Crypt of the Everflame PbP (Inactive)

Game Master Wilmannator

Crypt of the Everflame for GM Damo's PbP Superstars. Crypt Lower Map.


1 to 50 of 256 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

1 person marked this as a favorite.
CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Hi all! Starting up a new thread for Crypt of the Everflame. Let's move all "group 2" discussion over here.

First discussion - party composition! Man, I love character generation. I get the bonus of making the 7th character - the one that will replace Silbeg's character - so I'll stay out of this one for now and swoop in with my GM toon (for Thornkeep) when it's all said and done.

I'm happy to start this as soon as all the characters are in. I know people work best with a deadline, though, so let's say Friday. I don't need a full set of stats for the opening part of the adventure, but stuff happens pretty soon in. So, if you can't get a name and a class together by Friday, followed by a full character sheet over the weekend, please let me know!

As a suggestion, let's just open up the discussion with your preferred class (or classes). If we need to adjust, we can. I'll let GM Silbeg weigh in on whether or not we need a different party mix, too, since he will (after all) be taking over this group for Thornkeep and onwards!

Dark Archive

Fury's Toll | MotD

Since I am going to be making a character for this (level will depend on which of my two GM credit babies I use).

For Thornkeep, you'll be fine as long as you have a relatively balanced group.

The group I played in was: Gunslinger/Inquisitor (mine), Zen Archer, Cleric, Monk, Armored Hulk Barbarian, archivist Bard, Gnome (beast rider) Cavalier. We had almost no arcane, but we still did pretty well. Note, we played with 6 for all but Sanctum (and one of the players used a pregen there, but all were invited because all had participated before).

I GMed a party through that was Beast Totem Barbarian, Paladin/Wizard/Arcane Archer, Druid, Oracle/Cleric, Sorcerer (with an occasional guest appearance with others). They did fine as well.

So, I am not that concerned about total party mix, but just be cognizant that you'll want to cover your bases (hitter, healer, knowledge, traps, diplomacy).

No real idea what I'll play... though if GM Damo lets me know what he's planning on playing, it might color what I choose.

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

The unmade character ideas I currently have are (in no particular order):
- Staff magus
- small barbarian/cavalier
- gunslinger/paladin
- fake magician (=rogue)

So a character concept for pretty much every role except healer...

Grand Lodge

Male Half-Orc Level 9, #-2

I've been very keen to play a brawler from the Advanced Class Guide. I have always wanted to be good at unarmed but hated using a ki-pool. Brawlers, yay! At last, am I right?

I was also thinking something roguey, skill monkey or similar. My brawler above includes a concept for adding in disable device and stealth skills... so I could try to cover a few bases with that (rogue and off-tank) if we were missing punching power and sneakiness. He'd basically be a somewhat reformed criminal.

Scarab Sages

Male CG Human (Kelishite) Ninja 8.2 | HP: 43/43 | AC: 26 (19 Tch, 19 FF) | CMB: +9, CMD: 28 | F: +4, R: +14, W: +3 | Init: +6 | Perc: +11, SM: +3 | Speed 30ft, Climb 20ft | Ki Pool: 5/6 | Active conditions: fatigued, haste, spirit sense, invis, fly

Amaranti - I have a halfling cavalier. I love him... the concept was designed around being able to take my mount into dungeons and still charge. No one ever heard of a horse in a cave, but a dog! That's the ticket :) Granted, I think GMs conspire to keep me from being able to use my awesome charging abilities...

My potential choices would be (also in no order)

-Jaender the black, Wayang Wizard (evoker) (also considered changing him to a sorcerer, either way fills the caster/blaster role)
-Dwarven Alchemist (concept I have kicked around and dabbled in, seems like fun)
-Dwarven Inquisitor (never played the class, seems like it could be fun to try)
-Straight up Cleric (because one is necessary, imo, to minimize the chance for party deaths...)


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Backstory info!

You will all need to be tied to the rural hamlet of Kassen, in the nation of Nirmathas, in some way. You may be born there, maybe you vacation there often, you possibly have strong familial ties there... but for whatever reason, you will be living in Kassen for the upcoming winter. You have been in town (perhaps at your own home) for at least the last month (if you like, though, you can have spent your entire life there).

You will have a mentor in town, and the following are your options. I you have a non-core class, choose the closest match (eg. Use the paladin if you are a cavalier, barbarian or bard if you are a skald, etc). This person is not necessarily your lifelong trainer, but you at least know them and have practiced your skills with them at least once. I’ve got a list of NPCs up on the campaign info tab (along with places of interest for you to use and a map), and the mentors are marked. Pick one and incorporate them into your backstory somehow. You may also include any number of other NPCs, and as little or as much of their reveal information as you like.

FYI, If you want to join the Pathfinder Society (wow, all of you do) Cygnar is your “easy in”. You don't have to use him, but he's there if you want.

It has just been announced that Mayor Uptal is reinstating the Ritual of the Everflame after four years without it. You have all been selected by your respective mentors to represent the town. It will serve as a coming-of-age (or coming-of-skill) ceremony for the (probably) young would-be adventurers!


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Just finished reading the adventure. Love it!

Also, the GM who ran it for is last time neglected to provide is with a massive chunk of the clues he was supposed to include. He also didn't allow us certain perception or knowledge checks (eg. Perception 10 to notice the blah that will help you defeat blah). No wonder it was so hard! Add the lack of chronicle sheets to that list of grievances (slow, slow response times and refusal to bot slow PCs, despite saying he would, being the others) and I'm now even more unimpressed with him. Never play with Jellyroll. Grrr.

IronHelixx (Venture captain for online play) is sorting it out now, though. Very responsive, that guy!


Male Human Engineer/4 (ding!)

Ok - My 4 options, depending on party make-up.

(no particular order)

Jaender the Black - Wayang Wizard (evoker). Fresh from his exploration of the old siege castle, Jaender the clumsy, absent minded shadow wizard has received a note from his old friend Holgast, and has decided to winter in Nirmthas. (he will require some re-tooling, I don't think I did the best job optimizing him...)

Kitsune Sorcerer - Stays as FAR AWAY from melee as possible. has ample opportunities to affect living and undead creatures, will probably not wow anyone with damage, but it will be steady. However, this foxy young man will charm the pants off the ladies and make everyone else wish they were half as cool as him.

Dwarven Alchemist - Weak, small and skinny for a dwarf. A runt. Always wishing he could be more like his bigger stronger kin, took to Alchemy to close the gap. Good with bombs, though his tactic of choice is to hulk out on his perfected concoction and swing his dwarven weapons with the dwarven war songs of old on his lips.

Cleric of some kind, specializing in eliminating undead and healing. Haven't put that much thought, just want to throw it out there that I would take this role if no one else wants it.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Oh, if it were only a month or two from now... you'd see the über-wizard I'll be building. Likely going to be a ratfolk thassalonian specialist, dark archive, with almost all of the boons I have been collecting slapped on him. And a real treat to be around, to boot. Maybe be a "Lust Specialist" (Enchantment), just to be creepier! He'll have his pimp hat, and a sword cane (just 'cause).

That being said, I think I'll want to try something I haven't played before. What that will be, I am not sure. Probably going to stay away from divine casters for a bit (I have, currently, a Gunsligner/Inquisitor, an Inquisitor, two Paladins, a Battle Oracle, a Druid, and Gunari - 7 of 12 characters are divine). Will take ideas, though!*

@Papasteve08, I wouldn't worry too much about over-optimizing... Jaender seemed pretty effective to me.

--
* My stable of characters:
Rogue 11
Paladin 9
Gunslinger/Inquisitor 5/8
Wizard (Conjurer) 9
Battle Oracle 6
Inquisitor 5
Druid 3
Watersinger Bard 2
Warpriest 3
[credit baby] 2
[credit baby] 1.2
Paladin 6

Will likely use the "1.2 credit baby for this.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

@Silbeg: that list is just crying out for a straight fighter! Two paladins, but no plain old standard fighters. A barbarian might work, if you have an aversion to fighters. Both of those would work well when I come in with a brawler to do some main / off tanking. If you want a more interesting class, an alchemist or investigator would round that list out also.

Scarab Sages

1 person marked this as a favorite.
Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
Cyrus the Flea wrote:

Amaranti - I have a halfling cavalier. I love him... the concept was designed around being able to take my mount into dungeons and still charge. No one ever heard of a horse in a cave, but a dog! That's the ticket :) Granted, I think GMs conspire to keep me from being able to use my awesome charging abilities...

Yeah, I think the only way to be mounted in PFS is to be small. I was planning a beast rider with a boar, and both the rider and the mount could be raging. Halfling would be the best rider, gnome would be raging longer, wayang would be the small race without str penalty.. Choices, choices... (And then I just have to resist the temptation to name him Timon and the mount Bumba)


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

I believe that's "Poomba", but maybe the Finnish version is different. I can't believe I just corrected you on that. Having small children has changed me, man.

I'd love to see a beast riding midget! Have some fun with that.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Oh, and by the way, I was just checking over what to do in order to open up various interesting racial options (y'know, for my GM credit baby). Do any of you know if there is a way, other than turning up at a convention and hoping for the boon, to get any of the following?

To create an aasimar, dhampir, fetchling, grippli, goblin, ifrit, oread, ratfolk, samsaran, suli, sylph, tiefling, undine, or vishkanya character, you must have a Chronicle sheet that opens the race as a legal option at character creation.

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Umm.. by having created an aasimar or tiefling before they were removed from legal list... :P

There have been a couple of pbp game days which give out boons, too. Wow, actually a new one is starting pretty soon: see here

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
GM Damo wrote:
I believe that's "Poomba", but maybe the Finnish version is different. I can't believe I just corrected you on that. Having small children has changed me, man.

I hadn't seen it spelled, well maybe ever.. The kids have been watching it a lot lately, so I just have been hearing it often. Now that this came up, I had to check it from the DVD box; "Pumba" is the official Finnish spelling :D


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Hmmm. Anything to stop us from running our next month+ sessions as official (but pre-booked) PbP Gameday games?


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Hmmm: http://paizo.com/threads/rzs2rl6d?PbP-Gameday-3-PFS-605-Slave-Ships-of-Absa lom

:-)

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

I currently don't have an available PFS character, just having Miro and a fighter currently in Murder's Mark. That being said, I think I'll grab a role as requested.

Level 1 Human Barbarian with two-hand weapon.

I'll draw him up over the next couple days. :)


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Thanks Miro! Nice work on nabbing a role. Can't wait to see him rolled up. Again, feel free to dot in with your main profile if it helps.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Strong Brute. I would love it if you kept that name. Looks like a solid build, well done!

<Not Amaranti> wrote:
Dot

Literally laughed out loud when I saw this. When using the acronym "lol", it is always figurative, right? "Not Amaranti" is such an Amaranti style of thing to do.

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

Ok, so unless someone really wants to play a caster/blaster, I am going to re-write Jaender as a sorcerer. I have been thinking about it, and I can't convince myself not to, the sorcerer just feels like more fun than the wizard. and its before level 2, so theoretically I can play this module as a sorcerer and make up my mind for sure before I bring him up to level 2.

I will have the write up done tonight hopefully (yay hero lab!)


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Nice. Will be good to have Jaender back also! Sorcerers are more fun, especially at low level PFS - your spells just run out otherwise. Not to mention all that charisma - hubba hubba.

So we have:
- Barbarian
- Sorcerer
- Not Amaranti
- Not one of 11 options
- ??
- ??


Thinking about something in nature - Druid or Ranger - maybe look into Oracle or Cleric (Nature). Does that fill a roll? It will take me some time to min/max him so I can Munchkin out a dungeon crawl though.

Grand Lodge

Male Human Unchained Barbarian 4 HP 41/41 53/53 : AC 20 (18 w/Rage); TCH 13; FF 18; F +7; R +4 (+5 vs Traps); W +3; CMB +8; CMD 20; Speed 40 ft; Init +4; Perc +7; Rage 0/12

Totally keeping the name...it comes with the concept! :)


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki
Strong Brute wrote:
Totally keeping the name...it comes with the concept! :)

Best ever.

@TheBobJones: I'd personally love to see a Druid. Of those 4, 3 definitely fill a role (Druid, cleric, oracle) so any of those would be absolutely fine. I've always felt there was a bit of overlap between ranger and barbarian, though. Ranged attack ranger would be much less overlap. It's totally up to you, though, don't let me dissuade you from a ranger if that is what you want!

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

I am going to try very hard to not meta game this, considering my history with it, but allow me to direct you to the name of the module, emphasis on the CRYPT. [winky face]

So yes, divine certainly fills a role, and I think nature would fit well with the theme. We are in a wilderness outpost of sorts. :)


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Don't worry about using meta knowledge. This adventure is replayable, so no issues there. Just so long as you play your respective characters the way they would be played (and I know you will) there is no need to avoid "figuring out" stuff you already know or to take a back seat. If it starts to detract from things for the other players, I'll let you know (I'd also be completely surprised).

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

@Strong Brute: Scythe -wielding barbarian... Cooool! Those crits are going to be scary!

Since there's one barbarian, I'll drop out my bavalier option. Also the fake wizard concept works better in non-dungeon crawl's. So I just have two options from which to decide :)

-the magus would be debuffing melee-combatant, using frostbite+rime spell
-the Gunladin might be a bit cheesy, the damage output might get to a very silly levels. But in a dungeon crawl that might be ok.

If anyone has a disliking for gunslingers, just let me know, and my choice is easier.

Otherwise I'll choose the one for which I find a better character image.

Grand Lodge

Male Human Unchained Barbarian 4 HP 41/41 53/53 : AC 20 (18 w/Rage); TCH 13; FF 18; F +7; R +4 (+5 vs Traps); W +3; CMB +8; CMD 20; Speed 40 ft; Init +4; Perc +7; Rage 0/12

I have nothing for or against gunslingers. In all honesty, I have never even seen one played.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Gunladin sounds cool. But with the new class guide... what about a Swashladin? I know the armor might be an issue, but it could be really cool concept-wise. Or do you really like guns? I know grit is cooler than "panache", too.

The paladin wielding a wand of CLW would solve most of the healing issues, too - especially with the classes TheBobJones is bandying about.


Probably going to do an Oracle of some sorts (life) blending Divine spellcasting and some frontline prowess.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Nice.

Oh, and I know it seems to be the option of choice to take the Tongues curse... but if you're thinking about it, may I recommend any of the other curses?

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

TheBobJones - Check out my Emerald Spire Character, Thistle. I believe this is the type of build you are looking for. life/Healing, can channel positive energy, and is a pretty decent frontline fighter. I won't ever do Lort type damage, but it is fun.

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

@GM Damo: Swashbuckler and paladin would work great together, but I've been playing quite a lot with a swashbuckler (and loving it), so I don't want to make another one.

Just wanted to confirm the gunslinger being OK, since there seems to be quite a lot of hate for it in teh internets. I guess it's partly due to "I don't want guns in my fantasy" -thinking, partly because they think touch attacks are OP. My only encounters with them have been on level 1, so I can't say yet about that.

Hmm, we also seem to miss the skill-monkey...


Jaender - that is a super cool build. Is Nagaji a currently legal race or do I need a boon (which I don't have)?

I was looking at the curses - no tongues then. Got it. I really want to stay away from the Lame curse.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

@Not Amaranti: I have absolutely no issues with the gunslinger class. Your first adventure with me had holograms, robot soldiers and an android so... how low tech are gunslingers? Neener neener. Mostly, though, you'll have to please Silbeg on that one. I just have you for one module.

Speaking of, I'm very happy to play a skill-monkey. I even have one semi-in-the-wings (not finalized, but conceptualized and even with his own PFS #). We don't really need one for Crypt of the Everflame - though stealth and disable device are always useful.

@TheBobJones: You can take Tongues if you want, I just would like the chance to talk you out of it. In my opinion, Tongues is the lame curse.

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None
TheBobJones wrote:
Jaender - that is a super cool build. Is Nagaji a currently legal race or do I need a boon (which I don't have)?

Nagaji are currently legal (along with Wayang and Kitsune). Nagaji make great oracles, their +/- to skills just seems to work very well. Thistle is deaf, which is difficult to role play in a H/S group, cuz I end up either being left out, or the idiot that never takes part in the combats that only last 2 rounds anyways... :) I carry a board and chalk around with me so I can write messages back and forth with my party members. They are slowly catching on.... :) I don't think you would have to worry about that in this group. I just want to write a post about my character staring blankly off in the distance while some crazy thing is going on behind me.... no opportunities yet :) I have noticed it is hard to be the "take charge and move the story along" person, because half the time I have to act like I have no idea what is happening because I can't hear. Might be worth it to spend a skill point on linguistics to take sign language... now I am rambling....

@ Wilmannator - Jaender is going to be very sneaky, just not trained in disable device. (+14 to stealth due to size, racials, and a trait I took to make it a class skill...) There may be a trait that gives me disable device as a class skill... I will look into it. We may be able to cover our bases there without a skill heoure.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Criminal is the trait you are looking for. I wouldn't waste a trait on it, though, if it doesn't fit your background. 18 STR can open most doors eventually!

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

I will look into it. I am not worried about the name of the trait. I will happily use the mechanics and just 'skin' the flavor to meet my needs. Just like Cyrus, he doesn't have a ninja trainer to teach him his ninja tricks, he learned them on the street, forced to survive. He wouldn't know what to call his ki but he knows when push comes to shove, he can retreat to a lonely, focused place in his mind and will himself to do incredible things...

Its all flavor in the end, applied to mechanical rules and the flavor is what I get to change to suit my purposes :)

Plus, if I decide I don't like how it fits, I can change it before I play as a level 2...


Hey-o! Ibid here!

From what I can see of the group make-up so far, it looks like we have Jaender the Black (sorcerer or wizard), and Strong Brute (Barbarian), which are for sure. Does anyone else know for sure what class they will be playing?

I can figure out a role for myself within the group, I just was wondering if there are classes people know the would like to play/are planning on playing, and then I'll know what to work around.

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

Finarin is currently intrigued by a healer Oracle build, and there may be a paladin/gunslinger in the mix, not sure what class he is starting on. Jaender may be able to fill basic sneaky/disable device rolls...

-Posted with Wayfinder


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Yeah, I have on the list so far...

All games
- Sorcerer (PapaSteve08), Jaender the Black
- Barbarian (Lufien "Silvertongue" Loamin), Strong Brute
- Oracle (TheBobJones)
- "Gunladin" (-Karma-)
- ?? (Acre)

Crypt of the Everflame
- ?? (Silbeg)

Thornkeep+
- Likely skill-monkey rogue (Wilmannator)

Roles seem filled - grab what you like!

Grand Lodge

Male Human Unchained Barbarian 4 HP 41/41 53/53 : AC 20 (18 w/Rage); TCH 13; FF 18; F +7; R +4 (+5 vs Traps); W +3; CMB +8; CMD 20; Speed 40 ft; Init +4; Perc +7; Rage 0/12

Ok, I believe I have the fluffeties to go with the cruncheties, now.


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Great fluffeties, Strong Brute! I love the throwback to our last adventure, especially the mention of Misery Row.

I need some ties to the town, though. Perhaps the Pathfinder who rescued you could be Cygar? He's a fighter / rogue and does a lot of wilderness exploration, so he could easily be a ranger by profession if not class (or mistaken for a ranger by an escaping slave).

As per a previous post of mine:

GM Damo wrote:

Backstory info!

You will all need to be tied to the rural hamlet of Kassen, in the nation of Nirmathas, in some way. You may be born there, maybe you vacation there often, you possibly have strong familial ties there... but for whatever reason, you will be living in Kassen for the upcoming winter. You have been in town (perhaps at your own home) for at least the last month (if you like, though, you can have spent your entire life there).

You will have a mentor in town, and the following are your options. I you have a non-core class, choose the closest match (eg. Use the paladin if you are a cavalier, barbarian or bard if you are a skald, etc). This person is not necessarily your lifelong trainer, but you at least know them and have practiced your skills with them at least once. I’ve got a list of NPCs up on the campaign info tab (along with places of interest for you to use and a map), and the mentors are marked. Pick one and incorporate them into your backstory somehow. You may also include any number of other NPCs, and as little or as much of their reveal information as you like.

FYI, If you want to join the Pathfinder Society (wow, all of you do) Cygnar is your “easy in”. You don't have to use him, but he's there if you want.

It has just been announced that Mayor Uptal is reinstating the Ritual of the Everflame after four years without it. You have all been selected by your respective mentors to represent the town. It will serve as a coming-of-age (or coming-of-skill) ceremony for the (probably) young would-be adventurers!

If you really don't want to be tied to the town, you at least need to have met one of the mentors and come up with a reason why they might allow you to participate in the town's historic ritual, the (usually annual) Quest for the Everlfame.

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

Jaender's profile (crunch) is done! I am adding some things too it that are probably unnecessary and time consuming, but it sounded like fun. I am hyperlinking all of the listed abilities and spells, (mostly for easy reference for myself).

I need to add the fluff, but I am still making up my mind. This character has some growth it needs to do in my head, I can't make up my mind about his background and motivations.

As far as my tie-in to the town, I am going to be personally connected to Moltus, the sorcerer mentor. Perhaps he is the one who sent me to become a pathfinder, and I am returning to deliver a report on my initiation with plans to stay for the winter. (he is going mad, maybe my connection is through one of his servants, and they are asking me to help around the house for a bit). The details of the connection I am not sure, I still have to work that out.

My bloodline is the wildblooded variant of draconic (gold dragon). One of my ideas is that Jaender is a stargazer at heart, and is unhappy about his lineage. He struggles with the reality that you can pick your nose, but you can't pick your family (ie, his ancestors who passed down the mutated draconic heritage). He is absent minded, occasionally aloof, though very charming and 'adorable' as the ladies would say.

All a work in progress... I am looking forward to playing this character too!!


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

Hmm, good ideas there, Jaender. An adorable Wayang? Not on any of the artwork I've seen! Also, why does this appear on an image search for "Pathfinder Wayang"?!?!

How would everyone feel about all being initiated into the Pathfinder Society using the Quest for the Everflame as the initiation ritual with Cygar overseeing and judging their success and follow up training (through the winter)?

Liberty's Edge

Male CG Wayang Sorcerer (Linnorm-Draconic Bloodline) 5 | HP: 23/23 | AC: 15 (14 Tch, 12 FF) Fire Resist: 5 | CMB: +0, CMD: 13 | F: +2, R: +5, W: +4 | Init: +3 | Perc: +10, SM: -1 | Speed 20ft | Fire Spit 7/7 | Spells: 2nd 5/5, 1st 8/8 | Daily Abilities: [Ghost Sound] [Pass without Trace] [Ventriloquism] | Active Conditions: None

You are fired. I need to go stab my eyes out with pencils now. brb.

Gaaarrraaaahahahhhhghghghghgh

Ok, my keyboard is covere din bloo dand ican't see wha tI am typing, hoefully there arent too many typos...

There is a decided lack of Wayang artwork... I pictured them in my head not unlike halflings (drow:elves::Halfling:Wayang, minus the whole evil thing...) with the cool tribal white dot scars... If I was good at art, I would draw something myself....

I like the idea of Cygar initiating us into the society with this, it is a much better flow than some of my stream of conciousness above, and would fit with the fact that this character technically has already started trying to get initiated with trial by machine. It even fits the end, with the venture captain not being happy with our persistance err.... I mean performance. He sends me to someone else because he doesn't want to deal with me and my clumsiness...


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki
Jaender the Black wrote:
Gaaarrraaaahahahhhhghghghghgh

I know, right?

Liberty's Edge

Male Human (Varisian) Level 6, #-4

GM Damo here...

Alright, disturbing imagery aside, I've been working on my character for Thornkeep. Skill-monkey seemed to be in order. If you want a skill-heavy character, Ibid, let me know and I can roll something else. I love character generation!

Feel free to click on the profile link, check out the stats, and let me know what you think! I've made him level 2 (adding the Crypt of the Everflame chronicle sheet in Hero Lab to do it).

Aturo is supposed to be combat ready, also, hence the swashbuckler level dip. Not to mention that it adds the ability to use panache to increase some skill rolls by 1d6.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

I will be building a slayer... he'll be level two by the time we "really" start (GMing Voice in the Void on Sat... if that isn't kosher with GM Damo, that's fine). He'll take the slayer talent at 2 that gives him trapfinding, so he'll be at least partially filling the skill monkey roll.

As for characters... honestly, I don't care, as long as they are PFS legal, and you have the requisite source material (and, for that, I will take your word). So Gunladin is fine. Just be warned, my only retired character (who went through EotT) was a Gunquisitor. BTW - go Musket Master... WAY better in my thoughts. Though, you'll want to get to Gun5 ASAP, then move on to something else, IMHO. I would also strongly suggest using the Divine Hunter Paladin archetype. The two should work together very well! Maybe go Paladin (Divine Hunter) 2, then Musket Master 5, then finish with Paladin!

Oh, and as an FYI - if we get there, and you all cannot find a table to play IRL, I would be willing to run Eyes of Ten for you all, PbP. Assuming we all like each other by then, and still want to game via the boards!

So... to confirm:
Barbarian 1
Sorcerer 1
Paladin 1 (to be gunslinger) -- or is he gonna be Gunslinger 1.
Life Oracle 1
Slayer 1-2
Other ??
(with a swashbuckler rogue replacing the slayer).

1 to 50 of 256 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Crypt of the Everflame Discussion All Messageboards

Want to post a reply? Sign in.