DM Alexander Kilcoyne's Kingmaker PBP- Chapter 3

Game Master Alexander Kilcoyne

"The Maven of the Green came to me in a dream just over a week ago, and said that this place was ripe for settling..."

Agai Culchek, 4714 AR

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Your Humble Narrator

Unable to puzzle out the runes, the ignorant Guardians continued down the stony corridor. They rounded the corner and advanced down a stone corridor, into a diamond shaped room. The room had only two features of note upon first glance- another corridor leading east and a section of floor in the centre of the room where the carved stone gave way to a thick section of transparent glass. The Guardians began to move forward to investigate this glass when, on the other side of the room, a summoned guardian appeared in a burst of foul-smelling damp mist. Appearing as a hideous cross between lobster, octopus, and man, the humanoid was large sized and lean; its head almost reaching the room's ceiling.

Even as the foul-smelling guardian appeared, each Guardian instantaneously heard the same voice within their very mind- addressed telepathically.

Image

In whose name dare you intrude upon this sacred site to the Horseman of Death? it demanded.

Knowledge (Planes) is the pertinent roll.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Casimir regarded the foul figure, his face hard and his sword ready.

"Tell it nothing it may use against us, just send that thing back to whatever hellish place that spawned it."

Initiative: 1d20 + 5 ⇒ (20) + 5 = 25


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Kalev assumes a battle stance, assuming the creature is hostile.

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

As much as I would like to rid our world of this evil we should be smart about this and try to save our resources...wasn't there a name of someone that this tower is named off of, we should answer that creatures name and see if we can bypass it.
It asked us in whose name...if that doesn't work we destroy it.

Can't remember from the notes TBO...


Your Humble Narrator

Fully capable of understanding Common and clearly not satisfied with the two statements it heard, the crustacean-like creature raised its claws, as intent on battle as Casimir himself. The tentacles on its face grew in length as it became clear that they were as much a weapon as its claws were.

You are clearly not aligned with Vordakai the voice within your minds stated flatly.

You were walking into the proverbial lion's den so I have no issue with you having weapons and shields up.

Entrance Guardian

Round 1-

Ordered Initiative-
Guardian- 1d20 + 7 ⇒ (15) + 7 = 22
Malthir- 1d20 + 0 ⇒ (2) + 0 = 2
Fenna- 1d20 + 0 ⇒ (18) + 0 = 18
Ricter- 1d20 + 2 ⇒ (4) + 2 = 6
Kip- 1d20 + 6 ⇒ (2) + 6 = 8

Casimir- 25
Guardian- 22
Fenna- 18
Kalev- 15
Kip- 8
Ricter- 6
Malthir- 2

Active Effects-

None (Yet)

Map-

Link

Notes-

Enemy is large sized and likely has reach with at least the claws.

Knowledge (Planes) is the applicable roll.

The glass is not difficult terrain.

Action-

Casimir is up.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

"Looks like we'll have to expend some resources after all. Spread out and come at it from all sides at once. And best call upon Iomedae to aid us in this, Malthir. This thing feels like it is begging to taste some divine wrath."

Casimir lets go of the hilt of Brightclaw with one hand and flexes his forearm. As if by magic, a wand appears in his hand. He waves it at the Guardians and speaks the arcane words that activate the energy stored within. All the Guardians except Kip feel the familiar quickness of the haste spell.

As soon as the spell is cast, Casimir lets the wand drop to the floor and dashes forward and to the side, prepared to pounce on the outsider once the Guardians have it surrounded.

Activate spring loaded wrist sheath (swift action), cast haste on all except Kip (standard action), 5 rnd duration, drop wand (free action) move to J12 (move action).

AC 26, hp 65 of 66, haste expires round 6


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

If I only only call on her help as I needed...I am not sure if I should save my pleas for other opponents or call for her aid now. Does anyone know how powerful this dark being is?


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Paging Fenna Thistlewade and Ricter Vorsk...please pick up a courtesy phone and press 1 to roll your knowledge (planes)....


Your Humble Narrator

Despite the increased speed Casimir offered with the wand, the extraplanar beast was quicker still. With a dismissive wave of its claw, the guardian summoned a noxious cloud of gas; it reeked of the foulest swamps and the damp feeling it left was quite disgusting. Clearly confident in its abilities, it placed the noxious cloud so as to make retreating from the cloud more difficult than advancing into its grasp. It advanced into the centre of the room, keeping a wary eye on Casimir as well as watching for those who emerged from the gas.

Stinking Cloud, DC18. Note it blocks vision as per Fog Cloud.

Unsurprisingly, the more martially inclined amongst the Guardians had years of conditioning and physical training over Kip and Fenna- and they toughed out the nauseating effects of the gas, although in Kalev's base only barely. Kip and Fenna succumbed to the queasiness in their stomachs and struggled to even maintain their footing.

Fenna Fortitude: 1d20 + 5 ⇒ (12) + 5 = 17
Nauseated (Upon Leaving Cloud): 1d4 + 1 ⇒ (3) + 1 = 4
Kip Fortitude: 1d20 + 6 ⇒ (3) + 6 = 9
Nauseated (Upon Leaving Cloud): 1d4 + 1 ⇒ (1) + 1 = 2
Kalev Fortitude: 1d20 + 11 ⇒ (7) + 11 = 18
Malthir Fortitude: 1d20 + 14 ⇒ (11) + 14 = 25
Ricter Fortitude: 1d20 + 11 ⇒ (12) + 11 = 23

My my... so many delicious magical auras upon you. Especially the one with the virtuous aura the Guardian said, seemingly addressing Malthir. When Vordakai comes to check for today's victims, he will not be disappointed.

Map Update

Knowledge (Planes) (Fenna): 1d20 + 6 ⇒ (16) + 6 = 22
Knowledge (Planes) (Ricter): 1d20 + 2 ⇒ (20) + 2 = 22

Fenna:

You just about recognise this extraplanar creature- known as a Piscodaemon. It is an Outsider, specifically a Daemon, with the Evil and Aquatic subtypes. Among the cruellest of Daemons, they revel in protracted misery caused by their own hands and the hands of their immediate underlings. Piscodaemons’ poisonous tentacles easily ravage lesser victims; in fact, they are the personification of poisonous death. Dwelling primarily in Abaddon’s flooded, swampy, and fully aquatic regions, they often compete with hydrodaemon's and frequently lead squads of their lesser cousins.

On the Material Plane, their proclivity for violence attracts them to aquatic reaches around settled lands, such as swamps near towns or city sewers. From there, they tempt mortals into their lairs, delighting in massacre after brutal massacre.

What little you know beyond the basics is tied mostly to its physical prowess. This one is clearly larger than a basic Piscodaemon. They are adept at grappling and can latch onto foes with their claws. Their claws are especially deadly; magically augmented so as to tear through flesh and bone.

Augmented Critical (Ex)

A piscodaemon’s claws threaten a critical hit on an 18–20 and inflict ×3 damage on a successful critical hit.

This type of Daemon has the Multiattack, Power Attack, Vital Strike, Critical Focus and Sickening Focus feats. Note I have only told you the feat regarding the type of information you were given.

Ricter:

You just about recognise this extraplanar creature- known as a Piscodaemon; a Neutral Evil inhabitant of the plane of Abbadon. It is an Outsider, specifically a Daemon, with the Evil and Aquatic subtypes. Among the cruellest of Daemons, they revel in protracted misery caused by their own hands and the hands of their immediate underlings. Piscodaemons’ poisonous tentacles easily ravage lesser victims; in fact, they are the personification of poisonous death. Dwelling primarily in Abaddon’s flooded, swampy, and fully aquatic regions, they often compete with hydrodaemon's and frequently lead squads of their lesser cousins.

On the Material Plane, their proclivity for violence attracts them to aquatic reaches around settled lands, such as swamps near towns or city sewers. From there, they tempt mortals into their lairs, delighting in massacre after brutal massacre.

What little you know beyond the basics is tied mostly to its defences. It has tough natural armour and is especially resistant to effects that target fortitude. In addition, it is resistant to spells and only weapons aligned to the power of good can harm them without a reduction in effectiveness. The daemon is immune to acid, poison, disease and death effects and resistant to Cold, Fire and Electricity.

The only notable weakness the Daemon has is its relatively clumsy form lowest save is reflex, but as a physical combatant it is extremely potent very high CMD.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

"It appears to be a-" Fenna manages to get out before the noxious cloud engulfs the Guardians, the rest of her words obscured by her sputtering.

Feeling her way along the wall to escape the fumes, Fenna emerges into the room gasping for fresh air.

Move to B6


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Rictor, wait for me I will draw its attack.

As a swift action I point my sword at the beast activating my smite evil
Iomedae, grant me your boon to fight the evil that stands before me!
A golden halo surrounds Malthir, granting him protections from the evil creature. I then move up to D/8 and attack, drawing its attack as well.

Current stats:
HP:76/76
AC:28/32* against my smite target
Smite Evil
Haste 4/5r

+2 longsword smite pwr atk haste 1d20 + 12 + 2 + 1 + 1 + 5 - 3 + 1 ⇒ (14) + 12 + 2 + 1 + 1 + 5 - 3 + 1 = 33 dam 1d8 + 4 + 2 + 16 + 6 ⇒ (2) + 4 + 2 + 16 + 6 = 30


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Ricter completes Fenna's sentence

"-a Piscodaemon! Direct magical attacks won't be much use"

He then enters the fray a few steps behind Malthir

Delay to after Malthir

Move up to F8

"Iomedae wrath is the surest way through it's defences..."

Flail power attack (haste): 1d20 + 14 ⇒ (6) + 14 = 20

Damage: 1d8 + 15 ⇒ (4) + 15 = 19

"...but brute force may suffice!"


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Seeing his allies charge the demonic creature, Kalev lowers Cleft, curved edge pointing straight at the creature, lets out a furious scream and charges forward, trying to skewer his foe.

Attack (Charge, Ranger's Focus, Power Attack): 1d20 + 23 ⇒ (1) + 23 = 24

Damage: 1d10 + 24 ⇒ (3) + 24 = 27


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

All of that anger is taking away your focus :]


Your Humble Narrator

Fenna came out of the cloud spluttering while Kalev was still shaking off the effects, his hoarse cry of fury not enough to prevent the effort of fighting off the gas from fouling up his swing.

Kip likewise crept out of the fog along the other wall, not wanting to get stuck behind on his own.

Kalev blocked your charge lane so put you beside Ricter's intended space.

The Piscodaemon was not prepared for the armoured bulk of Malthir to surge out of the cloud and despite a hastily raised claw, it failed to damage Malthir's magnificent armour. The Duke's smite-enhanced sword slashed through its shell, cracking it like a crab and cutting into the slimy, grey flesh underneath. Ricter followed up and added his flail to the fray, failing to smash through the armoured carapace.

Attack of Opportunity (Miss, Modifier Hidden): 1d20 ⇒ 2

Entrance Guardian

Round 2-

Ordered Initiative-

Casimir- 25
Guardian- 22
Fenna- 18
Kalev- 15
Kip- 8
Ricter- 6
Malthir- 2

Fenna/Kip I intend to bot you until your no longer nauseated, so speak up if you have something more clever to do with your move actions.

Active Effects-

Smite Evil (Malthir)
Haste (Guardians excluding Kip)

Map-

Link

Notes-

Enemy is large sized and likely has reach with at least the claws.

Knowledge (Planes) is the applicable roll.

Action-

This close to the glass floor, Ricter and Malthir could see what lay below. Thousands upon thousands of bones lay in a subterranean chamber, a macabre bone graveyard. Slowly and surely, small pockets of movement could be observed amongst the massive room as bones latched together into humanoid shapes; although no spellcaster was in sight.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Direct magic is of little use....then brute force will have to suffice. Guess I'd best make myself useful.

Dashing forward, Casimir stepped in behind the deamon and struck, taking advantage of the distraction the armored fighters provided, and hoping to provide a distraction himself in return. move to F11

Attack (Two-handed, arcane strike, Power attack, flanking, haste): 1d20 + 14 + 2 + 1 ⇒ (9) + 14 + 2 + 1 = 26

Damage (Two-handed, arcane strike, Power attack, flanking, haste): 1d8 + 11 ⇒ (7) + 11 = 18

AC 26, hp 65 of 66, haste expires round 6


Your Humble Narrator

Casimir's blow cut through the carapace but the force behind it left very little impact. Beyond a slight flinch, the Piscodaemon barely noticed the cut.

It focused its full formidable offence on Malthir instead. In what was actually the single most mighty blow the Guardians had ever witnessed (except, perhaps, one of Kalev's), the brutally strong Piscodaemon seemed blessed by the Horseman of Death himself as it made up for its initial miss by clutching a crab-like claw around Malthir's throat, crushing through his neckguard, bone and flesh alike. It made an example of the Duke and not even the shield wall between him and Ricter could prevent the unstoppable claw. It hoisted Malthir into the air, blood streaming from his throat as the Paladin croaked out the words to a desperate spell of defiance. The magical healing seemed enough to keep him concious; at least until the claw hoisting him up tightened. The Piscodaemon dropped the Paladin in a bloody heap, its tentacular face a clear picture of contempt; its confidence supreme now its main attacker was dead or dying.

Your holy one has fallen. You have no hope the Daemon taunted.

Improved Vital Strike (Critical Threat): 1d20 + 22 ⇒ (20) + 22 = 42
Improved Vital Strike (Critical Confirmed): 1d20 + 22 ⇒ (12) + 22 = 34
Damage: 6d8 + 33 + 4d8 ⇒ (8, 8, 7, 1, 7, 3) + 33 + (3, 3, 8, 7) = 88
Hero's Defiance Healing: 5d6 + 2 ⇒ (4, 6, 4, 5, 6) + 2 = 27
Bleed Damage: 1d6 ⇒ 4
CMB (Grab) VS CMD (Success): 1d20 + 21 ⇒ (10) + 21 = 31
Constrict Damage: 2d6 + 10 ⇒ (6, 4) + 10 = 20

88 damage, 27 healing, 4 bleed damage (no longer bleeding due to magical healing), 20 damage constrict= 85 damage. Malthir goes down into negative hp.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

The hero's defiance should stop the bleed correct since technically it is after the damage and bleed was incurred? Ouch.

Daemon, you will fall before the might of argh!...


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"Hope and fear are for lesser men than us!"

Ricter relentlessly slams his flail at the demon, intent on keeping the beacon of law in the stolen lands from further harm.

Flail Power attack (+1 haste) 1d20 + 14 ⇒ (6) + 14 = 20

Damage: 1d8 + 15 ⇒ (5) + 15 = 20

Hastened Flail power attack (+1 haste) 1d20 + 14 ⇒ (1) + 14 = 15

Damage: 1d8 + 15 ⇒ (5) + 15 = 20

Iterative Flail power attack (+1 haste) 1d20 + 9 ⇒ (16) + 9 = 25

Damage: 1d8 + 15 ⇒ (7) + 15 = 22

With the battle on a knife edge the Hellknight refuses to allow himself to fail:

Reliable strike re-roll of hastened attack: 1d20 + 14 ⇒ (4) + 14 = 18


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Yup, it's official - the dice roller is trying to kill us (again). Oh, and don't forget that that Casimir is providing a flank for both Ricter and Kalev (Kalev may need to 5ft step).


Seeing his friend the Duke go down in such a brutal fashion, Kalev sought to slay the Daemon as quickly as possible, seeing the terrible damage it could inflict. He continued to have trouble hacking through the Daemon's carapace as it skillfully warded two of his strikes into its carapace with quick motions of its claws. He did eventually hack through its torso, adding a slightly more significant wound.

Kalev Full Attack (Miss) (Power Attack, Furious Focus, Haste, Rangers Focus): 1d20 + 16 - 3 + 3 + 1 + 4 ⇒ (2) + 16 - 3 + 3 + 1 + 4 = 23

Kalev Full Attack (Hit) (Power Attack, Haste, Rangers Focus): 1d20 + 16 - 3 + 1 + 4 ⇒ (13) + 16 - 3 + 1 + 4 = 31
Damage: 1d10 + 11 + 9 + 4 ⇒ (4) + 11 + 9 + 4 = 28

Kalev Full Attack Iterative (Power Attack, Haste, Iterative, Rangers Focus): 1d20 + 16 - 3 + 1 - 5 + 4 ⇒ (3) + 16 - 3 + 1 - 5 + 4 = 16


Your Humble Narrator

The Hellknight also faced the daunting prospect of smashing through the carapace, but he willed himself to succeed and also scored a wound, one which left large cracks running through the Daemon's blood-soaked claw as it attempted to parry one sure strike.

Malthir Only:

-9 HP. Stabilisation- DC10: 1d20 - 9 + 2 ⇒ (10) - 9 + 2 = 3

Failed. Down to -10HP.

Entrance Guardian

Round 3-

Ordered Initiative-

Casimir- 25
Guardian- 22
Fenna- 18
Kalev- 15
Kip- 8
Ricter- 6
Malthir- 2

Fenna/Kip I intend to bot you until your no longer nauseated, so speak up if you have something more clever to do with your move actions.

Active Effects-

Smite Evil (Malthir)
Haste (Guardians excluding Kip)

Map-

Link

Notes-

Piscodaemon is large sized and likely has reach with at least the claws.

Knowledge (Planes) is the applicable roll.

Action-

The four blows landed through the Piscodaemon's defences had worn it down somewhat, but it was clear that only Malthir's sword strike had truly harrowed the extraplanar creature for a moment. It continued to ignore Casimir behind it, focusing its offence on the heavy-hitting Ricter and Kalev.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Pushing aside his concern for the dying paladin, Casimir gave himself over to the hastening magic and let Brightclaw dance like silver lightning across the deamon's back, hoping to find an weakness in the hard shell.

Attack #1(Two-handed, arcane strike, Power attack, flanking, haste): 1d20 + 14 + 2 + 1 ⇒ (16) + 14 + 2 + 1 = 33

Damage (Two-handed, arcane strike, Power attack, flanking, haste): 1d8 + 11 ⇒ (7) + 11 = 18

Attack (haste) (Two-handed, arcane strike, Power attack, flanking, haste): 1d20 + 14 + 2 + 1 ⇒ (17) + 14 + 2 + 1 = 34

Damage (Two-handed, arcane strike, Power attack, flanking, haste): 1d8 + 11 ⇒ (2) + 11 = 13

Attack #2 (Two-handed, arcane strike, Power attack, flanking, haste): 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 24

Damage (Two-handed, arcane strike, Power attack, flanking, haste): 1d8 + 11 ⇒ (3) + 11 = 14

AC 26, hp 65 of 66, haste expires round 6


Your Humble Narrator

Casimir opened three gashes on the Daemon's back with agile, slashing blows. The first cut was a deep one, while the second and third barely seemed to harm the powerful Outsider.

Clearly more than irritated by the duelist and the flanking he was providing, the blooded, monstrously robust Daemon whirled on him with an overwhelming offence born of primal, ferocious instinct and hardened by centuries of service to the Horseman of Death. Casimir's sword was batted aside as two fierce lobster claws tore through his torso and its tentacles, seeming to act almost independently of the Daemon, bit into his neck and delivered lethal poison directly into his system...

Full Attack Claw #1 (Power Attack): 1d20 + 22 - 3 ⇒ (10) + 22 - 3 = 29
Damage: 2d8 + 11 + 6 ⇒ (4, 5) + 11 + 6 = 26
Full Attack Claw #2 (Power Attack): 1d20 + 22 - 3 ⇒ (12) + 22 - 3 = 31
Damage: 2d8 + 11 + 6 ⇒ (6, 3) + 11 + 6 = 26
Bleed Damage: 1d6 ⇒ 2

Full Attack Tentacle (Power Attack): 1d20 + 20 - 3 ⇒ (15) + 20 - 3 = 32
Damage: 1d10 + 7 + 3 ⇒ (6) + 7 + 3 = 16

70 damage. Casimir is also downed...

Kip no longer nauseated in Round 4. Fenna no longer nauseated in Round 6.

Casimir:

That puts you on -5HP.

Please make a fortitude save to avoid Fortitude: 1d2 ⇒ 1 Constitution damage...

Also, your taking 2 bleed damage per turn.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Fort save: 1d20 + 8 ⇒ (3) + 8 = 11 I hope Cayden has that whiskey ready


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

When you botted me, did you account for furious focus on the first attack? Maybe AC 26 is enough to hit...

Seeing his two friends down and maybe dead, a rage welled in his chest, and he hacked at the daemon with all his might.

Attack (focus, power attack, rage, the whole shebang): 1d20 + 26 ⇒ (14) + 26 = 40
Damage: 1d10 + 27 ⇒ (3) + 27 = 30

Attack...: 1d20 + 23 ⇒ (12) + 23 = 35
Damage: 1d10 + 27 ⇒ (9) + 27 = 36

Attack...: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 1d10 + 27 ⇒ (1) + 27 = 28

Confirm: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d10 + 27 ⇒ (3) + 27 = 30


Your Humble Narrator

Looks like I left the penalty in by mistake as a matter of fact. Still, looks like we can still rely on Kalev to pull out a crit when it matters!

The difficulty of fighting while resisting the airborne gas was forgotten as Kalev went on a furious attack, abandoning his own defence as he fought to desperately overcome the Daemon before someone else was struck down. The Daemon attempted to parry Cleft, only to hiss in agony as its claw was severed by the powerful polearm.

Kalev did not let up. He continued to leave severe slashing wounds upon the Daemon as he demolished its attempts at defence before, to the thing's utter surprise and amazement, impaling it with the axe-head of the weapon, hoisting it up into the air in a display of Kalev's rage-imbued strength and then stepping close and driving the axe head further into the foe- by slamming the Piscodaemon onto the glass floor in an explosion of grey blood and gore that finally slew it.

Impressively, the glass was not damaged by the onslaught. Worryingly, it was now apparent that the Guardian had been Called, rather than Summoned- its existence on the material plane had been genuine rather than a mere aspect. The bloody, partly dismembered remains of the Daemon stood testament to this fact.

Kip has had enough rounds to get to Casimir with a potion, if he wants to save his life. His wounds are still bleeding copiously, compared to Malthir's.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

A potion sounds just dandy right now. I'd love one...


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Getting his own queasiness under control, Kip moves to the grievously stricken Casimir, pulling a vial from his pack and popping the cork out as he goes. Without delay, he pours the contents into his fallen comrade's open mouth before unceremoniously tossing the empty vial aside.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Seeing the minor effect the elixir has on Cas' condition, and that he also seems to be suffering from some sort of venom, Kip quickly administers a few more of his healing elixirs...

CMW: 2d8 + 3 ⇒ (2, 8) + 3 = 13
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
plus potion of delay poison
potion of restoration, lesser: 1d4 ⇒ 1

He then moves over to the prone form of Malthir, pouring another healing elixir into him...

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

His personal healing supplies exhausted, and seeing that Fenna is no longer nauseated herself, he does not remove one of his two potions meant to combat such sickness.

Might I suggest a tactful retreat?

Kip has 2 potions of remove sickness on him, but could not administer to himself or anyone else without a standard action. :P

EDITED after conversation with Alex.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

As the healing liquids restore him to consciousness and halt the poison, Casimir struggles up into a sitting position. Glancing at the broken remains of the daemon, he suppresses a shudder at the thought of the price the victory almost cost.

Too weak to fully stand, he drags himself over to one side, where he slumps wearily up against the wall. Reaching into his bandolier, he pulls out a vial of his own and drains it swiftly. CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Still seriously injured, he applies a few uses of his own healing powers, expecting Fenna to administer her more potent spells to Malthir.

CLW: 1d8 + 5 ⇒ (5) + 5 = 10

CLW: 1d8 + 5 ⇒ (8) + 5 = 13

hp 46/66

When Kip suggests retreat, he closes his eyes for a moment, as if wishing himself far away, then raises his voice in protest.

"No. I would like nothing better than to head back to Swordhaven, drag Kressle to our room and sleep in her arms for a week. But we can not turn back now. Our enemy, Vordakai, will surely not sit idle while we regroup, and we may well return to find another undead host and a new daemon called forth to replace the ones we slew. And for every moment we delay, his necromantic army grows bigger." he says, gesturing to the mass of animated bones below the glass.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

"Agreed. We are on the verge of reaching the perpetrator of these endless crimes, I can feel it. Besides...if we miss this chance I don't think we'll get another..."


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Beating down the flames of rage in his chest, Kalev sighs tiredly, But a short break and some healing might be a good idea...


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Casimir nodded wearily. "Yes, Kalev. I think a short rest would go a long way."

He pulled out his waterskin and took a long sip, then instructed the cloak-shrouded unseen servant to retrieve his wand for him so he could place it back into his wrist sheath.

"Once we catch our breath, we can move further into the complex. Or...we could wait here, and let Vordekai come to us. The daemon mentioned that he visits this place every day to check if the guardian has slain any fresh victims. It's a risky ploy. If he has the means to scry this place, we will be sitting ducks. On the other hand, we may be able to fool him into thinking we have been killed by the daemon and take him by surprise. And if we face him here, we won't have to deal with any other guardians that may lurk within."

He glanced down the hallway opposite from where the group entered.

"Regardless of what we do, we should probably scout down that hallway there, to see what lies beyond. Perhaps we can find a location better suited for an ambush."


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Malthir continues to lie on the ground unconscious...


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Malthir Al Dagon wrote:
Malthir continues to lie on the ground unconscious...

Dr. Thistlewade, please report to the emergency room, STAT!


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Fenna pulls herself to her feet, slowly shaking off the nausea which debilitated her. Staggering to the fallen Duke, she calls upon divine healing to restore him, "Skillful Tailor, I ask that you lend your talents to mend the terrible wound suffered by our noble leader."

As Malthir's neck slowly began to reform from the mangled wreck that the pincer had left it, Fenna continued in her liturgy, only half listening to the conversation around her.

CLW: 1d8 + 5 ⇒ (7) + 5 = 12
CLW: 1d8 + 5 ⇒ (8) + 5 = 13
CLW: 1d8 + 5 ⇒ (3) + 5 = 8
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
CLW: 1d8 + 5 ⇒ (5) + 5 = 10


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Seeing Fenna restore Malthir to health, Casimir says "When you are done, I could use one of those if you can spare it.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Malthir sits up and shakes his head in confusion, For a moment I stood with Iomedae...she told me it wasn't time yet and answered my prayer of healing.

He looks around at the battered Casimir, I see you met the crabman of evil! It seemed to have a pention for human flesh. Looks like I have some new dents in my armor...

He staggers up, Can we continue? I suppose we must unless we have some way to hide ourselves from the creature who rules this tower.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

HP 47/76.

Potion of cure moderate wounds 2d8 + 3 ⇒ (7, 7) + 3 = 17 now 64/76

Lets press on. he then hands his potion of Bless to Fenna, Use it as needed.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Agreed, if this Vordakai is a powerful spellcaster, which everything points towards, we shouldn't give him too long to prepare...I just hope I don't live to regret this line of thinking...


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Casimir stands, then removes the rags and cloak from the unseen servant and instructs it to follow him rather than move ahead of the group.

"Let us proceed, then. But we should probably move with a bit more care. Perhaps the more subtle of us should scout ahead."

Kip, Kalev and Cas are the sneaky guys in the group. Maybe one or more of us should have a look down the hallway.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Agreed...do we have a better way to communicate in case we are being scry'd upon?


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Fenna accepts the potion with a nod, holding it h=in her left hand as she moves to administer healing to Casimir.

CMW: 2d8 + 8 ⇒ (4, 8) + 8 = 20

"Indeed, we should move on before we loose what little chance of catching our foe unaware we still possess."


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

"Good as new. Thank you, Fenna."

Envigorated by the healing, Casimir takes the lead and carefully moves down the unexplored hallway.

Stealth: 1d20 + 8 ⇒ (17) + 8 = 25


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Kip shrugs his shoulders and moves into position with the others. One day we will march with single minded determination to our doom. Hopefully that day is not today...

As Cas makes to go scouting Kip inquires, Want some company?

stealth: 1d20 + 15 ⇒ (12) + 15 = 27 (+swift as shadows)


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

"Triumph over evil does not come without hardship or risk, Kip. But hopefully some measure of caution will serve us well. I'd welcome the company."

When Malthir mentions communication.

"Stay behind us, about 30 to 50 ft. We'll use message to contact you. If we are scryed upon, any measure of stealth is void anyway. Let's just hope we aren't.

With that, He and Kip move out.


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

As the less subtle guardians begin to move down the corridor in the wake of their elusive comrades, Ricter speaks dismissively:

"Better this felon uses up his powers watching us approach than slinging magical doom at us when we catch up with him"


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

You misunderstand me Cas. It is not the hardship or the risk that concerns me. It is the leap before you look manner in which we consistently choose to confront the unknown and known adversaries that we face.

At the mention of scrying magic, Kip whispers to Cas as they sneak ahead of the main group, If that is a real concern, then perhaps I should not accompany you. It is reasonable to assume, given my run in with the soul eater, that I am likely the focus of said scrying.


Your Humble Narrator

Casimir and Kip snuck through the short tunnel ahead and came out to a cavern.

This wide natural cavern seems to have been artificially enlarged in places. A vaulting ceiling nearly thirty feet above is replete with a forest of slowly dripping stalactites, while below a wide pool occupies the entire chamber save for a narrow rocky shelf hugging the cavern wall at the level of the river outside. The keen eyes of the pair could not fail to notice a submerged flight of steps in the pool, descending under the northern ledge of this room. The water is full of silt and murk that made looking deep into it exceedingly difficult; they could only see perhaps the first 5-10 feet of the pool, which was certainly deeper than that.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

I am not so good with the swimming... Kip says sheepishly.

We should bring the others up.

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