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| 1,051 to 1,100 of 1,676 |
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| Neva Vallastoi |
| Female; HP: 11/25 Human Cleric 4 of Pharasma (Blessed, AC: 14 [T: 12 FF: 12] | HP: 11/25 | F+4, R+3, W+7 | Init: +2 |Perc: +3) |
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Neva stepped forward and readied to shoot down the southeastern corridor as soon as a foe presented itself.
"Felgar, Rutter, you two still alive?!" Neva called back over her shoulder.
5-ft step south and ready crossbow for foe to the SE. F*(%ing stirges, I think. *shudder*
| Rutter |
| Male Halfling Rog3 / Ftr1 (AC: 18 [T: 15 FF: 14] | HP: 31/31 (currently 14/21) | F+5, R+8/+9 traps, W+2 | Init: +4 |Perc: +9/+10 traps |
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Round 2, 18 HP, stunned 1 round, AC 12 (includes stunned penalties)
Fort: 1d20 + 4 ⇒ (5) + 4 = 9
Rutter's head throbs with another burst of noise. He hears Neva call out something, but can't make it out. I wonder if their little spell will sound higher after I cut their little blue balls off... He grins slightly through the pain.
| Copper Fratello |
| Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1) |
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Round 3, 24/24hp, Mage Armor, Bless
Knowledge Arcana 1d20 + 8 ⇒ (15) + 8 = 23
I hope you're wrong, Neva, lol.
Seeing his first attempt at a spell fizzle, Copper changes tactics, and targets. He unslings the crossbow from his shoulder, takes aim, and fires on one of the flying things the derro has unleashed.
Attack 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage 1d8 ⇒ 6
| Pravlox |
| Male Halfling Summoner 4 (AC: 13 [T: 11 FF: 13] | CMD: 13 | HP: 20/20 | F+1, R+4, W+5(+2 vs fear) | Init: +2 |Perc: +3) |
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Round 3
As Rex charges forward to attack D1 (forward to square S3), Pravlox launches a small orb of acid at the opponent he can see (D3).
Rex bite (charge) 1d20 + 5 ⇒ (10) + 5 = 15
Rex damage 1d8 + 1 ⇒ (5) + 1 = 6
Pravlox ranged touch attack 1d20 + 5 ⇒ (6) + 5 = 11
Pravlox acid splash damage 1d6 ⇒ 1/2 (acid splash is 1d3)
Pravlox knowledge (arcana) 1d20 + 6 ⇒ (15) + 6 = 21
| Aardvark DM |
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Neva calls out concernedly towards the others, as she hefts her oft-unused crossbow to fire at anything that presents itself to her sights. She does not need to wait too long for just such an opportunity, as the eerie flap of multiple leathery wings comes fluttering down the corridor, the sound revealed to be four wings each on the two weird vermin.
Neva - Readies crossbow, can fire at a bug
Bugs - Rush Copper,
| Copper Fratello |
| Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1) |
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Copper swings at the stirge flying towards his face, trying to swat it away.
Unarmed AoO 1d20 + 0 ⇒ (20) + 0 = 20 LOL
Confirm Crit? 1d20 + 0 ⇒ (17) + 0 = 17
Damage 1d3 - 1 ⇒ (2) - 1 = 1
Extra Crit Damage 1d3 - 1 ⇒ (2) - 1 = 1
I'll let you know after D3 goes again if I want to keep my action the same, if that's ok. Who's turn is it? The initiative tracker is confusing the heck outta me with all the actions on it, lol.
| Neva Vallastoi |
| Female; HP: 11/25 Human Cleric 4 of Pharasma (Blessed, AC: 14 [T: 12 FF: 12] | HP: 11/25 | F+4, R+3, W+7 | Init: +2 |Perc: +3) |
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Round 2 Readied action
"Ahg! Neva screamed as the strange beasts flapped clumsily towards Copper.
She saw the bolt strike through and almost gave a yelp of success, but she realized that she had merely torn one of the creature's wings.
I'll do my Round 3 action after Rutter, so see what's up.
| Aardvark DM |
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Neva, your readied action was your round 3 action.
As the bugs fly up toward the passage, Neva lets loose her bolt, and pierces the wings of the creature. The holes offset the thing's flight allowing Copper to swat at it, and swat he did, smacking it hard into the wall and causing it to stumble at him. It smacks into his leg, and tumbles to the ground dead. The other, though, slipped in to inject its nose into Copper's side and draining blood from him.
Pravlox stands ready for the derro to enter the corridor, just in range to recieve the effect of his spell, yet he is left disappointed, as the thing smacks the table beside him and causes the room to go black. He can be heard moving within, but to where, none of those looking can tell.
Meanwhile, Felgar and Rex try to declutter their senses from the disorienting boom that struck earlier.
I will put notes in the initiative tracker below for how I use it.
Pravlox - Readied a spell.
Copper - Casts Daze
D1 - 5' step, cast spell
D2 - cast spell, moves
Rutter - Stunned
The gap is where the round ends, and the order the next round goes.
Neva - Readies crossbow, hits bug 1
Bugs - Bug1 dies, Bug2 hits Copper
Felgar - Stunned
D3 - Casts Darkness, moves
Rex - Stunned
The brief description is what they did on their last turn. Kind of a recap, in the off chance someone missed what happened in the flavor text, or as a quick explanation if they want to skip text.
| Copper Fratello |
| Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1) |
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Round 3, 22/22hp, Mage Armor, Bless, 1 Con damage
Is there any way for me to keep my action from further up the page that I already started for this turn? Push the bug off me, step back, and shoot?
Also, thanks for the explanation. I think Ive got it now.
| Copper Fratello |
| Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1) |
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Round 3, 22/22hp, Mage Armor, Bless, 1 Con damage
Copper feels a big woozy at the sudden blood loss from his side, but tries to remove the bug all the same.
Escape Artist 1d20 + 2 ⇒ (4) + 2 = 6 +1 from Bless? = 7?
Whether or not he pries the bug from his side, he retreats a few steps into the corridor, trying to put some distance between himself and the derro. Move to Q11.
| Aardvark DM |
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Copper swats and squirms to extract the big bug from his side, but it clings to him with a fervent hunger.
The other two derro stop throwing around spells and expand to using their weapons. The one nearest Felgar eases back, drawing his light repeating crossbow and loading it. He fires at Rex, hitting the eidolon with a solid blow, and sending a toxin rushing into it. The other one sidles back as well and fires, but he aims for Felgar instead, and his shot goes just wide.
Attack on Rex 1d20 + 5 ⇒ (18) + 5 = 23, hit, damage 1d6 ⇒ 6 and DC 14 Fort save or 1d2 ⇒ 2 Str damage
Attack on Felgar 1d20 + 5 ⇒ (7) + 5 = 12, miss
Neva - Readies crossbow, hits bug 1
Bugs - Bug1 dies, Bug2 hits Copper
Felgar - Stunned
D3 - Casts Darkness, moves
Rex - Stunned
Copper - Backs up, tries to escape bug
D1 - 5' step, loads and fires crossbow at Rex
D2 - 5' step, loads and fires crossbow at Felgar
| Rutter |
| Male Halfling Rog3 / Ftr1 (AC: 18 [T: 15 FF: 14] | HP: 31/31 (currently 14/21) | F+5, R+8/+9 traps, W+2 | Init: +4 |Perc: +9/+10 traps |
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Round 3, 18 HP, AC 17
Shaking off the effects of the sound blasts, Rutter picks both his kukri off the floor. He taunts the derro in a raised voice: "Whatever these are, they aren't real dwarfs! Your kind isn't the type to resort to spells and hide in the dark from a fight!" The last bit was ostensibly directed to Felgar, as he strides up next to him in the room to look for those cowardly little blue dwarfs.
(Apparently, the plural form of dwarf is "dwarfs," not "dwarves," according to the spell check, which is apparently two words, not one.)
Move action 1: pick up weapons
Move action 2: move to U5
| Neva Vallastoi |
| Female; HP: 11/25 Human Cleric 4 of Pharasma (Blessed, AC: 14 [T: 12 FF: 12] | HP: 11/25 | F+4, R+3, W+7 | Init: +2 |Perc: +3) |
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Round 4: Hp: 20/20 Blessed
As Copper stumbled back past her, Neva gasped at the bulging insectoid sucking blood from her friend.
Drawing the magic silver dagger taken from Verik, she stabbed at the thing, hoping to kill or dislodge the creature.
Her fear of hitting Copper was too great, however, and her weak flailing failed to hit the bug.
| Aardvark DM |
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The bug continues to cling to Copper's side, seemingly undaunted by being attacked. It cares only for finishing its meal, nothing more.
Copper, you take 1 more point of Con damage. DM Roll 1d100 ⇒ 11
Neva - Draws silver dagger, attacks Bug2
Bugs - Bug2 takse a drink of Copper
| Aardvark DM |
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Pravlox also attempts to assist Copper with his bug problem, and manages to just nick the creature, but it seems mostly unfazed by the injury, or uncaring.
Felgar moves next to the source of the darkness, with his lit weapon, causing all the room to return to it's dimly lit condition. All but a curtain of darkness that cannot be pierced by those not possessed of darkvision.
From inside the room where the Derro released the stirges, there is a slight, almost indiscernable scrape of stone on stone, twice. No other sounds originate from within.
Neva - Draws silver dagger, attacks Bug2
Bugs - Bug2 takes a drink of Copper
Pravlox - plinked the bug.
Felgar - picked up weapon and moved.
D3 - unknown
Only using one map, those with darkvision can't see the other room by line of sight, and those with low-light or less can't see past the thin curtain of darkness that seperates them.
Reminder, all areas without a lighting effect on them are dim light.
| Copper Fratello |
| Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1) |
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Round 4, 21/21hp, Mage Armor, Bless, 2 Con damage
Growing frustrated and a little scared by how quickly he is becoming light headed, Copper pulls out his Wand of Magic Missile, aims it at the vile creature latched onto his side, and speaks the activation word, sending a bolt of power slamming into the leech.
Magic Missile 1d4 + 1 ⇒ (3) + 1 = 4
| Aardvark DM |
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Rex still needs to make his first save vs the poison from before. If he fails he takes the 2 Str dmg and make a save this round, or take another 1d2 ⇒ 1 Str dmg.
Rex, shaking off the noise, nips at the derro but misjudges the distance due to his ears still ringing. Copper points his wand at the bug on his side, blasting it with the magical dart. The thing barely clinging still to his side.
The two derro continue their fight with the group in the room with them, the one nearest Felgar steps to the side to put the dwarf between him and the creature trying to bite him. He drops his crossbow, to draw his unusual club and swing at the dwarf, giving him a solid thump to the shoulder. The other one loads another bolt and shoots, this time at Rutter, before backing up around the end of the table. His bolt easily misses its mark.
Derro1 attacks Felgar 1d20 + 5 ⇒ (15) + 5 = 20, damage 1d6 ⇒ 4
Derro2 attacks Rutter 1d20 + 5 ⇒ (7) + 5 = 12
Neva - Draws silver dagger, attacks Bug2
Bugs - Bug2 takes a drink of Copper
Pravlox - plinked the bug.
Felgar - picked up weapon and moved.
D3 - unknown
Rex - Misses D1
Copper - Draws his wand, zaps bug
D1 - 5' step, drops crossbow, draws hooked club attacks Felgar
D2 - loads and fires crossbow at Rutter, moves away
| Felgar Stoutaxe |
| Male Dwarf Two-Handed Fighter; AC: 18, T: 12, FF: 16; HP: 40/40; F: +5, R: +3, W: +1; Init: +2, Perc: +3 |
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@Aardvark: can he change weapons and attack in the same round? I believe that I should at least get an AoO when he changes weapons.
Axe Att: 1d20 + 8 ⇒ (1) + 8 = 9
Axe Dam: 1d10 + 10 ⇒ (3) + 10 = 13
| Neva Vallastoi |
| Female; HP: 11/25 Human Cleric 4 of Pharasma (Blessed, AC: 14 [T: 12 FF: 12] | HP: 11/25 | F+4, R+3, W+7 | Init: +2 |Perc: +3) |
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Round 5 20/20hp; Blessed
"Whatever you say!" Neva grunted with a grimace, apparently responding to an inner dialogue.
She swiped again at the bug on Copper, still hoping to slice it off her friend.
| Aardvark DM |
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Rutter steps up blade in hand, but the bouncing shadows of the poorly lit chamber, and the flash of dark and light as the two sources overlap, throw off his depth perception. Neva again swings feebly at the bug on Copper's side.
The bug itself, barely still in one piece, finishes taking its meal only to burst in a wet, bloody pop, the strain of the extra blood taken bursting its already injured abdomen. A pool of Copper's blood now at his feet, and splattered on the wall beside him.
The bug drains 1 more Con, then dies, after taking its one standard action at 0 hp that then causes it to die.
Neva - Draws silver dagger, attacks Bug2
Bugs - Bug2 dies
| Aardvark DM |
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Nice hit! I think your #'s are a little off (for the worse, they should be better). You still have Bull's Str, Bless, a Masterwork weapon, and Furious Focus. So your to hit should be +11. For damage you have Overhand Chop +8 (Str doubled), Power attack +3 (two-handed), and Bull's Str +4 (doubled from overhand chop). Someone correct me if I'm reading the rules wrong.
Pravlox pauses, plagued with indecision on where to take the fight, toward Rex and Felgar, or into the dark unknown. Felgar, however, knows just where he wants to be fighting. With a great heaving swing over his head, he slashes down at the derro before him, leaving a great gash across the front of its body, and hearing the crack of bone at the shoulder as its left arm drops limp to the side. Blood runs down the front, as the derro looks to stagger on his feet, but not quite out of the fight just yet.
The group in the hallway hears the echoed clop of footsteps on stone, but there is no sign on the derro from the dark. He has to be moving, but with the echo it is tough to tell where he's at, or where he's going.
Don't forget Rex's Fort saves as mentioned above.
Neva - Draws silver dagger, attacks Bug2
Felgar - Chopped into D1, hard.
D3 - Moving in the dark
| Copper Fratello |
| Male Human Arcane-Blooded Sorcerer 4 (AC: 12 [T: 12 FF: 10](+4MA, +4 Sh) | HP: 32/32 | F+2, R+4, W+5 | Init +2 |Perc +1) |
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Round 5, 18/18hp, Mage Armor, Bless, 3 Con damage
Copper feels little relief as the bug detaches itself in a bloody erruption, slouching against the wall. He slips the wand back into the sheath on his wrist, and picks up a small stone off the floor, trying to gaze into the darkness. He calls out to Rutter with a whisper, "How goes the fight? Do you need assistance?"
Perception to see or hear anything in the darkened room 1d20 + 1 ⇒ (12) + 1 = 13
| Aardvark DM |
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My bad...forgot the Bull's Strength...should be 25 damage!
Could you break down your numbers? I got a total of 23.
From what you can hear, the footsteps could be coming from within the room, but they sound different than before. It doesn't sound like there is movement in the room.
| Rutter |
| Male Halfling Rog3 / Ftr1 (AC: 18 [T: 15 FF: 14] | HP: 31/31 (currently 14/21) | F+5, R+8/+9 traps, W+2 | Init: +4 |Perc: +9/+10 traps |
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Rutter smiles broadly at the destruction Felgar caused to the derro. When he hears Copper's words, he answers, "I need a light, if you've got one!" An instant later he adds with a chuckle, "Our dwarf just cut off one of their arms!"
| Felgar Stoutaxe |
| Male Dwarf Two-Handed Fighter; AC: 18, T: 12, FF: 16; HP: 40/40; F: +5, R: +3, W: +1; Init: +2, Perc: +3 |
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Axe ATT: +10 = +3 BAB, +4 STR, +1 MW, -1 (Power ATT), +2 (Bulls Strength), +1 (Bless)
Axe DAM: 1d10+15 = +4 STR, +4 STR (Overhand Chop), +2 (Two-Handed), +3 (Power ATT), +2 (Bulls Strength)
So, yes, 23 DAM is correct - that is alot of math - ugh!
| Pravlox |
| Male Halfling Summoner 4 (AC: 13 [T: 11 FF: 13] | CMD: 13 | HP: 20/20 | F+1, R+4, W+5(+2 vs fear) | Init: +2 |Perc: +3) |
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Sorry about that, working on cleaning up the last of holiday related headaches.
Rex fort save 1d20 + 2 ⇒ (1) + 2 = 3
Rex attack 1d20 + 2 ⇒ (6) + 2 = 8
Rex damage 1d8 ⇒ 5
Rex will use his allies as a screen as he moves around to get within reach of both of his foes (X-5) before lashing out at D2.
| 1,051 to 1,100 of 1,676 |
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