- Briar uses power magics to lead the party to the Hospice, without him all would be lost.
- Briar discovers a way to descend into a basement level the party does so only to find a whole complex of evil Urgathoa followers!
- The party, thanks to the magic of the Elf, has good success against the largest hoard of underlings and a few undead.
Othday, Sarentih 28, 4707
- That night, Briar uses power magics to prevent the Beast Barael from destroying the DOLLhouse.
Wealday Erastus 11, 4707
- They make their way to Salvators house, stopping to harass some kids and steal their toys first. LOL....so true!
- At the house, after a brief battle with an Otyugh and after leaving a poor woman to fend for herself, they have a delightful chat with Laori Vaus, an evil elven worshipper of Zon-Kuthon who totally loves Briar.
Thanks for posting these, GM Evilan. I love these!
Male Human (Init +4 | Per +6 | Fort +8 Ref +8 Will +4* | AC 23 (f19/t15) | CMD24*)
Briar the Lesser wrote:
DM_Euan wrote:
Sunday, Sarenith 24, 4707
Wealday Erastus 11, 4707
- They make their way to Salvators house, stopping to harass some kids and steal their toys first. LOL....so true!
Once again, I could claim that Fondo is far too charming for such a thing, but then that miserable rat comes in and makes Euan's uncharitable remarks all true! :-p
Male Human (Per +12 | Fort +6 Ref +9 Will +3 | AC 21 (f 17/t 14)| CMD 22/f 18)
Fondo wrote:
"Once again, I could claim that Fondo is far too charming for such a thing, but then that miserable rat comes in and makes Euan's uncharitable remarks all true! :-p
I'm doing the kids a favor... you don't run with scissors.
He turns to Dandilion and speaks out confused a little, "You're to come with us to see the Emperor and I'm to collect your weapons." You get the name 'Pilts Swastel' through your spell as he talks of the Emperor and an image of his personage in all his, well, glory. You also 'see' him collecting your weapons in his mind.
^^^ Well played, GM Evilan. Just a nice integration/adjudication of everything.
Male Human (Init +4 | Per +6 | Fort +8 Ref +8 Will +4* | AC 23 (f19/t15) | CMD24*)
Huh. Just learned tonight that Inspired Courage has changed a bit. The attack and damage bonuses are Competence, not Morale. Live and learn... That means they stack with Bless.
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
Charlie - based on this revelation, you can change your last swapped spell back to Bless if you wish. Bless is back on the menu as a good first level spell in a party with Bards!
Male Human (Init +4 | Per +6 | Fort +8 Ref +8 Will +4* | AC 23 (f19/t15) | CMD24*)
Can't take time to post this morning on what is a philosophical issue. But I don't think Fondo will back down. That was an absolutely unnecessary murder in a situation where some lives could be spared.
Male Human (Init +4 | Per +6 | Fort +8 Ref +8 Will +4* | AC 23 (f19/t15) | CMD24*)
Nikolay Vasilevich wrote:
--And he was so close.
If you say so.
Nikolay keeps his sword sheathed for now, determined to let someone else strike the first blow lest he have to deal with Fondo's wrath disturbing his drinking and crafting at a later date.
Fondo makes a note to buy Nikolay a sap, but then scratches it off the list. He seems far to smitten with his sword. But then, aren't all of us men?
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
I argue that means your speed is increased for the round by 30'. Fondo argues each move action is increased 30'. He says the use of the word 'speed' is actually tied to the keyword Speed and is then meaning base move.
I think if they meant base move they'd have been clearer. But as I told Fondo, I've been wrong before, so I put it to the group. Does it mean +60' per round or +30' per round (best case)?
Male Human (Per +12 | Fort +6 Ref +9 Will +3 | AC 21 (f 17/t 14)| CMD 22/f 18)
Yeah, the wording might be clearer, speed v movement. The ninja Ki bump by 20' feels like extra distance/movement. Increasing a creature's speed in a round seems to affect move actions separately.
I argue that means your speed is increased for the round by 30'. Fondo argues each move action is increased 30'. He says the use of the word 'speed' is actually tied to the keyword Speed and is then meaning base move.
I think if they meant base move they'd have been clearer. But as I told Fondo, I've been wrong before, so I put it to the group. Does it mean +60' per round or +30' per round (best case)?
I've always played it Fondo-wise, however I'm fine with the other interpretation.
In my reality, it's an extra 30'+ movement per move action, however, if your base speed is less than 30', then you only get that extra. 20' movers and such get an extra +20' per move action.
Male Human (Per +12 | Fort +6 Ref +9 Will +3 | AC 21 (f 17/t 14)| CMD 22/f 18)
OK, since I detect weakness, I'm pressing :)
If someone bounds down stairs, the reversal is much more work, hence our craziness in the Carowyn Manor, and its dread stairs. Well, dread for cowards ;)
Now, picture a pendulum. The downward momentum is channeled through as acceleration, and brought to bear on the upward swing, though the momentum is eroded by the completion of the arc. It's a continuous action.
I'm proposing that our tenement bridge here is that pendulum, and any forward momentum from the descent and ascent cancels out, because it's all in one direction. This, coupled with the ninja's light steps, and Barael would have everything going for him on that traverse.
That would make excellent sense in the real world, but gaming physics is different and doesn't allow for acceleration and the like.
You gained no speed going down the ramp, but you are penalized for going up it. Not much sense in real world physics, but plenty of sense in gaming physics.
Either way, it wouldn't have put you next to the emperor and he still gets away. :)