DM Alexander Kilcoyne's Kingmaker PBP- Interlude (Between 2 & 3) (Inactive)

Game Master Alexander Kilcoyne

With Hargulka the Troll King slain and the Brevic Civil War occupying the attention of both Surtova and Restov to the north, Kardas appears to be well on the way to peace and prosperity...


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Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Kip after you roll the 1d6 for BP we will then need 1 stability roll at +73 vs DC 77.
We then need 7 Economy rolls needed at +101 to sell items:
Economy dice] 1d20+101 [/dice] SH Medium: , *sold +8BP
Economy dice] 1d20+101 [/dice] SH Major: , *sold +16BP
Economy dice] 1d20+101 [/dice] NG Minor: , *sold +0GP
Economy dice] 1d20+101 [/dice] Vier or SwordHaven (Export to Varnhold)
Economy dice] 1d20+101 [/dice] Vier Major: , *sold +16BP
Economy dice] 1d20+101 [/dice] Tatzl Minor: , *sold +0GP
Economy dice] 1d20+101 [/dice] C-Crann: , *sold +8BP
Economy to generate Income dice] 1d20+101 [/dice]
I can then post up the turn for Alex to roll the items.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Event roll: 1d6 ⇒ 3

I am assuming you wish me to roll the rest as well...

Economy: 1d20 + 101 ⇒ (20) + 101 = 121 SH Medium: , *sold +8BP
Economy: 1d20 + 101 ⇒ (9) + 101 = 110 SH Major: , *sold +16BP
Economy: 1d20 + 101 ⇒ (14) + 101 = 115 NG Minor: , *sold +0GP
Economy: 1d20 + 101 ⇒ (17) + 101 = 118 Vier or SwordHaven (Export to Varnhold)
Economy: 1d20 + 101 ⇒ (1) + 101 = 102 Vier Major: , *sold +16BP
Economy: 1d20 + 101 ⇒ (12) + 101 = 113 Tatzl Minor: , *sold +0GP
Economy: 1d20 + 101 ⇒ (13) + 101 = 114 C-Crann: , *sold +8BP
Economy to generate Income dice: 1d20 + 101 ⇒ (6) + 101 = 107


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Also need the 1 stability roll at +73 vs DC 77.
You forgot to say no whammies before you rolled those...darn 1's, that is the second on the major item we have rolled...of course it can't happen on the minor ones!
Thanks, yes I wanted you to roll them. Ricter will roll next month and we will go back and forth for about 8-12 months like that until your cities get closer to complete unless we get through them quicker.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Sorry... I'll know better next time... :P

EDIT

Stability roll: 1d20 + 73 ⇒ (19) + 73 = 92 vs DC 77


Your Humble Narrator

Waiting on next month to be posted up, right?


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Yep, finishing it up now.

Month of ARODUS, 4714. Kardas Founding Month 49:

.
Strategy: New City of Citadel ? formed & Expand the Kingdom!
.Starting Kingdom size 53
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +77 to beat Control DC 73
*Step 2—Pay Consumption:
Treasury begins with 69BP +3BP
Upkeep of HellKnights (-4BP)
Normal Consumption (-7.5)
Treasury ends with 60.5BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
1 Medium
1 Major
Northgreen Needs:
1 Minor
Vierkirche Needs:
0 Minor
1 Medium
1 Major
Tatzlford Needs:
1 Minor
Cathrach-Crann Needs:
3 Minor
2 Medium

*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A50, A59, A66 *-3BP*

*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Cathrach-Crann Improvements:
N/A *-0BP*, +2 Econ, +2 Loy, +0 Stab

Citadel ???? Improvements:
Castle *-27BP*, +2 Econ, +2 Loy, +0 Stab

Prep work for cities in A34 & A64
N/A *-0BP*,

*Step 4—Build Roads:
Road Hex A50, A59, A66 *-5BP* 2 bridges
*Step 5: Establish Farmlands:
N/A *-0BP*,
*Step 6: Edicts:
N/A

Income:
Starting Income: 15BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
7 Economy rolls needed at +101 to sell items:
SH Medium:, *sold +8BP
SH Major:, *sold +16BP
NG Minor:, *sold +XXGP
Vier or SwordHaven (Export to Varnhold) Medium:, *sold +8BP
Vier Major:, *sold +16BP
Tatzl Minor: , *sold +XXGP
CCrann Medium:, *sold +8BP
+XXBP, XXgp added to Kingdom treasury, cashes out +XBP.

*Step 4—Generate Income:
Economy roll needed at +101 to generate income:
Total costs for underlings activities

Events:
Event that occurred this month:

Ending Income: XX BP for the month

Just need the items and event roll. I will post up the final map and spreadsheet on turn 50, we should have all of our kingdom hexes.


Your Humble Narrator

Need a name for the Citadel before I start to stat it up, its awkward to change it later with the software I use to gen the maps.

Item Rolls:

SwordHaven Needs:
0 Minor
1 Medium
1 Major

Item 1: arcane scroll of flame arrow - 375 gp
Item 1: arcane scroll of wall of force - 1125 gp

Northgreen Needs:
1 Minor

Item 1: divine scroll of zone of truth and hold person - 300 gp

Vierkirche Needs:
0 Minor
1 Medium
1 Major

Item 1: cloak of arachnida - 14000 gp
Item 1: manual of quickness in action +4 - 110000 gp

Tatzlford Needs:
1 Minor

Item 1: divine scroll of reduce animal - 150 gp

Cathrach-Crann Needs:
3 Minor
2 Medium

Item 1: wand of bless weapon - 750 gp
Item 2: potion/oil of invisibility - 300 gp
Item 3: arcane scroll of mage armor - 25 gp

Item 1: divine scroll of order's wrath and poison - 1400 gp
Item 2: arcane scroll of scrying - 700 gp

Heh, Kip's chaos city producing a scroll of Orders Wrath on the first turn, highly amusing...

EventChance (No Event): 1d100 ⇒ 48


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

I am crying foul, a scroll of wall of force is not a Major item...lol...more sucky items...it loves scrolls.

Month of ARODUS, 4714. Kardas Founding Month 49 COMPLETE:

.
Strategy: New City of Citadel ? formed & Expand the Kingdom!
.Starting Kingdom size 53
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +77 to beat Control DC 73
*Step 2—Pay Consumption:
Treasury begins with 69BP +3BP
Upkeep of HellKnights (-4BP)
Normal Consumption (-7.5)
Treasury ends with 60.5BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
1 Medium
1 Major
Northgreen Needs:
1 Minor
Vierkirche Needs:
0 Minor
1 Medium
1 Major
Tatzlford Needs:
1 Minor
Cathrach-Crann Needs:
3 Minor
2 Medium

*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A50, A59, A66 *-3BP*

*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Cathrach-Crann Improvements:
N/A *-0BP*, +2 Econ, +2 Loy, +0 Stab

Citadel ???? Improvements:
Castle *-27BP*, +2 Econ, +2 Loy, +0 Stab

Prep work for cities in A34 & A64
N/A *-0BP*,

*Step 4—Build Roads:
Road Hex A50, A59, A66 *-5BP* 2 bridges
*Step 5: Establish Farmlands:
N/A *-0BP*,
*Step 6: Edicts:
N/A

Income:
Starting Income: 15BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
7 Economy rolls needed at +101 to sell items:
SH Medium: arcane scroll of flame arrow - 375 gp, *sold +375GP
SH Major: arcane scroll of wall of force - 1125 gp, *sold +1125GP
NG Minor: divine scroll of zone of truth and hold person - 300 gp, *sold +300GP
Vier or SwordHaven (Export to Varnhold) Medium: cloak of arachnida - 14000 gp, *sold +8BP
Vier Major: manual of quickness in action +4 - 110000 gp, *not sold +0BP
Tatzl Minor: divine scroll of reduce animal - 150 gp, *sold +150GP
CCrann Medium: divine scroll of order's wrath and poison - 1400 gp, *sold +1400GP
+24BP, 3350gp added to Kingdom treasury, cashes out +1BP.

*Step 4—Generate Income:
Economy roll needed at +101 to generate income: Economy to generate Income dice: 1d20 + 101 ⇒ (6) + 101 = 107 +21BP
Total costs for underlings activities

Events:
Event that occurred this month:

Ending Income: 45 BP for the month


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of ROVA, 4714. Kardas Founding Month 50:

.
Strategy: Expand the new cities & Expand the Kingdom!
.Starting Kingdom size 56
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +77 to beat Control DC 76
*Step 2—Pay Consumption:
Treasury begins with 45BP
Upkeep of HellKnights (-4BP)
Normal Consumption (-11.5)
Treasury ends with 29.5BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
1 Medium
1 Major
Northgreen Needs:
1 Minor
Vierkirche Needs:
0 Minor
1 Medium
0 Major
Tatzlford Needs:
1 Minor
Cathrach-Crann Needs:
3 Minor
2 Medium

*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A60, *-1BP*

*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Cathrach-Crann Improvements:
Caster’s Tower *-15BP*, +1 Econ, +2 Loy, +0 Stab

Citadel ???? Improvements:
House *-3BP*, +0 Econ, +0 Loy, +0 Stab, -1 Unrest

Prep work for cities in A34 & A64
N/A *-0BP*,

*Step 4—Build Roads:
Road Hex A60, *-2BP* 1 bridges
*Step 5: Establish Farmlands:
N/A *-0BP*,
*Step 6: Edicts:
N/A

Income:
Starting Income: 8BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
7 Economy rolls needed at +103 to sell items:
SH Medium:, *sold +8BP
SH Major:, *sold +16BP
NG Minor:, *sold +XXGP
Vier or SwordHaven (Export to Varnhold) Medium:, *sold +8BP
Vier Major:, *sold +16BP
Tatzl Minor: , *sold +XXGP
CCrann Medium:, *sold +8BP
+XXBP, XXgp added to Kingdom treasury, cashes out +XBP.

*Step 4—Generate Income:
Economy roll needed at +103 to generate income:
Total costs for underlings activities

Events:
Event that occurred this month:

Ending Income: XX BP for the month

Stability to start turn vs DC 76 dice] 1d20+77 [/dice]
7 Economy rolls needed at +103 to sell items:
Economy dice] 1d20+103 [/dice] SH Medium: , *sold +8BP
Economy dice] 1d20+103 [/dice] SH Major: , *sold +16BP
Economy dice] 1d20+103 [/dice] NG Minor: , *sold +0GP
Economy dice] 1d20+103 [/dice] Vier or SwordHaven (Export to Varnhold)
Economy dice] 1d20+103 [/dice] Vier Major: , *sold +16BP
Economy dice] 1d20+103 [/dice] Tatzl Minor: , *sold +0GP
Economy dice] 1d20+103 [/dice] C-Crann: , *sold +8BP
Economy to generate Income dice] 1d20+103 [/dice]


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1
DM Alexander Kilcoyne wrote:
Heh, Kip's chaos city producing a scroll of Orders Wrath on the first turn, highly amusing...

*Shakes fist* ZORDION!!!!

;)

I guess I'll make the rolls again?

Spoiler:
NO WAMMIES! :)

Stability to start turn vs DC 76 dice: 1d20 + 77 ⇒ (20) + 77 = 97

7 Economy rolls needed at +103 to sell items:
Economy: 1d20 + 103 ⇒ (3) + 103 = 106 SH Medium: , *sold +8BP
Economy: 1d20 + 103 ⇒ (10) + 103 = 113 SH Major: , *sold +16BP
Economy: 1d20 + 103 ⇒ (15) + 103 = 118 NG Minor: , *sold +0GP
Economy: 1d20 + 103 ⇒ (3) + 103 = 106 Vier or SwordHaven (Export to Varnhold)
Economy: 1d20 + 103 ⇒ (4) + 103 = 107 Vier Major: , *sold +16BP
Economy: 1d20 + 103 ⇒ (16) + 103 = 119 Tatzl Minor: , *sold +0GP
Economy: 1d20 + 103 ⇒ (14) + 103 = 117 C-Crann: , *sold +8BP

Economy to generate Income dice: 1d20 + 103 ⇒ (8) + 103 = 111


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

That's fine, with the items I can finish up turn 50 and we cango on to chapter 3 when Alex is ready.


Your Humble Narrator

I have to do the map of the Citadel so i'm waiting for its name. Once that is done... we'll move to a new thread.


Your Humble Narrator

Maps done and up in campaign tab. Minion updates to follow later and then a shiny new thread :).


Happenings/Minion Updates (Month 50)-

General-

There have been few rumours of late and news of the war in Brevoy has been scarce...

--------------------------------------------------------------------------

Casimir-

Stanislaw has been searching for a link between the Blodeuwedd Queen to the south and the attacks on Kardas and is now confident that this particular group of Fey have in fact, had nothing to do with any attacks on Kardas. Having clandestinely got closer to the large, incredibly fertile clearing that you were driven from; he instead confirmed that the Fey presence there is due to a thin veil between the Material Plane and the First World- they influence one another in such a place far more than is ordinarily possible, and overlap somewhat.

Lucius reports the River Patriots are even more discontent now that the citadel city of Falcrum has been founded. Although he doesn't have specifics, he is quite sure they are concocting something unpleasant for the Hellknights...

Mikmek reports no trouble and is pleased to be keeping Vaysh company.

Malthir-

Master Teldas has drawn inspiration from the mighty stone keep of Fort Drelev, to the west in the Slough. His designs include an outer wall, additional towers for archers and a "killing ground"- a trapped, dangerous initial courtyard between the outer and inner wall designed to maximise enemy casualties.

Noleski's progress is slow but steady.

Vaysh and Antal continue to have no success galvanising the nobility of Swordhaven, even with the loveable Mikmek accompanying them, much to the latter's chagrin.

I swear Vaysh and Antal are cursed. I've rolled no higher than a 5 for them.

Ricter-

Your Hellknights have been busying themselves setting up the new Citadel over the past couple of months.

Kip-

Lord Sirian is chasing a lead far to the west; apparently, the full picture book included a page with a map on it and he has a rumour on its location... He will be away from the kingdom for some time, he believes.

Doritian is following up a lead on a potentially estranged Dryad.

Zordion has completed his thesis on the First World, having gathered many insights on it.

Consider this page your knowledge from him.

Kalev-

You and your rangers have, in the past few days, brought dire news home to Swordhaven. Traders on the borders are reporting that something seems to have befallen Varnhold... No one has dared get too close but Maegar Varn's capital appears to be completely deserted; and trade has reached a sudden halt. Worse still, scouts have reported signs of the Undead approaching Kardas' east borders in great numbers; perhaps hundreds or more. Kalev is sure from the various bones that whatever force is moving there, it is likely comprised primarily of skeletons...

Fenna-

Joseph Bodevski is desperately trying to limit economic damage from the sudden loss of the trade route the kingdom was so invested in.

Lily is still researching Elven settlements, some of which are rumoured to have cultivated some food in the forest other than the usual roots and berries. She thinks she is making progress but warns that the process is likely to be both expensive and somewhat inefficient, although it will help to mitigate Kardas' borders somewhat. Corax is assisting her although his work with his own logging company keeps him somewhat busy.

___________________________________________________________________________

You have lost the ability to export items to Varnhold. In addition, you suffer a -8 to Economy, lose 3d6BP and gain four points of unrest. The economy penalty is likely to not be permanent, unless you utterly fail the upcoming chapter...

Without any particular orders, your rangers are patrolling the borders of the kingdom.

Total Net BP Change- 3d6 ⇒ (2, 2, 4) = 8 BP

I have a horrible case of manflu but I wanted to get this post up. Look out for a link to the new chapter 3 thread in the OOC. I hope to get it up today but I have had a fever most of the day...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Okay, I won't include the item sale to Varnhold. Just need the items for the rest of our markets.
Is this event after the income phase I assume? The unrest is a result of the event right so it will affect turn 51?

Kalev, gather what rangers you can. Ricter, pull together about 20 of your men. We should ride to this host and eliminate it. It is my plan to ride for Varnhold as soon as we eliminate this undead threat. We need to determine what is driving this host and destroy it first to eliminate any threat to Kardas and then move to aid Varn as best we can.
Any thoughts or concerns? The other men will return to help keep the kingdom safe from outside threats while we go to Varnhold!

Malthir looks for another potion of enlarge before leaving.
Assuming since it is a 50gp item I can rustle one up in short order. I assume we take the rod as well? If so Fenna, you may want to add it to your treasure share.

By that afternoon, Malthir have given what other orders he can and is ready to ride east...


Your Humble Narrator

No more posts until I get chapter 3 up please, but your assumption is correct, the events after income phase.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

K, just need the items from turn 50 to wrap up this thread and compute were we end up before starting chapter 3. I will re-post in the other thread once it is up.


Your Humble Narrator

SwordHaven Needs:
0 Minor
1 Medium
1 Major

Item 1: wand of magic circle against chaos - 11250 gp

Item 1: divine scroll of dismissal, greater magic weapon, and flame strike - 2100 gp

Northgreen Needs:
1 Minor

Item 1: arcane scroll of mirror image and eagle's splendor - 300 gp

Vierkirche Needs:
0 Minor
1 Medium
0 Major

Item 1: wand of bull's strength - 4500 gp

Tatzlford Needs:
1 Minor

Item 1: potion/oil of virtue - 25 gp

Cathrach-Crann Needs:
3 Minor
2 Medium

Item 1: divine scroll of detect evil - 25 gp
Item 2: potion/oil of hide from undead - 50 gp
Item 3: potion/oil of resist energy (electricity) - 300 gp

Item 1: buckler (with +1 shield spikes) - 2010 gp
Item 2: wand of shrink item - 11250 gp


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of ROVA, 4714. Kardas Founding Month 50 COMPLETE!:

.
Strategy: Expand the new cities & Expand the Kingdom!
.Starting Kingdom size 56
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +77 to beat Control DC 76
*Step 2—Pay Consumption:
Treasury begins with 45BP
Upkeep of HellKnights (-4BP)
Normal Consumption (-11.5)
Treasury ends with 29.5BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
1 Medium
1 Major
Northgreen Needs:
1 Minor
Vierkirche Needs:
0 Minor
1 Medium
0 Major
Tatzlford Needs:
1 Minor
Cathrach-Crann Needs:
3 Minor
2 Medium

*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A60, *-1BP*

*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Cathrach-Crann Improvements:
Caster’s Tower *-15BP*, +1 Econ, +2 Loy, +0 Stab

Citadel Fulcrum Improvements:
House *-3BP*, +0 Econ, +0 Loy, +0 Stab, -1 Unrest

Prep work for cities in A34 & A64
N/A *-0BP*,

*Step 4—Build Roads:
Road Hex A60, *-2BP* 1 bridges
*Step 5: Establish Farmlands:
N/A *-0BP*,
*Step 6: Edicts:
N/A

Income:
Starting Income: 8BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
7 Economy rolls needed at +103 to sell items:
SH Medium: wand of magic circle against chaos - 11250 gp, *sold +8BP
SH Major: divine scroll of dismissal, greater magic weapon, and flame strike - 2100 gp, *sold +2100GP
NG Minor: arcane scroll of mirror image and eagle's splendor - 300 gp, *sold +300GP
Vier or SwordHaven (Export to Varnhold) Medium:, *sold +8BP
Vier Major: manual of quickness in action +4 - 110000 gp, *sold +16BP
Tatzl Minor: potion/oil of virtue - 25 gp, *sold +25GP
CCrann Medium: wand of shrink item - 11250 gp, *sold +8BP
+40BP, 2425gp added to Kingdom treasury, cashes out +0BP.

*Step 4—Generate Income:
Economy roll needed at +103 to generate income: 1d20 + 103 ⇒ (8) + 103 = 111 +22BP
Total costs for underlings activities: N/A
Events:
Event that occurred this month: Varnhold Vanishing… You have lost the ability to export items to Varnhold. In addition, you suffer a -8 to Economy, lose 3d6BP and gain four points of unrest. Total Net BP Change- 3d6 ⇒ (2, 2, 4) = -8 BP

Ending Income: 63 BP for the month


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Will post up the turn 50 excel and map later today.

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