Male Human (Mwangi - Bas'o tribe) Barbarian (Brutal Pugilist archetype) 3
DM AK:
Sorry, wasn't clear enough - I meant giving my potion to the slaver so that he could drink it and be healed so as to make it more 'equal'.
The comment in previous spoiler was meant to imply if Qhude cannot convince Tebati or Jakob to heal the slaver; then Qhude would probably give him his cure potion so that the slaver would be healed up before the duel.
Definitely agree about the Mwangi duels being about equality
I'm beginning to question the usefulness of the Sleep spell, when all it takes is one person succeeding on their save to wake one comrade, who in turn has a full round of actions at his disposal to both stand from prone and wake the next guy in line. It's almost like an AOE version of the 0-level spell Daze, except that it doesn't cost anyone who has a friend awaken them any actions. One would think they would be at least treated as being Unaware Combatants in a Surprise Round, since they were unconscious for a stretch, and presumably disoriented.
Male Human Haunted Nature Oracle 3* (Ac18 Cmd 17 Will+3 Ref+1 Fort+3)
DM Alexander Kilcoyne wrote:
East Siders
AK:
Thrice dammed auto-correct. I thought I caught all of those. I blame the death-flu i am going through. Glad you liked it though.
There are some insects that were used historically as sutures and there is work going on about the use of maggots as in-wound cleaners. They eat the necrotic tissue and are absorbed by the body when it is healthy again.
After a brain storming session with Jacob Trier over MSN, i've decided to house rule the way fuse grenades work. We were both unhappy that an intelligent foe will ALWAYS get a chance to hurl it back as long as it has actions and I was particularly unhappy that its detonation count is tied to a PC's initiative count, leading to strange things like if the thrower delays, the grenade explodes later.
As with all my house rules, the change is now visible in the Campaign Info for perusal. Here is the text-
Changes to the 'Fuse Grenade' Item-
1. The fuse grenade explodes on its own initiative count, which is equal to the PC's initiative count when he lights the grenade. If the PC should delay, ready an action or have his initiative changed by any way whatsoever, the fuse grenade retains the original initiative count.
2. The fuse grenade has a chance of exploding the same round it is thrown. The 1d3 rounds duration has been house ruled to 1d4-1, meaning that it might essentially explode the same turn it is thrown (on the roll of a 1, making a 0 rounds duration total).
Adventurer's Armory, according to d20pfsrd. I've never really used that book; never gotten over my disappointment that I couldn't actually have a buttery knife. (Douena has one anyway, though, as an Easter Egg that amuses only myself.)
What exactly is a buttery knife? Did we mean 'butterfly knife'? Or did we add an unnecessary "y" in there? Or is there actually something called a buttery knife that I've never heard of?
It was an unfortunate issue with the font in Adventurer's Armory that deleted 'fl' everywhere the two letters came side-by-side. Not one of Paizo's finest hours. Then, they sold out of the first print run and intended to make a second with corrections and somehow managed to send the original version rather than corrected version to the printer, iirc. At which point they said, 'Screw it, we'll just make Ultimate Equipment.' ;)
Male Human (Mwangi - Bas'o tribe) Barbarian (Brutal Pugilist archetype) 3
AK - before I fill Tebati in... has the Bandu leader decided to take advantage of the opening Qhude offered?
As a statement of fact Qhude intones "You bleed..." And by acknowledging the wounds of the slaver giving the opposing ibutho an honorable opening to make an issue of them... - that one.
"And his choice is what matters, does it?" Tebati's eyes narrow danagerously. Turning her back deliberately to the preparing Bandu, she approaches within inches of Qhude, trying to draw his focus away from his opponent. "And so, while your brothers' fates are still unknown to you, while Kieran and N'bellocq could be being carried away as sacrifices or slaves, your sun stops in the sky to fight a battle of honor? How long would you take to ungird yourself and prepare the ring, as this one buys with his life and your delay time for his tribe to carry those you have sworn to protect further from your reach?"
Took me a moment to figure out why Unwe was mad at Tebati. The above is all in response to Qhude telling Tebati about the Bandu's choice of single combat. I presumed Unwe spoke to Jakob before Tebati even arrived on the scene; all she's heard is what Qhude has said to her. She certainly has no objection to killing the remaining Bandu.
With Tebati's super duper move speed I assumed she was there pretty quick I suppose; and she was still somewhat in shock from events on this side of the smoke. Unwes happy to put it down to a misunderstanding then :)
My parents got engaged on their second date, which avoids all that pesky discovering-your-crush-is-a-brutal-killer downtime. You want to close the deal early. It's easy to dump a boyfriend, harder to break an engagement. Once she has a diamond on her finger, it takes a fairly staggering revelation to convince a woman to give it back. ;)
In re: Aid Anothers to N'bellocq's tracking, people untrained in Survival can't follow a trail with a DC higher than 10. Can they Aid Another on a trail with a DC higher than 10? Jakob has a rank, and Qhude has a good Survival, although he's not yet with us at the moment.
Even after her close call, I almost forgot about it again: Can Tebati get some kind of dagger or knife from the caravan before we leave? Doesn't have to be a weapon she can attack with, just something that will cut a net.
@Mark, having a hard time picturing Qhude down on one knee with a velvet box. ;)
Male Human (Mwangi - Bas'o tribe) Barbarian (Brutal Pugilist archetype) 3
Reading over some of the in-thread discussion over how to approach the Bandu to retrieve the stolen lass is making me look forward with trepidation to Qhude hopefully managing to catch up with them...
"if they do come we must bloody them to the extent that they will not dare strike a second time..." is how Qhude is approaching it... and he has not a single voice of reason to stop him back at the caravan presently...
Make sure Tebati gets her bane off first if you're going for a fear effect.
Sorry for no posting today; I have a miserable cold and can barely think, let alone get in character. I'll try to have Tebati react to Qhude's arrival in the morning; I'm sure she'd have something to say about it. :)
Theres been some inference before with Bane + Fear so I should just clarify; Bane doesn't give a shaken condition so doesn't make the shaken condition any more fierce (and opponents dont get a save VS intimidatation).
As the shaken condition gives a negative to saves, the preferable order is probably intimidate (skill) followed by bane, followed by Jakobs cause fear..
Edit: Ah I see, its in reference to the warpaint ability. Carry on then!
Male Human (Mwangi - Bas'o tribe) Barbarian (Brutal Pugilist archetype) 3
Sorry about the weapon bugger up - not sure where I got bardiche from now... Don't know where I'm getting the faulty memory and mis-representations from - perhaps early onset senior moments?
At least some guisarme interpretations have an axe-y bit on the head as well.