Crypt of the Everflame (Inactive)

Game Master GM Sapphire Fox

Map

Handout

Chronicles


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Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir shifts a bit farther down the hall and peers down the last passage.
Perception: 1d20 + 10 + 4 ⇒ (12) + 10 + 4 = 26

If he sees nothing, he will proceed to the x marked on the map.

Sovereign Court

Map

Fundir is free and clear to move to the X Already moved ya

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

If I don't see anything dangerous between the pit and the switch, I'll cast guidance and jump across to the switch.

Acrobatics: 10 + 2 = 12

Dark Archive

Male Human Magus (Kensai, Bladebound) 1
Stats:
| AC 16 T 15 FF 11 | HP 11/11 | F +4 R +4 W +2 | Init +6 | Perc +0

"How do I navigate these traps," Flyn asks as he moves into the corridors. He keeps his eyes out hoping he can see them.

Perception: 1d20 ⇒ 15

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir moves along the wall, still keeping his eyes peeled for any more surprises. He stops at the junction with a passage south, eyeing the passage for more surprises!
Perception: 1d20 + 10 + 4 ⇒ (16) + 10 + 4 = 30
If he spots another trap between his previous position and here, he will stop there and call it out.

As Flyn joins the group in the warren, Fundir calls out to him. "Watch your step.. so far we have found 4 of the traps between pillars. Margat or Camred can show you where they are up there. I am one aisle south of you at the far end of the room.. I think I have found a passage out, but I think we should make sure the rest of this maze is safe before we move forward. Come on over, Camred. I will cover your flank from here!"

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat will move around the trap and to where Fundir is.

Sovereign Court

Map

you have a door, and Camred who is standing next to a switch

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir looks over to Margat. "Might as well try it.. see what that switch does.."

Am I still hearing the muffled sounds from before?

Sovereign Court

Map

yes, the sounds havent stopped

As you pull the lever it stays in its new position but you cant tell what it might have done

-Posted with Wayfinder

Sovereign Court

Map

The moaning and groaning are coming from the other side of the door that Fundir was by, however the door itself was locked, and still locked after the lever was pulled, though there is a good more of the area to explore

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat walks towards the other side of the room to see if there's a similar switch. She looks for traps as she walks.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Sovereign Court

Map

to move this along a bit, there are 3 switches in total

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat tries to pull the other two levers.
"One of them has to work..."

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred looks around for any clues as to the pillars' function.

Perception: 10 + 9 = 19

Sovereign Court

Map

The pillars themselves have no writing or anything on them, though as margat is pulling the last lever you all notice they reset

-Posted with Wayfinder

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"I presume the last lever resets the levers. So perhaps pull the second lever?" Margat says.

Sovereign Court

Map

You pull the second lever, and nothing happens, it becomes noticable that no matter what "order" you pull them in, they reset

-Posted with Wayfinder

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"Do you think there are similar levers in the next rooms?" Margat asks the others.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir stands ready as Margat plays with the levers with no visible effect. Finally, he calls out "Lets see what the rest of this maze holds, then we can possibly try them again before we move onward.."

Matching action to his words, he carefully moves north of Margat looking for anything else of interest or danger.

Perception: 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23

Sovereign Court

Map

Margat, and Fundir give me a wisdom check

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Wisdom: 1d20 + 1 ⇒ (4) + 1 = 5

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Wisdom: 1d20 + 3 ⇒ (8) + 3 = 11

Sovereign Court

Map

between the two of you, and the attempts to pull the levers in order, you believe that if you were to pull all the levers at the same time, something might happen

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"Let's try pulling at the same time," Margat says. She waits at the lever furthest from where Fundir is. "Ready? 1-2-3..." She pulls.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred gets ready to pull the remaining lever. "Ready."

Sovereign Court

Map

upon pulling the three levers together, the southern door opens rather quickly

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat starts moving through the southern door.

"Well, I wonder who designed this place..." she says.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir steps back up to the door, carefully avoiding the pit traps. He peers within the yawning portal into the darkness ahead, attempting to glean the source of the shuffling sound from before.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13

Sovereign Court

Map

as you enter the hallway, you hear the moaning and groaning coming from the the hallway going south

Dark Archive

Male Human Magus (Kensai, Bladebound) 1
Stats:
| AC 16 T 15 FF 11 | HP 11/11 | F +4 R +4 W +2 | Init +6 | Perc +0

Flyn shivers as he hears the moaning and groaning, "I have to admit these sounds unnerve me," he grimaces as he says it clearly not used to the feeling.

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat tries to figure out what kind of creature it might be...

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

"It's best to be cautious. More undead?" she wonders.

Sovereign Court

Map

Margat you figure to the best of your ability that it might just be a person

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat approaches and says, not too loudly. "Who are you?"

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir keeps pace with Margat, moving past the door and taking the left hand passage towards the sounds ahead.

"Be careful.. We know not what surprises may be in wait for us here.."

Perception: 1d20 + 10 + 4 ⇒ (4) + 10 + 4 = 18

Sovereign Court

Map

as you travel down the hallway you come a passage on the right that leads to a door, and a door ahead of you, the moaning/groaning/wailing is louder and coming from behind the door in front of you

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

"Whatever is making the cacophony is behind this door.. We should be careful in opening it!" Fundir tosses over his shoulder as he looks for any traps.

Perception: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"Open it," Margat whispers, an arrow nocked and ready on her bow.

Sovereign Court

Map

Fundir you don't see it being trapped, you can turn the handle to open the door with no issue, but it feels as if there is resistance behind the door, like if there was a couple boxes or such behind it, if you want to open it you would need a str check

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir nods to his companions and throws open the door, mace at the ready!

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat will help Fundir with the door.

help: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

forgot my roll! Sorry!
Strength : 1d20 + 4 ⇒ (8) + 4 = 12
Fundir swells with his aspect of the bull and tries to pull the door open.

-Posted with Wayfinder

Dark Archive

Male Human Magus (Kensai, Bladebound) 1
Stats:
| AC 16 T 15 FF 11 | HP 11/11 | F +4 R +4 W +2 | Init +6 | Perc +0

Aid Strength: 1d20 - 2 ⇒ (3) - 2 = 1
Flyn steps forward hoping to help Fundir but slips as he gets into position stumbling onto the floor.

Sovereign Court

Map

so as fundir shoves the door open some, you can hear a surprised yelp, and a bolt is let loose VS fundir FF: 1d20 + 6 ⇒ (16) + 6 = 22 hitting for damage: 1d8 ⇒ 1 and as it hits you can hear someone stammer

"D...d..don't come....d..d....don't....h..h..harm me...."

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

"Fool!! I don't know what you were expecting, but we are not here to harm anyone! Put that damn thing away before you get hurt!!" Fundir cries out as he claps his free hand over the graze on his arm.
"Who are you and what are you doing down here?! Answer quick now!"

Intimidate: 1d20 + 5 ⇒ (8) + 5 = 13

I have moved my token to the door, and adjusted everyone else to follow.

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"Step out so we can see you!" Margat says.

Assist Intimidate: 1d20 - 2 ⇒ (8) - 2 = 6

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred draws her sword and stands ready for any surprises.

Sovereign Court

Map

"you....you are tricks...tricks of the.....dead one......the dead one who speaks" you can see that his hand is trembling around the crossbow he has, though noticing the area around you, it looks like it is a safe room that had been set up. upon closer inspection you also notice that for all his talk he is mostly harmless unless overly startled

after a bit of time has passed, as the young man doesn't seem terribly worked up and is able to see what you are, he puts the weapon away, though he is still extremely jumpy, and keeps an eye on all of you best he can

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"We'll get you out of here. Why are you here? What evils have you come across?" Margat says, trying to sound reassuring.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir moves into the room as soon as he is sure he isn't going to get kabobbed. "I understand being scared, but you should generally ask first before shooting!" he grumbles, still quite annoyed. He binds his wound but otherwise leaves the minor scratch and then turns his attentions back to the man. "So speak up.. where are you from and what are you doing here?" His tone softens as he takes in the mans.. boys.. appearance.
"Here. Have some water and trail bread, and tell us your story. We didn't know anyone was down here, but we will help you get out if that is your wish."
Diplomacy: 1d20 + 3 ⇒ (2) + 3 = 5

Sovereign Court

Map

"R..Roldare..." looking at the rations, he shakes his head, though still obviously terrified, and just gone mad "Town....town send us, want us to prep place......then angry bones came, big angry bones took sister......Roldare fled to safe room and here Roldare is"

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