DDAL #01-03 Shadows Over the Moonsea [5e Adventurers League] (Inactive)

Game Master Aeshuura

An Adventurers League module for 1st - 4th level characters.


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Grand Lodge

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This is thread is for out-of-character discussion.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah strums his lute Uriah, Uriah Your dashing charm and wit are legendary. You saved yon maiden's life and took her.. *cough* Yes, well. Where was I...

Grand Lodge

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Sing the Bear and the Maiden Fair!


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

Make it sew #1!

Grand Lodge

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I have posted an initial introduction on the Gameplay thread. Feel free to RP over the next few days, and I will proceed with the adventure proper on Monday.


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

"You sound so devilish Uriah, be gentle with me, I grew up around monks and lack worldly experience like you."

Grand Lodge

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If you guys can fill out the Race and Class fields like Uriah, so that you have a lot of the pertinent info in your subtitle, it may help you guys a lot. It will certainly help me, so that I do not need to open your profiles to reference ability modifiers.


Male Kenku | Cleric 2 | 3/3 1st level slots | Spell DC 13 | Warding Flare 3/3 |Channel Divinity 1/1 | HP 15/15 | AC 18 | Saves S0, D3, C1, I-1, W5, Ch3 | Pass Perc 13 | Status: Normal | Insp: None

Certainly looking forward to this!

Grand Lodge

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Hope that I do not disappoint then! ;)


done and done.

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

checking in


In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2

Hey I entered a comp on Facebook group Dungeons and Dragons 5e to have Eilren's portrait drawn by Leif Olson, a US based Tattoo Artist, and I've been shortlisted to the final three! Wish me luck

Grand Lodge

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Good luck, buddy! That is awesome!

Grand Lodge

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Happy Thanksgiving everyone!

Grand Lodge

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Heads up. There are some very tangible benefits from Faction Renown now!

PDF

Grand Lodge

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Biggest thing is at Rank 3! You can spend downtime and money for permanent magic items, well restricted choice dependent on Faction.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Nice...I'll take being a spy for the Lord's Alliance much more seriously now.

Grand Lodge

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Are you guys still going to try to find a ship to take you are you guys going another way? Talk amongst yourselves. I will be out of town for a couple of days, so we should be ready to go on Monday and get this train a-movin'!

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

If people want another way in, I'm all for it


In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2

Just thought of my feature 'criminal contact'. Is there any way to contact the Zhentarim through this? A magical item would be nice...


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

If we can get a ship, I'm all for it, but given the weather, we're probably going to end up walking...

Grand Lodge

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Eilren Eidren wrote:
Just thought of my feature 'criminal contact'. Is there any way to contact the Zhentarim through this? A magical item would be nice...

Not sure what you mean by magic item... O.o


In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2

Sorry my thought process wasn't very clear. I was thinking if I could contact the Zhentarim then they might have a mission in which I could earn faction renown and in the end get a magic item...


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Honestly I'm a little lost on this little faction detour. Is there something I need to do? Or are we ready to set sail for the target?

Grand Lodge

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@Ander, This is the first module that actually uses faction missions. You do not need to do anything, though you can gain extra renown by accomplishing the faction mission.

Just wanted to make sure that you have the available information in case you want to take that mission as it relates to your current quest. It is fine if you do not want to do anything with that.

@Eilren, Ah, I see. It does not seem that this sort of mission interests the Zhentarim much. In future missions, there will likely be opportunities to gain extra renown in future missions. You will be able to "procure" a magic item when you reach 10 renown. Completing this mission will get you 1 renown upon completion, people with special faction missions may gain an additional point. You will also gain downtime days which will also be necessary to purchase magic items. Be patient and we will get you there.

Grand Lodge

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I will give you, Balyzar, and Uriah a moment to consider, then we will move on. Balyzar and Uriah, if they want to complete their faction mission, have a preference in method of travel, otherwise Ander can easily find a merchant vessel that can at least take you close to the area, even if they might want to avoid Stormy Bay.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

I *think* Uriah's faction mission requires him to walk...which is totally not his style.

Grand Lodge

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Maybe you can find another way to "keep an eye" on the road? ^_^

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

catching up. Yeah, I had a cold since Tuesday, haven't been on during that time. You can just assume Balyzar is being quiet and lazy for this scene.

Grand Lodge

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Gotcha. Hope you feel better soon!

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

Thanks, or rather I had a cold, I'm at the end. And by this scene I meant the last scene when we got off the boat. The wolves in front of us is a new scene. I do not have animal handling skill or speak with animals spell prepared. Anyone who does is free to do so.


Male Kenku | Cleric 2 | 3/3 1st level slots | Spell DC 13 | Warding Flare 3/3 |Channel Divinity 1/1 | HP 15/15 | AC 18 | Saves S0, D3, C1, I-1, W5, Ch3 | Pass Perc 13 | Status: Normal | Insp: None

For later notice, I will tell you at the beginning of every combat if Sizzle will be using Warding Flare, and against what creatures. Sorry, I should have let you know before the combat started. From now on, he will be using it whenever the Dire Wolf attacks him, unless it has disadvantage from some other source.

Grand Lodge

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Where is warding flare from?

EDIT: Nevermind. Found it! Good one! ^_^


Male Kenku | Cleric 2 | 3/3 1st level slots | Spell DC 13 | Warding Flare 3/3 |Channel Divinity 1/1 | HP 15/15 | AC 18 | Saves S0, D3, C1, I-1, W5, Ch3 | Pass Perc 13 | Status: Normal | Insp: None
Aeshuura wrote:

Where is warding flare from?

EDIT: Nevermind. Found it! Good one! ^_^

Thank you! Sizzle likes not-dying, it's his favourite thing.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

I probably won't get to post again for about a week. Happy holidays, everyone!

Grand Lodge

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Okay, I will probably be MIA for about 5 days after tomorrow too. Happy Holidays to you all!


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Indeed posting times are going to be increasingly sporadic, but I'll try and keep posting.

Grand Lodge

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Let us take a break for the holiday and resume Monday or Tuesday. I am going to be traveling to visit family and will not have access to a computer. I will use the time to work on the next part of the module. have a happy and merry one, everybody!


In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2

Happy Holidays! Thanks DM

Grand Lodge

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I'm back! I will post today or tomorrow... have to arrange things here at home.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Cripes, 32 new posts. Gonna be a bit to catch up...


Male Kenku | Cleric 2 | 3/3 1st level slots | Spell DC 13 | Warding Flare 3/3 |Channel Divinity 1/1 | HP 15/15 | AC 18 | Saves S0, D3, C1, I-1, W5, Ch3 | Pass Perc 13 | Status: Normal | Insp: None

So are we just going ahead with posting, or should we wait for Ander?

Grand Lodge

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Post your first round actions and I will sort them out by initiative. Starting Monday, I will be moving us forward a little quicker.

Grand Lodge

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Sorry it is moving so slowly.. things are starting to settle down at work, so I should be able to post more regularly. Let me know if you need me to bot you, just give me some pointers on tactics your character may use.

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

Sorry, just a busy superbowl and friends get together weakened kind of made me forget to post.

Grand Lodge

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I figured that the best course would be to use something that did not exhaust your resources...

Glad I got it right.


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

I've got some bad news. For the past few months, my real-life circumstances have been shifting in such a way as to make it harder and harder to keep up with my PbP games. I kept thinking things would settle and I'd get back to the level of availability I had a year ago (or even six months ago), but it's become clear that my lack of regular availability is the new normal. It seems I can't even rely on my own lunch break as a chance to get my games updated (I'm actually pushing some things aside just to be able to tell you this).

Unfortunately, this means I'm taking a hiatus from all PbP gaming for the foreseeable future. I don't know if I'll get to try it again at all, let alone when that might be. Sorry I couldn't make it to the end of the adventure first; I was going to try, but I just don't have the time anymore. Thanks for the game; it was fun. :)

Grand Lodge

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I completely understand, Jiggy. After this adventure, my games will be few and far between. I have been called upon to run for three different real-life games, as well as the online games that I have.

I really like your other game, and am sorry to see you withdraw, but life has to take precedence.

I will bot you for the last portion of this game (or you can stay on the island), because we are super close to finishing, then send you the logsheet.


Male Kenku | Cleric 2 | 3/3 1st level slots | Spell DC 13 | Warding Flare 3/3 |Channel Divinity 1/1 | HP 15/15 | AC 18 | Saves S0, D3, C1, I-1, W5, Ch3 | Pass Perc 13 | Status: Normal | Insp: None

Just putting it out there that Sizzle is nearly useless at this point. He can stabilize you at 0 hit points, is a torch, and is hard to hit (disadvantage on attack rolls against 18 AC). But, he is not going to be doing much damage, or any healing or support.

So, unless we end up taking a rest, don't look at your friendly neighborhood bird-brain to bring you back from anything.


Male Kenku | Cleric 2 | 3/3 1st level slots | Spell DC 13 | Warding Flare 3/3 |Channel Divinity 1/1 | HP 15/15 | AC 18 | Saves S0, D3, C1, I-1, W5, Ch3 | Pass Perc 13 | Status: Normal | Insp: None

Well that ain't gonna work. Should have tried burning the pirates.

Anyone else think that Grabthak might not be supposed to survive this adventure?

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