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DM Alexander Kilcoyne's Kingmaker PBP- Chapter 3

Game Master Alexander Kilcoyne

"The Maven of the Green came to me in a dream just over a week ago, and said that this place was ripe for settling..."

Agai Culchek, 4714 AR

Group Site | Kingdom Rules | SRD Reference | Chapter 2 | Chapter 1 | Interlude 2 | Interlude 1 | Cities and Armies |
Varnhold & Nomen Heights |


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Duke of Kardas, First Sword of Iomedae HP:76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Malthir's comments.

Fenna's initial position:

Crime and Punishment:

Magical Resurrection/Raising- who qualifies?:
Statkari who meet an unnatural end as a result of their service to Kardas can expect to be raised if approved by a majority vote of the statkari .
Begin to introduce Ricter's idea by creating an official title/rank for those who serve directly below the Statkari, who can expect reincarnation/restoration if approved by a majority vote of the statkari.
All other individuals harmed in service to the kingdom are entitled to any non-expensive magical healing they require.
All the above to be limited based on the individual's independent wealth; if they can easily afford to pay for themselves, they should do so.
Immigration Policy:
Any who are willing to pay their taxes and abide by our laws should be welcome with the following exception, innately evil and destructive beings such as demons can be deported from the kingdom. A list should be drawn up.
Who can own Land?:
All land is leased to individuals by the kingdom unless a land title is granted by the Statkari. As a land owner you must still abiode by the kingdom's laws and pay taxes. In times of war or defense of the kingdom, you are expected to produce a levy of troop equal 50% of your current militia and men-at-arms.
Slavery:
In line with the River Freedoms, slavery is not permitted within the borders of Kardas; all enslaved individuals are considered free upon entry.
Religion:
So long as religious groups declare themselves to the authorities, and do not work against the people or nation of Kardas, they are free to worship as they please. Religious worship can not infringe upon Kardas' other laws. Acts such as sacrifice or bondage under the guise or religious freedom will be dealt with under the laws of Kardas and are not protected under religious freedom.
Use of Enchantment Magic:
Any enchantment effect designed to limit or remove free will is to be considered an offensive spell, and treated much like an evocation - which is to say there are justifiable uses, but reckless or malicious use is punishable.
Permitted Alignments (And Legality on Use of Detection Spells- do you want Detect Evil to be used on your cities borders?):
Use of alignment detection magic at city gates is more likely to lead to a false sense of security than reduce danger. Use of such spells is to be considered in line with detect thoughts. An individuals alignment shouldn't be used as sole justification for any official decision to be made about them, but may be used to provide context...


Male Taldan Human Fighter (Weapon Master) 5/ Hellknight 3 HP:81/81 AC:28 F:+11, R:+6, W:+8, CMD:25*, P:+10, I:+2, AOO:+16

Crime and Punishment:

Magical Resurrection/Raising- who qualifies?:
Everything sounds good, apart from...

All the above to be limited based on the individual's independent wealth; if they can easily afford to pay for themselves, they should do so.

I understand the inclusion of this last claus is an attempt to water down the 'class divide' created by the law, but I reckon that's a lost cause. Deciding who can afford it and who can't will probably create more controversy than it removes.

Immigration Policy:
Any who are willing to pay their taxes and abide by our laws should be welcome with the following exception, innately evil and destructive beings such as demons can be deported from the kingdom. A list should be drawn up.

Ricter will probably go over this in character: Powerful chaotic aligned groups can cause just as much misery as evil ones, and should be subjected to the same controls.

For example: rob a bank to help a homeless shelter -> bankrupt a company and the shelter gets overfilled by the newly unemployed. Free a caravan full of slaves bound for the arena -> they're still killers, and the locals pay for it. Put on a bardic performance to fill the audience with courage and self esteem -> someone works up the courage to burgle their boss's house.

Who can own Land?:
Malthir and Fenna have got it spot on, I reckon

Slavery:
In line with the River Freedoms, slavery is not permitted within the borders of Kardas; all enslaved individuals are considered free upon entry.

Enforcing slavery laws is the Order of the Chain's primary goal. If this gets put in place, the Hellknights (when the arrive) are going to want to set up interviews with everyone entering the kingdom to check they're not slaves being intimidated/mind controlled to act free whilst they're smuggled through.

Religion:
Again, sounds sensible

Use of Enchantment Magic:
Good idea to treat it like evocation.

Silver Crusade

Malthir Al Dagon wrote:

Malthir's comments. . . .

Immigration Policy:
Any who are willing to pay their taxes and abide by our laws should be welcome with the following exception, innately evil and destructive beings such as demons can be deported from the kingdom. A list should be drawn up.

So, Baron, is this "and" really an "and"? If a pit fiend took up residence, after swearing a binding contract not to engage in any "destructive" activities within Kardos, what would the government's position be?

Is this race-based? What if Rihtlam the anti-paladin of Calistra were to take up residence in Swordhaven? What if Rihtlam professed to have seen the light and planned to change his ways, but still radiated an evil aura? What if he made a similar claim, but did not radiate evil or magic? Would the kingdom handle a blue dragon differently in each of these situations?

Now say Rihtlam the anti-paladin is Malthir's great-grandson, and he's just taken the throne after the tragic death of his father in a hunting accident. Does the law have any safeguards to prevent him from deporting his hated younger sibling, Vaysh IV (a.k.a. "the Benevolent"), after he announces that she is evil, but has been using powerful magic to conceal her true nature?

And on that topic of succession, I don't remember seeing anything in your proposed laws. Hereditary? Electoral? Oligarchical (i.e., the Statkari decide)? A magical oracle or artifact? A combination of methods?

Just some food for thought.

[goes back to law library to stop procrastinating his work]


HP: 51/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
Eric Zylstra wrote:

A magical oracle

I approve of this message.


Duke of Kardas, First Sword of Iomedae HP:76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Eric Zylstra wrote:
Malthir Al Dagon wrote:

Malthir's comments. . . .

Immigration Policy:
Any who are willing to pay their taxes and abide by our laws should be welcome with the following exception, innately evil and destructive beings such as demons can be deported from the kingdom. A list should be drawn up.

So, Baron, is this "and" really an "and"? If a pit fiend took up residence, after swearing a binding contract not to engage in any "destructive" activities within Kardos, what would the government's position be?

Malthir recons it to this situation. A child molester wants to move into the hovel next to you. He promises he is reformed. Do you take the chance he won't try anything with your 6 young children, or do you tell him to bugger off and find a nice lonely shack to spend his days in...I applaud said Pit Fiends desire to reform. Maybe he should try it in Riddleport.

Is this race-based? What if Rihtlam the anti-paladin of Calistra were to take up residence in Swordhaven? What if Rihtlam professed to have seen the light and planned to change his ways, but still radiated an evil aura? What if he made a similar claim, but did not radiate evil or magic? Would the kingdom handle a blue dragon differently in each of these situations? Same as above, Absolom may be more to his liking...

Now say Rihtlam the anti-paladin is Malthir's great-grandson, and he's just taken the throne after the tragic death of his father in a hunting accident. Does the law have any safeguards to prevent him from deporting his hated younger sibling, Vaysh IV (a.k.a. "the Benevolent"), after he announces that she is evil, but has been using powerful magic to conceal her true nature?

Luckily Jhods Grandson is a powrful cleric and is able to cast true seeing to see through the false allegations. Malthir's secret will, the one that causes his clone from when he was 30 to come to life, enacts and through a few other short meetings Malthir reappears to end Rihtlam's evil life!

And on that topic of succession, I don't remember seeing anything in your proposed laws. Hereditary? Electoral? Oligarchical (i.e., the Statkari decide)? A magical oracle or artifact? A combination of methods?

As the great Judge Dread once said, "I am the law!!!

Just some food for thought.

[goes back to law library to stop procrastinating his work]

Hope you catch the jest in this....ah but it is good to be Baron!


Male (HP 69/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

I'll be away to a convention (along with Jacob) most of this week. I will try to check in and post in the meantime, but feel free to move things along if necessary.


Male (HP 69/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Also, am I a geek for being able to read the futhark runes? It says

runic inscription:
BEWARE


Your Humble Narrator

Thats not nearly so impressive after Calanwen already told you what they read. Still impressive though ;).

Have fun at the convention! Someday I hope to get my entire group back :P.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 20 Tch 14 FF 18 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Sorry guys... still catching up and unpacking after the move.

Did the party end up buying a wand of haste?

What can Kip sell his wand of LB for Alex?

I'll look over my new found wealth (thanks Malthir! ;) and see what Kip may want to purchase...

Anything else pressing you need my input on?


Your Humble Narrator

Standard sell value (50% of wands value).

I think the party fund paid for a wand of haste, Maladin can confirm.

Might want to update the almanac.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 20 Tch 14 FF 18 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

A wand of haste was not purchased as of yet as he was waiting on me.

Roll to find a wand of haste (1 to 75 = success): 1d100 ⇒ 42

Can Kip just buy a wand with 20 charges? Only full 50? Or random number?

I will try and update the almanac asap.


Your Humble Narrator

Full 50.

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

1d50 ⇒ 27
1d50 ⇒ 6


Duke of Kardas, First Sword of Iomedae HP:76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

We have no shot at finding a fully charged wand of haste, the value is 11250gp I believe, which is above the cities GP limit and we couldn't afford it anyways. Looks like it is back to scrolls!

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

After a discussion with Alex on IM, he decided to let me roll... and the above roll indicates there is a wand of haste with 6 charges available...

(The 27 is null as it exceeded the GP limit for Swordhaven)

We can purchase it for Cas and a few scrolls for Kip... and that way we have options when casting is needed.

Thoughts?


Your Humble Narrator

Phew... That took a while. Please read carefully.


Your Humble Narrator

Heh... Ricter the Hellknight entry on D20PF has a new Hellknight image.

I like it. Link


Duke of Kardas, First Sword of Iomedae HP:76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Wand with 6 charges it is!


hp 60/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Right. I'll add the wand to my sheet.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 20 Tch 14 FF 18 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Should we buy a couple of scrolls of haste for Kip to carry/use as well? And perhaps some replacement scrolls of fireball?


Your Humble Narrator

I'd rather more equipment doesn't magically find itself into your pockets at this point. Its been 2 days in game time since you've left Swordhaven. I was happy for the wand to have been sorted out since it was declared you'd buy one before you set out but anything else is really pushing my intense dislike for retcons.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 20 Tch 14 FF 18 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

No worries, I wasn't planning on adding them until we returned to Swordhaven. Just discussing. :)

We had no snow here yesterday... THIS is the view out my front door the morning. And it is still coming down. Yay Canada! :)


Your Humble Narrator

Beautiful :)


Duke of Kardas, First Sword of Iomedae HP:76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

I don't miss the frozen part of Alberta...although I do miss the 75 degree summers vs. te 100 degrees down here...we might be out on the lake with Waverunners this weekend....high will be around 80...crazy hot weather.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 20 Tch 14 FF 18 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Yeah... from the 80's in Arizona to a foot and half of snow. :)
Of course that is usually what happens around here with having to travel. ;)


Male (HP 69/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Snow looks nice :)


Your Humble Narrator

Its my gf's birthday today and I expect the celebrations will continue until tomorrow. Don't be alarmed if I am a little scarce for a couple of days.


Your Humble Narrator

Malthir:

Remember the ferry station in A68, probably worth keeping on the map as a reminder of the free Pier.


Duke of Kardas, First Sword of Iomedae HP:76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
DM Alexander Kilcoyne wrote:
** spoiler omitted **

Got it!

I will be out of town on vacation Friday - Sunday, probably won't post but 1/day or less.


Your Humble Narrator

No worries- I know Jace is busy with work projects, PFS organisation and marathon prep and Okoya is still trying to get his computer fixed. Eagerly awaiting your next move on monday.


Duke of Kardas, First Sword of Iomedae HP:76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

I am not out of town this weekend...old note :)
I think we are heading back to the ambush site per my last post...


Your Humble Narrator

Herp derp on my part :).

Ok, i'll take the other's silence as assent. Update in the next couple of hours.


Your Humble Narrator

Essentially, it comes out to being BP and can be spent as such; it could easily be fluffed as getting 100 pounds of gold (a trade good) in return for the diamond- so the transferral into a diamond would be very simple. Its still not cheap as your kingdom is calling in favours, petitioning powerful magic practitioners and purchasing their services- essentially spending BP. For the same cost as reincarnating, you can encourage the building of an entire housing district. Bear in mind the full works (Raise Dead + Restoration to bring back lost levels) costs 4BP.

I personally like adding more options for your BP expenditure.

I can see what your saying Maladin, but there a few things to consider re: in game verisimilitude.

1. Not every king/prince/particularly powerful noble wants to come back from death. Even if they do, they have to hope the preparations they laid in place for the process to begin work, or hope their relatives aren't happy to see them gone...

2. The limits of Raise Dead and other magic than can raise the dead. In particular- duration, the caveat that someone who died of natural causes can't be raised, the need to have the body on-hand, the 'can't be raised if killed by death effect or if turned into an undead creature'. [/ooc]

3. You have the resources of an entire Barony at your disposal; riches greater than most of those in Golarion can dream of. Yet even to you, these spells represent a pretty significant resource expenditure.

4. I'd like to think magical raising is more common than common knowledge dictates- but it is kept hushed up as much as possible to as not to disturb the rabble. In a world of high magic like Golarion though, it makes sense that those who have the means will have themselves or loved ones raised when they die an unnatural death. To be frank, it would feel stranger to me if royalty and the super-wealthy were not taking advantage of such magic. It would make for a very strange, PC-centric campaign setting where only adventurer's use such divine magic.

5. I have accounted for both the material cost of the spell components as well as the spell-caster's fee in the BP costs, and I have rounded up on every occasion, partially to represent the difficulty of getting access to such magic.

6. Its not 'on the clock'. In most adventures, your scrabbling as your small adventuring party to find a cleric in time before the Big Bad takes the McGuffin of World Doom and dooms the world. Here, its assumed when you spend the BP you've had agents of your Barony searching for an entire month for someone to provide the necessary service, with the full weight of your Barony behind it.

7. Finally, it has Order of the Stick precedent. This last point trumps all others.


Duke of Kardas, First Sword of Iomedae HP:76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Makes sense, with that perspective, Malthir would probably be a lot less resistant to the idea of raising Lord Sirian, especially with his own funds :)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

I really love that comic... :)


Your Humble Narrator

Please see the Campaign Info tab to inspect your new Hellknight army. Note consumption is on a per weekly basis, but we'll say 4 weeks= 1 month for simplicity.


Duke of Kardas, First Sword of Iomedae HP:76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Hungry bunch of buggers, remind me to put them on half rations if any of them slip out of line :)
I haven't read any of the army rules in detail or in the last 12 months, looking forward to start looking into that eventually...


Your Humble Narrator

For the moment, using the Kingmaker mass combat rules- might switch to Warpath later before we get too much into the meat of more mass combat.

They are punching above their weight as a CR2 army, with mounts and improved armour.

But they will cost you 4 BP a month (add it to consumption)- at least you didn't have to purchase the army. Would have come out as quite an expensive one to raise.


Male Human Writer 2/Dreamer 7

We'll just have to find something big and nasty to put them in front of. That should cut down on the number of hungry mouthes.


Duke of Kardas, First Sword of Iomedae HP:76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
DM Alexander Kilcoyne wrote:

For the moment, using the Kingmaker mass combat rules- might switch to Warpath later before we get too much into the meat of more mass combat.

They are punching above their weight as a CR2 army, with mounts and improved armour.

But they will cost you 4 BP a month (add it to consumption)- at least you didn't have to purchase the army. Would have come out as quite an expensive one to raise.

I might have read your entry wrong but don't they cost 4 consumption per month not 4BP?


Your Humble Narrator

Sorry I used the terms a little interchangeably :), but yes you can add their cost to consumption instead of paying it in BP.


Duke of Kardas, First Sword of Iomedae HP:76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Okay thanks, it ends up being cheaper to pay for them out of consumption vs. straight BP, especially over the long haul but it will take us a turn or two to get that sorted out.


Your Humble Narrator

You'll be paying 3 at the end of Pharast for them this month, rising to the standard 4 next month.

Ricter- a Field Maralictor is a lesser rank than a Maralictor, but a higher rank than a Hellknight or Signifer (the two are approximately equal in rank but Signifer's are usually deferred to by Hellknights)


Duke of Kardas, First Sword of Iomedae HP:76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Is everyone okay doing a little bit of hand-waiving for the Statkari meeting to review the laws and the change of position/role for Kalev moving to general and Ricter taking on the Warden role?
I think we already agreed upon the change and it could take a lot of real game time.
Wouldn't mind moving things along and people can always retcon anything they want to bring up...


Duke of Kardas, First Sword of Iomedae HP:76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Basically I was thinking we could move a little forward to see if we could find some answers from Lord Sirian's corpse.

Any specific questions we should ask him? Here are a few I came up with:
Do you wish to be raised back to life?
Who or what attacked you?
Why did you get attacked?
Why were you coming to Kardas? (Confirm his real motivation for coming to Kardas)


Your Humble Narrator

Particularly as your only army is a band of Hellknights, I still think it makes far more sense to have Ricter as General.

You get two questions per casting- Jhod has prepared the spell twice so four questions, more if you ask him to prepare it again tomorrow.

I'm ok with some hand-waiving for your law meeting, as long as your able to be fairly confident about your Law in the scenarios previously discussed.

Also, sorry for slow replies on my part. Pretty hectic day yesterday and barely got time to check in to PbP's. I'm essentially following your lead at this point once the meet and greet is over, so don't expect me to narrate what your up to and when you leave again until i'm told :). Sections like this are very player-driven, as is Kingmaker generally.


General: The General commands the kingdom’s armies and is a public hero.

Warden: The Warden leads the kingdom’s defense and city guards.

I guess my thinking was more around the main use for the Hellknights right now...for defense of SwordHaven and the Kingdom. I don't think that Malthir is opposed to keeping Kalev in the Warden role though, even though at the moment Kalev is more of the public hero and the HellKnights are viewed as "not 100% sure if they are a good thing or not yet" :).
We can wait to hear from Kalev and Ricter on their preference on what makes sense and let them choose.


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 20 Tch 14 FF 18 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

Who is this shapechanger who speaks like Malthir?!

We have been infiltrated!!!

;)


Male Halfling 8th level Fey Bloodline Sorcerer
Stats:
Init +6 Perception +4 AC 20 Tch 14 FF 18 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1

I thought that Akiros is the kingdom's warden, Kalev is the marshal, and Ricter has already been offered the position of general... at least that is what my notes say...


Akiros had no desire to change position from Warden, if that helps the decision process.

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