Crypt of the Everflame! (Inactive)

Game Master Jellyroll

Crypt, lvl 1
Acquired Equipment

Init:

[dice=Hessiel]1d20+6[/dice]
[dice=Leb]1d20+3[/dice]
[dice=Mordack]1d20+8[/dice]
[dice=Giltman]1d20-1[/dice]
[dice=Cazithiel]1d20+8[/dice]


351 to 400 of 678 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae attacks the undead in front of him.
Silver Mace: 1d20 + 3 ⇒ (7) + 3 = 10
dmg: 1d6 + 4 ⇒ (3) + 4 = 7

Silver Mace: 1d20 + 3 ⇒ (14) + 3 = 17
Dmg: 1d6 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Elf Cleric 1 [HP 6/9, AC 17/ff 13/t 14, Fort +2, Ref +4, Will +5, Init +8, Per +3, Spd 40', ToD 3/6, DS 1/6, Channel 0/2]

"Mordack!" Cazithiel calls. "If you can take this one on, I'll keep it from reaching you!"

Cazithiel draws his rapier and blocks his skeleton's advance.

Full Defense, +4 AC.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Mordack sees the acid eat away at the withered and gore-covered bones. Giltman wastes no time in pulverizing the undead in his view, and Nicolae follows suit with a determined bash from the mace.

Though I'm confused where the second attack comes from, Nicolae?

A single skeleton remain, and cazithiel takes a brave defensive stance against it.

Leb has an action left
---
Mordack
Nicolae
Cazithiel
Leb
Giltman
---
Skeleton
Skeleton - Dead
Skeleton - Dead
---

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

I think Nicolae is simply using Two-Weapon Fighting, though I think he forgot that he needs to use two different weapons when doing so.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]
Giltman Pennywhistle wrote:
I think Nicolae is simply using Two-Weapon Fighting, though I think he forgot that he needs to use two different weapons when doing so.

Yep, Nicolae is a two weapon fighter type. He uses twin shortswords or twin light maces. Easier on the feat tax than longsword/swordsword, thats is for Valeros pregens :P


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Right. While we're all here: I normally use a 36 hour timeout for posts to arrive, and I haven't seen a post from Leb yet. Is he on holiday, perhaps? Because I've just recently taken over, I don't want to start by out by botting a character, so I'll give it another half-a-day.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

I just send him a pm. Not sure if he noticed the game is back on.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Ok, for now, can someone post an action for Leb, so as not to keep things up?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Ok, I'm putting Leb on delay, as he's not going to throw a bomb from that position

The last skeleton standing attacks Cazithiel with both of its claws. Cazithiel takes a nasty wound from the first attack, and luckily manages to evade the second.

Claw, Caz: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (4) + 2 = 6
Claw, Caz: 1d20 + 2 ⇒ (3) + 2 = 5

Everyone is up!

---
Mordack
Nicolae
Cazithiel
Leb
Giltman

---
Skeleton
Skeleton - Dead
Skeleton - Dead
---

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman will move around Nicolae to smack the last remaining skeleton with his hammer.

Light hammer: 1d20 + 6 ⇒ (8) + 6 = 14

damage: 1d6 + 3 ⇒ (4) + 3 = 7 bludgeoning


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

With a determined blow, Giltman smashes the last skeleton, leaving a pile of gory bones.

Combat is over!

Can I have a DC 15 K(Religion) check form someone?

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nasty things these undeads. Nicolae spits on the floor and proceeds to check the room.
Take 20 on perc if allowed or:
Perc: 1d20 + 5 ⇒ (18) + 5 = 23


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Nicolae notices that one of the skeletons was wearing a tarnished silver necklace. There's a set of stairs leading down, from which Nicolae hears the sound of dripping water and a low, distant moaning.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Picking up the necklace Nicolae moves near the steps.
Hmmm. Guys... I think I heard something downstairs.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Kn.(religion): 1d20 + 3 ⇒ (5) + 3 = 8

Giltman is not very knowledgable at the moment...

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

had to check to see if I had it. religion: 6 + 1d20 ⇒ 6 + (20) = 26 and he knows his stuff well.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Mordack suddenly realises this particular variant of skeleton is known as a 'bloody skeleton'. Although they have been thoroughly defeated, they will regenerate within the hour and rise anew, unless destroyed by a channel energy spell, holy water or a blessing.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Could I pull the bones all together in a pile and pour a single holy water on them? If not, then either Cazithiel will have to channel, or I'll use a holy water and my last two uses of fervor.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The gnomish war priest meticulously collects all skeleton bones on a pile, then sprinkles holy water of them. With a slight hiss, the bones are purified, and the remains laid to rest forever.

Or, until the next necromancer comes by

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

okay guys, now to explore what was near that fire, then take our rest.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Honestly, I dont care to find out what is near that fire, that smoke is a death trap. Besides I heard a moaning from downstairs, it can be the girl. We should check it.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

"Agreed, let's investigate downstairs. If someone's in trouble, we must help them!"

Giltman will take a moment to use a charge or two of cure light wounds on himself.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Takes him to 1 under full HP, good enough.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

At the bottom of the stairs is a circular chamber with three passageways leading from it. In the center is a small stone pedestal. The sound of dripping water can be heard coming from the eastern passageway, while the stench of rot emanates from the west.

The floor bears an inscription spiraling out from the pillar and written in Common. It reads: “To the south you might take your ease, to rest and reflect on Kassen’s deeds. To the east lies the wheel, to open the gate. To the west is the resting place of Kassen, hero of the Fangwood.”

Map updated to show second level

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman enters the new area, searching for traps or creatures.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Can he still hear moaning coming from one of the three directions?

He sees very little, but says "It says here that if we go that way, there is somewhere to rest."


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The moaning has either stopped, or the acoustics of this place are playing tricks on the ears. Giltman has some trouble discerning any sounds, but that may also be his ears, still ringing from old blows.

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Mordack catches up.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae tries to locate the moaning sound he heard before.
Perc: 1d20 + 5 ⇒ (3) + 5 = 8

It looks that way, lets check this resting place.

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

"I'm all for resting."


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The short passageway takes a bend before ending in a small chamber dominated on the far side by a silver fountain quietly burbling perfectly clear water. An inscription above the fountain reads “Kassen’s legacy lives on with his people. Drink and be refreshed.”

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Kn(religion): 1d20 + 3 ⇒ (9) + 3 = 12

Does it look like a trap, and is this something that I'd expect to see at a shrine of Kassen?

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Tentatively Nicolae sips the fountain.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Giltman is pretty sure the fountain is not trapped. Kassen isn't a deity he's heard of, but rather a former lord of the area. He is commonly attributed with bringing the region to prosperity. He was buried in the Crypt of the Everflame.

Nicolae sips from the fountain, and finds the water refreshing, very much so.

Though he doesn't find any positive effect from it - mostly because he is at full hp ;-)

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

Mordack moves to the fountain or south where his allies went. looks like a good fountain, but I doubt it recharges spells, so for us spellcasters, we need an actual rest, not just a drink

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

Leb walks over to the water. "I agree. We need a rest, but a drink sounds great too. No reason to not do both." After saying this, Leb drinks from the fountain.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Easy to defend and has a supply of fresh water, this looks like a good place to rest. I can take the first watch.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Spellcraft, DC 14:

The water from the fountain has a healing effect, and can heal some wounds and ability score damage.

The party sets out watches and gets a rest. Though the crypt may not be the best place for a sleepover, the magical wards that are still present in this particular shrine keep all could creatures out, leaving the party to see another day.

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman insists the party stake watches despite the relative safety. He awakes refreshed and ready to combat some more evil creatures!

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

Spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13

Leb says, "Watches are a good idea."

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

okay, I say once we get to the center again, we head west. I'll be behind you all.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

DM Kludde:

Leb was injured when he drank from the fountain. Did his wounds healed?

Ok
Nicolae takes the lead searching for traps as they go.
Taking 10 for 15


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Leb feels a lot better after drinking from the fountain. HP back to full

Our group of stalwart adventurers heads west from where they came down the stairs. The corridor opens up into a winding catacomb. The walls are skillfully carved with deep recesses where bodies might have once lain. All that remains now are cobwebs, dust, and the tattered remains of ancient clothing. The stench of rotting flesh is overpowering here, but the source is not evident.

Or is it? As soon as the adventures enter the room, four zombies come shambling around the corner

Gm rolls:

Leb: 1d20 + 3 ⇒ (3) + 3 = 6
Mordack: 1d20 + 8 ⇒ (12) + 8 = 20
Giltman: 1d20 - 1 ⇒ (14) - 1 = 13
Cazithiel: 1d20 + 8 ⇒ (11) + 8 = 19
Nicolae: 1d20 + 2 ⇒ (3) + 2 = 5
Braaains: 1d20 + 0 ⇒ (8) + 0 = 8

---
Mordack
Cazithiel
Giltman

---
Brains
Braains
Braaains
Braaaaaaains
---
Leb
Nicolae
---

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Perfect placement!

Giltman takes a Move action to use his Trickery blessing, gaining a single mirror image. He then five-foot steps forward and smashes the closest zombie with his hammer!

Light Hammer: 1d20 + 6 ⇒ (15) + 6 = 21
Damage (bludg): 1d6 + 3 ⇒ (3) + 3 = 6

He'll also try to determine if these are standard zombies or something special.
Knowledge(religion): 1d20 + 3 ⇒ (7) + 3 = 10

Probably only deals 1 damage, unfortunately, and isn't likely to know anything.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The Giltmen strike the zombie, and a soft thud can be heard as the hammer connects with the putrid tissue of the zombie. Unfortunately, the blow is rather ineffective.

---
Mordack
Cazithiel

Giltman - (+Copy)
---
Brains (1)
Braains
Braaains
Braaaaaaains
---
Leb
Nicolae
---

Scarab Sages

Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance

mordack moves past his allies and magic missiles a zombie enaged in melee. damage: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Elf Cleric 1 [HP 6/9, AC 17/ff 13/t 14, Fort +2, Ref +4, Will +5, Init +8, Per +3, Spd 40', ToD 3/6, DS 1/6, Channel 0/2]

I'm back. What's my HP at right now?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Full, I don't think you took any hits since resting. You're up, though, couple of zombies ready to eat some of that elven brain.

Mordack's missile hits the zombie and sends forth the stench of scorched, rotting flesh.

---
Mordack
Cazithiel
Giltman - (+Copy)
---
Brains (4)
Braains
Braaains
Braaaaaaains
---
Leb
Nicolae
---

Grand Lodge

Male Elf Cleric 1 [HP 6/9, AC 17/ff 13/t 14, Fort +2, Ref +4, Will +5, Init +8, Per +3, Spd 40', ToD 3/6, DS 1/6, Channel 0/2]

We've rested? So I'm full up again on Channel Energy?

The elf steps up and calls for his Count's darkness again; but it appears to be harmful to the assembled zombies.

Channel Energy: 1d6 ⇒ 3

DC 10 for half.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Will: 1d20 + 3 ⇒ (17) + 3 = 20
Will: 1d20 + 3 ⇒ (10) + 3 = 13
Will: 1d20 + 3 ⇒ (16) + 3 = 19
Will: 1d20 + 3 ⇒ (15) + 3 = 18

Cazithiel's channeling chars the zombies, though the strong-willed creatures resist the brunt of the energy wave.

The zombies gang up on Giltman, who proves to be a formidable foe to hit!

Slam, Giltman: 1d20 + 4 ⇒ (12) + 4 = 16
Slam, Giltman: 1d20 + 4 ⇒ (12) + 4 = 16
Slam, Giltman: 1d20 + 4 ⇒ (7) + 4 = 11

The single remaining zombie advances on Mordack and deal a solid slam!
Slam, Mordack: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 ⇒ (5) + 4 = 9

---
Leb
Nicolae
Mordack
Cazithiel
Giltman - (+Copy)

---
Brains (5)
Braains (1)
Braaains (1)
Braaaaaaains (1)
---

Silver Crusade

Male Human (Adopted by Gnomes) Warpriest 4, AC 16, T9, FF16, (CURRENT AC 17/T10/FF17, 3 DEX DAMAGE); Init. -1; CMD 14; hp 24/24; [ON FIRE] Fort+5, Ref+0, Will+7; Percept. +3; Diplom. +9; Fervor 5/5; Blessings 7/7; Sacred weapon 4/4 rounds

Giltman will touch the zombie directly in front of him, infusing it with positive energy.

Using Fervor as a standard action

Touch attack: 1d20 + 3 ⇒ (12) + 3 = 15
pos. energy: 1d6 ⇒ 4

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae draws his blades while advancing to Mordack's side and attacks the zombie.

Mwk cold iron sword: 1d20 + 7 ⇒ (4) + 7 = 11
dmg: 1d6 + 4 ⇒ (6) + 4 = 10

351 to 400 of 678 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Crypt of the Everflame! All Messageboards

Want to post a reply? Sign in.