Next couple of weeks will be pretty haphazard from me as i'm in an exam period. Sorry in advance.
Willow, try to remember to apply bonuses and penalties such as Ambroze's naturalist and firing into melee to your rolls. I'll usually catch it but i'm not infallible.
Willow's hurled flame caught one of Tun'ada's attackers in its back, rapidly singing a fist sized hole in its chest. Despite the ferocity of his counterattack and his rage, Tun'ada's agility and armour were more than enough to proof him against the undead's attacks as he confidently avoided a solid blow from any of them, making especially sure to avoid flesh on flesh contact as per Ambroze's instructions.
Cursing that the creatures are in melee with Tun'ada so quickly but assaying that the water is so shallow, Marcus drops his bow on the walkway and leaps down, readying sword and shield as he sloshes across to strike at the most wounded undead from the rear.
Free action drop bow, move action assuming difficult terrain but should be no more than 10' away from description.
I'm deliberately falling 10' into water less than 10' deep so think thats 1d6 damage non-lethal. Not sure if acrobatics makes a difference but here is a conditional check if required: Acrobatics:1d20 + 3 ⇒ (7) + 3 = 10
Edit: on closer examination thats a DC15 check to avoid the damage which I fail. I do not fall prone though unless I take lethal and can't do that from this height.
Chi pulls her bow from her back and sends an arrow streaking towards the undead creature.
Longbow attack 1d20 + 6 + 2 - 4 ⇒ (19) + 6 + 2 - 4 = 23 naturalist,melee Damage 1d8 ⇒ 5 Will attack an injured wight if there is one.
Marcus' heavy sword blow from behind crushed through the undead's shoulder and right through to the foul wight's hip, threatening to cleave it in two. The hideous, salt-crystallised zombie collapsed into the water at his feet, just as an well-aimed arrow zipped past him to strike a fresh attacker. The Salt Wight struck hissed in outrage as its arm, upraised to strike Tun'ada, seemed to sprout an arrow from out of nowhere, while its unwounded ally found itself caught between the two deadly melee warriors.
Enough illumination that i'm content to say the combat is in normal light.
Naturalist on the group- see Ambroze's posts for effects.
I'd rather not have to make a map for this combat. Please ask any questions you need to to understand distances etc. Your all up on a walkway ten feet above and about 20 feet from Tun'ada on the alcove below. The rest of the surface below is water; large enough for these humanoid-shaped undead to have emerged from a face-down position; you can ascertain the water is probably a foot or two deep and will be difficult terrain.
Tun'ada and Marcus flank a single Wight.
With little of her spells to hand or effective against the creatures, Tsura placed Desna's Guidance upon Chi to bolster her next bow-shot.
Ambroze continues to offer his companions advice for battling the salt wights as he fires his crossbow at the creature not flanked by Marcus and Tun'ada. The gnome scholar then reaches into his magical haversack to retrieve another bolt.
Free action to maintain Bardic Performance (Naturalist), granting all allies within 30 ft a +2 insight bonus to AC and attack rolls and saving throws against exceptional, supernatural, and spell-like abilities of the salt wights. Standard action to fire light crossbow at the non-flanked salt wight. Move action to retrieve crossbow bolt from handy haversack.
Tun'ada's combined claws tore apart the second Wight and his bite threatened to tear the throat off the last survivor.
A crossbow bolt from Ambroze narrowly glanced from the final undead's body while Willow left a smouldering hole in its chest, her fire bolt passing right through the rotting remains of the Wight's ribcage.
Perhaps realising finally that it was outmatched, the salt wight nevertheless saw no easy exit from between the two warriors. It made one last feeble effort to strike Tun'ada just as Marcus raised his blade once again...
1d20 + 4 ⇒ (2) + 4 = 6
Finish it Marcus. Put my poor Salt Wights out of their misery :).
Marcus swiftly dispatched the final Salt Wight with sword and shield, and the tunnels in local proximity to the group seemed to become quiet and still as he scanned for any further threats. Spotting none, it appears that the rusted iron strongbox is now your prize; it is quite small but looks dense and reasonably heavy.
The shafts lead deeper into the mine, heading in the same direction you have been walking...
You've used about two minutes of your 4 minute buffs thus far. Investigating the strongbox, taking it with you, ignoring it in favor of pressing on?
You continue through the abandoned mine, moving over the less frequently encountered flooded sections using the walkways. Here and there you occasionally spot dessicated skeletons, with not a shred of flesh upon them. Your magical enhancements slowly expire despite your alacrity through the dark.
At a bend in the main tunnel, each of you becomes aware of a loud, banging sound above you; as though somebody was hammering something against rock... You cast your eyes around, but many of you struggle to perceive the exact source of the sound that reverberates through the mine...
The sound is definitely coming from directly above you, on the ceiling. Presently, your light sources are positioned too low to properly see what might be causing it...
Curious as to the source of the loud banging above the party, Ambroze mentally directs his dancing lights upward toward the darkness-enshrouded ceiling. At the same time, he retrieves his loaded crossbow from his magical haversack.
Free action to direct dancing lights. Move action to retrieve loaded crossbow from handy haversack. If any enemies are spotted, Ambroze will try to identify them and use a standard action to begin Bardic Performance (Naturalist) to grant allies within 30 ft a +2 insight bonus bonus to AC and attack rolls and saving throws against exceptional, supernatural, and spell-like abilities of the hostile creature(s).
Incidentally, its always Knowledge (Arcana) to identify the various magical auras using Detect Magic. As its Round 1 of concentration on the spell though, all Willow detects so far is the presence of magic... Waiting to see what Marcus does before I respond as far as Ambroze.
See discussion thread re: Tsura but basically, yes.
Chi also detects the presence of magic- but as the light rises, it exposes the source of the noise- four salt wights cling to the ceiling above you and are hammering the roof with powerful slams of their undead fists, caring nothing for muscle fatigue or the mild pain it would cause a living creature...
Ambroze immediately begins to remind everyone of the particular strengths and weaknesses of these type of undead, even as they continue to pound away at the ceiling above you...
Tun'ada, your the only one who acts post-light so you may change your action if you wish. Post up either way.
Tun'ada continued to maintain his readied stance, as did Marcus. Willow moved away from the potential rockfall, but not before hurling flame at one of the salt wights. It hissed in fury as the hurled fire smouldered its undead flesh and redoubled its efforts to cave in the roof...
Although not a full cave in was caused, the salt wights managed to dislodge several sections of rock with their pounding and from the roof, a rain of debris and salt fell upon Marcus, Tun'ada, Chi, Tsura and Ambroze, along with the three wights.
DC20 reflex save to avoid 2d6 points of damage for all of you except Willow please. All of you I asked for saves from are now in partial concealment, as are the wights, from the cloud of salt and dust. Marcus and Tun'ada and Tsura may resolve their readies attacks and channels.
Willow, don't forget the +2 to Hit from Naturalist.
Ambroze is using his Bardic Performance (Naturalist) ability to grant allies within 30 ft a +2 insight bonus bonus to AC and attack rolls and saving throws against exceptional, supernatural, and spell-like abilities of the salt wights.
Not sure if it's my turn yet (still in Round Two?), but I'll go ahead and post an action.
Coughing and choking in the salty dust cloud, Ambroze struggles to continue speaking words of advice for battling the salt wights. As he speaks, he fires his crossbow at what he thinks is one of the undead creatures, and then reaches into his magical pack to retrieve another bolt.
Free action to maintain Bardic Performance (Naturalist), granting all allies within 30 ft a +2 insight bonus bonus to AC and attack rolls and saving throws against exceptional, supernatural, and spell-like abilities of the salt wights. Standard action to fire light crossbow at a salt wight. Move action to retrieve crossbow bolt form handy haversack.
Debris Damage on Chi:2d6 ⇒ (3, 5) = 8 Fall Damage (Wights):3d6 ⇒ (1, 4, 2) = 7
As the wights fell, Tun'ada expertly impaled one on his spear, the combined fall and his further forcing of the weapon causing the wight to crumble around the wooden shaft, the negative energy animating it leaving its body and the flesh falling apart. A crossbow bolt and a ball of flame whizzed through the caverns and fog cloud, neither hitting their marks.
The other two wights landed with hard thuds while Chi vanished into the salt cloud...
Using stealth is a part of movement Chi, leaving you with a standard action to resolve before the round ends. Sneak attack time?