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DM Aron Marczylo's Curse of the Crimson Throne Part 3 (Inactive)

Game Master overfiend_87

Vencarlo is found and the party now know where the Senachal is, but something still lurks in the shadows of the labyrinth, hunting them down relentlessly.


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HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Oh I definitely appreciate it. If I don't get this spell off we could be screwed. Place yourself in front of me too, would ya? :).


Half-Orc Fighter 10/Ranger (Urban) 1 HPs 109/109 AC 30 FF 26 T 17 CMD 32 Fort +17 Ref +12 Will +5 Init +4 Per +14

The rashaka's go before Krenn, otherwise I totally would. I'm not sure if he could even block an attack before if they go after Curnach before Krenn's turn to act.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

I don't even know why Curnach was at the front. Unless otherwise specified, I thought we agreed Krenn and Llyra would be up front by default.


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

I should be in front of Curnach.


Master of Procrastination and Grognardia

yeah was a mistake on my part, I've ammended it via talking with Alex on MSN. I just wasn't thinking when positioning everyone.

1d20 + 8 ⇒ (7) + 8 = 15

The lizard-headed Rashaka screams as Llyra's spear appears before the creature and with a swift movement the light of the spear burns his eyes and the spear itself imbeds itself in his body, burning him from the mere power of this spell.

curnach begins to meditate with his spells in this battle as it begins.

The vulture-headed Rashaka, seeing his companion blinded points to Elephant towards Llyra, which it tries to then gore her with it's tusks, however it doesn't manage to hit her.

tusks: 1d20 + 16 ⇒ (5) + 16 = 21

trunk: 1d20 + 16 ⇒ (11) + 16 = 27

damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17

The blinded one is unable to aim his spells as he has no idea where any of you are. The vulture-headed aims his fingers at Llyra and fires out a arrow of pure acid at Llyra, which strikes hard and continues to burn afterwards.

1d20 + 15 ⇒ (19) + 15 = 34

2d4 ⇒ (4, 1) = 5

Krenn takes up a guarded position by Curnach to protect him from any incoming attacks.

Jerin up

updated MAP


Male Human Wizard (FC) 11 - Enchanter

Jerin 5ft steps back and draws one of his scrolls of glitterdust casting it on the group of enemies, centered on V,W/18,19:
lvl 2 DC 19 Willpower Save or blinded for 3 rounds no SR


Master of Procrastination and Grognardia

1d20 + 6 ⇒ (5) + 6 = 11

1d20 + 8 ⇒ (5) + 8 = 13

Jerin's spell falls upon the battlefield and the golden specks go into the elephant's and remaining rashaka's eyes causing both to go blind and flail at empty areas as they can't see anyone.

Dice are killing me today, lol.

Round 2

Order:

Curnach Daveck
Llyra Bjorgan
Rashakas
Krenn Whetstone
Jerinthian Kos

MAP


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Waiting to see what Curnach and his minion do.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Finishing his spell with a nod of thanks to Krenn, Curnach calls into being a massive, quadruped, carapaced animal of a size to equal the elephant. The mighty dinosaur roars in fury as it immediately attacks- slamming its massive tail forcefully into the elephant.

1d20 + 14 ⇒ (14) + 14 = 28 Tail Slip VS elephant AC, minus 2 for blind and minus dex bonus (if any)
3d6 + 12 ⇒ (6, 4, 5) + 12 = 27 Damage

If the tail slap hits, elephant must make a DC23 Fortitude save or be dazed until the dino's next turn.

Summoned Anklyosaurus into squares-

V14,15,16
W14,15,16
X14,15,16

Dino has a 15 foot reach, so the Rakshasha's are both now in threatened squares as well as the elephant.

Holding Curnach's action until he can see if the dinosaur successfully hits and dazes the elephant.


Master of Procrastination and Grognardia

The mighty Ankylosaurus uses it's tail and smashes into the elephant hard, stunning in with the blow. This elephant appears to have a granit-like quality to it's flesh, but the blow was so powerful that it rocked the elephant with it's strength.

1d20 + 13 ⇒ (9) + 13 = 22

Dazed condition on the elephant.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Looking on in satisfaction as the elephant is dazed, Curnach quickly steps to R17 and evokes a powerful wave of water from the moisture in the air, adding to it and enhancing it with his druidic powers. He then hurls the wave of water over Krenn's head at the mounted Rakshasha in V17, seeking to knock it off the elephant's back.

DM:

1d20 + 14 ⇒ (4) + 14 = 18

^^ Knowledge Nature to realise that's NOT what an elephants skin is meant to look like?

1d20 + 9 ⇒ (16) + 9 = 25 SR check

1d20 + 18 ⇒ (19) + 18 = 37 Bull Rush

The wave of water he unleashes is exceptionally strong, and it slams into the blind Rakshasha. Carried by the unstoppable momentum, the Rakshasha slams right through the thick stone wall, leaving a Rakshasha sized hole fifteen feet above ground and leaving the Rakshasha out of sight on the other side of the landing in a heap, Curnach having made a new window in the masonry.

... Oops... he mutters.

Wasn't expecting that to be quite so dramatic. Well thats two of them out of the fight for a round- you guys got the other Rakshasha right? ;).


Master of Procrastination and Grognardia

Forgot to mention, the elephan's skin is stone-like and has a sheen to it.

The Rashaka was knocked through the wall and he falls down with a audible smash as if crashing ontop of something with blocks of masonary crashing down afterwards. No one besides all of you with your own unabscured vision have seen what's happened.

2d6 + 2d6 + 3d6 + 2d6 ⇒ (5, 3) + (6, 2) + (2, 5, 5) + (5, 1) = 34 falling damage, plus the debris falling on him, plus being blown through a wall and the sound of somehting being smashed apart in the room he was just knocked into.


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Need a rules interpretation here. Is it possible to trip the rakshasa so that it will fall off the elephant? I cannot find anything in the rules. I cannot tell if the rakshasa is actually standing in the carriage or sitting in a seat. Also, was the Howdah knocked off by Curnach's water jet? I cannot imagine that it would not take any damage if one rider was thrown through a wall. Lastly, how is the howdah connected? Can we cut it so that it will fall off the elephant?

Sorry for the questions. I would like to just trip the rakshasa so that it will fall, but the rules seem to be very sparse on this option. While it says you cannot trip slimes and flying creatures, it is completely barren of any mention of what happens with a trip maneuver versus a rider.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

The jet of water specifically hit the Rakshasha, not the thing its sat on. As for tripping it, thats a DM call. I think personally I would allow the trip attempt to be made as normal, if I was to make it harder i'd just apply unfavourable circumstances to the roll (-2 penalty).

DM:

Something weird's going on with my MSN or possibly yours. Your tab keeps freezing my entire computer and i'm unable to reply.


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Round 2

Assuming that I can trip him off his perch.

Cast True Strike on myself - gives +20 on next attack, I should be able to trip the rakshasa with a +32 CMB.

Move Action: Copycat.


Master of Procrastination and Grognardia

I'll rule you can trip him off as if you were in that thing in combat you certainly wouldn't be sitting down unless you were one of those villains, waiting for your minions to deal with the enemy.

Curnach:

that's very weird. I'll try resetting MSN and see if that does anything.


Master of Procrastination and Grognardia

Llyra manages to trip the Rashaka that was still in the Howdah, knocking him out and falling to the ground, slamming hard, though it appears to have not effected him, though the ground appears to be damaged.

The Rashaka that was blown through the wall appears, covered in rubble and leering directly at Curnach as he just manages to open the door, still wounded from all the fighting.

The Rashaka that fell gets up and seeming dazed from falling and still blinded he points his fingers directly forward and fires off a lightningbolt, going nowhere near the group and smashing a door apart, the eyes of the Rashaka then appear to focus and he realizes what he just did as he turns to face the group.

7d6 ⇒ (2, 6, 6, 3, 4, 4, 1) = 26

1d20 + 8 ⇒ (14) + 8 = 22

The elephant appears dazed, unable to ace and its eyes remain white from the blinding caused by the dust.

1d20 + 6 ⇒ (5) + 6 = 11

Updated Map


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Krenn, lets get that one which fell. Curnach, can your lizard pin the one that is climbing through the wall?

Krenn should have the Keen Rapier +2 at this point for a 15-20 crit range.


Master of Procrastination and Grognardia
Llyra Bjorgan wrote:

Krenn, lets get that one which fell. Curnach, can your lizard pin the one that is climbing through the wall?

Krenn should have the Keen Rapier +2 at this point for a 15-20 crit range.

The Rashaka got up and walked out of the door from the room he was smashed through lol.


Master of Procrastination and Grognardia

Krenn steps over to the vulture-headed Rashaka, stabed at it with the Rapier, hitting and hurting the Rashaka as the blade slips into it's chest, though doesn't appear to harm it that much.

attack: 1d20 + 17 ⇒ (16) + 17 = 33

crit confirm: 1d20 + 17 ⇒ (9) + 17 = 26 not confirmed

damage: 2d6 + 12 ⇒ (4, 5) + 12 = 21


Male Human Wizard (FC) 11 - Enchanter

Jerin 5' steps forward and activates his Aura of Despair again...-2 to pretty much everything for the two enemies within 30', the wand of lightning bolts comes out as his move action.


Master of Procrastination and Grognardia

Ammendment, the Rashaka to the right wasn't tripped yet as the trip is on Llyra's next turn and Krenn instead attacked the elephant, which did confirm the crit lol.

Jerin's aura of dispair seems to fill the nearby area, visably weakening the elephant and the Rashaka.

Round 3

Order:

Curnach Daveck
Llyra Bjorgan
Rashakas
Krenn Whetstone
Jerinthian Kos

MAP


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Round 3

Attack-trip: 1d20 + 12 + 20 ⇒ (14) + 12 + 20 = 46
Move: shift around the prone Rakshasa so that I am flanking for Krenn - not sure where it will fall.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

AOO because the Rakshasha cast in the dinosaur's threatened square-

1d20 + 14 ⇒ (17) + 14 = 31 VS AC-2 (Blind), an additional -2 (Aura of Despair) and -Dex Bonus

3d6 + 12 ⇒ (2, 6, 4) + 12 = 24

DC23 Fort Save or be Dazed until the dinosaur's next action (if he fails it, the lightning bolt never happened).

Curnach's dinosaur slams his tail into the elephant once again, again threatening to keep it stunned with the sheer force of the blow.

1d20 + 14 ⇒ (10) + 14 = 24 VS AC-2 (Blind), an additional -2 (Aura of Despair) and -Dex Bonus
3d6 + 12 ⇒ (1, 1, 2) + 12 = 16

DC23 Fort Save or be Dazed until the dinosaur's next action. Note that all three combatants are now in dino's threat area, and its AOO has just refreshed at the top of the round :D.

Curnach delays.


Master of Procrastination and Grognardia

1d20 + 9 ⇒ (17) + 9 = 26

Rashaka takes a beating from the tail, but manages to resist being dazed, though he has taken a powerful blow.

1d20 + 13 ⇒ (2) + 13 = 15

The elephant is dazed from the blow which manages to harm it's stone-like skin, but most of it was absorbed.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Seeing the elephant still struggling against the mighty Anklyosaurus' tail, Curnach bides his time.

Delay until next round.


Master of Procrastination and Grognardia

Llyra's trip knocks the Rashaka off the Howdah and slams into the floor hard. He gets up then and casts a spell and dissappears from your sight.

spellcraft DC 18:

The creature appears to have cast Invisibility.

The Rashaka knocked through the wall by Curnach moves to the side and begins to cast a spell defensively, but fails and loses his spell.

1d20 + 10 ⇒ (3) + 10 = 13


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Do we get AoO against the Rakshasa I knocked down? I moved so that I would be behind it since it was prone on the ground. I should get an AoO for it standing up and another for the spell casting.


Master of Procrastination and Grognardia

Ammendment, DC 17 spellcraft and wasn't sure who has a threatened square over him. Also what weapon is Llyra using as she handed Krenn her rapier.


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Was using my whip. I have a second rapier as well, it is only +1 though. My plan would be to continue to try to trip him whenever he gets up. I have a threatened range of 10' with the whip. Also, the dinosaur should have a threatened range which includes the Rakshasa.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

You can't 'trip-lock', this has come up before. You can't trip a foe who provokes an AOO from rising from prone. Llyra does get the AOO though as greater whip mastery means she has a threatening reach of ten feet (normally with a whip you don't threaten squares).


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Is there a cite to the rule on this. What I can find from reading the messageboards seems to be that the AoO happens before and interferes with the action causing the AoO. Thus, I could get the AoO and do a trip, but then the Rakshasa could simply do a double move and still get up without provoking any more AoO. If I simply cannot trip it, that is fine, just trying to figure out what I can do.

If there is no trip, then I will use the AoO to attempt to disarm the Rakshasa if it is carrying anything.

AoO-Disarm: 1d20 + 14 ⇒ (16) + 14 = 30 <-- If I can trip it instead, this is at +12, not +14.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Sigh. Sorry to come across as hostile, its just a pet bugbear of mine when people are always asking for a rules citation or developer response for everything.

Link

"It seems to be the general consensus around here that you can't make a trip attack-of-opportunity on a character who is standing up from prone."

It was flagged for FAQ to see if the staff wanted to correct this assumption- its been marked as 'No Response Needed'.

Further arguments- If it worked like your saying it might, the second movement would ALSO provoke an AOO (being a second move action to stand) and all it would take is the Combat Reflexes feat to 'trip lock' someone. The AOO is provoked as they are rising- they are still prone as its provoked (which is why you get +4) and you can't trip someone whos already prone. The AOO acts as an interrupt- to trip someone it would need to happen after their movement is resolved. All attacks of opportunity are resolved before the action that provoked them is resolved- you can't trip a prone person.

--------------------------------------------------------------------------

Edit: And heres the chief dev himself- Link


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

No problem, so it is disarm this round on the AoO and then try to trip again next round to give Krenn bonus attacks. I need that next feat Greater Whip Mastery so that I can grapple the person with my whip.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Could be fun :).


Male Human Wizard (FC) 11 - Enchanter
DM Aron Marczylo wrote:

Llyra's trip knocks the Rashaka off the Howdah and slams into the floor hard. He gets up then and casts a spell and dissappears from your sight.

** spoiler omitted **

The Rashaka knocked through the wall by Curnach moves to the side and begins to cast a spell defensively, but fails and loses his spell.

1d20+10

Remember he is covered with Glitterdust, so invisibility may not be very effective...


Master of Procrastination and Grognardia

yeah I completly forgot these many things as well as being covered in glitterdust, he wouldn't cast invisibility as that's a rarther stupid thing for such a intelligent creature to do. Also that creature was going to cast something different, but I thought the pathetic roll was enough that the one of the left couldn't cast.

The Rashaka that was prone gets up, provoking an attack from Llyra and then taking a swing at her with his Kukri, however all he manages to do it mildly scratch her armour.

attack: 1d20 + 16 ⇒ (3) + 16 = 19


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

I have a disarm roll above - rolled a 30. To disarm the Rakshasa of his little kurki knife.

I assume that I am behind the tripped-prone-stood up and got disarmed Rakshasa, so Krenn should be able to 5-foot step and then lay into the Rakshasa with the rapier.


Master of Procrastination and Grognardia

sorry, Alex pointed this out whilst playing Dead Island...so instead he bites you but still misses. Also yes you are behind him now.

MAP

Krenn moves to U20, flanking with Llyra, but misses anyway.

PA attack 1d20 + 17 ⇒ (5) + 17 = 22


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Jerin is up.


Male Human Wizard (FC) 11 - Enchanter

Jerin fires off a lighting bolt. Hits the elephant and the one in X17.
SR punch: Caster Level Check 1d20 + 5 ⇒ (11) + 5 = 16
lightning bolt DC 14 reflex save 5d6 ⇒ (4, 1, 6, 3, 1) = 15


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Round 4

Whip trip the V20 rakshasa:

Attack-trip: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32 <-- Extra +2 from flanking, not sure what other spells are in effect right now.

Ok Krenn, hit it when its down and then hit it again when it is up.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

I'll wait for the round update, want to see if the bolt took down the elephant.

Edit: Nvm, Aron assures me it will still be standing.

The dinosaur continues to pound the poor, blind elephant with its powerful tail while Curnach bides his time.

1d20 + 14 ⇒ (14) + 14 = 28
3d6 + 12 ⇒ (3, 6, 2) + 12 = 23

DC23 Fort or be Dazed.


Master of Procrastination and Grognardia

reflex: 1d20 + 7 ⇒ (12) + 7 = 19

The Elephant manages to dodge most of the lightning bolt, but still gets hidiously burnt. It then take another slam from the dinosaur and trumphets in pain, but is not dazed by the powerful attack.

fort: 1d20 + 13 ⇒ (18) + 13 = 31

Round 4

Order:

Curnach Daveck
Llyra Bjorgan
Rashakas
Krenn Whetstone
Jerinthian Kos

Llyra trips the Rashaka and whilst he attempts to stand up Krenn stabs at him once again, but this time Krenn's thurst doesn't manage to get past it's thick hide.

attack: 1d20 + 17 ⇒ (19) + 17 = 36

crit threat: 1d20 + 17 ⇒ (9) + 17 = 26 confirmed

damage: 2d6 + 26 ⇒ (1, 2) + 26 = 29

due to my incorrect damage rating I've ammended the hp on that Rashaka as he should've been doing that much for a while.

The Rashaka then casts defensively on himself, but he doesn't manage to get the spell off whilst being stuck between the two heroes.

1d20 + 10 ⇒ (1) + 10 = 11

The second Rashaka, looking bloodied and beaten aims his fingers at Llyra, trying to defensively cast, but the spell fizzles and doesn't go off as he manages to try and keep his eye on the dinsaur that's causing them all grief.

1d20 + 10 ⇒ (2) + 10 = 12

The Elephant, blinded and not knowing what's going on can hear movement all around him, but doesn't know where to strike, but then decides to attack the dino, goreing him with it's tusks.

DM:

1d5 ⇒ 1

high hit, low miss.

1d100 ⇒ 78

gore: 1d20 + 14 ⇒ (11) + 14 = 25

damage: 2d8 + 8 ⇒ (8, 8) + 8 = 24

Krenn unleashes a powerful thrust, however he doesn't manage to hit the rashaka this time around.

PA attack 1d20 + 17 ⇒ (1) + 17 = 18

PA attack 1d20 + 12 ⇒ (17) + 12 = 29

damage: 2d6 + 13 ⇒ (5, 3) + 13 = 21

crit confirm: 1d20 + 12 ⇒ (10) + 12 = 22
MAP

bunch of terrible rolls lol. Jerin doesn't have any awesome epic spells?


Female Aasimar Cleric 9/Rogue 2) (HP: 93/93; AC: 25; FF: 21; Touch: 14

Question on Krenn's damage. You have him with +12 after the Crit. He has Str 20 (+5), is using the Rapier (1 handed weapon) with 2 hands, thus it should be +7.5 from strength. Also, I assume that he is using his power attack, which would be +9 (1.5x6 as his BAB is over +8) at this point for a total of +16. Shouldn't this whole amount be doubled on the crit? For a total of +32. I may be off as I only have 1 character who uses PA and he is low level at this point.

Also, wouldn't Krenn have a second attack?

EDIT - got ninjaed by the DM - I think the damage should be +32, not +26 though, see my ooc note above.


Master of Procrastination and Grognardia
Llyra Bjorgan wrote:

Question on Krenn's damage. You have him with +12 after the Crit. He has Str 20 (+5), is using the Rapier (1 handed weapon) with 2 hands, thus it should be +7.5 from strength. Also, I assume that he is using his power attack, which would be +9 (1.5x6 as his BAB is over +8) at this point for a total of +16. Shouldn't this whole amount be doubled on the crit? For a total of +32. I may be off as I only have 1 character who uses PA and he is low level at this point.

Also, wouldn't Krenn have a second attack?

EDIT - got ninjaed by the DM - I think the damage should be +32, not +26 though, see my ooc note above.

he did't actually declare dropping his shield, last action he did he still had his shield so he's still using it in one hand. Also everytime I try a character using both hands on a rapier it doesn't seem to increase the damage potential, however that could just be a error with herolab as it isn't infammable. I should drop it next round though. Hope markofbane is okey.


HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1

Already nagged him about the damage which is why its now +26. Rapiers can't be wielded in two hands- Drawback: You can't wield a rapier in two hands in order to apply 1-1/2 times your Strength bonus to damage.


Male Human Wizard (FC) 11 - Enchanter

Don't forget all of them have -2 to AC, saves, etc from the Aura...not sure how the elephant has a +7 reflex save while blind and with the Aura...but he probably rolled well enough to make a 14.


Master of Procrastination and Grognardia
Jerin wrote:
Don't forget all of them have -2 to AC, saves, etc from the Aura...not sure how the elephant has a +7 reflex save while blind and with the Aura...but he probably rolled well enough to make a 14.

no mention of blindes effecting reflex, but I should've added the -2, though it would still be 17


Half-Orc Fighter 10/Ranger (Urban) 1 HPs 109/109 AC 30 FF 26 T 17 CMD 32 Fort +17 Ref +12 Will +5 Init +4 Per +14

Sorry guys. My mother-in-law fell ill last week and passed away, so we had an unexpected trip to Florida last week as a result.

I missed the “not being able to use a rapier two handed” description for the weapon. I suppose you could, but then it would be an improvised weapon rather than using it as intended. Thanks for running Krenn’s attacks for me. I’m back in Seattle now and should be on a normal posting schedule again.

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