Crypt of the Everflame
(Inactive)
Game Master
GM Sapphire Fox
Map
Handout
Chronicles
M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]
Fundir shifts a bit farther down the hall and peers down the last passage.
Perception: 1d20 + 10 + 4 ⇒ (12) + 10 + 4 = 26
If he sees nothing, he will proceed to the x marked on the map.
Map
Fundir is free and clear to move to the X Already moved ya
Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3
If I don't see anything dangerous between the pit and the switch, I'll cast guidance and jump across to the switch.
Acrobatics: 10 + 2 = 12
Male Human Magus (Kensai, Bladebound) 1
"How do I navigate these traps," Flyn asks as he moves into the corridors. He keeps his eyes out hoping he can see them.
Perception: 1d20 ⇒ 15
M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]
Fundir moves along the wall, still keeping his eyes peeled for any more surprises. He stops at the junction with a passage south, eyeing the passage for more surprises!
Perception: 1d20 + 10 + 4 ⇒ (16) + 10 + 4 = 30
If he spots another trap between his previous position and here, he will stop there and call it out.
As Flyn joins the group in the warren, Fundir calls out to him. "Watch your step.. so far we have found 4 of the traps between pillars. Margat or Camred can show you where they are up there. I am one aisle south of you at the far end of the room.. I think I have found a passage out, but I think we should make sure the rest of this maze is safe before we move forward. Come on over, Camred. I will cover your flank from here!"
F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17
Margat will move around the trap and to where Fundir is.
Map
you have a door, and Camred who is standing next to a switch
M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]
Fundir looks over to Margat. "Might as well try it.. see what that switch does.."
Am I still hearing the muffled sounds from before?
Map
yes, the sounds havent stopped
As you pull the lever it stays in its new position but you cant tell what it might have done
-Posted with Wayfinder
Map
The moaning and groaning are coming from the other side of the door that Fundir was by, however the door itself was locked, and still locked after the lever was pulled, though there is a good more of the area to explore
F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17
Margat walks towards the other side of the room to see if there's a similar switch. She looks for traps as she walks.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Map
to move this along a bit, there are 3 switches in total
F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17
Margat tries to pull the other two levers.
"One of them has to work..."
Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3
Camred looks around for any clues as to the pillars' function.
Perception: 10 + 9 = 19
Map
The pillars themselves have no writing or anything on them, though as margat is pulling the last lever you all notice they reset
-Posted with Wayfinder
F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17
"I presume the last lever resets the levers. So perhaps pull the second lever?" Margat says.
Map
You pull the second lever, and nothing happens, it becomes noticable that no matter what "order" you pull them in, they reset
-Posted with Wayfinder
F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17
"Do you think there are similar levers in the next rooms?" Margat asks the others.
M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]
Fundir stands ready as Margat plays with the levers with no visible effect. Finally, he calls out "Lets see what the rest of this maze holds, then we can possibly try them again before we move onward.."
Matching action to his words, he carefully moves north of Margat looking for anything else of interest or danger.
Perception: 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23
Map
Margat, and Fundir give me a wisdom check
F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17
Wisdom: 1d20 + 1 ⇒ (4) + 1 = 5
M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]
Wisdom: 1d20 + 3 ⇒ (8) + 3 = 11
Map
between the two of you, and the attempts to pull the levers in order, you believe that if you were to pull all the levers at the same time, something might happen
F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17
"Let's try pulling at the same time," Margat says. She waits at the lever furthest from where Fundir is. "Ready? 1-2-3..." She pulls.
Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3
Camred gets ready to pull the remaining lever. "Ready."
Map
upon pulling the three levers together, the southern door opens rather quickly
F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17
Margat starts moving through the southern door.
"Well, I wonder who designed this place..." she says.
M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]
Fundir steps back up to the door, carefully avoiding the pit traps. He peers within the yawning portal into the darkness ahead, attempting to glean the source of the shuffling sound from before.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Map
as you enter the hallway, you hear the moaning and groaning coming from the the hallway going south
Male Human Magus (Kensai, Bladebound) 1
Flyn shivers as he hears the moaning and groaning, "I have to admit these sounds unnerve me," he grimaces as he says it clearly not used to the feeling.
F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17
Margat tries to figure out what kind of creature it might be...
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
"It's best to be cautious. More undead?" she wonders.
Map
Margat you figure to the best of your ability that it might just be a person
F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17
Margat approaches and says, not too loudly. "Who are you?"
M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]
Fundir keeps pace with Margat, moving past the door and taking the left hand passage towards the sounds ahead.
"Be careful.. We know not what surprises may be in wait for us here.."
Perception: 1d20 + 10 + 4 ⇒ (4) + 10 + 4 = 18
Map
as you travel down the hallway you come a passage on the right that leads to a door, and a door ahead of you, the moaning/groaning/wailing is louder and coming from behind the door in front of you
M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]
"Whatever is making the cacophony is behind this door.. We should be careful in opening it!" Fundir tosses over his shoulder as he looks for any traps.
Perception: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31
F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17
"Open it," Margat whispers, an arrow nocked and ready on her bow.
Map
Fundir you don't see it being trapped, you can turn the handle to open the door with no issue, but it feels as if there is resistance behind the door, like if there was a couple boxes or such behind it, if you want to open it you would need a str check
M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]
Fundir nods to his companions and throws open the door, mace at the ready!
F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17
Margat will help Fundir with the door.
help: 1d20 + 2 ⇒ (4) + 2 = 6
M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]
forgot my roll! Sorry!
Strength : 1d20 + 4 ⇒ (8) + 4 = 12
Fundir swells with his aspect of the bull and tries to pull the door open.
-Posted with Wayfinder
Male Human Magus (Kensai, Bladebound) 1
Aid Strength: 1d20 - 2 ⇒ (3) - 2 = 1
Flyn steps forward hoping to help Fundir but slips as he gets into position stumbling onto the floor.
Map
so as fundir shoves the door open some, you can hear a surprised yelp, and a bolt is let loose VS fundir FF: 1d20 + 6 ⇒ (16) + 6 = 22 hitting for damage: 1d8 ⇒ 1 and as it hits you can hear someone stammer
"D...d..don't come....d..d....don't....h..h..harm me...."
M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]
"Fool!! I don't know what you were expecting, but we are not here to harm anyone! Put that damn thing away before you get hurt!!" Fundir cries out as he claps his free hand over the graze on his arm.
"Who are you and what are you doing down here?! Answer quick now!"
Intimidate: 1d20 + 5 ⇒ (8) + 5 = 13
I have moved my token to the door, and adjusted everyone else to follow.
F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17
"Step out so we can see you!" Margat says.
Assist Intimidate: 1d20 - 2 ⇒ (8) - 2 = 6
Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3
Camred draws her sword and stands ready for any surprises.
Map
"you....you are tricks...tricks of the.....dead one......the dead one who speaks" you can see that his hand is trembling around the crossbow he has, though noticing the area around you, it looks like it is a safe room that had been set up. upon closer inspection you also notice that for all his talk he is mostly harmless unless overly startled
after a bit of time has passed, as the young man doesn't seem terribly worked up and is able to see what you are, he puts the weapon away, though he is still extremely jumpy, and keeps an eye on all of you best he can
F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17
"We'll get you out of here. Why are you here? What evils have you come across?" Margat says, trying to sound reassuring.
M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]
Fundir moves into the room as soon as he is sure he isn't going to get kabobbed. "I understand being scared, but you should generally ask first before shooting!" he grumbles, still quite annoyed. He binds his wound but otherwise leaves the minor scratch and then turns his attentions back to the man. "So speak up.. where are you from and what are you doing here?" His tone softens as he takes in the mans.. boys.. appearance.
"Here. Have some water and trail bread, and tell us your story. We didn't know anyone was down here, but we will help you get out if that is your wish."
Diplomacy: 1d20 + 3 ⇒ (2) + 3 = 5
Map
"R..Roldare..." looking at the rations, he shakes his head, though still obviously terrified, and just gone mad "Town....town send us, want us to prep place......then angry bones came, big angry bones took sister......Roldare fled to safe room and here Roldare is"
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