Curse of the Crimson Throne (Inactive)

Game Master DireMerc

The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only a small group of heroes can hope to save the city from its own darkest tendencies.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Loot tracker
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Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain double moves up the stairs toward the physician and Mai.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai give a good swing

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Then goes invisible (1 Ki) Five foot step to E-22


Pretty sure Donagar is MIA but Gregor and Drakus are up


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Round 5______

Drakus reverses course and moves back to (D,11). He lashed out at (D,9) with a bardiche power attack.

Bardiche power attack: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12 for a possible 1d10 + 6 + 4 ⇒ (2) + 6 + 4 = 12 slashing, silver and magic damage.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Round 4

Gregor draws his blade from its sheath. Stepping back around the corner, he faces off against the physician in the doorway.

Last round of Inspire courage
Move, draw longsword
Free, 5' to C11
Standard, attack B11 1d20 + 7 + 2 + 2 ⇒ (17) + 7 + 2 + 2 = 28, damage 1d8 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 = 12


Drakus is moving up and ignoring the skeleton it takes swing at him but it just bangs on his shield.
attack of op: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 3 ⇒ (1) + 3 = 4

However the physician manages to avoid the swing by Drakus.

Gregor however manages to stab him.

Donagar attacks and destroys the last skeleton.

The queens physicians focus on gregor first flanking when they can and aiming for the vitals with the know-how of surgeons.

attack flank: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10
attack flank: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10
attack: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 2 ⇒ (3) + 2 = 5
attack: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 2 ⇒ (4) + 2 = 6

The priestess takes a swing in the empty space were Mai was standing and roars in frustration.

Davaulus moves into the next room closing the door behind him.

updated map


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai gives a good swing on the priestess

Attack: 1d20 + 7 ⇒ (18) + 7 = 25 Crit
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Crit: 1d20 + 7 ⇒ (12) + 7 = 19 ??
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Sneak: 3d6 ⇒ (6, 3, 2) = 11
+1 Dex Damage

Then goes invisible (1 Ki) Five foot step East


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

You missed my movement. I had moved last turn, and wouldn't have been flanked. I should be in C11, and not all of them could attack me.

Round 5

Gregor looks over his shoulder at where Pai and Crain are taking the fight, "We shouldn't rush too far ahead, or away from one another. If these rooms are any indication, we could get easily outflanked or surrounded."

Standard, Inspire Courage +2/+2 (lasts rounds 5-7)


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain moves forward and attacks the enemy struggling with Pai.

Attack 1d20 + 12 ⇒ (8) + 12 = 20

Damage 1d10 + 6 ⇒ (8) + 6 = 14


Drakus is up


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Round 6_____
Drakus took a step back to (D,12) and power attacks the one at (D,10).
Bardiche power attack #1: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29 for a possible 1d10 + 6 + 4 ⇒ (3) + 6 + 4 = 13 slashing, silver, and magic damage.
...Crit confirm?: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14 for a possible extra 1d10 + 6 + 4 ⇒ (5) + 6 + 4 = 15 slashing, silver, and magic damage.

If the target is still up, attack again. If he's down, switch targets to (B,11).
Bardiche power attack #2: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17 for a possible 1d10 + 6 + 4 ⇒ (6) + 6 + 4 = 16 slashing, silver, and magic damage.


the two flanking missed anyway so Gregor was hit once for 5 damage then and another took a swing at Drakus and missed instead.

Drakus drops a queen's physician striking him twice (the one at d10 is down)

Crain strikes the priestess in the back. She reacts by moving into the corner were Mai was (correctly guessing she had moved) and taking a swing in the space were Mai moved. She correctly assumes Mai would try to flank but still fails to connect a blow.

attack: 1d20 + 11 ⇒ (19) + 11 = 302d4 + 4 ⇒ (3, 2) + 4 = 9
miss chance 50 and under misses: 1d100 ⇒ 4

the remaining doctors continue to attack doing their best to flank and to take down the weaker looking foe for first.
attack flank on gregor: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 2 + 1d6 ⇒ (4) + 2 + (1) = 7
attack on gregor: 1d20 + 5 ⇒ (12) + 5 = 171d4 + 2 ⇒ (1) + 2 = 3
attack flank on gregor: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10

they are done your go.

updated map

do let me know if you see a mistake on the map.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain continues swinging at the priestess that was distracted by Pai.

Attack 1d20 + 2 + 12 ⇒ (14) + 2 + 12 = 28

Damage 1d10 + 6 ⇒ (1) + 6 = 7

Attack 1d20 + 2 + 7 ⇒ (15) + 2 + 7 = 24

Damage 1d10 + 6 ⇒ (3) + 6 = 9


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

What would it take to push/throw her over the railing into the vat or on to the hard floor.


A successful bull rush from your position would push her into the vat. You would not provoke an attack because you are invisible and would get a +2 on the check.

Basically make a cmb with a +2 bonus against her cmd.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Push!..

Mai goes and flips her into the vat.
cmd: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

Why am I now thinking of Tim Burton's Batman (1989), with the vat scene


The priestess yelp in surprise as Mai slams into her and sends her over the rail. She falls into the vat were she quickly gets dissolved screaming in agony for the short moment she is still alive in there.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

"Remind me to never piss you off, milady," Crain says with an extra flourish-y bow.


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HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Just after Mai sees the result she quips
"You've just been terminated, you b**ch."

"Now it is time for the Good Doctor to get his medicine."


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Round 7_____

Drakus took a step back to (D,13) and power attacks the one at (D,11).
Bardiche power attack #1: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30 for a possible 1d10 + 6 + 4 ⇒ (2) + 6 + 4 = 12 slashing, silver, and magic damage.
...Crit confirm?: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16 for a possible extra 1d10 + 6 + 4 ⇒ (6) + 6 + 4 = 16 slashing, silver, and magic damage.

If the target is still up, attack again.
Bardiche power attack #2: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7 for a possible 1d10 + 6 + 4 ⇒ (5) + 6 + 4 = 15 slashing, silver, and magic damage.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Round 6:

Gregor strikes out once more at the one within the doorway to the north of him. He is concerned with removing himself from the middle of them, so he backs himself into the corner. As he does so, he calls out, "Crain! Pai! Do not get too far from the group. That is how we lose one another! Besides, we can't leave enemies at our backs, it is poor tactical planning!"

Standard, attack B11 1d20 + 7 + 2 + 2 ⇒ (11) + 7 + 2 + 2 = 22, damage 1d8 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8
Free, 5' step to C12


Drakus gregor and Donagar finish the remaining doctors.

your go again but keep to 1 rounds worth of actions even if technically out of combat.

donagar will heal drakus using cure serious wounds.

healing: 3d8 + 7 ⇒ (5, 5, 8) + 7 = 25


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

"Well come the hell on then...we've got business to attend to! Dancing with them isn't doing us any good,"" Crain yells at Gregor, as he casts Shield yet again, knowing his magic had expired.


Do crain and Mai go forward right away or wait for the others?


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

"Hurry it up, if we wait any longer the Doctor might get away."

Mai will wait at most 2 rounds.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain ain't waiting...that's not his style. After casting his Shield spell, he's following the doctor the next round.


Crain kicks down the door to follow the doctor not giving him time to run.

The reek of burning wax wafts through this morbid chamber, with several tall, misshapen candles being the apparent source. Workspaces strewn with tall beakers of foul-colored liquids, parchments covered in insidious symbols, and cages of whimpering rodents fill large alcoves in both the northern and southern walls. A pair of huge stone doors hang ajar to the east, revealing a long hallway leading further into the dark. At the room’s center stand four large, cylindrical glass vats, each filled with a bubbling emerald fluid that tints the chamber’s light a noxious green. Within each suspension floats a malformed abomination— something part man, part angel, and part horse—things of half-formed muscle with dead, fleshless equine skulls. Three of the forms are motionless and still, but the fourth twitches now and then with life and magical rune circles glow at the top and bottom of it's glass prison.

Davaulus seeing Crain hot on his heels runs up to the vat containing the living creature.

"Deamon!" says Davaulus I propose a deal. Vow to destroy this intruder and I will grant you your freedom."

The creature nods and Dr. Davaulus quickly deactivates the magic field keeping the creature contained. As soon as the runes are off the creature breaks free breaking the glass and grabbing Davaulus by the throat.

"Foolish mortal! Devils make deals not Deamons! I will make you suffer for my imprisonment." it says in a raspy voice as Davaulus
screams in pain and terror as the creature drains him of life somehow.

Dr. Davaulus was at ~60hp and is now at 1 hp


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus nodded in gratitude to Donagar, then turned and strode along after Crain.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Uh oh!

"Well, hmm. Guys, things went from bad to worse in here," the normally aggressive Crain calls back out to the others, as he watches the scene play out in front of him. "Now there's a daemon loose, FYI.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Attacks the adjacent bad guy....

This thread stopped updating for me!

Dire flail
attack 1d20 + 7 ⇒ (9) + 7 = 16
damage 1d10 + 4 ⇒ (4) + 4 = 8


Well glad to see your back! However there is no enemy near you. While I npc-ed you I had you use 2 channels and a cure serious wound. Right now all the ennemies in the previous room are defeated and Crain pressed ahead closely followed by Mai. Drakus, gregor and Donagar will need 2 rounds to catch up.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

"Bad to worse indeed..." Gregor mumbles as he moves to catch up to Crain, "Maybe if you hadn't rushed ahead we could have better prepared ourselves." He knows, even if Crain were near enough to hear him it would fall on deaf ears, but he at least feels better for having said it.

Double-move to catch up


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

"Yeah, and if you'd have pit down your attackers instead of slow danced with them, we'd have been here even earlier. Too late to worry about that now," he says, watching the daemon maul the doctor.

While Crain waits and watches, he casts Ironskin, which should last for 7 minutes.

Current AC with Ironskin and Shield is 30.


What does Mai do?


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai speaks to herself
"That idiot, just rushed the target, without back up."

Mai goes invisible and Moves into the where Cain is room.


Since no one interferes the demon opens it's mouth and a large swarm of flies comes out it's mouth and flies into Davaulus flying into his every orifice as he screams and finally goes limp.

The Deamon drops him on the ground like a piece of garbage and turns towards Crain.

"Indirectly I supposes I owe my freedom to you. As such I will spare your life if only to further antagonize the dear Doctor." it says in the same raspy voice that you now realize is from the swarms of insects insides it's body.

Mai and Crain can post. The others are getting close and will arrive next round.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai is fully alert and quietly observing it.

Sense Motive: 1d20 + 12 ⇒ (17) + 12 = 29
Perception: 1d20 + 14 ⇒ (6) + 14 = 20


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

"Now daemon, I don't suppose we have to fight. I don't know that I can stop you, and I don't know you can stop us. If you get out of town, I'm not going to move to stop you. If you don't want to try that, then I'm going to have to come in there and see which of us walks out. How's about it?"


"Brave words mortal. I am a deacon of Apollyon the Horseman of Pestilence. I have a debt to settle with the high priestess that had me capture and used and once I am done with her I will depart." it says and a quiver and bow appear out of nowhere as it marches towards the door to the south end of the room.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

"Killing the High Priestess is no skin off my nose. I'm all for you doing that. I'd hurry if I was you though, cause some of my goody two shoes friends will be getting here soon, and they won't be a big fan of this plan. So hurry."


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai keeps quiet

And thinks
Crain, as much I as I would not want to fight it, it will bring disaster somewhere else and innocent lives would be lost.


Everyone catches up as the deamon kicks down the door to go into the southern room and proceeds to enter.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus jogged into the room. Seeing the demon, he narrowed his eyes.
"Well now, I'll bet the interrogators haven't had an actual demon to play with."
He pointed his bardiche in the creatures general direction.
"City Watch! Dead or alive, you're coming with me. Which'll it be?"


The demon turns to regard Drakus "You must be joking. I am the embodiment of death by sickness I fear no mortal being and you cannot slay me. Your only hope is to flee while my rage is directed towards another."


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

As Gregor catches up, he sees Drakus challenging the large nasty creature calling itself an 'embodiment of death by sickness'. "Well, what are we dealing with here? Drakus is right, we are the watch, and we cannot freely let this thing wander uncontested."

I use my Lore Master ability to get a 20 on the Knowledge check.
So I have a 27 to know what this is.


knowledge the planes dc 24:

He is a Leukodaemon

Here is what you know about them.

Deacons of the Horseman of Pestilence, leukodaemons serve their lord in Abaddon as well as across the planes by spreading plagues and pandemics.

Leukodaemons stand upward of 14 feet tall but weigh just over 200 pounds. The skulls that serve as their heads can be replaced with any skulls, yet these creatures choose horse skulls to show their loyalty to the Horsemen. The creature’s true head is merely a blistered knob between its shoulders.

A leukodaemon can unleash a cloud of corpse-bloated, biting black flies in a cone. These flies deal damage and can linger for a time sickening those hurt.

Any arrow a leukodaemon fires from a bow is tainted with disease. If a creature is damaged by a leukodaemon’s arrow it can be infected by a disease (as per contagion). A leukodaemon can manifest a bow and arrows at will and never runs out of ammunition.

Infectious Aura (Su)
All creatures within 50 feet of a leukodaemon take a –4 penalty on Fortitude saves against disease effects.

DR 10/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10

picture of the daemon.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus shook his head. "Buddy, they all say that. I'll take that little speech as a 'no' then."
He strode forward to attack.
bardiche power attack: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13 for a possible 1d10 + 6 + 4 ⇒ (5) + 6 + 4 = 15 slashing, silver and magic damage.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Whoa thar tha tings a demon an ain't no city watch gonna be able tah keep such a ting locked up!"

Knowledge planes...
1d20 + 4 ⇒ (6) + 4 = 10

Channel positive energy
4d6 ⇒ (2, 6, 6, 3) = 17


Well to late now.

The daemon easily avoids the swing from Drakus. In response he shouts "Alright then! no deal! You all die first!" He breathes out a cone of biting stinging flies hitting Drakus and Crain.

damage: 8d6 ⇒ (1, 4, 4, 3, 1, 1, 6, 5) = 25 reflex dc 21 for half. Also a fort save dc 21 or be sickened.

Lets skip init for this one. It's your turn now post in any order.

here is the map

The flies linger and continue to attack for an extra round so if you enter the area with the black dots you take 4d6 damage reflex dc 21 for half.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Reflex save: 1d20 + 5 ⇒ (15) + 5 = 20 Fail.
Fort save: 1d20 + 9 ⇒ (19) + 9 = 28 Save!

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