Curse of the Crimson Throne (Inactive)

Game Master StephNyan

Map of Korvosa
Map of the Dead Warrens (Secret Lair)


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To clarify why the alligator gets an AoO versus Denario while he's using a Withdraw action I've copied the rules on using Withdraw. The bold part is the relevant part.

"Withdraw

Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. Invisible enemies still get attacks of opportunity against you, and you can't withdraw from combat if you're blinded. You can't take a 5-foot step during the same round in which you withdraw.

If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.

You may not withdraw using a form of movement for which you don't have a listed speed.

Note that despite the name of this action, you don't actually have to leave combat entirely."

------

Does Mavor get an AoO when the alligator drops itself back into the pool? I don't think so, because it simply lowers itself from it's 'clambered up' position. It doesn't change its square.

Sorry Denario... :(


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

I was unaware of that ruling, wouldn't have withdrawn if i had and had done something else.

Shows not knowing gets you killed >.>....sry little sis, a stupid leather bag gets me killed. Was so looking forward playing this guy beyond this measly building.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

Hard for me to read and see everything from my phone, but it's hard for me to tell why Denario is dead, rather than just unconscious and bleeding in his current square.

I agree with the sequence of events, the AoO hit for 8 damage, then the autodamage on the death roll for 9 more, but I think the 'normal' attack while in grapple missed at 5 damage (this is where I could be wrong).

Either way, it's either 17 or 22 damage against, with Denario at 10 hp with 12 con...he could auto stabilize or be healed and live or a heal check might save him.

However, I freely admit to working and distracted whilst I type this...so subject to error.

p.s.

SN wrote:


Maintain Grapple: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15 Successful
Damage for Auto Death Roll: 1d6 + 4 ⇒ (5) + 4 = 9 Denario's now prone as well...

Also, I believe there is an inherent +5 to grapple checks when maintaining a grapple. Not a big deal here, but wanted to mention it.


16 AC - 4 Dex (Grapple) = 14 AC
-4 AC from Prone = 10 AC

Well I'll be... I applied the grapple penalty twice...

Denario still lives! :) Hopefully the constitution roll stabilizes him!

And thanks for pointing out the +5 to maintaining grapples.

------

StephNyan wrote:
Does Mavor get an AoO when the alligator drops itself back into the pool? I don't think so, because it simply lowers itself from it's 'clambered up' position. It doesn't change its square.

I received a PM from one of you with a good argument why Mavor should get an AoO:

"..."squares" are representation of 5' increments, and the game is mostly played on a 2-dimensional scale. However, by moving in 3-dimensions, it still tries to get out of a threatened square, where squares are now converted into cubes.

The key is that the alligator is trying to leave a threatened "area", and by leaving that area without a tactical withdraw action, it provokes. In other words, can Mavor still hit the alligator when it "goes down"? If Mavor can, then it shouldn't provoke. If your answer is that Mavor cannot hit the alligator in its new position, then it should provoke."

My answer is no, Mavor can't hit the alligator while it's down. But I've decided that I'm not giving Mavor an AoO for the following reason:

The alligator stays within the same square, but the floor gives its opponents cover. Just like the wall did earlier when Mavor tried to hit Giggles from around a corner. Thing is, the alligator and Mavor can't reach out to each other as easily as in a situation where the corner of a wall provides both with cover: the reptile's 500 pounds and gravity's not on its side. So the only way for the alligator to reach out to its target is climbing up with a DC 15 climb check.

There shouldn't be an AoO for pulling your limb/head back after reaching around a corner, which this situation is similar to. Except you have to flip it on its side. The alligator even takes the -2 penalty for attacking while there's cover, as if attacking from around a corner. (I made Mavor roll with a 20% miss chance earlier, but had already decided that'd be -2 on an attack roll next time such a situation occurs again. Just like Kwoon had a -2 penalty while shooting at Lamm.)

------

But of course there should also be a way for Mavor, or anyone else, to reach 'around the corner' / 'reach down'. Except gravity's on your side, because you're on higher ground. So if any of you wants to reach the alligator while it's in its pool you can cross the distance by dropping yourself on the floor. It's a free action, won't provoke an AoO, and I won't treat you as prone. You may then make your attack with the -2 penalty from the cover of the edge, and the +1 bonus for attacking from higher ground. Getting back on your feet will be another free action that won't provoke an AoO, but it'll use your 5-foot step for that round. (I also let the alligator lose his 5-foot step when it drops itself. Not like alligators back off easily, but I feel like that's appropriate.)

This picture provides some illustration on the situations where reaching each other is possible. Keep in mind that, if you're not backing off, I'll treat you as 'within reach' for the alligator. To keep things fair, 'cause you can also attack it while it's clambered up (for which it has to make a check).


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

I'll be out for most of the remainder of the day and tomorrow as well, competing in a tournament. If I'm lucky I can compete on sunday as well, so if I'm playing/DM-ing your campaign, you know why.

If I'm playing in your campaign feel free to bot me.


It was definitely too late for me yesterday:

Bite (Normal attack while in Grapple): 1d20 + 6 - 2 - 2 ⇒ (7) + 6 - 2 - 2 = 9

First -2: penalty for being in a grapple.
Second -2: penalty for cover.

Except there was no cover anymore, because the alligator dragged Denario into the pool. So the attack roll would've been 11. Denario would've been dead after all with his AC on 10.

But as it's my mistake I overlooked this I'm not going to tell Denario he's dead after all. I'd very much feel like an ass if I'd do that after just telling him he's still alive and stable.

So lucky him!

------

@Mavor: Thanks for letting me know!


Male Human Monk (Flowing/Qinggong/Vow)/2 (HP 19/19 | AC:16 | T:16 | FF:12 | CMB: 5 | CMD:17 | Fort:+6 | Ref:+7 | Will:+6 | Init:+4 | Perc: +7 | Speed 30)

No kidding Steph. I was shocked to see you post at that time. I make same kind of GM mistakes early in the morning trying to catch up with all the European/East Coast posters.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Just a quick remark GM, not that it mattered, but Mavor's Swim check would have been 1d20+4-1, +4Str, -1 AC check penalty, or else that other -1 comes from something different altogether, in that case it's fine a slong as you tell me what it was.


Mavor Asku wrote:
Just a quick remark GM, not that it mattered, but Mavor's Swim check would have been 1d20+4-1, +4Str, -1 AC check penalty, or else that other -1 comes from something different altogether, in that case it's fine a slong as you tell me what it was.

Accidentally typed 3 instead of 4.


+600 XP for those who survived.

I'll update it in the Campaign Info tab.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Erm...confused here.

You said i "survived", does KO mean no exp?
Or am i to assume, with Allyph's tragic sequence speech i'm to be dead after all?


Should've phrased that better. +600 XP for those who didn't go down. You're still alive, but KO. Allyph's just awful at detecting a pulse.

I don't want to reward someone with full XP when he goes down, because a character's not gaining any experience from a fight he doesn't experience. Though no XP at all indeed seems a bit harsh.

There were 3 rounds in this combat. You were fully present in round 1, and went down in round 2. Your character did not experience anything after blanking out, but during the time you weren't down you tried to get into position: you were actively taking part in the combat. So you'll get 300 XP for being actively present during half the combat.


Ignore my last post, and scrap everything about XP I've written so far.

In the interest of keeping this game balanced, fair, and most importantly fun for all, I've decided to get rid of the XP system.

You will level at set moments in the game.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
Hung Hei Kwoon wrote:
The head is outside...

Yes and no.

We all (the party) need/get a chance to respond to things as they happen. Time is screwy in PbP.

I'm fine with both Mavor and Denario having thought, comment, and action on the head as well.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
StephNyan wrote:

Ignore my last post, and scrap everything about XP I've written so far.

In the interest of keeping this game balanced, fair, and most importantly fun for all, I've decided to get rid of the XP system.

You will level at set moments in the game.

+1 to this. It's much better to focus on characters and RP than leveling.

Thanks for this change.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Those settings are great. Thanks for the changes.


Male Human Monk (Flowing/Qinggong/Vow)/2 (HP 19/19 | AC:16 | T:16 | FF:12 | CMB: 5 | CMD:17 | Fort:+6 | Ref:+7 | Will:+6 | Init:+4 | Perc: +7 | Speed 30)

I updated my character sheet profile for a variety of things given what happened. I'll update the official link sheet in the near future, as I'm going to be away from a computer most of the day today. Going to the Rio casino pool to check it out today.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Wouldn't it be funny if a char of Denario's description would happen to be there playing cards.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
Denario Vasquez wrote:
Wouldn't it be funny if a char of Denario's description would happen to be there playing cards.

Agreed. Look for a card shark who's been gummed around by an angry crocodile. ;)


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Rather, he'd be wearing croc-skin shoes ;)


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

I think Mavor would be the 'Crocodile Dundee' in this case rather than Denario.

The card shark would miss a few fingers or so or have a wooden leg.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

If he were a bad one that is.


Male Human Monk (Flowing/Qinggong/Vow)/2 (HP 19/19 | AC:16 | T:16 | FF:12 | CMB: 5 | CMD:17 | Fort:+6 | Ref:+7 | Will:+6 | Init:+4 | Perc: +7 | Speed 30)

I won an entry to get in the machine that blows money around and ypu grab it. I caught 17 dollars in 20 seconds; i was told the average is 12, but i have kung fu reflexes when money is involved.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Haha. How nice


Hung Hei Kwoon wrote:
I won an entry to get in the machine that blows money around and ypu grab it. I caught 17 dollars in 20 seconds; i was told the average is 12, but i have kung fu reflexes when money is involved.

Nice! ;)


I want to let you know I'll be out of the country tomorrow, and won't be making any posts as a result. I'll be back in the weekend.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Where are you headed?


I went to Cologne for Gamescom.


Male Human Monk (Flowing/Qinggong/Vow)/2 (HP 19/19 | AC:16 | T:16 | FF:12 | CMB: 5 | CMD:17 | Fort:+6 | Ref:+7 | Will:+6 | Init:+4 | Perc: +7 | Speed 30)

Did it smell nice? Haha, I made a funny.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

I will be traveling all over heck from 8/30 to 9/20 or so. I *should* have internet access most of the days, save for when I'm in the air or on a long hikes through wherevertheheck I am.

Most of the places I will be staying will have internet, but cannot promise anything. I expect that I'll be usual 'charming' and able-posting yahoo for most of the vacation.

However, if you're waiting on me for more than 8 hours, feel free to GMPC me.

Ye have been duly warned.


I got my first GM star in PFS! Yay! :D


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Gratz, is it just ornamental or does it do something special?


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
StephNyan wrote:
I got my first GM star in PFS! Yay! :D

Congrats, Steph. Today, then, is a good day.


I can replay/rerun a single game for credit, instead of replaying or running it again for no credit.

Also, I gain access to one of the GM Star Reward Chronicle Sheets.


In the turn progression I always show who's currently up by making the names of those who are up bold. I also specifically state who's up, in ooc text, at the bottom of the turn progression.

I'd like to keep things in a chronological order. Also, you don't always know what the enemies are up to: the entire situation may just change before you're actually up. To prevent things from getting chaotic and messy, I'm going to ask all of you to not post actions ahead of time.

To maintain the chronological order the last posts made by Baer, Denario and Mavor are ignored, because they weren't yet up in round 2. Only Kwoon was up in round 2, just before the imps. Baer, Denario and Mavor may of course make new posts when they're up.

(Also added colors to the imps for a better oversight of which imps have taken damage.)


Male Human Monk (Flowing/Qinggong/Vow)/2 (HP 19/19 | AC:16 | T:16 | FF:12 | CMB: 5 | CMD:17 | Fort:+6 | Ref:+7 | Will:+6 | Init:+4 | Perc: +7 | Speed 30)

Anybody have a decent strategy for this encounter? I was hoping Mavor might be able to power attack and blast them down (hence my aid another option), but that's a one-at-a-time thing. This encounter is a bit rough.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

I suggest withdraw


I hope my last post answers Denario's question: you're not supposed to fight the imps alone. The pseudodragons mentioned before the imps attacked were, from the start, planned to show up in round 2.

1 imp's on the ground while 3 are in the air above and around your heads, together with the 6 pseudodragons.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Yeah I could probably power attack through their resistance, but if I'm rolling 1's and 2's I'm not doing any damage ^^


EVERYONE WENT UP A LEVEL!

I'll give you a few days to level up. Send me the changes in a PM, or post them here in the discussion thread :D

You may use this moment to make some changes to your character's current build. I offer you this opportunity, because you may have chosen a trait, feat, spell, or something else which turned out to be rubbish. No full rebuilds, and let me know what you chase.

Take a good look at the loot list! Tell me if you want to claim something that's on it. Some items have already been claimed, and if you actually don't want them you should let me know. I'll include everything you don't want in the sales, and divide the money :)

No purchases will be made before you actually arrive at the shop, which will be when you've all finished leveling up and have made clear what you want to do claim.

Kwoon, are you sure you'll fully give up your share of the loot? that would include given up the items you've claimed. Do you want to keep at least those?


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Level...awesome.


Male Human Monk (Flowing/Qinggong/Vow)/2 (HP 19/19 | AC:16 | T:16 | FF:12 | CMB: 5 | CMD:17 | Fort:+6 | Ref:+7 | Will:+6 | Init:+4 | Perc: +7 | Speed 30)
StephNyan wrote:
Kwoon, are you sure you'll fully give up your share of the loot? that would include given up the items you've claimed. Do you want to keep at least those?

Hung Hei Kwoon didn't have a formal agreement with the others about splitting up stuff, so no, he can't accept anything since he didn't have "his share", as that would require the agreement ahead of time. It wouldn't be right. That's why Kwoon protested so much with Jovalson's father, Kwoon got double screwed.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

+1 level of Rogue (Skulking Slayer/Scout)
+2 Ref Save
+8 hp (1d8+2+1)
Skills (6+2=8): +1 Climb, +1 Acrobatics, +1 Knowledge (Local), +1 Bluff, 2 Perception, +1 Appraise, +1 Knowledge (Dungeoneering).
Sneak Attack +1d6

Class abilities:
Pass for Human, Underhanded Maneuvers

Favored Class Bonus: Rogue (+1 hp)

Also updated my alias already with the changes.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Hp +7 (1d8+1con+1FCB)
+1 BaB
+1 fort
+1 will
+1 different cantrip a/day
+1 lvl 1 a/day

Harrowed Spellstrike

Spells lvl 1
Enlarge Person
Shocking Grasp

Skills (5 points)
+1 Climb
+1 Kn. arcana
+1 Spellcraft
+1 Stealth
+1 Use Magic Device


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

+1 Angry Barrister

+6 hp (now 15/15)

+1 BaB
+1 Fort
+1 Will

+6 Skills:
+1 Perception
+1 Kn (local)
+1 Climb
+1 Spellcraft
+1 Swim
+1 Intimidate


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
StephNyan wrote:
Take a good look at the loot list! Tell me if you want to claim something that's on it. Some items have already been claimed, and if you actually don't want them you should let me know. I'll include everything you don't want in the sales, and divide the money :)

If anyone wants any of the acid flasks, Baer is happy to share.

Baer has looked at the list and doesn't want anything else.

* * *

Hung Hei Kwoon wrote:
That's why Kwoon protested so much with Jovalson's father, Kwoon got double screwed.

Yes, you have the option to take free money. When you have the option to take it, as freely offered, it's hard to be 'screwed'. It's a choice you're making.

However, thankfully, it's early in the game and the meager split now won't be all that much to lose out upon.

Going forward, after the initial split, would it be preferable that one of us 'hire' you to work with us, for a just and fair split of the loot (understanding that some magic items will just be granted and not subject to splitting)?

Or is there some other way to work this out?


Kwoon, you can't expect me to let an NPC fork over a ton of cash just 'cause your character wants it. There was originally no reward from Jovalson's father, but I decided it didn't hurt to give you a small bonus that you could share with the party.

I appreciate how the concept of Kwoon's 'paid services only' policy also works the other way around: you also insist on paying others for their services. However, I fear this policy will lead to conflict with and estrangement from the party in the long term.

For the immediate future there isn't much to worry about, as I believe it'll work itself out for some time. In the meantime I want Kwoon to figure out how his character will become a member of the party, instead of someone who only tags along when a reward's involved.


Male Human Monk (Flowing/Qinggong/Vow)/2 (HP 19/19 | AC:16 | T:16 | FF:12 | CMB: 5 | CMD:17 | Fort:+6 | Ref:+7 | Will:+6 | Init:+4 | Perc: +7 | Speed 30)

No, that's not really what Hung protested. It really wasn't the amount, it was that the terms changed to pay others. It could have been 5gp, but when he's told the terms changed to pay others who weren't part of the deal...that's when he got upset.

He's got what you all probably think is a goofy moral code. He couldn't accept the free heals. He can't accept loot.

But yes, if you "hired" Hung Hei Kwoon for his services in return for a fair shake at loot, that would solve 99% of the problems. However, since Jovalson's father screwed him by changing the terms to pay others who weren't involved, Hung would like a very formal agreement. He's wary of simple oral agreements, as the "loot" might suddenly be distributed to additional people who weren't involved.

As a side note, me the player isn't upset. This is a roleplay on Hung Hei Kwoon. I'm taking this early time in the game to convey Hung Hei Kwoon's unique moral outlook so that everyone, including the GM, can understand. It appears the GM misunderstood that it was the amount. It wasn't. It was that the deal changed; that's what made Hung Hei Kwoon so upset, that's why he also mockingly suggested paying any random folk walking down the street as well.

So, as much as someone might say the loot is "free" or a service is "free", that isn't how he works/operates in his life. You might operate that way, which is fine, but Hung Hei Kwoon cannot operate in that manner. This is why he is passing on the loot. This is why he had to pay 50g to get a heal from the fight. It's also why he wasn't interested in saving the other children, since there was a value in that service. It's not that he's greedy. He isn't in it for the money. He just believes you should be compensated for work performed. Doing something without compensation is amoral to him. The amount of compensation could be really small, but there should be compensation. Hence, a 5gp reward for Jovalson, as long as it went only to Hung Hei Kwoon, would have been totally acceptable. The moment it had to go to other people, he got very angry.


We're 2 days past the moment everyone leveled up, so I'm moving things forward.

Kwoon, what are your changes?


3 of you (Denario, Mavor and Kwoon) played in The Veteran's Vault when I ran it. As you may or may not remember, the sewers in that scenario are a part of Korvosa.

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