DM Alexander Kilcoyne's Kingmaker PBP- Chapter 3

Game Master Alexander Kilcoyne

"The Maven of the Green came to me in a dream just over a week ago, and said that this place was ripe for settling..."

Agai Culchek, 4714 AR

Group Site | Kingdom Rules | SRD Reference | Chapter 2 | Chapter 1 | Interlude 2 | Interlude 1 | Cities and Armies |
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Female Human, Rostlander Celestial Sorcerer 2

Quiet day today.

I am mostly gone tomorrow (Saturday) as I will be every week. I might get up early to see if I can sneak time for a post, otherwise I will try to work on one at like 2am Sunday morning(I guess it is 10 am at GMT -0 on Sunday).

Vaysh is willing to talk (but I bet that has come through to people!).


Female Human, Rostlander Celestial Sorcerer 2

Sorry my quick reply to two topics that are going on wasn't as well thought out, but wanted to get something up before I went to bed since it might be my only post for Saturday. Have a great weekend all.


Your Humble Narrator

My sincerest apologies all; it's a family members wedding today and I got caught up in the drinking and celebrations last night. Normal posting from me will resume tomorrow; i'll also try and slip away to update today but no promises.

Just wanted to keep you in the loop.


Female Human, Rostlander Celestial Sorcerer 2

Enjoy the wedding, with any luck it only comes around once in a lifetime per person.


Your Humble Narrator

Snuck away to update the game and have a long, alcohol-induced nap. The wedding was nice, i'm expected to come and party some more in a few hours but i'm dead on my feet at the moment.


Male Human Cavalier (Order of the Dragon) 1

Added Talia's stats if someone wouldn't mind double checking the math (especially the attacks) I would appreciate it.


Your Humble Narrator

Talia is 1HP short Sir Edric- 2d8= 9 (4,5) + 2xCon=13HP. I assume Talia is in a medium load while you ride her and thats why the speed is reduced to 35 feet? It is 50 feet base.

As for the hooves, you have the right of it; they are at a -5 penalty until you get Talia the multiattack feat, which would reduce it to -2 penalty.

You auto-pass the check to ride Talia with your knees, but you do need to make a DC15 ride check in any round you want both yourself and your horse to attack. If you fail, only you get to atack. On a mounted charge, only you or the horse can make the attack, minor houserule of mine.


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

Alexander,
Thanks for taking a look at that and catching the hp. Yes while Edric is riding she has a medium load, base speed of 50 dropped to 35. I still find it odd that a horse has a bite for primary attack and its hooves are secondary.
Thanks,
Evan


Your Humble Narrator

No worries buddy, anything for my players ;)

It is a little odd, I agree; but bear with it :)

It's mostly because the idea of a horse charging across the plains making a charge attack and hitting someone with its hoof is downright odd. Whereas moving and then biting makes a lot more sense to me.


Your Humble Narrator

Link

A plug to warforged gardener's campaign 'interludes', which he writes to give the players some background information and to flesh out the characters. Its pretty spoiler-friendly (ok, not entirely but i'm comfortable with you reading it) and is a great read; also mentions one of the extra bandits I added in my 6 player conversion- 'Silent' Valkeri. Gardener is using Valkeri in an angle i'd never thought of, and its great to see him being used.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
DM Alexander Kilcoyne wrote:

Link

A plug to warforged gardener's campaign 'interludes', which he writes to give the players some background information and to flesh out the characters. Its pretty spoiler-friendly (ok, not entirely but i'm comfortable with you reading it) and is a great read; also mentions one of the extra bandits I added in my 6 player conversion- 'Silent' Valkeri. Gardener is using Valkeri in an angle i'd never thought of, and its great to see him being used.

Awesome!


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

OMG, the tension is killing me! With Jerek delaying his action like that, who knows what he's up to. If he decides to play dirty, I'm gonna make his last few moments extremely unpleasant.

We'll just have to wait for Barator to get up before we find out - and since it's 5 AM on the US west coast, that probably won't happen for a couple of hours.


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

Alexander,
I figured the map would change by the time my init rolled around, I was leaving work though and knew I wouldn't be able to post till this morning and did not want to hold up the combat. Just so I'm clear on charging, Edric's entire movement has to be in a straight line with no difficult terrain, correct? Speaking of terrain does a square with a body in it count as difficult?

Casimir,
The wait is killing me as well! And hey if I can get up at 5am today so can he, granted I had to go to work, but still. Being at work seems to make the waiting even harder too. I'm here all by myself today with nothing to do. Well, that’s a lie I have plenty to do I just can't bring myself to concentrate enough to get anything done.

Thanks,
Evan


Your Humble Narrator

Difficult terrain is mostly obvious, but a dead body won't be difficult terrain; unless its at least large sized.

Heh, sorry for the tension but im just not comfortable taking Barator's action for him this time. In 90% of cases id happily do so.


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

Alexander,
So if Malthir takes out the first bandit in my path I can still charge the second but I cannot charge at the leader because I would have to change direction during my move? Oh thanks for pointing the added damage out too, now if I crit on a charge with a lance, how does that work? Damage x6? Sorry for all the questions just getting everything straight in my head.
Oh and that bit of fiction is amazing, absolutely amazing! Thanks for sharing.

Evan


Your Humble Narrator
Evan Whitefield wrote:

Alexander,

So if Malthir takes out the first bandit in my path I can still charge the second but I cannot charge at the leader because I would have to change direction during my move? Oh thanks for pointing the added damage out too, now if I crit on a charge with a lance, how does that work? Damage x6? Sorry for all the questions just getting everything straight in my head.
Oh and that bit of fiction is amazing, absolutely amazing! Thanks for sharing.

Evan

I'll have to look at it, but effectively a crit lance charge should be x5 normal lance damage basically. x2 + x3 together.

You should be able to charge the second bandit, assuming hes still there on your initiative count. You could also hit Happs with your charge, as you have a teen feet reach, again assuming he doesn't move.

No worries about the questions, mounted combats a headache sometimes.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Additional multipliers are never doubled, but added together instead. So a crit with a lance while charging would add up to 5d8+15.

Not quite the damage of x6, but thats still gonna hurt, no matter who you are.

Edit: ninja'd by our vigilant GM.


Your Humble Narrator

Spirited Charge would make it a x6 crit *cries*

Well just look at my avatar, its pretty ninja-like.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

No wait, it's only x4. Otherwise, the original weapon damage is counted twice.

So it's x3 (crit) + x1 (charge) = x4

Throw Spirited Charge in the mix, and you get x3 (crit)+ x1 (charge) + x1 Spirited charge = x5


Your Humble Narrator
Casimir wrote:

No wait, it's only x4. Otherwise, the original weapon damage is counted twice.

So it's x3 (crit) + x1 (charge) = x4

Throw Spirited Charge in the mix, and you get x3 (crit)+ x1 (charge) + x1 Spirited charge = x5

Darn, I always get that mixed up. Good catch.


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

Alexander & Casimir,
I think I have it now thanks for helping me figure all this out. I had forgot that Edric has reach with a lance.

Oh I was just on the Warforged Gardener's thread and he posted another link to something he wrote. Again very, very good stuff, this time dealing primarily with Kressel.
Kressle

Thanks,
Evan


Male Human Paladin 1

It was a hard choice for Malthir, wait for Sir Edric's charge and then move in? Nah, Malthir would prefer to lead the way and try to possibly clear a path for Sri Edric...and it worked :) Nothing like doing 25hp to a low level enemy. I have a feeling we won't be questioning that one...yes the lance charge can be devastating. The only issue is the you become the center of attention until you get ride by attack!


Male Human Paladin 1

Yes I am also worried about Jerek, it was part of the reason I insisted he come with us. He seemed a little too eager to leave. I figured Oleg would confirm his story an plus we could get more information from him if he checked out. I hope for his sake he doesn't turn out to be one of the bad guys...Iomedae's blade seems to be hungry for justice today! LOL's


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

What I'm immediately concerned about is that he is currently standing next to our unarmored and rather frail arcane spellcaster with a drawn weapon and a readied action, and we have NO idea where his loyalties lie.

Edit: Also - the GM is smiling - I hate when the GM is smiling. It never ever seems to bode well for the PC's.

But if Jerek decides to hurt Vaysh or Fenna, then Casimir, Malthir and Sir Edric are going to have a race to see who can reach him first to administer some serious hurt.


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

Malthir,
I has hoping that you would charge as well since I did want to get a charge in but didn't want to find myself all alone and surrounded. Taking that one out in one blow is awesome and really plays to our advantage since we are pretty weak on range combat. Now we can close the gap much more quickly. Plus, depending on how the bandits redistribute themselves, I still might get to pull off my charge, possible against the leader.
Don't worry about not being able to question them if Vaysh gets her spell off we should have at least a few prisoners.
We’ll defiantly keep an eye on Jerek, it will be interesting to see what Olge has to say about him. Thats if we don't have to kill him before we get to talk to Olge.
Thanks,
Evan


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Well, thanks to my nice intimidate roll, the leader should be shaken for at least 2 or 3 rounds - that's -2 to attack rolls, saves, skill checks and ability checks. That makes him a bit less of a hazard, especially if Vaysh gets her sleep spell off.


Male Human Paladin 1

That being said, it depends if we want to capture the leader alive or have him end up on the end of Sir Edrics's lance? Plus keep in mind they will move before the sleep spell goes off. And the there is Jerek...what would Jerek do....


Female Human, Rostlander Celestial Sorcerer 2

Hey folks, sorry my action was so late compared to what was going on around me. Alex, I appreciate given the situation you holding the proverbial boat for me on this one. I took the action that I felt Vaysh would do after Casimir's words.

Last night when I got home at 2 some AM from taking everyone home from homegame (takes about an hour and a half to do that) I had some work I had to get done at the physical location, and found some ants in the game room so checked around for signs of more of them. That, my day full of DMing, and the fact I had been up for 20 hours kept me from throwing a post up. I just didn't think that I would do any sort of justice at that point.

Though in my home game, we had a great dungeon delve (first real one, though still not a big complex). Old basement level of an arcane academy that was razed years ago for being involved with the Temple of Elemental Evil. Running a game in the Greyhawk world and using the Verbobonc surroundings.

Players seemed to have a lot of fun, and the evil bard even got away (love Expeditious Retreat). The bard getting away is even cooler since one of the players believes that he is much someone that he isn't. Can't wait to DM next week.

They are going to finish up with the final rooms that they can get to in the complex, have figured out what the puzzle is in the academy that leads to the treasure vault, but need to reach rooms that are difficult for the party. Then there is a kidnapping and blackmail scenario that plays out somewhat quick, but with information that they have gained from both the academy and the kidnapping they are going to want to strike out against a noble family in the area, and when they get there it will be a pretty cool session, going to line up creepy music to play (toccata & fugue and similar) in the background to keep the mood creepy.

Oh, I love it when a game comes together.

How are other folks weekends going?


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

Vaysh,
Don't worry I was just getting antsy because I'm stuck at work and none of the other pbp's I'm in are posting either. I work Sat and Sun every week 7am-7pm so my weekends are not usually very fun, but I only have 3 more before I start my new job (8-5 Mon-Fri).
Sounds like a great game you're running.
Now I just hope Alexander is still around to resolve our actions.

Evan


Female Human, Rostlander Celestial Sorcerer 2

I can understand that Evan. I'm around my computer frequently and have been interested in PbP for a while, but haven't done any really since college. Tried to get one going a while ago, and while everyone spoke of initial interest, they never actually put characters together.

Now though, I have some PbPs, and while at the computer I kinda obsess about updating. I get really into the conversations that are going around. I know that I have to reply to some stuff Fenna said earlier, but doing some other stuff for the morning ATM, then get back to that conversation.


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

Vaysh,
I think it might be worse for me though since pbp's are my only rpg outlet right now. I am hoping that once I move (due to the job) I'll be able to find or start a face to face game.
I can tell you really enjoy the roll playing; you are really good at developing your character and bringing her actions to "life".
Evan


Your Humble Narrator

Good to see your post up when I got home. When i'm at home, rarely does a couple of hours go by when i'm not checking the forum. This is me at my worst; on travel and without my PC. Absolutely crazy combat round. Just glad I didn't end up one shotting the cavalier; i'm rather fond of him! Was all very dramatic so far, plenty of pain and natural 20's on both sides. It seems my natural 20 tendency is following me to my DMing... sorry people :P


Your Humble Narrator

Fenna, your stats don't seem right; have only just noticed it.

Stat breakdown-

Strength 13 (Racial penalty makes it 11)= 3 points
Dexterity 12= 2 points
Constitution 12 (Racial bonus makes it 14)= 2 points
Intelligence 14= 5 points
Wisdom 8= -2 points
Charisma 17 (Racial bonus makes it 19)=13 points.

3+2+2+5-2+13= 23 points

I would humbly suggest lowering your strength score by 1 so it comes out at 10, and lowering wisdom to 7. These two changes make the build come out to a 20 point buy


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
DM Alexander Kilcoyne wrote:
Fenna, your stats don't seem right; have only just noticed it.

Sorry, those are including the stat modifiers for middle age (since that's the earliest point that the bleaching kicks in). I'm happy to change things around though.


Your Humble Narrator

Ah I see.

I love the bio but the combination of bleachling and age makes for mechanical gain with no penalty, so i'd prefer you to tweak your stats so you fall within a 20 point buy again.

The method I out lined above is likely to have the least impact on you; the strength score change won't affect the mods, and the lower wisdom both makes a certain degree of sense and synergises nicely with the heavens oracle to substitute charisma for wisdom sometimes.


Your Humble Narrator

I'm off for the night (2AM here, have been hitting refresh and scrollind down to see Vaysh's full post ofr the past half an hour :P), so take your time Barator.

Will check in at about midday GMT+0.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Fair enough, I'll drop down the Strength like you suggested, but I think I'll reduce Constitution rather than Wisdom, since the guiding star revelation combines the wisdom and charisma modifiers rather than substituting them. Dropping constitution only affects HP and Fort saves.


Female Human, Rostlander Celestial Sorcerer 2

Sorry I didn't get it up faster. I take a while on my posts, and my mother in law needed me to do some things for her. So it took me away. Was made worse because it is the first time I cast Daze, so needed to figure out a little saying for that.
Look forward to more fun and games tomorrow!


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Wow, what a round of excitement to wake up to. I jut got in to work, and have to go to our regular Monday morning meeting now, but I will post my actions in half an hour or so.

You can probably expect it will contain some parts where I do nasty things to Jerek with my dueling blade.

I did not have a chance to check out hp status. How are we doing - are we dying or may we yet turn this around?

Edit: scratch that - I see Alex already made my action for me. Nice bit of damage too.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
Casimir wrote:
I did not have a chance to check out hp status. How are we doing - are we dying or may we yet turn this around?

It's looking pretty grim, but Fenna's got a cunning plan to even things back out.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Thank the gods for the new Pathfinder rules on dying. If it had been the old 3.5 -10 hp and your dead, we would be burying Sir Edric in the morning.

I just did a hp tally:

Malthir: 8 hp
Vaysh: 2 hp
Sir Edric: -12 hp (ouch!)
Fenna: 12 hp
Casimir: 7 hp

Now we just have to avoid getting hit again, and everything will be ok. (Famous last words, anyone?)


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Fenna Thistleswade wrote:
Casimir wrote:
I did not have a chance to check out hp status. How are we doing - are we dying or may we yet turn this around?
It's looking pretty grim, but Fenna's got a cunning plan to even things back out.

Super, Fenna. I was going to suggest using Speak with Animals to ask for Talia's help, but you beat me to it, I see. Faster than a summon spell, and more effective. I imagine that horse may be mighty pissed right now.

Now, I'll just introduce that bastard Jerek to a few of the finer points of Aldori swordplay - and show him the color of his liver.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Quick clarification: Is Sir Edric still hanging limply in the saddle, or did Oleg pull him to the ground when he stopped his bleeding?


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

Casimir,
I was wondering the same thing. I'm guessing that Edric was pulled from the saddle since his wound it to the neck and Oleg would have a hard time reaching it otherwise. Thank the gods for Oleg too, I was sure Edric was done for, I was ready to roll a ride check to see if he falls (and takes an additional 1d6 damage) and then stability checks until heI bleed out. I was also hoping Talia would enter the fray but wasn't sure if Alexander would allow it. Good thinking on Fenna's part, it might just save our lives.
Thanks,
Evan

PS And by the way you were right it was a bad sign that the DM was smiling.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

I must say I'm amazed that he is still breathing after taking 25 dmg to the face (literally).

When I first looked over the posts, I was pretty sure we were all going to die. But now I feel confident that we have a fighting chance, especially with Malthir having boosted his AC to the sky.

And yeah...I was about 90% sure that Jerek would do exactly what he did. But alas, without the sense motive rolls to back our suspicion, there was not much we could do about it. Plus, the dramatic tension it brought to the play was absolutely priceless.

At least now I get to be the one who punishes him for his betrayal. Which I do with great pleasure, I might ad.


Your Humble Narrator

Heh :)

As my last post clarifies, Oleg pulled Edric off the mount when stabilising him.

Thanks for making those changes Fenna :)

I must say actually... after years and years of running RL games... I actually prefer PBP. People take more time with their characters, and the RP is so much better- especially you guys I have to say am v impressed.

Yup, it seems Jerek was a bandit all along... Explains his ineptitude at skinning the Blood Cougar (although he rolled impressively for his bluff checks!)

Its probably safe to assume he would have gone to report to his fellows about your presence, so even though you made this combat harder by bringing him along, it probably wasn't a bad move.


Male Human Paladin 1

Well Malthir is pissed! There will be no mercy this day for any man that raised a blade against us. Iomedae has been guiding his blade to stike down his opponents (which he really believes BTW).

We will see what the others do with (hopefully) Happs down after my action.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Fair warning - I might sulk a little if someone Kill-steals Jerek from me.

(Unless of course he should manage to pull another crit - then feel free to steal away all you want.)

@Alex
Yeah, this being my first PbP experience ever, I'm very pleased with how things are going so far. I can honestly say I have never cared so much about the other PC's in any of my RL games as I do in this one.


Male Human Paladin 1

I still have to cut my way through 2 more and stay alive myself! You should have plenty of time with your new toy...LOL's

Yes we are lucky, this is a very good PBP group so far.

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