Crypt of the Everflame (PFS) (Inactive)

Game Master DoubleGold

Explore Kassen's tomb.

map

Inits:
Theadric: 5
Orywynn: 3
Asterion: 2
George: 2
Garg: 1
Karuut: 2


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DungeonMaster

The Mayor once again speaks to the townsfolk. "I present to you the brave heroes who will follow in Kassen's footsteps to retrieve the Everflame! Some of them may not return, but I say to you that their sacrifice shall not be forgotten. Go brave heroes, and do not return until you have the eternal fire." With that, they mayor points to the south, the direction of Kassen's tomb. The townsfolk begin waving goodbye with cold, solemn looks on most of their faces.

A good time to introduce yourselves, then I immediately go onto the first part of the adventure. Yes, I move fast in PFS.

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

A halfling Pathfinder listen halfheartedly to the mayor's words until he hears about flame and the possibility of never returning.

Then, the blonde-headed male perks up, and suddenly looks like a prize fighter entering the ring. He punches the air and bounces on the balls of his feet intermittently.

Despite the solemn villagers, the halfling looks eager and excited.

"Yeah! WOOOOO!!!!! I'm here...we can get started now! WoooooOOOOOO!!!" the halfling moves down the line giving high-fives to villagers, though if any fail to return his offering, he simply ignores the slight or fist-bump's the offender's shoulder.

"YEAH!!!" he says again as he takes his seat. "I'm Hood! The famous stuntman! But you already knew that, I'm sure!" he says. He seems unable to stop moving for very long.

The Exchange

Male Halfling

Garg walks with the group with a confident smile on his face. He waves at the crowd taking in the last bit of civilization for awhile. As they get to the end of the procession at the edge of town, Garg, without looking back, draws his warhammer and raises it high above his head. "We shall return with the Everflame!"

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

A large black scaled warrior steps up as the group is introduced to the crowd, saluting the mayor with a right fist over his heart and then turning to the crowd continuing the salute. Stepping forward,
"I pledge to return with the Everflame or to never return at all, so help me goddess!"

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

In walks a Tiefling, scale armor strapped to his very muscular body. His eyes glow red like coals from a raging fire. He looks around, Hmph, what does teh Society want with me this time?

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

"Good to see such an organised group, straight into what we need to do." says Asterion the masked half elf.

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

A short, well-dressed man appears, wearing a thick silken suit. He looks like he's enjoying the show, waving at the crowd and blowing kisses at the ladies. He appears a bit out of place, armed with simply a spear, and carrying a big leather bag.

As soon as he's out of earshot from the crowd, he turns to his companions, speaking in a melodic Nirmathan accent. "Howdy, fellas! Name's Parker, George Parker, pleased to meet ya, how do you do. Now, if ya don't mind me askin', why has the Society sent some brave strapping gents like yeself to poor old Nirmathan? All got from the Venture Cap was a suspicious look, a rather mean grin, and directions to this 'ere fine town." He pauses for a moment to give a wide smile. "Granted, there was a godsdamned crowd out for blood chasin' me..."

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

After Hood finishes his pre-adventure celebrations, he moves to a saddled pony and mounts up.

The pony rears up once he is in the saddle, and the pair commence a brisk run up and down the street, then finally circles around the Pathfinders. If anything, the pony seems more eager to commence the journey than the halfling.

Once the pair settle down, Hood turns to his companions.

"Say...does anyone here have any fire they can produce on command? Because if so...I'm going to be pretty excited!"

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

"Well, since you asked so nicely, I got me a flint and some lamp oil. I guess I can be persuaded to give 'em to ya.", says Parker, smiling at the halfling. "Say, that's a mighty fine steed ya got there. What's his name?"

Note to self, don't give THIS horse sugar cubes...


DungeonMaster

Important loot, please read

Before you all leave you are handed the following, Each individual gets the following: 5 days of trail rations, a small tent, a winter blanket, a waterskin and a map. obviously if the entire scenario takes more than 5 days, you dip into your own trail rations and start using character gold worth of rations, as the first 5 given to you are free, but only last for the scenario.

George: you get a potion of cure light wounds, but it only lasts for the scenario. using it here does not count as having bought it.

Theadric: you get 3 torches and a tinder box

Karuut: you get 3 tinderwigs

Garg: you get a grappling hook

Asterion: 50 feet of hemp rope

Orywynn: a bottle of local brandy (why do you need this, I don't know, it just part of the scenario)

you can trade items, put it in your profile that you have these items, but you probably want to mark it under temporary gear, as you don't get to take this stuff with you outside the scenario as according to the pfs rules unless you actually buy the items.

2 hours down the road, you all see a telephone booth appear from the sky, no it is not a tardis. and out comes 3 orcs.

The orcs are 20 feet from the front liners and 25 feet from the back liners, you are in formation of 3 wide by 2 long.

init: 0 + 1d20 ⇒ 0 + (3) = 3 the 3 orcs
init: 5 + 1d20 ⇒ 5 + (18) = 23 Theadric
init: 3 + 1d20 ⇒ 3 + (10) = 13 Orywynn
init: 2 + 1d20 ⇒ 2 + (20) = 22 Asterion
init: 2 + 1d20 ⇒ 2 + (5) = 7 George
init: 1 + 1d20 ⇒ 1 + (7) = 8 Garg
init: 2 + 1d20 ⇒ 2 + (4) = 6 Karuut

In addition to your round 1, everyone make a will saving throw there is no official map for this encounter, though if you want one, I can make one up

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

What the actual...

Will Save: 1d20 + 1 ⇒ (18) + 1 = 19

When it's his turn, Parker will try and talk to the weird orcs, preferably from a rather large distance and behind the big fighter.

The Exchange

Male Halfling

Precombat Garg looks at the grappling book. "This should go on the end of that rope." He hangs the grappling book to Asterion.

Will Save: 1d20 + 2 ⇒ (11) + 2 = 13

Garg draws his ranceur.
"Well, that's something different."

Garg will follow the Paladin and fall in line threatening with the reach weapon.

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

will: 1d20 + 1 ⇒ (8) + 1 = 9

Karuut will draw his weapon and make a barrierby standing next to the paladin.

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

Will: 1d20 + 1 ⇒ (16) + 1 = 17
Orwynn pulls out his massive greatsword and prepares for a charge
"RAWH!
Attack(charge)(power attack): 1d20 + 6 ⇒ (10) + 6 = 16

Hit:
Damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19


DungeonMaster

Orwynn cuts one in half and kills it

orwynn and George:
You know this is an illusion, you can still kill them, but now that you know these things can't hurt you, though if you didn't know you would think the pain was real. If you tell others they are an illusion, they get to roll again on round 2 with a +4 bonus to the will

you don't have to post actions in order and wait for each other to post, you can take your turn as long as you are before the NPCs and in this case you are. This is play by post, if we waited for an actual order, it would take much longer, the only thing that matters is, am I before or after an NPC? Everyone beat the orcs in init.

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

"These are not real orcs coming from the phone booth, should have tipped me off sooner, there is no way they would have all fit!"

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

"Aye, what our scaled companion said. But what's a foam boot? I ain't heard of nothin' of the sort"

;)

The Exchange

Male Halfling

I just read my earlier post. I was posting from my phone on my lunch break and didn't proof it before posting. That would be a grappling hook not book. And I'll be handing that to you, not hanging you with it. My apologies.

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

Karuut moves forward and takes a hack at one of the "illusions".

axe: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 4 ⇒ (8) + 4 = 12


DungeonMaster

Karuut hits the orc and kills it.

holy crap at this speed, if we get this done in a week that would be impressive.

Asterion is up

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Will Save: 1d20 + 5 ⇒ (18) + 5 = 23

Asterion moves forward and attacks an orc illusion

Elven Curved Blade: 1d20 + 3 ⇒ (3) + 3 = 61d10 + 4 ⇒ (10) + 4 = 14


DungeonMaster

yep, your character knows for sure it is an illusion too. the dc was 16. the battle continues until they are all dead or until all 6 of your characters know it is an illusion for sure. Telling others gives them a +4 to their will

Wait a second, almost forgot Theatric still has a turn

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

"What?!! Ho! A foe!!!" Hood yells as the orcs appear.

"Not real? Watch me put my lance into these guys, real or not!" the halfling adds as he spurs his pony into action.

However, he appears more interested in doing cool stunts than hitting the target.

lance attack: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d6 + 2 ⇒ (4) + 2 = 6

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

"Oh, heck. It's an illusion, people, ain't real, just like honest pirates or trustworthy Molthuni."

Parker moves closer to the remaining orcs, if there are any.
Acid Splash: 1d20 + 2 ⇒ (17) + 2 = 19 vs touch
damage: 1d3 ⇒ 1


DungeonMaster

Theatric misses, but george lands some acid good, burning the leg and showing some realistic bone, but no blood, it really must be an illusion.

the orc attacks a front liner, but the illusion cannot hurt those who know is an illusion, only those who don't

Round 2 start
all who failed their will saving throws last round can roll them again this round with a +4 bonus, the save dc is 16.

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

will: 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20

Karuut, sees the illusion waver a bit, It be true, they are fake

He lowers his axe and walks through a figment.


DungeonMaster

no, you push the figment, it is still real to others so as you try to walk through it, you end up pushing it up against a tree and an apple falls on it an kills it. combat over

The illusions were the work of Holgast.

hereos follow or try to follow the map and then it gets dark out. I need 2 survival checks, everyone can aid the dc is 10.

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

"Hell, for a Nirmathan, I am kinda bad at survivalist stuff. I gon try my best, though"

Survival: 1d20 - 1 ⇒ (16) - 1 = 15

"Hmm.. The top bit's the north, am I right? And this here should be the place where we're goin'. I do think that I'm kinda pushin' my luck for the moment and that it's gonna bite me in the rear at some point..."

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

second survival attempt: 1d20 + 3 ⇒ (5) + 3 = 8

"What is this orcish? The writing on this map is terrible, can anyone else read this? "

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

"Follow me! I know the way!" Hood exclaims as he takes off quickly toward their destination.

survival: 1d20 + 5 ⇒ (7) + 5 = 12 +1 to follow/ID tracks
survival: 1d20 + 5 ⇒ (19) + 5 = 24 +1 to follow/ID tracks

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

Sigh...
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12

The Exchange

Male Halfling

Garg takes a look at his map. . .

Survival: 1d20 ⇒ 5
Survival: 1d20 ⇒ 7

"Nope, it's not written in Orcish."

He'll follow the halfling.


DungeonMaster

Heroes are easily able to follow the map easily and set up camp.

It is getting dark and you all hear howling. the map for the crypt is up, but you aren't there yet.

Anyway, I need to know where everyone is at during this rest. By the fire, in your tent closed up, resting in a tree with a cot, 25 feet away from the fire, etc. It is also dark, but not dark dark, as moonlight would help you see. anyone with normal vision has penalties to their perceptions and stuff if you are away from the fire, if you have lowlight or dark, your good to go.

The Exchange

Male Halfling

Garg will be sitting up against a tree about 10 feet from the fire.

"I can take first watch."


DungeonMaster

at garg, I assume your half-orc does not own any alt racial traits replacing darkvision?

The Exchange

Male Halfling

60' Darkvision

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

If it's fine weather Asrerion will be laying 10ft from it in his bedroll.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13 if needed.

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

"Weeell, y'all strong people can take the watches, I suppose. I'm blind as a dire bat on a sunny beach in the day, let alone during the night,", says Parker, putting his bedroll next to the fire.

He puts his hat on his face and says, "But do try to wake me up if someone needs 40 pounds of ice put in their face at high velocity."

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

darkvision

Karuut will help set up camp. He will sleep 10' from the fire.

Hmph, have it your way old man

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

"I can take last watch!" Hood offers. "I can't sleep after it starts getting even a little bit light, anyway!"

The halfling seems overly fascinated with the fire, taking flaming sticks out and waving them around, throwing different substances into the fire, and on one occasion, toying with the idea of throwing a flask of oil in. After seeing disapproving looks from more than one group member, he stows the oil in his backpack.

"Perhaps some other time..."

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

Speaking from under his hat, Parker addresses Karuut, "Hey, I need my beauty sleep, pal." Noticing what the halfling is doing, he says in his melodic voice, "Hey, Theadric, if ya wanna play with the fire, grab some of the jerky from the trail rations and warm 'em up a bit. But don't chuck 'em in there, aight?"

As Parker is one of the two people without dark- or low-light vision, he thinks it makes sense to not have a shift. Also, a spellcaster, needing 8 hours of rest. If you want to, you can call him on his bull, the player is fine with that.

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

I am just a grumpy cynical outsider lol

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

It's fine, I'm just your everyday country swindler :)


DungeonMaster

stealth: 6 + 1d20 ⇒ 6 + (17) = 23 a wolf
perception: 5 + 1d20 ⇒ 5 + (14) = 19 Garg
asterion: 13
percetiion: 6 + 1d20 ⇒ 6 + (20) = 26Karuut sees it and warns everyone, waking them up.

The wolf is 25 feet west of the fire and about 30-35 feet from everyone else as they are east or north of it and very near the fire. It looks hungry. dc 10 nature can learn more about this wolf.

init: 2 + 1d20 ⇒ 2 + (2) = 4 wolf
init: 5 + 1d20 ⇒ 5 + (1) = 6 theadric
init: 3 + 1d20 ⇒ 3 + (12) = 15 Orywynn
init: 2 + 1d20 ⇒ 2 + (2) = 4 Asterion
init: 2 + 1d20 ⇒ 2 + (7) = 9 George
init: 1 + 1d20 ⇒ 1 + (12) = 13 Garg
init: 2 + 1d20 ⇒ 2 + (11) = 13 Karuut

everyone is before the woof.

Silver Crusade

(HP:11/12)(AC:19/FF:18/T:11)(F:+4/R:+1/W:+1)(Init:+3)(Perception:+1) Nagaji Paladin 1

Knowledge Nature: 1d20 ⇒ 5
Orwynn stands up from close to the fire drawing his sword.

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

I draw my axe as I rush towards the fur-covered enemy. Charging if I have to, my speed is 30 ft

axe: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 4 ⇒ (6) + 4 = 10

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Asterion gets up and draws his blade. Bab 0 so it's an action


DungeonMaster

This is a hit on the wolf, slicing it hard in the stomach, but it is still alive.

Dark Archive

Male Human Sorcerer(Arcane) 2
Stats:
[HP:16/16][AC:13, FF 12, Touch 11] [F+2;R+2;W+2] [CMB -1; CMD 11] [Perception -1, Initiative +2]

"Aw, heck. D'ya guys have this?", asks Parker, not standing up yet.

Snowball attack, touch, DC 16 vs stagger for 1 round: 1d20 + 2 ⇒ (18) + 2 = 20
damage, cold: 3d6 ⇒ (4, 1, 6) = 11

A massive ball of ice is sent from the finger of the countryman, who is still lying next to the fire. He looks at it land on the wolf, and leans on his backpack.

Resources left, 4 lvl 1 spells (1 from bonded item, ring)


DungeonMaster

yeah, George kills it, and you all get a long uninterrupted rest. combat over

Next morning you find and unfortunate bandit camp.

The trees begin to thin, revealing a field of short, green grass that leads to the shores of a wide, calm lake reflecting the overcast sky above. A dense fog hands over the center of the lake, obsucring the far side. Near the shore of the lake, a dark form (dead body) lies next to the water.

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