DM Alexander Kilcoyne's Kingmaker PBP- Interlude (Between 2 & 3) (Inactive)

Game Master Alexander Kilcoyne

With Hargulka the Troll King slain and the Brevic Civil War occupying the attention of both Surtova and Restov to the north, Kardas appears to be well on the way to peace and prosperity...


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Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Back at the council meeting...

I wonder if Varn would be opposed to selling us of the land he has claimed but not settled. Let's plan to talk with Lord Sirian in the morning.

I am hoping that this may be another alternative as well, even if he has claimed the land. Maybe we can pay him 8BP per hex?


Item Rolls:

Quote:

SwordHaven Needs:

3 Minor
4 Medium
1 Major

Item 1: +1 padded armor - 1155 gp

Item 2: arcane scroll of fox's cunning - 150 gp
Item 3: arcane scroll of acid arrow - 150 gp

Item 1: arcane scroll of vampiric touch - 375 gp
Item 2: potion/oil of shield of faith - 50 gp
Item 3: mask of the skull - 22000 gp
Item 4: immovable rod - 5000 gp

Item 1: divine scroll of summon nature's ally V - 1125 gp

Quote:


Northgreen Needs:
1 Minor

Item 1: arcane scroll of summon swarm - 150 gp

Quote:


Vierkirche Needs:
3 Minor
1 Medium
1 Major

Item 1: potion/oil of cure light wounds - 50 gp

Item 2: potion/oil of delay poison - 300 gp
Item 3: divine scroll of magic fang and curse water - 75 gp

Item 1: arcane scroll of daylight - 375 gp

Item 1: wand of magic circle against evil - 11250 gp

Quote:


Tatzlford Needs:
2 Minor

Item 1: potion/oil of remove paralysis - 300 gp

Item 2: potion/oil of erase - 50 gp

In short order, the Guardians and several Statkari were stood in the stable. With the threat of impending death lifted, Ricter was able to see the horrible truth clearly- rather than being a shape-shifter, it appeared that the thing that attempted to assassinate him was literally wearing human skin; Armiger Zoresk's.

Responsible for internal security of the castle, Warden Akiros looked particularly disgruntled by the attack.

The castle and courtyard are sealed he reported with little emotion.

Jhod was also on the scene after ten minutes but clearly had little idea what the creature could be. He was, however, willing and able to Speak With Dead, although he stated a clear preference for learning more about the creature before attempting something that could prove harmful to him...


Your Humble Narrator

Lord Sirian was sceptical that Varn would wish to sell the land of his fledgling Duchy, but promised to make inquiries and come back with an official response on behalf of Varnhold.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Upon hearing the commotion and the alarm being raised throughout the castle, Kip made immediately for the stables.

Upon arriving, Kip gave a concerned look at Ricter, noting that he had obviously been in a taxing combat. I am glad to see you remain with us Ricter.

His gaze moved past his injured comrade to the crumpled form on the floor of the stable. He mumbled, Well... what have we here?" as he moved over to get a better look. Noting the discarded skin, and getting a closer look at the creature...
Knowledge (nature): 1d20 + 6 ⇒ (10) + 6 = 16
... he said with some measure of confidence, This would-be assassin is indeed a fey creature, known commonly as a "skin stealer". I am sure the reason for this moniker is quite obvious.

Kip looked closely at the discarded skin. Armiger Zoresk you say? My condolences. He is most assuredly dead. Finding the rest of his remains may be of some use in piecing together who sent the assassin after you.

After a moment of further reflection, he adds, These skin stealers are thoroughly evil and if left to their own devices concern themselves primarily with destruction and gruesome murder. They are however native to the First World, and have been know to carry out the wishes of powerful beings that dwell there. The fact this skin stealer was specifically interested in you Ricter... would lead me to believe that we have a problem beyond the local fey population at this point.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of GOZRAN, 4714. Kardas Founding Month 44 COMPLETE:

.
Strategy: Expand SwordHaven & Expand the Kingdom!
.Starting Kingdom size 43
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +62 to beat Control DC 63
*Step 2—Pay Consumption:
Treasury begins with 61XBP
Upkeep of HellKnights (-4BP)
Treasury ends with 57BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
3 Minor
4 Medium
1 Major
Northgreen Needs:
1 Minor
Vierkirche Needs:
3 Minor
1 Medium
1 Major
Tatzlford Needs:
0 Minor

*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A51, A58, A64 *-3BP*

*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
Arena *-40BP*, +0 Econ, +0 Loy, +4 Stab, ½ penalty for festival edits
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

*Step 4—Build Roads:
Road Hex A51(River Hex-Bridge), A58, A64 *-4BP*
*Step 5: Establish Farmlands:
Farm hex A76, A77 * -8BP*
*Step 6: Edicts:
None

Income:
Starting Income: 2BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
6 Economy rolls needed at +89 to sell items:
SH Medium: mask of the skull - 22000 gp, *sold +8BP
SH Major: divine scroll of summon nature's ally V - 1125 gp, *sold +1125GP
NG Minor: arcane scroll of summon swarm - 150 gp , *sold +150GP
Vier or SwordHaven (Export to Varnhold) Medium: potion/oil of water breathing - 750 gp, *sold +750GP
Vier Major: wand of magic circle against evil - 11250 gp, *sold +8BP
Tatzl Minor: potion/oil of remove paralysis - 300 gp, *sold +300GP
+16BP, 2325gp added to Kingdom treasury, cashes out +0BP.

*Step 4—Generate Income:
Economy roll needed at +89 to generate income: Economy to generate Income 1d20 + 89 ⇒ (11) + 89 = 100 +20BP
Total costs for underlings activities -0BP

Events:
Event that occurred this month: Assassination attempt of Ricter.
Ending Income: 39 BP for the month

Unfortunately, we generated very little BP this turn so we need to save most of our cash for the city prep fees. Is the item generator broken :]???
Just need that and I can post turn 45.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Casimir arrives along with his uncle. The look on his face is not one of surprise, but rather of grim determination, as if facing an inevitable calamity that has come at last.

"Another underhanded attack on Kardas. And again we have the fey connection. Uncle Stani, I want you to work with Jhod to learn what we can from this heap and from the body of Armiger Zoresk if we ever manage to find it. I will pull Lucius from his assignment to assist you. This is yet another small piece of a larger plot to undo us, I am certain of it."


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Looking around so that all can hear him speak, There is little we can do against creatures such as this. Losing trust in one another is exactly what is the purpose for sending a monster like this. We will find out what we can from it's corpse and act as we can.
I am sorry for your man's loss Ricter, it seems no one is immune from our enemies.
For now we continue as we have, building stronger defenses and strengthening the kingdom. The more strides we make there the harder it will be for our enemies to hurt us.

Malthir leaves the details of arranging the questioning of the corpse to those better able to coordinate it.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Knowledge(Nature): 1d20 + 3 ⇒ (5) + 3 = 8

Fenna is led into the room by the guard sent to fetch her, and once she sees that Malthir is attending to Ricters wounds, turns her calm gaze to the murderous creature sprawled on the ground while the others say their piece.

"While the risk of the paranoia which can be caused by such enemies is quite real, the danger of infiltration cannot be ignored. Kip, are you aware of whether magical means of detecting shape-shifters are effective against these skin-walkers? Or does their particular method of disguise serve to frustrate such efforts?"


"Armiger Zoresk understood the dangers of his path. He will be content to know that his killer went on to fail."

"The puzzle you speak of, Casimir, seems obvious to me. As Kip says, these creatures carry out the wishes of powerful creatures from the first world. We know where one such creature dwells, scant leagues from the edge of our territory - the Boldeuwedd Queen. It has obviously decided the Order of the Chain is a threat to it, and is trying to tear us down."

"Somehow, we must drag it into the open and make it answer for the actions of it's kind? If it is not directly responsible, it will know what is."

"Your response will be that violence is not the answer, that we can negotiate and reason with it. That is folly! Eventually, the Fey WILL betray us, as surely as enough flips of a coin will turn up a head! We have to do something to safeguard this kingdom - the people of this kingdom! We have to bring this realm under CONTROL!"


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

In response to Fenna's question Kip replies, It is my understanding that their ability is supernatural in nature, making it immune to most means of magical detection. For lack of a better understanding or explanation, it seems to me that once the skin has been procured by the creature... Kip pauses out of respect to Armiger Zoresk before continuing, ...the disguise is mostly mundane in nature after that. I should note however that an anti-magic field does disrupt the effect in some way. One can only guess that the ruse would be obvious in such a case.

As Ricter speaks, Kip shakes his head sadly at the apparent callousness he appears to display to the armiger's gruesome fate.

As Ricter continues to speak, Kip shakes his head more and more vehemently, before responding. Now hold on... we have no definitive proof that the Blodeuwedd are in any way connected with this incident. Or any Fey for that matter. Only suspicion! While I freely admit it does not look good, that does not mean that we declare war on any and all Fey... presuming guilt by association!

If outside powers wish to sow discord within Kardas, what better agent provocateur to employ than Fey? It is common knowledge that the free spirited Fey rankle many elements with Kardas!

If we rush off half-cocked, spoiling for a fight without arming ourselves with the proof of their complicity, we could very well be falling right into a trap laid before us. Thereby inciting the very maelstrom you declare a desire to avoid!

Frankly, your comments smack of racism and I find them appalling!

Kip's voice had continued to rise as he spoke. After his last comment, his demeanour and tone softened somewhat as he added in a more calm voice. You have just survived an attempt on your life, and for that I am willing to forgive your comments as in the "heat" so to speak.

Kip sighed heavily. You may also be right! Some element of the Blodeuwedd or other Fey faction may be responsible. Or even a conspiracy of the First World itself, but if we do not act wisely, we risk Kardas ever the more! That is folly I will not stand for...

Kip turns to leave, suddenly exhausted. As he makes for the door he adds, Bring us the proof... and I promise that I shall stop at nothing to defend Kardas from any element that threatens her or her people. It is my sworn duty... and deepest desire...


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Kalev looks worried at Ricter, as he explains the assassination attempt and is healed by Malthir.

Did you say this creature just arrived to the castle now? If so, we may be able to track it and see whence it came. If it is not an independent creature but acting in concert with others, we might be able to remove the threat of future attacks from this source.


Ricter first responds to Kalev

"I have ordered the enterances to the castle sealed until sunrise. If there are more of these creatures stalking us within these walls we have time to root them out before they escape. Trying to track it did not occure to me. Surely following a set of footprints along the hard streets of a busy town is impossible?"

Then he turns to Kip:

"The next time the Baron vanquishes a demon I expect you to call him out on his racism also. The Fey are beings of pure chaos, and pose just as much a threat to a civilized state as beings of pure evil."

"I will don my armour and sweep the castle for more of these creatures. I doubt their disguises can hide their chaotic natures. If one can be found, I will be able to extract all the proof required."

He leaves the stable and heads for his chambers, saying to Malthir as he goes:

"Thank-you for your aid, Baron. Time is of the essance. I suggest your patrons will be just as willing to reveal our foes as my own"


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Kalev, you are the best tracker I know, do what you think is right, if there is a trail or tracks to pick up you will find them, take a few of your men with you...just in case there are more. Ricter and I can split up and sweep the castle.
I will say this again...the "Fey" are not our enemy just as "Humans" are not our enemies. Because other kingdoms plot against us does not mean that all men are bad. Ricter, think through it, it is the same for the Fey. They have good, bad, and indifferent people within their ranks. Just because you don't approve of their ways, we can not judge all of them for it.
We will find out what we can and act accordingly.
For now let's secure this castle then we can find out anything we can from this dead Fey.

Malthir takes a half dozen men with him and possibly 1 or 2 of the other Guardians if they are interested and makes sure Ricter has the same as they spend the next few hours checking the castle and generally disrupting everyone sleeping or otherwise within.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Kip looks flatly at Ricter. As is usually the case with those that espouse such hatred for things different than themselves... your bigotry springs from ignorance. All fey creatures are not "beings of pure chaos". Many are more disciplined than you know and some are even capable of matching yourself in single-minded focus and order. You have spent too much time staring into the darkness that is the Abyss. It is clouding your judgement.

I would implore you to learn the truth about the Fey... before it is too late and you do something unforgivable....

Kip turns to the others, Now let us see what else we can find...

Kip will assist either Malthir search the castle or Kalev in his attempts to track the assassin's route.


Your Humble Narrator

The rest of the night is a whirlwind of activity within the castle and to some extent, the city. Sweeping for both Evil and Chaos, neither Ricter nor Malthir are able to find anything out of place in the castle during their sweeps.

1d20 + 13 ⇒ (3) + 13 = 16

Kalev does his best to track the footsteps of the humanoid but he is only able to distinguish the boots of Armiger Zoresk as far as the courtyard. The presumably skinless body of Armiger Zoresk is not found either.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

I would assume that the skin stealer rode here to Swordhaven? I assume the real Armiger Zoresk was stationed at the citadel? Should we not be trying to track his horse instead then? A search for his remains should be conducted by his commanders there as well. They should also be warned and informed of the dangers they may be facing. If there are more of these creatures about... others may be at risk.

Kip questions the gate guards to ascertain when "Zoresk" arrived, presuming it was this evening just prior to sending the page to fetch Ricter.


Your Humble Narrator

Armiger Zoresk was one of those stationed in Swordhaven and has been based in the city for months.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Oh. Never mind me then. All these Hellknights look the same to me. Well, the same to everyone actually. That is the point is it not?

:P


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of DESNUS, 4714. Kardas Founding Month 45:

.
Strategy: Expand SwordHaven, Add New Cities & Expand the Kingdom!
.Starting Kingdom size 46
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +70 to beat Control DC 66
*Step 2—Pay Consumption:
Treasury begins with 39BP
Upkeep of HellKnights (-4BP)
Treasury ends with 35BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
1 Medium
1 Major
Northgreen Needs:
1 Minor
Vierkirche Needs:
0 Minor
1 Medium
1 Major
Tatzlford Needs:
1 Minor

*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A17, *-1BP*

*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Prep work for cities in A34 & A64
*-20BP*, 3 turns for A34, 4 turns for A64

*Step 4—Build Roads:
Road Hex A17 *-1BP* (River Hex-Bridges)
*Step 5: Establish Farmlands:
N/A *-0BP*,
*Step 6: Edicts:
None

Income:
Starting Income: 13BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
6 Economy rolls needed at +89 to sell items:
SH Medium: , *sold +8BP
SH Major: , *sold +16BP
NG Minor: , *sold +XXGP
Vier or SwordHaven (Export to Varnhold) Medium: , *sold +8BP
Vier Major: , *sold +16BP
Tatzl Minor: , *sold +XXGP
+XXBP, XXgp added to Kingdom treasury, cashes out +0BP.

*Step 4—Generate Income:
Economy roll needed at +89 to generate income:
Total costs for underlings activities -0BP

Events:
Event that occurred this month:

Ending Income: XX BP for the month

Stability to start turn vs DC 66 1d20 + 70 ⇒ (9) + 70 = 79
6 Economy rolls needed at +89 to sell items:
Economy 1d20 + 89 ⇒ (19) + 89 = 108 SH Medium: , *sold +8BP
Economy 1d20 + 89 ⇒ (12) + 89 = 101 SH Medium: , *sold +8BP
Economy 1d20 + 89 ⇒ (14) + 89 = 103 NG Minor: , *sold +0GP
Economy 1d20 + 89 ⇒ (2) + 89 = 91 Vier or SwordHaven (Export to Varnhold)
Economy 1d20 + 89 ⇒ (17) + 89 = 106 Vier Major: , *sold +16BP
Economy 1d20 + 89 ⇒ (19) + 89 = 108 Tatzl Minor: , *sold +0GP
Economy to generate Income 1d20 + 89 ⇒ (7) + 89 = 96

Alex, can we get the items and the event roll? Thanks.


Your Humble Narrator

City maps updated. Just doing minions now.


Happenings/Minion Updates (Month 44)-

General-

To the west, Ilya has been attempting to contact the forces of Duke Drelev; the small river kingdom directly to your west that was founded by Brevic forces alongside your own. His attempts at diplomacy have been continually met with silence, although there are reports that Drelev has built a magnificent castle, far larger than Kardasholme or almost anything found even in Brevoy...

Swordhaven's new arena is well received and already popular among citizens.

--------------------------------------------------------------------------

Casimir-

Stanislaw's investigations have been progressing nicely and although it rankles him, he is forced to admit that the Surtovan's have had no hand in the various troubles Kardas has had, since the attempt on Edric's life. More and more signs are pointing to a powerful Fey somehow pulling strings within the area, but keeping itself veiled, only working through its own agents...

Lucius' last report was a little disturbing. Although he has no conclusive proof that the River Patriots were somehow behind the attempt on Ricter's life, the organisation seems to have unusual knowledge about the attack and its failure, far beyond the carefully controlled information that should have reached the citizenry...

Mikmek reports no trouble and is pleased to be keeping Vaysh company.

Casimir's new orders have been noted for next month.

Malthir-

Master Teldas is taking a trip to see Fort Drelev to the west, in order to gain inspiration for Kardasholme. Apparently the new castle built there is truly awe-inspiring in its defensive properties.

Noleski has proudly began the process of training and recruiting a select few devout Iomedean's, beginning to form the core elite of a small fighting force... The progress is slow but steady.

Vaysh and Antal continue to have no success galvanising the nobility of Swordhaven, even with the loveable Mikmek accompanying them, much to the latter's chagrin.

Ricter/Kalev-

Between Kesten, an accompanying group of hardened Hellknights and Kalev's own forces, the large Worg pack responsible for the attack on Lord Sirian was found at the edge of Kardas' southern borders and utterly slaughtered. The fighting was fierce and with no survivors or worgs left to tell the tale. The group did not manage to find where the apparently intelligent leader's base of operations were.

Pellius is currently touring Pitax but should return within three months.

Balthus' continued presence is a reassuring one as he competently deals with the flood of mercenaries streaming to the conflict in the north.

Kardas gains +2 stability until its next event. 1BP incurred in costs.

Kip-

Lord Sirian is continuing to hunt pages of Zuddiger's Picnic but has had no luck in recent months, chasing several false leads. He remains optimistic and seems to very much enjoy the task.

Likewise, Doritian's inquiries into the Fey emigration's out of the Narlmarches have yielded little beyond a general sense of fear amongst and uncertainty among the Fey.

Zordion has gathered some basic information about the First World for your perusal. Looking over his notes, you understand that the First World is so called because it is believed to be the gods' first draft of the subsequent plane which would later split into the Material Plane and the Shadow Plane. It is a plane of over-fertile wildness and strange forms of life, some appearing to be early creations of the Gods that were forgotten or improved upon before the material plane's creation.

It is coterminous with the Material Plane and the Shadow Plane, but exists outside the standard cosmology, being somehow “behind” the other two planes. Very little information is readily available about the plane, or the "Eldest", god-like beings that are its masters. The "Green Mother" is an evil, manipulative Fey creature of tremendous power, with her portfolio consisting of carnivorous plants, intrigue and seduction in particular.

1BP incurred in costs.

Fenna-

Joseph Bodevski has been encouraging the prosperous trade route to Varnhold, with a little less success now the initial boom period is over...

For turn 45 you may export a single additional Medium item to Varnhold.

Despite Lily's popularity with the common folk, her methods appear to be ill-suited dealing with Swordhaven's prickly nobility; harming Vaysh's efforts rather than helping thus far.

Corax is hearing rumours about the cruelty of Baron Drelev to the west, whose rule is apparently quite oppressive.

Total Net BP Change- -2 BP


Your Humble Narrator

Item Rolls:

Quote:

SwordHaven Needs:

0 Minor
1 Medium
1 Major

Item 1: staff of defense - 62000 gp

Quote:


Northgreen Needs:
1 Minor

Item 1: dust of appearance - 1800 gp

Quote:


Vierkirche Needs:
0 Minor
1 Medium
1 Major

Item 1: wand of flame blade - 4500 gp

Item 1: arcane scroll of contact other plane - 1125 gp

Quote:


Tatzlford Needs:
1 Minor

Item 1: divine scroll of faerie fire - 25 gp

EventChance (No Event): 1d100 ⇒ 99


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
DM Alexander Kilcoyne wrote:
Lucius' last report was a little disturbing. Although he has no conclusive proof that the River Patriots were somehow behind the attempt on Ricter's life, the organisation seems to have unusual knowledge about the attack and its failure, far beyond the carefully controlled information that should have reached the citizenry...

In light of this info, Casimir orders Lucius to stay with the Patriots and try to dig deeper in an attempt to find out where they are getting this information and if they are controlled or supported by the source behind the attack - alternatively if they have infiltrated the castle or the council.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Kip leaves Lord Sirian and Zordion on their current tasks for the time being.

I am assuming it is Lord Sirian who is incurring the expenses?

Kip is unsure what to do with Doritian at the moment...


Your Humble Narrator

Yes, assumption correct. Bear in mind lack of success is usually down to rolls + DC rather than success being unobtainable.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Alex, SwordHaven is missing the medium item, I see the Major that you rolled. Please review:
Quote:
SwordHaven Needs:
0 Minor
1 Medium
1 Major
Item 1: staff of defense - 62000 gp
Thanks.


Your Humble Narrator

Oops. Item 1: ring of the ram - 8600 gp


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of DESNUS, 4714. Kardas Founding Month 45 COMPLETE! :

.
Strategy: Expand SwordHaven, Add New Cities & Expand the Kingdom!
.Starting Kingdom size 46
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +70 to beat Control DC 66
*Step 2—Pay Consumption:
Treasury begins with 39BP
Upkeep of HellKnights (-4BP)
Treasury ends with 35BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
1 Medium
1 Major
Northgreen Needs:
1 Minor
Vierkirche Needs:
0 Minor
1 Medium
1 Major
Tatzlford Needs:
1 Minor

*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A17, *-1BP*

*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Prep work for cities in A34 & A64
*-20BP*, 3 turns for A34, 4 turns for A64

*Step 4—Build Roads:
Road Hex A17 *-1BP* (River Hex-Bridges)
*Step 5: Establish Farmlands:
N/A *-0BP*,
*Step 6: Edicts:
None

Income:
Starting Income: 13BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
6 Economy rolls needed at +89 to sell items:
SH Medium: ring of the ram - 8600 gp, *sold +8BP
SH Major: staff of defense - 62000 gp, *sold +16BP
NG Minor: dust of appearance - 1800 gp, *sold +1800GP
Vier or SwordHaven (Export to Varnhold) Medium: wand of flame blade - 4500 gp, *sold +2BP
Vier Major: arcane scroll of contact other plane - 1125 gp, *sold +1125GP
Tatzl Minor: divine scroll of faerie fire - 25 gp , *sold +25GP
+27BP, 2950gp added to Kingdom treasury, cashes out +1BP.

*Step 4—Generate Income:
Economy roll needed at +89 to generate income: Economy to generate Income 1d20 + 89 ⇒ (7) + 89 = 96 +19BP
Total costs for underlings activities -2BP (from Month 44)

Events:
Event that occurred this month:

Ending Income: 57 BP for the month


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of SARENITH, 4714. Kardas Founding Month 46:

.
Strategy: Expand SwordHaven, Add New Cities & Expand the Kingdom!
.Starting Kingdom size 47
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +70+2 to beat Control DC 67
*Step 2—Pay Consumption:
Treasury begins with 57BP
Upkeep of HellKnights (-4BP)
Treasury ends with 53BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
1 Medium
1 Major
Northgreen Needs:
1 Minor
Vierkirche Needs:
0 Minor
1 Medium
1 Major
Tatzlford Needs:
1 Minor

*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A23, *-1BP*

*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
Garrison *-14BP*, +0 Econ, +2 Loy, +2 Stab
Stable *-5BP*, +1 Econ, +1 Loy, +0 Stab
House *-3BP*, -1 Unrest
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Prep work for cities in A34 & A64
*-0BP*, 2 turns for A34, 3 turns for A64

*Step 4—Build Roads:
Road Hex A23 *-3BP* (River Hex-Bridges)
*Step 5: Establish Farmlands:
N/A *-0BP*,
*Step 6: Edicts:
None

Income:
Starting Income: 28BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
6 Economy rolls needed at +91 to sell items:
SH Medium:, *sold +8BP
SH Major:, *sold +16BP
NG Minor:, *sold +XXGP
Vier or SwordHaven (Export to Varnhold) Medium:, *sold +8BP
Vier Major:, *sold +16BP
Tatzl Minor: , *sold +XXGP
+XXBP, XXgp added to Kingdom treasury, cashes out +XBP.

*Step 4—Generate Income:
Economy roll needed at +91 to generate income:
Total costs for underlings activities

Events:
Event that occurred this month:

Ending Income: XX BP for the month

Stability to start turn vs DC 67 1d20 + 72 ⇒ (17) + 72 = 89
6 Economy rolls needed at +91 to sell items:
Economy 1d20 + 91 ⇒ (16) + 91 = 107 SH Medium: , *sold +8BP
Economy 1d20 + 91 ⇒ (14) + 91 = 105 SH Medium: , *sold +8BP
Economy 1d20 + 91 ⇒ (10) + 91 = 101 NG Minor: , *sold +0GP
Economy 1d20 + 91 ⇒ (15) + 91 = 106 Vier or SwordHaven (Export to Varnhold)
Economy 1d20 + 91 ⇒ (8) + 91 = 99 Vier Major: , *sold +16BP
Economy 1d20 + 91 ⇒ (7) + 91 = 98 Tatzl Minor: , *sold +0GP
Economy to generate Income 1d20 + 91 ⇒ (2) + 91 = 93

Ready for items and event again...we just started taking on consumption.


Your Humble Narrator

Items:

Quote:


SwordHaven Needs:
0 Minor
1 Medium
1 Major

Item 1: lesser metamagic (enlarge) rod - 3000 gp

Item 1: divine scroll of mass inflict light wounds - 1125 gp

Quote:


Northgreen Needs:
1 Minor

Item 1: arcane scroll of tiny hut - 375 gp

Quote:


Vierkirche Needs:
0 Minor
1 Medium
1 Major

Item 1: arcane scroll of blink - 375 gp

Item 1: wand of speak with dead - 11250 gp

Quote:


Tatzlford Needs:
1 Minor

Item 1: wand of summon swarm - 4500 gp

EventChance (Event): 1d100 ⇒ 4

Economic Boom-

BP Gained: 1d6 ⇒ 4

Please update the kingdom map for me before next turn. Updating Swordhaven's 2nd district on the city maps now. I plan to take us out of downtime on Turn 50ish by the way, so try and claim the Greenbelt before then ;).


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Forgive me as I am on my phone and cannot look anything easily, but why aren't we claiming more than 1 hex per turn again?


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

The consumption is going to be very high and slow down building up your city once we grab all of the hexes by a lot, effectively "paralyzing" the kingdom...will update the map and post it up shortly and get the next turn posted. I will grab 3 hexes next turn.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of SARENITH, 4714. Kardas Founding Month 46 COMPLETE!:

.
Strategy: Expand SwordHaven, Add New Cities & Expand the Kingdom!
.Starting Kingdom size 47
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +70+2 to beat Control DC 67
*Step 2—Pay Consumption:
Treasury begins with 57BP
Upkeep of HellKnights (-4BP)
Treasury ends with 53BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
1 Medium
1 Major
Northgreen Needs:
1 Minor
Vierkirche Needs:
0 Minor
1 Medium
1 Major
Tatzlford Needs:
1 Minor

*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A23, *-1BP*

*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
Garrison *-14BP*, +0 Econ, +2 Loy, +2 Stab
Stable *-5BP*, +1 Econ, +1 Loy, +0 Stab
House *-3BP*, -1 Unrest
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Prep work for cities in A34 & A64
*-0BP*, 2 turns for A34, 3 turns for A64

*Step 4—Build Roads:
Road Hex A23 *-3BP* (River Hex-Bridges)
*Step 5: Establish Farmlands:
N/A *-0BP*,
*Step 6: Edicts:
None

Income:
Starting Income: 28BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
6 Economy rolls needed at +91 to sell items:
SH Medium: lesser metamagic (enlarge) rod - 3000 gp, *sold +3000GP
SH Major: divine scroll of mass inflict light wounds - 1125 gp, *sold +1125GP
NG Minor: arcane scroll of tiny hut - 375 gp , *sold +375GP
Vier or SwordHaven (Export to Varnhold) Medium: arcane scroll of blink - 375 gp, *sold +375GP
Vier Major: wand of speak with dead - 11250 gp, *sold +8BP
Tatzl Minor: wand of summon swarm - 4500 gp, *sold +2BP
+10BP, 4875gp added to Kingdom treasury, cashes out +1BP.

*Step 4—Generate Income:
Economy roll needed at +91 to generate income: Economy to generate Income 1d20 + 91 ⇒ (2) + 91 = 93 +18BP
Total costs for underlings activities: N/A

Events:
Event that occurred this month: Economic Boon +4 BP

Ending Income: 62 BP for the month


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

After some consideration, Kip assigns Doritian the task of spreading the word about the new academy and settlement. In particular Kip wants the local Fey to know that they are most welcome, and indeed wanted, in the new city.

He also asks Doritian to search out two new potential, and very specific, stewards for the fledging settlement...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of ERASTUS, 4714. Kardas Founding Month 47:

.
Strategy: Expand SwordHaven, Add New Cities & Expand the Kingdom!
.Starting Kingdom size 48
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +73 to beat Control DC 68
*Step 2—Pay Consumption:
Treasury begins with 62BP
Upkeep of HellKnights (-4BP)
Normal Consumption (-.05)
Treasury ends with 57.5BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
1 Medium
1 Major
Northgreen Needs:
1 Minor
Vierkirche Needs:
0 Minor
1 Medium
1 Major
Tatzlford Needs:
1 Minor

*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A30, A31, A45, *-3BP*

*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
Theatre *-12BP*, +2 Econ, +0 Loy, +2 Stab
Mill *-6BP*, +1 Econ, +0 Loy, +1 Stab
Smith *-6BP*, +1 Econ, +0 Loy, +1 Stab
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Prep work for cities in A34 & A64
*-0BP*, 1 turns for A34, 2 turns for A64

*Step 4—Build Roads:
Road Hex A30, A31, A45 *-5BP* (River Hex-Bridges 31,45)
*Step 5: Establish Farmlands:
N/A *-0BP*,
*Step 6: Edicts:
None

Income:
Starting Income: 25.5BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
6 Economy rolls needed at +95 to sell items:
SH Medium:, *sold +8BP
SH Major:, *sold +16BP
NG Minor:, *sold +XXGP
Vier or SwordHaven (Export to Varnhold) Medium:, *sold +8BP
Vier Major:, *sold +16BP
Tatzl Minor: , *sold +XXGP
+XXBP, XXgp added to Kingdom treasury, cashes out +XBP.

*Step 4—Generate Income:
Economy roll needed at +91 to generate income:
Total costs for underlings activities

Events:
Event that occurred this month:

Ending Income: XX BP for the month

Stability to start turn vs DC 68 1d20 + 73 ⇒ (4) + 73 = 77
6 Economy rolls needed at +95 to sell items:
Economy 1d20 + 95 ⇒ (8) + 95 = 103 SH Medium: , *sold +8BP
Economy 1d20 + 95 ⇒ (4) + 95 = 99 SH Medium: , *sold +8BP
Economy 1d20 + 95 ⇒ (13) + 95 = 108 NG Minor: , *sold +0GP
Economy 1d20 + 95 ⇒ (16) + 95 = 111 Vier or SwordHaven (Export to Varnhold)
Economy 1d20 + 95 ⇒ (1) + 95 = 96 Vier Major: , *NOT sold +16BP
Economy 1d20 + 95 ⇒ (16) + 95 = 111 Tatzl Minor: , *sold +0GP
Economy to generate Income 1d20 + 95 ⇒ (16) + 95 = 111


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Joseph is left to continue his efforts.

Seeing Lily's lack of success in her current endeavours, along with the increasing demand for food thanks to Kardas' expanding borders and lack of arable land, Fenna asks her to work alongside Corax to look into finding ways of growing crops or raising cattle within the heavily forested Narlmarches, and to consult with the local fey and Red Eyes' pack to minimise any conflicts this might cause.


Happenings/Minion Updates (Month 47)-

General-

Since the assassination attempt on General Ricter, very little unrest has plagued the Duchy of Kardas. Rumours from the north are flying fast- apparently the Swordlords of Restov and their alliance won a great victory a mere 100 miles from the Brevic capital of New Stetven.

--------------------------------------------------------------------------

Casimir-

Stanislaw has been working with Jhod to uncover as much as he can about the assassin. He is able to confirm that what Kip said was correct; the creature was indeed a Skin Stealer, an assassin from the First World. Strangely, all attempts to Speak With Dead on the humanoid have failed. Stanislaw is keen to burn its remains in case whoever the assassin's patron is, has access to powerful divine magic.

Armiger Zoresk's skinless body has, however, been found dumped in a trash heap in Kardas. He was slain in a single blow from behind while investigating a report that a killer was prowling one of the less reputable streets of the capital, and never saw his killer.

By this point, Lucius has heard enough information to convince him that the River Patriots main goal is to remove the Hellknight influence on Kardas at best and at worst they hope to turn the faction against the Duchy. He is now in a prominent position within his "cell" and could arrange for the arrest of four of the organisation's members he is in contact with, but he stresses that they seem to be mostly pawns. He believes that with just a little more time he will soon be trusted and enter the "mid-ranks" of the organisation. Although the primary activities of the organisation seem to be protest and agitating via distributed leaflets, he still hopes to find out why they know so much about the assassination attempt.

Mikmek reports no trouble and is pleased to be keeping Vaysh company.

Malthir-

Master Teldas is still absent, having sent word that he will be a few more months while he draws up plans.

Noleski's progress is slow but steady.

Vaysh and Antal continue to have no success galvanising the nobility of Swordhaven, even with the loveable Mikmek accompanying them, much to the latter's chagrin.

Ricter-

Kesten has busied himself drilling local militia.

Pellius has returned from the large city state of Pitax; Castruccio Irovetti's domain as well as the name of his capital city. By all accounts, Castruccio is a seasoned and ambitious leader; a proud and capable man, although his legitimacy to rule is based on little more than having no rivals to prevent him. His titles include: Supreme and Inimitable Magnificence, Castruccio Irovetti, by the grace of the gods the rightful King of Pitax, Marvel of Numeria, Master of Mormouth and Prince-Regent of the Sellen. Unfortunately, Pellius and his men were treated with suspicion within the city and kept under escort at all times, with their access restricted- even in every-man's clothing. They do claim that the city of Pitax is filled with trashy art and bad sculpture and that the region no longer trades with Brevoy, likely due to the forays Irovetti's forces are making into Brevoy. Despite the poor art and sculptures, Irovetti is actively encouraging artists and artisans to come to Pitax; the ruler apparently considers himself a man of culture.

Although Irovetti rules the city-kingdom jointly with the Trade Houses, he is apparently gaining more power and leverage over them with each passing year. Pellius warns Ricter in particular that Pitax is clearly a haven for chaos- perhaps once it was a rugged hopefulness and defiance but it seems the city has changed into a place of fear and dread.

Balthus' continued presence in dealing with mercenaries travelling to Brevoy is valued.

Kip-

Lord Sirian is continuing to hunt pages of Zuddiger's Picnic and has had a streak of success in recent months, moving closer to Pitax in his search. He has tracked down pages 3 and 4.

Page 3- "... when a pesky crow flew down and stole my spoon."

Page 4- "The nasty bird flew into the trees and then..."

Doritian's inquiries on your behalf have yet to bear fruit.

You suspect Zordion has been a little lax in the past few months as he has yet to find anything new about the First World.

1BP incurred in costs.

Fenna-

Joseph Bodevski is still nurturing the trade route but rumours of problems with Centaurs in Varnhold have prevented him from further exploitation.

Lily is researching Elven settlements, some of which are rumoured to have cultivated some food in the forest other than the usual roots and berries. Corax is assisting her although his work with his own logging company keeps him somewhat busy.

Kalev-

Without any particular orders, your rangers are patrolling the borders of the kingdom.

Total Net BP Change- -1 BP

You need items generated Malthir?


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Stanislaw is to return to his search for a common pattern to the attacks. Otherwise, no changes to agent orders.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Kip commends Lord Sirian on a job well done. After studying the new pages, Kip asks Lord Sirian if he knows how many additional pages there are to complete the saga. Kip also inquires as to whether Lord Sirian currently has any leads for some of these additional pages.

Doritian is kept on his current assignment, with Kip inquiring as to whether he feels any additional assistance, whether it be in the form of monetary resources or manpower, might prove beneficial.

Kip asks Zordion about his apparent lack of progress. Is there anything that Zordion would like to say, or an explanation he would like to offer?


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Yes, need the turn 47 items and I can wrap up that turn and move ahead with 48. I believe we will begin on Kips city at that point.


Your Humble Narrator

Lord Sirian has several leads to chase but truthfully has no idea how many pages there are to the picture book.

Doritian feels that additional funding will be necessary to entice Fey into giving over information about one of their own.

Zordion is simply relatively new to study and wizardry and is promising that he is doing the best he can to find new information.

Items:

SwordHaven Needs:
0 Minor
1 Medium
1 Major

Item 1: potion/oil of water breathing - 750 gp

Item 1: ring of friend shield (pair) - 50000 gp

Northgreen Needs:
1 Minor

Item 1: ring of counterspells - 4000 gp

Vierkirche Needs:
0 Minor
1 Medium
1 Major

Item 1: ring of evasion - 25000 gp

Item 1: staff of fire - 18950 gp

Tatzlford Needs:
1 Minor

Item 1: arcane scroll of whispering wind - 150 gp


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Kip leaves Lord Sirian on task then.

What kind of funding does Doritian estimate he requires? 1 BP?

Zordion is left to continue his research, with Kip suggesting that he visit Emraeli in Tatzlford for assistance and guidance.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of ERASTUS, 4714. Kardas Founding Month 47COMPLETE:

.
Strategy: Expand SwordHaven, Add New Cities & Expand the Kingdom!
.Starting Kingdom size 48
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +73 to beat Control DC 68
*Step 2—Pay Consumption:
Treasury begins with 62BP
Upkeep of HellKnights (-4BP)
Normal Consumption (-.05)
Treasury ends with 57.5BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
1 Medium
1 Major
Northgreen Needs:
1 Minor
Vierkirche Needs:
0 Minor
1 Medium
1 Major
Tatzlford Needs:
1 Minor

*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A30, A31, A45, *-3BP*

*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
Theatre *-12BP*, +2 Econ, +0 Loy, +2 Stab
Mill *-6BP*, +1 Econ, +0 Loy, +1 Stab
Smith *-6BP*, +1 Econ, +0 Loy, +1 Stab
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Prep work for cities in A34 & A64
*-0BP*, 1 turns for A34, 2 turns for A64

*Step 4—Build Roads:
Road Hex A30, A31, A45 *-5BP* (River Hex-Bridges 31,45)
*Step 5: Establish Farmlands:
N/A *-0BP*,
*Step 6: Edicts:
None

Income:
Starting Income: 25.5BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
6 Economy rolls needed at +95 to sell items:
SH Medium: potion/oil of water breathing - 750 gp, *sold +750GP
SH Major: ring of friend shield (pair) - 50000 gp, *sold +16BP
NG Minor: ring of counterspells - 4000 gp, *sold +2BP
Vier or SwordHaven (Export to Varnhold) Medium: ring of evasion - 25000 gp, *sold +8BP
Vier Major: staff of fire - 18950 gp, *sold +16BP
Tatzl Minor: arcane scroll of whispering wind - 150 gp, *sold +150GP
+43BP, 900gp added to Kingdom treasury, cashes out +1BP.

*Step 4—Generate Income:
Economy roll needed at +91 to generate income: Economy to generate Income 1d20 + 95 ⇒ (16) + 95 = 111 +22BP
Total costs for underlings activities: -1BP

Events:
Event that occurred this month:

Ending Income: 90.5 BP for the month


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of ERASTUS, 4714. Kardas Founding Month 47 REVISED COMPLETE:

.
Strategy: Expand SwordHaven, Add New Cities & Expand the Kingdom!
.Starting Kingdom size 48
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +73 to beat Control DC 68
*Step 2—Pay Consumption:
Treasury begins with 62BP
Upkeep of HellKnights (-4BP)
Normal Consumption (-.05)
Treasury ends with 57.5BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
1 Medium
1 Major
Northgreen Needs:
1 Minor
Vierkirche Needs:
0 Minor
1 Medium
1 Major
Tatzlford Needs:
1 Minor

*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A30, A31, A45, *-3BP*

*Step 3—Establish and Improve Cities:

SwordHaven Improvements:
Theatre *-12BP*, +2 Econ, +0 Loy, +2 Stab
Mill *-6BP*, +1 Econ, +0 Loy, +1 Stab
Smith *-6BP*, +1 Econ, +0 Loy, +1 Stab
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Prep work for cities in A34 & A64
*-0BP*, 1 turns for A34, 2 turns for A64

*Step 4—Build Roads:
Road Hex A30, A31, A45 *-5BP* (River Hex-Bridges 31,45)
*Step 5: Establish Farmlands:
N/A *-0BP*,
*Step 6: Edicts:
None

Income:
Starting Income: 25.5BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
6 Economy rolls needed at +95 to sell items:
SH Medium: potion/oil of water breathing - 750 gp, *sold +750GP
SH Major: ring of friend shield (pair) - 50000 gp, *sold +16BP
NG Minor: ring of counterspells - 4000 gp, *sold +2BP
Vier or SwordHaven (Export to Varnhold) Medium: ring of evasion - 25000 gp, *sold +8BP
Vier Major: staff of fire - 18950 gp, *not sold +0BP
Tatzl Minor: arcane scroll of whispering wind - 150 gp, *sold +150GP
+27BP, 900gp added to Kingdom treasury, cashes out +1BP.

*Step 4—Generate Income:
Economy roll needed at +91 to generate income: Economy to generate Income 1d20 + 95 ⇒ (16) + 95 = 111 +22BP
Total costs for underlings activities: -1BP

Events:
Event that occurred this month:

Ending Income: 74.5 BP for the month

Revised for one item that didn't sell.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month of ERASTUS, 4714. Kardas Founding Month 48:

.
Strategy: New City of Cathrach-Crann formed & Expand the Kingdom!
.Starting Kingdom size 51
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +77 to beat Control DC 71
*Step 2—Pay Consumption:
Treasury begins with 74.5BP
Upkeep of HellKnights (-4BP)
Normal Consumption (-3.5)
Treasury ends with 67BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
1 Medium
1 Major
Northgreen Needs:
1 Minor
Vierkirche Needs:
0 Minor
1 Medium
0 Major
Tatzlford Needs:
1 Minor

*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A35, A44, *-2BP*

*Step 3—Establish and Improve Cities:

SwordHaven Improvements:

N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Cathrach-Crann Improvements:
Academy *-52BP*, +2 Econ, +2 Loy, +0 Stab

Prep work for cities in A34 & A64
*-0BP*, 1 turns for A64

*Step 4—Build Roads:
Road Hex A35, A44 *-2BP*
*Step 5: Establish Farmlands:
N/A *-0BP*,
*Step 6: Edicts:
Change promotion to NONE

Income:
Starting Income: 11BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
6 Economy rolls needed at +97 to sell items:
SH Medium:, *sold +8BP
SH Major:, *sold +16BP
NG Minor:, *sold +XXGP
Vier or SwordHaven (Export to Varnhold) Medium:, *sold +8BP
Vier Major:, *sold +16BP
Tatzl Minor: , *sold +XXGP
+XXBP, XXgp added to Kingdom treasury, cashes out +XBP.

*Step 4—Generate Income:
Economy roll needed at +97 to generate income:
Total costs for underlings activities

Events:
Event that occurred this month:

Ending Income: XX BP for the month

Stability to start turn vs DC 71 1d20 + 77 ⇒ (12) + 77 = 89
6 Economy rolls needed at +97 to sell items:
Economy 1d20 + 97 ⇒ (18) + 97 = 115 SH Medium: , *sold +8BP
Economy 1d20 + 97 ⇒ (8) + 97 = 105 SH Medium: , *sold +8BP
Economy 1d20 + 97 ⇒ (17) + 97 = 114 NG Minor: , *sold +0GP
Economy 1d20 + 97 ⇒ (3) + 97 = 100 Vier or SwordHaven Medium (Export to Varnhold): , *sold +8BP
Economy 1d20 + 97 ⇒ (17) + 97 = 114 Vier Major: , *sold +16BP
Economy 1d20 + 97 ⇒ (13) + 97 = 110 Tatzl Minor: , *sold +0GP
Economy to generate Income 1d20 + 97 ⇒ (16) + 97 = 113


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Offering libations and burnt offerings to the PBP gods that this game may once again reach it previous glory!

;)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Until our wise GM finishes school, I hold little hope...alas that is real life for you!

RPG Superstar 2012 Top 16

Amen to that - curse you, lack of time and energy, you may have won yet another round, but in the end we will prevail.


Your Humble Narrator

My last lecture is tomorrow and then I have easter holidays... Some work projects I must finish but all the international students who steal a lot of my time socialising are going back to their countries... Maybe i'll claim some time back :).

Item Rolls:

SwordHaven Needs:
0 Minor
1 Medium
1 Major

Item 1: divine scroll of divination - 725 gp
Item 1: rod of enemy detection - 23500 gp

Northgreen Needs:
1 Minor

Item 1: pipes of sounding - 1800 gp

Vierkirche Needs:
0 Minor
1 Medium
0 Major

Item 1: lesser metamagic (enlarge) rod - 3000 gp

Tatzlford Needs:
1 Minor

Item 1: arcane scroll of unseen servant - 25 gp

EventChance: 1d100 ⇒ 3

New Vassals:

A small group of indigenous creatures joins your kingdom and submits to your rule- in this instance, a surge of migration of Elves, Satyrs and lesser Fey to Kip's new tree-city of Cathrach-Crann. Reduce Unrest by 2 and gain 1d6 BP (each time you roll a 6, reroll that die and add the result to the total).

Cathrach-Crann maps added to campaign info tab. We will end on turn 50's event...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Kip, looks like you need to roll the 1d6, they are your people afterall :]
Starting next turn will probably have Kip and Ricter rotate doing the kingdom rolls since their cities are going to be up and running.

Month of ERASTUS, 4714. Kardas Founding Month 48 COMPLETE! :

.
Strategy: New City of Cathrach-Crann formed & Expand the Kingdom!
.Starting Kingdom size 51
.
Upkeep Phase:
*Step 1—Determine Kingdom Stability:
Start with 0 Unrest
Stability roll needed at +77 to beat Control DC 71
*Step 2—Pay Consumption:
Treasury begins with 74.5BP
Upkeep of HellKnights (-4BP)
Normal Consumption (-3.5)
Treasury ends with 67BP
*Step 3—Fill Magic Item Slots:
SwordHaven Needs:
0 Minor
1 Medium
1 Major
Northgreen Needs:
1 Minor
Vierkirche Needs:
0 Minor
1 Medium
1 Major
Tatzlford Needs:
1 Minor

*Step 4—Unrest:
0 Unrest to start, -1 for Sootscales
0 Unrest remaining

Improvement:
*Step 1—Select Leadership:
No changes
*Step 2—Claim Hexes:
Claim Hex A35, A44, *-2BP*

*Step 3—Establish and Improve Cities:

SwordHaven Improvements:

N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Northgreen Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Vierkirche Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Tatlzford Improvements:
N/A *-0BP*, +0 Econ, +0 Loy, +0 Stab

Cathrach-Crann Improvements:
Academy *-52BP*, +2 Econ, +2 Loy, +0 Stab

Prep work for cities in A34 & A64
*-0BP*, 1 turns for A64

*Step 4—Build Roads:
Road Hex A35, A44 *-2BP*
*Step 5: Establish Farmlands:
N/A *-0BP*,
*Step 6: Edicts:
None

Income:
Starting Income: 11BP
+1 BP for Kingdom Unrest starting at 0
*Step 1—Deposits: No deposits
*Step 2—Withdrawals:
None
*Step 3—Sell Valuable Items:
6 Economy rolls needed at +97 to sell items:
SH Medium: immovable rod - 5000 gp, *sold +2BP
SH Major: rod of enemy detection - 23500 gp, *sold +16BP
NG Minor: pipes of sounding - 1800 gp, *sold +1800GP
Vier or SwordHaven (Export to Varnhold) Medium: lesser metamagic (enlarge) rod - 3000 gp, *sold +3000GP
Vier Major: staff of fire - 18950 gp, *sold +16BP
Tatzl Minor: arcane scroll of unseen servant - 25 gp, *sold +25GP
+35BP, 4825gp added to Kingdom treasury, cashes out +1BP.

*Step 4—Generate Income:
Economy roll needed at +97 to generate income: Economy to generate Income 1d20 + 97 ⇒ (16) + 97 = 113 +22BP
Total costs for underlings activities: N/A

Events:
Event that occurred this month: New Vassals:

A small group of indigenous creatures joins your kingdom and submits to your rule- in this instance, a surge of migration of Elves, Satyrs and lesser Fey to Kip's new tree-city of Cathrach-Crann. Reduce Unrest by 2 and gain 1d6 BP (each time you roll a 6, reroll that die and add the result to the total).

Ending Income: 69 BP for the month (Not including the new Vassals)

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