DM Alexander Kilcoyne's Rogue Trader (Warpstorm Trilogy) (Inactive)

Game Master Alexander Kilcoyne

“Greenskins detected massing in System Designate 035-1D4-3Y. Based on proximity, most likely target calculated to be Damaris.”

Astropathic report, Naval light cruiser Aegis

___________________________________________________________________________

The Tyr Dynasty-

Profit Factor- 19 (formerly 34; 15 invested)

Flagship- Aeternus

Senior Officers & Commanders-

First Officer- Iago Elias Mckie, Ship's Confessor- Casimir Nacht

Enginseer Prime- Varius Kavro, Master at Arms- Ludicus Marleno

Warp Guide- Trien, High Factotum- Ioneyse Patronius

__________________________________________________________________________

Player Cheat Sheets-

Combat Actions

Ship Combat Actions

Warp Navigation

Acquisition

__________________________________________________________________________

Notable NPC Gallery

Governor Kapak

General Remi Dante

Rogue Trader Jeremiah Blitz

Rogue Trader Lady Elizabeth Orleans

Lord Captain Sylvia Locke

__________________________________________________________________________

The Invasion!

Damaris City Map

Forsellis System Map


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Your Humble Narrator

Kind of expected this to be honest. No worries Castor.

Iago does have two players lined up who are keen to play so doesn't effect us too much going forward (and the Astropath is arguably easiest to NPC or replace)


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

Sad to see you go Castor, but entirely understandable. Good luck with your other endeavors!

For the game, I asked a couple questions in the Gameplay thread, but I don't want them to get lost in the rest of my walls of text (which, I hope, isn't too much to sift through.) I'm only re-posting here so they don't get lost, not to imply that people haven't read them or anything. ;)

So, here are my questions about the invasion forces:

1. Is there any way to predict where we may get hit the hardest? I assume given we're dealing with Orks it's difficult, or impossible, but is there a way we can work on forcing them to land/crash in certain areas? Or at least encourage this?

2. Do the groups have to stay together? i.e. If we place the "2 Companies of House Troops", do both Companies have to be placed in one spot, or are we allowed to mix up the groups? Could we, for example, place one company in the "Outer Industrial Infrastructure" (Section 5) and the other in "Outer Planetary Infrastructure" (Section 6)? Also, if we can, do those of us with Common Lore (War) or other appropriate skills, know if this is a good idea?

It's a little easier, I think, if we can spread units around. But if we're limited, then it's 10 total units (including the mercenaries, but not any troops of our own, if we can manage to field any bodies from the ship), with two being offensive in nature. And one that should be (or needs to be?) teamed with an infantry unit, that being the artillery. Also, two (Magistratum) that seem of limited use if unsupported, so shouldn't be in a place alone. This isn't a complaint, just noting that we'll have to make much more difficult choices if we only have 8 defensive units and 8 places to hold, with several of those that should be teamed up with other units for best effect. However, if we can split them up, I think it's a bit easier. I still think going heavy on two walls and leaving two weak is better than trying to man them all evenly, but at least we can put *something* on those walls.

3. For "urban" areas for the Magistratum units, do the "Infrastructure" areas count as urban (either outer or inner)? Or does it matter? (It seemed, from the description, that they might be not suited to man the walls, for example.)

Dark Archive

I am sure the units can be spread deployed.

The Magistratum forces strike me more as 'keep the peace' than 'kill the xenos'. I'd think keeping them inside the walls and not on them would be best.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6
Navis Yosarni wrote:

The issue is twofold:

1. AK has been explicit in stating the criticality of the forge. Re read his opening at the top of the page, if the Forge falls we die. You want to leave that part of the walls open-ish, letting the xenos cut the forge off from us. With all due respect it's an idiotic idea only reinforced by the fact you picked it randomly and are now attempting to back-justify it.
2. Passive aggressive aside, you're not showing any open-ness to debate or others ideas. It definitely reads to me as 'I chose this idea at random and now this is the only thing we're doing'.

I repeat, leaving the North anything other than well defended is a stupid decision both IC and OOC. Go ahead and do your weak wall gambit if you like... Just do it on a different part of the defenses.
Either you as a player and character are listening or we may as well skip this bit and random roll every decision just like you did here

I'm moving this to the discussion thread because it seems like this may take some time to work out.

First, I think you're reading a lot of tone into these posts that just isn't there.

I disagree with you as to the plan. I think it's a good idea. I did choose it randomly, and as I noted, in retrospect, it actually turns out to be a workable idea. I'm not an idiot. I'm, in fact, a halfway decent tactician (though by no means a master). I agree that there are dangers. Iago has also agreed with Navis that there are dangers. But, in my opinion, the benefits outweigh the dangers. He's (Iago has, that is) explained why he thinks this is beneficial. (The fact that the counter-attacking troops can stay near the important places such as the forge and levy as well as this wall, the fact that if the wall falls the places beyond it are less important than if we try this tactic in the south and fail, etc.) Iago certainly doesn't mean to leave the Forge unprotected. In fact, it's one of the reasons to choose the north and west walls. Not only will the counter-attacking forces be nearby to the north wall if it is attacked, but if it isn't, and the Forge or Levy are instead attacked with more troops than we placed there, we can counter-attack *in those places*.

Now, as I said in-character, there seems to be something else going on here. And it appears more true out-of-character than in. It's not just the plan. Even another player agreed with it. You jumped on it as idiotic, and when you were simply disagreed with, you exploded. I'm not being passive aggressive, nor was Iago. (Again, I think you were reading a whole lot of tone that just wasn't there. He even complimented Navis. I had to go back and read what I wrote just in case I *had* inadvertently insulted someone. And I have to say, it's very difficult for me to understand how anyone was.)

I'm willing to hear other plans. But nothing you have said has been persuasive. If by "not showing any open-ness to debate or others ideas", you mean that I won't instantly change my mind because you ask me to, then yes, that's not going to happen. I'm willing to discuss it. Heck, I'm even willing to argue it. I came up with an idea that I thought would work. Iago has some knowledge of war, and so I put it forth. I expected that Ludicus would have something to say, given his character also knows a little something about warfare. And then I thought we'd refine the idea. Iago asked some questions of the other characters which I had hoped would get them into their element and add their input to the plan in a way uniquely suited to each of them. But you seemed to take this as an insult and jumped down my throat. I'm afraid I don't really understand what the issue is. I get that you don't like the plan. I even understand why. I simply don't agree with your assessment.

If you have another issue then we should discuss it. But it seems to me this is more of an out-of-character issue than a character problem. And we should definitely clear this up so it doesn't bog down the game.

Dark Archive

Actually... I am done. All due respect to AK and the others, but the back and forth here and before has shown at least to me that a working dialogue with Iago plus player is not possible. The fact that in essence moving forward Iago will be the Rogue Trader will only deepen those issues and make it less and less enjoyable for me as a player.

Therefore I will respectfully withdraw from the campaign entire.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

Well, I know it's probably too late, but I'm sorry to hear that. I would have preferred to hash things out and resolve this. But, I also understand not wanting to play in a game if it's not going to be fun for you.

With that said, I'm having fun. I was even having fun arguing in character. And I want to make it clear that no matter how upset Iago sounds, I'm not usually (ever?) anywhere near as upset as he is. I expect characters to disagree and I'm a fan of inter-party tension. I just dislike out of character tension and prefer to talk that through when possible. So, if anyone is ever upset with *me*, feel free to tell me. I'll be happy to talk through whatever it is.


WS 41, BS 44, S 40, T 39, Ag 34, Int 46, Per 36, WP 38, Fel 28, Wounds 12/12, FP 4/4, Insanity 2, Corruption 0, AP 5 all

Hi guys, I would like to apologize in advance. I had to terminate my chef, two cooks, and a server in the last 24 hours. As such, I am very short staffed at work and my posting with probably dip for the next week. I will try to get on as much as possible, but if I have not posted in a timely fashion, welcome the GM or another player to post on my behalf.

That said, Navis, I hope you will reconsider and stay in the game. I think rash decisions have been made and we can all approach this in a calmer fashion.


Your Humble Narrator

Not trying to put pressure on you Mark but with Navis walking I suspect i'm done too.

Every time I try to run Rogue Trader i'm seeing players drop like flies including my "regular" crowd. The blame lies chiefly with myself for the long hiatus period but it takes an incredibly large amount of my time to run this game in what is the busiest period of my life. I worked 200 hours last month on contract with an additional 91 hours of overtime. I run three other games that i'm trying to update daily once more.

I had a post half-finished with answers to Iago's questions and a suggestion that rolls using Scholastic Lore (Tactitae) would be most appropriate to determine the expected viability of any given plan. I'm going to hold off on that for the moment while I chew this over.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

I, for one, really hope you do not AK. As I mentioned, there are several players I know of that are interested. I know it's a lot of work, I hope it's still worth it to you.

Dark Archive

Just a very brief comment to reaffirm that I am withdrawing.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

I thought I'd take this moment to note that while Iago seems really frustrated, I am decidedly not. I get why Varius wouldn't like this plan, at least initially. And I'm all on board with that. He's logical and straightforward, but Orks and War are neither. And I'm happy to have a discussion that highlights Varius' logical nature and attachment to the Forge.

This is all, of course, in the hopes that the game does continue.


Your Humble Narrator

Alright, lets keep moving. I will narrate any actions by Arannis and Yosarni for now. Iago, let your recruits know the game has slots to fill.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6
DM Alexander Kilcoyne wrote:
Alright, lets keep moving. I will narrate any actions by Arannis and Yosarni for now. Iago, let your recruits know the game has slots to fill.

Will do!


Here is one of the new recruits. Planning on doing a Void Master pilot. Here are my stat rolls so I can see what I will be working with:

1: 2d10 ⇒ (3, 10) = 13
2: 2d10 ⇒ (6, 4) = 10
3: 2d10 ⇒ (10, 9) = 19
4: 2d10 ⇒ (3, 4) = 7
5: 2d10 ⇒ (9, 4) = 13
6: 2d10 ⇒ (2, 8) = 10
7: 2d10 ⇒ (5, 8) = 13
8: 2d10 ⇒ (8, 7) = 15
9: 2d10 ⇒ (1, 5) = 6
reroll: 2d10 ⇒ (10, 10) = 20


Void Master is made up and behind my alias now if you would like to check it over.

Just still need need to do a background on her and check my math for the rolls.


Another recruit submitting a Missionary:

1 - 2d10 ⇒ (6, 8) = 14
2 - 2d10 ⇒ (4, 6) = 10
3 - 2d10 ⇒ (3, 8) = 11
4 - 2d10 ⇒ (1, 5) = 6
5 - 2d10 ⇒ (2, 5) = 7
6 - 2d10 ⇒ (4, 1) = 5
7 - 2d10 ⇒ (4, 5) = 9
8 - 2d10 ⇒ (9, 4) = 13
9 - 2d10 ⇒ (6, 5) = 11
reroll - 2d10 ⇒ (2, 2) = 4

Well under 100 so if that rule from the recruitment thread is still in place, let me try again:

1 - 2d10 ⇒ (10, 4) = 14
2 - 2d10 ⇒ (3, 3) = 6
3 - 2d10 ⇒ (8, 6) = 14
4 - 2d10 ⇒ (2, 5) = 7
5 - 2d10 ⇒ (4, 10) = 14
6 - 2d10 ⇒ (9, 3) = 12
7 - 2d10 ⇒ (4, 8) = 12
8 - 2d10 ⇒ (4, 8) = 12
9 - 2d10 ⇒ (5, 8) = 13
reroll - 2d10 ⇒ (8, 4) = 12

Much better.


And other rolls:

Wounds: 1d5 ⇒ 1
Fate: 1d10 ⇒ 6
Insanity: 1d10 + 1d5 ⇒ (4) + (1) = 5

Edit:

Forgot Heirloom: 1d100 ⇒ 7


I'm working up a background but it is my intention to have the goal of being a frontier missionary. My plan is to take the Torchbearer alternate rank at Rank 2 and pick up Survival and Tracking skills as well.


Ok, I think these are the last rolls I still need to finish up my character sheet.

Insanity: 2d5 + 3d10 ⇒ (1, 2) + (6, 10, 2) = 21

Wounds: 1d5 ⇒ 5

Fate: 1d10 ⇒ 1


WS 41, BS 44, S 40, T 39, Ag 34, Int 46, Per 36, WP 38, Fel 28, Wounds 12/12, FP 4/4, Insanity 2, Corruption 0, AP 5 all

Sounds like two intriguing new members of our crew. The chaos is getting settled at work, and I am hoping to have a response posted this evening! Welcome to Casimir and Ioneyse!


Updated my profile with a background and an appearance.

Edit: And my starting acquisition (a Conversion Field).


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

From speaking with both Casimir and Ioneyse, it looks like we could bring them in through the transport bringing the Gelt-Guns? The ship gets attacked, ships get entangled, crew fights the Orks and holds off long enough for the ship to get here. With most of the officers dead, that leaves their pilot (Ioneyse) and a Missionary that hitched a ride (Casimir) in charge.

When they arrive the ship itself is basically dead. Damaris breaks it down for spare parts and what's left of the crew is used to fill out the ranks of the Gelt-Guns and replace their losses in the fight, and what few are left spread throughout the fleet.

Does that work? I'm guessing the "transport" they're coming in on is relatively small and fast, unlike a standard Transport class vessel. Maybe it comes out of the warp in the wrong place, gets jumped by a small Ork ship and boarded, but manage to make it here. The Gelt-Guns will be largely intact (the same mechanically speaking, just a few more bodies who didn't train with them, but have been in a fight, so it evens itself out.) Maybe we could run into them as Trien is "scouting" the nearby system and getting a better idea of what's around here.

I think both are pretty flexible, so if that doesn't work, we can do something else.


I'll just echo that I'm on board with that introduction plan, but also that I'm flexible. I figured that a crash or similar fit the Dark Voyage well while also giving a reason to be on Damaris without a way to get out other than the group of PCs.


Your Humble Narrator

I'd rather the characters already be affiliated with the dynasty, simply because even a Rank 1 Rogue Trader character is pretty exceptional and already highly valued, in many cases having to claw their way from faceless millions to reach that position. I'd rather they were promoted from within in some manner.

Also helps with my sense of verisimilitude to be honest. There is so much reshuffling of the senior officers due to player dropout already.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

They're both pretty flexible, I'm sure they'll be fine with that. :)


WS 41, BS 44, S 40, T 39, Ag 34, Int 46, Per 36, WP 38, Fel 28, Wounds 12/12, FP 4/4, Insanity 2, Corruption 0, AP 5 all

Even a small Rogue Trader's crew is massive, so they could easily be part of the crew that has been handling things up on the ship and had not descended down with the rest of the officers yet. Get's them in quick and easy.


I'm fine with being promoted up from the ranks in the ship. :)


Yeah, I'm good with whatever.


WS 41, BS 44, S 40, T 39, Ag 34, Int 46, Per 36, WP 38, Fel 28, Wounds 12/12, FP 4/4, Insanity 2, Corruption 0, AP 5 all

Having lots of fun with the RP scene and the planning for the ork invasion, though I have realized we really have not discussed the space side of it. We had 8 locations to protect on the planet, are there space "zones" or something similar? Given the mobility of spacecraft are we able to bring them fully to bear, or do we need to have them spread around the planet? Just don't want to leave ourselves in the dark for the first half of the battle (because if we can stop them, or at least some of them, in space then we will have an advantage).

@Iago: want to make it clear that Varius' frustration exists only in game, I am having a blast!

@AK: so we have a clearer perspective on things, could you go into "edit this campaign" and remove the characters who are no longer playing from 'active'?


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

Varius: Awesome! I was a little worried, and even had written a short post about it out-of-character before deleting it. I'm all good with tension between characters as long as it stays between characters. :)

I think, for the most part, we'll be planning the battle in the Void with Locke. We currently don't have enough information about that part without just making up clever tactics that may intuitively work but which are largely meaningless. Being really general about what we want to do works, but the details can't really be set.


Your Humble Narrator

Space is an overall abstract, single location (essentially on my end i'm comparing strength values). Unless you are using a ship in a given phase for orbital bombardment, its assumed to add its value to that strength.

You will also meet the first thrust of the invasion directly manning the Aeternus.

Varius- Will do, frantic week at work and i'm severely behind on my PbP as a result.

Iago can you vet new character's and make sure they confirm to my original recruitment guidelines. Also to our new void-master: i'd personally have Agility as a higher stat as all your piloting functions off it (and lower ballistic skill) and many of your core skills revolve around it.

Large update today or tomorrow including a map of the galaxy.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

Will do.

I think the only thing that came up in the recruitment thread that they're missing is the break down of the initial acquisition on one of them. (I let him know, he should be fixing it right up.)

They're both good on rolls, xp spent, and neither of them as Xenos. For career path they're both fine with Birthright being a "free choice." Though amusingly, they both come out of the Birthright fine, it's just going in that they needed it open.

I think the issue with the Agility and BS on the VM is that she has a +3 Agility from her career path and a +5 BS. So she can either have an Agility 48/BS 49 or an Agility 47/BS 50. I think if she could reverse those stats, she definitely would.

Oh, and wow. Casimir's luck is awful. His first set of stats were pathetic (and less than 100 total so he rerolled as per the recruitment thread). His second were "fine". But then a 1 on Wounds? And an 80% chance to get something interesting and good for an heirloom and we end up with the second Missionary in a row with an archaeotech pistol? It's a cool looking weapon, but on a Missionary they're essentially props. That's just...sad.

Sovereign Court

He can re-roll the heirloom once if he likes, another missionary with the pistol is a bit much.

Ah, her stats have changed a lot since I looked at the char. Looks good now.

Casimir can have one re-roll on the wounds as his dice lucks been pretty awful.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

Oh, so no archeotech pistol then?
What? no no, I always walk around behind people with cool pistols with a dagger in my hand.
It's for...uh...cleaning my fingernails...heh.


The acquisition counter was added to the character creation section. Rerolls below:

Wounds: 1d5 ⇒ 4
Heirloom: 1d100 ⇒ 90

Dark Archive

Hull Integrity 33/33 Population 102/102 Morale 100/100 Detection +24 Maneuverability +17

Hello. Can I still join in the fun???


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Just so u know m posting from my cell
Phone


Your Humble Narrator

Radavel where did you go? No, its not too late but I've had to move the game on after you didn't respond to the game coming back from hiatus so you'll need to bear with me somewhat.

Please read the IC and catch yourself up. Your en route to fight a mysterious duel and have named Iago as your heir in the case that you do not return.

Ioneyse, with that happening our void-master isn't changing careers after all. Could I be an absolute pain and ask if you have any interest in Seneschal or Astropath Transcendent?


Your Humble Narrator

Right, i'm going to provide a little clarity.

According to the contract you signed, your pay grade will be higher with more locations intact. So while you may decide the outer infrastructure is not something you can save, it will bear a financial cost to you in terms of a lower payout. Just worth mentioning.

Secondly, what is worth mentioning is that the deployment of the troops and where they are stationed is the main thing you need to decide. The IC talk of what are essentially tactics rather than strategy is fantastic fluff for individual efforts during the phase.

As an example, your talking about deploying a single unit to the Outer Infrastructure in IC right now.

On my end, I know the strength value of that unit and I know the strength value of the Orks assaulting it.

But if Ludicus wants to fluff out the deployment and spend HIS personal action during the first phase of the war essentially adding his personal expertise, leadership and tactics to that zone he is able to inflate that area's strength value with a successful roll- it might make all the difference between that location holding and the location and unit posted there taking severe losses.

So- your first of all figuring out your total deployment, and then eventually I need a declaration of where everyone's individual effort is going to be focused. I don't want rolls for this individual effort yet.


S: 31 BS: 37 WS: 34 T: 46 Ag: 35 Int: 45 Per: 37 Wp: 53 Fel: 33, Wounds 10/10, Fate 5/5, Insanity 5, Corruption 10, AP 4 (all slots)

I'm thinking I might throw my weight in on the space side. I think it would be good if maybe we agreed beforehand where we were each going to help out, since we don't all want to end up doing the same thing.


Your Humble Narrator

Triple post- new players also need to define their Ship Roles (Into the Storm) as well as give me a default ship action in case I need to bot you in ship combat due to a lack of posting.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

had problems in RL and the game slipped from my mind since last i remember you were still having RL issues.

anyways, lucky to be back... but...

what????!!! i'm in a duel???!!!

whose wife did i deflower????

and do i have a second on this one?? at least formal duels do require seconds.

for future reference, i can always be reached on facebook just look for me under the name "Rodello Buado"


I think I will try the Seneschal role.

If it's ok I will just use the stats I already rolled and just rework this character sheet up.


Your Humble Narrator

No problem.

Silas your second was Irena.

And your Enemy (background) was revealing himself, but thats on hold now your not an NPC any more.

Have added you on Facebook.


Your Humble Narrator

Ionseye and Casimir, do you affect starting PF and/or ship points in any way?


Re-doing my character now, will post back as soon as I figure out if I will affect starting PF and/or ship points in any way.


DM Alexander Kilcoyne wrote:
Ionseye and Casimir, do you affect starting PF and/or ship points in any way?

I have +1 to starting Profit Factor from Noble Born.


Your Humble Narrator

Will wait for Ioneyse's total before making that change.

Spotting the typo's and mis-sentences in my last post 3 hours later. I hate the 1 hour editing window.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

Yeah, I always seem to find something just outside that window that I'd like to fix.


Mostly done now. Just need to add the personal information.

Her role will be High Factorum and her default action will be Disinformation. I will not be affecting starting PF and/or ship points in any way.

Wounds: 1d5 + 1 + 6 ⇒ (4) + 1 + 6 = 11

Fate: 1d10 ⇒ 10 fate = 4

Insanity: 2d10 + 1d5 ⇒ (9, 5) + (4) = 18

corruption = 1

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