DM Alexander Kilcoyne's Kingmaker PBP- Chapter 3

Game Master Alexander Kilcoyne

"The Maven of the Green came to me in a dream just over a week ago, and said that this place was ripe for settling..."

Agai Culchek, 4714 AR

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Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Okay, going to remove the dump and change it out for the house. Adjusting now and will re-post turn 38 with the items.


Your Humble Narrator

Updating once I sleep, didn't quite get to this one or Sargava Saga tonight.


Your Humble Narrator

Thanks for your patience. Post 21st of January, i'd like to crank through kingdom turns quite quickly- i'm free from exams on that date :).


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Shouldn't be an issue, I have about 3-4 more turns ready from Fenna's input but the duration will depend on revenue generation and events...then we go back to SwordHaven for a few turns before potentially starting another city.
I think that Kip's city is next then maybe the citadel for Ricter? Or maybe we can do a little of both before the end of this break, that might work better since we want to get both situated somewhat. it depends on how much time we have before the next event occurs.

Once we get to SwordHaven again I will be asking for input from Ricter and Kip on what and when they want built in their cities...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

It wouldn't hurt to get the items and event for the current turn rolled up as well :]


Your Humble Narrator

I'm on it. Currently resolving your lieutenant actions. City map for Vierkirche is updated as per Turn 38 in campaign tab. Note the Tannery cannot have any houses adjacent to it, i've placed it in the east so plan around that.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Kip's settlement will be based around the academy of magic... once that is complete, the wish list would include (in no particular order): alchemist, exotic craftsman, guildhall, herbalist, library, magic shop, market, shop, tavern & theatre. Considerations will of course have to be made to keep the balance, but Kip's goal is to have a "university" town... and an "open" city.


Your Humble Narrator

Halfway through a very long post at the moment, but its not related to the Thrillseekers expedition or Tatzlford. Going out now but i'll finish it later tonight.

Silver Crusade

Hmmmm, it seems congratulations are in order for the Baron.

I suggest the name "Robin" in to recognize the young lad's likely future destiny as a Boy Hostage. ;-) Although you might also consider the name "Kanye" . . . .


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16
Malthir Al Dagon wrote:


I think that Kip's city is next then maybe the citadel for Ricter? Or maybe we can do a little of both before the end of this break, that might work better since we want to get both situated somewhat. it depends on how much time we have before the next event occurs.

Once we get to SwordHaven again I will be asking for input from Ricter and Kip on what and when they want built in their cities...

Glad to her that this in on the cards. Building both in tandem might sounds like a good idea since in-character I can see Kip and Ricter disagreeing on which is more pressing. We'll talk it over in Swordhaven.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Ricter Vorsk wrote:
Malthir Al Dagon wrote:


I think that Kip's city is next then maybe the citadel for Ricter? Or maybe we can do a little of both before the end of this break, that might work better since we want to get both situated somewhat. it depends on how much time we have before the next event occurs.

Once we get to SwordHaven again I will be asking for input from Ricter and Kip on what and when they want built in their cities...

Glad to her that this in on the cards. Building both in tandem might sounds like a good idea since in-character I can see Kip and Ricter disagreeing on which is more pressing. We'll talk it over in Swordhaven.

Just need for you to look at the Kingdom Building rules, mostly at the buildings, so you can get an idea of what type of buildings you are hoping to have in your city. I plan to expand out to your hex within the next 3-4 turns. Just need to build up our farms so our consumption doesn't go up too much. This is how I see it laying out:

Turns 40-42 Vierkirche
Turns 43-45 Swordhaven (we will now have the dwarven fort claimed)
Turns 46-52 split between the two cities, Kip's and the Hellknight Citadel.
Plan for about 20-25 Build Points per turn that can be spent on each city. So around 140BP's total. Not a ton of development but those cities should shine after the next break!

Ater turn 52'ish the next two year break will probably be up and we will be moving into the next chapter...if Alex let's us go this long.


Your Humble Narrator

We'll see if you get that long. I just aced my accounting and control exam, so I will be keen to get lots done especially this week. Updating once I get home,mops ring from iPad.


Your Humble Narrator

We'll see if you get that long. I just aced my accounting and control exam, so I will be keen to get lots done especially this week. Updating once I get home, posting from iPad.


Malthir Al Dagon wrote:
As Neth moved into Kuthona, Malthir took the opportunity to take his newborn son, Malthir the 2nd...

Please tell me he's going to be like George Foreman and name them all Malthir....


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

1st major difference is he will only have one wife :)


I'm telling you, Kip: You're his token Chaotic. He only keeps you around so he can say, "Of course I'm not prejudiced against non-lawful people! Kip Bendybrook is one of my closest advisors!" Except that he never asks your advice on anything.

The River Patriots are calling....


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Kip nods slowly... revelation dawning slowly within his mind.

I wonder if the non-inclusion/consultation of the Magister in matters directly related to the execution of his duties, and his subsequent absence from the next council meeting, count as a vacancy? :P


Your Humble Narrator

Uh oh, I think I know where the next major villain in the story arc is coming from... Kip, i'll send you several PM's later. Disgruntled middle management takes staff hostage and starts killing people with magic?


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

RE: to Kips' post...

1.I thought I was doing you a favor, it wasn't a secret, anyone was welcome to come but you weren't required to go. It was a long boring ceremony to a god you don't follow.
2. You would have been consulted on the Academy, you could feel free to raise your objections, though I can't really imagine why. Students get to learn magic for free, but have to learn a valuable craft along the way to pay back the years of investment in their education.
It's not like that is the only thing they learn and once we have enough items from them we toos them away.
Would you rather we only accept paying customers and turn all others away? How would the Academy work, just on the kingdoms coffers I guess I don't understand? It's a mute point anyway, let's just forget I posted the stuff about the academy.

I was basically making stuff up to help explain what I think is the economics of Kingmaker. We build an academy and suddenly we start building magic shops and items, doesn't really make much sense without some type of explanation. I was hoping to add more flavor to the game but since people don't like it I will stick to making rolls and letting the the buildings take care of themselves.


Your Humble Narrator

I quite enjoyed the flavour. Maybe some clarity will help, but lets not have any lingering problems; i'd rather see this talked out. I feel like there's passive aggression in Serpents Skull (DM Stephen's not mine) and i'd rather avoid the same here.

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Please keep in mind this was an IC response to the narrative as presented. No offence was intended. :( (My post above in this thread, in response to Joana's, is missing the ;) )

Kip being who he is, would have been hurt by not being invited to the blessing. As the narrative listed those present rather than saying something like "was attended by x, y, z and those others that wished to be present" it instead struck me as though many were not invited. :P *

As for the Academy, Kip would also react unfavourably to a school with such apparently steep admission requirements. (ie. be able to pay expensive tuition or be able to pass a "test" and then be forced into servitude, both of which he would have bristled at as a young sorcerer. Why are the wealthy not required to prove their ability via the test? :) (The Hellknight influence is striking ;)

I don't have issue with the flavor, but Kip does, and I am RPing him true to his character. :)

I/Kip do/does have input with regards to the Academy ** (it is Kip's job after all) but as the planning and conversation did not happen here in the thread (but presumably via PM), he could not voice his opinion until after the fact. :P

I can say however, that I am a little disappointed at the second charge of passive aggression being seemingly levelled at myself (or via my characters). I am not sure the charges are accurate or fair. I do make an effort to handle as much interaction in character as is possible and practical... and apparently this mechanic (speaking through an imaginary character) is tingeing the message being delivered. I have been following other games and I have yet to see similar charges laid against player's whose characters are in disagreement with the "party line" or specific other characters that they have tension with. :(

*:

In Kip's defence, as for the "a god you don't follow" bit, this is not entirely true. Kip is polytheistic. He venerates aspects of many of the gods. IC he has prayed to Erastil, Pharasma and Cayden on a number of occasions. While Iomedae may not be Kip's entire cup of tea, she is still a good god, and has qualities that Kip would admire.

**:

Some initial thoughts on the Academy and development (in no particular order):

There are other models to use other than the paid tuition model. Kip would be thinking more along the student/teacher mentorship, similar to Greek philosophers. More informal and "open" (read chaotic! :) with financial support coming via donations and such.

I was thinking that the Vierkirche Academy would be focused on the divine and/or militaristic themes (clerics and paladins) while Kip's would be more focused on the arcane.

In a broader sense, the "theme" of the cities should be redefined IMO. Swordhaven is the capital. Northgreen is supposed to be the economic centre (I believe), Ricter's fort is to be the military centre, Cas's the "CIA" for lack of a better term. Each player fulfilling his portfolio in the city they are to run so to speak. This brings us to Vierkirche. It is being touted as the spiritual and learning centre of Kardas. And threatens to become the economic centre...
That is two portfolios and possibly a third... (Sorry, have to finish this later... children need my attention. :)


Your Humble Narrator

I didn't mean you seem passive aggressive in this game, I just get worried when I see IC problems and worry they will transfer to OOC. I'm not "levelling" it at you so please don't feel accused.

Referring to the other game, the OOC seems a bit touchy between you and Anton so I stayed clear of it. Bear in mind I often skim read it as I was in exam period. But I was always referring to the OOC, not the IC.

I would agree that a divine focus in Vierkirche is both consistent with the city as well as not stepping on Kip's "shtick" too much.

I have a suggestion. Perhaps we could simply refluff the academy in Vierkirche as more of a clerical/oracle/paladin bent, rather than the arcane? It gives Kip less grievances as well as seeming far more consistent (and when Kip DOES get his city it can be the arcane capital of the realm). I think the distinction is a good one.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Hey all,

There was a bit of a miscommunication about the theme of the academy (entirely my fault, as I didn't give the details to Malthir as part of our discussions about city-planning, and I've not posted anything on the subject since). My idea was for it to be more philosophically oriented than magical, attracting mostly experts, clerics and bards as faculty, with the occasional wizard. The magical university is Kip's baby, so while there may well be spellcasters at the Vierkirche academy, that won't be its focus.

That said, Malthir's idea about students crafting magical items in exchange for their tuition isn't unworkable; it just might be on a smaller scale run by those teachers who do specialise in crafting. Another source of items for the magic item shop could simply be adventurers who bring unusual items to be identified at the academy.

As for non-wealthy students gaining access to tuition, in addition to those few who are magically capable, I was thinking that the cathedral could accept novices. In exchange for their room, board, and tuition being provided for a period of up to five years, they would be expected to spend three days each week performing duties for the cathedral or city as a whole, with a minimum level of academic performance being required to continue at the end of each year.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

I think Alex's FB was directed at me :]

Don't worry about my feedback, I was more annoyed this morning at spending the time putting together my post and getting some feedback that wasn't positive, it was 7am and I was only half awake so just ignore and move on please...agreed that I should have just posted something here to circulate the idea first, sometimes I get a wild hair and then go with it thinking hey this is a good one!

Fenna's FB goes more with her feel for the city and Kip will have his chance soon enough to put together his Academy with a flavor which would be more in-line with an Arcane magic school with his more Chaotic :] ideas and leaning.
It's good feedback and I would rather everyone joins in anytime they want with this type of stuff to make the AP better.

As far as the city development, it may be sometime before Northgreen gets some attention. Malthir sees it as a strategic move to not develop it atm. The natural evolution of the cities comes into play and the rules push it a little as well. The real economic boom from Vierkirche is really due to the items and not trade per se. The real ebbs and flows will come in when we get between chapter 3&4 and we are a bigger economic powerhouse.


Your Humble Narrator

Absolutely concur on wanting people's input. Me and Terok often feel we want to get everyone more involved in the kingdom building process so input is always good!


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Everything is good... moving on! :)

And I am always available for providing input... even more so if you slackers ever start using your IM accounts again. ;)

The tuition model is fine for the Vierkirche academy.. it is just not going to be Kip's model. :)

On a related note, Kip is really going to be pushing for a "free" city. :) Not independent mind you. It will still be part of Kardas, pay its taxes and such, but the "normal rules" will not apply. In fact there will be as few rules as possible. It will be a "good" city, but one that is free from constraints and restrictions... other than do not harm one another. A city dedicated to the free exchange of ideas and so on, where everyone is welcome. I am still trying to figure out how this will work. :P

Just to map things out a bit, this is what I see developing:

Swordhaven (Malthir) - capital and political centre
Northgreen (currently NPC Ilya) - trade city
Vierkirche (Fenna) - religious centre
Tatzlford (Kalev?) - border patrol and rural justice centre?
Mighty Oak (Kip) - arcane centre
Hellknight Fortress (Ricter) - military centre
Candlemere Island (Cas) - prison? and spy centre

Others? (???) - ???

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
DM Alexander Kilcoyne wrote:

Referring to the other game, the OOC seems a bit touchy between you and Anton so I stayed clear of it. Bear in mind I often skim read it as I was in exam period. But I was always referring to the OOC, not the IC.

Fredrik and I are fine. :) The ooc conversations you see are only the half of it as we are also PMing each other quite frequently at the same time. :)


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

It is closing in on 11 months (real time) since Kip has been had to make an initiative roll... :P

Kip may be a pacifist... but his player longs for combat! :)

Although it would be kind of cool to gain a level without having to kill something. ;)


Your Humble Narrator

Sorry about that. Trying to find the time to push through the downtime a bit faster at the moment.

Please make a stability test the month you annex Tatzlford (I will be modifying this check in secret) for my purposes and i'll narrate, thanks.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

I saw it in the rules and was going to add it to the list of checks.


Your Humble Narrator

Don't start turn 42 until I resolve the minions happenings... Some people have not yet declared actions for their lieutenants I believe, but i'd like to keep the pace up so i'm afraid you snooze, you lose.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Sure, I will wrap up 41 and am ready for 42 when I get your go-ahead.


Your Humble Narrator

Ok, go ahead. City map also updated- note you have a house that is "unassigned" at the moment in the bottom-left block of Vierkirche. This is because the mansion you built counts as a house for such requirements (a house rule i've finally actually added to the campaign tab).


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Time to repost the loose threads list...

Ehaism-Caesin and her claim. (I believe Calenwen is still waiting for our answer...)

The Blodeuwedd. (No decision or consensus as far as I recall)

The Will'o'wisps (Resolved... for the time being?)

The Elder Worg involvement and the attack on Lord Sirian. (unsolved)

Kargadd the rock troll is still on the loose. (no recent sightings)

The "River Patriots" dissenting. (Ongoing investigation)

Influx of mercenaries moving through Kardas to join the northern conflict. (currently under control)

Owlbear (unsolved)

Additions?

Duke Drelev

Pitax

Hargulka's mysterious allies

Fey emigration


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:31/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Bravo for that Kip, very useful.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

No problem. :)


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

I'm going to be at a convention without much by way of internet connection until Monday. Feel free to carry on without me.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

We finished up Vierkirche for the short term so you should be fine. Probably be until next week before we finish up the few remaining turns and start the next chapter, but moving as quickly as I can :]

Turn 43 will be up later today.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Here are Kip's building plans for... well... the truth is... I am having a tough time coming up with a name for his settlement. The best of the bunch that I have thought of is "Goeden-Awyr" which is welsh for "sky tree".

I am not sold on it though, and am asking for your suggestions. :)
(and that includes lurkers too!)

Turn 0: Site preparation (cost 2)
Turns 1-2: Academy (cost 52)
Turn 3: Caster's Tower, Library and House (cost 21)
Turn 4: Theatre (cost 24)
Turn 5: Tavern, Park and 3 Houses (cost 17)
Turn 6-7: Magic Shop (cost 34)

Total cost: 150 BP

+8 Economy, +6 Loyalty, +2 Stability, -5 Unrest

Base value: 2700 gp

Magic items slots: 10 minor, 6 medium, 1 major

Population: 3750


Your Humble Narrator

I'll need to give you the info on the huge tree as a settlement as it includes a non-standard site preparation cost as well as a few other unique features by virtue of being a giant tree city.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Cool! I can't wait! :)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

What?!?!?! In that case we should cancel those plans. :]

Also keep in mind that building the city in that hex will remove a farm so we will just have to keep an eye on our consumption...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Turn 45 we will start the site prep for both cities...

Ricter, any thoughts on you city? Your involvement will be more important for the next week, depending upon how much development time we have left.
Or you can leave it up to the group...

We know how much time the forest takes for Prep but we will need that info from Alex for the tree city.

You could call it Narlmarch to try and attrack some of the good Fey that are left?
Also some others:
Treelos
cathrach crann (Irish for Tree City) or cathrach acadamh (Tree Academy)
strom mesta (Croatian for Tree City)


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Cathrach-Crann has a nice ring to it.


Your Humble Narrator

Varn has already claimed most of the hexes directly east of the Greenbelt, in particular in order to build a road to your kingdom.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

So he was claimed most hexes east of us but West of the mountains? Hmmm I hadn't counted on that.
Might be time to delare war and take what he can't hold or just take over his kingdom...
Okay, need to read the army rules in chapter 4 to see how big of an army we can support :)

One other question on a serious note, can we build farms in hex A53?


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1
DM Alexander Kilcoyne wrote:
Varn has already claimed most of the hexes directly east of the Greenbelt, in particular in order to build a road to your kingdom.

o_0 !?!

I think we need a bigger map to work off of... :/


Your Humble Narrator

Going to say no to farm on A53. Although technically its a hills hex, the amount of forest (and water!) on the hex makes it pretty poor farmland.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 21 Tch 15 FF 19 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

What about the hexes along the eastern edge of our map? A14, A28, A42 etc

Or the same on the western edge?

Also, where exactly is the Brevic border?


Your Humble Narrator

Brevoy starts directly north of your top line of hexes. The hexes your mentioning (A14 etc.) are the ones Varn has claimed.

Wait until we're out of the interlude to start thinking about expansion. You've yet to claim the Greenbelt ;).

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