Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

DM Aron Marczylo's Curse of the Crimson Throne Part 3 (Inactive)

Game Master overfiend_87

Vencarlo is found and the party now know where the Senachal is, but something still lurks in the shadows of the labyrinth, hunting them down relentlessly.


351 to 400 of 1,743 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Want me to scout some for other entrances? Or should we just march up and tell them that we are here to kill the emperor?


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

I will not tolerate a self-proclaimed despot in Korvosa, well not another one anyway... And I still plan to deal with the Queen too. This Emperor can be a warm-up... Lets prepare ourselves for battle with bolstering spells and carve through them with all our fury.

Assuming no major arguments against this course of action i'll include my spells cast in my next post.


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14
Curnach Daveck wrote:

I will not tolerate a self-proclaimed despot in Korvosa, well not another one anyway... And I still plan to deal with the Queen too. This Emperor can be a warm-up... Lets prepare ourselves for battle with bolstering spells and carve through them with all our fury.

Assuming no major arguments against this course of action i'll include my spells cast in my next post.

This would be the alternate method of stealth - blow everybody up so that they cannot hear you?


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Daaaaamn straight. Although i'll be doing a little less blasting than normal during this attack, unless its too juicy to pass up (i'll spontaneously cast Fireball a lot if so).


Male Human Wizard (FC) 11 - Enchanter
Curnach Daveck wrote:

I will not tolerate a self-proclaimed despot in Korvosa, well not another one anyway... And I still plan to deal with the Queen too. This Emperor can be a warm-up... Lets prepare ourselves for battle with bolstering spells and carve through them with all our fury.

Assuming no major arguments against this course of action i'll include my spells cast in my next post.

Exactly the plan I was thinking. March up to the door for all to see and destroy them piecemeal!

Let those who wish to subvert Korvosa and its folk feel our wrath!


Half-Orc Fighter 10/Ranger (Urban) 1 HPs 109/109 AC 30 FF 26 T 17 CMD 32 Fort +17 Ref +12 Will +5 Init +4 Per +14

I'll do my best to keep anyone from getting close while the three of you unleash the fury.


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

I will be right behind you Krenntank. Tripping anything that gets near you so that you get the joy of hitting them when they are up and hitting them while they are down.


Master of Procrastination and Grognardia

MAP

white line is meant to be the door like on other maps up north and there is a ruined and exposed area of one of the buildings to the south, however you don't know how stable it is.

Edit: better map


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Spells, effects & durations-

Longstrider on Curnach- +10 movement speed, lasts 7 hours.

Resinous Skin on Curnach- DR 5/piercing, as well as a +4 circumstance bonus to your CMD against disarm attempts and on saving throws against effects that cause you to drop something you are holding. Additionally, you gain a +2 circumstance bonus on combat maneuver checks to initiate a grapple, maintain a grapple, and pin a foe. Any enemy you grapple takes a –2 penalty on attempts to break the grapple and to escape the grapple using Escape Artist. Any weapon, that strikes you becomes stuck unless its wielder succeeds at a Reflex saving throw. Such a weapon can be pulled free of you only with a successful Strength check (DC = your saving throw DC for this spell). This spell has no effect on unarmed strikes or natural weapons. DC= 21. Lasts 70 minutes.

Mass Feather Step on the party- we all ignore difficult terrain and can even take 5 foot steps in it. Lasts 70 minutes.

Barkskin on Krenn- +3 enhancement to natural armour, lasts 7 minutes.

Cats Grace on Llyra- +4 enhancement bonus to dexterity (+2 Reflex, AC, Touch AC, Initiative, Most Attack rolls, CMD), lasts 7 minutes.

Greater Animal Aspect (Ape)- Curnach gains a +2 on perception checks and a +1 competence bonus to his fortitude save, lasts 7 minutes.

Keen Senses on Curnach- gives him low-light vision and +2 to perception checks, lasts 7 minutes.

Once all Curnach's magics are cast, he'll follow closely behind Krenn, rather than his usual place at the back of the group.

I am well protected my friend, and those who dare strike me will likely find themselves disarmed... he quickly explains.


Male Human Wizard (FC) 11 - Enchanter

Before we go in Jerin starts to cast a number of spells in preparation for the assault in this order!

Mage Armor - Jerin 7 hours

Stoneskin - Krenn 70 points DR 10/- 70 minutes
Heroism - Krenn +2 hit/damage 50 minutes

Shield - Jerin *Extended 14 minutes (recalled with a pearl of power)
Mirror Image - Jerin *Extended with Rod 14 minutes

Now Krenn, lets see how they like the Dwarf they can't hit or damage! I am ready.


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Well, lets see who is standing behind door #1, Krenn - your move.

I have my whip out and ready.

+2 to AC and attack (Weapon Finesse) with Cat's Grace


Half-Orc Fighter 10/Ranger (Urban) 1 HPs 109/109 AC 30 FF 26 T 17 CMD 32 Fort +17 Ref +12 Will +5 Init +4 Per +14

With a grin at the others, Krenn wastes no time. With shield at the ready and axe in hand, he moves northeast to the door and strikes it down.

To hit 1d20 + 15 ⇒ (1) + 15 = 16
Damage 1d10 + 15 ⇒ (5) + 15 = 20
The axe is adamantium, so it should do a number on the door.

Armor Class 30 (DR 10), Hit Points 65/65, Barkskin, Feather Step, Stone Skin (70), Heroism.

Sheesh. Not off to a great start with the rolls...


Master of Procrastination and Grognardia

Weither the door was locked or not it breaks down with ease from Krenn's axe and all of a sudden you hear shouts of alarms. Laori rolls her eyes.
"Subtle. Oh well, this is more fun." she follows the group behind with weapon out and casts a spell upon herself as you enter and the thundering sounds of footsteps approching above as some of them enter the tower, two on the rope bridge and move still inside the building. All of them are nasty looking thugs with masterworked battleaxes and looking as hardened as the leader of that group of thugs you ran into on the way here.

Round 1

Group Initiative:

Curnach Daveck: 1d20 + 8 ⇒ (4) + 8 = 12
Jerinthian Kos: 1d20 + 5 ⇒ (17) + 5 = 22
Krenn Whetstone: 1d20 + 3 ⇒ (14) + 3 = 17
Llyra Bjorgan: 1d20 + 5 ⇒ (13) + 5 = 18

Laori Vaus: 1d20 + 2 ⇒ (16) + 2 = 18

Old Dock Captains: 1d20 + 6 ⇒ (15) + 6 = 21

order:

Jerinthian Kos
Old Dock Captains
Llyra Bjorgan
Laori Vaus
Krenn Whetstone
Curnach Daveck

MAP


Male Human Wizard (FC) 11 - Enchanter

So there are two of them on the bridge? If so I will draw out my wand of lightning bolts and zap the one in N22.

lightning bolt DC 14 reflex save 5d6 ⇒ (5, 1, 2, 3, 5) = 16


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

How high up is the bridge?


Master of Procrastination and Grognardia
Llyra Bjorgan wrote:
How high up is the bridge?

It's 1 floor up so not sure...8ft so 10ft high. Also Jerin how many bolts are left of that thing? I swear it should be out of charges by now.

1d20 + 6 ⇒ (16) + 6 = 22

The thug captain manages to duck quickly from the bolt with it missing him completely and flying off harmlessly into the distance.

They begin their running to get down the stairs inside the building to Krenn, one of them provoking an attack from him, which Krenn connects a heavy blow, cutting deep into the man, though not killing him.

attack: 1d20 + 15 ⇒ (5) + 15 = 20

damage: 1d20 + 15 ⇒ (19) + 15 = 34

A few of them jump down from the rope-bridge, provoking an attack from Laori

attack: 1d20 + 13 ⇒ (18) + 13 = 31

damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12

Laori finds herself being attacked by these thugs that continue to jump down from the rope bridge as agile as a cat.

DM:

1d20 + 10 ⇒ (16) + 10 = 26
1d20 + 10 ⇒ (5) + 10 = 15
1d20 + 10 ⇒ (19) + 10 = 29

MAP

All three on the left are on the ground floor.


Male Human Wizard (FC) 11 - Enchanter

7 bolts left after that one...


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

HP: 62/62
AC 25 - extra +2 from Cat's Grace

I would prefer to help Krenn, but the rear thugs are a bit too close to our casters.

Attack-trip-diagonally from me(no coordinates):1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25 EDIT - extra +2 from Cat's Grace

With Serpent's Lash, if first hits.

Attack-trip-two to my right, by Laori(no coordinates):1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

I want to be under threat, look at the spells I have up lol. I should be further forward on the map I declared I was behind Krenn.


Master of Procrastination and Grognardia

Ammened and have Curnach on the update map in my post as just behind Krenn. Also, damn I knew there was something else I forgot. Will post another update to the map with co-ordanates.

The man falls from Llya's trip with her whip, taking out two in one go and leaving them prone on the ground.

Laori looks down at the men who are now prone and casts a spell. Dark energy erupts from her, hitting the three around her and takes a 5ft step back so that she doesn't get surrounded.

damage:

1d8 + 11 ⇒ (7) + 11 = 18
1d8 + 11 ⇒ (3) + 11 = 14
1d8 + 11 ⇒ (1) + 11 = 12

Spellcraft DC 20:

The spell was Mass, inflict light wounds. Like inflict wounds it deals 1d8 negative damage, but can be used on mass and deals a extra +1 damage per caster level. Again like normal inflict spells, it can heal undead.

DM:

1d20 + 14 ⇒ (15) + 14 = 29

Map with Co-ordinates and updated


Master of Procrastination and Grognardia

will saves:
1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 2 ⇒ (2) + 2 = 4

nvm, the men all failed and all take full damage.


Male Human Wizard (FC) 11 - Enchanter

spellcraft 1d20 + 17 ⇒ (18) + 17 = 35


Half-Orc Fighter 10/Ranger (Urban) 1 HPs 109/109 AC 30 FF 26 T 17 CMD 32 Fort +17 Ref +12 Will +5 Init +4 Per +14

Krenn will double move up the stairs. I don't think he can get far enough to actually get a swing in.


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14
Krenn Weststone wrote:
Krenn will double move up the stairs. I don't think he can get far enough to actually get a swing in.

Krenn - I think there is one standing right in front of you.


Master of Procrastination and Grognardia
Krenn Weststone wrote:
Krenn will double move up the stairs. I don't think he can get far enough to actually get a swing in.

Yeah, I made red squars and there are in fact 3 men in front of you up the stairs that you have to go through to make your way upwards...


Half-Orc Fighter 10/Ranger (Urban) 1 HPs 109/109 AC 30 FF 26 T 17 CMD 32 Fort +17 Ref +12 Will +5 Init +4 Per +14

How embarrassing. I'm sorry; with the monitor I was looking at these on last night, I couldn't make out the graphics of the men against the stairs. Thanks for the clarifying red squares.

Krenn will start by attacking the thug in M19.

To hit 1d20 + 17 ⇒ (13) + 17 = 30
Damage 1d10 + 17 ⇒ (7) + 17 = 24

If that hits, he’ll Cleave into the one at L19.
To hit 1d20 + 17 ⇒ (7) + 17 = 24
Damage 1d10 + 17 ⇒ (8) + 17 = 25

Armor Class 30 (DR 10), Hit Points 65/65, Barkskin, Feather Step, Stone Skin (70), Heroism

AC only 28 until next turn due to Cleave.


Master of Procrastination and Grognardia
Krenn Weststone wrote:

How embarrassing. I'm sorry; with the monitor I was looking at these on last night, I couldn't make out the graphics of the men against the stairs. Thanks for the clarifying red squares.

Krenn will start by attacking the thug in M19.

To hit 1d20+15
Damage 1d10+15

If that hits, he’ll Cleave into the one at L19.
To hit 1d20+15
Damage 1d10+15

It's what alex suggested, which is true that it was difficult to see so you are not the only one.

The first strike slits the throat of the thug, him dropping to the floor and spilling blood everywhere from the slashed blood vessels whilst the second takes a hit from Krenn, seemingly quite wounded from the attack.

M19 is down.


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Curnach moves towards the large buiding.

Double move as far as possible (40 feet), don't mind if I provoke AOO.


Master of Procrastination and Grognardia

The men attempt to strike at Curnach as he runs past them. The first one misses whilst the second one hits and his axe get's stuck onto Curnach and pulled out of the thug's hands whilst Curnach continues to run by.

attack: 1d20 + 10 ⇒ (8) + 10 = 18

attack: 1d20 + 10 ⇒ (15) + 10 = 25

damage: 1d8 + 3 ⇒ (6) + 3 = 9

reflex: 1d20 + 6 ⇒ (1) + 6 = 7

Round 2

Order:

Jerinthian Kos
Old Dock Captains
Llyra Bjorgan
Laori Vaus
Krenn Whetstone
Curnach Daveck

MAP


Male Human Wizard (FC) 11 - Enchanter

Move to R19, lightning bolt the 2 prone ones...
lightning bolt DC 14 reflex save 5d6 ⇒ (3, 2, 4, 3, 1) = 13


Master of Procrastination and Grognardia

saves:

1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (5) + 6 = 11

Both of the thugs take a full blast from the lightning bolt, but they both appear to be still concious.

One of the Thugs Curnach ran past with his axe still in hand attempts to cut down the dwarf, however his blade merely bounces off his shield whilst the other moves up to Curnach and attempt to pull his axe free from curnach's sticky skin, however he isn't strong enough to pull the axe from him.

attack: 1d20 + 10 ⇒ (13) + 10 = 23

str check: 1d20 + 3 ⇒ (8) + 3 = 11

The prone thugs attempt to get up, but Laori knocks him down with her spiked chain, stabbing into the thug's throat and he collapses to the floor and bleeding out, but the other is out of range.

attack: 1d20 + 11 ⇒ (10) + 11 = 21

damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8

The other thugs move into combat, the first going for Llyra who completely misses with his axe, lodging it into the ground whilst the second attacks Laori, striking her with his axe, but she seems to give into the pain and enjoying it. She even mockingly says to him.
"This your first time hitting a woman? Must be as that barely hurt." she laughs at him, making him go red in the face with rage.

attack: 1d20 + 10 ⇒ (1) + 10 = 11

attack: 1d20 + 10 ⇒ (17) + 10 = 27

damage: 1d8 + 3 ⇒ (8) + 3 = 11

Updated Map


Half-Orc Fighter 10/Ranger (Urban) 1 HPs 109/109 AC 30 FF 26 T 17 CMD 32 Fort +17 Ref +12 Will +5 Init +4 Per +14

Krenn will attack the thug in M19.

To hit 1d20 + 17 ⇒ (15) + 17 = 32
Damage 1d10 + 17 ⇒ (2) + 17 = 19

If that drops him, Krenn will move on to J19. If it doesn't, he'll attack again as part of a full attack action.

To hit 1d20 + 12 ⇒ (12) + 12 = 24
Damage 1d10 + 17 ⇒ (10) + 17 = 27

Armor Class 30 (DR 10), Hit Points 65/65, Barkskin, Feather Step, Stone Skin (70), Heroism


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Round 2
HP: 62/62
AC: 25

If you guys are going to fight, you should at least stand up. If you are going to just lie around, I know much more interesting things we can do.

Attack-trip O21: 1d20 + 13 ⇒ (18) + 13 = 31

If that hits, Serpent Lash to:

Attack-trip P21: 1d20 + 13 ⇒ (9) + 13 = 22


Master of Procrastination and Grognardia

Laori smirks as she moves away from the thug, but also putting herself between Jerin and one of the thugs as she lashes out with her weapon and causes hidious wounds on the thug, but he's still alive.

attack: 1d20 + 13 ⇒ (18) + 13 = 31 & 1d20 + 8 ⇒ (18) + 8 = 26

Double 18? wtf?

damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9 & 2d4 + 6 ⇒ (2, 1) + 6 = 9

Krenn swings both times, thudding hard with the first strike and then the second comes in, slicing deep however the thug remains standing despite Krenn's powerful swings, though he has turned pale and bleeding out.

MAP


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Sorry really busy couple of days please bot my action this round.


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

@DM Aron - I am not sure what Curnach has for spells, can you bot him to move things forward.


Master of Procrastination and Grognardia

Will do, forgot what Alex told me he wanted to do when he was busy on monday and havn't told him I have yet to move the game along yet lol. Tuesdays are hard as I do voluntry work and get worn out from the entire day of lifting and moving furnature.

Curnach takes a step back and uses a firebolt on the thug who had tried to take back his axe.

attack: 1d20 + 7 ⇒ (6) + 7 = 13

damage: 1d6 + 3 ⇒ (5) + 3 = 8

Round 3

Order:

Jerinthian Kos
Old Dock Captains
Llyra Bjorgan
Laori Vaus
Krenn Whetstone
Curnach Daveck

MAP


Male Human Wizard (FC) 11 - Enchanter

Step to R21 launch another bolt at the two thugs...
lightning bolt DC 14 reflex save 5d6 ⇒ (3, 6, 3, 1, 4) = 17


Master of Procrastination and Grognardia

save: 1d20 + 6 ⇒ (1) + 6 = 7 & 1d20 + 6 ⇒ (17) + 6 = 23

The first Thug takes the full blast whilst the second manages to completely dodge out of the way and avoids the bolt completely.

The thug near Curnach decides to attempt to cut him down with his handaxe in mellee however he only manages to slam it against the armour but not with enough force to harm Curnach.

attack: 1d20 + 8 ⇒ (8) + 8 = 16

Another thug swings his axe against Krenn however the axe is unable to cut into him as it hit the armour but was unable to harm Krenn.

attack: 1d20 + 10 ⇒ (15) + 10 = 25

One of the thugs rises up and provokes an attack from Llyra's whip.

attack: 1d20 + 10 ⇒ (18) + 10 = 28

damage: 1d3 + 1 ⇒ (1) + 1 = 2 non-leathal I believe

The thug then swings a axe at her but only manages to hit her armour and not harm her at all.

attack: 1d20 + 10 ⇒ (6) + 10 = 16

Laori attacks the second thug that attempts to get up and Laori makes sure to knock him down with her spiked chain. She makes sure that the wounds were very vicious.

attack: 1d20 + 13 ⇒ (8) + 13 = 21

damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10

updated map


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Round 3

Since the Thug in front of me seems to be lying on the ground groveling before two women, I will disarm him.

It is sad that the emperor's great guards are so scarred of two little girls that the just fall down on the ground and drop their weapons.

Disarm the one in front of me: 1d20 + 15 ⇒ (16) + 15 = 31 --> +2 Cat's Grace, +3 Dex, +5 BAB, +1 Weapon Focus, +4 Disarm with Whip


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Not sure if its what Laori did but you can't 'trip-lock' someone- you can't trip someone who is standing up from prone.


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

If he is standing, then subtract 2 from my roll and consider it a trip.


Master of Procrastination and Grognardia

The thug by Llyra falls down once again and Laori take a 5ft step before lashing out at the now once again prone thug, taking him out instantly as her attack has the weapon wrap around the thug's throat and she tugs hard, breaking the neck with ease.

attack: 1d20 + 13 ⇒ (3) + 13 = 16 & 1d20 + 8 ⇒ (12) + 8 = 20

damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11 & 2d4 + 6 ⇒ (2, 4) + 6 = 12


Half-Orc Fighter 10/Ranger (Urban) 1 HPs 109/109 AC 30 FF 26 T 17 CMD 32 Fort +17 Ref +12 Will +5 Init +4 Per +14

Yet again, Krenn will attack the stubborn thug in M19.

To hit 1d20 + 17 ⇒ (6) + 17 = 23
Damage 1d10 + 17 ⇒ (3) + 17 = 20

If that drops him, Krenn will move on up the stairs as far as he can. If it doesn't, he'll attack again as part of a full attack action.

To hit 1d20 + 12 ⇒ (19) + 12 = 31
Damage 1d10 + 17 ⇒ (7) + 17 = 24

Armor Class 30 (DR 10), Hit Points 65/65, Barkskin, Feather Step, Stone Skin (70), Heroism


Master of Procrastination and Grognardia

Krenn hacks into the man's chest cavity, crushing and cutting up the vital organs in his chest, blood spilling all over the place with even bits of rib sticking out whilst Krenn moves over the dead body and up the stairs, closing in on the thug near Curnach.


Master of Procrastination and Grognardia

Curnach moves 5ft and fires another fire bolt at him, hitting the thug hard in the chest.

attack: 1d20 + 7 ⇒ (14) + 7 = 21

damage: 1d6 + 3 ⇒ (4) + 3 = 7

Round 4

Order:

Jerinthian Kos
Old Dock Captains
Llyra Bjorgan
Laori Vaus
Krenn Whetstone
Curnach Daveck


Male Human Wizard (FC) 11 - Enchanter

Jerin walks over and touches the man on the ground, hoping to daze him for a few more secods so his compatriots can finish him.

Touch Daze atk prone 1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 8 and the wiff!!!!


Master of Procrastination and Grognardia

Whoops, forgot to add the updated map. All are dead apart from the one on Curnach.

MAP


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Round 4

Move to M20

Trip K22 - 1d20 + 13 ⇒ (12) + 13 = 25 <-- I have a 15 foot range with the whip, if I need to move further, move me to where I can hit/trip him.


Male Human Wizard (FC) 11 - Enchanter

In that case Jerin will move up and behind Krenn.

351 to 400 of 1,743 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / DM Aron Marczylo's Curse of the Crimson Throne - Part 3 All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.