DDEX 1-9: Outlaws of the Iron Route (5e Adventurer's League) (Inactive)

Game Master bookrat

An adventure for 1st through 4th levels.


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Welcome to the discussion thread.

Please ensure your tagline has the following information:

Race | Class (Archetype) Level | Limited Use Abilities | Spell Slots (if any) | Spell DC | HP | AC | Init | Saves | Passive Perception | Status | Insp

Here's an Example:

Water Genasi | Druid (Coast) 3 | WS 2/2 | CDW 1/1 | Spells 1: 4/4, 2: 2/2 | Spell DC 13 | HP 16/21 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W5, Ch1 | Pass Perc 15 | Status: Normal | Insp: No

It does not have to be in that order, but that's all the information I'd like to see.

I typically break it in half between the Race and Class/Level fields, so I don't have to scroll to modify anything.

Remove anything that doesn't apply (no archetype, no spells, no limited use abilities, etc...).

Also, everyone starts the game with inspiration. Please respond when this is complete.


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Test


Male Human Varient | Battle Master Fighter 4 | Superiority Dice 4/4 | Maneuver DC: 14 | Action Surge unused | Second Wind used | HP: 34/36 | AC: 16 | Init +4 | Saves: S+1, D+4, Co+4, I+1, W+2, Ch0 | Pass Perc: 14 | Status: normal | Insp: 0

Checking in!
And edited my tag line to include maneuver DC, since I have menacing and pushing attacks


Tiefling | Sorcerer (dragon) 3 | HP 23/23 | AC 15 (20) | Init +2 | Saves Str -1, Dex +2, Con +4, Int +0, Wis +0, Cha +5 | Spell Slots: Lvl 2: 2/2 Lvl 1: 4/4 | Spell DC 13 | Passive Perception 10 | Status None | Insp 1

Present. Open it. Its an updated tag line.


"Rath" wrote:

Checking in!

And edited my tag line to include maneuver DC, since I have menacing and pushing attacks

Looks good! Don't forget action surge and second wind.


Sashah wrote:
Test

Looks good! Don't forget Race, class, and level. And you probably don't need gender, as your alias picture represents it fairly well. But you can if you like!


Raeva wrote:
Present. Open it. Its an updated tag line.

Looks good! You'll want to change "Limited Use Abilities" to "HR 1/1" for your hellish rebuke.

Also, check in to DDEX 1-4 hosted by GM Kip, which is the game you're in, not this one. :)


Female Human Monk 1 || AC 15 | HP 9/9 | Init +3 | Saves: S+1 D+5 C+1 I+1 W+2 Ch+1 | Pass.Perc. 14 || Cure Wounds 1/1 | Insp: Yes || Status: Normal

Ready :)


Tiefling | Sorcerer (dragon) 3 | HP 23/23 | AC 15 (20) | Init +2 | Saves Str -1, Dex +2, Con +4, Int +0, Wis +0, Cha +5 | Spell Slots: Lvl 2: 2/2 Lvl 1: 4/4 | Spell DC 13 | Passive Perception 10 | Status None | Insp 1

Sorry. I seems I'm in the wrong room. My apologies. I'll just be leaving now.


Sati Fezim wrote:
Ready :)

Looks good! Might want to add your Cure Light Wounds 1/Long rest to your limited use section. Just write CLW 1/1.


Male Human Fighter (Battlemaster) 3 | AC: 15 | Init: +3 | Saves: S +2, D +3, C +4, I +0, W +2, Ch +0 | Per: 14 | Insp: Yes | HP 28/28 | Battle Dice 0/4 | Maneuver DC: 13 | Surge: No | 2nd Wind: Yes | Status: Ok.

Hello!


Shoo Zahal wrote:
Hello!

Hello! Can you update your tagline to include the new limited use abilities, such as Action Surge and Second Wind?


Male Goliath Barbarian (Path of the Totem Warrior) 3 | Rages: 1/3 | HP: 18/32 | AC: 14 | Init + 2 | HD: 3/3 | Saves: Str + 5 Con + 4 Dex + 2 Int + 0 Wis + 1 Cha -1 | Perception + 3 Passive: 13 | Status: Normal | Inspiration: (-) |

Dot


Male Human Fighter (Battlemaster) 3 | AC: 15 | Init: +3 | Saves: S +2, D +3, C +4, I +0, W +2, Ch +0 | Per: 14 | Insp: Yes | HP 28/28 | Battle Dice 0/4 | Maneuver DC: 13 | Surge: No | 2nd Wind: Yes | Status: Ok.
AL DM wrote:
Shoo Zahal wrote:
Hello!
Hello! Can you update your tagline to include the new limited use abilities, such as Action Surge and Second Wind?

Done.


Ragnar the Grim wrote:
Dot

Everything looks great! Try not to kill Clyde this time around. ;)


Just waiting on a few more fixes and one more player, and we can get started.


Male Goliath Barbarian (Path of the Totem Warrior) 3 | Rages: 1/3 | HP: 18/32 | AC: 14 | Init + 2 | HD: 3/3 | Saves: Str + 5 Con + 4 Dex + 2 Int + 0 Wis + 1 Cha -1 | Perception + 3 Passive: 13 | Status: Normal | Inspiration: (-) |
AL DM wrote:
Ragnar the Grim wrote:
Dot
Everything looks great! Try not to kill Clyde this time around. ;)

No promises XD


Male Human Varient | Battle Master Fighter 4 | Superiority Dice 4/4 | Maneuver DC: 14 | Action Surge unused | Second Wind used | HP: 34/36 | AC: 16 | Init +4 | Saves: S+1, D+4, Co+4, I+1, W+2, Ch0 | Pass Perc: 14 | Status: normal | Insp: 0

Well, between Ragnar, Rath, and Shoo, our damage section of the party is likely well stocked.

It will be interesting to have two characters that are nearly identical except for a few tweaks mechanically on the same mission.


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

This makes me feel much better about my character not being very combat oriented.


"Rath" wrote:
It will be interesting to have two characters that are nearly identical except for a few tweaks mechanically on the same mission.

That's always fun. In a game I'm in, there are two land druids, and they couldn't be more different despite nearly identical mechanics.

I always like seeing two mechanically identical characters in a game, because it always disproves the idea that you have to have new and different mechanics to make a character interesting. I know a guy who refused to play the same class twice, because he feels like he's just playing a carbon copy of an old character. You probably already guessed it, and yes he does believe that the mechanics make the character and not the personality.


Male Human Fighter (Battlemaster) 3 | AC: 15 | Init: +3 | Saves: S +2, D +3, C +4, I +0, W +2, Ch +0 | Per: 14 | Insp: Yes | HP 28/28 | Battle Dice 0/4 | Maneuver DC: 13 | Surge: No | 2nd Wind: Yes | Status: Ok.

Lol. Well, this is what I wanted to play from the beginning, but in previous adventures there was, imho, a lacking of healing. Now that I saw another Cleric and a Paladin, I thought that was the time.


Male Human Varient | Battle Master Fighter 4 | Superiority Dice 4/4 | Maneuver DC: 14 | Action Surge unused | Second Wind used | HP: 34/36 | AC: 16 | Init +4 | Saves: S+1, D+4, Co+4, I+1, W+2, Ch0 | Pass Perc: 14 | Status: normal | Insp: 0

Shoo, not mad, amused :D It'll be interesting to see how we get along, because Rath is very... grumpy...


Male Human Fighter (Battlemaster) 3 | AC: 15 | Init: +3 | Saves: S +2, D +3, C +4, I +0, W +2, Ch +0 | Per: 14 | Insp: Yes | HP 28/28 | Battle Dice 0/4 | Maneuver DC: 13 | Surge: No | 2nd Wind: Yes | Status: Ok.

Good that we took completely different maneuvers .


Everything looks great! Just waiting on one more player.


Male Human | Fighter 2 | HP 18/20 | AC 16 | Init +0 | Move: 30 | AS 1/1 | SW 1/1. Saves: S+5 D=0(+2 shield master) C+4 I+1 W+1 C=0 | Passive Per 13 | Status: Normal | Inspiration: Yes

Ah, geez. It's Ragnar. Retiring the character my left cheek. :p


Male Goliath Barbarian (Path of the Totem Warrior) 3 | Rages: 1/3 | HP: 18/32 | AC: 14 | Init + 2 | HD: 3/3 | Saves: Str + 5 Con + 4 Dex + 2 Int + 0 Wis + 1 Cha -1 | Perception + 3 Passive: 13 | Status: Normal | Inspiration: (-) |
Clyde Reinhart wrote:
Ah, geez. It's Ragnar. Retiring the character my left cheek. :p

Well, I did kind of, he's got a different personality this time lol


Pre-game logistics:

Anyone want to spend downtime on anything?


Gameplay thread is now open!


Male Human | Fighter 2 | HP 18/20 | AC 16 | Init +0 | Move: 30 | AS 1/1 | SW 1/1. Saves: S+5 D=0(+2 shield master) C+4 I+1 W+1 C=0 | Passive Per 13 | Status: Normal | Inspiration: Yes

I see no handout.


Male Human | Fighter 2 | HP 18/20 | AC 16 | Init +0 | Move: 30 | AS 1/1 | SW 1/1. Saves: S+5 D=0(+2 shield master) C+4 I+1 W+1 C=0 | Passive Per 13 | Status: Normal | Inspiration: Yes

Ah HA. Had to look even higher.


Male Goliath Barbarian (Path of the Totem Warrior) 3 | Rages: 1/3 | HP: 18/32 | AC: 14 | Init + 2 | HD: 3/3 | Saves: Str + 5 Con + 4 Dex + 2 Int + 0 Wis + 1 Cha -1 | Perception + 3 Passive: 13 | Status: Normal | Inspiration: (-) |

I'll spend a few days of downtime, to justify Ragnar's change in personality. Spend a few days reflecting on the mistakes he made that lead to Clyde dying, and what he could have done to prevent that and what he can do in the future to prevent it from happening again (mostly, listening to that inner voice that says its a bad idea and listening to the ideas of his companions, rather than letting charging in figurative guns ablazing be his first instinct). I'll spend 5 of his 15 days.


Everyone, please state which faction you belong to.


Male Human Varient | Battle Master Fighter 4 | Superiority Dice 4/4 | Maneuver DC: 14 | Action Surge unused | Second Wind used | HP: 34/36 | AC: 16 | Init +4 | Saves: S+1, D+4, Co+4, I+1, W+2, Ch0 | Pass Perc: 14 | Status: normal | Insp: 0

Zhent


Male Goliath Barbarian (Path of the Totem Warrior) 3 | Rages: 1/3 | HP: 18/32 | AC: 14 | Init + 2 | HD: 3/3 | Saves: Str + 5 Con + 4 Dex + 2 Int + 0 Wis + 1 Cha -1 | Perception + 3 Passive: 13 | Status: Normal | Inspiration: (-) |

Lord's Alliance


Male Human | Fighter 2 | HP 18/20 | AC 16 | Init +0 | Move: 30 | AS 1/1 | SW 1/1. Saves: S+5 D=0(+2 shield master) C+4 I+1 W+1 C=0 | Passive Per 13 | Status: Normal | Inspiration: Yes

Harpers


Male Human Fighter (Battlemaster) 3 | AC: 15 | Init: +3 | Saves: S +2, D +3, C +4, I +0, W +2, Ch +0 | Per: 14 | Insp: Yes | HP 28/28 | Battle Dice 0/4 | Maneuver DC: 13 | Surge: No | 2nd Wind: Yes | Status: Ok.

Order of the Gauntlet.


Male Dwarf Fighter (Unbreakable) 1

Gauntlet


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Harper


Quote:
The old half-elf

Do half elves grow beards?


Male Human Varient | Battle Master Fighter 4 | Superiority Dice 4/4 | Maneuver DC: 14 | Action Surge unused | Second Wind used | HP: 34/36 | AC: 16 | Init +4 | Saves: S+1, D+4, Co+4, I+1, W+2, Ch0 | Pass Perc: 14 | Status: normal | Insp: 0

Tanis half-elven was a proud beard wearer.


Fair point!


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

I figured a situation of child of half-elf human combo or something.


Male Human Varient | Battle Master Fighter 4 | Superiority Dice 4/4 | Maneuver DC: 14 | Action Surge unused | Second Wind used | HP: 34/36 | AC: 16 | Init +4 | Saves: S+1, D+4, Co+4, I+1, W+2, Ch0 | Pass Perc: 14 | Status: normal | Insp: 0

Diplomacy is not Rath's strong suit. Sorry to those who wanted to try for a bloodless resolution. Though, I might have missed... :\


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

No worries. This seems a decent opportunity to show Sasha's skill set.


The bad news is I crashed my car today.

The good news is, since I'm no longer working today, it means I have time to update the game! Yay!

(Priorities)


Male Human Varient | Battle Master Fighter 4 | Superiority Dice 4/4 | Maneuver DC: 14 | Action Surge unused | Second Wind used | HP: 34/36 | AC: 16 | Init +4 | Saves: S+1, D+4, Co+4, I+1, W+2, Ch0 | Pass Perc: 14 | Status: normal | Insp: 0

ouch dude, hope it wasn't too bad a collision


Male Human Fighter (Battlemaster) 3 | AC: 15 | Init: +3 | Saves: S +2, D +3, C +4, I +0, W +2, Ch +0 | Per: 14 | Insp: Yes | HP 28/28 | Battle Dice 0/4 | Maneuver DC: 13 | Surge: No | 2nd Wind: Yes | Status: Ok.

I hope the other car ended up worse :P

If there was another car...


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

sorry to hear about the accident

also sorry about the delay, just got off work


Please remember:

Even if you don't think you have anything to say, please still post. If you don't, then I'm left wondering if you just haven't seen the latest posts yet. And that means I can't update the game until the timer runs out. This slows the game down.

But if you post, even just to say, "My character is waiting patiently," then I know you're caught up and we can advance the game more quickly.

(Of course, sometimes you actually can't post, and that's OK! I just want to make sure that's the exception rather than the rule)


For those new to 5e, here's how skill checks work:

I'll ask for a DC # Ability Score (Skill)

You can always roll a skill check of any kind. You simply use your Ability Score modifier. If you are proficient with the (skill), then you also add your proficiency modifier.

For example, let's say you're trying to make that DC 5 Strength (Athletics) check to climb the wall.

You roll a natural 1. Oh no! Actually, a natural 1 is not an automatic failure for skill checks. So add your Strength mod (let's say +2). That's a 3 total and you do not succeed. But if you're also proficient in Athletics, you add your +2 proficiency modifier, making it a 5 and you succeed!

You may always roll on every skill check.

There will also be times when you have to take disadvantage or gain advantage (which means you roll twice and take the lower or higher roll, respectively). This can come about due to the scenario, a special condition (like exhaustion), or through clever roleplay.

There are also tools which can help you, and may either grant you a proficiency bonus, advantage, or just flat out allow you to succeed.

You can also always ask to make a skill check and make a roll (this is to save time). Regardless of what you roll, I may make the call that a roll isn't needed. I could declare the check an auto pass or an auto fail. In fact, most skill checks will be an auto result - you truly only need to roll when the results are uncertain or interesting.

For example, let's say you want to look for something, say any treasure in a room, and you think a Wisdom (perception) or Intelligence (investigation) check is needed, and you end up rolling a 3. I've seen DMs say, "Oh ho! You rolled a 3! You're so oblivious you didn't see the chest right in front of you, nor the orc guarding it! He attacks with advantage!" But thats utter crap and bad DMing. Here's what would happen in my games: I'll say, "The roll wasn't necessary, you automatically spot the treasure chest, as it's clearly in the back corner of the room behind the bed." A scenario shouldn't change because a player decided to throw the dice. If there was an orc in the room, you would have seen him in the original room description; if he was hidden, I would have already called for a Wisdom (Perception) check or showed a spoiler for passive perception. Either way, it would have come up before you decided to throw some dice.

In a PBP game I'm playing right now, a PC was flying using a magic broom over the forest canopy at night. The player wanted to be quiet and to not alert the enemies in the forest below. She did a Dexterity (Stealth) check just in case, and rolled a 2. The DM declared that her broom caught on fire spontaneously, alerting all the enemies below of where she was. The fire didn't hurt the broom and it went out immediately, but it did ensure all the enemies saw where she was in the sky so they could start shooting at her. What complete bull shit. That's a bad DM.

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