Curse of the Crimson Throne

Game Master Euan


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Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

On a sidenote, it looks like snakes and spiders can be quite compatible. Too bad they have to use innocent rats laced with poison to accomplish this task.


Ray of Enfeeblement

Interesting question. Does the Inspire Courage, Prayer, and other bonuses to damage increase the Strength loss of this spell.

I think not, based on the wording of the spell, "The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5)."

It's not actually doing damage, it's applying a penalty to strength. I'm interested in other thoughts though and message board posts if you have it.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Hadn't thought of it in those terms. The boosts to hit seem justified in the casting, but the strength loss feels like it's in the same category as an energy/level drain.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

As far as I know, those sort of damage bonuses never apply to ability damage, anyway. I think they just apply to actual damage.


I have houseguests from now through the weekend so my posting rate will be rather less manic and more like a morning and occasional evening post. Please amuse yourselves in the interim.


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

I'm going to be gone to a mini con this weekend, will likely surface sometime on Monday, though Sunday is a possibility. Sorry All. If I can find time to post in between, I definitely will.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

What is it with all of you people and your LIVES?! Come back to Neverneverland, Wendy!


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26
DM_Euan wrote:
You can draw your own conclusions as to why Fondo isn't making any saves.

FONDO IS SEKRITLY AN ELF!?!?! Elves are immune to magical sleep effects, but the incense could be alchemical...but why ruin a brilliant plot twist!

::Unable to reconcile the desecration of elven line, Briar's head 'asplodes from the revelation!::


Female Human Fallen (Horror) Init+3/Perception+0

Or he's wearing a mask.
What is that person doing in your ic thread, anyway?


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26
Emile La Fuente wrote:

Or he's wearing a mask.

What is that person doing in your ic thread, anyway?

Meh. Flagged him and moving on. The system usually works.

If only there was some way to remove the Varisians posts so easily. ;)

Also, welcome Emile. You smell less fishy in this guise.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Evening, Emile. The fishy reference is bringing back echoes of the sea hag...


While in the sleeping chamber, the party levels up. You do not get back what you lost/cast up to this point of course, but you may take new spells, hp, etc. from the new level.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Yay! Thanks Eviluan!

A bit of a detour this level. It just seems right... But no more new classes for Fondo.

Bard, Level 3
+9 skill points
+6 HP
+1 BAB; iterative attack
+1 Fort
Feat: Leadership
Inspire competence
Language: Draconic
Spell: Disguise self
Spell: Open/close
+1 first level spell/day
+2 round bardic performance

+2 Disguise
+1 Perform (Oratory)
+1 Acrobatics
+1 Linguistics
+1 Perception
+1 Knowledge (Local)
+2 Bluff


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

How does the Magus not have see invisibility? Might have to blow a discovery to get that. Glitterdust is nice, but doesn't always work especially with some really weird GM's.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26
Nikolay Vasilevich wrote:
How does the Magus not have see invisibility? Might have to blow a discovery to get that. Glitterdust is nice, but doesn't always work especially with some really weird GM's.

You're so not funny. Also, I hate you.

-Dy

p.s. You going to take a crafting feat there, Nikki? Briar is likely too and would like another crafter in the party.


Female Human Fallen (Horror) Init+3/Perception+0

My gm is awful about featherfall. Eh, we all have some things that don't fly. Like Briar's pickup lines, I would imagine.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Greetings, Emile. How do you know this bunch of yahoos?


Female Human Fallen (Horror) Init+3/Perception+0

I lurked in your other threads, especially Painlord's.
Sorry if you expected a more interesting answer.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

I was expecting that you were the ghost of Gary Gygax himself, cheering us on! But lurking will do as well. :-)


Female Human Fallen (Horror) Init+3/Perception+0

:)


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26
Emile La Fuente wrote:

I lurked in your other threads, especially Painlord's.

Sorry if you expected a more interesting answer.

Yeah, Fondo! You remember the Elusive Trout from the SHAC thread?!

Sheesh...maybe Elusive is elusive because she eludes memory.

* * *

Anyhoot, Briar's new level:

+6 hp
+1 BAB

+3 Spells (2*lvl 4, 1*lvl 1)

+5 Skillz:
-------------
+1 Spellcraft
+2 Arcana
+2 Religion

+1 feat: Craft *cough* *cough*

Yep, I've decided to take Craft <redacted> because, after careful thought, I've decided that *hrrmrmrph* is the right feat to take.

Yeah, I think having lots of <<boogabooga>> around will be great...and I can craft more!

I'm not delaying my decision because Nikolay doesn't read the dang OOC thread and hasn't answered my question above yet, no sirree...

I should know what I'm crafting by the time I return to the HarrowHouse.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

I'd like to propose that Fondo and Barael take the amulet and chain shirt. Perhaps the amulet for Fondo? That'd give us each +2 AC. Or Fondo could take the Doctor's equipment and give Barael his +1 mithral shirt. :-p

But I don't mean to be greedy. Charlie is perhaps due for an armor upgrade (though Barael's non-enchanted mithral shirt might serve as a bit of a boost).

Also, Fondo continues to have a wand of cat's grace that I might remember to use eventually.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

+1 Level of Ninja (Alternate Rogue, Fang of Korvosa)
+8 HP (5 +2 CON, +1 Favored Class)
+1 BAB
+1 Fortitude
+1 Reflex
+1 Will

Light Steps(Full Round Action to ignore difficult terrain, up to twice speed)
No Trace +2

Feat- Extra Ki (+2 Ki)

Ninja Trick- Fast Stealth

Skills
+1 Acrobatics
+1 Climb
+1 Craft(Alchemy)
+1 Disable Device
+1 Escape Artist
+1 Perception
+1 Sleight of Hand
+1 Stealth
+3 Use Magic Device


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Just read this and need to get ready for work. Work today is parent teacher conferences and will last ~13 hours. So I'll probably not get to this until tomorrow.


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Magus (bladebound) 7
+8 HP
+1 BAB
Knowledge Pool (Su): At 7th level, when a magus prepares his magus spells, he can decide to expend 1 or more points from his arcane pool, up to his Intelligence bonus. For each point he expends, he can treat any one spell from the magus spell list as if it were in his spellbook and can prepare that spell as normal that day. If he does not cast spells prepared in this way before the next time he prepares spells, he loses those spells. He can also cast spells added in this way using his spell recall ability, but only until he prepares spells again.
Medium Armor
3rd level spells
Two 3rd level spell slot (1 from level, 1 from INT)
Two 3rd level spells - Haste, Daylight
5 Skill Points
+1 Knowledge Arcana
+1 Knowledge Local
+3 Fly
Feat - To be determined

Sword
+1 INT (13), WIS (9), CHA (9)
+2 EGO (10)


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

+1 level Spider Queen (now Alch 2/spider queen 5)

+6 hitpoints

+1 feat — spell penetration

+ 5 skills — Acrobatics(2), Craft (Alchemy), spellcraft, use magic device

Spells
Known
+2 at highest (for level) share senses, remove disease
+1 known at 1 less than highest (favored class), summon monster II

per day
3rd level spells: 1 for level, +1 for int bonus,

Familiar
+1 to natural armor
+1 to intelligence (now 9)
Special: speak with master


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26
DM_Euan wrote:
I can see the callous Briar doing it without an ethical quandry...

The "callous" Briar?! Sheesh...typical human judgmental mentality.

::Briar's eyes narrow as he examines the skull shape of the speaker of those words.::

Yep...you can see the ridges of inferior thought in the skull shape...

For the record, Briar would never torture another trueblood (or someone of equal worth)...

:)

-B


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)
DM_Euan wrote:
It just strikes me - watching Fondo beat someone to unconsciousness helpless tied to a chair because it's more convenient that way.

To be fair, we have someone who is clearly a machinator of the damage wrought by the Veil, one who appears to think himself above retribution, because a twisted form of law would see him through safely.

Davaulus is quite the inconvenience.


Female Human Fallen (Horror) Init+3/Perception+0

This is why Fondo should start carrying the PF equivalent to chloroform.

"What does this smell like to you?


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

That would be my other character, Dr. Toffitt.


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

@ Briar. Okay. Nikolay is ready to take a craft. I'm thinking wands. Does that avoid duplication?


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26
Nikolay Vasilevich wrote:
@ Briar. Okay. Nikolay is ready to take a craft. I'm thinking wands. Does that avoid duplication?

You, sir, have just won yourself a bottle of fine elvish wine. And no, it's not the watered down dark elf crap...a real bottle of true Kalesedder special.

That'll be dandy.


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Can't do it now, but when we're back to the harrow house, Nikolay was going to switch to the medium armor. Would someone like the +1 chain shirt?


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Reminder: do not feed the trolls. Flag it and move on.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Fondo loves +1 chain shirts almost as much as he loves taking them off of... Never mind.


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

@Emile

"Does this smell like chloroform?"


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

+1 level of Oracle (Spellscar)

+1 bab
+1 (tot. 8) 1st lvl spells per day
+1 (tot. 7) 2nd lvl spells
+1 (tot. 5) 3rd lvl spells

1 new 1st level spell : Doom
1 new 2nd level spell : Hold Person
1 new 3rd level spell : Remove Disease
1 new revelation: Mystic Null +2 save vs. spells

5hp

6 skill points 4 +1 int +1 .5elf
dip
heal
sense motive
spell craft
profession brewer
Knowledge local (valets)

Edit: Oh, yeh. Forgot to say that

Feat: Leadership


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

What's your feat, Charlie? Are you a leader now too? :-p


Female Human Fallen (Horror) Init+3/Perception+0

/effectively certain this does smell like chloroform.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Just to clarify: it's my understanding that Blessing of Fervor's optional attack bonus does stack with Bless or Inspire Courage. The Fervor bonus is untyped, which means it stacks with anything.

The spell description says "These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste."

My sense is that 'similar effects' is mostly about the bonus movement and haste. But I might be wrong.

Relevant discussion thread


I agree. It seems pretty clear to me that the line including 'similar effects' are to prevent extra attacks from stacking and not the +2 to attacks and AC. So Majenko's dancing DOES stack with BoF bonuses.


The Deal

I don't think we talked about this, but I want to now. I've always assumed that we had a deal. I would not use save or die tactics on you and you wouldn't use them on me.

So for example you won't take the witch slumber hex and use it on my big bad beastie. In return, the Daemon won't cast Harm and touch Nikolay and kill him outright.

So far it hasn't come up, until this fight. So I thought I'd go ahead and spell it out. If you would RATHER include save or die stuff we certainly can, but I think it puts a real damper on high level combats...


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26
DM_Euan wrote:

The Deal

I don't think we talked about this, but I want to now. I've always assumed that we had a deal. I would not use save or die tactics on you and you wouldn't use them on me.

So for example you won't take the witch slumber hex and use it on my big bad beastie. In return, the Daemon won't cast Harm and touch Nikolay and kill him outright.

So far it hasn't come up, until this fight. So I thought I'd go ahead and spell it out. If you would RATHER include save or die stuff we certainly can, but I think it puts a real damper on high level combats...

Totally mostly agree with this. It's the right way to play and makes sense for RP and the format.

Only disagree is with Harm, it would only take Nikolay to 1 HP, not kill him outright and so doesn't fall under the 'save or die' rule. It would take another round for the beastie to kill Nik and the party would have a lot of actions to try and prevent that. Of course, that spell plus a well placed arrow from a grumpy Elven archer would do the trick quickly.

In any case, Briar wont be taking any SoD stuff. Just lots of pointy sticks and eye rolls.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

OOO, there's a Deal!! Didn't know that. This affects Barael when he considers the Assassinate Master Ninja Trick. This is more stone cold than I'd like Barael to be, so it's likely off the table for me, and that suits just fine.

Considering that we've already had potential Coup De Grace already, that threat of imminent vulnerable death still feels solid.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26
DM_Euan wrote:
The Daemon flies 5' up and 5' over (a 5' flap on the diagonal) to avoid any possible flank. He then defensively casts and touches himself healing all his injuries.

Would rather have the Harm on Nikolay. ;)

Also, I think it needs an SR check to cast that on himself. Usually it's a standard action to lower SR. I could be wrong.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26
Briar the Lesser wrote:
Also, I think it needs an SR check to cast that on himself. Usually it's a standard action to lower SR. I could be wrong.

And after some research, I'm wrong.

Nothing to see here, move along.


Briar the Lesser wrote:
DM_Euan wrote:
The Daemon flies 5' up and 5' over (a 5' flap on the diagonal) to avoid any possible flank. He then defensively casts and touches himself healing all his injuries.
Would rather have the Harm on Nikolay. ;)

Ahh yes. Bad DM for not reading the spell carefully. OK. I'll do that next round then. Thanks for the suggestion!


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

So, how about the just die spells? Is that okay? Without the save?


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Happy Easter or other Celebration of the rebirth of the northern hemisphere. I'll be away playing with Goblins this morning and trying out a new scenario this afternoon.

Please NPC Dandi as necessary. She should have 3 bombs left (I think), the one in her hand, and two others.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Much obliged, DM_Euan. Weekend got crazy :(

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