[D&D 5e] DM Asmodeus's "Night Below" Group #2 Campaign (Inactive)

Game Master bwatford

Current Location: The Gleaming Glade in the Hardlow Woods


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First off, if you have been selected to this game then welcome aboard. Please find the posting guidelines and what you need to do to prepare for the game below.

If it is your first time here then please make a test post using the preferred posting template for your character. (See Below)

Speech = "Goes inside quotation marks and is bold."

Thoughts = thoughts go in italics and use the ooc tag to shade them.

Other Text = just goes regular

Any game mechanics such as dice rolls, should be put behind a spoiler with the mechanics tag.

Mechanics:

Great Club: 1d20 + 4 ⇒ (18) + 4 = 22 for Damage: 1d8 + 2 ⇒ (4) + 2 = 6 bludgeoning damage.

All out of character talk in the game thread also needs to be put behind a spoiler with the OOC tag.

OOC:

OOC talk and chatter goes here.


Once you have your posting format done as instructed above then the next thing you need to do is figure out your encumbrance on your Alias's character sheets.

Because this is an adventure that at times will have long stretches away from civilization then weight will be very important for what you can haul around with you.

We will be using an Alternate Encumbrance System (See below.).

First we need to figure up what your characters light load carrying capacity is. This is how much gear and treasure that you can carry without any penalty.

You will take your Strength Score and multiply it times x 5.
So if your strength is 13 then your light load maximum carry is 65 pounds.

Next we need to figure out your medium carry capacity. If you are between your light load and your medium load in weight then your speed is reduced by 10'

You will take your Strength Score and multiply it times 10.
So if your strength is 13 then your light load maximum carry is 130 pounds.

Next we need to figure out your maximum carry capacity. If you are between your medium load and your maximum load in weight then your speed is reduced by 20' and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.

You will take your Strength Score and multiply it times 15.
So if your strength is 13 then your light load maximum carry is 195 pounds.

After you know what your effective limits are then you need to figure up the weight of all your armor, weapons and gear. You can find the weight for each item in the PHB or free online rules for 5e.

Coins weigh 0.02 lbs each so 50 coins will weigh 1 pound.

Dwarves do not figure in the weight of any armor to their encumbrance and never suffer a movement penalty unless heavy loaded.

Once you have all the above recorded and documented on your Alias's Sheet it should look something like this:

Encumbrance
Max Light Load: 65 (Whatever it is put it here.)
Max Medium Load: 130 (Whatever it is put it here.)
* If you are medium loaded then reduce your speed by 10 feet.
Max Heavy Load: 195 (Whatever it is put it here.)
* If you are heavy loaded then reduce your speed by 20' and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.

Currently Carrying: Your equipment's weight total.
Current Load: Whatever load you currently fall at (Light, Medium, or Heavy )
Current Penalties: List any penalties from encumbrance here.

Once your encumbrance is done then make a post below to let me know that you are ready to begin play and I will check over everything on your character sheet.

While you wait on others to finish getting ready you can help out by looking over your fellow players sheets and see if they have everything correct. Especially any players that are new to 5e.


Male Forest Gnome Fighter 3 Passive perception 14. AC 16. Hp 31/31. Bolts: 26. This Fight: 0.
Spoiler:
Second wind: 1/1. Action surge 1/1 HD: 3d10 Spell slots. 2/2(1)

Thanks for accepting me! Looking forward to playing in this game.
I've rarely played in such a diverse group of characters before. This is going to be quite interesting.
Pip is ready to play. I calculated equipment and gold cost, and he ended up quite slow. I might want to buy a mule when I have more money to carry some of my stuff.


Glasilock Haridensford Pip wrote:

Thanks for accepting me! Looking forward to playing in this game.

I've rarely played in such a diverse group of characters before. This is going to be quite interesting.
Pip is ready to play. I calculated equipment and gold cost, and he ended up quite slow. I might want to buy a mule when I have more money to carry some of my stuff.

Everything looks good. Time to get a few coins and get yourself a mastiff. They make great mount/pack animals for a gnome.

Tip: A backpack can hold up to 30 pounds of weight. A quick release setup will allow you to drop it as a free (manipulate object) action. You can also attach a bedroll, rope etc to the outside of it but then it requires a standard action to doff it and you can doff up to 60 pounds of gear total in this setup. If you do go this route then you need to mark which items are in/attached to your pack so if a monster grabs and runs with it we know whats in it. lol.

15' movement speed is a tad slow but I am sure once things get going the group is going to want to get a pack animal or wagon as soon as one can be afforded. Also carrying 10 days of rations in 5e is weighty in its own right. The others should be along throughout the weekend.

You are cleared to post in the game thread anytime you like.

Game Thread Is Located Here

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

Dotting here while I update with carrying capacity and such! I'll signal when I'm done so DM the Lord of the Nine can check it ^^


Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant

Will work on the weight this morning.


Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant

The Slice's profile has been updated with encumbrance.

He keeps (4) Days rations, his book and his clay paperweight hidden in a stash in the city he remembers from his youth.

He keeps adventuring gear in his backpack, but quickly drops it if his skills are to be used, or he is in combat.

He keeps his weapons, armor, and tools of the trade on him at all times.

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

He is carrying a Medium Load, but like Slices Strategy, he can always drop his backpack to easily drop down to light load. Also as soon as he uses a few torches, eats food, that load will go down.


The Slice and Jelly Gelly are approved to begin posting in the game thread at your leisure.

Welcome aboard.


I will be out most of today and tomorrow as my real life campaigns take place this weekend.

I have 3 new tables of PbP starting on Monday (Including this one) and I will be traveling out of state on Monday as well.

So I am going to be very busy over the next 5 days or so.

Please bare with me, I will update the game at least once per day and more if needed and time permits.

For right now everyone can post and get acquainted in character in the game thread. The game will officially start on Monday.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Happy to be here!

Oh and telepathic speech can be "Both bold and italic."


Wolfgang von Goethe wrote:

Happy to be here!

Oh and telepathic speech can be "Both bold and italic."

Welcome aboard, once you have your encumbrance done as stated above then let me know and I will get you approved for the game thread.


ew, coin weight included? this is gonna be rough.

and i dont see any rangers among our party, so with the weight of rations we are going to really have to bend over backwards to survive while we arent in town.


Male Forest Gnome Fighter 3 Passive perception 14. AC 16. Hp 31/31. Bolts: 26. This Fight: 0.
Spoiler:
Second wind: 1/1. Action surge 1/1 HD: 3d10 Spell slots. 2/2(1)

Well, hopefully the 8th person joining will be an outlander. If not, anyone with a decent survival score can find food. I think the mechanic was, DC 10 to find 1d4 pounds of food, and DC 15 to find 1d4 + survival mod pounds of food.


Erdann wrote:

ew, coin weight included? this is gonna be rough.

and i dont see any rangers among our party, so with the weight of rations we are going to really have to bend over backwards to survive while we arent in town.

Welcome aboard. You are approved for the game thread.


Glasilock Haridensford Pip wrote:
Well, hopefully the 8th person joining will be an outlander. If not, anyone with a decent survival score can find food. I think the mechanic was, DC 10 to find 1d4 pounds of food, and DC 15 to find 1d4 + survival mod pounds of food.

yeah i hope so too, because i am a wizard with STR 9 haha


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Encumbrance now listed under equipment. I'm over 30 on the back pack, so standard action to drop it? Sold my disguise kit to buy a short bow if that's kosher. Not sure if I'm just being dense, but I can't find a listing for arrows.

Chose contact juggling balls as one of my instruments if that's alright. I figure it's an item used in a performance, so not much different, but let me know if that isn't cool.

Post formatting is pretty similar to previous games I've played.

Really excited for this to start, and if I haven't said it yet, thanks for running this campaign. It's one of my favorite things from second edition.


Faey Vallidorn wrote:

Encumbrance now listed under equipment. I'm over 30 on the back pack, so standard action to drop it? Sold my disguise kit to buy a short bow if that's kosher. Not sure if I'm just being dense, but I can't find a listing for arrows.

Chose contact juggling balls as one of my instruments if that's alright. I figure it's an item used in a performance, so not much different, but let me know if that isn't cool.

Post formatting is pretty similar to previous games I've played.

Really excited for this to start, and if I haven't said it yet, thanks for running this campaign. It's one of my favorite things from second edition.

Yep if your pack setup is more than 30 pounds then it takes a standard action to doff it. If it is under 30 then you can do it with your manipulate object action.

Everything looks good on your sheet so you are approved to start posting in the game thread.


Male Forest Gnome Fighter 3 Passive perception 14. AC 16. Hp 31/31. Bolts: 26. This Fight: 0.
Spoiler:
Second wind: 1/1. Action surge 1/1 HD: 3d10 Spell slots. 2/2(1)
Faey Vallidorn wrote:
Not sure if I'm just being dense, but I can't find a listing for arrows.

Arrows are listed under Adventuring gear, in the Ammunition section on page 150 of the PHB. 20 for 1 gp, and a weight of 1 ib. each.

A little hard to find if you're looking for the word arrows and not ammunition.


Glasilock Haridensford Pip wrote:
Faey Vallidorn wrote:
Not sure if I'm just being dense, but I can't find a listing for arrows.

Arrows are listed under Adventuring gear, in the Ammunition section on page 150 of the PHB. 20 for 1 gp, and a weight of 1 ib. each.

A little hard to find if you're looking for the word arrows and not ammunition.

Yes he is correct. 20 Arrows weigh 1 pound. If you are doing their weight individually they would weigh 0.05 pounds apiece.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Awesome, thanks guys. I was looking for ammunition, I was just looking in the weapon tables. DM, going to buy a quiver of arrows before we start if that's alright.

Also, I remember time zones being a thing in the recruitment thread. I'm in Wyoming, so Mountain Standard.

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

Okey, Alexander's gear weight and encumbrance finished. Had to sell some rations and torches to maintain it under Medium Load (Exactly 9 rations and 5 torches) but I thought it seems appropiate: Alexander is a Folk Hero who knows how to survive in the wilds.

Please DM, check whenever you can! And no biggie about waiting, life aaaalways gets in the middle, it's a Physics Law.

PS.- I've added some explanation of the weights and disposition of stuff inside/around the backpack so both you and me can check it easier, I hope it helps.


Faey Vallidorn wrote:
DM, going to buy a quiver of arrows before we start if that's alright?

If you have the coin buy whatever you like. :)


Alexander Ironwill wrote:

Okey, Alexander's gear weight and encumbrance finished. Had to sell some rations and torches to maintain it under Medium Load (Exactly 9 rations and 5 torches) but I thought it seems appropiate: Alexander is a Folk Hero who knows how to survive in the wilds.

Please DM, check whenever you can! And no biggie about waiting, life aaaalways gets in the middle, it's a Physics Law.

PS.- I've added some explanation of the weights and disposition of stuff inside/around the backpack so both you and me can check it easier, I hope it helps.

Looks good. It will take you a standard action to shuck off the backpack and the gear attached to it.

You are free to start posting in the game thread at your leisure.


I am at a medium load with my crowbar, but without it i am back to light. So i will probably ask someone stronger to carry it for me, or i will have to just drop it quickly each fight i plan on moving.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Alright! All set! (Sry. Weekends can be bad for me sometimes.)

Yeah, that heavy (and expensive!) crowbar didn't make it. Okay if I traded it for some much cheaper candles and chalk? (Things that don't weight anything. ;-)

And that rope...we just had to leave it. Gotta make room for that 5lbs of water somehow!

Tally ho?


Jelly, just realized you were a wood elf and not a giant. That avatar threw me off haha


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Hah, I kept thinking dwarf.


Wolfgang von Goethe wrote:

Alright! All set! (Sry. Weekends can be bad for me sometimes.)

Yeah, that heavy (and expensive!) crowbar didn't make it. Okay if I traded it for some much cheaper candles and chalk? (Things that don't weight anything. ;-)

And that rope...we just had to leave it. Gotta make room for that 5lbs of water somehow!

Tally ho?

Sounds good to me. Just waiting on you to make your introduction to the game thread and we will get this show underway.


@ Wolfgang

You have too many first level spells known. The Warlock starts with 2 1st level spells known.

Your patron choice gives you the dissonant whispers and Tasha's hideous laughter to choose from. (Basically expanding the warlocks spell list of spells since they normally aren't available to a warlock.)

But it does not give you two bonus known spells just the ability to choose them. Please adjust your known spells to two instead of four.

Thanks.


I will be traveling out of state today (Monday) so I will be out of pocket for most of the day. Once we get checked in late this evening I will get everything updated from G.'s perspective tonight.

Have Fun. Feel free to ask questions, interact with each other, etc.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Whoops! Alrighty then. Spells updated!


Wolfgang von Goethe wrote:
Whoops! Alrighty then. Spells updated!

Thank you. I am sure there will be other things that characters have to address as we go forward, I was just picking on all the Warlocks in my games last night. lol.


Just a quick reminder...

I like to keep things moving along. With a group of seven it is very important that each player try to post a minimum of once per day Monday through Friday. I do understand weekends can be tough for some so they are optional days for everyone.

By posting at least once per day you ensure the story is moving and you are having a say in what is happening and others are not held up waiting on a response from your character.

I also understand real life creeps into our fun sometimes so if you are going to be away for a few days please let everyone know so that I can DMPC your character while you are away.

So far everything is moving along very smoothly. If anyone has any suggestions on how to improve things or comments on how things are running please let us all know by posting here.

Welcome to 'Night Below' everyone!!!


Male Forest Gnome Fighter 3 Passive perception 14. AC 16. Hp 31/31. Bolts: 26. This Fight: 0.
Spoiler:
Second wind: 1/1. Action surge 1/1 HD: 3d10 Spell slots. 2/2(1)

I can usually post once a day. I can post more often on weekends (sadly), but you can expect 1 post a day from me most of the time.


I can post once a day like, 360 days a year.

that said, if there is nothing for my character to say, i might not post. same goes for times when i feel i should give others a chance to post.

conversely, if i feel i havent seen enough posts in awhile, i will post even if it is something OOC just so people see that (1 new)x


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

Normally I'm able to check in the morning, middle of the day, and at evening, though there are corner cases where it swings in either direction, but the longer we play the more I'll have a schedule set up. Weekends are normally the hardest for me as I'm never actually around my computer, though I'm going to rig it up so I can post from my phone again.

Having GMed PbPs before, I definitely recommend players read Painlord's guide on it (I'll try to dig up the link if people are interested and can't find it, but I'm pretty sure it's in his profile).

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

Just checking in so DM Asmo knows I'm around but I don't anything useful to add to the situation. I'll wait until we get to the caravan to speak!

Also I can post at almost any time because I do it from my phone and I tend to wake up in the middle of the night and use the time to check the forums and stuff.


I apologize if it seems like I am rushing things a bit in game. I still haven't found the groups pace yet but wanted to keep things moving along without getting bogged down into to many technicalities right off the bat.

There is also the fact that combat gives everybody something to do. So we shall see how the group handles their first skirmish.

Good luck!


Pip wrote:
I have a question. I'm assuming to be sitting up in the saddle, so can I just roll off? I would say that I'd land prone. That seems to be what would make sense. It doesn't really matter right now, as I wont be doing that, I just want to know for later.

If you just roll off then it would not require an action and you would land prone. (Kind of like dropping prone.) However standing up from prone requires half your movement speed in 5e.


Male Forest Gnome Fighter 3 Passive perception 14. AC 16. Hp 31/31. Bolts: 26. This Fight: 0.
Spoiler:
Second wind: 1/1. Action surge 1/1 HD: 3d10 Spell slots. 2/2(1)

Damn, two more on my attack and I would have killed him.
EDIT: Cool. I think that would make sense for fighting archers, if I shot and then rolled, they would have disadvantage on attack rolls against me.


@Erdann

I am assuming you fired a Ray of Frost, you didn't specifically state which spell.

Also Hide is a action. You used your action to cast the spell. However you will automatically get 3/4 cover from Archer #2 because of your position behind the cart and mule.


Glasilock Haridensford Pip wrote:

Damn, two more on my attack and I would have killed him.

EDIT: Cool. I think that would make sense for fighting archers, if I shot and then rolled, they would have disadvantage on attack rolls against me.

Oh I have seen ranged combat where everyone fires and then drops prone. (Disadvantage on ranged attacks against you.) Just make sure no one can run up and melee you while you are down or they get advantage.


M Humanborn
DM Asmodeus wrote:

@Erdann

I am assuming you fired a Ray of Frost, you didn't specifically state which spell.

Also Hide is a action. You used your action to cast the spell. However you will automatically get 3/4 cover from Archer #2 because of your position behind the cart and mule.

ah, dang, you are right on the Ray of Frost. i got so caught up on whether i should put the descriptive part of my post inside the spoiler or outside (wasnt sure if you wanted to do your own summary at the end so that actual results could be included).

and understood on the Hide, i thought it was like a move action sorta thing (i know that isnt in 5e, i just thought it had been rolled up in the movement part of the turn.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Is everyone okay if the DM just rolls initiative for us? It may speed things up a bit, and it's just numbers. =)

Grand Lodge

Male Male Human Fighter 2: HP:31/31, Spd:20 , AC:16 (18 with shield), Init:2, Saving throws: Str:5, Dex:3, Con:5, Int:0, Wis:3, Cha:2, Passive Perception:15 Fighter 2

I'm okay with it!


Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant

Me is good with it.


Doesmt bother me


I am traveling home today so I will process the round tonight when I get home.


Male Forest Gnome Fighter 3 Passive perception 14. AC 16. Hp 31/31. Bolts: 26. This Fight: 0.
Spoiler:
Second wind: 1/1. Action surge 1/1 HD: 3d10 Spell slots. 2/2(1)

Cool with that.

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