Crypt of the Everflame (Inactive)

Game Master Stetrix

Character Sheets

Inner Sea Map > Kassen

Kassen Map

Map to Crypt

Treasure

Crypt of the Everflame Level 1

Crypt of the Everflame Level 2


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Discuss amongst ourselves here

Silver Crusade

In character or out of character discussion?


Discussion is out of character chat and can be anything - good place for questions on how to use the online tool or letting everyone know your going to be offline, have a nasty rash, ill fitting clothes, a recent movie or restaurant review, had all your teeth replaced with wires and springs, an erection lasting for than four hours, found the Lindbergh baby or been abducted by aliens.


Link to :How to Play by Post and format text, roll dice etc.


Spells Copied from Another's Spellbook or a Scroll: A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until one week has passed. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.

In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.

Spell Writing
Level Cost
0 5 gp
1 10 gp
2 40 gp
3 90 gp
4 160 gp
5 250 gp
6 360 gp
7 490 gp
8 640 gp
9 810 gp


are my weapons showing as master crafted?


You are wearing leather, but there is a shop in town with Lamellar armor (medium +5 instead of +2, but much heavier) as a Dwarf the weight shouldn't be a problem for you. 100g ok?
Lamellar is a medium type of armor in which small plates of various types of materials are strung together in parallel rows using fine cord. Lamellar plates can be constructed from lacquered leather, horn, or even stone. Lamellar armor can be crafted into various shapes, including partial pieces such as breastplates, greaves, or even entire coats. The properties of specific suits and pieces of lamellar armor are determined by their material. Druids can't use metal armor.


Cela you have enough for a master work spear (302gp) and even a +1 if you want 2303gp) I already added the armor AC 16 now

Silver Crusade

I didn't want to clutter up the campaign board, but what again did "party up" initiative mean?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Sorry wasn't very clear.

-Posted with Wayfinder

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

When party is up can roll. I'll put them together in order, but slow posters get moved down on the initiative order. I won't skip anyone's turn however. You can always roll and say I'll delay until after anonther PC.

-Posted with Wayfinder

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

So feel free to hop in anytime after Cela or Anaba yell to wake everyone up. Roll another perception when they do at DC5

-Posted with Wayfinder

Silver Crusade

But what about my beauty rest?


True that! Sekkim needs all he can get.


I will take the masterwork and +1 for my weapon, also the +5 armor

thank you

Silver Crusade

Sekkim is the guy standing next to the end of the fallen tree, right?


Yes - I can use a different pic if you want.

Silver Crusade

I intend to supply such colorful artifacts at some point. I just didn't want a move action to carry me into a tree because I was confused about where I was standing.


Is there a better way to declare my current spells other than on character sheet? I think those have been same forever


Just say in the posts memorizing these spells (if you change) when there is a rest period.

Silver Crusade

Just as a general statement of policy, I will share information that I receive from magic with the rest of the group unless I explicitly say otherwise. For instance, right now, anything that Fernleaf whispers to me, I relate to the group.


For this party - Fernleaf has the best Diplomacy bonus +5
Anyone can assist on a diplomacy roll (you don't have to be trained)
Assisting you roll, and any result above 10 (include skill modifier) gives a +2 to the primary person making the check.

Normal order to try things are Diplomacy, Bluff then Intimidate. Once you intimidate there is no going bad to diplomacy because if you fail the target's attitude is worse, moving toward hostile.

Silver Crusade

I was thinking about changing to this build when we rest:

Sekkim, Second Draft

I do have a setting question. In the real world, around the 1600s, if someone was picking languages to read the "great works", they'd probably take Latin, Arabic, Chinese and Greek, say. What would be the equivalent languages for this setting? I took a guess at the best scholarly languages, but it was just a guess.

Dark Archive

Dead languages: Theses are used by scholars and really nice to have when exploring ruins.

Ancient Osiriani
The archaic root language of northern Garund, Ancient Osiriani was invented over 8,000 years ago at the dawn of the Age of Destiny. Though different from modern-day Osiriani, it is still decipherable to speakers of the modern language. It has more complex pictograms than its modern counterpart, although there are not nearly as many words. Words and symbols in Ancient Osiriani can also have many more meanings than the modern language.

Thassilonian
Only modern Varisian and Shoanti contain elements of this truly ancient language spoken in the Thassilonian Empire before the coming of the Age of Darkness. Scholars remember it chiefly as the first language to develop three grammatical genders and for using a complex alphabet made up of three separate runic systems.

Modern Languages:
Osiriani
This is the most widely spoken language on the continent of Garund. It is a direct descendant of Ancient Osiriani, which modern speakers can partially understand. It is a majority language in Osirion, Alkenstar, Geb, Nex, and Thuvia, and spoken by a sizable minority in Katapesh and Rahadoum.

Kelish
Kelish is the language of the Great Padishah Empire of Kelesh far to the east of the Inner Sea. It is a language rich with poetry, scholarly writing, and history, having served the empire for countless generations. It is also widely spoken by the genies of that land. It is widely spoken in Absalom, Alkenstar, Geb, Katapesh, Nex, Taldor, and of course Qadira, the westernmost satrapy of the Great Empire.


Do i need to post somewhere what spells i have memorized?


oh and do i get additional spells for having 18 wisdom?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

The correct number of spells should be on your. Character sheet. Yes please post spells not 0 levels

-Posted with Wayfinder


School evocation [fire]; Level druid 1
Casting Time 1 standard action
Components V, S
Range 0 ft.
Effect flame in your palm
Duration 1 min./level (D)
Saving Throw none; Spell Resistance yes
Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.

In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.

This spell does not function underwater.

not sure what my range vs melee touch attack rolls would be

Silver Crusade

It's like a normal attack roll for you, most of the time. The difference is that many of the target's armor class mods do not apply, so the target number is much lower.

Big targets that get most of their defense from armor or natural armor are particularly easy to hit with a ranged touch.

Dark Archive

Sekkim wrote:

It's like a normal attack roll for you, most of the time. The difference is that many of the target's armor class mods do not apply, so the target number is much lower.

Big targets that get most of their defense from armor or natural armor are particularly easy to hit with a ranged touch.

Exactly! Touch AC is almost always easier to hit than regular AC (since it ignores the armor). Stay as far away as possible when doing this you have 120' range no sense in getting close up and personal. Keep in mind when throwing at targets engaged in melee (adjacent to a party member) you have a -4 penalty


spell list...

Stabilize
Read magic
Resistance
Spark

Frostbite
acid maw
remove sickness

Dark Archive

M Halfling Rogue L2

I love that Eddie from Iron Maiden is making an appearance.

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Thought that would be fun!

-Posted with Wayfinder

Dark Archive

M Halfling Rogue L2

We need a Thumbs Up or Like button.

More Brains indeed. And Bu-Shart... classic. If anybody pokes me with a spear, I will eat their face off, just on principle.

Dark Archive

Fernleaf Ivy_ wrote:

We need a Thumbs Up or Like button.

More Brains indeed. And Bu-Shart... classic. If anybody pokes me with a spear, I will eat their face off, just on principle.

More Brains!

Silver Crusade

A grease spell covers a solid surface with a layer of slippery grease.

I don't actually agree with your call here (there's a solid surface under the water, and things being in the way, such as creatures, aren't characterized as blocking the spell) but I'll note it for future reference.

Dark Archive

I checked the Paizo posts and didn't find an answer. I was ruling it like putting bacon grease under water it floated to the surface. I posted in the forum to see if anyone would clarify. On hindsight I should have given you a spellcraft to know before you cast it.

Silver Crusade

I am cool with your game working the way you want it to - getting bogged down in rules interpretation is one of the classic ways to make a game not fun. you have to be comfortable with the totality of all your calls because your brain is the world's physics engine.

I can get more into my logic about the spell later, if you like.

Dark Archive

M Halfling Rogue L2

Grease floats on water.


i just remember the cool oil water and food coloring stuff we did with Cassidy when she was in school...oil/grease floats... :)

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

My reasoning would be that in this case the water is the surface and not solid. Spell fizzle?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GMPablo wrote:

Dead languages: Theses are used by scholars and really nice to have when exploring ruins.

Ancient Osiriani
The archaic root language of northern Garund, Ancient Osiriani was invented over 8,000 years ago at the dawn of the Age of Destiny. Though different from modern-day Osiriani, it is still decipherable to speakers of the modern language. It has more complex pictograms than its modern counterpart, although there are not nearly as many words. Words and symbols in Ancient Osiriani can also have many more meanings than the modern language.

Thassilonian
Only modern Varisian and Shoanti contain elements of this truly ancient language spoken in the Thassilonian Empire before the coming of the Age of Darkness. Scholars remember it chiefly as the first language to develop three grammatical genders and for using a complex alphabet made up of three separate runic systems.

Modern Languages:
Osiriani
This is the most widely spoken language on the continent of Garund. It is a direct descendant of Ancient Osiriani, which modern speakers can partially understand. It is a majority language in Osirion, Alkenstar, Geb, Nex, and Thuvia, and spoken by a sizable minority in Katapesh and Rahadoum.

Kelish
Kelish is the language of the Great Padishah Empire of Kelesh far to the east of the Inner Sea. It is a language rich with poetry, scholarly writing, and history, having served the empire for countless generations. It is also widely spoken by the genies of that land. It is widely spoken in Absalom, Alkenstar, Geb, Katapesh, Nex, Taldor, and of course Qadira, the westernmost satrapy of the Great Empire.

I need to remember that my character speaks/knows these.


I could see the grease called either way. I posted and some said yes and so.r said they would allow it. Thinking more I could have also allowed with a +4 save...or that the water was so mucky no good line of sight...

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Line of site would be the ultimate qualifier. Hmm.
I have been looking into the whole wand issue, as well. The call on touch spells from wands is debated a bit. Some say it comes from the wand, others say it transfers to the hand. One guy just essentially said, "What the hell? It's magic!" I've been imagining the spell transfered to the hand at which point you could touch with the wand or drop the wand. Either to the ground, your off hand or another PC. You'd best make sure of what you touch at that point!


I will be offline for today and most Wednesdays, Brent can post for me if needed, if he has time.

Dark Archive

Great job! all done with this module. Roll here is you have a day job.

You can buy other items besides what is on the chronicle sheet.
3 xp = 1 level - I'm going to work with anyone who needs it leveling their character.
4 prestige and 4 fame

We will take a small break and I will setup Masks of the Living God, picking up on the trail of the grave robbers, if everyone is in for the next module...


I am looking specifically for a couple of magic items.. Drops of Fury for Fahari and a Circlet of Speaking


http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/circl et-of-speaking

Anointing a creature’s eyes with a dose of fury drops causes it to immediately fly into a rage for 1d6 rounds, granting it a +2 alchemical bonus to Strength and Constitution, a +1 alchemical bonus on Will saves, and a -2 penalty to AC. The effect is otherwise identical to a barbarian’s rage, and creatures are fatigued at the end of the rage. Only creatures with an Intelligence score of 1 or 2 can be affected by fury drops.- 50 gp

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Profession: 1d20 + 4 ⇒ (5) + 4 = 9

Yuk! I must have started a fire or let some moths or book works loose!

Dark Archive

M Halfling Rogue L2

3 xp = 1 level - I'm going to work with anyone who needs it leveling their character.

I have PCGen, but not Hero Lab. I could transpose into PCGen and take control of it, but you have done the whole thing up until now. I would, in fact gladly move it to my domain, if you like.

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