Curse of the Crimson Throne

Game Master stormcrow27

Go kill the evil queen of Korvosa and get fat lootz or get dead. test


151 to 200 of 2,056 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

So Io and the Black Merlin swing and leap through the urban jungle of the Korvosan night, while the rest of the group proceeds on foot towards the old fishery. Am I correct?


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Sounds right to me.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Correct.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

aye


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Yep. Io will wait, out of sight, on the rooftops near the fishery, while the rest of the group catches up.
Stealth: 1d20 + 7 ⇒ (3) + 7 = 10


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The Merlin does his best to remain out of sight while watching the building presumed to house Gaerdren Lamm.

Stealth: 1d20 + 8 ⇒ (6) + 8 = 14

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Io strains her eyes, looking for a skylight or back entrance that they might be able to sneak into while Yanis distracts the guards.
Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Yanis will lead his Donkey and cart up to the old Fishery, stopping a few blocks away.

"Do we want to proceed with me going to the front door and talking with them?'


Sorry for no posts continuing the game, I didn't get home from work until 10:00 pm after starting at 10:30 am.


Ok. Here is the basic layout of what you find out of the old fishery.

It is a one story building that is perched on a steep embankment, with most of the fishery extended out into the Jeggare River, with what appears to be a lower area The embankment slips thirteen feet into the river below, where the lower floor lies. Connected to the fishery is an ancient sailing ship that has two decks. The upper deck is connected by a rickety boardwalk that goes around the right hand side of the fishery that slopes downward as it moves away from the fishery. There appears to be a door on the left side of the boardwalk that goes into the first floor of the fishery. On the left side of the fishery, there is a large loading dock. A pair of double doors allow access to the interior from the dock's loading ramp, and an rickety staircase allows access to another door three feet over the river, providing a second entrance. All external windows are boarded up, and the doors are all locked. There are no external guards from what you can observe. The lower floor, which sits partially on the river and the shore, has a very narrow space under the fishery with about 3 feet of clearance between it and the river. The underpier does lead out to the lower deck of the the ship, but you would be hard pressed to clear it unless you shrunk yourselves...


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3
Yanis Boulin wrote:

Yanis will lead his Donkey and cart up to the old Fishery, stopping a few blocks away.

"Do we want to proceed with me going to the front door and talking with them?'

“Be my guest,” Machaera offers. “We’ll stay a few paces behind, trying to blend in, but give us a shout if anything goes wrong.”

So saying, she pulls an odd-looking rock from one of the many pockets of her pack, and proceeds to pass it carefully from hand to hand, occasionally tossing it lightly, but carefully, into the air. She loosens up her posture and her gait, and though at a closer look her fine gear marks her as an outsider to the neighbourhood, to a casual glance she looks like a jaded adventurer who’s had perhaps a drop too much to drink – or maybe something stronger.

Still, in the guise of someone whose evening has left her gaze just ever so slightly gazed, Machaera is able to casually examine the fishery from her position several yards behind the doctor. She hopes the others have more luck, because at a quick glance, the most serviceable approach seems to be the direct one.


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The Merlin waits until Yanis has approached the front door and he drops to the ground and attempts to approach the boardwalk to get a better look.

Stealth: 1d20 + 8 ⇒ (8) + 8 = 16

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Io keeps her shield handy, waiting by the door just out of sight as Yanis approaches.

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21

What time is it right now? Is it the morning, when we're attacking, or is still our nighttime reconnaissance?


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Yanis will approach the upper door to the fishery, knocking loudly. Once someone approaches.

"Good day ser, I would like to speak with Lamm again regarding his current practice of drugging the pregnant women. The babes being born are addicted as well and they are not surviving long after birth. I need to know what drugs he is using."

Yanis will give his best smile.

"I will not be reporting this to the authorities because we both know the last time I did they didn't do anything thing anyway."


It's still nighttime unless someone has stated differently.


rolling perception checks

Perception 1: 1d20 + 1 ⇒ (14) + 1 = 15
Perception 2: 1d20 + 1 ⇒ (15) + 1 = 16
Perception 3: 1d20 + 11 ⇒ (5) + 11 = 16
Perception 4: 1d20 + 11 ⇒ (6) + 11 = 17
Perception 5: 1d20 + 8 ⇒ (8) + 8 = 16
Perception 6: 1d20 + 7 ⇒ (14) + 7 = 21
Perception 7: 1d20 + 3 ⇒ (15) + 3 = 18

Also, is Machaera with Yanis at the door?


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

From my understanding, she's a ways behind, standing in the shadows.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Right, I'm just far enough away that I can still see what's going on with low-light vision, hear over any street noise if Yanis calls out, and get close enough to help out with a spell or something if necessary. I guess maybe 30' back or so, depending on prevailing conditions?


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

I'm standing by with Machaera, ready to charge in if trouble turns up.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Is it possible to cover the entrance from a roof across the street?


Corvus Cator wrote:
Is it possible to cover the entrance from a roof across the street?

The main front entrance yes, though it will be at least 30 feet.


Yanis knocks, and hears growling and barking coming from inside. The door doesn't open however.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Yanis, sighs and knocks a little louder this time.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

The Albatross will cover Yanis with his short bow from the roof across the front entrance. 30' eh? Any tarps to do the old knife through the cloth trick for some good old fashion swashbuckling stunts?


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Io is standing about ten feet to the left of the door, shield at the ready, waiting in the shadows


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The Black Merlin focuses intently on the gangplanks ahead of him after hearing the banging from around front.


I'll get the map packs spun up this week, since playing virtually without them is more of an issue. No tarps sadly, as the fishery is a one story building with half of it supported by piers as it sits over the river, and it's all wood. This part of town is too poor for tarps. Though you can always do a called shot to staple someone's clothing to a wall or doorframe/etc in lieu of the feat or class feature, or a trick combat maneuver etc.

Also as an FYI, if you want to try something the rules may or may not have defined, just suggest it and I'll see what I can do. I'm not a straight jacket RAW type. I use Pathfinder as my fantasy RPG of choice because of the large amount of options and the modular nature of the d20 system, but I'm not bound to the rules as super canon.

Yanis knocks more loudly, and the barking and growling now launches into a guttural form of Common, as if spoken by a wolf that has been guzzling whisky for 40 years, "We're closed for business! Scram or feel the teeth of Lamm's Wolves." The front door still does not open.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Io narrows her eyes and cracks her knuckles.
"This is a waste of time. We should just be sneaking in the back." she says, quietly but clearly.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

"I am Yanis Boulin and I wish to talk to Lamm, I guess I will just come back later then."

Yanis starts to walk away.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Slouched against a wall, one hand on the handle of his axe, Headsman says nothing, but a faint sound of teeth grinding can be heard.

"This is stupid," he finally mutters.


So the group's next move will be?


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Any traffic I can see on the back gangways from up close?

After Reconnoitering the rear gangways The Black Merlin returns to the roofs and rejoins Io.

Stealth: 1d20 + 8 ⇒ (1) + 8 = 9

Climb: 1d20 + 5 ⇒ (9) + 5 = 14

'What's been going on out front? I've heard lots of knocking but not much else.' The vigilante fills Io in on what he saw from ground level.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

"Not much. Yanis knocked on the door, but they never opened up. It sounds like alcohol is involved. They may be impaired, and at the very least, they should have splitting headaches if we wake them up early." Io replies in a low voice.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Yanis will retreat and come back to where Headsman is,

"My plan did not work, I am ready to proceed with the head cracking as you called it I think."


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The Merlin considers Io's words for a moment. 'Drunk or hungover we stand to have the advantage over Lamm's men. Shall we rejoin the others and make a plan?'


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

We kind of already are with the others. Io's about ten feet away from the door where Yanis was.

Io continues to talk quietly as she and Merlin rejoin the others.
"Agreed. We may want to revise the plan somewhat, however. It might be opportune to strike just before dawn. Sentries will be groggy, and we can give the sleepers a rude awakening."


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

Whoops, thought you were still up on the roofs. Long day at work.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

"So... what now? Should I go ahead and bust a door down? With a crummy building like that, I won't be surprised if half the wall comes down with it." Headsman readies his axe.

"Lamm's in there, and there's six of us. I think we can take him and his folk. Can't be that many of 'em in there."


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Ok, I'm going to own that borderline reckless quirk as a reason to push us forward.

Seeing Yanis' apparent failure, the Albatross scales down the side of his perch before tumbling down, landing with his cloak outstretched. He then proceeds to sneak to the double doors of the loading dock, the bird mask craning towards the door to listen in.

perception: 1d20 + 5 ⇒ (8) + 5 = 13

He then silently motions for the rest of the party to join him as he starts to dig out his lock picking tools.

disable device: 1d20 + 9 ⇒ (2) + 9 = 11


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Io hesitates when the Albatross starts to open the door, then shrugs, "Ah, why not. May as well strike while the iron is hot. Every moment we wait is one moment that Gaedren isn't spending in Hell. Or maybe the Abyss? Abbadon? Hmmm. Never thought about that much before."


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

"I can take care of the door." Headsman shrugs, leaning against the frame as the Albatross works the lock. "... it'll be noisy, though."


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Machaera can understand Headsman’s growled frustration, knowing he has people in there, being tormented who knows how by Lamm’s vileness. Seeing the others glide silently from the fishery, she surmises that they haven’t found any particularly easy alternative route inside, and with the door still shut stubbornly in Yanis’ face, it looks like these fish aren’t biting tonight. Before she can weigh in on how and when to best take the building by storm, though, the Albatross is already trying his own way.

Machaera’s relieved that he’s at least trying a door other than the one the good doctor rattled, and with some subtlety, for the moment. As the group falls in to see if the Albatross can get them in discreetly, she smiles tightly at Headsman’s offer. “It might come to that yet,” she says, “if the doctor just inspired them to keep quiet and do the rounds of the building once more. It looks like Lamm’s got the place locked up quite tightly, though, so if we do get in, we should probably be especially careful to leave a safe way out for the children, and avoid cornering any thugs who might otherwise flee if they see they’re in trouble, so they don’t do anything desperate.”

While the Albatross works, she keeps an ear open for any sign of movement behind the loading doors. Perception: 1d20 + 3 ⇒ (3) + 3 = 6


The Black Merlin wrote:

Any traffic I can see on the back gangways from up close?

After Reconnoitering the rear gangways The Black Merlin returns to the roofs and rejoins Io.

[dice=Stealth]1d20+8

[dice=Climb]1d20+5

'What's been going on out front? I've heard lots of knocking but not much else.' The vigilante fills Io in on what he saw from ground level.

From the river bottom or the loading dock on the first story?


The lock mocks Albatross' efforts to open it. The wood of the doors is quite thick, but he can hear some form of motion going around somewhat close to the door, but possibly not in the same room. Machaera hears birds.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Io puts her ear to the door, listening to anything that might be on the other side.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18

If she hears nothing, she tries again, this time placing her shield so it rests, concave side on the door, then putting her ear on the shield boss.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Similar concept to a stethoscope. No idea if it will work or not. The shield is metal, though, so it might help.
*Blink* Huh. Well, I was not expecting those rolls, I must say.


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The Black Merlin draws his pistol and keeps an eye peeled for anyone approaching. With his free hand he checks his powder horns and ammo pouches to ensure they're easily accessible.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

'I can try to blow the door if you want. Or we could try to blow both and only go in one.' The vigilante whispers.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

"What about destroying one and waiting a few moments from them to gather then blowing the other and going in?"

Yanis will check his supplies out as they talk.


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

"Don't waste your gunpowder. I can bust a door like that open without a problem. I like the Doctor's idea. We bust this one down then come in from another angle."

Vandal trait, don't fail me now.

What kind of doors does the fishery have? Do they look sturdy?


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

While the group discusses their options, the Albatross will continue to work on the door.

I forgot about the +2 masterwork earlier... and maybe I'll roll something higher than a 2 for once.

disable device: 1d20 + 11 ⇒ (1) + 11 = 12

Oh for crying out loud... and in case the conversation allows for a 3rd attempt...

disable device: 1d20 + 11 ⇒ (17) + 11 = 28

151 to 200 of 2,056 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / First post for gameplay thread. All Messageboards

Want to post a reply? Sign in.