Crypt of the Everflame (PFS) (Inactive)

Game Master DoubleGold

Explore Kassen's tomb.

map

Inits:
Theadric: 5
Orywynn: 3
Asterion: 2
George: 2
Garg: 1
Karuut: 2


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Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

"Oh, Aroden, Shelyn and Pharasma, for once, why can't it damn simple!", exlaims Parker as he draws his vial of acid from his pouch and launches a bolt of acid at the zombies. Flatfooted touch attack

Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

Moving up to attack

Attack: 1d20 + 5 ⇒ (2) + 5 = 7

Damage: 1d8 + 4 ⇒ (7) + 4 = 11 Sword

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Asterion uses studied target on a zombie

5ft step and attack a zombie

Elven curved blade: 1d20 + 4 ⇒ (5) + 4 = 91d10 + 5 ⇒ (5) + 5 = 10


DungeonMaster

I forgot to mention, but the blue squares are zombies

acid burns one zombie but it still is walking and our halfling hits another with a lance in the chest, but it lives

Religion reveals that these things have a death burst when they die.

3 zombies attack,, the other one can't get in. hit: 4 + 1d20 ⇒ 4 + (20) = 24 vs theadric
hit: 4 + 1d20 ⇒ 4 + (17) = 21 vs asterion
hit: 4 + 1d20 ⇒ 4 + (19) = 23 vs asterion

rest of round 1 is up, then top of round 2

asterion got deal dmg: 2d4 + 8 ⇒ (1, 2) + 8 = 11
Theadric took dmg: 1d4 + 4 ⇒ (2) + 4 = 6

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Those squares weren't there when I did my action, if they can't pass the tombs it would make more sense for me to move back a step so I don't get mobbed by 2 of them and other players can get hits in

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

Taking another swing at a Zombie.

Power Attack: 1d20 + 4 ⇒ (12) + 4 = 16

Damage: 1d8 + 6 ⇒ (4) + 6 = 10

The Exchange

Male Halfling

Garg takes a 5 foot step over and attacks with his reach weapon.

Ranseur: 1d20 + 3 ⇒ (13) + 3 = 16
Slashing Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood stabs one of the zombies again, then takes a step back.

"Dieee!!!"

lance attack: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 1d6 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

at -2 hp here


DungeonMaster

two of them die, one takes massive dmg to a slash, one explodes. Orwynn, make a fort saving throw, dc 11 or take zombie rot.

Karuut is up for round 2


DungeonMaster

sorry Garg, I meant to post Karuut is up, before I edited and doublechecked inits and actions for round 2. I know it originally said, top of round 3. It will be Karuut then the zombies.

The Exchange

Male Halfling
DoubleGold wrote:
sorry Garg, I meant to post Karuut is up, before I edited and doublechecked inits and actions for round 2. I know it originally said, top of round 3. It will be Karuut then the zombies.

No worries, I saw it changed and deleted the post. We'll try again after zombies go.

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

Fortitude: 1d20 + 4 ⇒ (2) + 4 = 6

"Ugh... I dont feel so good..."


DungeonMaster

karuut will rage and and swing at a zombie hit: 6 + 1d20 ⇒ 6 + (18) = 24
dmg: 1d8 + 5 ⇒ (2) + 5 = 7

the zombie dies fort: 4 + 1d20 ⇒ 4 + (5) = 9 karuut does not
fort: 2 + 1d20 ⇒ 2 + (18) = 20 garg saves

the last zombie will swing at garg hit: 4 + 1d20 ⇒ 4 + (6) = 10 but misses.

Asterion, Orywynn and Garg are up, then Top of round 3 start

The Exchange

Male Halfling

Garg gets out his wand and casts cure Light wounds on Asterion.

Cure HP: 1d8 + 1 ⇒ (5) + 1 = 6

Not sure how the zombie got next to me, but I should get an AoO since I have a reach weapon

AoO if applicable:
Ranseur: 1d20 + 3 ⇒ (12) + 3 = 15
Slashing Dmg: 2d4 + 4 ⇒ (2, 1) + 4 = 7

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

"Thanks Garg I hope I don't need to return the favour some day"

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

ASterion can't gt to the zombie so he takes a 5 ft step so Garg is clear to move back and use his reach and so he can cast Cure Light Wounds on himself.

clw: 1d8 + 1 ⇒ (3) + 1 = 4


DungeonMaster

okay, so the zombies are dead, due to the aoo. As you all get through a tough battle, you all get back up on your feet. Where to now? If you are low on spell resourches or hp, the fountain in this dungeon is that southwest room currently on the map that heals all wounds and allows you to take a long rest.

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

If Asterion knew about the fountain he'd not bother with clw after getting out of the way

Asterion goes to the fountain and takes a drink or does whatever is needed to cure himself.

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

As the last zombie explodes, Parker drags himself to the corner and sits next to the fountain. "That was a damn close shave! D'ya reckon we can git a bit a shut eye in 'ere? Should help us movin' faster after it.", as he stares at the others.

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

Sleep works for me, I will take first watch so you can get your beauty sleep

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood looks like he is losing some steam, like the others. The loss of his pony seems to have taken a lot out of him.

"I wouldn't say no to a little shut-eye, myself," he yawns as they head back to the room with the fountain.

The Exchange

Male Halfling

"I've got one more cure spell if anyone needs it, then I'm out, so a little rest would do me some good."

CLW: 1d8 + 1 ⇒ (5) + 1 = 6 if there's any takers.

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

"What a beautiful fountain in such a terrible place, I will take whichever watch no one else wants."

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood closes his eyes and goes to sleep.


DungeonMaster

okay, so you all go to the fountain, heal all wounds and status conditions, get a long rest and regain all spells. Anyone who drank from the fountain to regain hp and heal status conditions, cannot drink from it again in this dungeon. Otherwise if you just rested there, you regain your spells and regain hp normally and no enemies can enter that area, so you are safe when you rested there.

Where to now, the door south of the zombie room you cleared out, or you want to go to one of the right paths?

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

George wakes up, takes his hat from his eyes, and exclaims, "Well, I'll be... I was almost sure I was gonna wake up dead! It's a damn fine surprise, ain't it?", last question towards the others. He then says, "I'm feelin' lucky, I suggest we take the door over there!", pointing at the door to the south.

He then takes out a scroll and reads it, a shimmering armor appearing on top of his suit. "That gun do it! Let's ride!", moving towards the door, moving as soon as someone checks it for traps.

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Asterion walks up to the door indicated and examines it.

perception: 1d20 + 9 ⇒ (3) + 9 = 12

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

South door sounds great.

Hood looks incredibly energized by his sleep. Though he still appears melancholy from the loss of his pony, he at least looks determined to find some more action.

"Showtime," he says as he opens the door.

The Exchange

Male Halfling

Garg feeling refreshed after a good rest is ready to go and follows the group to whatever door they want to go through. Garg has not drank from the fountain yet.

"Let's do this!"

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Asterion stretches and realises he's been asleep for a while.. "Gah!... did we even post watches?"

He does feel great though.


DungeonMaster

okay, so you all open the door. and you see a pool. anyone who walks into the next room, make me a will save versus fear.

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

Will Save: 1d20 + 1 ⇒ (6) + 1 = 7 Fitting for the character.

"What'n the name of Hell's bureaucracy is this?", Parker shouts, eyes wide with terror.

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Will v Fear: 1d20 + 5 ⇒ (12) + 5 = 17

Asterion walks into the room and when he looks into the pool he has a feeling he can't quite define one that his body is telling him to flee, but his mind is battling against.

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood looks into the room and starts to enter.

"For a second it seemed like the first time I jumped off a five-story building...but that quickly passed."

He looks around for anything that might be causing these unwelcome feelings.

will save: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 added halfling bonus vs. fear
perception: 1d20 + 7 ⇒ (4) + 7 = 11

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

will: 1d20 + 1 ⇒ (3) + 1 = 4

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

Will: 1d20 + 1 ⇒ (20) + 1 = 21

The Exchange

Male Halfling

Will: 1d20 + 2 ⇒ (16) + 2 = 18

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

I count 6 will saves...I think we all rolled.

The Exchange

Male Halfling

Garg will cast Detect Magic as gets to the door.

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

Peering into the pool,

"What is this all about?


DungeonMaster

okay, for all those who failed, any many of you did, you fleed from the pool for 1d4 rounds, but now the effects are over and you are in the room with the pool. But as you fleed, you screamed, so you may have woken something up.

You are all now in the pool room, now what?

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

"Well. Shiit. Is this like one o' dem horror stories, where giant tentacled monsters climb outta dem pool? 'Cause, I never really did like 'em that much, if I gotta be honest.", says Parker, looking at the others.

He then cautiously moves to the side of the pool, opens one of his eyes carefully and looks inside, then around the room.

The Exchange

Male Halfling
Garg Mel wrote:
Garg will cast Detect Magic as gets to the door.

Result?

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

"Whoa! Easy guys! No need to go screaming like the crowds do when they see me do an awesome stunt! I haven't even done anything yet!" Hood says as he investigates the room with the pool.

perception: 1d20 + 7 ⇒ (4) + 7 = 11


DungeonMaster

No magic, however, you know for a fact the door is jammed locked and held by a mechanical device, like you need to operate a machine of some sort to do this. You could in fact break down the door, or you could find the mechanical device in another room that unlocks this door.

Breaking down the door, or are you all headed off to another unexplored room?

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Asterion attempts to break the door

str: 1d20 + 3 ⇒ (1) + 3 = 4

The Exchange

Male Halfling

Looking at Asterion, "You all right there? Looks like you tripped. Why don't we go through one of the other doors up front before bashing through the mechanized door."

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood nods.

"Yeah, let's see what opens this door...let's try that other room by the entrance."

I guess we can check that room to the south first, then the path to the east.

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Asterion follows Hood after making himself look foolish.

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