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DM Aron Marczylo's Curse of the Crimson Throne Part 3
Game Master overfiend_87

Part 3 of the Curse of the Crimson Throne AP, named: Escape from Old Korvosa. The city is still weak after the plague and now the Queen has put the city under marshall law and the PCs have feld into Old Kovosa in search of Vencarlo.


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(Female Aasimar Cleric 7/Rogue 2) (HP: 68/78; AC: 25; FF: 21; Touch: 14)

Having gained a level and spent the day blowing stuff, and people, up, getting some rest might be a good idea.

(Male Human Wizard (FC) 9 - Enchanter)

Rest before Arkonas, but not before we execute Pilts. We need a good rousing public execution led by Curnach and Llyra using his own head removal device!!!!
Do we start with the feet, then the hands, then the head? Too cruel??? :)

(Female Aasimar Cleric 7/Rogue 2) (HP: 68/78; AC: 25; FF: 21; Touch: 14)

We are not here to do evil and torture people. A publicly humiliating execution is appropriate. March him out there just like he did to others. Get a crowd, and the chop. Then call it a day and get some rest.

(HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1)

Llyra- sounds good to me.

Jerin- torture is out of the question.

Unless its Laori.

(Female Aasimar Cleric 7/Rogue 2) (HP: 68/78; AC: 25; FF: 21; Touch: 14)

Call it a lesson to others who would do harm to Korvosa.

(Master of Procrastination and Grognardia)

Curnach Daveck the Dwarf wrote:

Llyra- sounds good to me.

Jerin- torture is out of the question.

Unless its Laori.

Poor Laori. All she's ever done for the group is good and has nothing but positive and kind thoughts towards you all, especially you Curnach. :p

May your thoughts brighten up the day as she strives to save Korvosa too from the evils of the city. :D

(Female Aasimar Cleric 7/Rogue 2) (HP: 68/78; AC: 25; FF: 21; Touch: 14)

CN deity versus LE deity, you figure out which is more fun.

(Master of Procrastination and Grognardia)

Llyra Bjorgan wrote:
CN deity versus LE deity, you figure out which is more fun.

lol, true and I'm not agreeing with you just because my RL character has a CN deity.

(HP 74/83 (-1 CN, fatigued, AC 27/24/15, F+15, R+10, W+5 Initiative +3, Perception +12)

Krenn isn't squimish, but he's not in favor of torture. Execution yes, but torture no. Unless it is someone's personal vengeance, in which case he can see past it given how the ball got rolling for this whole thing.

Krenn will take a level of fighter again. I'll also take advantage of your offer to switch his ranger level to urban. It won't make a big difference, just a couple of different class skills.

(Master of Procrastination and Grognardia)

Krenn Weststone wrote:


Krenn will take a level of fighter again. I'll also take advantage of your offer to switch his ranger level to urban. It won't make a big difference, just a couple of different class skills.

Yeah and it made sense as Krenn's story was that he has been hunting down his nephew for quite some time and would've developed skills to hunt in an urban environment.

(HP 74/83 (-1 CN, fatigued, AC 27/24/15, F+15, R+10, W+5 Initiative +3, Perception +12)

Okay, I think I have Krenn ready to go.

(HP 20/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1)

1d8 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11 HP roll

(Male Human Wizard (FC) 9 - Enchanter)

Krenn Weststone wrote:
Okay, I think I have Krenn ready to go.

Not anymore you don't :)

9th level changes:
HP: 4+2+1(FC)
+1 Fort/Reflex
Feat:
Persistent Spell
Skill Points: 8+2 for headband
Bluff
Diplomacy
Escape Artist
Fly
Intimidate
Knowledge Dungeon
Nature
Linguistics: Celestial
Religion
Perception

Spells:
Hold Monster, Wall of Force

(Female Aasimar Cleric 7/Rogue 2) (HP: 68/78; AC: 25; FF: 21; Touch: 14)

HP: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Working on the character now.

Skills: Perception, Disable Device, Diplomacy, Bluff

Feat: Combat Expertise (DAMN - requires 13 Int, so much for Butterfly Sting at level 11)

Actual Feat - Improved Whip Mastery (the other option is Greater Serpent's Lash)

Spells
1st - another Shield of Faith
4th - Restoration, Blessing of Fervor, **Freedom of Movement(domain)

(HP 74/83 (-1 CN, fatigued, AC 27/24/15, F+15, R+10, W+5 Initiative +3, Perception +12)

Krenn's profile is updated to reflect 9th level.

(HP 74/83 (-1 CN, fatigued, AC 27/24/15, F+15, R+10, W+5 Initiative +3, Perception +12)

Wow. I can't remember when I've rolled so many d20's in one round. That was insane. Thank you, Llyra, for the ooc guidance on making sure I hit all the rolls and re-rolls for that round. Much appreciated. I am actually building an Excel spreadsheet to keep track of Krenn's armor, class, to hit and damage for all the bonuses and variables with his various weapons and abilities his allies are likely to use on him.

(Female Aasimar Cleric 7/Rogue 2) (HP: 68/78; AC: 25; FF: 21; Touch: 14)

Krenn Weststone wrote:
Wow. I can't remember when I've rolled so many d20's in one round. That was insane. Thank you, Llyra, for the ooc guidance on making sure I hit all the rolls and re-rolls for that round. Much appreciated. I am actually building an Excel spreadsheet to keep track of Krenn's armor, class, to hit and damage for all the bonuses and variables with his various weapons and abilities his allies are likely to use on him.

Nice - it is much easier with a witch's fortune hex when you only get to roll one d20 over. I figured when I took the Luck domain that it would come in handy, and I think that this is definitely the right time. Nice rolls.

I also like the way you converted it from the English "Touch of Luck" to the Irish "Bit O'Luck".

(HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1)

Bit of Luck is an incredibly powerful cleric power, i've always liked it.

(Female Aasimar Cleric 7/Rogue 2) (HP: 68/78; AC: 25; FF: 21; Touch: 14)

Curnach Daveck the Dwarf wrote:
Bit of Luck is an incredibly powerful cleric power, i've always liked it.

Yup - I like it. And it dawned on me yesterday that Krenn would only lose a slight amount of damage with the rapier while getting 6x as many crit chances. Seemed like a good probability with the Bit O'luck rerolls. Especially since the DR is really eating into his damage taking like 60-80% reduction whereas there should be no reduction to the crit damage.

(Master of Procrastination and Grognardia)

Llyra Bjorgan wrote:
Curnach Daveck the Dwarf wrote:
Bit of Luck is an incredibly powerful cleric power, i've always liked it.
Yup - I like it. And it dawned on me yesterday that Krenn would only lose a slight amount of damage with the rapier while getting 6x as many crit chances. Seemed like a good probability with the Bit O'luck rerolls. Especially since the DR is really eating into his damage taking like 60-80% reduction whereas there should be no reduction to the crit damage.

No DR to critical damage? Not heard the rule, but makes sense that there is a much higher crit chance.


Don't misunderstand Aron. You still apply DR to a critical hit, Llyra just means the extra crit damage is likely to not have DR applied as it would already be soaked up by the base damage.

(Female Aasimar Cleric 7/Rogue 2) (HP: 68/78; AC: 25; FF: 21; Touch: 14)

My understanding is that the DR is applied once per hit, so if you do 6+16 norm hit + 5+16 on the crit, the total damage is 22+21 or 43 damage. If the DR is 10, then the total damage is 33. If you did 6 norm + 5 crit and the DR was 10, you would only get 1 damage in. The DR applies only once per hit is my understanding, so that if you get a big crit hit, all the crit damage above the DR is real damage and not reduced.

Thus, with a single hit for Krenn, say he did 24 damage, after the DR it is 14. But if he does 45 with a crit it is 35 after the DR. My point is that with Krenn, he is losing like 60-80% of a normal hit to DR, but will not lose any of the Crit damage as it is all above the DR reduction.

(Master of Procrastination and Grognardia)

DM Alexander Kilcoyne wrote:
Don't misunderstand Aron. You still apply DR to a critical hit, Llyra just means the extra crit damage is likely to not have DR applied as it would already be soaked up by the base damage.

ahh I understand now. Yes well I wasn't going to apply double DR :p. Had me confused a second.


DM Aron Marczylo wrote:
ahh I understand now. Yes well I wasn't going to apply double DR :p. Had me confused a second.

The confusion is my fault. Llyra can attest; when I was putting that post together, I was struggling to make sure I had everything covered and included. I certainly could have organized it better to make it easier to follow. I'll try to keep that in mind the next time I'm full attacking with haste, bit of luck and whatever other amazing spectrum of enhancement spells my peers have in store for me. :)


So, what I have for Krenn with the rapier is:
+9 BAB
+5 Strength
-3 Power Attack
+2 Weapon Enchantment
+2 Blessing of Fervor
+1 Haste

d6 Base Damage
+5 Strength
+6 Power Attack
+2 Two handed
+3 Two handed power attack
+2 Weapon Enchantment

(Male Human Wizard (FC) 9 - Enchanter)

Missing the +2 from Heroism.

(Female Aasimar Cleric 7/Rogue 2) (HP: 68/78; AC: 25; FF: 21; Touch: 14)

Ok, so Krenn is +18 attack and +18 damage with the rapier for future reference. Now lets kill this kitty.


I really appreciate you guys double checking my numbers for me. :)

(Male Human Wizard (FC) 9 - Enchanter)

I will be out for most of the next 3 days. I will try to check in once a day but don't let me hold up the action.

(Female Aasimar Cleric 7/Rogue 2) (HP: 68/78; AC: 25; FF: 21; Touch: 14)

Er, Jerin grabs his dagger, dispels his Mage armor and charges into the purple worms gaping maw.

(HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1)

Hoping these buggers don't also have spell resistance.

(HP 74/83 (-1 CN, fatigued, AC 27/24/15, F+15, R+10, W+5 Initiative +3, Perception +12)

Aron, thanks for taking Krenn's turn. For some reason, the thread wasn't showing up on my focused list and I had to go in through campaigns to find it again. Sorry about that!

(Master of Procrastination and Grognardia)

Krenn Weststone wrote:
Aron, thanks for taking Krenn's turn. For some reason, the thread wasn't showing up on my focused list and I had to go in through campaigns to find it again. Sorry about that!

np, not your fault afterall.


I'm headed to Florida; my mother-in-law is really sick. I'm not sure how long I'll be there, probably a week or a week and a half. I'm guessing I'll still be able to check online with some regularity, but if I'm not please DMPC to keep things moving.

(HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1)

HADOUKEN

(HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1)

Llyra- you know you have an iterative attack right? Obviously less applicable right now as your whips unlikely to do enough damage to get through DR, but thought it was worth pointing out.

(Master of Procrastination and Grognardia)

Curnach Daveck the Dwarf wrote:
Llyra- you know you have an iterative attack right? Obviously less applicable right now as your whips unlikely to do enough damage to get through DR, but thought it was worth pointing out.

Think she has a feat from rival guide that let's her trip two opponents with a high enough BAB or something.

(Female Aasimar Cleric 7/Rogue 2) (HP: 68/78; AC: 25; FF: 21; Touch: 14)

I have Serpent's Lash which lets me trip two adjacent foes, but since only the elephant is adjacent, I do not think there is a very good chance of tripping it. Also, I would need a really high roll to trip the other Rakshasa as I am only +7 on my second trip attempt and would prefer to not end up dropping my whip if I roll low.

(HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1)

Just making sure your aware :). Could always whack the elephant with a normal attack, although it has Hardness.

(Master of Procrastination and Grognardia)

ahh, though there was some kind of restriction. Someone was telling me it'd be silly to be able to trip two enemies in totally different locations.

(HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1)

No sillier than striking two flanking opponents with a polearm. Its not done simultaneously, thats why theres 6 seconds in a round.

(HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1)

Heh, Llyra saw you worrying in wayward kings about the Rakshashas.

I'm not really at all worried about them. They have strong defences but aren't particularly strong offensively. If necessary, disarm + Krenn grappling them will be the way to go. Curnachs fairly incompetent in melee but his flame blade bypasses their DR and i'm fairly sure he could take one in a melee fight as soon as he casts Fire Shield :P. I'm really just delaying him at the moment from a lack of options, just being conservative with my spells as we have things well in hand :).

(Female Aasimar Cleric 7/Rogue 2) (HP: 68/78; AC: 25; FF: 21; Touch: 14)

I know, we just need Krenn crits, that is the only way to damage them without magic. With me having a CN goddess, I do not know whether I could even take Align Weapon, but I will definitely take it next time as a Good piercing rapier would be shredding these guys. This is why I am not even attempting to attack, I doubt I could do any damage and even with a crit, I would be lucky to do 2-3 points off them. For now it is trip and disarm to give more AoO to Krenn for more chances at damage.

Although, as you mentioned, even with my mediocre AC, I can take a lot of hits while flanking for the Krenn monster.

(HP 74/83 (-1 CN, fatigued, AC 27/24/15, F+15, R+10, W+5 Initiative +3, Perception +12)

I'm not feeling like much of a monster against these things, but I'm doing my best. I'm even thinking perhaps using his axe with two handed power attack may be the best way to go, just get what I can in over the top of their DR. I'm just on a break at work so I can't crunch the numbers now.

(Female Aasimar Cleric 7/Rogue 2) (HP: 68/78; AC: 25; FF: 21; Touch: 14)

You do a little more with the axe per hit - extra +2 from 2-handed strength, and +1d6 vs. +1d12 on damage, but I figure the 30% crit chance more than makes up for this versus the 5% crit chance with the axe. I am pretty sure you can use power attack with the rapier though, although I cannot guarantee this.

(HP 94/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1)

You can, just the ratio is not as favourable as on a two handed weapon.

The DPR actually favors his axe and these Rakshasha's attacks aren't really worth the shield right now.

From the weapon training (+1 attack/damage) he has with it, the weapon focus and greater weapon focus (+2 to hit), weapon specialisation (+2 damage), wielding it two handed (+2 damage) and a better power attack ratio (an extra 3 damage). Then throw in a higher base damage dice (1d6-1d10 is a jump of 2 damage on average)...

Summary-

+3 to hit on axe
+10 damage per hit with axe

VS

Significantly higher crit range on rapier.

I won't run an actual DPR test on the Rakshasha's AC because I think thats going a bit too far, but with such a high DR hes up against, Krenn is better off with the axe.


Hey, what's all the complaining about rolling 4's? 4's are awesome.

Wait, what... we aren't rolling hit points for AD&D magic-users? Carry on then. :p

Maybe next round the rolls will start breaking our way.

(Male Gnome Sorcerer/6) (HP: 37/37 AC: 15 Flatfoot: 13 Touch: 14)

markofbane wrote:

Hey, what's all the complaining about rolling 4's? 4's are awesome.

Wait, what... we aren't rolling hit points for AD&D magic-users? Carry on then. :p

Maybe next round the rolls will start breaking our way.

Mmmmm - AD&D - I have started going through the Temple of Elemental Evil. Right now I am putting it into Maptools. Next I want to see if I can convert all the monsters, loot and events to PF. Should be an interesting project. If I get it going, I will try DMing a campaign here. Will probably be at least a month, most likely mid-June because of vacations and personal stuff.

Taldor (Male Abomination Procastinator / 10, DM / 5, Student / 2, Sloth Demon / 20)

I'd say i'm up for that but i've played the computer version rather extensively.

(Male Gnome Sorcerer/6) (HP: 37/37 AC: 15 Flatfoot: 13 Touch: 14)

I rather doubt it would be the same. I am going to have to do all kinds of tweaking. The dungeons will probably remain the same. But, since my version is all in AD&D (elves have a 2 in 6 chance of seeing secret doors, everyone else 1 in 6 for instance), I will have to decide for every trap and every door what the DC for perception and disable device are. I have a version of the ToEE on the computer, but I do not recall how it goes as it is probably 10 or more years old. And since I use a Mac now and it is a PC game, I could not even try.

If the ToEE try works, there are 4 more modules that follow - Scourge of the Slave Lords (A1-4), Against the Giants (G1-3), and then the Drow series (D1-3, Q1). I have T1-4, A1-4 and G1-3. If the campaign lasts that long, I will find a way to get the Drow modules (D1-3) and the Queen of the Demonweb Pits(Q1).

If you could take screen shots of the maps from the computer game, it would be interesting seeing how closely they follow the actual modules.

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