DM_Euan |
Saul is joyed to see Dandilion, Barael, and any other who goes to visit in person. He quickly takes stock of the goods you bring him, and will handle everything except the Mantis Masks. "That stuff is just too hard to move, and the owners tend to want them back!"
So your net is going to be less then expected - just so you're aware.
Barael's Necklace of Ki Serenity is available at 16kgp
Wand of CMW is available for 4500gp
1kgp for Diamond Dust is available
1525gp for the watery package
Total for Barael 23,025gp
30,000gp pale green prism ioun stone
4,000gp rapid crafting (2 days) - Boots of Escape
Total for Briar 34,000gp
Charlie is unable to get his eye drops/ointment. Apparently there was a run on the shop after a major celebration and they're fresh out today. They'll have more in a "...just a couple of days. I promise!" So Charlie will have to go in with red eyes for now.
22,400gp celestial armor
750gp for two scrolls of magic circle (vs evil I presume)
1,400gp for two scrolls of freedom of movement
Total for Fondo 24,550
Anybody else need anything?
I'll be updating the treasure sheet shortly.
Fondo Barondo |
Nah, not really interested in devoting creative energy to another snit between Fondo and the party. We'll just have to disagree as players.
Yay, celestial armor!
He'll be wanting to sell his mithral armor +3: 10100gp.
Briar the Lesser |
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30,000gp pale green prism ioun stone
4,000gp rapid crafting (2 days) - Boots of Escape
Total for Briar 34,000gp
As a reminder, I'm a huge cheating cheater... *sigh*
Briar can't craft stupid boots of stupid escape because they are stupid (and #%@! stupid gnomes).
Instead he will craft Gloves of Elvenkind because elves rule while gnomes drool.
Apologies. They both cost about the same. Also, screw gnomes and their stupid items that are stupid.
Nikolay Vasilevich |
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Yeah Hero Lab. Finally inputted level 15 and see I forgot a feat and a couple spell slots.
Nikolay
Male Human Magus (Bladebound) 15 (Pathfinder RPG Ultimate Magic 0, 9)
CG Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 26, touch 14, flat-footed 24 (+10 armor, +2 Dex, +2 natural, +2 deflection)
hp 168 (15d8+90)
Fort +15, Ref +9, Will +11
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Offense
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Speed 20 ft.
Melee black blade +20/+15/+10 (1d8+10/19-20)
Special Attacks magus arcana (arcane edge, empowered magic, ghost blade, maximized magic, quickened magic), spellstrike
Magus (Bladebound) Spells Prepared (CL 15th; concentration +22):
. . 5th—corrosive consumption[UM], teleport (3)
. . 4th—dimension door, greater infernal healing[ISWG], greater invisibility, monstrous physique ii[UM], stoneskin
. . 3rd—daylight, fly, haste (2), vampiric touch (2)
. . 2nd—frigid touch[UM] (2), glitterdust (2, DC 17), mirror image, scorching ray
. . 1st—burning hands (DC 16), chill touch (DC 16), color spray (DC 16), magic missile, shield, true strike, vanish[APG] (DC 16)
. . 0 (at will)—dancing lights, detect magic, light, mage hand, prestidigitation
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Statistics
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Str 19, Dex 14, Con 18, Int 20, Wis 10, Cha 10
Base Atk +11; CMB +15; CMD 29
Feats Combat Casting, Craft Wand, Extra Arcana[UM], Extra Arcane Pool[UM], Furious Focus[APG], Lunge, Power Attack, Toughness, Weapon Focus (longsword), Weapon Specialization (longsword)
Traits focused mind, world traveler
Skills Fly +14, Intimidate +8, Knowledge (arcana) +23, Knowledge (dungeoneering) +11, Knowledge (local) +24, Knowledge (planes) +23, Linguistics +6, Perception +2, Sense Motive +2, Spellcraft +23, Use Magic Device +10
Languages Common, Draconic, Necril, Shoanti, Thassilonian, Varisian
SQ arcane pool, black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: teleport blade, black blade: transfer arcana, black blade: unbreakable, spell combat, spell recall, knowledge pool
Combat Gear pearl of power (1st level), potion of cure light wounds (2), potion of enlarge person, scroll of darkness, daylight, delay poison, delay poison, gaseous form, protection from evil, restoration, lesser, restoration, lesser; Other Gear mithral full plate of speed, amulet of natural armor +2, belt of mighty constitution +4, cloak of resistance +2, handy haversack, headband of vast intelligence +4, ring of protection +2, ring of sustenance, custom gear, custom gear, wrist sheath , 150 gp
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Special Abilities
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Arcane Edge 5 (Su) 1 Arcane Pool: Add 5 Bleed damage to an attack.
Arcane Pool (+4, 12/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (4/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +4 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Teleport Blade (Sp) Spend 1 point from own or blades pool to teleport it into hand.
Black Blade: Transfer Arcana (1/day) (Su) Siphon Arcane Pool from blade, gain 1 point for every 2 drained, but tiring (Will neg).
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level.
Focused Mind +2 to Concentration checks
Ghost Blade (Su) Add brilliant energy and ghost touch special ability to arcane pool options.
Greater Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Improved Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Maximized Magic (1/day) (Su) 1/day, cast a spell as if Maximized without altering the casting time or level.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quickened Magic (1/day) (Su) 1/day, cast a spell as if Quickened without altering the level.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Scroll of darkness, daylight, delay poison, delay poison, gaseous form, protection from evil, restor Add this item to create a scroll with spells on it.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
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Also have Boots of the Cat - Price 1,000 gp; Aura faint transmutation; CL 1st; Weight 1 lb.
These high-soled blue boots provide a great deal of comfort and arch support while also making the wearer appear a little bit taller than normal. The boot's wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.
First Aid Gloves:
These fingerless gloves of white cloth have a sapphire decorating the base of each exposed finger, numbering 10 in all.
The wearer of a pair of first aid gloves can, as a standard action, cast any of the following spells (caster level 9th), permanently expending a number of sapphires equal to the spell's level (as denoted in parentheses after each spell): breath of life (5), cure critical wounds (4), cure light wounds (1), cure moderate wounds (2), cure serious wounds (3), and mass cure light wounds (5).
When casting a spell from the gloves, the wearer can't expend sapphires on different hands, thus only a full hand's worth of gems can be used to cast breath of life or mass cure light wounds. Regardless, both gloves must be worn to function.
Once all of the sapphires are expended, a pair of first aid gloves becomes non-magical.
Armor - Mithral Full Plate of Speed
Belt - Belt of Mighty Constitution +4
Body -
Chest (mantles, shirts, vests) -
Eyes -
Feet - Boots of the Cat
Hands - First Aid Gloves
Head - Headband of Vast Intelligence +4
Neck - Amulet of Natural Armor +2
Ring - Ring of sustenance
Ring - Ring of protection +2
Shield -
Shoulders - Cloak of Resistance +2
Wrist - MIthral weapon chord
Barael de Gare |
Harrow Points Roll Call
Charlie Buckminster
5
Barael de Gare
2
Briar the Lesser
7
Dandilion Dreamstruck
5
Nikolay Vasilevich
7
Fondo Barondo
1
You know, because it would be lame to die with all those Points accrued, and not invested in the game...
Briar the Lesser |
I will be traveling all over heck from 8/30 to 9/20 or so. I *should* have internet access most of the days, save for when I'm in the air or on a long hikes through wherevertheheck I am.
Most of the places I will be staying will have internet, but cannot promise anything. I expect that I'll be usual 'charming' and able-posting yahoo for most of the vacation.
However, if you're waiting on me for more than 8 hours, feel free to GMPC me.
Ye have been duly warned.
Briar the Lesser |
Should have a post up in about 5 hours...about to leave on a hike and these turns take more time to do than usual...so many variables.
Also, I'll be drinking then, which will be more fun.
Fondo Barondo |
I'm curious: I wonder how Displacement and Mirror Images interact. Do the mirror images also get the benefit of displacement, or is a displacement miss possibly a mirror image hit? This threat isn't that helpful, but interesting:
http://paizo.com/threads/rzs2qtyl?BlurDisplacement-and-Mirror-Images#1
DM_Euan |
I'm ruling it the same way the first few folks do in the thread.
The displacement displaces the images as well, so you've got to get through the 50% to pop an image. It definitely makes it harder, and I worry about that, but it's the only way it makes sense to me.
Ruling it the other way means there's one image displaced 2' and all the others are lingering around the Queen. That doesn't make sense to me.
But it's a good question, and I can see it being ruled in other ways by other DMs.
Fondo Barondo |
My non-RAW sense of it is that it's ridiculous to say there are 9 human sized figures in a 5' square, and I have a 1/18 chance of hitting one on top of the high AC. But whoever said Pathfinder makes sense?
Briar the Lesser |
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My non-RAW sense of it is that it's ridiculous to say there are 9 human sized figures in a 5' square, and I have a 1/18 chance of hitting one on top of the high AC.
It's not impossible. As a young elf, I used to bullseye womp rats with my 'bow back home, they're not much bigger than two meters.
Fondo Barondo |
And one last time(?):
Battle herald, Level 10
+7 skill points
+8 HP
+1 BAB
Complex commands (more than one command at once)
+1 Perform (Oratory)
+1 Acrobatics
+1 Perception
+1 Bluff
+3 UMD
Barael de Gare |
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Level 16
+1 Ronin
+9 HP (6 +2 CON, +1 Belt)
+1 BAB
+2 Fort
+1 Cha
Challenge(1x/day)
Mount- Fleabitten Grey
Order of the Filament
Resolve
Skills (7)
+1 Acrobatics
+1 Disable Device
+1 Perception
+2 Ride
+2 Use Magic Device
Dandilion Dreamstruck |
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I don't suppose Dandi has any choice.
+1 level Aristocrat.
+2 bump to her will save.
+1 Cha
+4 HP
+8 skill points
+1 appraise
+1 bluff
+1 diplomacy
+1 knowl arcana
+1 knowl nobility
+1 perform (Oratory)
+1 sense motive
+1 spellcraft
DM_Euan |
2 people marked this as a favorite. |
HarrowCast Activities
First Report
Second Report
Third Report
Fourth Report
Fifth Report
Sixth Report
Seventh Report
Eighth Report
Ninth Report
Tenth Report
Wealday Rova 19, 4707
- The party, on leaving the castle, clears out their home and defends it from all attackers and malingerers throughout the day and overnight.
Oathday Rova 20, 4707
- The party wakes gently and plans their day.
- Riots and battle fill the streets as the rebels begin taking back neighborhoods from remaining Ileosan loyalists, Gray Maidens, and other holdouts. The party prepares to invade the Sunken Queen.
- Fondo clears the bridge to Old Korvosa, handing authority over the span to Cressida’s forces.
- That evening, the party teleports to the Sunken Queen and begins the invasion of the building underwater fighting frog-men and a giant fish.
- Moving up into the structure, the party is met by dread wraiths and Illiosa’s Furies, the erinyes.
- Rushing forward without proper preparation, Barael nearly dies as the Queen is finaly faced.
- A looong battle ensues where the Queen, largely targeting Fondo with spells and other abilities, tries her hardest to stop the party from stopping her!
- Alas, the Queen fails to make her escape with Korvosa’s loot, and her greed is her undoing.
- Charlie, or was it Fondo, with help, stops the ever-growing blue dragon from forming - but it costs Charlie his life.
- There is an interesting discovery as the party collects the last of the treasure from the Sunken Queen.
- The party, after a couple hours of waiting for the anti-magic field to wear off, teleports to Kaer Maga to see to their friend raised.
- Raised by a slightly drunken priest, Charlie rejoins the party as they recall back to their home beneath Korvosa.
- Visiting Cressida, the party learns about the cities plans for a new King - Glorio Arcona.
- Neolandus and Vencarlo also affirm Lord Arcona’s candidacy for the throne though there was drinking involved.
- There is much drinking, and the party puts forth their own potential ruler(s?) of Korvosa.