DM Alexander Kilcoyne's Kingmaker PBP- Chapter 3

Game Master Alexander Kilcoyne

"The Maven of the Green came to me in a dream just over a week ago, and said that this place was ripe for settling..."

Agai Culchek, 4714 AR

Group Site | Kingdom Rules | SRD Reference | Chapter 2 | Chapter 1 | Interlude 2 | Interlude 1 | Cities and Armies |
Varnhold & Nomen Heights |


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Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

I think we need to fire some underlings... how did we miss expansion right up to our doorstep? :P

Better grab A15 and its neighbours ASAP... :)

What about A78-83? :)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

The main problem is that Kip wants to turn prime farmland into some kind of Fey "Chaos Zone"! Maybe we should change it to "Paladin's Heaven".... :)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

A78-83 are on the Mivon border...I don't want to aggrevate them...yet...lol


Your Humble Narrator

There are no core rules for forest clearing but if its something you want to pursue I know there are some in Kingmaker supplements.


Your Humble Narrator

Malthirs a Duke now right? Did I miss the ceremony? :)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

tut tut, you have forgotten already? :)

link

I figured it happened in the background without a real formal ceremony since Malthir would have wanted none of it...


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16
Malthir Al Dagon wrote:

Turn 45 we will start the site prep for both cities...

Ricter, any thoughts on you city? Your involvement will be more important for the next week, depending upon how much development time we have left.
Or you can leave it up to the group...

We know how much time the forest takes for Prep but we will need that info from Alex for the tree city.

You could call it Narlmarch to try and attrack some of the good Fey that are left?

Attack the good fey that are left? Your will be done, Baron! Forces are on the march as we speak.

I've had a few thoughts on the Citadel. Possible names are Fulcrum, Sentinel or Wrackhaven, but I'm open to suggestions - you guys seem apt at coming up with cool foreign-language names.

I've borrowed Kip's layout for the city planning. Each turn costs 28 BP or less and involved 5 new buildings or less:

Turn -1 and 0:
Site preparation (cost 4 due to forest)

Turn 1
Castle (cost 27 BP, halved from 54 due to preexisting ruins?)
House (3 BP)

Turn 2
Garrison (28 BP)

Turn 3
4 City Walls (4 BP each for 16BP in total, halved by Garrison)
Stable (10 BP)
House (3 BP)

Turn 4
Jail (7 BP, halved by Garrison)
Granary (6 BP, halved by Garrison)
Town Hall (11 BP, halved by Castle)
Smith (6 BP)
Graveyard (4 BP)

Turn 5
Barracks (3 BP, halved by Town Hall)
2 Watchtowers (6 BP each for 12 BP in total, halved by Town Hall)
Tradesman (10 BP)

Total cost: 150 BP

Economy +6, Loyalty +10, Stability +12, Unrest -21, Defense +30

Base value: 1000 GP

Magic items slots: None


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Looks good, just keep in mind that we may have to claim some additional hexes and farm some additional land so we may not have quite that many funds between the two cities each turn, but we will see how the rolls end up.

We also have to see what Alex says about the castle and the extra prep cost for kips city.


Your Humble Narrator

Back from London, updating later today. Sorry for the wait!


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Cas, that is correct we will continue to claim hexes until we are at our consumption threshold then just build up the cities. We probably can claim about 3-4 more hexes and then we are done since we wll lose a farm hex when we convert the tree into a city.
We will still be in the mid 40's in hexes and be able to expand quickly with the cities built up once we have more access to farm.

If needed we build up the cities nicely and be ready to field a good army in order to take some land if needed.


Your Humble Narrator

You will have to take my word for it that I am taking your size into account for various things- and that it will pay dividends down the line. Besides, every district or new city you found adds to consumption anyway. I'd rather see you expand to take the whole Greenbelt.

Its ridiculously easy to game the kingdom building rules- you really don't have to keep consumption to 0 at this stage.


Your Humble Narrator

Well in an ideal world (as far as the assassin was concerned), Ricter would have fallen for further bluffs and things would have been even less advantageous for him... Hit and run bleeding attacks with no allies nearby, somewhere between Swordhaven and the Hellknight base...


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Does this mean we can read the spoilers then?


Your Humble Narrator

Should be ok now... Although some people were already peeking...


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Yikes... that was close!

Ricter really needs some better 'out of armor' clothes. :)

*sigh* And it had to be a Fey assassin... let the burning of the forests commence! :/

And speaking of hit and run... that is what Ricter should have been doing to defend against the (improved) feint/sneak attack combo. :) Take the less dangerous AoO to avoid the sneak attack. Unless the assassin had Greater Feint... :P


Your Humble Narrator

Incidentally... the assassin did have greater feint. That was a CR8 10HD enemy.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

:O


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Skin Stealer Rog 5/??? ?


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Alex we will need your thoughts on site prep for the tree city. In turn 45 we will start to prep the sits for both cities.

It looks like we will be at 11.5 consumption if we claim all of the hexes we should plus the army, so -15.5BP per turn due to consumption.


Your Humble Narrator

Yup i'm on it today :).


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16
Kip Bendybrook wrote:
And speaking of hit and run... that is what Ricter should have been doing to defend against the (improved) feint/sneak attack combo. :) Take the less dangerous AoO to avoid the sneak attack. Unless the assassin had Greater Feint... :P

I'd like to say that Ricter is too proud to back away from his enemy, but honestly that tactic didn't occur to me.


Your Humble Narrator

Ricter did I give you the hex features of the Hellknight citadel yet? What the former Dwarven outpost offers a discount on etc.?

For Kip in particular- The difficulty of creating a city from a giant tree is significant, costing 8BP and taking 3 months to prepare. The unique nature of the city will provide it with a +6 defence modifier. In addition, conventional armies may beat a disadvantage using conventional tactics against the city. You may also claim a free Granary when the city's first district is finished, to represent the small degree of self-sufficiency and ability to store food in sections of the huge tree itself.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Sounds good. :)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Is that 8BP per month for 3 months? Just making sure.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

I would say/hope not! :)


Your Humble Narrator

Total cost as normal.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Sounds good.
Can I divide it up by 3/3/2 or should we pay the 8 up front?


Your Humble Narrator

Up front as normal.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
DM Alexander Kilcoyne wrote:

Ricter did I give you the hex features of the Hellknight citadel yet? What the former Dwarven outpost offers a discount on etc.?

For Kip in particular- The difficulty of creating a city from a giant tree is significant, costing 8BP and taking 3 months to prepare. The unique nature of the city will provide it with a +6 defence modifier. In addition, conventional armies may beat a disadvantage using conventional tactics against the city. You may also claim a free Granary when the city's first district is finished, to represent the small degree of self-sufficiency and ability to store food in sections of the huge tree itself.

I did a quick search on Dwarven fort and Dwarven and couldn't find anything on the fort. It might be in Chapter 2 though and not the discussion thread...

Will start working up turn 45, almost done. Assuming the prep cost is the normal forest cost?


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

I don't recall such a post either... not that that is definitive proof. :)

EDIT: That is because it was spoilered to Ricter only.

DM Alexander Kilcoyne wrote:
Note the new Hellknight citadel won't grow and flourish on its own. It will need to be claimed by Kardas via normal hex claiming rules and have BP spent on it. If you found the city there (city, citadel, whatever you want to call it) you may gain a free Watchtower and a single Wall- but the carved into the hillside nature of the place means the site must be prepared as though it is a Mountain- once its prepared and the place founded, you can expand further into the hillside itself, making it incredibly easy to defend (hence the free wall).


Your Humble Narrator

Thanks. On reflection I am happy to allow a half price castle instead of both the watchtower and wall, its almost a perfect archetypical Hellknight citadel as it is (carved into the rock) so it makes sense.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

I included mountains as the cost for site prep.
We will take the Castle :]


Your Humble Narrator

One thing size is a factor in (as well as prestige, verisimilitude and armies) is you are limited to 1 city district per 5 size of kingdom. Initially it was 1 city per 5 size but I see no reason not to make it district as it gives you an incentive to grow and claim land rather than purely city farm.

Your probably already out of your limits by now but I don't mind as i've just made the rule change; you just won't be able to add any more districts after Kip/Ricter's cities if thats the case, until your size permits.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Map uploaded.
We are currently size 48, which is 9 districts. Only SwordHaven has two districts so we have 5 districts right now and adding two more for the cities so we can potentially add two more if needed but we will soon be over size 50.


Your Humble Narrator

Grossly underestimated your size apparently :). I'm thinking this may be the last true kingdom building turn by turn we do in this AP, perhaps its just not well suited to PbP format and kills momentum somewhat.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Oh come on... it has only been 5 or 6 months in real time. :D

lol

Can we just run the kingdom building concurrently with the main game?


Your Humble Narrator

Thats pretty much how it works between downtimes, which are somewhat necessary to get you to the required size for plot etc...


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

I know... it is kind of six of one and half a dozen of the other... :)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

I just posted 47...if we want to start the next chapter just as we begin to start Kip's city that is fine. :]

Maybe we can just wrap up 47 and then start the next chapter? Maybe this is a good stopping point anyways...


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

I say finish up to month 50. It is a nice round number. :)

And it gets both Kip and Ricter's settlements started before we dive back into full on adventuring.

Just my thoughts anyhow...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

BTW I will be on vacation next week. I can't stay away from the PBP's so I will be checking in at least once a day but won't be posting quite as much as I normally do.


Your Humble Narrator

I think we'll go to 50, then kingdom building can take a backseat to some good old fashioned adventuring ;). I'll get 46 and 47 resolved today...

RPG Superstar 2012 Top 16

Heads up - I'm running a PbP playtest of one of the round 4 entries in RPG Superstar - Link to recruitment thread.


Your Humble Narrator

Was tempted to pitch something but time constraints are killing me of late.


Your Humble Narrator

Sorry for slowness- dissertation topic to write up + way too many birthdays...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Ricter, need a name for your city/Citadel.

Citidel Ricter? :]


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

I'm going to go with Falcrum as a name for the citadel it it's attendant city.

I've been quiet on this game lately, but I'm keeping tabs and am ready to go once the new chapter kicks off.

Looking forward to seeing the citadel map. Anything I need to do for it, AK?


Your Humble Narrator

Not particularly; the map's i'm producing are just abstracts though, to show which buildings the districts include. Structurally, the citadel is very different.

I should have a Chapter 3 thread up with your last minion updates of downtime and city maps updated by tonight. Thanks for your patience, I know this downtime lasted way longer in RL time than it was meant to. Looking forward to getting back into it.

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