Curse of the Crimson Throne

Game Master Euan


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Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Briar swallows his spell.

1d20 ⇒ 12 not 1
1d20 ⇒ 15 not 1
1d20 ⇒ 3 not 1
1d20 ⇒ 1 not 1 ==> 1d4 ⇒ 2 rounds of shaken

Briar tries to send the elemental down the hallway to the left.


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Round 3, Init 14 {T11}

fear save: 1d20 ⇒ 18
fear save: 1d20 ⇒ 8
fear save: 1d20 ⇒ 15
fear save: 1d20 ⇒ 4

Charlie hits Fondo with the CCW wand and hold his position.

cure critical: 4d8 + 8 ⇒ (4, 1, 3, 6) + 8 = 22

The feast imparts 14 temporary hit points and the following: The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

HP 105/105 AC 23:

AC 23 Magic Plate Armor w/ fly
CMD 20
BAB +11/+6/+1
Harrow Points: 5
Elemental HP 68/68
Defensive casting = 26 (@15th)
Spell Penetration=19

Holy Water Vials: 10
potion(s) of lesser restoration:3
[b]diamond dust:
3200gps
eye ointment:

If anyone is poisoned or diseased Charlie will attempt a heal check

The spells/day listed will include the casting (if any) that I made this round

Orisons DC:17 (Create Water, Guidance, Mending, Purify Food and Drink, Stabilize, Mage Hand, Read Magic, Ghost Sound)
First Level: DC:18 (8/8 per day) (Bless, Bless Water, Doom, Ray of Enfeeblement, Remove Fear, Cure Light, Protection from Evil)
Second Level: DC:20 (8/8 per day) (Admonishing Ray,Communal Prot. from Evil, Hold Person, Lesser Restoration, Sound Burst, Cure Moderate)
Third Level: DC:21 8/8 per day) (Create Food and Water, Prayer, Remove Disease, Searing Light, Cure Serious, Dispel Magic)
Fourth Level: DC:22 (8/8 per day)(Minor Globe of Invulnerability, Holy Smite, Neutralize Poison, Restoration, Sending, Cure Critical Wounds)
Fifth Level: DC:23 (7/7 per day)(Break Enchantment, Constricting Coils, Flame Strike, Scry, Telekinesis, True Seeing) (Mass Cure Light Wounds)
Sixth Level: DC:24 (6/7 per day)(Anti-magic Field, Cold Ice Strike, Heal, Heroes' Feast) (Mass Cure Moderate Wounds)
Seventh Level: DC:25 (5/5 per day)(Greater Scrying, Greater Restoration, Reverse Gravity, Spell Turning) (Mass Cure Serious Wounds)

Oracle Revelation: Eldritch Bolt 9/9 times per day. 1d8+7 dam
summon elemental: Twice per day 0/6, 6/6 rounds per day + ring: 6/6 rnds
SR: 20
Sociable Trait6/6 rounds per day

wand CCW 49/50 (+8) (wrist sheath)
wand CSW 6/37 (+5)
wand CLW 5/50
wand lesser restoration 38/50
wand blessings of fervor 20/50 (8 rounds)
Rod of Reach 3/3 per day
2 scrolls of dimensional anchor (Hewards) (Dandi has the third one)
wrist sheath: breath of life scroll (+2 backup, one with Briar)

Weapon equipped = Biting wit (and a MW dagger)
Shield equipped =OMG please don't hurt me


Dandilion extends her hair and prepares for what ever comes next. Charlie heals Fondo. Briar swallows his spell and sends the water elemental down the hall (nothing immediately encountered). Nikolay moves into position to begin the creatures demise. Majenko puts the beast to sleep! Barael steps up and swings but fails to connect. Fondo steps up as well, but his blows hold more force than his friends.

The party has a good round as the creature is (mostly) felled. They’re, perhaps, surprised by two additional croaks from the south - behind them. Two more saves vs fear… watch those one’s!
Majenko Will: 1d20 + 10 + 6 ⇒ (10) + 10 + 6 = 26 vs Fear
Majenko Will: 1d20 + 10 + 6 ⇒ (3) + 10 + 6 = 19 vs Fear

Meanwhile, Majenko reports that some sort of humanoid creatures are attacking the water elemental beyond the inky blackness. They apparently moved in from deeper down the hall. He senses three of them.
Spear: 1d20 + 18 ⇒ (9) + 18 = 27 damage: 1d10 + 10 ⇒ (10) + 10 = 20
Spear: 1d20 + 18 ⇒ (13) + 18 = 31 damage: 1d10 + 10 ⇒ (7) + 10 = 17
Spear: 1d20 + 18 ⇒ (10) + 18 = 28 damage: 1d10 + 10 ⇒ (2) + 10 = 12

-Round 3-
Good Guys - 23
Devilfish - 23 (-232hp)
Dandilion - 22+ (5’ up)
Charlie - 14
Briar - 11+ (shaken)
Water Elemental - 11+ (-49hp)
Nikolay - 11- (5’ up)(shaken)
Majenko - 10 (10’ up)(-39hp)
Barael - 5 (shaken)
-Round 4-
Fondo - 25 (-4hp) (shaken 1d4 ⇒ 1, which would have been last round so you're clear now)

Round 1 - Fondo Inspires: +20' to charges, +4 to attack and damage (competence).

Map Round 3-4
The effect is total concealment within the pink-framed area of the map. 50% miss chance, blinded, etc.
Charlie is under Dandilion in U12.
Fondo is under Nikolay in T14.
Barael is under Majenko in U14.


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Round 3, Init 11-

Nikolay snuggles up close to the creature before slicing it from the top of its head to its maw. Or is this just the snuggle up and find it round?


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Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Round 3, Init 5

Not a 1, Not a 1, Not a 1...: 1d20 ⇒ 15
Not a 1, Not a 1, Not a 1...: 1d20 ⇒ 7

Barael pictures the war map described by Majenko, and swims out of the muck, hoping to be free of restrictions. Double Move to U-09, second and last round of Shaken condition

Passing Dandi, he stiffens for the briefest of moments as he catches a glimpse of her hair, swirling in the depths. His hand reaches out to caress the kelp, before passing. Only Dandi. I can recognize that hair in a sandstorm, in a blizzard, or with my eyes closed.


Nikolay - you moved to it last round, so I think this is the snuggle round. You have found the fish, you've followed it with your hands until you've found the eyes. Next round you can pierce through them and into the tiny little brain of the great beast if you chose. Also, two saves vs shaken please.

Barael (and others when they free themselves from the darkness) - you can see the foes you face. They are short, squatting, frog-men of some kind. They are wearing a variety of different outfits and have a wide array of decorative stones, shells, and other bits of detritus all over, and in some cases carved within, their bodies. (link to the simplest of them)


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Fondo moves through the ink, trying to find a way out of the darkness (to T9). Seeing additional foes, he calls out to his friends.

"Let not their croaks of war give pause.
No... frog... can turn us from our rightful path."

Rally Liberating command: all allies within 60' can re-roll their fear save at +4 (plus +6 from Fondo's shield if you're within 30'.

He continues to call out.

"Let not your lives be lost for this foul queen.
Her fate lies in our hands this day. Make way."

Sound the Charge liberating command: +4 competence to hit and damage; +20' move when charging.

Status:

Active effects Heroes feast, heroism, life bubble, stoneskin (100/110), ablative barrier (45/50), darkvision, freedom of movement

HP = 108 (5 nl) / 115
AC 31 (18 touch, 25 flat) (10 +6 dex +9 mithral shirt +2 ring +2 nat armor +2 buckler)

CMB = +18 (+22 disarm & reposition, +21 dirty trick, +19 steal)
CMD = 32 (36 reposition, 35 dirty trick & disarm, 33 steal) [+5]

Weapon equipped Serithtial
Shield equipped Buckler
Bardic performance used 0 of 11 rounds
Inspired command used 5 of 27 rounds
Spells used 1st: 0 of 4
Challenge ACTIVE
Tactician (4/day; 8 rounds) 0 of 4 used
Wand of CLW 1
Glibness from bracers READY
Harrow points 1[/b]


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

fort save: 1d20 + 15 + 4 ⇒ (11) + 15 + 4 = 30
fort save: 1d20 + 15 + 4 ⇒ (12) + 15 + 4 = 31


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Round 4, Init 14 {U12-->U13 5'up}

fear save: 1d20 ⇒ 16
fear save: 1d20 ⇒ 1

Edit: I have never seen so many ones. duration: 1d4 ⇒ 1

Charlie swims up toward Majenko through the pocket of airy water and hits him with a CCW Wand

cure critical: 4d8 + 8 ⇒ (1, 7, 5, 1) + 8 = 22

The feast imparts 14 temporary hit points and the following: The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

HP 105/105 AC 23:

AC 23 Magic Plate Armor w/ fly
CMD 20
BAB +11/+6/+1
Harrow Points: 5
Elemental HP 68/68
Defensive casting = 26 (@15th)
Spell Penetration=19

Holy Water Vials: 10
potion(s) of lesser restoration:3
[b]diamond dust:
3200gps
eye ointment:

If anyone is poisoned or diseased Charlie will attempt a heal check

The spells/day listed will include the casting (if any) that I made this round

Orisons DC:17 (Create Water, Guidance, Mending, Purify Food and Drink, Stabilize, Mage Hand, Read Magic, Ghost Sound)
First Level: DC:18 (8/8 per day) (Bless, Bless Water, Doom, Ray of Enfeeblement, Remove Fear, Cure Light, Protection from Evil)
Second Level: DC:20 (8/8 per day) (Admonishing Ray,Communal Prot. from Evil, Hold Person, Lesser Restoration, Sound Burst, Cure Moderate)
Third Level: DC:21 8/8 per day) (Create Food and Water, Prayer, Remove Disease, Searing Light, Cure Serious, Dispel Magic)
Fourth Level: DC:22 (8/8 per day)(Minor Globe of Invulnerability, Holy Smite, Neutralize Poison, Restoration, Sending, Cure Critical Wounds)
Fifth Level: DC:23 (7/7 per day)(Break Enchantment, Constricting Coils, Flame Strike, Scry, Telekinesis, True Seeing) (Mass Cure Light Wounds)
Sixth Level: DC:24 (6/7 per day)(Anti-magic Field, Cold Ice Strike, Heal, Heroes' Feast) (Mass Cure Moderate Wounds)
Seventh Level: DC:25 (5/5 per day)(Greater Scrying, Greater Restoration, Reverse Gravity, Spell Turning) (Mass Cure Serious Wounds)

Oracle Revelation: Eldritch Bolt 9/9 times per day. 1d8+7 dam
summon elemental: Twice per day 0/6, 6/6 rounds per day + ring: 6/6 rnds
SR: 20
Sociable Trait6/6 rounds per day

wand CCW 48/50 (+8) (wrist sheath)
wand CSW 6/37 (+5)
wand CLW 5/50
wand lesser restoration 38/50
wand blessings of fervor 20/50 (8 rounds)
Rod of Reach 3/3 per day
2 scrolls of dimensional anchor (Hewards) (Dandi has the third one)
wrist sheath: breath of life scroll (+2 backup, one with Briar)

Weapon equipped = Biting wit (and a MW dagger)
Shield equipped =OMG please don't hurt me


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Round 4, Init 11

The elemental is immune to mind affecting croaks and has DR5/-.

The large water elemental wonders inside its squishy brain why it didn't attack as all those small intruders came closer to him.

He fights back, striking at B3.

1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19 to hit;
1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8 damage.

1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 to hit;
1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7 damage.

AoO (in case he did get one, or will when B1 moves up):
1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33 to hit;
1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8 damage.

Pot crit:
1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18 to hit;
1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11 damage.

The WE 5' swims back to TU/06:07.

Briar, shaken, double swims to V09, drawing his longspear as he does.

AC 18. HP: 68-15-12-7=34

large water elemental:

Large Water Elemental CR 5
N Large outsider (elemental, extraplanar, water)
Init +2; Senses darkvision 60 ft.; Perception +9

AC 18, touch 12, flat-footed 15 (+2 Dex, +1 dodge, +6 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +8, Will +2
DR 5/—; Immune elemental traits

Speed 20 ft., swim 90 ft.
Melee 2 slams +12 (1d8+5)
Space 10 ft.; Reach 10 ft.
Special Attacks drench, vortex (DC 19, 10–40 ft.), water mastery

Str 20, Dex 14, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +14; CMD 27
Feats Cleave, Dodge, Great Cleave, Power Attack
Skills Acrobatics +9, Escape Artist +11, Knowledge (planes) +5, Perception +9, Stealth +5, Swim +24
Languages Aquan

A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Elementals aren't immune to mind effecting.

Fondo's fear re-save: 1d20 + 11 + 6 + 4 ⇒ (4) + 11 + 6 + 4 = 25


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Oh, thanks!! I goofed!

1d20 + 2 ⇒ (16) + 2 = 18 vs. fear
1d20 + 2 ⇒ (4) + 2 = 6 vs. fear 1d4 ⇒ 1 shaken
1d20 + 2 ⇒ (17) + 2 = 19 vs. fear
1d20 + 2 ⇒ (15) + 2 = 17 vs. fear

Add -2 (for shaken) to the attack rolls above. When the elemental can see and hear Fondo, it might be inspired.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Oops. Inspiring command is language dependent, so no to the elemental. But the +6 bonus from his shield applies.


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 4, Init 22

Dandi, touched by the sea, swims towards the croaking, (to U-7) then calls upon her friends to help her see. Eleven teeny tiny little irridescent crabs come to her call, then circle around her head. She gives the instruction carefully, " Stay close together, stay stealthy, return if any of you are attacked."

casts prying eyes 1d4 + 10 ⇒ (1) + 10 = 11 little crabs to go see what they can see

vs fear: 1d20 + 10 ⇒ (15) + 10 = 25

vs fear: 1d20 + 10 ⇒ (20) + 10 = 30


Dandilion swims forward and releases nearly a dozen crabs to investigate the complex for her. Charlie swims up and heals Majenko. Briar swims forward as his elemental attacks the frogs. Nikolay prepares to coupe de grace the giant fish. Majenko stays with Nikolay in case he needs help. He stands on the fish, looking proud with his catch…though no one can see him. Barael swims into clear water and examines the new foes. Fondo allows for second saves vs fear and reiterates his inspiration.

The froggies viciously attack the water elemental trying to fell the great beast!

B3 5' swims and swings, dropping the water elemental with a crit and followup swing.
B3 Spear: 1d20 + 18 ⇒ (19) + 18 = 37 damage: 1d10 + 10 ⇒ (1) + 10 = 11
B3 Spear: 1d20 + 13 ⇒ (4) + 13 = 17 damage: 1d10 + 10 ⇒ (5) + 10 = 15

B1 5' swims and swings.
B1 Spear: 1d20 + 18 ⇒ (5) + 18 = 23 damage: 1d10 + 10 ⇒ (9) + 10 = 19
B1 Spear: 1d20 + 13 ⇒ (7) + 13 = 20 damage: 1d10 + 10 ⇒ (2) + 10 = 12

The water elemental falls...

B2 5' swims and attacks Dandilion.
B2 Spear: 1d20 + 18 ⇒ (19) + 18 = 37 damage: 1d10 + 10 ⇒ (3) + 10 = 13
B2 Spear: 1d20 + 13 ⇒ (20) + 13 = 33 damage: 1d10 + 10 ⇒ (2) + 10 = 12
B2 crit threat Spear: 1d20 + 18 ⇒ (14) + 18 = 32 damage: 1d10 + 10 ⇒ (10) + 10 = 20
B2 crit threat Spear: 1d20 + 13 ⇒ (2) + 13 = 15 damage: 1d10 + 10 ⇒ (3) + 10 = 13

B4 swims over and also attack Dandilion.
B4 Spear: 1d20 + 18 ⇒ (10) + 18 = 28 damage: 1d10 + 10 ⇒ (3) + 10 = 13

Meanwhile a frog comes up behind Briar and attacks. It croaks loudly and happily as he plunges his spear into his soft flesh.
B5 Spear: 1d20 + 18 ⇒ (4) + 18 = 22 damage: 1d10 + 10 ⇒ (1) + 10 = 11

Majenko ‘sees’ another of the frogmen feeling his way through the muck several feet below him, moving up on Charlie and Nikolay. It bumps into Nikolay, but does not yet swing (double move).

They continue to croak loudly - very pleased with their progress so far. Most of the croaking seems to be the simple grunts of combat amplified, but a few seem to be commands here and there between them. None seem to be a 'leader', and they all seem quite skilled and aggressive.

-Round 4-
Good Guys - 23
B3 - 23 (-26hp)
B4 - 23 (5' up)
Devilfish - 23 (-232hp)(asleep 3 of 10)
Dandilion - 22+ (5’ up) (-71hp)
Charlie - 14
Briar - 11+ (-11hp)
Water Elemental - 11+ (-34hp)
Nikolay - 11- (5’ up)
Majenko - 10 (10’ up)(-17hp)
Barael - 5
-Round 5-
Fondo - 25 (-4hp)

Round 4 - Fondo Inspires: +20' to charges, +4 to attack and damage (competence).

Map Round 4-5
The effect is total concealment within the pink-framed area of the map. 50% miss chance, blinded, etc.
Majenko is above B6 in U14.
B4 is above B2 in T06.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Round 5, Init 25

Note: Inspiring Command is language dependent, so elementals, etc. won't benefit from Fondo's +4. Sorry... I suppose he has some scrolls of tongues, but not likely to really work out in this combat...

Fondo steps up to the frogs and returns some of what they delivered to Dandi. "Her wrath is meant for vipers, not for toads. Stand down and we shall let you live." He emphasizes his point with a trust at one of the frogs.

Serithtial: 1d20 + 14 + 6 + 4 + 4 + 2 - 4 - 4 ⇒ (12) + 14 + 6 + 4 + 4 + 2 - 4 - 4 = 34
14 bab +6 dex +4 seri +4 inspire +2 heroism -4 power -4 expertise
1d6 + 2 + 4 + 4 + 8 ⇒ (1) + 2 + 4 + 4 + 8 = 19 +holy?: 2d6 ⇒ (4, 5) = 9 +bane?: 2d6 ⇒ (5, 4) = 9


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 4, Init 22

Dandi withdraws back to the relative safety of... well, at she withdraws, at any rate.... U-9, +5 feet

"Charlie..." her voices echoes oddly within the bubble, and she can only hope he hears her.


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

[b]Round 4, Init 11-[b]

Nikolay tries to ignore the frog thing and finishes off the big creature, provoking an AoO most likely.

primary: 1d20 + 25 - 2 ⇒ (15) + 25 - 2 = 38
damage: 1d8 + 26 ⇒ (5) + 26 = 31
shock: 1d6 ⇒ 5
-
Coup de grace damage
damage: 1d8 + 26 ⇒ (7) + 26 = 33
-
And FORT save (10+damage dealt) if still alive


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Round 4, Init 11+

Briar swims to S9 (provoking) and turns with his longspear, ready to impale any frogs that follow.

1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30 to hit;
1d8 ⇒ 2 damage.

Add +4 to hit and damage if the GM believes we can hear Fondo underwater. If Briar was a good player, we'd have Telepathetic Bond up...but he's not. Clearly and repeatedly proven. *sigh*.

AC 21; HP 113+14-11=113+3 temp


Fondo, you step to where? attacking whom? I’ll assume straight forward to T7 and B2.

The fish lives through the damage of the coupe de grace (the frog gets no AoO in the darkness).
Fort: 1d20 ⇒ 11 (c'mon 20!)

Ahh well. The innocent little fish dies from the enormous wound done to him by Nikolay.

B5 AoO Spear on Briar: 1d20 + 18 ⇒ (7) + 18 = 25 damage: 1d10 + 10 ⇒ (1) + 10 = 11

Majenko floats down 5' and across a bit and attacks the frog threatening Nikolay.
Majenko: 1d20 + 10 + 7 ⇒ (2) + 10 + 7 = 19 damage: 1d3 + 6 + 4 ⇒ (3) + 6 + 4 = 13 Poison DC 22
low is bad: 1d100 ⇒ 72

Alas, he misses.

- - -

Hearing down here is a problem due to the air bubbles and the water, but your perceptions are rather high so I'm not going to worry about it. Feel free to role play difficulty, because it would be hard to hear, but I'm not going to block communication or Fondo's inspiration.

If you're keen to roll, I think the air bubble/water combo means a DC 20 perception to hear, clearly, a conversation. DC 15 to catch the gist, though you'll miss a word or two here and there to the garble of the water.


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Round 5, Init 14 {U13-->U10 5'up}

Charlie will double move to U10. Reaching back he casts Cold Ice Strike reflex for half DC:24

"Dandi, everything's gonna be alright. Give me a sec. I gotta do this."

damage: 15d6 ⇒ (6, 2, 1, 5, 4, 6, 1, 5, 6, 1, 4, 6, 5, 1, 6) = 59

Before you ask, its casting time is a swift action. CIS

The feast imparts 14 temporary hit points and the following: The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

HP 105/105 AC 23:

AC 23 Magic Plate Armor w/ fly
CMD 20
BAB +11/+6/+1
Harrow Points: 5
Elemental HP 68/68
Defensive casting = 26 (@15th)
Spell Penetration=19

Holy Water Vials: 10
potion(s) of lesser restoration:3
[b]diamond dust:
3200gps
eye ointment:

If anyone is poisoned or diseased Charlie will attempt a heal check

The spells/day listed will include the casting (if any) that I made this round

Orisons DC:17 (Create Water, Guidance, Mending, Purify Food and Drink, Stabilize, Mage Hand, Read Magic, Ghost Sound)
First Level: DC:18 (8/8 per day) (Bless, Bless Water, Doom, Ray of Enfeeblement, Remove Fear, Cure Light, Protection from Evil)
Second Level: DC:20 (8/8 per day) (Admonishing Ray,Communal Prot. from Evil, Hold Person, Lesser Restoration, Sound Burst, Cure Moderate)
Third Level: DC:21 8/8 per day) (Create Food and Water, Prayer, Remove Disease, Searing Light, Cure Serious, Dispel Magic)
Fourth Level: DC:22 (8/8 per day)(Minor Globe of Invulnerability, Holy Smite, Neutralize Poison, Restoration, Sending, Cure Critical Wounds)
Fifth Level: DC:23 (7/7 per day)(Break Enchantment, Constricting Coils, Flame Strike, Scry, Telekinesis, True Seeing) (Mass Cure Light Wounds)
Sixth Level: DC:24 (5/7 per day)(Anti-magic Field, Cold Ice Strike, Heal, Heroes' Feast) (Mass Cure Moderate Wounds)
Seventh Level: DC:25 (5/5 per day)(Greater Scrying, Greater Restoration, Reverse Gravity, Spell Turning) (Mass Cure Serious Wounds)

Oracle Revelation: Eldritch Bolt 9/9 times per day. 1d8+7 dam
summon elemental: Twice per day 0/6, 6/6 rounds per day + ring: 6/6 rnds
SR: 20
Sociable Trait6/6 rounds per day

wand CCW 48/50 (+8) (wrist sheath)
wand CSW 6/37 (+5)
wand CLW 5/50
wand lesser restoration 38/50
wand blessings of fervor 20/50 (8 rounds)
Rod of Reach 3/3 per day
2 scrolls of dimensional anchor (Hewards) (Dandi has the third one)
wrist sheath: breath of life scroll (+2 backup, one with Briar)

Weapon equipped = Biting wit (and a MW dagger)
Shield equipped =OMG please don't hurt me


Reflex: 1d20 + 6 ⇒ (18) + 6 = 24

Yowzer, he makes it! He feels the grip of the cold though for 29 damage.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Sorry, yes, that position. Gut gemacht! By the way, everyone gets +4 to hear Fondo's orations. A minor aspect of his Liberating Command ability.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Round 4, Init 5

Status:

AC = 24
HP = 150/150
Weapon Equipped = Black Tooth (Undead/Human Bane, Keen)
Condition(s) = Overland Flight, Inspired, Swimmable, Feasted, Life Bubble, Darkvision
Spells Left = All

Barael keeps up with Fondo, advancing forward, glad for some action that seems more... level in its field. Move to U-07

Black Tooth on B4: 1d20 + 14 + 4 + 1 ⇒ (13) + 14 + 4 + 1 = 32 for 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9 piercing damage

"I'm done with the water... let's suffer these fish their hostility, so we can get up and out of this. There's no bringing my Ache for any of our manueverability down here, and it's getting old. Don't mean to be a wet noodle, like I have a choice."


DM Rolls:
1d2 ⇒ 1

Dandilion withdraws a bit hoping for safety above Barael. Charlie moves to help Dandilion while zapping a line of cold through the Frog to his rear. Briar moves across the hall and takes up a position ankle deep in the muck. Nikolay kills my poor fish. Majenko swings on the frog, but misses. Barael slides on up, abandoning Dandilion to her fate, and injures B4. Fondo steps up and swings offering peace as he does so, gouging one of the frogs in front of him (holy or bane seem to work, but not both).

B1 swims up to Barael and swings.
B1 Spear: 1d20 + 18 ⇒ (20) + 18 = 38 damage: 1d10 + 10 ⇒ (3) + 10 = 13
B1 critthreat Spear: 1d20 + 18 ⇒ (19) + 18 = 37 damage: 1d10 + 10 ⇒ (9) + 10 = 19

B2 focuses fire on Barael.
B2 Spear: 1d20 + 18 ⇒ (14) + 18 = 32 damage: 1d10 + 10 ⇒ (10) + 10 = 20
B2 Spear: 1d20 + 13 ⇒ (3) + 13 = 16 damage: 1d10 + 10 ⇒ (7) + 10 = 17

B3 swims up and also attacks Barael.
B3 Spear: 1d20 + 18 ⇒ (7) + 18 = 25 damage: 1d10 + 10 ⇒ (1) + 10 = 11

B4 also focuses fire on Barael. It’s like they fight in a coordinated manner.
B4 Spear: 1d20 + 18 ⇒ (8) + 18 = 26 damage: 1d10 + 10 ⇒ (9) + 10 = 19
B4 Spear: 1d20 + 13 ⇒ (12) + 13 = 25 damage: 1d10 + 10 ⇒ (8) + 10 = 18

B5 5’ swims and piles onto the unprotected Dandelion.
B5 Spear: 1d20 + 18 ⇒ (12) + 18 = 30 damage: 1d10 + 10 ⇒ (3) + 10 = 13
B5 Spear: 1d20 + 13 ⇒ (3) + 13 = 16 damage: 1d10 + 10 ⇒ (6) + 10 = 16

B6 flails a bit in the water as he attacks Nikolay.
B6 Spear: 1d20 + 18 ⇒ (13) + 18 = 31 damage: 1d10 + 10 ⇒ (10) + 10 = 20 low is bad: 1d100 ⇒ 57
B6 Spear: 1d20 + 13 ⇒ (9) + 13 = 22 damage: 1d10 + 10 ⇒ (6) + 10 = 16 low is bad: 1d100 ⇒ 18

The frogs thrash into Barael, almost like a feeding frenzy. Meanwhile Dandilion and Nikolay both get nicked from their assailants.

-Round 5-
Good Guys - 23
B1 - 23 (5’ up)
B2 - 23 (-28hp)
B3 - 23 (-26hp) (5’ up)
B4 - 23 (-9hp)
B6 - 23 (-29hp)
Dandilion - 22+ (5’ up) (-86hp)
Charlie - 14
Briar - 11+ (-22hp)
Water Elemental - 11+ (-34hp)
Nikolay - 11- (5’ up)(-10hp)
Majenko - 10 (5’ up)(-17hp)
Barael - 5 (-100hp)
-Round 6-
Fondo - 25 (-4hp)

Round 4 - Fondo Inspires: +20' to charges, +4 to attack and damage (competence).

Map Round 5-6
The effect is total concealment within the pink-framed area of the map. 50% miss chance, blinded, etc.
B2 is below B1 in T06.
B4 is below B3 in U06.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Round 6, Init 25

Fondo's inspiration resonates deeply (or shallowly, as the case of these waters may be). He presses on, driving his point home into the neighboring frogs (B2 > B3 > B4).

Serithtial: 1d20 + 14 + 6 + 4 + 4 + 2 - 4 ⇒ (12) + 14 + 6 + 4 + 4 + 2 - 4 = 38
1d6 + 2 + 4 + 4 + 8 ⇒ (2) + 2 + 4 + 4 + 8 = 20 +holy or bane: 2d6 ⇒ (1, 1) = 2
I'm betting holy, since Zon Kuthonites are usually a smaller subset of evil.

Iterative 1: 1d20 + 9 + 6 + 4 + 4 + 2 - 4 ⇒ (5) + 9 + 6 + 4 + 4 + 2 - 4 = 26
1d6 + 2 + 4 + 4 + 8 ⇒ (5) + 2 + 4 + 4 + 8 = 23 +holy or bane: 2d6 ⇒ (1, 6) = 7

Iterative 2: 1d20 + 4 + 6 + 4 + 4 + 2 - 4 ⇒ (20) + 4 + 6 + 4 + 4 + 2 - 4 = 36
1d6 + 2 + 4 + 4 + 8 ⇒ (6) + 2 + 4 + 4 + 8 = 24 +holy or bane: 2d6 ⇒ (3, 1) = 4

Confirm Iterative 2: 1d20 + 4 + 6 + 4 + 4 + 2 - 4 ⇒ (19) + 4 + 6 + 4 + 4 + 2 - 4 = 35
1d6 + 2 + 4 + 4 + 8 ⇒ (4) + 2 + 4 + 4 + 8 = 22

"We've bigger fish and frogs to fricasee this day. Let's have it done that we may trap the gutter snake, your former queen."


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Round 5, Init 11-

Satisfied that the tentacles have stopped moving, Nikolay turns on the frog creature next to him. Unfortunately, he doesn't have much luck.

There's muck in my eye still.
--Sure, sure, sure.

primary: 1d20 + 25 - 2 ⇒ (19) + 25 - 2 = 42
damage: 1d8 + 26 ⇒ (6) + 26 = 32
shock: 1d6 ⇒ 6
miss: 1d100 ⇒ 5 high good
-
2nd: 1d20 + 17 - 2 ⇒ (5) + 17 - 2 = 20
damage: 1d8 + 26 ⇒ (5) + 26 = 31
shock: 1d6 ⇒ 2
miss: 1d100 ⇒ 94 high good
-
3rd: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
damage: 1d8 + 26 ⇒ (6) + 26 = 32
shock: 1d6 ⇒ 5
miss: 1d100 ⇒ 60 high good


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Round 5, Init 14 {U10-->T08 5'up}

Charlie yells, "Dandi, get behind Briar!"

He air bubble swims to T08 and casts heal on Barael.

"Stop letting him hit you like that. It's unbecoming."

The feast imparts 14 temporary hit points and the following: The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

HP 105/105 AC 23:

AC 23 Magic Plate Armor w/ fly
CMD 20
BAB +11/+6/+1
Harrow Points: 5
Elemental HP 68/68
Defensive casting = 26 (@15th)
Spell Penetration=19

Holy Water Vials: 10
potion(s) of lesser restoration:3
[b]diamond dust:
3200gps
eye ointment:

If anyone is poisoned or diseased Charlie will attempt a heal check

The spells/day listed will include the casting (if any) that I made this round

Orisons DC:17 (Create Water, Guidance, Mending, Purify Food and Drink, Stabilize, Mage Hand, Read Magic, Ghost Sound)
First Level: DC:18 (8/8 per day) (Bless, Bless Water, Doom, Ray of Enfeeblement, Remove Fear, Cure Light, Protection from Evil)
Second Level: DC:20 (8/8 per day) (Admonishing Ray,Communal Prot. from Evil, Hold Person, Lesser Restoration, Sound Burst, Cure Moderate)
Third Level: DC:21 8/8 per day) (Create Food and Water, Prayer, Remove Disease, Searing Light, Cure Serious, Dispel Magic)
Fourth Level: DC:22 (8/8 per day)(Minor Globe of Invulnerability, Holy Smite, Neutralize Poison, Restoration, Sending, Cure Critical Wounds)
Fifth Level: DC:23 (7/7 per day)(Break Enchantment, Constricting Coils, Flame Strike, Scry, Telekinesis, True Seeing) (Mass Cure Light Wounds)
Sixth Level: DC:24 (4/7 per day)(Anti-magic Field, Cold Ice Strike, Heal, Heroes' Feast) (Mass Cure Moderate Wounds)
Seventh Level: DC:25 (5/5 per day)(Greater Scrying, Greater Restoration, Reverse Gravity, Spell Turning) (Mass Cure Serious Wounds)

Oracle Revelation: Eldritch Bolt 9/9 times per day. 1d8+7 dam
summon elemental: Twice per day 0/6, 6/6 rounds per day + ring: 6/6 rnds
SR: 20
Sociable Trait6/6 rounds per day

wand CCW 48/50 (+8) (wrist sheath)
wand CSW 6/37 (+5)
wand CLW 5/50
wand lesser restoration 38/50
wand blessings of fervor 20/50 (8 rounds)
Rod of Reach 3/3 per day
2 scrolls of dimensional anchor (Hewards) (Dandi has the third one)
wrist sheath: breath of life scroll (+2 backup, one with Briar)

Weapon equipped = Biting wit (and a MW dagger)
Shield equipped =OMG please don't hurt me


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Round 5, Init 11+

Briar casts Divine Favor and readies with his longspear, ready to impale any frogs that come close.

1d20 + 24 ⇒ (18) + 24 = 42 Perception - Inspiration

AC 21; HP 105/113


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 5, Init 14-

Dandi delays, hoping Charlie can help her. And in a way, he does. She starts as he yells at her, and follows his urging. swim like the coward she is to behind Briar (R-9)


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Nikolay and perhaps others: you had a chance to re-save v. fear a couple of rounds ago. Just so you know. :-)


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Round 5, Init 5

Status:

AC = 27, Combat Expertise
HP = 150/150
Weapon Equipped = Black Tooth (Undead/Human Bane, Keen)
Condition(s) = Overland Flight, Inspired, Feasted, Darkvision, Swimmer
Spells Remaining = All

Barael takes the hits, then takes the hit from Charlie, and tries to focus fire on the same creature Fondo works down to size, steadying his strike to improve his chances to not get hit so much, on orders from high.

B2>B3>B4

Black Tooth, Combat Expertise: 1d20 + 14 + 4 + 1 - 2 ⇒ (19) + 14 + 4 + 1 - 2 = 36 for 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13 piercing damage

Black Tooth, Combat Expertise: 1d20 + 14 + 4 + 1 - 2 ⇒ (11) + 14 + 4 + 1 - 2 = 28 for 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9 piercing damage

Confirm Critical?: 1d20 + 14 + 4 + 1 - 2 ⇒ (9) + 14 + 4 + 1 - 2 = 26 for 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13 damage

AC 27


Majenko attacks the frog beneath him.

Majenko: 1d20 + 10 + 6 ⇒ (7) + 10 + 6 = 23 damage: 1d3 + 6 + 4 ⇒ (3) + 6 + 4 = 13 Poison DC 22 low is bad: 1d100 ⇒ 73

...but fails to connect. In frustration, he very nearly moves off, but lingers to help Nikolay defeat the dextrous beast.


Dandilion flees to the relative safety behind Briar. Charlie swims up a little further and heals Barael of all his ills. Briar casts a spell, and looks around ready, he thinks, for anything. Nikolay swings mightily at the froggie but fails to hit due to luck and darkness. Majenko swings and misses. Barael swings and hits all three times, though he does not feel the mighty frog. Fondo brings his blade, the blade, to bear on the frog’s fragile bodies dropping B2 before criting B3 (though he does not fall).

B1 swings on Barael
B1 Spear: 1d20 + 18 ⇒ (18) + 18 = 36 damage: 1d10 + 10 ⇒ (3) + 10 = 13
B1 Spear: 1d20 + 13 ⇒ (9) + 13 = 22 damage: 1d10 + 10 ⇒ (10) + 10 = 20

B3 swings on Barael
B3 Spear: 1d20 + 18 ⇒ (17) + 18 = 35 damage: 1d10 + 10 ⇒ (1) + 10 = 11
B3 Spear: 1d20 + 13 ⇒ (20) + 13 = 33 damage: 1d10 + 10 ⇒ (2) + 10 = 12
B3 crit threat Spear: 1d20 + 13 ⇒ (1) + 13 = 14 damage: 1d10 + 10 ⇒ (6) + 10 = 16

Finally, B4 swings on Barael as well!
B4 Spear: 1d20 + 18 ⇒ (8) + 18 = 26 damage: 1d10 + 10 ⇒ (4) + 10 = 14
B4 Spear: 1d20 + 13 ⇒ (13) + 13 = 26 damage: 1d10 + 10 ⇒ (8) + 10 = 18

B5 5’ swims and attacks Charlie.
B5 Spear: 1d20 + 18 ⇒ (13) + 18 = 31 damage: 1d10 + 10 ⇒ (6) + 10 = 16
B5 Spear: 1d20 + 13 ⇒ (2) + 13 = 15 damage: 1d10 + 10 ⇒ (5) + 10 = 15

B6 flails a bit in the water as he attacks Nikolay.
B6 Spear: 1d20 + 18 ⇒ (9) + 18 = 27 damage: 1d10 + 10 ⇒ (9) + 10 = 19 low is bad: 1d100 ⇒ 79
B6 Spear: 1d20 + 13 ⇒ (2) + 13 = 15 damage: 1d10 + 10 ⇒ (6) + 10 = 16 low is bad: 1d100 ⇒ 64

The frogs continue to pile on Barael, though he’s been healed, and try to pin down Charlie, the healer.

Meanwhile, other denizens begin to trickle into the fight - sent no doubt by the Queen herself! Huge Wraiths drift menacingly through water and stone to attack Briar, Dandilion: 1d2 ⇒ 1 and Majenko, Nikolay: 1d2 ⇒ 2
Wraith on Briar (touch): 1d20 + 20 ⇒ (12) + 20 = 32 negative energy damage: 3d6 ⇒ (2, 4, 2) = 8 con drain (Fort DC 23): 1d8 ⇒ 3
Wraith on Nikolay (touch): 1d20 + 20 ⇒ (19) + 20 = 39 negative energy damage: 3d6 ⇒ (2, 5, 6) = 13 con drain (Fort DC 23): 1d8 ⇒ 2

-Round 6-
Good Guys - 23
B1 - 23 (5’ up)
B3 - 23 (-76hp) (5’ up)
B4 - 23 (-9hp)
B6 - 23 (-29hp)
Dandilion - 22+ (5’ up) (-86hp)
Charlie - 14 (5’ up) (-16hp)
Briar - 11+ (-30hp) (drain save)
Nikolay - 11- (5’ up)(-32hp) (drain save)
Majenko - 10 (5’ up)(-17hp)
Barael - 5 (-68hp)
-Round 7-
Fondo - 25 (-4hp)

Round 4 - Fondo Inspires: +20' to charges, +4 to attack and damage (competence).

Map Round 6-7
The effect is total concealment within the pink-framed area of the map. 50% miss chance, blinded, etc.
B4 is below B3 in U06.


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 6, Init 14-

Dandi, unable to wait for outside healing anymore, decides to risk healing herself, then draws her ghost touch dagger, just in case. .

concentration check: 1d20 + 12 ⇒ (11) + 12 = 23

healing hex: 2d8 + 10 ⇒ (7, 1) + 10 = 18


Majenko continues to press the frog...

Majenko: 1d20 + 10 + 6 ⇒ (15) + 10 + 6 = 31 damage: 1d3 + 6 + 4 ⇒ (2) + 6 + 4 = 12 Poison DC 22 low is bad: 1d100 ⇒ 61

And he finally connects!
Fort: 1d20 + 12 ⇒ (9) + 12 = 21

Ouch - and the frog falls asleep! One less opponent...


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

1d20 + 16 ⇒ (7) + 16 = 23 Fort
1d20 + 20 ⇒ (1) + 20 = 21 Know (Religion) - Undead?


Briar:
They are Dread Wraiths, LE Large undead (incorporeal). You get one question. What would you like to know?


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Round 7, Init 15

Fondo continues to press his assault on the frogmen while he nods to Barael.

"Your lady love, my sister too of late,
could use your tender mercies, Brov.
My friends, thus near the end we must endure
The viper's kiss once more. But fangless, she'll
Not keep us from the justice that we seek."

Renew Inspiring Command as a swift action and activate Tactician as a move action. Tactician does not affect those who can't see Fondo.

Serithtial at the bloodiest frog: 1d20 + 14 + 6 + 4 + 4 + 2 - 4 - 4 ⇒ (15) + 14 + 6 + 4 + 4 + 2 - 4 - 4 = 37
14 bab +6 dex +4 seri +4 inspire +2 heroism -4 power -4 expertise
1d6 + 2 + 4 + 4 + 8 + 2d6 ⇒ (5) + 2 + 4 + 4 + 8 + (4, 4) = 31

Confirm: 1d20 + 14 + 6 + 4 + 4 + 2 - 4 - 4 ⇒ (8) + 14 + 6 + 4 + 4 + 2 - 4 - 4 = 30
14 bab +6 dex +4 seri +4 inspire +2 heroism -4 power -4 expertise
1d6 + 2 + 4 + 4 + 8 ⇒ (6) + 2 + 4 + 4 + 8 = 24

Status:

Active effects Heroes feast, heroism, life bubble, stoneskin (100/110), ablative barrier (45/50), darkvision, freedom of movement

HP = 108 (5 nl) / 115
AC 35 (22 touch, 29 flat, 24 incorporeal) (10 +6 dex +9 mithral shirt +2 ring +2 nat armor +2 buckler +4 expertise)

CMB = +18 (+22 disarm & reposition, +21 dirty trick, +19 steal)
CMD = 32 (36 reposition, 35 dirty trick & disarm, 33 steal) [+5]

Weapon equipped Serithtiel
Shield equipped Buckler
Bardic performance used 0 of 11 rounds
Inspired command used 4 of 27 rounds
Spells used 1st: 0 of 4
Challenge ACTIVE
Tactician (4/day; 8 rounds) 1 of 4 used
Wand of CLW 1
Glibness from bracers READY
Harrow points 1[/b]

Activate Tactician: (round 1 of 8): allies within 60 feet who can see AND hear Fondo have access to the following teamwork feats:
*Allied Spellcaster: add +2 competence bonus to spell penetration when adjacent to ally with this feat; +4 if they have the spell prepared or on spontaneous list, and +1 CL.
*Shake it off: +1 competence bonus to saves for each adjacent ally, up to +4.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Round 6, Init 11+

Briar quick casts Death Ward on himself.

Stupid wraiths. Question: why are they such jerks?

"Barael, Fondo, step back!" Briar yells/communicates Fondo style.

If/when Fondo and Barael step back See note below., Briar will defensively cast Wall of Stone, sealing off TU:07, from floor to celing, with 5' of stone.

1d20 + 27 ⇒ (13) + 27 = 40 Concentration vs. DC 25

Note:

Briar will leave the 5' in Fondo's square open...unless Fondo wants his square closed as well. Briar is pretty sure Barael is going to step back.

HP 97/105


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Round 6, Init 14 {T08 5'up}

"shoot." He doesn't say shoot.

Charlie pulls out the BoF wand and chooses AC and reflex save bump. It'll get everyone except Nik and Majenko.

The feast imparts 14 temporary hit points and the following: The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

HP 105/105 AC 23:

AC 23 Magic Plate Armor w/ fly
CMD 20
BAB +11/+6/+1
Harrow Points: 5
Elemental HP 68/68
Defensive casting = 26 (@15th)
Spell Penetration=19

Holy Water Vials: 10
potion(s) of lesser restoration:3
[b]diamond dust:
3200gps
eye ointment:

If anyone is poisoned or diseased Charlie will attempt a heal check

The spells/day listed will include the casting (if any) that I made this round

Orisons DC:17 (Create Water, Guidance, Mending, Purify Food and Drink, Stabilize, Mage Hand, Read Magic, Ghost Sound)
First Level: DC:18 (8/8 per day) (Bless, Bless Water, Doom, Ray of Enfeeblement, Remove Fear, Cure Light, Protection from Evil)
Second Level: DC:20 (8/8 per day) (Admonishing Ray,Communal Prot. from Evil, Hold Person, Lesser Restoration, Sound Burst, Cure Moderate)
Third Level: DC:21 8/8 per day) (Create Food and Water, Prayer, Remove Disease, Searing Light, Cure Serious, Dispel Magic)
Fourth Level: DC:22 (8/8 per day)(Minor Globe of Invulnerability, Holy Smite, Neutralize Poison, Restoration, Sending, Cure Critical Wounds)
Fifth Level: DC:23 (7/7 per day)(Break Enchantment, Constricting Coils, Flame Strike, Scry, Telekinesis, True Seeing) (Mass Cure Light Wounds)
Sixth Level: DC:24 (4/7 per day)(Anti-magic Field, Cold Ice Strike, Heal, Heroes' Feast) (Mass Cure Moderate Wounds)
Seventh Level: DC:25 (5/5 per day)(Greater Scrying, Greater Restoration, Reverse Gravity, Spell Turning) (Mass Cure Serious Wounds)

Oracle Revelation: Eldritch Bolt 9/9 times per day. 1d8+7 dam
summon elemental: Twice per day 0/6, 6/6 rounds per day + ring: 6/6 rnds
SR: 20
Sociable Trait6/6 rounds per day

wand CCW 48/50 (+8) (wrist sheath)
wand CSW 6/37 (+5)
wand CLW 5/50
wand lesser restoration 38/50
wand blessings of fervor 19/50 (8 rounds)
Rod of Reach 3/3 per day
2 scrolls of dimensional anchor (Hewards) (Dandi has the third one)
wrist sheath: breath of life scroll (+2 backup, one with Briar)

Weapon equipped = Biting wit (and a MW dagger)
Shield equipped =OMG please don't hurt me


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Round 6, Init 11-
Stoneskin 130/150 left
Arcane Pool 10/12 left

FORT save vs CON drain: 1d20 + 15 ⇒ (8) + 15 = 23 phew

Feeling a bit alone over here. Nikolay will spend a harrow point for +4 CON in anticipation of many more saves.

--"Shadow! Kill the shadow!"

Nikolay does his best to ignore the frog and turns on the wraith. He spends a point of arcana to switch to ghost touch and attacks D2 before slipping a 5' step back into the hallway at S14.

primary: 1d20 + 25 - 2 ⇒ (16) + 25 - 2 = 39
damage: 1d8 + 26 ⇒ (8) + 26 = 34
miss: 1d100 ⇒ 73high good
-
2nd: 1d20 + 17 - 2 ⇒ (12) + 17 - 2 = 27
damage: 1d8 + 26 ⇒ (1) + 26 = 27
miss: 1d100 ⇒ 96 high good
-
3rd: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
damage: 1d8 + 26 ⇒ (2) + 26 = 28
miss: 1d100 ⇒ 60 high good


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Fondo does indeed take a step back. Let's say his attack is on B5 then, if you don't mind. My sense is that everyone but Nikolay benefits from Tactician.


Easily done Fondo - since you didn't say who you were attacking in the first place. ;) I assume Fondo steps 5' straight back under Charlie at T8.

Briar, is there a hole in the wall at T7-T8 or do you seal the wall completely?


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Round 6, Init 5

Status:

AC = 24
HP = 114/150
Weapon Equipped = Black Tooth (Undead/Human Bane, Keen)
Condition(s) = Flight, Inspired, Feasted, Darkvision, Life Bubble, Fervored

Barael shakes off his frustration as the Fervor permeates the surrounding waters. Taking advantage of the speed, he closes the distance between himself and Dandi. Move to R-09, just below Dandi

Infernal:

"This isn't your domain, deathshroud. Find life elsewhere. You'll only find watery graves down here."

Acrobatics to avoid AoOs: 1d20 + 23 ⇒ (16) + 23 = 39


Barael tumbles through all the little froggies to be with the one he loves... but the wraith sees through his long maneuver though the water and attacks (AoO as he closes - no cover due to incorporality I think - happy to argue in OOC with any dissenters though for the record, I haven't applied any cover penalties in their favor either (Nikolay's attacks)).

Wraith on Barael (touch): 1d20 + 20 ⇒ (15) + 20 = 35 negative energy damage: 3d6 ⇒ (5, 6, 3) = 14 con drain (Fort DC 23): 1d8 ⇒ 8


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Fortitude: 1d20 + 12 ⇒ (7) + 12 = 19

After intense negotiation, it looks like Brov's Boost from Tactician, and the presence of two long-haired beauties, means Barael benefits +2 to his save. Accompanied by an Immediate Action of expending 1 Harrow Point, Barael's Con bumps by +4 from Inner Strength, which means this nasty turn of Con Drain is avoided, and Barael continues into battle with an enhanced Fort save and HP. :)


Dandilion, deeply concerned for her well being, heals herself a little. Charlie casts Blessings of Fervor on the group and stands firm against the Frog Barael let through. Briar stonewalls one flank of the party to better protect it. Nikolay steps away from the sleeping frog and attacks the new wraith, hitting twice. Majenko attacks the frog and puts him to sleep. Barael tumbles through 5 potential AoOs to be with the one he loves - and pays the price for his travels. Fondo steps back and attacks B5 with a vicious critical!

B1 and B5 attempt to surround Fondo and take him down. Easier said than done!
B1 Spear: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31 damage: 1d10 + 10 ⇒ (8) + 10 = 18
B1 Spear: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25 damage: 1d10 + 10 ⇒ (8) + 10 = 18
B5 Spear: 1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 21 damage: 1d10 + 10 ⇒ (7) + 10 = 17
B5 Spear: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26 damage: 1d10 + 10 ⇒ (8) + 10 = 18

B3 and B4 are seen struggling to push over or otherwise ‘disable’ the wall in front of them. With all their strength however, they are unable to do anything of value.

B6 sleeps, floating gently in the water hands limp at his sides.

Meanwhile the wraiths press on with their attacks.
Wraith on Briar (touch): 1d20 + 20 ⇒ (15) + 20 = 35 negative energy damage: 3d6 ⇒ (5, 1, 3) = 9 con drain (Fort DC 23): 1d8 ⇒ 1
Wraith on Nikolay (touch): 1d20 + 20 ⇒ (9) + 20 = 29 negative energy damage: 3d6 ⇒ (3, 1, 6) = 10 con drain (Fort DC 23): 1d8 ⇒ 3

-Round 7-
Good Guys - 23
B1 - 23 (5’ up)
B3 - 23 (-76hp) (5’ up)
B4 - 23 (-9hp)
B5 - 23 (-55hp)
B6 - 23 (-41hp) (asleep 2 of 10r)
D2 - 23 (-61hp)
Dandilion - 22+ (5’ up) (-68hp)
Charlie - 14 (5’ up) (-16hp)
Briar - 11+ (-39hp)
Nikolay - 11- (5’ up)(-42hp)
Majenko - 10 (5’ up)(-17hp)
Barael - 5 (-50hp)
-Round 8-
Fondo - 25 (-4hp)

Round 4 - Fondo Inspires: +20' to charges, +4 to attack and damage (competence).
Round 7 - Fondo activates Tactician: (round 1 of 8): allies within 60 feet who can see AND hear Fondo have access to the following teamwork feats:
*Allied Spellcaster: add +2 competence bonus to spell penetration when adjacent to ally with this feat; +4 if they have the spell prepared or on spontaneous list, and +1 CL.
*Shake it off: +1 competence bonus to saves for each adjacent ally, up to +4.

Round 7 - Charlie casts Blessings of Fervor.

Map Round 7-8
The effect is total concealment within the pink-framed area of the map. 50% miss chance, blinded, etc.
B4 is below B3 in U06.
Fondo is below Charlie in T8.
Barael is below Dandilion in R09.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Tactician ftw! So nice to see a minor thing prove useful. :-)

Round 8, Init 25

Fondo strikes at the deep froggy one, letting Serithtial wreak havoc en route to Ileosa (B5 then B1).

Serithtial: 1d20 + 14 + 6 + 4 + 4 + 2 - 4 - 4 ⇒ (16) + 14 + 6 + 4 + 4 + 2 - 4 - 4 = 38
1d6 + 2 + 4 + 4 + 8 + 2d6 ⇒ (5) + 2 + 4 + 4 + 8 + (5, 3) = 31

Iterative 1: 1d20 + 9 + 6 + 4 + 4 + 2 - 4 - 4 ⇒ (4) + 9 + 6 + 4 + 4 + 2 - 4 - 4 = 21
1d6 + 2 + 4 + 4 + 8 + 2d6 ⇒ (6) + 2 + 4 + 4 + 8 + (5, 2) = 31

Iterative 2: 1d20 + 4 + 6 + 4 + 4 + 2 - 4 - 4 ⇒ (17) + 4 + 6 + 4 + 4 + 2 - 4 - 4 = 29
1d6 + 2 + 4 + 4 + 8 + 2d6 ⇒ (4) + 2 + 4 + 4 + 8 + (2, 4) = 28

Fervor: 1d20 + 14 + 6 + 4 + 4 + 2 - 4 - 4 ⇒ (18) + 14 + 6 + 4 + 4 + 2 - 4 - 4 = 40
1d6 + 2 + 4 + 4 + 8 + 2d6 ⇒ (5) + 2 + 4 + 4 + 8 + (3, 1) = 27

Confirm primary: 1d20 + 14 + 6 + 4 + 4 + 2 - 4 - 4 ⇒ (18) + 14 + 6 + 4 + 4 + 2 - 4 - 4 = 40
1d6 + 2 + 4 + 4 + 8 ⇒ (3) + 2 + 4 + 4 + 8 = 21

Confirm Iterative 2: 1d20 + 4 + 6 + 4 + 4 + 2 - 4 - 4 ⇒ (17) + 4 + 6 + 4 + 4 + 2 - 4 - 4 = 29
1d6 + 2 + 4 + 4 + 8 ⇒ (5) + 2 + 4 + 4 + 8 = 23

Confirm fervor: 1d20 + 14 + 6 + 4 + 4 + 2 - 4 - 4 ⇒ (9) + 14 + 6 + 4 + 4 + 2 - 4 - 4 = 31
1d6 + 2 + 4 + 4 + 8 ⇒ (2) + 2 + 4 + 4 + 8 = 20


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Round 7, Init 14 {T08 5'up}

Charlie casts Mass Cure Serious on all the party members (except Nik and Majenko)and the visible wraith (D1.)

defensive cast: 1d20 + 26 ⇒ (10) + 26 = 36
heal or feel the burn: 3d8 + 15 + 2 ⇒ (3, 6, 7) + 15 + 2 = 33

The feast imparts 14 temporary hit points and the following: The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

HP 105/105 AC 23:

AC 23 Magic Plate Armor w/ fly
CMD 20
BAB +11/+6/+1
Harrow Points: 5
Elemental HP 68/68
Defensive casting = 26 (@15th)
Spell Penetration=19

Holy Water Vials: 10
potion(s) of lesser restoration:3
[b]diamond dust:
3200gps
eye ointment:

If anyone is poisoned or diseased Charlie will attempt a heal check

The spells/day listed will include the casting (if any) that I made this round

Orisons DC:17 (Create Water, Guidance, Mending, Purify Food and Drink, Stabilize, Mage Hand, Read Magic, Ghost Sound)
First Level: DC:18 (8/8 per day) (Bless, Bless Water, Doom, Ray of Enfeeblement, Remove Fear, Cure Light, Protection from Evil)
Second Level: DC:20 (8/8 per day) (Admonishing Ray,Communal Prot. from Evil, Hold Person, Lesser Restoration, Sound Burst, Cure Moderate)
Third Level: DC:21 8/8 per day) (Create Food and Water, Prayer, Remove Disease, Searing Light, Cure Serious, Dispel Magic)
Fourth Level: DC:22 (8/8 per day)(Minor Globe of Invulnerability, Holy Smite, Neutralize Poison, Restoration, Sending, Cure Critical Wounds)
Fifth Level: DC:23 (7/7 per day)(Break Enchantment, Constricting Coils, Flame Strike, Scry, Telekinesis, True Seeing) (Mass Cure Light Wounds)
Sixth Level: DC:24 (4/7 per day)(Anti-magic Field, Cold Ice Strike, Heal, Heroes' Feast) (Mass Cure Moderate Wounds)
Seventh Level: DC:25 (4/5 per day)(Greater Scrying, Greater Restoration, Reverse Gravity, Spell Turning) (Mass Cure Serious Wounds)

Oracle Revelation: Eldritch Bolt 9/9 times per day. 1d8+7 dam
summon elemental: Twice per day 0/6, 6/6 rounds per day + ring: 6/6 rnds
SR: 20
Sociable Trait6/6 rounds per day

wand CCW 48/50 (+8) (wrist sheath)
wand CSW 6/37 (+5)
wand CLW 5/50
wand lesser restoration 38/50
wand blessings of fervor 19/50 (8 rounds)
Rod of Reach 3/3 per day
2 scrolls of dimensional anchor (Hewards) (Dandi has the third one)
wrist sheath: breath of life scroll (+2 backup, one with Briar)

Weapon equipped = Biting wit (and a MW dagger)
Shield equipped =OMG please don't hurt me

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