DM Asmodeus |
Carlanis attack against Alex with Mace (Multi-Attack) and Advantage from Pack Tactics.
1st attack against Alex
Mace: 1d20 + 4 ⇒ (20) + 4 = 24
Advantage: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Critical: 1d6 ⇒ 2
Critical hit, possible extra effect.
Percentage: 1d100 ⇒ 25
2nd attack against Alex if needed.
Mace: 1d20 + 4 ⇒ (3) + 4 = 7
Advantage: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Alex DC 12 Con Save to avoid critical effect.
ConSave: 1d20 + 5 ⇒ (12) + 5 = 17
Glasilock Haridensford Pip |
Not taking a turn, just saying things.
The dead mule could become a problem. Assuming we survive this. If Jellys up, we may stand a bit more of a chance.
Faey Vallidorn |
Starting to wonder...
Rules Question...on sleep it says the affect is based on hit points. Are those total hit points or current? As in, if I hit Ambusher/Carlanis with a sleep spell, do I need to roll higher than their original hit points or just their current?
*feels like a complete idiot for not asking this before I took my actions*
DM Asmodeus |
okay, it says exhaustion reduces my movement by half. My movement is currently 25 before exhaustion (wood elf, medium encumbered). Is it 15 or 10 now? And if my movement is 15, then standing up costs 10 or 5?
Always Round Down Whenever you divide a number in the game, round down if you end up with a fraction. Do so even if the fraction is 0.5 or more. -091913 DM Guidelines.pdf, pg 4
There are only two exceptions:
Hit Dice recovery after a long rest: Half ECL, rounded up
Druid / Wizard spell slot recovery after a rest: Half druid or wizard level, rounded up
So if your movement speed is 25 then half movement would be 10 and half of that to stand up would be 5, so that leaves you with 5 after you stand up.
DM Asmodeus |
Starting to wonder...
Rules Question...on sleep it says the affect is based on hit points. Are those total hit points or current? As in, if I hit Ambusher/Carlanis with a sleep spell, do I need to roll higher than their original hit points or just their current?
*feels like a complete idiot for not asking this before I took my actions*
Sleep is always based on the current hitpoints of creatures in the area of effect.
Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
The Slice |
I'm not sure why my spoilers didn't show the dice rolls, so I'll post them here to keep them out of the game thread. It worked fine on the first attack.
"Come on guys! We've got to learn to fight as a team if we want to survive". As he attacks the farmer with both knives.
1d20 + 6 ⇒ (20) + 6 = 26 Dagger 1
1d20 + 6 ⇒ (12) + 6 = 18 Dagger 2
1d4 + 4 ⇒ (1) + 4 = 5 cut 1
1d4 ⇒ 3 cut 2
1d4 ⇒ 2 Critical Damage (Cut 1)
10 Total Damage
I don't guess the farmer left a threatened square when he came to aid the bandit chief did he? Also after the dual attack the Slice heads to square R-21.
Glasilock Haridensford Pip |
Wolfgang, I would like to tell you that true strike is a terrible spell. You are better served just attacking twice.
Sorry if I come across as mean, I'm just saying that it almost halves your DPR.
Glasilock Haridensford Pip |
my intent is not to draw an AoO, withdraw is the thing to do, right?
Its called disengage in this edition, but yes. An action to avoid an AoO.
DM Asmodeus |
Carlantis attack #1 versus Alex (Attack versus prone gives advantage.)
Mace: 1d20 + 4 ⇒ (6) + 4 = 10
Advantage: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d62 ⇒ 61
Carlantis attack #2 versus Alex (Attack versus prone gives advantage.)
Mace: 1d20 + 4 ⇒ (14) + 4 = 18
Advantage: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d62 ⇒ 8
The Slice |
I don't know if you missed in the Slices post above that he moved to R-21 after his attacks last round? Don't know if that would have influenced anything else... maybe AOO on the other moving bandit, or maybe they might have stayed to fight there. The farmer was down and he was 10' away from the leader so there should be no AOO from the leader. Slices tactics are to cut and move... cut and move...
I'll wait for an answer before I post as this is important to the outcome of this battle.
DM Asmodeus |
I don't know if you missed in the Slices post above that he moved to R-21 after his attacks last round? Don't know if that would have influenced anything else... maybe AOO on the other moving bandit, or maybe they might have stayed to fight there. The farmer was down and he was 10' away from the leader so there should be no AOO from the leader. Slices tactics are to cut and move... cut and move...
I'll wait for an answer before I post as this is important to the outcome of this battle.
Moved you on the map, when the ambusher moved she used the disengage action which protects her from all AoO that round, she then moved and then used her cunning action to dash as a bonus action.
Her goal was to get next to the leader so that they he could benefit from pack tactics and she would get sneak attack for him being adjacent to a enemy.
DM Asmodeus |
They are both reset to 0 when you regain any hit points or are stabilized.
PHB: 197 at the end of Death Saving Throws before the bolded Rolling 1 or 20
The success and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.
So right now Alex has 1 failure.
DM Asmodeus |
Just for clarification for Coup de Grace.
The Slice makes an attack roll against the prone target with advantage. Any hit is an automatic critical so weapon die rolls as well as his sneak attack dice are rolled twice.
If he attacked with both daggers and hit with both the damage would be
2d4 plus modifier - 1st dagger
2d4 - end dagger
4d6 - sneak attack damage due to advantage.
Damage estimate: 8 - 40 plus modifier.
Jelly Gelly |
As much as the character wants to use his last spell slot to healing word pip, because he doesn't want any one to die, and since he didn't prepare cure wounds, he also knows that keeping 1 spell slot for a burning hands might be a good idea. If we get hit with another wave before we have a long rest, we might need that burning hands to go at them. He tries to use at least one spell for massive damage before using all spells, because the longer battles go on, the more bloody the battle becomes.
Glasilock Haridensford Pip |
It will take me 1d4 hours to regain consciousness, and then a 1 hour after that for a short rest, because I do not want to be adventuring with 1 hit point, and I'm guessing neither does Erredan.
You could put me in the cart and drag me if you want. The mule is dead, but I feel like dragging me normally would be detrimental to my health.
Or you could just stand and wait for me to wake up.
Erdann |
you're right, i am not too fond of going around with 1 HP. honestly, to play the character faithfully, i would have just stayed in that illusion until the fight was over or found another way to escape. but that isn't very helpful for being part of a team, so... haha
amended my actions in game GM. not that it mattered with that roll.
DM Asmodeus |
Ok guys and gals,
I have to address an issue right off the bat here. The recruitment for this campaign specifically stated that posting requirements were once per day Monday through Friday which amounts to about 5 post per week. Some are not meeting that requirement.
Wolfgang - 8 post this week (excellent)
Faey - 4 post this week
Alex - 2 post this week
Jelly - 6 post (good)
Pip - 5 post this week
Erdann - 7 post this week (excellent)
The Slice - 2 post this week
I put a lot of effort into these games and are running two tables of Night Before so everyone has a chance to play. However from this group I see only about five that meet the requirements.
The Slice and Alex? You still with us to play?
Alexander Ironwill |
I'm really sorry, I got trapped by a CR harder-than-life College exams.
I understand that this will count towards my strike numbers, but I swear by my nerd honour that I won't be caught again offending!
I'm really enjoying this game and will fix this problem off the bat.
Wolfgang von Goethe |
To keep a communal pot of money, it's usually best if there is some discussion and agreement beforehand, to avoid anyone getting surprised. And since it was first split (I think by Jelly) that seems to be the way we're going. Make sure to update your character sheet with 10.26 gp.