DM Alexander Kilcoynes Serpents Skull PbP- Chapter 2, Racing to Ruin (Inactive)

Game Master Alexander Kilcoyne

"I might toss her back into the sea for good measure"

Nkechi "The Tempest", speaking about Willow Whisperwood.


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Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

Works for me.


OK..I've divided the +1 arrows...

3 x +1 arrows for Tun'ada
3 x +1 arrows for Marcus
3 x +1 arrows for Chi
Gwen and Ambroze both use crossbows.

Ambroze can keep the Arrow of Slaying safe, so it can be given to one of the bowmen/women to use, depending upon circumstances.


Deevor wrote:

OK..I've divided the +1 arrows...

3 x +1 arrows for Tun'ada
3 x +1 arrows for Marcus
3 x +1 arrows for Chi
Gwen and Ambroze both use crossbows.

Ambroze can keep the Arrow of Slaying safe, so it can be given to one of the bowmen/women to use, depending upon circumstances.

If you want to give the arrows that you've allocated to Tun'ada to someone else that may be better. I think Tun'ada has fired a bow all of 5 times in his career so far.


Deevor wrote:

OK..I've divided the +1 arrows...

3 x +1 arrows for Tun'ada
3 x +1 arrows for Marcus
3 x +1 arrows for Chi
Gwen and Ambroze both use crossbows.

Ambroze can keep the Arrow of Slaying safe, so it can be given to one of the bowmen/women to use, depending upon circumstances.

I think I'd rather we give the slaying arrow to someone who can use it instantly if the need arises. I can see an "Eep hand me the arrow..Ambroze ....Ambroze" moment if we don't.

I'm fine with 3. Just wanted something magic until I can hopefully enchant my falcata in case we run into someting with DR.

Chi shouldn't feel greedy about taking the lions share. We may as well use them and Chi is much more likely to use her bow.


Male Human Uber Nerd

Just to let ya all know, if you do decide to replace Tanner dont worry bout me.

I can barely concentrate on the games I am running and I would not want to cause any slowdown for you guys.

As much as I would love playin with you all, its just not a good idea right now >.>

Liberty's Edge

Male Rat Editor 3/Grammarian 3

Thanks for the heads-up, Stomp. That had to have been quite a blow getting firewalled at work. I might lose my mind if that happened to me. Sorry, buddy.


Male Human Uber Nerd
Jeremiziah wrote:
Thanks for the heads-up, Stomp. That had to have been quite a blow getting firewalled at work. I might lose my mind if that happened to me. Sorry, buddy.

Thats part of it I will admit.

But alot of it has to do with just plain old stress >.>

I find myself playing games like Minecraft and things to take my mind off stuff. I have to really think to RP and well, I can't do that half the time when I get off work :P


Female Human Oracle 4

Guys, it is a little early to start talking about this, but we are in real trouble from a healing perspective. I am down to 1 1st level spell and 4 channels for the day. Normally I'd think that this wasn't so bad, but as we all know my channel rolls are ridiculously pathetic.

I guess what I'm saying is, be careful please, and top yourself off with the potions when fights are done. We can't be sparing offensive action economy in mid-fight for you guys to drink potions - although I know there really aren't many, anyway.

We really need to get to civilization.


Female Human Oracle 4

Also, AK, as you may or may not be aware, on July 4th America celebrates the fact that it liberated itself - through kicking British ass - from the tyrannical reign of King George III of some tiny little insignificant island country called England.*

To commerate this momentous occasion, I'm going camping.

I can get internet at the lake, but it's spotty. I'd recommend trimming your 24-hour posting rule to a 12-hour rule for me from 7/2 - 7/4.

*Haha, all jesting done in fun. We really did kick your asses, though. But the rest of it, all in fun.

Sovereign Court

Ok thanks for the notice.

Heh, you can have your independence. Just remember to keep speaking 'American', pretending you have hundreds of years of glorious history and culture that wasn't imported from Europe, not allowing non-americans like poor old Arnie to run for president even though being American is basically being descended from immigrants anyway and enjoy your crazy, crazy politics*.

*- ;)

Have a good camping trip anyway buddy :).


Female Human Oracle 4

LOL! Good points!

I will do my best to enjoy myself. Hopefully I don't get rained on the whole time.

Sovereign Court

Gwenyth wrote:

Guys, it is a little early to start talking about this, but we are in real trouble from a healing perspective. I am down to 1 1st level spell and 4 channels for the day. Normally I'd think that this wasn't so bad, but as we all know my channel rolls are ridiculously pathetic.

I guess what I'm saying is, be careful please, and top yourself off with the potions when fights are done. We can't be sparing offensive action economy in mid-fight for you guys to drink potions - although I know there really aren't many, anyway.

We really need to get to civilization.

You may have guessed this so I don't feel like i'm spoiling anything- your in the last part of the chapter. With the lighthouse secured, you will have a way off the island.


Female Human Oracle 4

Oh I know. There's the pesky matter of living through this part though. LOL!


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

@Marcus, whilst I'm loving the comedic effect of getting Ambroze up and down the pit like a yo-yo, although he is invisible he would still be a dead weight and so you would still know that the rope was still tied around something. The rope would be a bit like a stiff lasso too....the rope tied around Ambroze, might be a smallish round loop, rather than just dangling limply on the ground. If you pulled him over the lip of the pit, then you would most likely feel the lump that is invisible Ambroze hit your legs or something.

Just a thought.....

....or we continue with the yo-yo


Male Human Fighter 5 50/50 hp 4hp nonlethal

I kind of figured I was letting him down on our side.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27
Marcus Alanto wrote:
I kind of figured I was letting him down on our side.

.......aaarrr!... :)


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Given a certain amount of confusion with where Ambroze landed up....

Can we take it the Marcus hasn't bounced Ambroze up and down, as it wasn't his intention, and in Round 2, Marcus can just continue to pull Ambroze up...

With Chi unable to see the doll things until Ambroze is safely with us...I guess she will help Marcus with pulling Ambroze up again. The round 3, when the dolls appear, she'll start the evil eye stuff..giving them -2 to hit.

I am gonna wait til others have had their actions as Chi is last on he list to go.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Just so you know...I'm gone Friday to Monday this weekend....

...its festival time, a good old fashion rock festival...Judas Priest and Dream Theater will be entertaining us.

..oh and the beer festival at the same place...

...almost heaven.


Female Human Oracle 4

Oh wow, that sounds amazing. Have a great time! I miss the days of going to festivals. :-(


Female Human Oracle 4

Oh, AK -

I didn't mean to criticize your DMPC'ing at ALL. You're doing a fine job with it, really. As much as I would like to occasionally deal some damage, I don't think it'd be good form to be running two characters, honestly, so I don't want to take that on. You're doing a fine job. The combat was just entering it's second week, and I was starting to lose my mind, that's all.

Playing a female character as I am, I'm just really eager for...shopping. or at least a bath.

LOL


Your Humble Narrator

I hate DMPC's so don't worry about it :).

I'm working 8-6 now and having taken over tanner's Carrion Crown game as well as my Sargavan Saga as well as playing in a CC game i'm just struggling to update quite as fast as I used to (and I kept found myself waiting for Mawj to post...). Ironically today almost nothing ia going on at work but theres nobody in my games posting :(.


Female Human Oracle 4

I was going to offer to take over that Carrion Crown game, but by the time I got around to where I was going to offer, you had already taken over. Kind of a shame, I really love that group of players. Your exploits are among my favorite reads on the board.


Your Humble Narrator

Well we've lost Joana which is a shame.


That is a shame.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

Oh NO!!! NO!!! I'm so enjoying lurking in there...


Your Humble Narrator

In Carrion Crown, Chi (in case you think I meant Sargavan Saga :) )


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27
DM Alexander Kilcoyne wrote:
In Carrion Crown, Chi (in case you think I meant Sargavan Saga :) )

Cheers once more...being as I only lurk in Sagas...


Male Human Fighter 5 50/50 hp 4hp nonlethal

Thinking about Marcus' levelling. Was originally thinking of more classic two weapon build but as we've progressed he's sort of turned out more defensive and protective than I thought.

Having a look at feats and theres two possibilities:

Rules wrote:

Bodyguard (Combat)

Your swift strikes ward off enemies attacking nearby allies.

Prerequisite: Combat reflexes.

Benefit: When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC. You may not use the aid another action to improve your ally’s attack roll with this attack.

Normal: Aid another is a standard action.

In Harm’s Way (Combat)

You put yourself in danger’s path to save your allies.

Prerequisite: Bodyguard.

Benefit: While using the aid another action to improve an adjacent ally’s AC, you can intercept a successful attack against that ally as an immediate action, taking full damage from that attack and any associated effects (bleed, poison, etc.). A creature cannot benefit from this feat more than once per attack.

and

Rules wrote:

Saving Shield (Combat)

You deflect attacks that could mean your ally’s death.

Prerequisite: Shield Proficiency.

Benefits: Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding a light shield, heavy shield, or tower shield to use this feat.

In Harms Way and Bodyguard takes three feats with combat reflexes but Bodyguard can do so much more than Saving Shield. Whats hard to judge is how often people would be adjacent to me to benefit to the AC bonus. Plus the whole thing only works if other people are being targeted rather than Marcus. I'm finding it really hard to work out how often I'd get to use it but I like the idea of Marcus sucking down damage dealt to the weaker party members (although in harms way would likely be taken at lvl 7 at the earliest as shield slam is locked in for lvl 6).

So my options are combat reflexes and bodyguard for level 4 and 5 or weapon specialisation and double cut. The more damage plan also seems good given we're dropping a fighter. Ambroze, Chi and Gwen are more utility/spellcasting and I don't want to be too defensive and leave Tunáda having to do all the offense.

Any thoughts?


If I may, I'd like to make a suggestion for when we level up. Since Gwen only understands the Celestial language when we're in battle, and Chi and Ambroze also speak Celestial, would Marcus and Tun'ada each be willing to invest a skill point in Linguistics and learn Celestial? That way Ambroze could speak in Celestial when using his Naturalist ability and everyone in the party would benefit.

Also, here's Ambroze's preliminary levelling up information (previously posted on May 25, 2011):

Ambroze wrote:

4th Level Bard (Archivist)

+1 Ability Score Increase (DEX increase from 15 to 16)
Hit Points: 1d8 + 2 = 8
+1 to BAB
+1 to Reflex
+1 to Will
Bardic Performance: +2 rounds
+2 2nd Level Spells: TBD
+9 total Skill Points to be allocated


Marcus Alanto wrote:

So my options are combat reflexes and bodyguard for level 4 and 5 or weapon specialisation and double cut. The more damage plan also seems good given we're dropping a fighter. Ambroze, Chi and Gwen are more utility/spellcasting and I don't want to be too defensive and leave Tunáda having to do all the offense.

Any thoughts?

Hmmm.... They're both good options, and Marcus has been taking a more defensive and protective role recently. However, as you pointed out we're about to be losing a fighter if/when Mawj departs at the end of this module.

Before you choose, maybe we all should decide now whether we want to recruit a new person to take Tanner's place when we get off the Shiv, and whether we want that person to be in a more offensive role. If we decide to remain a party of five, then I would recommend going with the more damage plan.


Your Humble Narrator

That feat group is quite punishing for you Marcus and is usually (IMO) only worthwhile when your a reach weapon user, and better if frequently enlarged at that. Enemies simply won't be provoking AOO's very often with your normal reach making combat reflexes meh.

Bodyguard and In Harms Way are... well they're ok.

I personally think your group would be better off you sticking with your TWF and picking these up later if you have the feats spare. You can't really go in half-cocked with the incredibly feat intensive TWF with shield route.

As for a 6th, i'm indifferent. Its up to the group if they'd like another party member but he/she won't be coming in until you've left the island.


Female Human Oracle 4

I also suggest Marcus go all-out offense. The best defense is a good offense, as they say.

I would vote NOT to take on a 6th player, but that may just be me.

Having 5 people you can really rely on in a PbP is rare enough. We have that here, and that's good enough for me. I feel bad because I think Tanner was one of those people as well. I'm actually really worried for him.


Male Mwangi (Caldaru) Human Ranger 3 (Shapeshifter) / Barbarian 2

I agree with Jer...I don't think we need a 6th. That being said if we can get someone reliable I wouldn't be strongly opposed.

4th Level Adjustments:

2nd Level Barbarian
+8 Hp
+1 BAB, CMB, CMD
+1 Fort Save
+2 Rounds of Rage/Day

Attribute
+1 Wisdom (I know it doesn't look like it makes sense, but it does for the Ranger stuff next level.) Wisdom goes from 13 to 14 -> +1 to all Wisdom based skills (Heal, Perception, Sense Motive, Survival) and Will Save

Skills
+1 Linguistics (as per Ambroze's request)
+1 Survival
+1 Perception
+1 Acrobatics

Class Features:

Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

Rage Power - Animal Fury (Ex): While raging, the barbarian gains a bite attack. If used as part of a full attack action, the bite attack is made at the barbarian's full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian's Strength modifier. A barbarian can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the barbarian against the target this round are at a +2 bonus.


Female Elf Witch 3 (favoured) / Rogue 2 HPs 19/27

So I either take another rogue level now for the rogue talent to spot traps I am close to (Trap Spotter) or go for another witch, getting a few more spells...

...open to your ideas...

P.S. I succumbed and bought into Hero Lab, (Core and APG)..next up the Bestiary 1 & 2.


*lurk*

DM AK:

I apologise for posting in your OOC thread, but... I was hoping you could help me a little with maptools? I'm amazed at the quality of your maps.

Jeremeziah helped me get the large library compilation, and I'm slowly getting the hang of it - still got some difficulties sifting through the myriads of pictures.

I've been reading your Serpent's Skull, and I notice that the tokens you use for your players, NPCs and monsters have a border around the icons - can I ask how you did that? Did you edit them yourself? It looks amazing.

I really want to improve my map skills, and I think your maps are great.

If you have any resources or tutorials or something to , my email is
likegreyskies at gmail dot com.

Thank you for the time - good luck further with your campaign.


Female Human Oracle 4

4th Level Adjustments:

4th Level Oracle
+8 Hp
+1 BAB, CMB, CMD
+1 Will Save
Favored Class Benefit: +1 1st Level spell known ---> Hide From Undead

Attribute
+1 Charisma, no mechanical effect.

Skills
+1 Heal
+1 Knowledge: Religion
+1 Diplomacy
+1 Spellcraft

Class Features:

+Cure Moderate Wounds (Class)
-Cause Fear, +Shield Of Faith (Spell Swap)
+Lesser Restoration (Revelation)
+Hold Person (2nd Level)

+1 First-level spell/day, +3 Second-level spell/day

I think that's everything... What do you all think about Hold Person vs. Silence (or another 2nd level cleric spell)? HP will be good against Big Tough Brute-type guys, and a little crappy (although still probably my best action choice) against caster-types. Silence of course is useless against brutes, but quite effective against casters in some situations. Any opinions? HP will be much better once I can buy a Headband of Charisma, assuming I ever can...


Female Human Oracle 4

Chi, I'd go witch, but that's just me. Rogue next level, maybe.


Male Human Fighter 5 50/50 hp 4hp nonlethal

I'm happiest with 5. Its a well rounded party so feel no need to go to 6.

+1 lvl fighter
+1 strength (yay!)
+1 BAB
+1 fort
fc bonus to +1 cmd vs grapple and trip

skills
1 linguistics
1 acrobatics
1 perception

feat
weapon specialisiation (still making up between this and double slash)


Chi T'reignial wrote:

So I either take another rogue level now for the rogue talent to spot traps I am close to (Trap Spotter) or go for another witch, getting a few more spells...

...open to your ideas...

P.S. I succumbed and bought into Hero Lab, (Core and APG)..next up the Bestiary 1 & 2.

Dunno all I know about chapter 2 is the name so not sure how much trap spotting you'll get in after this dungeon. On the other hand second level spells are a big jump in power.


Male Human Fighter 5 50/50 hp 4hp nonlethal
Gwenyth wrote:


I think that's everything... What do you all think about Hold Person vs. Silence (or another 2nd level cleric spell)? HP will be good against Big Tough Brute-type guys, and a little crappy (although still probably my best action choice) against caster-types. Silence of course is useless against brutes, but quite effective against casters in some situations. Any opinions? HP will be much better once I can buy a Headband of Charisma, assuming I ever can...

I'd say hold person although only assuming we'll maybe have more human based opponents next chapter. What are serpentfolk in pathfinder, monstrous humanoid? Not persons I guess. Of course theres always bulls strength .. no ... bad.

I'm assuming we'll get a shopping trip after the chapter ends. Am I really horrible for hoping Mawj dies so we can sell his armor.... :)

I have taken linguistics for celestial but I'm going to have Marcus's language skills be really shocking for a level or two.


Your Humble Narrator
Patcher wrote:

*lurk*

** spoiler omitted **

Hi Patcher, lurkers are always welcome, don't worry about posting here. Would prefer not to use e-mail, its a medium I rarely bother to use or check.

From the same website you download maptools from, download a small java program called 'TokenTool'. You can literally drag avatars from the forums here into the TokenTool window, put them in a frame like I have done and save them in a 'Player Tokens' folder you can access from Maptools.

With Maptools- go here-

Link

If you haven't already, download both the CSUAC (can be tricky to dload) and the big mapping torrent (I simply kept this in one big folder rather than try and organise it with the rest of your images. Its just too big to bother doing that!). The tutorials on the site are also incredibly useful.

Happy to help more re: maps. The serpents skull one i've made didn't take me more than a couple of hours- I just essentially drew the map from the AP, placing notes for myself (like pit traps for instance) in text labels just outside of the view of the players. I use a combination of vision rules + fog of war and reveal exposed whenever the PC's move. I have vision blocking lines acting as a perimiter around the walls, they are very simple to draw.

The big and most time consuming step with Maptools is to build up a really good image library and organise it well. Its very rare that i'll have to draw my own objects and the more you have the easier it gets!


Your Humble Narrator
Chi T'reignial wrote:

So I either take another rogue level now for the rogue talent to spot traps I am close to (Trap Spotter) or go for another witch, getting a few more spells...

...open to your ideas...

P.S. I succumbed and bought into Hero Lab, (Core and APG)..next up the Bestiary 1 & 2.

Either rogue or witch is a strong choice this level as rogue level 2 is very lucrative. Trap Spotter will definitely see mileage in this campaign and evasion is always nice. I would say if you invest another level into Rogue i'd seriously consider Arcane Trickster to get some synergy out of your multiclass.


Male Human Fighter 5 50/50 hp 4hp nonlethal
DM Alexander Kilcoyne wrote:
Chi T'reignial wrote:

So I either take another rogue level now for the rogue talent to spot traps I am close to (Trap Spotter) or go for another witch, getting a few more spells...

...open to your ideas...

P.S. I succumbed and bought into Hero Lab, (Core and APG)..next up the Bestiary 1 & 2.

Either rogue or witch is a strong choice this level as rogue level 2 is very lucrative. Trap Spotter will definitely see mileage in this campaign and evasion is always nice. I would say if you invest another level into Rogue i'd seriously consider Arcane Trickster to get some synergy out of your multiclass.

I was thinking about this. Can witches go arcane trickster? Not sure if mage hand is on their list.


Male Human Fighter 5 50/50 hp 4hp nonlethal

I like maptools although I'm much lazier than Alex and have never managed to sit down and work out the vision blocking. I create the picture file and then block bits in paint. Probably ends up being more time consuming I really need to take the tutorial or something.

I use AP maps pulled out of the pdfs with an image extractor or just good background picture files and then plonk on tokens created using token tools.


Your Humble Narrator
Marcus Alanto wrote:
DM Alexander Kilcoyne wrote:
Chi T'reignial wrote:

So I either take another rogue level now for the rogue talent to spot traps I am close to (Trap Spotter) or go for another witch, getting a few more spells...

...open to your ideas...

P.S. I succumbed and bought into Hero Lab, (Core and APG)..next up the Bestiary 1 & 2.

Either rogue or witch is a strong choice this level as rogue level 2 is very lucrative. Trap Spotter will definitely see mileage in this campaign and evasion is always nice. I would say if you invest another level into Rogue i'd seriously consider Arcane Trickster to get some synergy out of your multiclass.
I was thinking about this. Can witches go arcane trickster? Not sure if mage hand is on their list.

I'm not going to let a little teeny tiny prequisite like that stomp on the idea, where theres a will theres a way :)


Here's the rest of my 4th Level adjustments:

+9 total Skill Points to be allocated:
1 - Acrobatics (total bonus +8)
1 - Diplomacy (total bonus +10)
2 - Know (history) (total bonus +10, +11 regarding Mwangi Expanse history)
1 - Linguistics (total bonus +9; new languages - Auran, Terran)
1 - Perception (total bonus +7)
2 - Spellcraft (total bonus +8, +10 to ID magic items)
1 - Swim (total bonus +3)

I also gain two 2nd level spells known. I'm leaning toward Summon Monster II for one of the spells, but I'm undecided as to the second spell - I'm thinking of taking either Heroism or Silence. Of course, depending on the situation Silence may interfere with my use of the Naturalist ability (plus it has a 1 round casting time), whereas Heroism is a decent buff that would stack with the bonuses provided by Naturalist as well as with other spells such as Protection from Evil. I'd appreciate any thoughts you all might have, or any other spell recommendations.


Your Humble Narrator

Bard is my favourite class, but I don't usually think summoning spells are much good for them- they are ok at this level but you fall behind in spell level too much to make them decent. If you take summon monster 2 swap it out later.

Remember APG spells are fair game. I'm a big fan of spells like Gallant Inspiration as they are brilliant for action economy (cast as immediate action) and would complement the support style Ambroze has going. Heroism is also a good buff with very decent duration.


Male Human Fighter 5 50/50 hp 4hp nonlethal

Heroism and Gallant Inspiration are spectacular (indeed I'd actually change Marcus's build for heroism).

I also like Cacophonous Call. It works on pretty much anything.

Then theres Suggestion which would pick up an extra +2 to DC.

Tough call :)


Your Humble Narrator

Won't be able to post until Monday sorry. Finish all level up arrangements by then please.


Female Human Oracle 4

That's good, actually. I'm swamped. Was just hopping in to say so.

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