlessly into the distance.
They begin their running to get down the stairs inside the building to Krenn, one of them provoking an attack from him, which Krenn connects a heavy blow, cutting deep into the man, though not killing him.
attack: 1d20 + 15 ⇒ (5) + 15 = 20
damage: 1d20 + 15 ⇒ (19) + 15 = 34
A few of them jump down from the rope-bridge, provoking an attack from Laori
attack: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12
Laori finds herself being attacked by these thugs that continue to jump down from the rope bridge as agile as a cat.
Ammened and have Curnach on the update map in my post as just behind Krenn. Also, damn I knew there was something else I forgot. Will post another update to the map with co-ordanates.
The man falls from Llya's trip with her whip, taking out two in one go and leaving them prone on the ground.
Laori looks down at the men who are now prone and casts a spell. Dark energy erupts from her, hitting the three around her and takes a 5ft step back so that she doesn't get surrounded.
The spell was Mass, inflict light wounds. Like inflict wounds it deals 1d8 negative damage, but can be used on mass and deals a extra +1 damage per caster level. Again like normal inflict spells, it can heal undead.
Dwarf Fighter 9/Ranger (Urban) 1 HPs 100/100 AC 30 FF 26 T 17 CMD 30 Fort +17 Ref +12 Will +5 Init +4 Per +13
How embarrassing. I'm sorry; with the monitor I was looking at these on last night, I couldn't make out the graphics of the men against the stairs. Thanks for the clarifying red squares.
How embarrassing. I'm sorry; with the monitor I was looking at these on last night, I couldn't make out the graphics of the men against the stairs. Thanks for the clarifying red squares.
Krenn will start by attacking the thug in M19.
To hit 1d20+15
Damage 1d10+15
If that hits, he’ll Cleave into the one at L19.
To hit 1d20+15
Damage 1d10+15
It's what alex suggested, which is true that it was difficult to see so you are not the only one.
The first strike slits the throat of the thug, him dropping to the floor and spilling blood everywhere from the slashed blood vessels whilst the second takes a hit from Krenn, seemingly quite wounded from the attack.
The men attempt to strike at Curnach as he runs past them. The first one misses whilst the second one hits and his axe get's stuck onto Curnach and pulled out of the thug's hands whilst Curnach continues to run by.
attack: 1d20 + 10 ⇒ (8) + 10 = 18
attack: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d8 + 3 ⇒ (6) + 3 = 9
reflex: 1d20 + 6 ⇒ (1) + 6 = 7
Round 2
Order:
Jerinthian Kos
Old Dock Captains
Llyra Bjorgan
Laori Vaus
Krenn Whetstone
Curnach Daveck
Both of the thugs take a full blast from the lightning bolt, but they both appear to be still concious.
One of the Thugs Curnach ran past with his axe still in hand attempts to cut down the dwarf, however his blade merely bounces off his shield whilst the other moves up to Curnach and attempt to pull his axe free from curnach's sticky skin, however he isn't strong enough to pull the axe from him.
attack: 1d20 + 10 ⇒ (13) + 10 = 23
str check: 1d20 + 3 ⇒ (8) + 3 = 11
The prone thugs attempt to get up, but Laori knocks him down with her spiked chain, stabbing into the thug's throat and he collapses to the floor and bleeding out, but the other is out of range.
attack: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8
The other thugs move into combat, the first going for Llyra who completely misses with his axe, lodging it into the ground whilst the second attacks Laori, striking her with his axe, but she seems to give into the pain and enjoying it. She even mockingly says to him.
"This your first time hitting a woman? Must be as that barely hurt." she laughs at him, making him go red in the face with rage.
Laori smirks as she moves away from the thug, but also putting herself between Jerin and one of the thugs as she lashes out with her weapon and causes hidious wounds on the thug, but he's still alive.
Krenn swings both times, thudding hard with the first strike and then the second comes in, slicing deep however the thug remains standing despite Krenn's powerful swings, though he has turned pale and bleeding out.
Will do, forgot what Alex told me he wanted to do when he was busy on monday and havn't told him I have yet to move the game along yet lol. Tuesdays are hard as I do voluntry work and get worn out from the entire day of lifting and moving furnature.
Curnach takes a step back and uses a firebolt on the thug who had tried to take back his axe.
attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d6 + 3 ⇒ (5) + 3 = 8
Round 3
Order:
Jerinthian Kos
Old Dock Captains
Llyra Bjorgan
Laori Vaus
Krenn Whetstone
Curnach Daveck
The first Thug takes the full blast whilst the second manages to completely dodge out of the way and avoids the bolt completely.
The thug near Curnach decides to attempt to cut him down with his handaxe in mellee however he only manages to slam it against the armour but not with enough force to harm Curnach.
attack: 1d20 + 8 ⇒ (8) + 8 = 16
Another thug swings his axe against Krenn however the axe is unable to cut into him as it hit the armour but was unable to harm Krenn.
attack: 1d20 + 10 ⇒ (15) + 10 = 25
One of the thugs rises up and provokes an attack from Llyra's whip.
The thug then swings a axe at her but only manages to hit her armour and not harm her at all.
attack: 1d20 + 10 ⇒ (6) + 10 = 16
Laori attacks the second thug that attempts to get up and Laori makes sure to knock him down with her spiked chain. She makes sure that the wounds were very vicious.
The thug by Llyra falls down once again and Laori take a 5ft step before lashing out at the now once again prone thug, taking him out instantly as her attack has the weapon wrap around the thug's throat and she tugs hard, breaking the neck with ease.
Krenn hacks into the man's chest cavity, crushing and cutting up the vital organs in his chest, blood spilling all over the place with even bits of rib sticking out whilst Krenn moves over the dead body and up the stairs, closing in on the thug near Curnach.