[AP] Curse of the Crimson Throne by GMs Rutseg, Zek and Snowheart (Inactive)

Game Master Balacertar

COMPLETED

Maps
Info
Bashiel's Loot Table
Commanded creatures


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Belial's Maps; Dispater's Maps

If you were selected, please "dot in" here. We'll be using this thread for all substantive OOC discussions, letter others know about our availability, etc., so on, and so forth.

For now, feel free to introduce your characters, discuss your roles, abilities, and see if there are any opportunities for your characters to have pre-existing relationships. (Absolutely not required but sometimes fun.)

I'm aiming for us to start with in-character posting on Monday, but I'm going to want to write a proper introductory post for each of your characters and that may take me a little time.

In the meantime, here is the "something extra" I mentioned I would ask of folks if they were selected for the campaign.

Please provide the following and add them in a spoiler box on your alias's profile:
1. Five Background or Concept Elements for your character. This can include a physical description, an overview of the character's personality, significant background points, etc. Just a couple sentences on each is sufficient.
2. Two of Your Character's Goals. One is your campaign trait. The other is something you already picked in your submission. Please provide a couple sentences here. (Cut and paste is perfectly fine; this just helps me to have it all in an easy format.)
3. Two Secrets. One secret that only you know; another secret that you do not know but someone else does.
4. A Fear or Paranoia. Something that really gets to your character.


Male Halfling HP 11/11 | F+3 R+7 W+4 | AC 19/15/15 | Init+6 | Perc+8 | DD+7 | CMB -1; CMD 13 | Halfling, Unchained Rogue 1

Thanks for picking me Snow, appreciate the vote of confidence :)

I'm based in the U.K. And I'm about to sleep so I will go over those questions tomorrow and double check Gregor over.

I'm planning him as a classic rogue, stealth/trap finding with loads of skills. I really don't see him as the party face but who knows maybe he could pick up a little confidence along the way.

My backstory/link to the game is I've lost my son, if anyone else has taken that or the other side being one of lamms lambs I'd think we could really work something out as worried parents or I tracked you down and asked for your help. I did some work for Lamm not my best times but I did it for my son and it bit me on arse.


male Human 2nd lvl Witch (gingerbread) | hp 16 | F+3 R+1 W+4 | AC 11/11/10 | Init +1 | Perc +1

I am playing Brin the baker, he is a easy going carefree character, at least that is what he was and he still acts that way. Brin suffered when his Fiancé was murdered on the street and swore vengeance. He is a gingerbread witch that makes his potions into candy. And is happy to bake Pies. He can get along and empathize with anyone who has a loss like him. He is on a dark road that he doesn't know when it will end. He would prefer it if all the evil men in the world would all just disappear.

He is a mixture between "Dexter" and "the Operative" in Serenity where he knows there is evil men and is trying to get rid of them. but understands that after he is done the good world wont be for him. But he is willing to take on the Sin of the world to do it.

I will be posting the Spoiler box later.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Hi all... thanks for the pick, Snowheart... I really am looking forward to this!

Snowheart - I put the requested information at the end of my profile... let me know if you want anything changed.

For the other players: Quinlan was born and raised in Korvosa, and could have ties to anyone from the city (see his profile re: GM Questions for CoCT). Would be happy to set up some relationships in advance of the game..

Quinlan is a relatively focused individual, very much into acquiring eclectic information and odd bits of knowledge just for the sheer fun of it. When he's not buried in a book, he loves to get out and meet people... While not the MOST charismatic fellow, he's good looking and generally likable, so he has lots of friends (and several lovers) in town.

Due to his troubled past involving drugs, from his parents' addictions and deaths due to drug use, and his own addiction at a young age, he's learned the dangers firsthand. He wants very much to keep other young folks from making the same mistakes, especially his sister, Erina. Currently, Erina is relatively safe from such a danger. She grew up in a church orphanage like Quinlan himself did, and when she 'aged out of the system', she got a job at their uncle's law office. She works there as a receptionist and studies the law at her uncle's side, as a sort of informal apprenticeship. She, like her brother has a sharp mind and is quick learner. But she feels the need to learn quickly as their uncle Gian is now quite elderly, and is considering closing his business and retiring. Erina has a young man who wants to marry her. She hasn't given him an answer yet.

Quinlan wants someday to open a school in Old Korvosa, to bring knowledge and education to the people of Korvosa who don't have ready access to such opportunities.

As for personal relationships, Quinlan doesn't have any strong ties to anyone really except his cousin Vencarlo, but even that connection is rather casual, both having many friends and lovers, and neither considers their relationship to be monogamous. They remain close friends.


Belial's Maps; Dispater's Maps

To keep things somewhat streamlined but hopefully without stealing too much of your agency, there are a few things I'm going to do automatically in any given situation instead of taking a lot of unnecessary time of us waiting for one another to make a roll. TO WIT...

I'm going to roll initiatives and perception checks for everyone as needed as a macro for every character. Please make sure you keep the stat block that appears underneath your alias's name updated with any current modifiers, and I'll make any rolls based on those.

For the stat block that appears automatically beneath your name when you make a post, please include the following information:

Race, class and level; current and max hit points; Armor Class; Saving Throws; Initiative; Perception and a note as to any modifiers; anything else you think may be necessary for quick reference.

I'm going to trust you to understand your modifiers on attack rolls, saving throws, etc. But if you have questions, definitely ask. A number of you look to be very experienced while others may be new to PbP. There are no stupid questions.

For other rolls, feel free to offer them preemptively if you think I might want/need. If I don't need it, I'll just ignore it.

In terms of information put into a spoiler box, I don't care if you read it or not. If there's something I really want to keep private, I'll send it to the player(s) via PM and depending on the situation allow others to make a roll (or I'll make it secretly for them).

I've got a F2F game tomorrow afternoon (I'm on the U.S. east coast) but I'll try to have introductory posts on the gameplay thread for you tomorrow.

On a related note, while I'm experiencing at GMing F2F games, this is my first time GMing a PbP game. If you have any suggestions, give me a holler. Sometimes nuance, emotion and intent don't translate well via text. Further, I know sometimes I put a strong emphasis on moving things forward. So, if you feel I've done something that was unfair to you or your character, please let me know. And also let me know if you think there's room I can do a better job as your GM. I'm a firm believer that this "table" belongs to all of us.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

sounds fine with me... you rolling inits and perceptions is cool, and tends to speed things up immensely. Appreciate it.

Don't suppose you could open up gameplay for dotting so I can close this tab and just watch my campaign listing for updates here? I will of course dot AND delete so as not to clutter the gameplay thread.

Enjoy your game tomorrow.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Sounds fair, will get profile updated shortly


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Hi all! As I mentioned in Recruitment, I'm looking forward to playing with you all from now on!

This will be my second PbP game (the first being a PFS scenario that is still in progress) but I've been playing Pathfinder in earnest for the last 3.5 years (GM-ing weekly, less often a player) so I should be able to pull my weight regarding rules and gameplay. That said, its pretty likely that I'll mess up PbP conventions in one way or another. If you see something wonky, feel free to correct me. Thanks in advance!

As for Bashiel: He's a fairly straightforward Paladin, though his archetype selection makes him particularly effective vs. undead and incorporeals. No idea how many undead actually appear in this campaign so that might be a total dud! Expect to see him hold down the melee side of things. His other main gimmick at 1st level is that he can temporarily become skilled at any one skill 1/day by conducting an hour-long seance. I hope to use this to patch any holes in the party's capabilities (say Knowledges that we're missing) but its a bit clunky to use effectively.

Personality wise, I hope you'll all see that Bashiel is a very passionate and driven individual, sometimes too impulsive for his own good. He has a rock steady moral core with an emphasis on filial piety and personal responsibility. He believes that all evil creatures and people can achieve redemption but that sometimes this second chance comes through Osiris seizing their souls from Pharasma's masses and reincarnating them into a new form.

I'm a big fan of starting with pre-existing relationships between player characters. As Bashiel is part of the Korvosan Guard and has had multiple prior encounters with Lamm, there should be plenty of situations where he could have come across other people's PCs. Other possible points of intersection:

  • Involved with the churches of Sarenrae or Pharasma? Bashiel has a good relationship with the first, and a more contentious one with the second.
  • Spend significant time in Old Korvosa? Bashiel's family lives there and its his old stomping ground.
  • Had a family member framed by Lamm? Bashiel's father was framed for attempted murder.
I would like to aim for two preexisting bonds. I'll be brainstorming based on what I read from you guys, but if you'd like to suggest any, I'm all ears :>

I'll be adding the new spoiler box some time on Sunday and may do a few background tweaks at the same time.

Snow, for the two "secrets", is the intention for these to be relevant to the campaign? Or can they be something fun/silly?


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

As a meme we of the guard, feel free to have had Bashiel and Kalem having met before on the opposite ends of the law. Though note that with Bluff +11 vs Sense Motive +3, it is likely that the Tiefling was able to weasel out of making anything stick.

GM Question

We have 2 soul Seer tieflings, so I was looking into changing my spell like ability for added differentiation.

Fiendish Heritage: By raw if only applies to sorcerers. Will you allow it to apply to bloodragers as well?


Belial's Maps; Dispater's Maps

Kalem; no problem on tweaking your character as we get started and also fine on the fiendish heritage.


Male Halfling HP 11/11 | F+3 R+7 W+4 | AC 19/15/15 | Init+6 | Perc+8 | DD+7 | CMB -1; CMD 13 | Halfling, Unchained Rogue 1

Hey Snow, not sure if you've posted about it but how do you plan on doing rounds will you be running it like table top?

http://paizo.com/campaigns/JZsCarrionCrownTrialOfTheBeast/recruiting&pa ge=1 (when I put this in a tag it doesnt work at all - It under the Running the Game heading) . If you want an idea how other Gm's have done it on the board, I've found this way to be the smoothest(That link is to a game my house mate runs). Where the game doesn't get too bogged down on one persons action.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Probably didn't work because of the space in the last word 'pa ge' should be 'page'

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Glad to be selected! Thanks so much! I had a busy day yesterday and am just getting to this. For now, I'll dot in, but will have time to finish the assignments soon. Looking forward to this!


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Fiendish Heritage Feat: 3d100 ⇒ (85, 25, 33) = 143
Alternate Spell Like Ability: 1d100 ⇒ 9

Thank you GM. Doing some tweaking now to customize my Tiefling.


Just reporting in. I was busy Friday and I had a game on Saturday so I wasn't able to get everything together, but I have all day today so I'm good there. Just wanted to let you know that I'm not flaking and am not being lazy I already know what I'm going to have written down so we should be good they're.

The only thing I needed to confirm is that if you are okay with me just posting the stats. I mean I can do that as well, I mean I can't, I don't know how, but I always just take all of the relevant stats and add them post by post. If that's okay with you, great, but if not someone's going to have to explain to me how to do the stats under the name thing alright?


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

put your important information on either the race, class/levels or gender lines of your profile (click 'create profile'), anything you put on those three lines will show up under your name. just format what you put there like the others have done... I put race class and level on the race line, skills (spoilered) on the class/levels line and all the rest - hp, ac, saves, cmb/cmd, etc - on the gender line... but you can format however you want.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

@Kalem That's a possibility, I'll try to whip up a bit of story and let me know what you think.

@Snow I've updated my profile with answers to the questions in your post above. Let me know if anything isn't clear.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Snowheart... I've been informed that to take an alternate tiefling heritage in pF, you no longer need to take the 'fiendish heritage' feat... if that's so, do you mind if i change my first level feat to something more appropriate for the character? thx in advance for the consideration.


Male Halfling HP 11/11 | F+3 R+7 W+4 | AC 19/15/15 | Init+6 | Perc+8 | DD+7 | CMB -1; CMD 13 | Halfling, Unchained Rogue 1

@Bashiel - If you don't mind we could have a glancing knowledge of each other. I would have pleaded with the Guard for help finding/Getting my son back. Maybe you listen and tried to help me since you had problems with Lamm?

@Quinlan That's true the Feat was only in because tiefling weren't PC race before. But when Asamar came in they were made proper PC race. (That's why you don't see a feat like that for asamar.)

The URL was strange I literally just copy and pasted it and it works..

Initiative From Link:
Initiative This is the biggest one. I roll all initiative and whichever group, heroes or enemies, has the highest (average), they act first and all members of that group act in whichever order they post. That order can change round by round for the heroes because they act when they post. This keeps combat moving very quickly and prevents a single combat taking a whole week to resolve but equally, it has other effects such as devaluing a high individual initiative, makes certain spells more powerful, others less so, risks an individual enemy getting mobbed by action economy and so on.
It is definitely not without it's drawbacks but the fact it keeps a potentially slow medium moving is fine by me. I make changes to feats such as Improved Initiative and Selective Spell to compensate for this difference but won't go into that here.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

FYI, in addition to answering the questions, I am going to change the archetype I was planning to take.

It won't change my background or anything, but I think I was trading too much for too little. I'll either have no archetype or the Spirit Walker archetype.


male Human 2nd lvl Witch (gingerbread) | hp 16 | F+3 R+1 W+4 | AC 11/11/10 | Init +1 | Perc +1

I was always a fan of Vox mesmerist. because it gives good damage spells that most mesmerists don't have.


Belial's Maps; Dispater's Maps

So, I'm going to start posting in the Gameplay thread moments for each of you to start the adventure. I doubt I'll be able to get to them all tonight, but will try to have them all up by tomorrow evening.

Because I won't have all of you up at once, this will initially start as an opportunity for you to give us an in-character glimpse of your PCs' daily lives and any internal monologue or, if you prefer, just dot-in and indicate you're heading to the initial gathering spot.

Let me know here if you have any questions.

Also, you'll note at the top of the screen there is a link to a folder on my Google drive. I'll be putting copies of handouts and battle maps there.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

sorry for the wall o' text.. got started and couldn't seem to stop..


male Human 2nd lvl Witch (gingerbread) | hp 16 | F+3 R+1 W+4 | AC 11/11/10 | Init +1 | Perc +1

I'm thinking about knowing most of yall but only for names. that way I can greet yall. If anyone wants me too just let me know. this is only as a superficial I know you type thing. not really knowing you like a friend.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Quinlan is fine with being known... he's a regular around town, and loves pastries for breakfast now and again.


1 person marked this as a favorite.
hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Kalem - you can delete your dot post and the thread will still show in your campaigns page... keeps the gameplay thread cleaner.


Belial's Maps; Dispater's Maps

No kidding? I learnt somethin' new today. Yay! :-)

In that case, everyone should feel free to do that until I can get a proper starter post up for you. Four down; three to go.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Thanks for the protip, much obliged


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

@Brin, a suggested character link if you choose to accept it:
You know of the Eland family as owners of a simple, down-to-earth bakery in Old Korvosa. Its possible that you've met the owners, Dannel and Sasha Eland, or have heard about their exceptionally loyal clientele. Either way, recently there has been nothing but silence from the Eland's bakery and rumors are going around that the wife was murdered by the husband.

@Kalem, a suggested character link if you choose to accept it:
A little over half a year ago, while Bashiel was still feeling out his role within the Korvosan Guard, he encountered Kalem is a tavern in Old Korvosa. Bashiel was off duty, and well enough known in the area to be comfortable in the place. What he didn't expect was a young tiefling to suddenly start winning far more than reasonable for fair dice.
After losing a full week's pay to the tiefling, he offered his conclusions while leveling a stare. "I'd say you're probably cheating me out of coin. But consider that you're also cheating both of us out of a fun game. I'm willing to continue playing if you're willing to let the dice fall as they will."

I'll leave how this scenario resolved up to you. But ultimately Bashiel chose not to pursue any further action against Kalem, either because he believed a lie that Kalem spun, or because he found some reason to empathize with the tiefling's situation.

@Gregor, a suggested character link if you choose to accept it:
This isn't the first time that Bashiel has had reason to pursue and investigate Lamm for some rumored misdeeds. His numerous run-ins and almost-arrests have led him to become one of the more knowledgeable guards regarding the man in his unit. When Gregor came to the Guard for help finding his son, they directed him to Bashiel.

When Bashiel heard the halfling's story (let me know exactly how much you chose to reveal) he shared his own reasons for pursuing Lamm. He told Gregor about the attempted murder on Bashiel's mother Sasha and the framing of Bashiel's father Dannel for the act. More importantly though, Bashiel shared what he knew of Lamm's businesses and associates, and where he might be found. He also mentioned that it was high time for the good Mr. Lamm to answer for the many accusations leveled at him in a court of law. Bashiel announced his intention to track the man down and bring him in, despite not having the authorization of his superiors to do so.

Moved by the halfling's plight, he also offered to do all he could to find and (if possible) rescue the young Tom from the clutches of Gaedren Lamm. With an earnest and energetic handshake, Bashiel pledged to work with Gregor as they investigated Lamm and his wrongdoings.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26
Brin the Baker wrote:
I was always a fan of Vox mesmerist. because it gives good damage spells that most mesmerists don't have.

I do like the Vox archetype, and it was one of my favorites, but the level 3 ability of the Spirit Walker seems like a total blast. So I'm thinking that route.

Also, I think Brin and Ilsa could be acquainted. I'm a shopkeeper and you're a baker...maybe we're on the same street or in the same neighborhood? Also, I think you are really going to like working with me, Brin. My debuffs are going to make your spells and hexes work very well. On another note, I am sort of a sleep/nightmare themed character and have sleep prepared. I think you do, too. Not sure if we want to double up or prep something else?

Also, sorry to be slow starting. Sunday is my worst day for posting time, but I'll be all in tomorrow.


Male Halfling HP 11/11 | F+3 R+7 W+4 | AC 19/15/15 | Init+6 | Perc+8 | DD+7 | CMB -1; CMD 13 | Halfling, Unchained Rogue 1

@Bashiel Happy for it.:

humbled by someone atleast in the guard taking his story to heart and hearing how Bashiel life was so affected but Lamm, Gregor hold back almost nothing on his story.

He tells him of his plight with slavery, he and his wifes journey to be free only for him to fall into bad habits and working with Lamm to make any time of money to feed his family. His wifes death and then the inevitable betrayal by Lamm that saw Gregor lose everything.

He would stress he only did the bad things to get his son Tom away from the life his father lead, he would do anything so his son never had to do such bad things.

He heartily thanks Bashiel, and is happy for the help.

@Brin/ All

I'm happy for you to all know me by atleast name(If you want me just let me know). I'm currently that crazy halfling, once happy to be overlooked by the taller races now speaking to everyone about his son walking the streets everyday looking for Lamm and anyone involved with him.


Belial's Maps; Dispater's Maps

Ilsa, no worries. I've got a 15 month old kid who consumes all attention when he's awake. Makes finding "me time" on the weekend harder than when I'm at work...

So, I'm writing intro posts in order people have checked in here, so next will be Bashiel, then Ilsa, then Varor. Just need a proper alias setup for Varor.

One other thing while I'm thinking of it...during this first week, feel free to tweak and change your stats and so forth. I'd rather you not do a different class entirely, but we can look at that too if you want. Point is, feel free to tweak things this first week.

After the first week, we're going to "lock things down" but I will allow use of the retraining rules if there are other things you decide you want to tweak or no longer find useful. The one exception is you can only retrain hitpoints up to the average for someone with your HD, rounded up.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Gregor - I think he meant Rabbit *Prince*. just a typo. I have a harrow deck and Rabbit *Price* is not a card in it.


Male Halfling HP 11/11 | F+3 R+7 W+4 | AC 19/15/15 | Init+6 | Perc+8 | DD+7 | CMB -1; CMD 13 | Halfling, Unchained Rogue 1

@snow I will double check all charter stuff tonight, nothing big will change I just want to make sure my skills are ok as I took out background skills and some of my items.

@quin Good spot Quin, That's what I get for using my phone(lovely autocorrect) while being very tired, I'll make sure to triple check next time.


Belial's Maps; Dispater's Maps

Lol, totally my typo. If you like, your cards are also available as a handout on the google drive. Link is at the top of the page.


Male Halfling HP 11/11 | F+3 R+7 W+4 | AC 19/15/15 | Init+6 | Perc+8 | DD+7 | CMB -1; CMD 13 | Halfling, Unchained Rogue 1

I reread the spoiler you had for me and I assumed it was just me, thats pretty funny my brain just read it as prince.

Nice handouts Snow.


Belial's Maps; Dispater's Maps

Can I just say, though, that with a missing halfling son, the "rabbit price" is kind of funny/eerie. :-p Too perfect.


Belial's Maps; Dispater's Maps

@Bashiel-- Just saw your question on the secrets. Sorry for the delay. It doesn't have to be relevant to the campaign but maybe not entirely silly either (e.g., he once stole a lollipop from a baby and it has shamed him ever since).

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

I have posted the answers to the 5 questions in my Background spoiler.

It sounds like you want me to wait for an initial spoiler for me before dotting in gameplay?


Belial's Maps; Dispater's Maps
Ilsa Dreambind wrote:

I have posted the answers to the 5 questions in my Background spoiler.

Did you want me to wait for an initial spoiler for me before dotting in?

Or should I go ahead an post?

You could do what Quinn suggested and dot in but then delete your post, just so it shows up in your campaigns tab. I should have a spoiler/intro post for you in the next hour or so.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Will do!


Belial's Maps; Dispater's Maps

@ Kobolum/Varor - I'll have an opening post up for you this afternoon, but on your stats, please do create a proper alias and edit the profile to include your stats.

To create an alias, go to My Account.
In the left hand colum in roughly the third box from the top should be a panel for managing your aliases. Create a new one with your PC's name, select an avatar, and save.
Now, go to that alias and Edit Profile.
In the main text box, copy and paste your stats and background information.

In the "Race" box, type out the info that the other players have for there PCs. (Even though it's called "Race", you an actually type a lot of info into a single box. Or break it up into different boxes as you like. You can play around with it until it shows in a format you like.

Hope that helps.


Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

Okay so I had everything filled out but it didn't save so I'm going to need about an hour >:(


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

@Bashiel: Works for me. For that story though, will just add that Kalem will have had a friend with him that he would lose to, so that if someone like Bashiel calls him out he can have 'evidence' that he loses just like everyone else. This is to keep him from getting beaten by an angry crowd for cheating.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

VAror - make a few changes and save, wash, rinse and repeat until done... you only have so long in edit mode before it won't save again... don't try to do too much at one time.


Belial's Maps; Dispater's Maps

Yeah, that killed me once after I had done a ton of formatting. I had to walk away for hours I was so angry. Learned my lesson. Now I type long things in Notepad, copy and paste. Anyway...

All the introductory posts are up. This adventure is officially under way! Respond to them as you like. Then, when you feel the time is right, make your way to the rendezvous.

Very happy with what I'm seeing so far and I'm glad y'all are making use of the Discussion page to make connections and what not.


Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

All right it isn't what I had but it's everything we need so I'm good to go now.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

For what it's worth, Kalem will make his way to the spot once everyone's introductions are done. Having several different locations in one thread leads to pure confusion.


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ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

@Kalem Sounds good, we'll assume Bashiel was fooled by the charade (believing that he successfully convinced the tiefling to play fair rather than cheat), but probably won't quickly forget his encounter with Kalem.

My initial gameplay post is out. I assumed that we will be picking up gameplay proper right outside the house at sundown.

Other important note: I'll be using ~This notation~ for Bashiel's ancestral spirits providing interjections that only he can hear. I've also prepared a separate alias in case they become capable of talking to any of the other PCs.

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