Curse of the Crimson Throne (Inactive)

Game Master DireMerc

The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only a small group of heroes can hope to save the city from its own darkest tendencies.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Loot tracker
Google docs


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Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Gregor is glad to see the fight ended so quickly, but they did not get what they came here for. They need more than the notes, they need the Doctor. "Pai, you and I will grab what notes we can. The three of you," he indicates the others, "Someone is going down in the lift, catch them before they get away. Pai and I can catch up with Donager and Sgt. Drakus easy enough." After he's said his piece, he turns to the room, scanning papers for both notes of value and any magic auras.

Detect Magic
Perception 1d20 + 12 ⇒ (17) + 12 = 29 (ideally for any significant documents)


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

"Right." Drakus grunted at Gregor's idea. Suiting action to words, he about faced and double moved to intercept whoever was going down the lift.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain slipped out of his rage and followed Drakus down to intercept the ones in the lift.


The lift seems to have gone down far lower than the first floor. Down to a basement level.

The notes here look to detail the creation process of the plague. They could quite useful for creating a cure.

Two potions labeled "elixirs of true healing" radiate moderate conjuration magic.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Looks like we found tha source....time fer a drink."


Do you drink one?


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus huffed as he descended the stairs.
"How the hell much farther down does this go?" He complained aloud.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Actually no, I was referring to some ale from my own stock.


ok just checking

Looking down it seem the lift stopped about 30 feet below ground level.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Is there a stairway down? Or do we have to climb down?


There is no stairway going to the lower level you can either wait to see if the lift comes back up or climb down the rope to go down.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain obviously isn't waiting for it to return. He grabs the ropes and tries to lower himself down.

Climb 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai starts collecting the most important looking papers first
perception: 1d20 + 14 ⇒ (17) + 14 = 31


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Gregor will grab the two vials, not yet trusting their contents, but they're worth having if he gets that time. He also grabs as much as he can of the notes or ledgers in a quick scoop and shuffle, before he turns to follow the others out.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Swearing under his breath, Drakus drops his shield and pack, and starts hauling out his knotted climbing rope and attaching it to his grappling hook.


It is already possible for you to climb down using the rope for the lift if you want.

Crain climbs all the way down to the lift landing on it's roof. It's made of wood and not very thick he can easily break throught to go into the lift.

Mai and Gregor quickly grab all the relevant documents and join the others at the lift.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

My total to climb is -3. I need the edge the knotted rope gives, or I will certainly end up giving a demonstration of the Laws of Gravity.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain takes his magical weapon and tries to slice a most intimidating hole in the roof of the lift.

I don't know if you need an attack or a damage roll, or anything, DM, but I'll give you a damage roll. If you need anything else, please feel free to roll it.

Damage 1d10 + 6 ⇒ (8) + 6 = 14


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar casts fly on himself and ventures down ahead of the others...

"Let me scout ahead."


Crain breaks a hole in the roof of the lift and climbs down and Donagar flies down to join him.

Drakus sets up his knotted rope (dc 5 to climb down. you can take 10)

Once you enter the lift you see a large empty room. The scuffed stone walls of this chamber have been plastered over and then decorated with lurid murals of skeletons cavorting among the dead of a Korvosa completely succumbed to blood veil. Simple wooden doors lead to the north and south each bearing a painting of a scythe-wielding skeleton. A sizable double door stands on the east wall, appearing in the mural as a massive set of double doors opening into the pyramid foundation of Castle Korvosa. Two more scythe-wielding skeletons decorate these large doors.

map of area


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus methodically sets the grapple, throws down the rope and carefully descends (takes 10).


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Down at the lift, he recovers his shield and bardiche, but lets Donagar scout ahead.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

I fly into the room trying to see if I can tell which way the person fled....


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain jumps down through the hole he cut in the lift. "Now that's more like it! Now, Donager, you might have to teach me how to fly one day," he calls out, following the others down the hallway.


The stone floor leaves no obvious tracks, if you were to guess the double doors most likely lead deeper into the complex.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar heads for the double doors at all speed, looking as though he might crash into them instead he places his hands on the doors.....

"Time fer a sneak peek."

Gloves of Reconnaissance


Donagar touches the door and sees beyond that in the next room Dr.Davaulaus is there talking to a pair of queen's physicians. The doctor quickly rushes towards the door to the east end of the room while the physicians go towards the west.

Before you have time to do anything else however the skeletons along the walls all start spewing forth poison gas from their mouths and the two skeletons on the door actually reach out and swing their scythes at Donogar!

attack: 1d20 + 9 ⇒ (13) + 9 = 222d4 + 4 ⇒ (1, 3) + 4 = 8
attack: 1d20 + 9 ⇒ (19) + 9 = 282d4 + 4 ⇒ (2, 2) + 4 = 8

Everyone in the room downstairs make a fort save dc 16 if you fail you take 1d4 ⇒ 2 wisdom damage and become confused for 1 round.

roll on this table to see what you do:
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self
76–100 Attack nearest creature


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Fort save 1d20 + 10 ⇒ (6) + 10 = 16


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Crain moves forward and swings his magical weapon at the skeletons reaching for Donegar.

Attack 1d20 + 12 ⇒ (13) + 12 = 25
Damage 1d10 + 6 ⇒ (7) + 6 = 13


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Fort save: 1d20 + 9 ⇒ (6) + 9 = 15
Drakus' eyes watered, and he got a little dizzy as he advanced into the room.
Random percent: 1d100 ⇒ 46 Only to Do nothing but babble incoherently.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

FORT1d20 + 6 ⇒ (20) + 6 = 26

"No bones bout it yah hit me an I am hittin yah back!

Dire flail
attack 1d20 + 7 ⇒ (3) + 7 = 10
damage 1d10 + 4 ⇒ (4) + 4 = 8


You strike the skeletons and they fall apart whatever magic animated them seems it was only good for a single strike. The door is damaged as well but it rather sturdy. The gas continues to fill the room however.

You all need to make another save then you can act again if the gas doesn't stop you.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Next round
Fort Save: 1d20 + 9 ⇒ (3) + 9 = 12 Fail again!
Random percent: 1d100 ⇒ 43 He continues to do nothing but babble incoherently.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Fortitude save 1d20 + 6 ⇒ (2) + 6 = 8

Confused
1d100 ⇒ 83

"Die yah skeletons!"

Sorry Crain! ; (
Dire flail
attack 1d20 + 7 ⇒ (12) + 7 = 19
damage 1d10 + 4 ⇒ (9) + 4 = 13


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Aha, you missed, but I believe that means I have to attack you back per the Confusion spell since I missed my save, too? Correct? If so, I'll make the roll below. If not ignore it, please.

Attack 1d20 + 12 ⇒ (19) + 12 = 31
Damage 1d10 + 6 ⇒ (6) + 6 = 12

Of course that's a crit threat, lol. I really hope I don't have to attack you and this is much ado about nothing.!

Possible crit 1d20 + 12 ⇒ (19) + 12 = 31
Damage 1d10 + 6 ⇒ (9) + 6 = 15


Yes Crain would attack Donagar in response to being attacked

Ok next round, new saves.

As a note Mai and gregor are still upstairs what do they do while this happens?


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Fort 1d20 + 10 ⇒ (5) + 10 = 15

Sonofab~!@%!

Still affected by the magic, Crain keeps attacking his friend.

Attack 1d6 + 12 ⇒ (5) + 12 = 17

Damage 1d10 + 6 ⇒ (10) + 6 = 16


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Next round
Fort Save: 1d20 + 9 ⇒ (16) + 9 = 25 Save!
Drakus coughed, clearing his lungs.
"What the hell?" He said as he realized his companions were fighting.
He lunged forward to interpose himself between Crain and Donagar.
"What the hell are you two idiots doing?" He yelled.
He whirled his bardiche around low.

Trip attack vs Crain CMD: 1d20 + 11 ⇒ (5) + 11 = 16

Trip attack vs Donagar CMD: 1d20 + 11 ⇒ (4) + 11 = 15

Since I don't have Improved Trip, you all get an AoO vs. me.


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Sorry Drakus. My assumption is, that Crain will see you as an enemy and attack you too. If I am wrong, please adjust for me, DM.

Attack of Opportunity 1d20 + 12 ⇒ (13) + 12 = 25
Damage 1d10 + 6 ⇒ (9) + 6 = 15

And looking at my last post, my dice roll to attack was wrong. Here is the corrected roll. Attack 1d20 + 12 ⇒ (20) + 12 = 32 Jesus, I have possibly critted again. this is awful...I'm so sorry, Donager. Possible crit 1d20 + 12 ⇒ (6) + 12 = 18. Damage 1d10 + 6 ⇒ (8) + 6 = 14


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Fortitude save 1d20 + 6 ⇒ (7) + 6 = 13

"You want some too fancy pants!"

Dire flail @ Drakus
attack 1d20 + 7 ⇒ (15) + 7 = 22
damage 1d10 + 4 ⇒ (2) + 4 = 6


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

"Sound like fighting down there, so the clean up crew might be coming soon.
Let's just grabs the rest, and stuff it in our back packs."


Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking. So no Crain wouldn't take the attack of op but he would make his next attack againts Drakus


Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)

Okay, that's a tiny bit of good news!


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Receiving two hard blows against his shield, Drakus yelled again.
"I said STOP!"
He whirled his bardiche around low.

Trip attack vs Crain CMD: 1d20 + 11 ⇒ (14) + 11 = 25 Trip! Crain falls prone.

Trip attack vs Donagar CMD: 1d20 + 11 ⇒ (10) + 11 = 21 Can't tell, but probably not.

Since I don't have Improved Trip, you all get an AoO vs. me.


Remember new save each round you stay in the gas. It's starting to dissipate actually but will remain for a few more rounds still.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Fort save: 1d20 + 9 ⇒ (17) + 9 = 26


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK
Crain wrote:
"Hey, watch it, loser. Why are you tripping me?"

"I'm tryin' ta stop you an' short stuff from turning each other into scallops." Yelled Drakus back.


OK so crain and drakus are fine for this round what about donogar.

Smoke last 1 minutes it has been 4 rounds.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Fortitude save 1d20 + 6 ⇒ (16) + 6 = 22

"This stuff leaves a bad taste in mah mouth, let's get on out o here...I saw em just in here!"


So this round (round 5) you have all made the save. Drakus tripped crain. Crain and donagar have posted no action. Crain needs to spend a move getting up if he want to get up but that leaves another move or standard.

What do crain and donagar do? Do you just wait for the poison smoke to clear?

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