For the purpose of not having to retcon a whole bunch of stuff, lets pretend the Sound Burst was a spell-like, and i'll compensate for it in other ways.
Sorry, post above was telling. Only just realised from looking at Ambroze's sheet that the naturalist +1 bonus to saves doesn't apply to creature's spells just abilities (which makes sense). So if that sound burst was a spell not a spell like ability I think I failed the save.
Hmmmm... Never thought about it that way before, but you're right. Which makes sense, as otherwise Naturalist would definitely be stronger than Inspire Courage - even without the bonus to damage rolls. Something to remember for the future.
Just as an FYI, I'm travelling on business this week. I'll be posting in the evening instead of during the day. I am cheering for the team!! Gooooooo team!!
Thinks idly about the worst case scenario... maybe 1d3 constrictor snakes from a summoner monster IV? Oooh ooh 1d3 fiendish sharks in the blood trough :)
No spells memorised left? Guidance on the meleers and hope for the best, perhaps?
If i'm honest I quite enjoy watching spellcasters struggle in my games. I get very tired of the 'casters rule fighters drool' b&@@!+!s I see thrown around far too much. Yes in a few levels the casters really come into their own but a well played martial can keep pace.
I think caster supremacy is down to poor DMing much of the time (in PF, my views in 3.5 were a bit different).
Chi doesn't fire/throw into melee particularly well, doesn't have precise shot, so of the options tanglefoot bag would be best, at least it might stop her from bouncing around so much at the least. With Chi invis, she doesn't loose invis whilst casting enlarge...so it would make the most of the spel and leave her to be able to get the rogue sneak attack after. She would also be able to cast little support spells like resistance on people.
Totally up to you. I just figure it looks like shes trying to shred the squishies rather than fight Marcus and Tun'ada toe to toe. Enlarge would be good but I was just saying I'm not sure if the recipient will be in one place long enough for you to successfully cast it. I reckon she'll go for Gwen this turn and Marcus will have to chase her.
Life link update coming. In fact, I just had it written, but closed the window like a dumbass. Long story short: (cue Pearl Jam) I, ohhhh I'm still Alive, yeah...
Note: I may die this round (emphasis on MAY, far more likely that I get KO'ed), but if I do, it's OK. Counteracting the attack penalty from the Prayer spell with a Bless spell of my own was thematically the correct thing for Gwen to do, even if a CMW on herself would have been more prudent, strictly speaking.
I assume that if Chi charges up her enlarge spell, she can touch Marcus at the start of next round, so he doesn't have to stay where he is currently. Cos Chi gets a cast as a standard action, then a move action, so can Chi move with Marcus to keep him in touch range? Otherwise, whatever she does, it'll take 2 rounds to cast...
I'm thinking it will enlarge Tun'ada, as it gives him more chance of increasing his damage. And he gets 3 attacks, rather than Marcus' one. Unless you realy think Marcus should have it.
Epic fail, sadly. She is one bad ass boss as written, and she received some boosts for there being six of you (not a +50% XP boost as I usually do, she was very powerful already so I just tweaked her in a few ways).
Sorry guys. Epic fail indeed. I'm in a screaming hurry getting ready for holidays and didn't want to interrupt the fight. I should have taken more care thinking about things.
@ Tal - I don't fear character death either, but I'm here to tell you that there's no earthly way I roll on the low side of the 2d6 curve in real life as much as I do on this board. I'm pretty convinced that there's something wrong with their randomizer.
Most results should be in the 5-9 range, but I'm constantly rolling 2's and 3's, and almost never 11's anad 12's. It's discouraging.
This is not designed to make you feel better but the cleric in my LOF game is now 5th and I think they've only rolled worse than average for channels once.
@ Tal - I don't fear character death either, but I'm here to tell you that there's no earthly way I roll on the low side of the 2d6 curve in real life as much as I do on this board. I'm pretty convinced that there's something wrong with their randomizer.
Most results should be in the 5-9 range, but I'm constantly rolling 2's and 3's, and almost never 11's anad 12's. It's discouraging.
This is not designed to make you feel better but the cleric in my LOF game is now 5th and I think they've only rolled worse than average for channels once.
Yeah but in that one, Khalid has the dice-funk on attack rolls...
Ambroze got any magic wands or stuff I can try, like the vampiric touch one, just wanna try anything, preferably with a touch attack. Just grasping at straws here.
Ambroze got any magic wands or stuff I can try, like the vampiric touch one, just wanna try anything, preferably with a touch attack. Just grasping at straws here.
Chi has the javelin of lightning no? Should deal some damage unless she has evasion and with Tunáda large hopefully she can get an angle which misses everyone else.
Guys I'm sorry about the timing but I'm shortly catching a plane and suspect I'll have patchy if at all access til I get back on the 11th. Maybe better than I think but pls bot Marcus as necessary.
I was wondering why you don't 5 foot and channel, are you fed up of the channel energy playing tricks with you? :)
More like I cannot be in melee since I am completely unarmed and have 9hp, and only one of my companions is actually low on hp other than me, honestly.
But yes, I have also concluded that channeling is an inconsistent method of in-combat healing.
You mistake me, AK! I very much did enjoy it! I just figured she was going to scamper away and drain a cure potion again, which - while appropriate - might have added another real-time week to the combat, that's all.
I very, VERY much enjoy this game, you know that :-)
You mistake me, AK! I very much did enjoy it! I just figured she was going to scamper away and drain a cure potion again, which - while appropriate - might have added another real-time week to the combat, that's all.
I very, VERY much enjoy this game, you know that :-)
Thanks :).
She did have another cure potion (and prepared cure potions) but she noted to her dismay that she took more damage after drinking one than she healed... If she had pulled off the withdraw action though, the combat would have ended and you would have had to fight her again after she healed (i'm not saying how as its still relevant to this room).
I still thought we'd have some dead, sounded very close with Tun'ada and Marcus both suffering. I've come to the conclusion, we couldn't have done it if we didn't work together on it. If we had had time to prepare a little, I think we'd have finished her sooner. On the bright side, we've still gotta get outta here!!!
Nice fight AK ... love this game ... hope you'll take us through the next Chapter too, as this one is running to its end now. And we might get off this ****** island. ... :)
Yu did say this was the Big Bad Evil Girl at the end of the adventure...crosses fingers.