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DM Aron Marczylo's Curse of the Crimson Throne Part 1 (Inactive)
Game Master overfiend_87


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Taldor (Male Abomination Procastinator / 10, DM / 5, Student / 2, Sloth Demon / 20)

Turn her in. Its been dawning on me lately that Curnach is slowly veering towards Lawful Neutral.


I have a real issue with several points of order.

1. I was last in the initiative order and had to wait 3 days for the rest of the players to announce their actions yet as soon as they do the game is rushed forward without allowing everyone their turn.

2.As my turn in the round had yet to come when Trinia was hit with Hideous Laughter, there was no reason to drop out of combat.

3. Why are people reading spoilers that have other people's names on them? I don't read your private posts to the GM or other players. There is no excuse for reading anyone else's.

4. Others had already posted their intention to go back down the stairs. Yes, the GM could have interjected and said that you all saw Skender leap out the window. Then you could have altered your actions from there should you have chosen to do so.

5. As it stands, no one was looking out the window to see me cast any spells. If anyone amended their actions to stay and watch, then you were looking out a window at my backside and a crazy perception check to hear me softly speaking my casting.

Some basic respect for fellow players will forestall their leaving the game.

Taldor (Male Abomination Procastinator / 10, DM / 5, Student / 2, Sloth Demon / 20)

1. It is a pain when that happens I agree, but as far as we knew we were working to incapacitate and/or restrain her- Hideous Laughter only gets one save, and it seemed that there was no need to be in initiative order as we had the time to get down there and restrain her- nobody could read your mind and know you wanted to remain in initiative order to attempt to use magic on her.

2. See above.

3. I apologise, but I was told Curnach would see you were injuring her when he got there a round later- I have no intention of role-playing Curnach seeing you do anything the first time around.

4. AFAIK we did all go down the stairs, and spent our round 2 actions (or narrative equivalent) getting down to street level.

I was asking Aron repeatedly over MSN for a clarified order of events, which would have helped hugely- or clarity as to who got where, who saw what etc.

Without said clarity, we have to make our own best judgements- which is why I much prefer a summary/order of events from GM. Events in my mind-

Skender Round 1- Double move action to both move into the room, and to leap to the ground.

Skender Round 2- You do your thing to Trinia, Curnach may or may not have got downstairs by then (DM input needed...)

Skender Round 3- You do your thing to Trinia, Curnach may or may not have got downstairs by then (DM input needed...)

Obviously you felt you could move to Trinia and out the window in move action- perhaps you are right; its not my call. DM input needed.

(Male Human Wizard (FC) 9 - Enchanter)

drayen wrote:

5. As it stands, no one was looking out the window to see me cast any spells. If anyone amended their actions to stay and watch, then you were looking out a window at my backside and a crazy perception check to hear me softly speaking my casting.

Some basic respect for fellow players will forestall their leaving the game.

I believe that Jerin was looking out the window since he had to go there in order to cast the hideous laughter on Trinia unless you were both out of my sight after she went down.

(Master of Procrastination and Grognardia)

I agree with the way the rounds went with Skender taking a double move out the window and getting down there straight away, whilst the others rushed down the stairs as I assume you would've all rushed not wanting her to get away.

Tasher's hidious laughter lasts 3 rounds, which in real time is 18 seconds so everyone would be rushing and it would take a single full around to get around the corner and spot Skender.

The way I see it.

Skender round 1 - Double move to go out the window and jump down from 10ft.

Skender round 2 - Harms Trinia whilst others have moved downstairs around most of the building.

Skender round 3 - Harms Trinia again as Curnach and the rest arrive, witnissing Skender harm Trinia who at that time was still under Hidious Laughter and unable to stop laughing until the end of that round.

That's how I see it.

Taldor (Male Abomination Procastinator / 10, DM / 5, Student / 2, Sloth Demon / 20)

I think if the sequence of events as interpreted by GM had come out earlier things would have got much less jumbled... I will nag Aron more in future.

(Master of Procrastination and Grognardia)

Seems like Skender has dissappeared after this argument...

(Male Human Wizard (FC) 9 - Enchanter)

I hope not, his character had promise in the group, could have resulted in some interesting RP'ing. Drayen are you out there?

(Master of Procrastination and Grognardia)

Jerin wrote:
I hope not, his character had promise in the group, could have resulted in some interesting RP'ing. Drayen are you out there?

He has been posting for hours on other threads so he is actively posting but not here.


DM & Alex (well, everyone actually):

If you would like, I would like to add you to my MSN IM friends list. Please consider adding me to your lists. My email is GM_Wulfson(at)yahoo(dot)com.
Thanks,
Mike

(Master of Procrastination and Grognardia)

GM Wulfson wrote:
** spoiler omitted **

well I've added you but not recieved message or see you on my list at all.

(Male Human Wizard (FC) 9 - Enchanter)

I guess I don't get the whole thing of people just disappearing from groups. Anyways, do we really need to backfill this person or are we good with the group at hand?

Taldor (Male Abomination Procastinator / 10, DM / 5, Student / 2, Sloth Demon / 20)

I'd rather stick with four to be honest.


As the AP's are geared towards 4 player's, I say we can go with what we've got now. But it's the GM's call I'm good either way.


I think we would be okay. The bard and the druid could split healing duties.

(Master of Procrastination and Grognardia)

Yeah since you guys are nearly at the final chapter of this AP there's no point trying to crowbar another person in this late I believe also you guys appear to be able to handle yourselves quite well as I no longer need to increase treasure and monsters by x1.5 so it makes it a little easier on me plus I really don't want to make another recruitment thread so soon so all this works out fine.

Taldor (Male Abomination Procastinator / 10, DM / 5, Student / 2, Sloth Demon / 20)

markofbane wrote:
I think we would be okay. The bard and the druid could split healing duties.

We'll be fine for healing :).

(Master of Procrastination and Grognardia)

Working on a post atm, just trying to get it up and thanks for the headup Jerin about Alex. He left MSN on and has been "Away" so now I just realised I've been talking to myself for the past several hours...

(Master of Procrastination and Grognardia)

I find it quite funny that our OOC thread doesn't seem to have much discussion in it despite the title lol.

Anyway, I've notived a lot of people have been taking on Curse of the Crimson Throne campaign. Think bestiary 2 has anything to do with it?

Might just be me noticing them more than I should and of course can't play in them because I know everything that could possibly happen despite whatever fluff of extra the DM might add.


I haven't been able to look at Bestiary 2 yet. Is there some referencing there?


Here's hoping this abomination isn't feeling too nimble today! Two reflex saves that could decide the fight in the first round!

(Master of Procrastination and Grognardia)

markofbane wrote:
I haven't been able to look at Bestiary 2 yet. Is there some referencing there?

Quite a few creatures in there are from different APs including this one. Not all of them but some of them though it doesn't explicitly say.

(Master of Procrastination and Grognardia)

markofbane wrote:
Here's hoping this abomination isn't feeling too nimble today! Two reflex saves that could decide the fight in the first round!

lol yeah I noticed. Before I arrived at Alex's I was looking up on my blackberry.


Just thought I'd say, wahoo, pathfinder adventure path subscriber :D

Starting with this: Pathfinder Adventure Path #43: Haunting of Harrowstone (Carrion Crown 1 of 6) (PFRPG)


overfiend_87 wrote:

Just thought I'd say, wahoo, pathfinder adventure path subscriber :D

Starting with this: Pathfinder Adventure Path #43: Haunting of Harrowstone (Carrion Crown 1 of 6) (PFRPG)

Is that an offer to run it?

(Master of Procrastination and Grognardia)

markofbane wrote:
overfiend_87 wrote:

Just thought I'd say, wahoo, pathfinder adventure path subscriber :D

Starting with this: Pathfinder Adventure Path #43: Haunting of Harrowstone (Carrion Crown 1 of 6) (PFRPG)

Is that an offer to run it?

nah just saying :)

kinda like showing off sometimes lol.


So... more of a taunt, then? Okay, I can see that. :)


markofbane wrote:
So... more of a taunt, then? Okay, I can see that. :)

lol, nah I just love talking about new stuff I get, plus I have one of those fancy titles too.

Mostly just working on posting up monsters for d20pfsrd. Posted loads in the conversion queue, but of course they're AP related so shhh..can't talk about those.

(HP 74/83 (-1 CN, fatigued, AC 27/24/15, F+15, R+10, W+5 Initiative +3, Perception +12)

Krenn advancing to 4th level:
Ranger 1/Fighter 3
+1 Strength
+1 BAB
+1 Reflex
+1 Will
+1d10 + 3 ⇒ (5) + 3 = 8 hit points
+3 skill points (+2 for class, +1 for favored class): Perception, Stealth, Survival
Class Feature: Armor Training 1.

(HP 20/94, AC 25/13/23 CMD 18, F +10, R +7, W +16, P +21, In +8, AOO +1)

Level 4-

Resist Temptation (Ex)
At 4th level, an urban druid gains a +2 bonus on saves vs. divinations and enchantments.

This ability replaces the resist nature’s lure ability.

Stat point into Wisdom.

HP Gained- 1d8 + 3 ⇒ (7) + 3 = 10

Skills mostly raised higher, perception, spellcraft and knowledge (Nature) in particular.

No wild shape for me. Boo hoo...

(Female Human (Varisian) Bard / 5)

Level 4
+1 Charisma
+1 BAB
+1 Reflex
+1 Will
Hit points: 1d8 + 1 ⇒ (2) + 1 = 3 (+1 Hit Point)=4
Spells known: Glitterdust, Mirror Image

(Male Human Wizard (FC) 9 - Enchanter)

Jerin lvl 4 updates:
+1 lvl Wizard - Enchanter
+3+1con+1fc HP's
+1 Int
+1 bab
+1 will save
Spell gained: (may adjust for the spellbook)
Daze Monster
Web
Skills points gained this level 10:
Appraise +1
Bluff +1
Escape artist +1 (headband)
Intimidate +1
Knowledge Arcana +1
Knowledge Dungeoneering +1
Knowledge Planes +1
Knowledge Religion +1
Linguistics +1
Perception +1
Spellcraft +1

(Female Human (Varisian) Bard / 5)

Skills: (+7 total)
+1 Disable Device
+1 Linguistics (Shoanti)
+1 Perception
+1 Perform (Dance)
+1 Perform (Sing)
+1 Spellcraft
+1 Use Magic Device

(Master of Procrastination and Grognardia)

Part 2 is live:

In game Thread

OOC Thread

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