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DALSINE AFFAIR CORE

Game Master JASON RODARTE

Basement
1st floor
2nd floor



M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please add the Following when you check in.

Player Name:
Character Name:
PFS Number:
Faction:
Lvl:
Day job:
Played before:

Silver Crusade

| Elf Female Cleric of Shelyn 4 | GM Reroll +1 | HP 24/24 | Spells -/4+1/3+1 | 5/5 Channels | AC 16 (T 13 FF 13) | CMD 18 | Saves 5/5/7 | Init 5 | Perception 5

Player Name: Chadius
Character Name: Evarice Bue
PFS Number: 133608-
Faction: Silver Crusade
Lvl: 4
Day job: Perform (Wind): 1d20 + 3 ⇒ (19) + 3 = 22
Played before: Yup, played this in standard.

Scarab Sages

Male Human Wizard 4 | AC 12 | T 12 | FF 10 | HP: 34/34 | CMD 12 | Fort +6 | Ref +4 | Will +5 | Init +8 | Perception +10 | Force Missiles left 9/9

Player Name: Edward McGee
Character Name: Liminy Spickett
PFS Number: 145373-17
Faction: Scarab Sages
Lvl: 4
Day job: craft books: 1d20 + 15 ⇒ (5) + 15 = 20
Played before: Yes in standard.

Liminy is a bookish sort who studies history. And at one point lived it. He'll tell you about how he helped save history itself once.
He has a rat on one shoulder and a toad on the other.

His default spell loadout is

2nd Glittersust x3 DC 20 Will, Flaming Sphere x2 3d6 +2 DC 18 Ref
1st Grease x2 DC 19 Ref, Color Spray DC 17 Will, Burning Hands x2 4d4 +2 DC 17 Ref, Magic Missile 2d4 +4
0 (at will)—detect magic, read magic

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

Player Name: James Martin
Character Name: Ragnar Foehammer
PFS Number: 1904-13
Faction: Dark Archive
Lvl: 4
Day job: Adventure is my day job! Adventure and dead things!
Played before: Yes, in standard many moons ago

Grand Lodge

1/2 Orc barb 2, HP:23 of 23, AC:19, Touch:13, Flat Footed:16 F:+4, R:+2, W:+1, Init:+2, Perc:+5

Player Name: Mark M.
Character Name: Hadanka de'Morcaine
PFS Number: 30504-7
Faction: Grand Lodge
Lvl: 3
Day job: craft tatoo: 1d20 + 8 ⇒ (11) + 8 = 19
Played before: I have played this one in standard

Grand Lodge

Kellid Human Druid L5 | HP: 48/48 | AC:22 T:14 FF:19 | CMB:+7 CMD:21 | Saves F:7 R:4 W:7 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20 (+10) | Reroll: 1/1 | Wild Shape: 1/1 | Conditions: longstrider (1h)

Player Name: kuey
Character Name: Garn Halardorn
PFS Number: 215076-3
Faction: Grand Lodge
Lvl: 5
Day job: profession(trapper): 1d20 + 11 ⇒ (19) + 11 = 30
Played before: Nope


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

GOROK
HANDANKA +
GARN +
EVARICE +
LIMINY +
RAGNAR +

WAITING FOR GOROK
THE PLUSSES ARE MY ACCOUNTING OF WHO HAS CHECKED IN

LOOKING TO KICK OFF TOMORROW

The Exchange

Halforc Male| 33/33HP| AC 20/13/17| Fort +5 Ref +5 Will -1| Initiative +2| Perception +3| Rage 7/7

Player Name: Robert Thomson (Thrawn007)
Character Name: Gorok Legbreaker
PFS Number: 106968-24
Faction: Exchange
Lvl: 3 (Barbarian 1, Rogue 2)
Day job: Perform(Dance) 1d20 - 2 ⇒ (9) - 2 = 7
Played before: No

Silver Crusade

| Elf Female Cleric of Shelyn 4 | GM Reroll +1 | HP 24/24 | Spells -/4+1/3+1 | 5/5 Channels | AC 16 (T 13 FF 13) | CMD 18 | Saves 5/5/7 | Init 5 | Perception 5

If you're like me, you usually forget to check the Gameplay tab and miss the first few days.

Well, not this time!

Go to the Gameplay tab and introduce yourself!

Scarab Sages

Male Human Wizard 4 | AC 12 | T 12 | FF 10 | HP: 34/34 | CMD 12 | Fort +6 | Ref +4 | Will +5 | Init +8 | Perception +10 | Force Missiles left 9/9

Since we knew we were going into a town I'm altering my spell list a bit.
Switching out a Burning Hands for an Obscuring Mists.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That is okay.

Grand Lodge

1/2 Orc barb 2, HP:23 of 23, AC:19, Touch:13, Flat Footed:16 F:+4, R:+2, W:+1, Init:+2, Perc:+5

Welp, I got a problem. Sorry guys and gals. The CORE game yesterday didn't happen. Only 2 of us showed up.

So Hadanka is only level 2. I can drop out if you guys think you can handle it with 5 PC's, I can play the Barb 4th pregen, or you guys can recruit someone else.

Your choice makes no nevermind to me.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

What would the group like to do?

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

I'm good with having a level 2. Barbarians tend to be pretty survivable.

Silver Crusade

| Elf Female Cleric of Shelyn 4 | GM Reroll +1 | HP 24/24 | Spells -/4+1/3+1 | 5/5 Channels | AC 16 (T 13 FF 13) | CMD 18 | Saves 5/5/7 | Init 5 | Perception 5

I'm fine with a level 2 or level 4 pregen.

Scarab Sages

Male Human Wizard 4 | AC 12 | T 12 | FF 10 | HP: 34/34 | CMD 12 | Fort +6 | Ref +4 | Will +5 | Init +8 | Perception +10 | Force Missiles left 9/9

Batb 2 or pregen 4 is fine with me. Note that with recent changes pregens not only count as being in the faction of the character you assign them to for the purpose of faction boons, (Not applicable here.) but you can even complete faction goals with the pregen. No day job rolls as a pregen though.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I am fine with Hadanka coming at 2nd.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Gorok, can you please put the relevant information in your tag?

The Exchange

Halforc Male| 33/33HP| AC 20/13/17| Fort +5 Ref +5 Will -1| Initiative +2| Perception +3| Rage 7/7

should be good


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Thanks!

Scarab Sages

Male Human Wizard 4 | AC 12 | T 12 | FF 10 | HP: 34/34 | CMD 12 | Fort +6 | Ref +4 | Will +5 | Init +8 | Perception +10 | Force Missiles left 9/9

We'll need a map eventually.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

working on that for tomorrow, catching up on grading.

Silver Crusade

| Elf Female Cleric of Shelyn 4 | GM Reroll +1 | HP 24/24 | Spells -/4+1/3+1 | 5/5 Channels | AC 16 (T 13 FF 13) | CMD 18 | Saves 5/5/7 | Init 5 | Perception 5

Evarice looks for something to barricade the door with. A shelf, a table... anything.

Grand Lodge

1/2 Orc barb 2, HP:23 of 23, AC:19, Touch:13, Flat Footed:16 F:+4, R:+2, W:+1, Init:+2, Perc:+5

Ok thanks folks. Since you are ok with me being out of tier, I will update his profile info now and plug him in.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Let's see if that works better

Grand Lodge

Kellid Human Druid L5 | HP: 48/48 | AC:22 T:14 FF:19 | CMB:+7 CMD:21 | Saves F:7 R:4 W:7 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20 (+10) | Reroll: 1/1 | Wild Shape: 1/1 | Conditions: longstrider (1h)

Yup, it works now.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

hooray

Silver Crusade

| Elf Female Cleric of Shelyn 4 | GM Reroll +1 | HP 24/24 | Spells -/4+1/3+1 | 5/5 Channels | AC 16 (T 13 FF 13) | CMD 18 | Saves 5/5/7 | Init 5 | Perception 5

Thanks for fixing the maps, GM!


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I had to resend them

Grand Lodge

1/2 Orc barb 2, HP:23 of 23, AC:19, Touch:13, Flat Footed:16 F:+4, R:+2, W:+1, Init:+2, Perc:+5

Sorry, pc problems last week.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Update tomorrow

Scarab Sages

Male Human Wizard 4 | AC 12 | T 12 | FF 10 | HP: 34/34 | CMD 12 | Fort +6 | Ref +4 | Will +5 | Init +8 | Perception +10 | Force Missiles left 9/9

Just to clarify, Liminy is just wasting time opening the exit ahead of time right? We are all expected to help move the refugees?


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Thomas is so early but the more people that help the quicker things will be able to move on

The Exchange RPG Superstar Season 9 Top 16

I'm ready for knowledge checks. I have knowledge front side of axe, and knowledge back side of axe.

Dark Archive

HP 27/27; AC 10, T 10, FF 10; F+4, R+2, W+6, +2 if spell/SLA; Perc +1, Init +0, CMD 13 (17 vs trip or bull rush)

No side side of axe?

The Exchange

Halforc Male| 33/33HP| AC 20/13/17| Fort +5 Ref +5 Will -1| Initiative +2| Perception +3| Rage 7/7

Side of axe is for stupid Saerenites who don't know how to kill right with weapons.


M Silvanesti Elf Wizard (Necromancer) 6/3 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Update coming this evening.

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