DM Alexander Kilcoynes Serpents Skull PbP- Chapter 2, Racing to Ruin (Inactive)

Game Master Alexander Kilcoyne

"I might toss her back into the sea for good measure"

Nkechi "The Tempest", speaking about Willow Whisperwood.


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Your Humble Narrator

Next couple of weeks will be pretty haphazard from me as i'm in an exam period. Sorry in advance.

Willow, try to remember to apply bonuses and penalties such as Ambroze's naturalist and firing into melee to your rolls. I'll usually catch it but i'm not infallible.

Willow's hurled flame caught one of Tun'ada's attackers in its back, rapidly singing a fist sized hole in its chest. Despite the ferocity of his counterattack and his rage, Tun'ada's agility and armour were more than enough to proof him against the undead's attacks as he confidently avoided a solid blow from any of them, making especially sure to avoid flesh on flesh contact as per Ambroze's instructions.

Miss: 1d20 + 4 ⇒ (6) + 4 = 10

Miss: 1d20 + 4 ⇒ (1) + 4 = 5

Miss: 1d20 + 4 ⇒ (12) + 4 = 16

Marcus and Chi are up.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Cursing that the creatures are in melee with Tun'ada so quickly but assaying that the water is so shallow, Marcus drops his bow on the walkway and leaps down, readying sword and shield as he sloshes across to strike at the most wounded undead from the rear.

Free action drop bow, move action assuming difficult terrain but should be no more than 10' away from description.

Falcata: 1d20 + 12 - 2 + 2 + 2 + 2 ⇒ (9) + 12 - 2 + 2 + 2 + 2 = 25 (power attack, naturalist, bulls strength, flank)
1d8 + 11 + 2 ⇒ (4) + 11 + 2 = 17 (power attack, bulls strength)

I'm deliberately falling 10' into water less than 10' deep so think thats 1d6 damage non-lethal. Not sure if acrobatics makes a difference but here is a conditional check if required: Acrobatics: 1d20 + 3 ⇒ (7) + 3 = 10

Edit: on closer examination thats a DC15 check to avoid the damage which I fail. I do not fall prone though unless I take lethal and can't do that from this height.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi pulls her bow from her back and sends an arrow streaking towards the undead creature.
Longbow attack 1d20 + 6 + 2 - 4 ⇒ (19) + 6 + 2 - 4 = 23 naturalist,melee Damage 1d8 ⇒ 5 Will attack an injured wight if there is one.


Your Humble Narrator

Marcus Non-Lethal Fall Damage: 1d6 ⇒ 4

Marcus' heavy sword blow from behind crushed through the undead's shoulder and right through to the foul wight's hip, threatening to cleave it in two. The hideous, salt-crystallised zombie collapsed into the water at his feet, just as an well-aimed arrow zipped past him to strike a fresh attacker. The Salt Wight struck hissed in outrage as its arm, upraised to strike Tun'ada, seemed to sprout an arrow from out of nowhere, while its unwounded ally found itself caught between the two deadly melee warriors.

Fzumi Salt Wights

Round 2-

Ordered Initiative-

Group Init:

Tsura- 24
Tun'ada- 24
Ambroze- 21
Willow- 21
Undead- 13
Marcus- 12
Chi- 5

Active Effects-

Guidance on Marcus

Bulls Strength on Tun'ada and Marcus.

Enough illumination that i'm content to say the combat is in normal light.

Naturalist on the group- see Ambroze's posts for effects.

Map-

I'd rather not have to make a map for this combat. Please ask any questions you need to to understand distances etc. Your all up on a walkway ten feet above and about 20 feet from Tun'ada on the alcove below. The rest of the surface below is water; large enough for these humanoid-shaped undead to have emerged from a face-down position; you can ascertain the water is probably a foot or two deep and will be difficult terrain.

Notes-

Tun'ada and Marcus flank a single Wight.

Action-

With little of her spells to hand or effective against the creatures, Tsura placed Desna's Guidance upon Chi to bolster her next bow-shot.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Tun'ada growls in feral rage as he unleashes a whirlwind of claws and teeth at the desicated, undead creature.

Right Claw: 1d20 + 12 + 2 + 2 ⇒ (12) + 12 + 2 + 2 = 28 (flank, naturalist)
Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Left Claw: 1d20 + 12 + 2 + 2 ⇒ (10) + 12 + 2 + 2 = 26 (flank, naturalist)
Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Bite: 1d20 + 7 + 2 + 2 ⇒ (20) + 7 + 2 + 2 = 31 (flank, naturalist) - Potential Critical
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Bite Confirm?: 1d20 + 7 + 2 + 2 ⇒ (20) + 7 + 2 + 2 = 31 (flank, naturalist)
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Round Two:

Ambroze continues to offer his companions advice for battling the salt wights as he fires his crossbow at the creature not flanked by Marcus and Tun'ada. The gnome scholar then reaches into his magical haversack to retrieve another bolt.

Free action to maintain Bardic Performance (Naturalist), granting all allies within 30 ft a +2 insight bonus to AC and attack rolls and saving throws against exceptional, supernatural, and spell-like abilities of the salt wights. Standard action to fire light crossbow at the non-flanked salt wight. Move action to retrieve crossbow bolt from handy haversack.

Light Crossbow Attack: 1d20 + 8 + 2 - 4 ⇒ (8) + 8 + 2 - 4 = 14 - includes penalty for firing into melee
Light Crossbow Damage: 1d6 ⇒ 1

Rounds of Bardic Performance used today: 2/21


Female Half-elf Druid (Jungle Druid)/4th

Willow, having difficulty to do anything ele in this situation once again attempts to burn one of the salt-crystal covered abominations off of Tun'ada.

attack: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20 -4 from in mellee

damage: 1d6 + 5 ⇒ (6) + 5 = 11


Your Humble Narrator

Tun'ada's combined claws tore apart the second Wight and his bite threatened to tear the throat off the last survivor.

A crossbow bolt from Ambroze narrowly glanced from the final undead's body while Willow left a smouldering hole in its chest, her fire bolt passing right through the rotting remains of the Wight's ribcage.

Perhaps realising finally that it was outmatched, the salt wight nevertheless saw no easy exit from between the two warriors. It made one last feeble effort to strike Tun'ada just as Marcus raised his blade once again...

1d20 + 4 ⇒ (2) + 4 = 6

Finish it Marcus. Put my poor Salt Wights out of their misery :).


Male Human Fighter 5 50/50 hp 4hp nonlethal

Shifting sidewise in line with Tun'ada, Marcus rams his shield into the back of the wight's neck and then impales it with his sword for good measure.

Falcata: 1d20 + 11 - 2 + 2 + 2 + 2 ⇒ (13) + 11 - 2 + 2 + 2 + 2 = 28 (power attack, naturalist, bulls strength, flank)

1d8 + 8 + 4 + 2 ⇒ (5) + 8 + 4 + 2 = 19 (power attack, bulls strength)

Spiked Shield: 1d20 + 9 - 2 + 2 + 2 + 2 ⇒ (12) + 9 - 2 + 2 + 2 + 2 = 25
1d8 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13

Turning, he scans the dark waters for more undead.


Your Humble Narrator

Marcus swiftly dispatched the final Salt Wight with sword and shield, and the tunnels in local proximity to the group seemed to become quiet and still as he scanned for any further threats. Spotting none, it appears that the rusted iron strongbox is now your prize; it is quite small but looks dense and reasonably heavy.

The shafts lead deeper into the mine, heading in the same direction you have been walking...

You've used about two minutes of your 4 minute buffs thus far. Investigating the strongbox, taking it with you, ignoring it in favor of pressing on?


How heavy is the strongbox? If not too heavy, I suggest we take it and move on while the short-duration buffs are still in effect.


Your Humble Narrator

Easily carried about if stowed in a pack etc.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Lets stow this and move on before our magic expires.

Full steam ahead.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

"Onwards then" agrees Chi.


Your Humble Narrator

You continue through the abandoned mine, moving over the less frequently encountered flooded sections using the walkways. Here and there you occasionally spot dessicated skeletons, with not a shred of flesh upon them. Your magical enhancements slowly expire despite your alacrity through the dark.

DM Only:

Chi- 1d20 + 19 ⇒ (16) + 19 = 35 (+1 to find traps)
Marcus 1d20 + 6 ⇒ (8) + 6 = 14
Tun'ada- 1d20 + 13 ⇒ (6) + 13 = 19
Ambroze- 1d20 + 7 ⇒ (16) + 7 = 23
Willow- 1d20 + 13 ⇒ (17) + 13 = 30 (+2 in natural settings, +2 in jungle)
Tsura- 1d20 + 4 ⇒ (4) + 4 = 8

At a bend in the main tunnel, each of you becomes aware of a loud, banging sound above you; as though somebody was hammering something against rock... You cast your eyes around, but many of you struggle to perceive the exact source of the sound that reverberates through the mine...

Willow, Chi:

The sound is definitely coming from directly above you, on the ceiling. Presently, your light sources are positioned too low to properly see what might be causing it...

What do you do?

Round 1-

Ordered Initiative-
Marcus- 22
Tsura- 16
Willow- 16
Ambroze- 7
Chi- 7
Tun'ada- 6

DM Only:

Chi- 1d20 + 4 ⇒ (3) + 4 = 7
Marcus 1d20 + 4 ⇒ (18) + 4 = 22
Tun'ada- 1d20 + 4 ⇒ (2) + 4 = 6
Ambroze- 1d20 + 4 ⇒ (3) + 4 = 7
Willow- 1d20 + 2 ⇒ (14) + 2 = 16 (+2 in jungle)
Tsura- 1d20 + 6 ⇒ (10) + 6 = 16
1d20 ⇒ 8

Active Effects-

None other than four dancing lights currently floating ahead of you.

Notes-

Action-

Actions please. Anyone I have to bot will be botted as hesitating in confusion.


Female Half-elf Druid (Jungle Druid)/4th

Detect magic

spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16

curiosity killed the cat. Meh.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Hearing the noises, but being unable to pinpoint the source, Tun'ada readies his spear.


Curious as to the source of the loud banging above the party, Ambroze mentally directs his dancing lights upward toward the darkness-enshrouded ceiling. At the same time, he retrieves his loaded crossbow from his magical haversack.

Free action to direct dancing lights. Move action to retrieve loaded crossbow from handy haversack. If any enemies are spotted, Ambroze will try to identify them and use a standard action to begin Bardic Performance (Naturalist) to grant allies within 30 ft a +2 insight bonus bonus to AC and attack rolls and saving throws against exceptional, supernatural, and spell-like abilities of the hostile creature(s).


Your Humble Narrator

Incidentally, its always Knowledge (Arcana) to identify the various magical auras using Detect Magic. As its Round 1 of concentration on the spell though, all Willow detects so far is the presence of magic... Waiting to see what Marcus does before I respond as far as Ambroze.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Get some light up there! Marcus says unecessarily.

He moves as close as he can to the noise and readies his weapon.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Chi stops and looks around before her eyes move up, readying her bow and uttering words to allow her to see into any magical effects.

Casts Detect Magic Knowledge(Arcana)1d20 + 10 ⇒ (16) + 10 = 26 for when you need it.
Perception 1d20 + 20 ⇒ (19) + 20 = 39


Male Human Fighter 5 50/50 hp 4hp nonlethal

So Tsura stands there? Not sure when Tanner last posted. Shall one of us bot maybe.


Your Humble Narrator

See discussion thread re: Tsura but basically, yes.

Chi also detects the presence of magic- but as the light rises, it exposes the source of the noise- four salt wights cling to the ceiling above you and are hammering the roof with powerful slams of their undead fists, caring nothing for muscle fatigue or the mild pain it would cause a living creature...

Ambroze immediately begins to remind everyone of the particular strengths and weaknesses of these type of undead, even as they continue to pound away at the ceiling above you...

Tun'ada, your the only one who acts post-light so you may change your action if you wish. Post up either way.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Maintain readied position with the spear.

Tun'ada keeps a wary eye on the undead creatures above, while calmly talking to his companions. "Everyone move. It would appear that they are trying to bring the ceiling down on us."


Male Human Fighter 5 50/50 hp 4hp nonlethal

How high is the ceiling?


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

"But why would they do that, do they seek something there, or just wish to trap us down here with a rock fall?" says Chi unsure whether to move on quickly or not.


Male Human Fighter 5 50/50 hp 4hp nonlethal

We can't leave them either way. The caravan needs to come through here.

I think actions depend on how high the ceiling is. If its low enough Tsura can channel energy them to death unless they drop. Otherwise its ranged fire.


Female Half-elf Druid (Jungle Druid)/4th
Tun'ada wrote:

Maintain readied position with the spear.

Tun'ada keeps a wary eye on the undead creatures above, while calmly talking to his companions. "Everyone move. It would appear that they are trying to bring the ceiling down on us."

Willow nods

"No argument here." she sneers towards the ceiling. "Better we move or we might be crushed or worse, rise as one of those abominations."


Your Humble Narrator

They are 30 feet above you.

Round 2-

Ordered Initiative-
Marcus- 22
Tsura- 16
Willow- 16
Salt Wights- 8
Ambroze- 7
Chi- 7
Tun'ada- 6

Active Effects-

Four dancing lights illuminating the salt wights above you.

Notes-

Actions-


Female Half-elf Druid (Jungle Druid)/4th

Willow hurls a flame at one of the creatures in the hopes of setting it alight.

1d20 + 5 ⇒ (10) + 5 = 15 vs touch

damage: 1d6 + 5 ⇒ (1) + 5 = 6

If others are making their way to the exit, Willow will follow at her base speed after the attack of 30ft, unless everyone is double moving, therefore discount the above attack.


Willow, don't forget the +2 to Hit from Naturalist.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus moves forward just before he is under the nearest creature and readies his sword. Hopefully want to be close enough to swing if they fall but not directly under so they fall on me.

Ready Falcata: 1d20 + 12 + 2 - 2 ⇒ (12) + 12 + 2 - 2 = 24 (naturalist, power attack)
1d8 + 11 ⇒ (2) + 11 = 13

Tsura. Can you move up just behind me and get ready to channel energy. If the rest of you keep some distance and start shooting at them they will come down one way or the other.

I'm assuming the roof doesn't look like its going to imminently collapse the whole cavern.

Unless it looks like Marcus is trying to kill himself Tsura follows reading a channel positive energy.


Your Humble Narrator

Tun'ada continued to maintain his readied stance, as did Marcus. Willow moved away from the potential rockfall, but not before hurling flame at one of the salt wights. It hissed in fury as the hurled fire smouldered its undead flesh and redoubled its efforts to cave in the roof...

Although not a full cave in was caused, the salt wights managed to dislodge several sections of rock with their pounding and from the roof, a rain of debris and salt fell upon Marcus, Tun'ada, Chi, Tsura and Ambroze, along with the three wights.

DC20 reflex save to avoid 2d6 points of damage for all of you except Willow please. All of you I asked for saves from are now in partial concealment, as are the wights, from the cloud of salt and dust. Marcus and Tun'ada and Tsura may resolve their readies attacks and channels.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Marcus Reflex: 1d20 + 4 ⇒ (16) + 4 = 20

Marcus shifts his feet to avoid the debris but the sudden cloud wrecks his aim as the wights fall down like rain.

Miss change on ready: 1d100 ⇒ 16

Assume an AOO from at least one of them moving through my threatened. If not Tsuras save may change.

AOO: 1d20 + 12 + 2 - 2 ⇒ (5) + 12 + 2 - 2 = 17 (naturalist, power attack)
1d8 + 11 ⇒ (5) + 11 = 16

AOO miss: 1d100 ⇒ 20

Tsura Reflex: 1d20 + 4 ⇒ (20) + 4 = 24

Tsura is also fortunate and the cleric doesn't need her sight to channel.

Channel: 2d6 ⇒ (4, 2) = 6


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Reflex Save DC 20: 1d20 + 7 ⇒ (16) + 7 = 23

Readied Spear: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 (naturalist)
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Miss Chance: 1d100 ⇒ 100

Tun'ada is easily able to dodge the falling debris, as he lunges at one of the wights with his spear.

If Needed
AoO Spear: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 (naturalist)
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Miss Chance: 1d100 ⇒ 89


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Ref Save 1d20 + 8 ⇒ (10) + 8 = 18

Chi is unable to avoid the rocks and salt falling from the ceiling.
In the dust cloud that surrounds them Chi attempts to move further into the mine, and out of the area of the fall.


DC 20 Reflex save: 1d20 + 7 ⇒ (16) + 7 = 23

Ambroze ducks and tumbles to avoid the falling debris.


Male Human Fighter 5 50/50 hp 4hp nonlethal
Chi T'reignial wrote:

Ref Save 1d20+8

Chi is unable to avoid the rocks and salt falling from the ceiling.
In the dust cloud that surrounds them Chi attempts to move further into the mine, and out of the area of the fall.

The concealment should let Chi stealth at least.


Female Half-elf Druid (Jungle Druid)/4th
Ambroze wrote:
Willow, don't forget the +2 to Hit from Naturalist.

Naturalist?

Round 3 action

Willow casts another produce flame ready and then hurls another flame at one of the Wights and misses entirely.

attack: 1d20 + 5 ⇒ (1) + 5 = 6


Male Human Fighter 5 50/50 hp 4hp nonlethal

Don't forget miss chance. Possibly prone as well. Not that it matters with the 1.


Willow Whisperwood wrote:
Ambroze wrote:
Willow, don't forget the +2 to Hit from Naturalist.
Naturalist?

Ambroze is using his Bardic Performance (Naturalist) ability to grant allies within 30 ft a +2 insight bonus bonus to AC and attack rolls and saving throws against exceptional, supernatural, and spell-like abilities of the salt wights.


Not sure if it's my turn yet (still in Round Two?), but I'll go ahead and post an action.

Round Two:

Coughing and choking in the salty dust cloud, Ambroze struggles to continue speaking words of advice for battling the salt wights. As he speaks, he fires his crossbow at what he thinks is one of the undead creatures, and then reaches into his magical pack to retrieve another bolt.

Free action to maintain Bardic Performance (Naturalist), granting all allies within 30 ft a +2 insight bonus bonus to AC and attack rolls and saving throws against exceptional, supernatural, and spell-like abilities of the salt wights. Standard action to fire light crossbow at a salt wight. Move action to retrieve crossbow bolt form handy haversack.

Light Crossbow Attack: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Miss Chance due to partial concealment (20%? 1-10 miss): 1d100 ⇒ 54
Light Crossbow Damage: 1d6 ⇒ 6

Rounds of Bardic Performance used today: 4/21
Number of Crossbow Bolts used: 5/50

Buffs in Effect:
Naturalist (Party): +2 insight bonus to AC, attack rolls, and saving throws against exceptional, supernatural, and spell-like abilities of the salt wights.


Male Human Fighter 5 50/50 hp 4hp nonlethal

We're at DM resolving the wights going splat.


Ah! Thanks, Marcus! I'll stay with my posted action for now, and change it if it seems inappropriate after Alex's ruling on what the wights do.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Stealth 1d20 + 13 ⇒ (18) + 13 = 31 as per Marcus' words above.

the clouds of dust seem to envelope her, making her difficult to see.


Your Humble Narrator

Debris Damage on Chi: 2d6 ⇒ (3, 5) = 8
Fall Damage (Wights): 3d6 ⇒ (1, 4, 2) = 7

As the wights fell, Tun'ada expertly impaled one on his spear, the combined fall and his further forcing of the weapon causing the wight to crumble around the wooden shaft, the negative energy animating it leaving its body and the flesh falling apart. A crossbow bolt and a ball of flame whizzed through the caverns and fog cloud, neither hitting their marks.

The other two wights landed with hard thuds while Chi vanished into the salt cloud...

Using stealth is a part of movement Chi, leaving you with a standard action to resolve before the round ends. Sneak attack time?


Male Human Fighter 5 50/50 hp 4hp nonlethal

Did channel resolve?


Your Humble Narrator

Forgot that, was looking for one action per alias so overlooked it. I'll factor it into next description but none of the remaining two wights will fall from it.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

From out of the dust Chi surprises one of the wights that fell to the ground, her ornate and well made dagger flashes in the gloom and dust towards the wights unguarded form.

Red Mantis dagger attack 1d20 + 4 ⇒ (15) + 4 = 19 Damage 1d4 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5 sneak damage

Chi:
HPs 19

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