GM Pablo |
Discussion is out of character chat and can be anything - good place for questions on how to use the online tool or letting everyone know your going to be offline, have a nasty rash, ill fitting clothes, a recent movie or restaurant review, had all your teeth replaced with wires and springs, an erection lasting for than four hours, found the Lindbergh baby or been abducted by aliens.
GM Pablo |
Spells Copied from Another's Spellbook or a Scroll: A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.
If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until one week has passed. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.
Spell Writing
Level Cost
0 5 gp
1 10 gp
2 40 gp
3 90 gp
4 160 gp
5 250 gp
6 360 gp
7 490 gp
8 640 gp
9 810 gp
GM Pablo |
You are wearing leather, but there is a shop in town with Lamellar armor (medium +5 instead of +2, but much heavier) as a Dwarf the weight shouldn't be a problem for you. 100g ok?
Lamellar is a medium type of armor in which small plates of various types of materials are strung together in parallel rows using fine cord. Lamellar plates can be constructed from lacquered leather, horn, or even stone. Lamellar armor can be crafted into various shapes, including partial pieces such as breastplates, greaves, or even entire coats. The properties of specific suits and pieces of lamellar armor are determined by their material. Druids can't use metal armor.
GM Pablo |
For this party - Fernleaf has the best Diplomacy bonus +5
Anyone can assist on a diplomacy roll (you don't have to be trained)
Assisting you roll, and any result above 10 (include skill modifier) gives a +2 to the primary person making the check.
Normal order to try things are Diplomacy, Bluff then Intimidate. Once you intimidate there is no going bad to diplomacy because if you fail the target's attitude is worse, moving toward hostile.
Sekkim |
I was thinking about changing to this build when we rest:
I do have a setting question. In the real world, around the 1600s, if someone was picking languages to read the "great works", they'd probably take Latin, Arabic, Chinese and Greek, say. What would be the equivalent languages for this setting? I took a guess at the best scholarly languages, but it was just a guess.
GMPablo |
Dead languages: Theses are used by scholars and really nice to have when exploring ruins.
Ancient Osiriani
The archaic root language of northern Garund, Ancient Osiriani was invented over 8,000 years ago at the dawn of the Age of Destiny. Though different from modern-day Osiriani, it is still decipherable to speakers of the modern language. It has more complex pictograms than its modern counterpart, although there are not nearly as many words. Words and symbols in Ancient Osiriani can also have many more meanings than the modern language.
Thassilonian
Only modern Varisian and Shoanti contain elements of this truly ancient language spoken in the Thassilonian Empire before the coming of the Age of Darkness. Scholars remember it chiefly as the first language to develop three grammatical genders and for using a complex alphabet made up of three separate runic systems.
Modern Languages:
Osiriani
This is the most widely spoken language on the continent of Garund. It is a direct descendant of Ancient Osiriani, which modern speakers can partially understand. It is a majority language in Osirion, Alkenstar, Geb, Nex, and Thuvia, and spoken by a sizable minority in Katapesh and Rahadoum.
Kelish
Kelish is the language of the Great Padishah Empire of Kelesh far to the east of the Inner Sea. It is a language rich with poetry, scholarly writing, and history, having served the empire for countless generations. It is also widely spoken by the genies of that land. It is widely spoken in Absalom, Alkenstar, Geb, Katapesh, Nex, Taldor, and of course Qadira, the westernmost satrapy of the Great Empire.
Cela |
School evocation [fire]; Level druid 1
Casting Time 1 standard action
Components V, S
Range 0 ft.
Effect flame in your palm
Duration 1 min./level (D)
Saving Throw none; Spell Resistance yes
Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.
In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.
This spell does not function underwater.
not sure what my range vs melee touch attack rolls would be
GMPablo |
It's like a normal attack roll for you, most of the time. The difference is that many of the target's armor class mods do not apply, so the target number is much lower.
Big targets that get most of their defense from armor or natural armor are particularly easy to hit with a ranged touch.
Exactly! Touch AC is almost always easier to hit than regular AC (since it ignores the armor). Stay as far away as possible when doing this you have 120' range no sense in getting close up and personal. Keep in mind when throwing at targets engaged in melee (adjacent to a party member) you have a -4 penalty
Sekkim |
I am cool with your game working the way you want it to - getting bogged down in rules interpretation is one of the classic ways to make a game not fun. you have to be comfortable with the totality of all your calls because your brain is the world's physics engine.
I can get more into my logic about the spell later, if you like.
Buchart |
Dead languages: Theses are used by scholars and really nice to have when exploring ruins.
Ancient Osiriani
The archaic root language of northern Garund, Ancient Osiriani was invented over 8,000 years ago at the dawn of the Age of Destiny. Though different from modern-day Osiriani, it is still decipherable to speakers of the modern language. It has more complex pictograms than its modern counterpart, although there are not nearly as many words. Words and symbols in Ancient Osiriani can also have many more meanings than the modern language.Thassilonian
Only modern Varisian and Shoanti contain elements of this truly ancient language spoken in the Thassilonian Empire before the coming of the Age of Darkness. Scholars remember it chiefly as the first language to develop three grammatical genders and for using a complex alphabet made up of three separate runic systems.Modern Languages:
Osiriani
This is the most widely spoken language on the continent of Garund. It is a direct descendant of Ancient Osiriani, which modern speakers can partially understand. It is a majority language in Osirion, Alkenstar, Geb, Nex, and Thuvia, and spoken by a sizable minority in Katapesh and Rahadoum.Kelish
Kelish is the language of the Great Padishah Empire of Kelesh far to the east of the Inner Sea. It is a language rich with poetry, scholarly writing, and history, having served the empire for countless generations. It is also widely spoken by the genies of that land. It is widely spoken in Absalom, Alkenstar, Geb, Katapesh, Nex, Taldor, and of course Qadira, the westernmost satrapy of the Great Empire.
I need to remember that my character speaks/knows these.
Buchart |
Line of site would be the ultimate qualifier. Hmm.
I have been looking into the whole wand issue, as well. The call on touch spells from wands is debated a bit. Some say it comes from the wand, others say it transfers to the hand. One guy just essentially said, "What the hell? It's magic!" I've been imagining the spell transfered to the hand at which point you could touch with the wand or drop the wand. Either to the ground, your off hand or another PC. You'd best make sure of what you touch at that point!
GMPablo |
Great job! all done with this module. Roll here is you have a day job.
You can buy other items besides what is on the chronicle sheet.
3 xp = 1 level - I'm going to work with anyone who needs it leveling their character.
4 prestige and 4 fame
We will take a small break and I will setup Masks of the Living God, picking up on the trail of the grave robbers, if everyone is in for the next module...
Cela |
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/circl et-of-speaking
Anointing a creature’s eyes with a dose of fury drops causes it to immediately fly into a rage for 1d6 rounds, granting it a +2 alchemical bonus to Strength and Constitution, a +1 alchemical bonus on Will saves, and a -2 penalty to AC. The effect is otherwise identical to a barbarian’s rage, and creatures are fatigued at the end of the rage. Only creatures with an Intelligence score of 1 or 2 can be affected by fury drops.- 50 gp