DM Alexander Kilcoyne's Kingmaker PBP- Chapter 2 (Inactive)

Game Master Alexander Kilcoyne

"We are essentially pawns in a larger game - what we have to find out is who it is that are making the moves, and what we can do to become masters of our own destiny."

Spymaster Casimir, Aldori Duellist & Statkari


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Your Humble Narrator

This area is very much self-contained- you took a trail down a cliff into what's effectively a small cavern with a large pool in it. You speculate that the pool may hook up with the Tuskwater though.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

"That would seem the simplest way of drawing it out," Fenna agrees, "once we are all ready I shall call forth one of Aroden's servitors."

"I would suggest that we move closer, however, I would like a better look at the thing before we attack, and too great a distance might prove a hindrance to preventing its escape."


Your Humble Narrator

The group move closer- they are now at the edge of the pool itself...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Of course since you can speak with animals, maybe we should just try to talk with it first before trying anything threatening?, Malthir decides to keep his sword sheathed for the moment.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Well, I was going to suggest using Malthir's horse as bait, but if you have a miracle up your robe, that might be more to Malthir's liking, Kalev says with a laugh, readying his spear for whatever might arise.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

"Hence my desire to get a closer look, once we can identify the creature, it will be easier to determine if there is the possibility of a peaceful conclusion... but first we must draw it out,"

"I call for the aid of Z'krunga, constant companion to The Beggar, he who heeds no barriers in the pursuit of the Last Azlanti's purpose."

Summon a Celestial Dire Rat in the shallows of the pool.


Your Humble Narrator

DM Only:

1d8 + 18 ⇒ (7) + 18 = 25
1d20 + 3 ⇒ (12) + 3 = 15

Almost immediately, the water ripples with motion as a massive turtle big enough to devour Fenna surges through the water to the shallows and bites the rat- huge jaws clamping shut on the poor rat as it is almost instantaneously sent back to the place it was summoned from. The monstrous turtle immediately spots the rest of you and moves to attack...

Hey, better result than it happening to one of you right...? :P. The turtle is medium sized...

Kalev-1d20 + 2 ⇒ (1) + 2 = 3
Fenna- 1d20 ⇒ 16
Malthir-1d20 ⇒ 13
Ilya-1d20 + 3 ⇒ (8) + 3 = 11
Casimir-1d20 + 4 ⇒ (20) + 4 = 24

Round 1 Initiative-

Casimir- 24
Fenna- 16
Old Crackjaw- 15
Malthir- 13
Ilya-11
Kalev- 3

Kalev would you have your longspear out? I pretty much assume you do at the start of every encounter thats not a total surprise to you & when your in the wilderness, that about right?

Map-Link


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Loot:
Just for the record, Kalev has the following items from the treasure list: Ranseur +1, Cloak of Resistance +1, Stag Lords Helmet, Breastplate +1, Greataxe +1

He has returned: Scalemail +1 (600 gp), MW Greataxe (160 gp), MW Longspear (152 gp): Total share of 6715 gp.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Seeing the massive animal rise from the waters, Casimir grabs one of his magic arrows of animal bane and sends it flying towards the turtle.

Attack roll 1d20 + 11 ⇒ (12) + 11 = 23
Damage roll 1d8 + 2d6 + 4 + 2 ⇒ (2) + (4, 6) + 4 + 2 = 18


Your Humble Narrator

Casimir's arrow glances harmlessly off the turtled hide...

Fenna is up.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Fenna's eyes widen slightly as the huge turtle erupts from the water, though she holds her ground as her Celestial ally dissipates.

Knowledge(nature) 1d20 + 3 ⇒ (2) + 3 = 5: any idea what we're up against?
Edit: never mind.

Fenna spends a moment attuning herself to the tongue of the beasts, before calling out to it, holding up a hand to interrupt the rest of the Guardians before they follow Casimir's lead, "Wait! We do not want to harm you, unless you force us to do so."

Speak with animals


Your Humble Narrator

While the turtle seems to understand Fenna's words, it makes no move to stop its next attack. It seems to be ignoring her.

Do you have any actions left to resolve?


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
DM Alexander Kilcoyne wrote:

While the turtle seems to understand Fenna's words, it makes no move to stop its next attack. It seems to be ignoring her.

Do you have any actions left to resolve?

Nope, that's all.


Your Humble Narrator

Kalev's AOO-
1d20 + 10 ⇒ (10) + 10 = 20 Miss

1d20 + 12 ⇒ (19) + 12 = 31 VS CMD
1d8 + 18 ⇒ (8) + 18 = 26

The turtle leaps forward for Kalev and the warrior strikes at it as it goes for him. The magical Ranseur glances off the turtle's incredibly thick hide, but before Kalev is able to retract from the blow the turtle's teeth latch onto his weapon. Massive, powerful jaws almost shatter the weapon despite its magic, and shards of broken ranseur scatter over the cave. The magic within the blade spares it from total destruction by the narrowest of margins

Kalev's +1 Ranseur has hardness 7 and 20 hit points, and thus is at 1HP. It now has the 'Broken' condition.!


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Round 1 Action
Fenna, Ilya, try to stun or incapacitate the beast! I will move out of the way.
Attack the turtle then 5' step back to L5.
+1 longsword atk 1d20 + 10 ⇒ (3) + 10 = 13 dam 1d8 + 4 ⇒ (1) + 4 = 5


Your Humble Narrator

Note- Turtle is in L7.

Ilya & Kalev are up.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

After Ilya, Kalev uses Ranger's Focus on the turtle and draws his weapon. Before I roll the attack, I'd like to do a knowledge check to see if I can get some info.

Knowledge (Nature): 1d20 + 6 ⇒ (4) + 6 = 10


Your Humble Narrator

Kalev:

You don't think its anything other than an incredibly tough and cantankerous species of turtle.


DM Alexander Kilcoyne wrote:

Kalev's +1 Ranseur has hardness 7 and 20 hit points, and thus is at 1HP. It now has the 'Broken' condition.!

Hmmm, this reminds me of something... :)

Ilya moves to the side of the cavern (hug the wall at M10) and a vivid cone of clashing colors springs forth from his hand.

Color spray aimed at Old Crackjaw. Will DC 15.


Your Humble Narrator

1d20 + 6 ⇒ (12) + 6 = 18

The turtle is illuminated in a splash of colours, but appears to have come through unharmed.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Kalev releases the shaft of the ranseur, draws his greataxe and swings it in an overhead arch, bringing it down on the turtle.

Attack: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Damage: 1d12 + 7 + 2 ⇒ (3) + 7 + 2 = 12


Your Humble Narrator

The turtle's unnaturally tough shell once again is proof against Kalev's blow.

Round 2 Initiative-
Casimir- 24
Fenna- 16
Old Crackjaw- 15
Malthir- 13
Ilya-11
Kalev- 3

Link


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Casimir takes a step backwards, drops his bow and draws his sword. He then raises his voice in encouragement.

Courage, Guardians. He may be tough, but we will crack him yet.

5 ft. step back to J4. Begin Inspire Courage.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

"May this creature's sight and mind be overwhelmed by Aroden's vision."

Colour spray


Your Humble Narrator

1d20 + 6 ⇒ (7) + 6 = 13

Fenna's colour spray blasts through the gap between Kalev and Malthir, narrowly missing them both. This time the turtle is overwhelmed by Fenna's magic and it immediately falls unconcious.

Aww I never got to break Kalev's axe or chew on Malthir's full plate :P.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Kalev, I assume you want to do the honors? Darn pests...


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Yay Fenna! Seeing as this bugger probably got a dirtload of hp, I suggest that I spend another Bane arrow on the coup-de-grace.

Oh, had better confirm that it is actually an animal, and not a magical beast. Knowledge (nature) 1d20 + 5 ⇒ (6) + 5 = 11


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
Casimir wrote:
Yay Fenna! Seeing as this bugger probably got a dirtload of hp, I suggest that I spend another Bane arrow on the coup-de-grace.

The 2d6 from bane won't be multiplied, it might be best to let Kalev take care of it with his axe.

Edit: though it'll hopefully be stunned for a while, so we can take our time.


Your Humble Narrator

The turtle is blinded, stunned, unconcious... the works. I don't even need to see rolls lol. Describe it in any fashion you wish.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Turtle soup for everyone!


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Fenna Thistleswade wrote:
Casimir wrote:
Yay Fenna! Seeing as this bugger probably got a dirtload of hp, I suggest that I spend another Bane arrow on the coup-de-grace.

The 2d6 from bane won't be multiplied, it might be best to let Kalev take care of it with his axe.

Edit: though it'll hopefully be stunned for a while, so we can take our time.

That's what I was thinking, the x3 power attack crit can't be beat with the axe! Trust me I have a 12th lvl Barbarian in my tabletop game with one and we have the sorcerer enchanter with hold monster, its a nice combo...lol's

Looking forward to the soup though...


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

After the turtle is dispatched, Casimir spends a moment trying to find the arrow he fired and see if it can be used again. 1d100 ⇒ 72


Your Humble Narrator

DM Only:

Kalev-1d20 + 12 ⇒ (5) + 12 = 17 (favoured terrain (woods)
Fenna- 1d20 + 15 ⇒ (9) + 15 = 24 (15 at night)
Malthir-1d20 - 1 ⇒ (8) - 1 = 7
Ilya-1d20 + 8 ⇒ (7) + 8 = 15
Casimir-1d20 + 6 ⇒ (18) + 6 = 24

Ok its quite late in the evening by this point- camp here or move into another hex?

325XP each (exploration of hex XP included)


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

The cave seems as good a camping spot as any - plus, we can have a closer look around and see if there is anything interesting in here besides fish and a dead turtle.


Your Humble Narrator

1d100 ⇒ 1

Ok wow... I had reduced the chance of an encounter in the night down to 1% in light of the cave but hey, the dice want you all dead.

DM Only:

1d100 ⇒ 98
2d6 + 3 ⇒ (3, 2) + 3 = 8
1d5 ⇒ 4

I will be needing two perception rolls from Ilya.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Bring it...BTW I sleep in my armor now. Since I can LOH to remove fatigue each morning I don't worry about the soreness. I forgot to mention this so if you want I can be in just the studded leather even though I don't own it anymore?


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Casimir wrote:
The cave seems as good a camping spot as any - plus, we can have a closer look around and see if there is anything interesting in here besides fish and a dead turtle.

Also we should plan to remove the turtle from its shell, the shell will make a nice addition to our collection of defeated monster trophies. We already have the owl bear pelt, bear skin, boar tusks, the wyrm things head. We need to add the troll head (with the no regen candle feature underneath it, its the life of the party![/ooc]


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Hey, at least you have the map handy. Casimir of course also sleeps in his nice, comfy mithril breastplate.


Your Humble Narrator
Malthir Al Dagon wrote:
Bring it...BTW I sleep in my armor now. Since I can LOH to remove fatigue each morning I don't worry about the soreness. I forgot to mention this so if you want I can be in just the studded leather even though I don't own it anymore?

Although yes, Malthir can remove his fatigue every morning, do you honestly think he would suffer an absolutely hellish night of sleep each night? If so, fair enough- just remember to lose one LOH each day.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
DM Alexander Kilcoyne wrote:
Malthir Al Dagon wrote:
Bring it...BTW I sleep in my armor now. Since I can LOH to remove fatigue each morning I don't worry about the soreness. I forgot to mention this so if you want I can be in just the studded leather even though I don't own it anymore?
Although yes, Malthir can remove his fatigue every morning, do you honestly think he would suffer an absolutely hellish night of sleep each night? If so, fair enough- just remember to lose one LOH each day.

He even does it in the castle, it part of his armor fetish...lol's okay this is going nowhere good, where is tanner? :)


Coming, coming.

Perception 1d20 + 8 ⇒ (11) + 8 = 19
Perception 1d20 + 8 ⇒ (8) + 8 = 16


Your Humble Narrator

Ilya:

You can hear guttural snarls coming from the tunnel leading into the cave on your watch, and an occasional low growling.

Remember its finals week peope, Tanner is only half-sane...


I'm putting the finishing touches on a 30-page paper on the psychology of criminal conduct as we speak ;)

"I can hear guttural snarls coming from the tunnel leading into the cave, and an occasional low growling. I believe it would be prudent to investigate." He makes a cheesy smile and motions for Malthir to take the lead. "Walking boilerplate in front, please."


Your Humble Narrator

Ilya gets time to wake the Guardians up before a snarling pack of several particularily large and strong wolves moves into the corridor before you, snarling at the sight of you...

Knowledge Arcana/Dungeoneering/Nature DC12:

These are no wolves at all, but Worgs- evil, brutal and intelligent wolves. They can speak and understand both common and goblin.


Auto-success on Knowledge check with +13 modifier.

"These are no wolves at all, but Worgs- evil, brutal and intelligent wolves." Ilya steps forward and addresses them. "We are no easy prey, wolfkin. There are easier meals to be had elsewhere. I doubt you are so starving you would risk death for some meat. Leave, and we will do the same."

Using the 'Make a Request' action.

Diplomacy 1d20 + 10 ⇒ (8) + 10 = 18
Diplomacy 1d20 + 10 ⇒ (17) + 10 = 27

I think Patient Optimist is one of my new favorite traits.


Your Humble Narrator

The pack leader steps forward, a bigger Worg than the others. He appears to consider Ilya's offer carefully before replying-

This cave would be a good home for my pack, forest scum... We were driven out of our home in the forest. But my pack has diminished, and you are right to think that perhaps we don't want to risk more death...

The worg grins, revealing an awful set of sharp, jagged teeth.

Make it worth our while and we shall leave you be...


DM Alexander Kilcoyne wrote:

Make it worth our while and we shall leave you be...

Ilya puts on his salesman smile. "Would your pack perhaps be interested in a great quantity of turtle meat? We killed Old Crackjaw just a few hours ago and I'm sure he is quite tasty from gorging himself over the years. That would probably feed your pack for several days. I'm sure you could use a chance to rest and glut and rut."

Diplomacy 1d20 + 10 ⇒ (15) + 10 = 25
Diplomacy 1d20 + 10 ⇒ (5) + 10 = 15


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Casimir glances to the rest of his companions to see if they are all ready to fight.


Your Humble Narrator
Ilya Shukhov wrote:
DM Alexander Kilcoyne wrote:

Make it worth our while and we shall leave you be...

Ilya puts on his salesman smile. "Would your pack perhaps be interested in a great quantity of turtle meat? We killed Old Crackjaw just a few hours ago and I'm sure he is quite tasty from gorging himself over the years. That would probably feed your pack for several days. I'm sure you could use a chance to rest and glut and rut."

Diplomacy 1d20+10
Diplomacy 1d20+10

The worg chuckles at Ilya's pitch.

Very well. We shall feast on turtleflesh instead of yours this night. Two of you carry it out of these caves- and we will be watching for any treachery...

The worgs slowly withdraw out of the tunnel, eyes watching for threats the whole time.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

At the conclusion of the battle with the turtle, having cleaned his greataxe of the gore from its brains, Kalev picks up the almost shattered ranseur, a sad expression on his face.

Darn...does anyone know how to fix magical weapons? I was kinda fond of this one...

-----

As the Worgs make their demand, Kalev is holding his greataxe in hand, just in case.

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