Saul is joyed to see Dandilion, Barael, and any other who goes to visit in person. He quickly takes stock of the goods you bring him, and will handle everything except the Mantis Masks. "That stuff is just too hard to move, and the owners tend to want them back!"
So your net is going to be less then expected - just so you're aware.
Barael's Necklace of Ki Serenity is available at 16kgp
Wand of CMW is available for 4500gp
1kgp for Diamond Dust is available
1525gp for the watery package
Total for Barael 23,025gp
30,000gp pale green prism ioun stone
4,000gp rapid crafting (2 days) - Boots of Escape
Total for Briar 34,000gp
Charlie is unable to get his eye drops/ointment. Apparently there was a run on the shop after a major celebration and they're fresh out today. They'll have more in a "...just a couple of days. I promise!" So Charlie will have to go in with red eyes for now.
22,400gp celestial armor
750gp for two scrolls of magic circle (vs evil I presume)
1,400gp for two scrolls of freedom of movement
Total for Fondo 24,550
Anybody else need anything?
I'll be updating the treasure sheet shortly.
Nah, not really interested in devoting creative energy to another snit between Fondo and the party. We'll just have to disagree as players.
Yay, celestial armor!
He'll be wanting to sell his mithral armor +3: 10100gp.
|Briar the Lesser|
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30,000gp pale green prism ioun stone4,000gp rapid crafting (2 days) - Boots of Escape
Total for Briar 34,000gp
As a reminder, I'm a huge cheating cheater... *sigh*
Briar can't craft stupid boots of stupid escape because they are stupid (and #%@! stupid gnomes).
Instead he will craft Gloves of Elvenkind because elves rule while gnomes drool.
Apologies. They both cost about the same. Also, screw gnomes and their stupid items that are stupid.
|Barael de Gare|
Yeah Hero Lab. Finally inputted level 15 and see I forgot a feat and a couple spell slots.
Male Human Magus (Bladebound) 15 (Pathfinder RPG Ultimate Magic 0, 9)
CG Medium humanoid (human)
Init +2; Senses Perception +2
AC 26, touch 14, flat-footed 24 (+10 armor, +2 Dex, +2 natural, +2 deflection)
hp 168 (15d8+90)
Fort +15, Ref +9, Will +11
Speed 20 ft.
Melee black blade +20/+15/+10 (1d8+10/19-20)
Special Attacks magus arcana (arcane edge, empowered magic, ghost blade, maximized magic, quickened magic), spellstrike
Magus (Bladebound) Spells Prepared (CL 15th; concentration +22):
. . 5th—corrosive consumption[UM], teleport (3)
. . 4th—dimension door, greater infernal healing[ISWG], greater invisibility, monstrous physique ii[UM], stoneskin
. . 3rd—daylight, fly, haste (2), vampiric touch (2)
. . 2nd—frigid touch[UM] (2), glitterdust (2, DC 17), mirror image, scorching ray
. . 1st—burning hands (DC 16), chill touch (DC 16), color spray (DC 16), magic missile, shield, true strike, vanish[APG] (DC 16)
. . 0 (at will)—dancing lights, detect magic, light, mage hand, prestidigitation
Str 19, Dex 14, Con 18, Int 20, Wis 10, Cha 10
Base Atk +11; CMB +15; CMD 29
Feats Combat Casting, Craft Wand, Extra Arcana[UM], Extra Arcane Pool[UM], Furious Focus[APG], Lunge, Power Attack, Toughness, Weapon Focus (longsword), Weapon Specialization (longsword)
Traits focused mind, world traveler
Skills Fly +14, Intimidate +8, Knowledge (arcana) +23, Knowledge (dungeoneering) +11, Knowledge (local) +24, Knowledge (planes) +23, Linguistics +6, Perception +2, Sense Motive +2, Spellcraft +23, Use Magic Device +10
Languages Common, Draconic, Necril, Shoanti, Thassilonian, Varisian
SQ arcane pool, black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: teleport blade, black blade: transfer arcana, black blade: unbreakable, spell combat, spell recall, knowledge pool
Combat Gear pearl of power (1st level), potion of cure light wounds (2), potion of enlarge person, scroll of darkness, daylight, delay poison, delay poison, gaseous form, protection from evil, restoration, lesser, restoration, lesser; Other Gear mithral full plate of speed, amulet of natural armor +2, belt of mighty constitution +4, cloak of resistance +2, handy haversack, headband of vast intelligence +4, ring of protection +2, ring of sustenance, custom gear, custom gear, wrist sheath , 150 gp
Arcane Edge 5 (Su) 1 Arcane Pool: Add 5 Bleed damage to an attack.
Arcane Pool (+4, 12/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (4/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +4 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Teleport Blade (Sp) Spend 1 point from own or blades pool to teleport it into hand.
Black Blade: Transfer Arcana (1/day) (Su) Siphon Arcane Pool from blade, gain 1 point for every 2 drained, but tiring (Will neg).
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Empowered Magic (1/day) (Su) 1/day, cast a spell as if Empowered without altering the casting time or level.
Focused Mind +2 to Concentration checks
Ghost Blade (Su) Add brilliant energy and ghost touch special ability to arcane pool options.
Greater Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Improved Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Maximized Magic (1/day) (Su) 1/day, cast a spell as if Maximized without altering the casting time or level.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quickened Magic (1/day) (Su) 1/day, cast a spell as if Quickened without altering the level.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Scroll of darkness, daylight, delay poison, delay poison, gaseous form, protection from evil, restor Add this item to create a scroll with spells on it.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Also have Boots of the Cat - Price 1,000 gp; Aura faint transmutation; CL 1st; Weight 1 lb.
These high-soled blue boots provide a great deal of comfort and arch support while also making the wearer appear a little bit taller than normal. The boot's wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.
First Aid Gloves:
These fingerless gloves of white cloth have a sapphire decorating the base of each exposed finger, numbering 10 in all.
The wearer of a pair of first aid gloves can, as a standard action, cast any of the following spells (caster level 9th), permanently expending a number of sapphires equal to the spell's level (as denoted in parentheses after each spell): breath of life (5), cure critical wounds (4), cure light wounds (1), cure moderate wounds (2), cure serious wounds (3), and mass cure light wounds (5).
When casting a spell from the gloves, the wearer can't expend sapphires on different hands, thus only a full hand's worth of gems can be used to cast breath of life or mass cure light wounds. Regardless, both gloves must be worn to function.
Once all of the sapphires are expended, a pair of first aid gloves becomes non-magical.
Armor - Mithral Full Plate of Speed
Belt - Belt of Mighty Constitution +4
Chest (mantles, shirts, vests) -
Feet - Boots of the Cat
Hands - First Aid Gloves
Head - Headband of Vast Intelligence +4
Neck - Amulet of Natural Armor +2
Ring - Ring of sustenance
Ring - Ring of protection +2
Shoulders - Cloak of Resistance +2
Wrist - MIthral weapon chord
|Barael de Gare|
Harrow Points Roll Call
Barael de Gare
Briar the Lesser
You know, because it would be lame to die with all those Points accrued, and not invested in the game...
|Barael de Gare|