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| DM Aron Marczylo |
| Master of Procrastination and Grognardia |
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Round 7
Order:
Guarden Guardians (already gone)
Llyra Bjorgan
Jerinthian Kos
Curnach Daveck
Krenn Whetstone
The creature eventualy arrives with it's slow moving levitation and attacks Krenn with a single swing.
attack: 1d20 + 15 ⇒ (19) + 15 = 34
crit threat: 1d20 + 15 ⇒ (9) + 15 = 24
damage: 1d8 + 8 ⇒ (7) + 8 = 15
The first one that fell appears to still be alive, however the plant-life is taking it's time regrowing and attempting to reconstitute itself.
| Krenn Weststone |
| Dwarf Fighter 9/Ranger (Urban) 1 HPs 100/100 AC 30 FF 26 T 17 CMD 30 Fort +17 Ref +12 Will +5 Init +4 Per +13 |
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Smiling as he presses his attack, Krenn strikes eagerly, knowing the fight is almost over!
To hit 1d20 + 18 ⇒ (14) + 18 = 32
Damage 1d10 + 16 ⇒ (9) + 16 = 25
To hit 1d20 + 13 ⇒ (16) + 13 = 29
Damage 1d10 + 16 ⇒ (3) + 16 = 19
Heroism, Feather Step, Death Ward, Prayer, Stoneskin (20 prevented).
| Krenn Weststone |
| Dwarf Fighter 9/Ranger (Urban) 1 HPs 100/100 AC 30 FF 26 T 17 CMD 30 Fort +17 Ref +12 Will +5 Init +4 Per +13 |
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"Why don't we check the rest of this chamber before we look at going down?"
Krenn will walk the room, taking a look for anything of note other than the pit.
Perception 1d20 + 12 ⇒ (8) + 12 = 20
| DM Aron Marczylo |
| Master of Procrastination and Grognardia |
|
Loot from the two you managed to keep up are the following:
2x scimitars
2x +1 chainmails
2x spiked +1 light shields
Making your way down, you see the many different fungi that grow here, though none of it appears to be dangerous. As you make your way down to the second level you come across a door and to the right Curnach manages to point out something odd with the wall to the south-east (as does Krenn with his dwarven knowledge of stonework and masonry) and directly south appears to be a large set of double doors which appear to be finely crafted with a image of the Rashaka Bahor, standing tall ontop of Krovosa with depictions of humans bowing down and praising their new master. From the artwork you can tell it depicts him as somekind of deity, which Jerin recalls all Rashakas see themselves as the ones to be woreshipped. In this case he sees himself as the God-ruler of Korvosa.
The water below seeems to end abruptly from what you can see down the tunnel at a large stone wall.
| Llyra Bjorgan |
| Female Aasimar Cleric 8/Rogue 2) (HP: 84/84; AC: 25; FF: 21; Touch: 14 |
|
We can salvage the armor from the other one once we get down to it. Unless the water itself is somehow dangerous.
Is the armor and equipment normal sized? Or large?
If there is a trap, I will have the others step back and attempt to disable it.
Disable Device(traps): 1d20 + 11 ⇒ (11) + 11 = 22
| DM Aron Marczylo |
| Master of Procrastination and Grognardia |
|
We can salvage the armor from the other one once we get down to it. Unless the water itself is somehow dangerous.
Is the armor and equipment normal sized? Or large?
If there is a trap, I will have the others step back and attempt to disable it.
Disable Device(traps): 1d20+11
medium-sized equipment
You don't notice any traps from your searches.
| Curnach Daveck |
| HP 123/123, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11 |
|
We'd like to recover the third Guardian's equipment. Also, Llya, I keep dropping hints- Curnach is down a total of 54 HP and i'm very reluctant to use the wand until we have to. Can we get some channels? I don't want us going any further before we have sorted healing out... Told Aron that on steam but apparently he forgot...
Please assume take 10 on perception at the end of the dead end too, etc. BUT ONLY AFTER WE'VE SORTED looting and healing out for petes sake! :)
| Llyra Bjorgan |
| Female Aasimar Cleric 8/Rogue 2) (HP: 84/84; AC: 25; FF: 21; Touch: 14 |
|
Did not realize you were down that far. Skip me using the goodberries as this channel will cover it.
Channel Energy: 4d6 ⇒ (4, 2, 6, 1) = 13 --> Everyone should be up 42 total from the three Channels (make sure you added both the 17 and 12 from before when the vege-skeleton was levitating.
Cast CLW (for Bless) on Curnach--> 1d8 + 5 ⇒ (7) + 5 = 12
Cast CMW (for Pilfering Hand) on Curnach--> 2d8 + 9 ⇒ (5, 7) + 9 = 21
| Krenn Weststone |
| Dwarf Fighter 9/Ranger (Urban) 1 HPs 100/100 AC 30 FF 26 T 17 CMD 30 Fort +17 Ref +12 Will +5 Init +4 Per +13 |
|
I'm okay moving forward down a few points. I don't know if there is anything we can do on the spot for the point of constitution damage, so that may just need to wait. If need be, Krenn has a potion of lesser restoration he can take, but I'm thinking I'll hold off in case of other ability damage later.
Does the fatigued condition last until Krenn rests?
| Llyra Bjorgan |
| Female Aasimar Cleric 8/Rogue 2) (HP: 84/84; AC: 25; FF: 21; Touch: 14 |
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I did not realize that you were down Con and fatigued. I have 1 Lesser Restoration memorized and can cast it unless someone else thinks we should save it. Lesser Restoration will cure both the con damage and remove the fatigued condition.
| Curnach Daveck |
| HP 123/123, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11 |
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I'm just struggling for time to post but actually, Curnach has lesser restoration prepared so go ahead and use one Llyra. Krenn the berries are per day and its better to have you on top form- eat 4 of them to fully heal. Besides, its the only meal your likely to get today.
| DM Aron Marczylo |
| Master of Procrastination and Grognardia |
|
I'm okay moving forward down a few points. I don't know if there is anything we can do on the spot for the point of constitution damage, so that may just need to wait. If need be, Krenn has a potion of lesser restoration he can take, but I'm thinking I'll hold off in case of other ability damage later.
Does the fatigued condition last until Krenn rests?
After taking your time, Krenn continues to caugh up the spores and after a while he appears to have gotten over his fatigue, though the damage the spores did to him inside remain.
Edit: this was before the casting of restoration. The fatigue goes away on it's own.
Llyra's magic removes any harm from the spores and Krenn is perfectly fine once again.
| Jerin |
| Male Human Wizard (FC) 10 - Enchanter |
|
BTW I am on vacation starting Sat. for a week. I will be sitting around the pool/beach for a week though with wifi so I expect to be able to post a couple of times a days. But just in case I disappear for a day you know why.
Jerin looks to Curnach and Llyra to look at the door and check it for traps before they go in.
| DM Aron Marczylo |
| Master of Procrastination and Grognardia |
|
You don't find any traps when searching the door to the room closest to you.
Krenn then opens the door and inside you find a beautiful bedroom with many decorately carved figurines and creatures, all quite valuable and skullfully made.
A 1-foot-long blue-coral gecko worth 300 gp, an exquisitely crafted firepelt cougar carved from redwood worth 200 gp, and a gold flame drake with tiny pearls for eyes worth 1,200 gp.
| Curnach Daveck |
| HP 123/123, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11 |
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Curnach's declared a take 10 on every room which is currently a 33. Don't think anythings sneaking up on us (especially if Aron remembers Curnach cannot fail the perception check to be aware of an invisible creature this time...). Can we get a map update (preferably with the hidden door Curnach found marked).
| Krenn Weststone |
| Dwarf Fighter 9/Ranger (Urban) 1 HPs 100/100 AC 30 FF 26 T 17 CMD 30 Fort +17 Ref +12 Will +5 Init +4 Per +13 |
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Krenn absentmindly works with his tongue at a seed from the goodberries that lodged between his teeth. After stashing the geck, cougar and drake figures in their bag of holding, Krenn gets his shield at the ready and waits for the nod from the spellcasters that we are ready to move forward.
Do we have an updated map on the area?
| DM Aron Marczylo |
| DM Aron Marczylo |
| Master of Procrastination and Grognardia |
|
ignoring the two double doors to the south then? Okey. This next map took me a while to make and you'll soon find out why.
As you make your way down you find at a certain area the walls curve up to north, well crafted and clearly man-made in this area. At the North you see a pair of large bronze double doors, each with carvings of tigers chasing other tigers in four adjacent circles whilst in the centre of the tigers is a snarling tiger head leering in your direction.
Continuing east you see a set of steps leading deeper into the cave complex and the walls all well carved and decorative apart from down the east passage.
| Krenn Weststone |
| Dwarf Fighter 9/Ranger (Urban) 1 HPs 100/100 AC 30 FF 26 T 17 CMD 30 Fort +17 Ref +12 Will +5 Init +4 Per +13 |
|
Glancing at the carvings, Krenn mutters "Tiger themed. Big surprise there. No sense leaving potential enemies at our back more than necessary." Unless someone objects, Krenn will check the door for obvious traps and open it if he finds none.
Perception 1d20 + 12 ⇒ (13) + 12 = 25
| Llyra Bjorgan |
| Female Aasimar Cleric 8/Rogue 2) (HP: 84/84; AC: 25; FF: 21; Touch: 14 |
|
Sorry, been out of town and was letting the rest of the crew make calls.
The doors are good, I also inspect the door for traps:
Perception: 1d20 + 15 ⇒ (4) + 15 = 19
If there are any traps, I try to remove them once the rest of the team has cleared back and out of harms way.
Disable Device: 1d20 + 11 ⇒ (12) + 11 = 23
| DM Aron Marczylo |
| Master of Procrastination and Grognardia |
|
You do not see any items glowing magical and open the doors which appear to be unlocked. You see two statues of Bahor Arkona in his true form, standing in alcoves to either side of the doors. Their arms are wide and their expression welcoming, as if to usher visitors forward into the room beyond.
Curnach's sharp eyes notice that there is a very fine gap in the floor and the walls where the red line is between this other room and the room with the statues. The other room has two alcoves, one with a lever in it, but there appears to be nothing else here.
| DM Aron Marczylo |
| Master of Procrastination and Grognardia |
|
I cast Detect Magic, and then carefully examine the red line trying to determine what the trap is.
Perception: 1d20+15
It's not actually red, it's done on the map as a direction for the DM. It's more like a small gap or crevice like a crack, but it's neatly cut in and meant to be seemless. Like the gap between the door top of the door and the frame.
| DM Aron Marczylo |
| Master of Procrastination and Grognardia |
|
All you can determin is it appears to be a groove, until Jerin takes a look and with his knowledge of dungeoneering he seems to have sussed it.
Jerin Knowledge Dungeoneering: 1d20 + 11 ⇒ (11) + 11 = 22
It appears that this room is on some kind of moving plate, like a mechanism to move the room, though from the size and deph of the line it covers far more than just this room. The Lever will most likely activate it.
| 1,251 to 1,300 of 1,743 |
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