DALSINE AFFAIR CORE (Inactive)

Game Master JASON RODARTE

Basement
1st floor
2nd floor
Chronicles

Final Map

Sarenrae


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M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You arrive in Oppara, Taldor’s gilded capital city.

In the middle of the night, you are summoned to
the Grand Lodge. It is abuzz with rumors of something
monumental happening in Oppara. In the formal briefing,
the PCs are informed that transport has been arranged
and the team of agents is being sent to the Oppara Lodge.

A swift boat ride, a quick trip through Taldor’s gilded
capital, and a coded knock at the front door lead to the
unassuming, windowless Pathfinder Society lodge
masquerading as a bait and tackle shop called Rods and
Reels. The strong smell of old fish permeates the dwelling,
which has somewhat of a ill cared-for, haphazard
appearance. The light of a single, whale-oil lantern forms
strange shadows on the floor among the nets and buckets
that fill the lodge’s ground floor.

The middle-aged venture-captain who runs the
lodge—a ruddy-skinned and pockmark-faced man named
Muesello—emerges from the narrow spiral stairs to the
lodge’s second floor and addresses you.

You will have the chance to get equipment/memorize spells before you leave


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

“Thank you for coming on such short notice, Pathfinders. Let
me bring you all up to speed. It seems that I may have gotten
myself, and by extension the Society, into a bit of hot water. You
see, lately the Taldan government has been growing particularly
protective of what it considers its national treasures. Grand
Prince Stavian seems to have taken a personal interest in
anything older than last week’s fish stew, imposing heavy tariffs
on any antiquities being sent out of the country.”
The grey-haired man lets out a deep sigh and his shoulders
slump. “This is where my own idiocy comes in. I thought that
I could save the Society a few pieces of gold by smuggling
items out of the city, using my contacts in a secret cult of local
Sarenites known as the Dawnflower Blossoms. They receive
significant support from people in Qadira, and oversee regular
shipments to and from Katheer.

“Everything went very smoothly until last night. A group of
local guards known as the Porthmos Militia conducted a violent
raid on one of the cult’s safe houses here in the neighborhood
of Westport. A man named Chalfon Dalsine, a minor noble who was himself nearly a Pathfinder in his youth, led the attack. This
gang slaughtered half the members of the cult, even those who
didn’t fight back—it was horrible. A few members were able to
escape, but the rest were either slain or captured and dragged
away for interrogation.

Muesello goes on to explain that while the deaths
were tragic, his primary concern is that he had given the
Sarenites several parcels for transport just last week. The
parcels included a number of notes written in a personal
cypher, but anything involving codes eventually makes
its way to the Lion Blades, the secret spies of the Taldan
government. It’s only a matter of time before they crack
the code or use some divination magic to track him down.
Muesello continues his explanation.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The VC asks you to introduce your self and tell a little bit about your skill set.

Grand Lodge

Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m)

In the corner stands a rather gruff looking Kellid human. He is wearing breastplate that is made from the hide, but not of any creature you immediately recognise. Those more familiar, however, recognises it as dragonhide. Other than that, he carries rather simple looking gear: a scimitar and club hands from his belt, and a darkwood shield is slung over his back. The only other thing of note is a simple necklace made of leather thong from which hangs a bundle of feathers.

Seeing no one else speaking up, Garn's voice rumbles out. "My name is Garn. Garn Harlardon. From the lands of the Mammoth King up north. The Elk Lady blessed me with gifts of the lands, with which I aid my tribe in hunting and fighting back the orc tribes. I have recently learnt the art of taking the form of beast." He ends here abruptly, looking at each of you in turn.

Rubbing the head of a snow leopard at his feet, he suddenly speaks again. "This is Snowball."

Grand Lodge

Companion Cat, Medium (Snow Leopard) L5 | 17/42 | AC:18+6 T:15 FF:13+6 | CMB:+6 (+8 w weapon finesse) CMD:21 (25 vs trip) | Saves F:7 R:9 (evasion) W:4 | Init:+5 | Per:+5 | Spd: 50 | Conditions: greater magic fang (5h); mage armor (1h); endure elements (1h); barkskin (50m)

Snowball is clearly bored with the briefing, yawning from time to time, and swishing his tail around. He looks at at his master when his head is rubbed, but seeing his attention on the other people in the room, lays his head back onto the floor, falling asleep.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Back to Oppara. Despite all of the decadence, debauchery and derangement, Evarice did like the attention to theater and the arts.

"Well met Garn. My name is Evarice." She removes her ostentatious hat and bows. The symbol of Shelyn hangs off her belt. "It's good to see all of you here. I used to be in the elven militia, but that was a long time ago. Now I use the powers Shelyn, the Eternal Rose. I think I've met her once, but it's not an experience you should follow, if you can help it."

She turns to Muesello. "Venture-Captain, it's a shame to hear what happened to the Dawnflowers. If the rumors are true, Dalsine has a lot to answer for. So what's the plan? Are we to rescue the captured Dawnflowers? Investigate Dalsine's involvement in this?"

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

You see a rather homely thin man in simple clothes. The small toad sitting on his shoulder suggests a caster but there is also a small rat peeking from one of his pockets.

"Ho. I'm Liminy. A wizard of some repute and a scholar specializing in ancient civilizations and artifacts of historical value. I focus on destructive magics or on just hindering hostiles."

"What did these parcels contain other then coded messages?"

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

The aged dwarf with the battleaxe slung across his back and arcane robes on, nods. "Name's Ragnar Foehammer, of the Five Kings Foehammers. Unfortunate news Captain. I take it we're to be discreet in this inquiry?"


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The VC nods as each person introduces themselves.

[b] Yes, Master Dwarf, discretion is of upmost importance in this endeavor" he replies.

The Exchange RPG Superstar Season 9 Top 16

A halforc in chainmail clanks as he steps forward. A great-axe is strapped to his back. He booms in a loud voice,"Gorok is very sneaky. Is good fit for this mission."

The Exchange RPG Superstar Season 9 Top 16

"Gorok work with super secret group that break into places. Go on most important missions." The large half-orc frowns for a second. "City guard catch Gorok a lot, but when I get out of jail, secret bosses always say Gorok did good job and mission was success. This make Gorok happier, but Gorok no like jail. Always take away axe. Secret bosses buy Gorok new axe though."

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice raises a curious eyebrow. "Your expertise at being quiet will be well appreciated." She removes the ostrich feather from her hat. "You're better at it than I am."

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

"Aye yer all bloody silent and pretty and all. Now, let's go see about extracting our dear Captain's fat from the fire, eh?" The old dwarf frumbles a bit and waves one hand. "I'm not gettin' any younger, y'know."

The Exchange

Halforc Male| 33/33HP| AC 20/13/17| Fort +5 Ref +5 Will -1| Initiative +2| Perception +3| Rage 7/7

"Oh, Gorok also good at helping get truth. Someone else ask questions. Maybe pretty elf. Gorok us stick and hit knees of person who needs tell truth. That almost always work. If not, then find person's children, hit their knees. That work too."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Venture Captain nods as each person introduces themselves.

A loud knock on the shop’s front door interrupts the venture-
captain mid-sentence. A strong voice calls out from the other

side, “Open this door! This is the Porthmos Militia. Open this

door in the name of the Grand Prince!”


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The VC calls to the guards outside

the door that he must find the key, motioning for the PCs

to remain quiet. As he loudly fumbles around the shop to

make it sound as though he’s searching for something, he

whispers to the gathered Pathfinders. “Ten of the escaped

Dawnflower Blossoms members are hidden here in the

lodge. I was able to rescue them after the raid. They’re

all upstairs—five in my bedroom and another five in my

supply room.”
He knocks over three hay bales along the

room’s east wall, revealing a trap door beneath. He flings

it open to reveal a ladder descending into darkness.

“You’ve got to get those people out of here,” he pleads,

gesturing frantically at the hatch. “In my basement there

is a staircase leading down to the ancient catacombs under

the city. At the bottom of that staircase, there is a large

lever on the right, just a few feet down the connecting

corridor. Once everyone is clear of the staircase, pull it

down and it will collapse behind you. That should keep

anyone from following you. Once you’re in the catacombs,

just ask the cult members for directions; they should

know their way around. Ask them to take you to the Vault

of Sarenrae—it’s their last hiding place. Oh, and track

down this Chalfon Dalsine, and see if you can find my

parcels: two beautiful sets of armor crafted by the fey of

the Verduran Forest. Last I heard, the Porthmos Militia

had taken them back to Dalsine’s home.”

The Exchange

Halforc Male| 33/33HP| AC 20/13/17| Fort +5 Ref +5 Will -1| Initiative +2| Perception +3| Rage 7/7

Gorok runs for the stairs looking for a bedroom and supply room.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The pounding on the door increases in volume and an annoyed

voice calls out again. “We don’t want to break the door down,

old man. Hurry up!”

“Yes, yes, I heard you. Hold on, I’ve got to find a candle.”

Muesello turns back and whispers once more, “I’ll hold them

off as best I can. Please get the cult members out of here,

or they’re all as good as dead, and please don’t try to kill the

guards! This is a large group of serious guards who obviously

mean business. Any lethal attacks or, gods forefend, a death

could spell doom for the Society! These are city guards acting

on the authority of the Grand Prince himself!”

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Liminy considers asking about the armor but figures there are more pressing concerns and heads upstairs with Gorok.

The Supply Room is not in the basement right? So we need to get people from 2 locations then get us and them into the basement? All while angry guards try to get in?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Let me double check that, trying to catch up on my grading

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

Ragnar sighs deeply. "This is what comes of flouting the law, stupid as it is." He touches his ring and murmurs a word of arcane tongue.

[ooc]Using bond item to cast obscuring mist, trying to cover the path from upstairs to downstairs.

"Stick to the walls and use them to navigate. I'm slow enough, I'll head downstairs now while the rest of you fetch the others. Courage, lads. I'm sure we'll see this through."

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Retcon intro
Self am Mwangi warrior. Self not sure, but self think spirit quest mean to keep bad things away from tribe, self must leave tribe and lovely jungle for this awful stone place.

...
Nice use of obscuring mist, I was just trying to decide if I should take time to light a smoke stick.

Without a word, Hadanka sprints as quietly as he can for the refugees' locations. He will simply carry any who don't seem capable of fast movement down to the basement.

When he find them he quietly mutters, No screaming. Self and others am helping. Bad peoples is here. No yelling. Run basement escape in tunnels. Be quiet. Self will guard end of pack. No noise.

Grand Lodge

Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m)

Garn nods at Ragnar's instructions. Signalling Snowball to follow him closely, he races to where the refugees are to assist the party in moving the refugees along. Along the way, he draws a wand and stops briefly to activate it on himself, gaining greater speed.

Activate wand of longstrider.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

go ahead and place your figures on the 1st floor. I want to make sure that everyone can place and move around before we continue

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

GM, the slides are currently in "view only." You need to change permissions so anyone can edit the slides.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Thanks let me change them when i get to a comp


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Everything should be on edit.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

It's still view only for me. I'm using the "1st Floor" link on top of this campaign thread.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I went through all of the slides and double checked anyone with the link can edit. Let me check again when I get home this afternoon. Today is graduation for seniors.

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

You might need to update the links at the top of the page. They may be directing to the version without editing rights.

The Exchange RPG Superstar Season 9 Top 16

It's actually the link used to share. There is a view shared link, and an edit shared link. You have the view link shared right now.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Let me take a look at them later on this morning. I got home yesterday from afternoon graduation, ate and fell asleep until this morning.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Liminy Spickett wrote:

Liminy considers asking about the armor but figures there are more pressing concerns and heads upstairs with Gorok.

The Supply Room is not in the basement right? So we need to get people from 2 locations then get us and them into the basement? All while angry guards try to get in?

Yes, you are correct

From what I am reading you have two choices, engage the milita or move the clerics/worshippers down

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

It looks like we have mostly decided to move the worshipers down. There was just confusion about where they were. Liminy will get things moving.

"Gorak, Garn. Help Muesello hold the door if it comes to that. Evarice and Hádanka go gather the ones upstairs. Ragnar go collect the ones from the storeroom. I'll go down and get the basement entrance open."

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Hadanka reaches the top of the stairs and quickly looks around.

Grand Lodge

Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m)

Garn merely nods in reply. He gestures to Snowball to the entrance to guard the door, while he stands just behind, holding his club ready to draw.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

"Alright, let's lead them downstairs. Be safe, Captain."

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Liminy of course heads downstairs to the mentioned exit.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

According to the module it will take 12 rounds to get all the cultists down which will be lessened the more people that help encourage them to move faster or might use magic to do this.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

No magic that will help, but Hadanka can easily carry anyone moving too slow. Or even throw them down if someone else can catch. =0

The Exchange

Halforc Male| 33/33HP| AC 20/13/17| Fort +5 Ref +5 Will -1| Initiative +2| Perception +3| Rage 7/7

Gorok tries to encourage them all to go down, turning to treats if necessary.

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

"Faster! Faster you fools! The watch will not wait all night for your hobbling bones!" Ragnar hisses up the stairs, ushering them down to the way out as soon as they come down the stairs into the basement.

Grand Lodge

Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m)

Garn, starting to get frustrated by how slowly the cult members are moving, gestures at Snowball to remain guarding at his post. He in turn races up the stairs to assist in moving them down quickly, with grunts and shoves rather than words.

Garn has no spells memorised now that would help, except for possibly drenching them with Create Water. If they appear to stunned to mvoe, that might wake them up. :)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

It takes a while to get everyone down the stairs in a more or less organized fashion.

As the last person climbs down

the ladder, Muesello casts arcane lock on the trapdoor,

after which he loudly surrenders to the guards.

I should be able to post more tomorrow. All of my grades are done for the semester so I have a day at work tomorrow to do nothing but I still have to be there.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Following Muesello’s instructions and descending

down the tight spiral staircase takes the PCs and cultists

to a narrow tunnel that connects to the ancient catacombs

below Oppara. Just as the venture-captain promised, there

is a lever a few feet down this hallway. Pulling it triggers

the stairway to collapse with a reverberating rumble, filling

the chamber with dust, but sealing off the way up. The PCs

must leave through the catacombs, and the only ones who

know how to navigate them are the surviving members of

the Dawnflower Blossoms.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Liminy makes sure to close the exit behind them.

To the Dawnflower folk; "Well, Where to next?"

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice conjures as much water as she can to help the Dawnflowers, and provides light along the way.

"Your goddess blesses your every step, no matter the affairs of mortals. Had we time I would play my piccolo but we are trying to stay discreet." She smiles. "We haven't had much time together- what are your names? I am Evarice Bue, a humble servant of Shelyn."

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

Ragnar grumbles as the humans slowly creep their creeping ways into the tunnel. "Finally!" He murmurs as they're all down and safely away. "Damn fool Venture Captain smuggling artifacts. Foolish, foolish, foolish. Let's pull the darn lever and be gone!" He makes sure to pull the lever once everyone is out and follows the Dawnflower Blossoms into the tunnel.

The Exchange

Halforc Male| 33/33HP| AC 20/13/17| Fort +5 Ref +5 Will -1| Initiative +2| Perception +3| Rage 7/7

Gorok stomps through the tunnel. "Are we sure we should all go same way? Secret bosses always tell Gorok to split up."

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