DM Alexander Kilcoyne's Rogue Trader (Warpstorm Trilogy) (Inactive)

Game Master Alexander Kilcoyne

“Greenskins detected massing in System Designate 035-1D4-3Y. Based on proximity, most likely target calculated to be Damaris.”

Astropathic report, Naval light cruiser Aegis

___________________________________________________________________________

The Tyr Dynasty-

Profit Factor- 19 (formerly 34; 15 invested)

Flagship- Aeternus

Senior Officers & Commanders-

First Officer- Iago Elias Mckie, Ship's Confessor- Casimir Nacht

Enginseer Prime- Varius Kavro, Master at Arms- Ludicus Marleno

Warp Guide- Trien, High Factotum- Ioneyse Patronius

__________________________________________________________________________

Player Cheat Sheets-

Combat Actions

Ship Combat Actions

Warp Navigation

Acquisition

__________________________________________________________________________

Notable NPC Gallery

Governor Kapak

General Remi Dante

Rogue Trader Jeremiah Blitz

Rogue Trader Lady Elizabeth Orleans

Lord Captain Sylvia Locke

__________________________________________________________________________

The Invasion!

Damaris City Map

Forsellis System Map


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Sovereign Court

Welcome all. I have several requests which will save us all time in the future re: player profiles. I will list these tomorrow though as i'm out of time tonight. For now, please ensure you have a profile with an avatar unique to the other players as your alias. In addition, try and complete your character sheets if not already done; including movement rates (derived from your AB).

I'll give you all a format i'd like you to enter later in order to have quick access to your stats in the IC.

If you wish, you may begin to plan out your warrant/ship origin path together. No one has veto in this except me so play nice.


WS 41, BS 44, S 40, T 39, Ag 34, Int 46, Per 36, WP 38, Fel 28, Wounds 12/12, FP 4/4, Insanity 2, Corruption 0, AP 5 all

Very excited to be accepted for this game. I am at work right now, will comment on warrant / ship origin path later.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

Thanks for letting me come along!

I think my character sheet has everything on it. Happy to switch it over to a standard format whenever it gets posted.

Looking forward to the ship building!


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

Well, if we are going to talk about the warrant/ship path then I guess two things are worth considering, do we want any archeotech or xenotech on our ship? If so, the choices are somewhat limited, and then we also need to consider if we want more ship points, more profit or a nice balance between the two.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

First off, yehey!!!!!!

The Tyr warrant/ship origin has an option for archeotech. This is under a spoiler in my profile.

This however is just a suggestion until AK approves it. Note how I maxed out on SP at the expense of PF.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

High ships point, low proft, and probably subject to further reduction from certain peoples backgrounds.
Then again, proft factor is what we are here to earn, so it may not be a problem in the long run.
Let's see what else people have to say.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6
Master At Arms Ludicus Marleno wrote:
Well, if we are going to talk about the warrant/ship path then I guess two things are worth considering, do we want any archeotech or xenotech on our ship? If so, the choices are somewhat limited, and then we also need to consider if we want more ship points, more profit or a nice balance between the two.

Well, first we should roll up our Profit Factor/Ship Points, shouldn't we? I nominate the Lord-Captain for the honors. (It only seems right!) ;)


Your Humble Narrator

Yikes. With all the -PF your group already has, that proposed path might leave you utterly penniless.

I would honestly advise a middle ground; or at least not on such an extreme end of the spectrum.

Edit: To be honest, although I initially thought it would be fun to generate the Warrant/Origin path together, I think with 7-8 players we will just roll it.

Starting Profit Factor & Ship Points: 1d10 ⇒ 4

Result-

The Rogue Trader dynasty is a fresh, new player on the galactic stage, garnering attention both fair and foul.

Profit Factor- 40

Ship Points- 50


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

Oh, with that in mind and so we don't have to search everyone's character sheets, Iago is bringing -2 Starting Profit Factor. (Sorry!)


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

I had not studied the total profit loss from our group, but I take it we're going to see some serious reduction?

Sovereign Court

See my last post. We'll skip the warrant/ship origin path for this game in favor of a simpler approach.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

No archeotech then, ah well, that may be another thing we can earn in time.
And something you earn is something you tend to appreciate all the more in the end.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

I think we need to list down the -PF modifiers out there.

Silas has -1 PF due to A Long and Glorious History – A Dark Secret


WS- X, BS- X, WS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

AK HERE.

-3 PF and counting.

Alias Instructions-

Please edit your profiles and insert the following into the "Gender" section, substituting the X's etc. for your character's values.

WS- X, BS- X, S- X, T- X, Ag- X, Int- X, Per- X, WP- X, Fel- X, Wounds X/Y, FP X/Y, Insanity X, Corruption X, AP- X (Y Right Arm, Z Left Leg)

This will mean we all have each other's basic stats to hand, as well as a tracker for Wounds, Fate Point Expenditure, Insanity, Corruption and Armour Points (note Y and Z are used as examples for where your AP differs dependent on body location).

As you can see in this profile, it puts it neatly at the top of every post when this is done.

Sovereign Court

As far as ship generation goes; I think the easiest way to do this is anyone who wants to pitch a ship please do so and we'll review them in a couple of days.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Will revise my profile as required later after work.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

And you can deduct another -1 Pf from me.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

-2 PF so far.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

No, -4, you missed Iagos deduction.
And I'm betting we'll lose up to that ammount again before we're done.

Sovereign Court

-4PF, +3 Ship Points and counting.

Please also ensure your profile has the following sections-

Attributes (WS etc.)

Trained Skills (with associated stat)

Basic Skills-

Excluding any basic skills gained from origin path, the default basic skills are as follows-

Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S)
Command (Fel)
Concealment (Agi)
Contortionist (Agi)
Deceive (Fel)
Disguise (Fel)
Dodge (Agi)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Scrutiny (Per)
Search (Per)
Silent Move (Agi)
Swim (S)

Anyone can start with this list and add to it when finding basic skills from origin path, and remove from it when a skill is trained.

Talents-

Traits (anything from Origin Path, Race etc. that does not fall under a Skill or Talent- such as Brook No Insult)-

Gear-

XP-

In the format SPENT/TOTAL

Backstory/Appearance/Any additional fluff


WS 41, BS 44, S 40, T 39, Ag 34, Int 46, Per 36, WP 38, Fel 28, Wounds 12/12, FP 4/4, Insanity 2, Corruption 0, AP 5 all

-1 PF from me from my Trials and Travails: Calamity.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

That's three people with Calamity so far, so then, were we in this calamity together?


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

-5PF +3 SP and counting

I think there's a minimum PF to be considered a Rogue Trader.

Gawd, I'm seeing that the crew have been given shares in the ship lol ;-)

Anyways, I don't think we have enough points for the grand cruiser Adamant Will. Perhaps a light cruiser or a frigate, which I am initially inclined to call Rapier Wit.

Will prepare my pitch for the ship later.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)
Master At Arms Ludicus Marleno wrote:
That's three people with Calamity so far, so then, were we in this calamity together?

Quite possibly that you guys were all in on the same thing. Will try to tie that up with the Tyr Dynasty story if you go in that direction.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

Iago's "Calamity" was a mutiny and chaos infiltration on the ship he was serving on. It's detailed in his background. Though I'm happy to shift things around a bit to link up with other characters.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6
Alexander Kilcoyne wrote:
See my last post. We'll skip the warrant/ship origin path for this game in favor of a simpler approach.

That makes me sad only because the ship path is so cool. If it would help I'd be happy to let the few players who really have an interest in it make the choices. (As a player, I have no preferences on ship.) But rolling is indeed much easier.

After looking through the character sheets quickly, I think it's a total of -5PF and +3SP. Though I may have missed something.

I'll throw together a ship proposal tonight. Though I'll stress that I have no real preferences, so this'll just be something that I think looks cool and should be changed along with people's whims.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

Mutiny and chaos infiltration is the disaster that caused the loss of the Tyr Dynasty flagship Adamant Will and Silas' father.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

Hrm. Sadly, I do kind of need that particular issue to have come up on an Imperial Navy ship. Though let me think about it a bit and get back to you. Maybe I can work something out in my head (unless you have an idea how the two could be worked together).


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

AK, is 17 PF still within the minimum for a Rogue Trader Dynasty?

EDIT: checked it and it appears that that figure is lower than even for an outcast rogue trader. Are you guys ok with that? Else, I'd have to re-write some history....

Dark Archive

For the record, the ship/warrant path I have chosen has given us 73 SP and 17 PF.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

It seems like you've got your heart really set on a large ship with a low profit factor. I don't think that lines up with AK's roll up above, but I have no objections whatsoever.

If you're really hoping for a large/powerful ship but small profit factor, might I suggest the following as a slight change:
Age of Rebirth (12/10) - Struggling (6/4) - Trade Mandate (10/4) - Angevin Crusade (10/4) - Battlefleet (12/2) - Famous (14/4)

This gives SP 64 (67 final) and PF 28 (23 final). This has the added benefit of splitting the difference with the roll that AK made above, while giving us the larger vessel that you want and a cool background to go along with Ship and Warrant. :P

GM, are you okay with us still discussing the Ship/Warrant background, or should we jump straight ahead to building the ship with the PF40/SP50 (35/53 final numbers)? I'm not sure how set you are on the roll if the group can agree on something quickly and easily. Then again, we've only had a few people pipe up so far about it at all, and it's only been a few hours, so those that get around to posting later tonight and tomorrow might have much more to say than I'm expecting.

Dark Archive

Will prepare ships that comply with Ak's wishes and what I originally envisioned. Iago your suggestions are excellent. Just need to revise the background.

We should end up with a basic cruiser or a pimped out light cruiser.

Dark Archive

That's what I get for sleeping :P lots of posts to catch up with!

Welcome all, both old faces and new - looking forward to this in a fairly big way.

Navis brings a -1 PF from his Duty to Humanity as well.

For mine I'm strongly in favor of pushing our PF up rather than completely decimating it at the start. AK's already rolled for us to remove any of the discussion at any rate - which puts us at:

Profit Factor- 40 -6 = 34
Ship Points- 50 +3 = 53

Remember the ship is just one aspect of our characters. My seneschal has his eyes on quite a few tasty bio-mechanical upgrades and what buys that is PF. Having a great ship doesn't help us when we can't even source ourselves basic kit.

Already at a PF of 34 we can't even auto-acquire Poor Quality Common gear (+20 common, +30 negligible scale +10 Poor quality = 94). When our dynasty is already poor enough that we have to scrounge around for a poor quality las-gun... I surely don't want to cripple that further.

53 ship points should still score us a decently tricked out Frigate.


WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6
Navis Yosarni wrote:


Remember the ship is just one aspect of our characters. My seneschal has his eyes on quite a few tasty bio-mechanical upgrades and what buys that is PF. Having a great ship doesn't help us when we can't even source ourselves basic kit.

I don't mind either way. My character might have ideas about what he'd prefer, but I can work with anything and he doesn't get a choice in his fate at this point. ;)

With that said, the choice of ship, especially when starting, has a massive effect on the direction of the game. While I agree that tanking PF is not optimal (from a character perspective or from a mechanic perspective) we really need to make sure that we end up with a type of ship whose function will fit the style of game the players want to play.

Again, I'm happy with whatever ship we come up with, I just want to make sure everyone else is happy with it.

Dark Archive

Note: I don't have the Koronus sourcebook (yet) - so this is based off only Core and Into the Storm.

Firestorm class Frigate
Speed: 7; Manoeuvrability: +20; Detection: +15; Hull Integrity: 38; Armour: 18 Turret Rating: 1; Space: 40; SP: 41; Weapon Capacity: Dorsal 1, Prow 1

Absolute Basic Loadout:
Jovian Class 2 Drive: 45 Power Generated, 10 Space
Strelov 1 Warp Engine: 10 Power, 10 Space
Gellar Field: 1 Power
Single Void Shield Array: 5 Power, 1 Space
Combat Bridge: 1 Power, 1 Space
M-1x Life Sustainer: 3 Power, 1 Space
Pressed-crew Quarters: 1 Power, 2 Space
M-100 Auger Array: 5 Power
Totals: 19 Power remaining; 15 Space remaining

Gives us a lance weapon slot and leaves 12 ship points, 19 power and 15 space open for customization.

Planet-Bound for Millenia is worth considering. Gets us an Archaeotech and Modified Drive for 3 ship points.

With a single lance and a decent dorsal battery we should still be able to hold our own in ship combat, unless AK tells us that we need to have a Light Cruiser to be competetive.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

i will make some ship builds later according to the specs so far floated.

Dark Archive

If we took Planet-Bound for Millenia, then we get:
Modified Jovian Pattern 2 Drive: 45 Power in only 6 Space

Titanforge Lance: 9 Power, 4 Space, 2 Ship Points
Sunsear Laser Battery: 6 Power, 4 Space, 1 Ship Point

Auxiliary Plasma Banks: 8 more power, 5 Space, 1 Ship Point

Upgrade the core to:
M-210b Auger Array: 2 more power
Voidsmen Quarters: 1 more space

Would leave: 19-15+8-2 = 10 power left; 15+4-13-1 = 5 Space left; 12-3-2-1-1 = 5 Ship Points left and an Archaeotech to choose.


WS 41, BS 44, S 40, T 39, Ag 34, Int 46, Per 36, WP 38, Fel 28, Wounds 12/12, FP 4/4, Insanity 2, Corruption 0, AP 5 all

The warrant / origin path spread that AK rolled for us gives the ship priority while still allowing us to acquire equipment and such, so that seems like a good direction to me. As for the specifics of the ship, I will defer to those with more experience with it, though the prospect of archaeotech is exciting to me (being a Mechanicus).

Dark Archive

Varius Kavro: Forge World; Stubjack; Crusade: Call to Arms; Calamity; Fortune

Navis Yosarni: Footfallen; Savant; Duty Bound; Dark Voyage; Prestige

Silas Tyr: Child of Destiny; Vaunted: Decadence; Chosen by Destiny: Fated for Greatness; High Vendetta; Exhilaration: Thrill of War; Long and Glorious History: Dark Secret

Iago Elias McKie: Fortress World; Child of the Creed; Call to War; Calamity; Tormented by the Unspeakable; Long and Glorious History: Dark Secret

Ludicus Marleno: Battlefleet; In Service To The Throne (Born To Lead); Duty Bound (Duty To The Throne); Calamity; Fortune

Trien: Void Born, Scavenger (Resistance (Fear), Mutant, Press ganged, Fear

Arannis Crane: Imperial World; Unnatural Origin (Tainted by the Warp); Crusade (Warrior); Hand of War; Endurance

Just collating in one post for ease of seeing the intersections.

Sovereign Court

Navis Yosarni wrote:

For mine I'm strongly in favor of pushing our PF up rather than completely decimating it at the start. AK's already rolled for us to remove any of the discussion at any rate - which puts us at:

Profit Factor- 40 -6 = 34
Ship Points- 50 +3 = 53

Remember the ship is just one aspect of our characters. My seneschal has his eyes on quite a few tasty bio-mechanical upgrades and what buys that is PF. Having a great ship doesn't help us when we can't even source ourselves basic kit.

Already at a PF of 34 we can't even auto-acquire Poor Quality Common gear (+20 common, +30 negligible scale +10 Poor quality = 94). When our dynasty is already poor enough that we have to scrounge around for a poor quality las-gun... I surely don't want to cripple that further.

53 ship points should still score us a decently tricked out Frigate.

Very sensible words and in line with my own thinking. Tyr, your proposal just left the dynasty too crippled for PF for my liking so i'd like us to stick with the roll.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)

No problem there, AK.

I'll work out something feasible.


Navis Yosarni wrote:
That's what I get for sleeping :P lots of posts to catch up with!

Tell me about it. I go to sleep for about eight measly hours and wake up to 40 posts! Which is actually a good sign of the interest in this game, but still... Catching up to the whole thing now. :-)

Also, glad to be a part of this! :-D

I usually post in the OOC thread with my default alias, but thought to see how the stat line under Arannis' name looks.

Oh, a bit of a weird question perhaps: What age do you envision your characters to be?

Sovereign Court

Group Origin Path

^ linked in campaign description at top of page.

Dark Archive

Well... had a bit of spare time and figured I'd try fitting out a ship out of curiosity and interest. Below if any are intrigued.

Firestorm Frigate:
Note: I don't have the Koronus sourcebook (yet) - so this is based off only Core and Into the Storm.

Firestorm class Frigate
Speed: 7; Manoeuvrability: +20 (+25 after components); Detection: +15 (+25 after components); Hull Integrity: 38; Armour: 18 Turret Rating: 1; Space: 40; SP: 41; Weapon Capacity: Dorsal 1, Prow 1

Proposed Fit-out:
Planet-bound for Millenia: 3 ship points

'Modified' Jovian Class 2 Drive: 45 Power Generated, 6 Space
Strelov 1 Warp Engine: 10 Power, 10 Space
Gellar Field: 1 Power
Single Void Shield Array: 5 Power, 1 Space (1 void shield)
Bridge of Antiquity: 2 Power, 1 Space, 2 Ship Points (+10 to Command and social checks on the bridge, +5 Maneuverability)
M-1x Life Sustainer: 3 Power, 1 Space (increase all morale loss by 1)
Voidsmen Quarters: 1 Power, 3 Space
Deep Void Auger Array: 7 Power (+10 Detection)

Auxiliary Plasma Banks: 8 more power, 5 Space, 1 Ship Point
Barracks: 2 Power, 4 Space, 2 Ship Points (+20 to Command for Hit and Run and Boarding, extra 100 Achievement towards Military)
Trophy Room: 1 Power, 1 Space, 1 Ship Point (50 Achievement towards Exploration, Trade and Criminal objectives)

Weapons:
Titanforge Lance: 9 Power, 4 Space, 2 Ship Points (Str 1, 1d10+4 Dam, Crit Rating 3, Range 6)
Sunsear Laser Battery: 6 Power, 4 Space, 1 Ship Point (Str 4, 1d10+2 Dam, Crit Rating 4, Range 9)

Totals: 4 Power left; 0 Space; 53 Ship Points

Dark Archive

Sunless Citadel Maps

Working out a missionary, to join you, Tyr, would you mind if I was a younger sibling/cousin, who was sent off to the Ecclessiarcy when fortunes started to fall?

Sovereign Court

Maybe you could update Qhude in your next spare time too ;).

Here is my suggestion for a ship (purely an option just to have some floating around)-

Falchion Class Frigate:

Falchion-class frigate
Dimensions: 2.2 km long, 0.3 km abeam at fins approx.
Mass: 6.5 megatonnes approx.
Crew: 27,000 crew, approx.
Accel: 4.6 gravities max sustainable acceleration.

The Falchion is considered a new class, having only been laid down in 261.M41. Given the Imperial Navy’s deference towards the truly ancient ships in its arsenal, the class (given its mere 550 years of service) is regarded as an untried and untested pretender to the throne of more established ships like the venerable Sword. As such, it has engendered some undisguised and unfair hostility from the more hidebound and traditional sections of the Battlefleet Calixis officer class.

This is a pity, for the Falchion, like all Voss Forge world ships, is a thoroughly well-constructed and innovative design. It is more flexible than many frigates, having, unusually, the capacity to carry torpedoes. This has led to the class being used in a more aggressive capacity than perhaps suits it, more reactionary officers tending to treat it as an upgunned heavy destroyer. This ignores its abilities as an escort vessel for larger craft, its original purpose.

Battlefleet Calixis currently has only one squadron of these ships, the three-vessel Broadsword Squadron patrolling a long loop around the Scintilla/Iocanthus/Sepheris Secundus triangular trade route. There is, however, talk of diverting the squadron to conduct long-range scouting patrols into the Halo Stars.

Rogue Traders, being freethinking innovators, are less likely to adopt the Navy’s unsympathetic approach to the new class, and it is not surprising that some Falchions have already been sighted within the Koronus Expanse.

Speed: 9
Manoeuvrability: +17
Detection: +19
Hull Integrity: 33
Armour: 18
Turret Rating: 1
Space Remaining: 2
SP Remaining: 0
Power Remaining: 5 (includes Torpedo power usage)
Weapon Capacity: Prow 1 (Torpedo), Dorsal 2 (Best Quality Sunsears)
Torpedo Specialist: The Falchion has been designed as a torpedo gunship. The Falchion’s Prow weapon slot is occupied by a Voss-pattern Torpedo Tube Component. This Component may not be removed, and has half the usual ammunition capacity. The space required is already taken into account, but when this ship is constructed, it must provide one power to this Component.

Background Package- Planet-Bound for Millennia

Minus Hull Integrity: 1d5 - 1 ⇒ (4) - 1 = 3

Dreams of distant worlds: Superstition claims a planetbound ship maintains a particular affinity for planetary bodies, after having remained on one for so long. This ship gains +10 Manoeuvrability while within 5 VUs of a planet.

Essential Components-

STC Drive: Modified Jovian Pattern Class 2 Drive: Modified Drive (Archaeotech)

The STC standard drive for this vessel is much older than anything ever seen before. Mechanicus sources believe it is unknown archaeotech.

Overcharged: The strange and exotic nature of the materials used in the drive’s containment domes allows for a hotter plasma ‘burn,’ while taking up less space. This adds +1 to the ship’s Speed, decreases the space the drive takes up by 4, and is of extreme interest to agents of the Mechanicus.

Warp Engine: Strelov 1 Warp Engine

Allows the vessel to enter and remain in the immaterium.

Gellar Field: Gellar Field

Protects the vessel from the myriad dangers of the Immaterium.

Void Shield: Castellan Shield Array (Archaeotech)

Some of the oldest Imperial vessels are blessed with “Castellan” class void shields. These shields are far superior to current void shields, and their multiple banks of fail-safe circuit breakers means they can remain up under far-greater stresses.

Void Shield: This Component counts as a ship’s Void Shield, giving the ship one void shield.

Fail-safes: Once per Strategic Round, during one opponent’s Strategic Turn, the ship’s Enginseer Prime may make a Difficult (–10) Tech-Use Test. This does not count as the Enginseer’s Extended Action. If he succeeds, the ship doubles its number of Void Shields for the duration of a single opponent’s Strategic Turn.

Ship's Bridge: Combat Bridge

A holdover from the ship’s Navy days, this bridge was laid out and equipped with combat in mind.

Damage Control Station: As long as the bridge remains undamaged, all Tech-Use Tests to repair the ship gain +10.

Life Sustainers: Clemency-pattern Life Sustainer

This sustainer augments the traditional water filters and air purifiers with thousands of individual emergency-oxygen tanks and void suits stored in pressure-sensitive lockers at regular intervals throughout the ship. Such extensive redundancies as well as multiple pressure bulkheads reduce the impact of hull breaches upon a ship, allowing the crew to rush to patch them before too many are lost to the void.

Lifeline: Increase Morale permanently by +1. This starship reduces Crew Population and Morale losses due to Depressurization by 4, to a minimum of 0.

Crew Quarters: Clan Kin Quarters

The ship’s crew is made up of a ‘kin-brotherhood’ of bonded voidsmen. Tenaciously loyal, they see their ship as no different than a homeworld, and will die to defend it.

For Hearth and Home!: All Command Tests to defend against boarding and hit and run actions gain +5. In addition, all sources of Morale loss are reduced by 1, to a minimum of 1.

Augur Arrays: Mark–201.b Auger Array

A modified version of the Imperial Navy’s standard sensor array, with boosted wideband gain.

External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.

Sensitive: Increased power draw provides a +5 bonus to the ship’s Detection.

Supplemental Components:

Torpedo Tubes: Voss-pattern Torpedo Tubes

The Voss Forge world is known for the “Voss Triumvirate”— three different designs of light cruisers designed as heavy escorts for ships of the line and large convoys, as well as the smaller Falchion-class escort. Most Voss-pattern ships are armed with a pair of Torpedo Tubes to complement their other weaponry. These tubes are capable of firing two torpedoes in each salvo. It can store 6 torpedoes, plus an additional two if the ship’s captain does not mind keeping two “in the tubes.”

Volatile: If this Component is Damaged or Destroyed (but not Unpowered or Depressurised) while torpedoes are loaded, it has a 10 percent chance of exploding. In this event, the Component is destroyed and the ship takes 2d5 Hull Integrity damage.

Macrobatteries: x2 Dorsal Mounted Best Quality Sunsear Laser Batteries

Note- Best Quality has been used to take 1 less space and add +1 range to both batteries, for a total cost of 6SP.

These laser batteries are common on Naval frigates, providing a balance between power used and damage inflicted.

Power- 6 (x2)
Space- 3 (x2)
Strength- 4 (x2)
Damage- 1d10+2
Crit Rating- 4
Range- 10 VU

This Falchion has a little space and plenty of power left, is equipped with dual Best Craftsmanship dorsal mounted Sunsears for extreme range salvos and also has a front arc torpedo bay. It also comes with two archaeotech components.

Sovereign Court

In addition, this game will use Ship Roles (Into the Storm, page 224).

Please work out between you who is taking what role and i'll add it to the campaign short description for reference.


Male Human (Mwangi - Bas'o tribe) Barbarian (Brutal Pugilist archetype) 4
Alexander Kilcoyne wrote:
Maybe you could update Qhude in your next spare time too ;).

Hah! - already did :) Hopefully

Dark Archive

Navis would like to take Master of Whispers as his Ship Role.


WS 43 BS 39 S (3)2 T (3)1 Ag (3)6 Int (4)0 Per (3)5 WP (3)3 Fel (4)7 Wounds 10/10 FP 3/5 Insanity 6 Corruption 2 AP 6 (All)
spinningdice wrote:
Working out a missionary, to join you, Tyr, would you mind if I was a younger sibling/cousin, who was sent off to the Ecclessiarcy when fortunes started to fall?

I have no problem with that.

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